Since the last time I'd seriously played Angband, the max blows / turn
for priests seems to have decreased from 5 to 4. That made things a
bit harder but didn't really change the way I played.
I used anti-summoning corridors freely. Abused Orb of Draining splash
damage mercilessly to kill immobile stuff like drujs. Teleported away
what I had to. Killed every single unique. Took a whole lot of turns
to win. (I don't play very often so I need to be extra careful to
avoid dying.)
Ended with every resistance but Shards. Had them all for a while but
thought it was worth giving up R. Shards to get more immunities. Had
Narya, Nenya, Vilya, Taratol, and Thorin for all 4 basic immunities,
but ended up not using Taratol much (too lame a weapon other than the
immunity to lightning) and decided to wear Vilya instead of Nenya and
lose cold immunity. Which meant losing a bunch of potions, but there
are always more.
Spent a lot of time hunting for *Identify* scrolls. Wish they were
more common. When you find a GCV and find several artifacts and
possibly-good armors at once, that just means a long boring hunt for
*Identify* scrolls is coming up.
Never saw Himring before. Nice set of resistances. Wore it for a
long time.
Sauron was annoying; teleported himself away several times before I
managed to off him. Went down the stairs and headed for the outer
permanent wall so I couldn't be totally surrounded by summoned
creatures. Morgoth tunnelled after me and summoned elder vampires and
various dragons. I basically ignored the summoned creatures and just
alternated hitting Morgoth with drinking *Healing* and Life potions.
He mana stormed me down to under 200 hp a couple of times, so maybe I
was at risk of dying if the summoned beasties had hit hard at exactly
the same time, but it worked out okay.
[Angband 3.0.9b Character Dump]
Name Bashar Self RB CB EB
Best
Sex Male Age 49 STR! 18/100 +2 -1 +14
18/250
Race Dwarf Height 52 INT! 18/100 -3 -3 +7
18/110
Class Priest Weight 163 WIS! 18/100 +2 +3 +13
18/280
Title ***WINNER*** Status 3 DEX! 18/100 -2 -1 +16
18/230
HP 978/978 Maximize Y CON! 18/100 +2 +0 +15
18/270
SP 382/382 CHR! 18/100 -3 +2 +6
18/150
Level 50 Armor [36,+136] Saving Throw
Legendary
Cur Exp 21644221 Fight (+58,+49) Stealth
Good
Max Exp 21644221 Melee (+72,+73) Fighting
Superb
Adv Exp ******** Shoot (+68,+14) Shooting
Superb
MaxDepth 5000 ft Blows 4/turn Disarming
Superb
Turns 4358103 Shots 1/turn Magic Device
Heroic
Gold 25155133 Infra 50 ft Perception
Fair
Burden 287.2 lbs Speed 23 Searching
Fair
You are one of two children of a Dwarven Thief. You are a well liked
child. You have dark brown eyes, straight black hair, a one foot
beard, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*++.. Blind:............+
Elec:..*......+... Confu:......+......
Fire:.+.*+....+... Sound:........+....
Cold:+........+... Shard:.............
Pois:..+.+.+...... Nexus:.......+.....
Fear:+..++...++... Nethr:...+.........
Lite:.....+....... Chaos:........+....
Dark:.....+....... Disen:..+..........
abcdefghijkl@ abcdefghijkl@
S.Dig:+.++......... Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++......... Tunn.:.............
Telep:.........+... Speed:.++++..+...+.
Invis:..++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:..+..+....... Might:.............
[Last Messages]
> Your Massive Iron Crown of Morgoth glows brightly! <8x>
> The enchantment failed.
> The Battle-scarred veteran dies.
> You see a Scroll titled "palibus tum" of Treasure Detection.
> You hit the Mangy-looking leper.
> You have slain the Mangy-looking leper.
> You hit the Boil-covered wretch.
> You have slain the Boil-covered wretch.
> You hit the Village idiot.
> You have slain the Village idiot.
> You hit the Pitiful-looking beggar.
> You have slain the Pitiful-looking beggar.
> You hit the Battle-scarred veteran.
> You have slain the Battle-scarred veteran.
> You see a Scroll titled "pistro conus" of Light.
[Character Equipment]
a) The Spear 'Aeglos' (3d6) (+14,+24) [+4] (+4) {1350'}
It increases your wisdom and dexterity by 4. It slays orcs,
trolls,
and all evil creatures, and is especially deadly against undead.
It
is branded with frost. It provides resistance to cold and fear.
It
is blessed by the gods and slows your metabolism. It grants you
immunity to paralysis. It activates for frost ball (100) every 35
turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {4250'}
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Vilya' (+10,+10) (+3) {GCV 4850'}
It increases all your stats by 3. It increases your speed by 3.
It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you
fall like a feather, and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large lightning ball (250) every 20+d20 turns. It
cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1) {necromancer 3700'}
It increases all your stats by 1. It increases your speed by 1.
It
provides immunity to fire. It provides resistance to fear and
nether. It sustains your strength, wisdom, constitution, and
charisma. It slows your metabolism and speeds your regeneration.
It grants you immunity to paralysis and the ability to see
invisible
things. It activates for large fire ball (120) every 20+d20
turns.
It cannot be harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Great Storm Wurm 4100'}
It increases your strength, wisdom, and charisma by 2. It
increases
your speed by 2. It provides resistance to fire, poison, and
fear.
It activates for heal (500) every 200 turns. It cannot be harmed
by
the elements.
f) The Arkenstone of Thrain {3400'}
It provides resistance to light, dark, and life draining. It
usually provides light of radius 3. It grants you the ability to
see invisible things. It activates for detection every 30+d30
turns.
It cannot be harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {GCV
4850'}
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates
for door and trap destruction every 10 turns. It cannot be harmed
by the elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance
to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4) {Balrog 4800'}
It increases your strength and constitution by 4. It provides
immunity to acid. It provides resistance to fear, sound, and
chaos.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4) {GCV 4850'}
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
usually provides light of radius 4. It grants you the power of
telepathy and the ability to see invisible things. It cannot be
harmed by the elements.
k) The Set of Cesti of Fingolfin (+7,+6) [5,+17] (+4) {Acquirement
2050'}
It increases your dexterity by 4. It provides resistance to
acid.
It grants you immunity to paralysis. It activates for a magical
arrow (150) every 30+d30 turns. It cannot be harmed by the
elements.
l) a Pair of Metal Shod Boots of Speed [6,+10] (+8) {Bolg 1000'}
It increases your speed by 8.
[Character Inventory]
a) a Holy Book of Prayers [Words of Wisdom] {@p2}
b) a Holy Book of Prayers [Chants and Blessings] {@p3}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4}
d) a Holy Book of Prayers [Ethereal Openings] {@p5 BM}
It cannot be harmed by the elements.
e) a Holy Book of Prayers [Godly Insights] {@p6 2150'}
It cannot be harmed by the elements.
f) 2 Holy Books of Prayers [Purifications and Healing] {@p7 2050'}
It cannot be harmed by the elements.
g) a Holy Book of Prayers [Holy Infusions] {@p8 1350'}
It cannot be harmed by the elements.
h) a Holy Book of Prayers [Wrath of God] {@p9 GCV 4850'}
It cannot be harmed by the elements.
i) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
j) 3 Azure Potions of Speed
k) 11 Indigo Potions of Healing
l) 2 Metallic Green Potions of *Healing*
m) 11 Violet Potions of Life
n) 13 Silver Speckled Potions of Restore Mana
o) 4 Elm Staffs of Teleportation (0 charges)
p) 2 Aspen Staffs of Speed (0 charges)
q) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed}
It increases all your stats by 125. It increases your infravision
by 125. It provides resistance to acid, lightning, fire, cold,
poison, fear, light, dark, confusion, nexus, and nether. It
usually
provides light of radius 4. It grants you the power of telepathy
and the ability to see invisible things, but it also is permanently
cursed. It cannot be harmed by the elements.
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and
the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
[Home Inventory]
a) 5 Azure Potions of Speed
b) 30 Indigo Potions of Healing
c) 28 Metallic Green Potions of *Healing*
d) 24 Silver Speckled Potions of Restore Mana
e) The Ring of Power 'Nenya' (+8,+8) (+2) {4100'}
It increases all your stats by 2. It increases your speed by 2.
It
provides immunity to cold. It provides resistance to blindness
and
life draining. It sustains your intelligence, wisdom, and
charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
f) The Necklace of the Dwarves (+3) {GCV 3850'}
It increases your strength and constitution by 3. It increases
your
infravision by 3. It provides resistance to fear. It usually
provides light of radius 4. It speeds your regeneration. It
grants
you immunity to paralysis and the ability to see invisible
things.
It cannot be harmed by the elements.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, lightning, fire, cold, shards, and nexus. It
cannot be harmed by the elements.
h) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2)
{Acquirement 1750}
It increases your strength and dexterity by 2. It provides
resistance to acid, lightning, fire, cold, fear, confusion, and
sound. It cannot be harmed by the elements.
i) The Full Plate Armour of Isildur [25,+25] (+1) {2150'}
It increases your constitution by 1. It provides resistance to
acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides
resistance to acid, lightning, fire, cold, dark, and
disenchantment.
It activates for banishment every 500 turns. It cannot be harmed
by
the elements.
k) The Hard Leather Armour of Himring [6,+15] {3100'}
It provides resistance to poison, nether, and chaos. It activates
for protection from evil every 100+d100 turns. It cannot be harmed
by the elements.
l) The Cloak 'Holcolleth' [1,+11] (+2) {3500'}
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It provides resistance to acid. It
activates for sleep II every 55 turns. It cannot be harmed by the
elements.
m) The Cloak 'Colluin' [1,+14] {1950'}
It provides resistance to acid, lightning, fire, cold, and
poison.
It activates for resistance (20+d20 turns) every 111 turns. It
cannot be harmed by the elements.
n) The Cloak of Thingol [1,+18] (+3) {3850'}
It increases your dexterity and charisma by 3. It provides
resistance to acid, fire, and cold. It grants you immunity to
paralysis. It activates for recharge item I every 70 turns. It
cannot be harmed by the elements.
o) The Shield of Deflection of Gil-galad [10,+20] (+5) {4100'}
It increases your wisdom and charisma by 5. It provides resistance
to acid, lightning, dark, and disenchantment. It sustains your
wisdom, dexterity, and charisma. It usually provides light of
radius 4. It activates for starlight (10d8) every 100 turns. It
cannot be harmed by the elements.
p) a Shield of Deflection of Elvenkind [10,+35] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
lightning, fire, cold, and shards. It cannot be harmed by the
elements.
q) The Golden Crown of Gondor [0,+15] (+3) {Gothmog 4600'}
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold,
light, blindness, confusion, sound, and chaos. It usually provides
light of radius 4. It speeds your regeneration. It grants you the
ability to see invisible things. It activates for heal (500) every
250 turns. It cannot be harmed by the elements.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {4150'}
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It provides resistance
to
cold, light, dark, blindness, sound, and shards. It usually
provides light of radius 4. It grants you immunity to paralysis
and
the ability to see invisible things. It cannot be harmed by the
elements.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Great Wurm
of Balan}
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching by 3. It provides resistance to acid,
fire,
shards, and disenchantment. It cannot be harmed by the elements.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {4500'}
It increases your strength and dexterity by 4. It slays orcs,
trolls, undead, and all evil creatures. It is branded with fire.
It provides resistance to fire, fear, and disenchantment. It
sustains your strength and dexterity. It is blessed by the gods.
It grants you immunity to paralysis and the ability to see
invisible
things. It activates for fire ball (72) every 40 turns. It cannot
be harmed by the elements.
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {vault 4850'}
It increases your strength and constitution by 3. It increases
your
tunneling by 3. It slays orcs, trolls, and demons, and is
especially deadly against dragons. It is branded with acid and
fire.
It provides resistance to acid, fire, fear, light, dark,
confusion,
and chaos. It grants you immunity to paralysis. It cannot be
harmed by the elements.
v) The Mace 'Taratol' (3d4) (+12,+12) {@w0 Saruman 3650'}
It is especially deadly against dragons. It is branded with
electricity. It provides immunity to lightning. It activates for
haste self (20+d20 turns) every 100+d100 turns. It cannot be
harmed
by the elements.
w) The Two-Handed Flail 'Thunderfist' (4d6) (+10,+18) (+4) {@w0}
It increases your strength and constitution by 4. It slays
animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot
be harmed by the elements.
x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {GCV 4850'}
It increases your strength by 6. It increases your searching,
infravision, and tunneling by 6. It slays orcs, trolls, giants,
and
dragons. It provides resistance to dark and disenchantment. It
activates for stone to mud every 2 turns. It cannot be harmed by
the elements.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no
(adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no
(adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
Congrats. Few observations:
I would have used combination of Gondor (For speed and WIS, Nenya (for
Telepathy), Celeborn (for Activation and res_disen) instead of Vilya,
Caspanion and Dor-Lomin.
That Crown of Gondor is absolutely best helmet game has for Priests, if
you can have telepathy from other sources.
I also prefer IMM_COLD over IMM_ELEC, for potion protection.
You had pretty overkill stats. Max stat effect comes at 18/220 at all
stats. You do have pretty max effect from DEX at 18/150.
Timo Pietil�
There may have been another risk: a Morgoth double move between haste
wearing off and haste being re-applied. I see only +27 to speed in your
equipment.
That's tiny chance. Energy difference between +27 and +30 is only two
points (36/38), and chance that M uses both of his turns manastorming is
about 1/30, so it would have to be extremely bad luck that he gets a
double move _and_ uses both of them manastorming.
More likely would have been double-move with M hitting and earthquake
crush both turns. And if there were any summons that could make big
damage that could have killed him.
Anyway, chance of dying for double-move for being one turn at +27 is
worth taking. I have once played priest that didn't notice haste wearing
off with only +20 permanent speed. Played like 10-15 turns without haste
before noticing (just wondered why M suddenly hits so hard). Survived.
With 4GAI that would have been suicide.
Timo Pietil�
> Spent a lot of time hunting for *Identify* scrolls. Wish they were
> more common. When you find a GCV and find several artifacts and
> possibly-good armors at once, that just means a long boring hunt for
> *Identify* scrolls is coming up.
In 3.1 there are no more *Identify scrolls as regular identify does the job.
Eddie
"dripton" <drip...@gmail.com> wrote in message
news:2aecc83e-54e5-4d32...@f10g2000vbf.googlegroups.com...