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[V3.1.1] pushing past monster messages

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Shimpei Yamashita

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Oct 17, 2009, 11:42:56 PM10/17/09
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After a long hiatus (V3.0.5 was the last one), I started playing Angband again.

Although the new improvements are quite interesting, one has been
driving me crazy: ever since I found a telepathy hat, the ancient dragon
pushing past other monsters generate long messages every time I find them in
a stuffed room or a pit, making resting, digging or simply moving about
extremely slow and annoying.
It appears that playing with disturbance options does not make the messages
go away. Removing telepathy will probably work, but it'd be insane to take
off Dor-Lomin in middle of a dungeon!

I understand 3.1.1 is a development release, so I'd appreciate it if the
developers can consider disabling this message (at least for monsters out
of line of sight, which I think was the setting for V3.0.5 and earlier).

Timo Pietilä

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Oct 18, 2009, 2:07:45 AM10/18/09
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Shimpei Yamashita wrote:
> After a long hiatus (V3.0.5 was the last one), I started playing Angband again.
>
> Although the new improvements are quite interesting, one has been
> driving me crazy: ever since I found a telepathy hat, the ancient dragon
> pushing past other monsters generate long messages

Which version of the 3.1.1. are you playing? Latest 3.1.1 does not cause
that. Bugged me too, but after upgrading to latest it isn't bad anymore.

http://rephial.org/

Timo Pietil�

Shimpei Yamashita

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Oct 18, 2009, 6:55:32 AM10/18/09
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On 2009-10-18, Timo Pietilä <timo.p...@helsinki.fi> wrote:
> Shimpei Yamashita wrote:
>> After a long hiatus (V3.0.5 was the last one), I started playing Angband again.
>>
>> Although the new improvements are quite interesting, one has been
>> driving me crazy: ever since I found a telepathy hat, the ancient dragon
>> pushing past other monsters generate long messages
>
> Which version of the 3.1.1. are you playing? Latest 3.1.1 does not cause
> that.

Mac OS X version, dated July 26th, downloaded from rephial.org.
And no, I'm not going to subject my latest character, who just found
Ringil at 2100', to unstable nightly builds!

Shimpei.

Timo Pietilä

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Oct 18, 2009, 7:46:17 AM10/18/09
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Shimpei Yamashita wrote:

I don't mean nightly builds. There were pretty rapid multiple small
bugfix releases after initial release increasing only build number. One
of those fixed just that bug.

What does your version say if you press Shift-V? If it ends with
anything other than "... dev (r1626)" then you have older version of 3.1.1.

I'm pretty sure you can safely upgrade from one 3.1.1 to another 3.1.1.
If you are not sure you can always install to another directory and just
copy your macros and savefile (and scorefile) there.

Of course it is possible that no-one updated MacOSX binary release. I
don't know. I use only windows binary or sources and compile myself.

Timo Pietil�

Shimpei Yamashita

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Oct 18, 2009, 8:43:29 AM10/18/09
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On 2009-10-18, Timo Pietilä <timo.p...@helsinki.fi> wrote:
> I don't mean nightly builds. There were pretty rapid multiple small
> bugfix releases after initial release increasing only build number. One
> of those fixed just that bug.
>
> What does your version say if you press Shift-V? If it ends with
> anything other than "... dev (r1626)" then you have older version of 3.1.1.

It says "3.1.1 dev" (no build number). The file is dated Jul 26.
Since a 3.1.1.1626 executable does exist on the top page of rephial.org,
upgrading to that version will presumably solve the problem.
Thank you for helping out.

The Wanderer

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Oct 18, 2009, 9:28:25 AM10/18/09
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On 10/18/2009 07:46 AM, Timo Pietilä wrote:

> Shimpei Yamashita wrote:


>
>> On 2009-10-18, Timo Pietilä <timo.p...@helsinki.fi> wrote:

>>> Which version of the 3.1.1. are you playing? Latest 3.1.1 does
>>> not cause that.
>>
>> Mac OS X version, dated July 26th, downloaded from rephial.org. And
>> no, I'm not going to subject my latest character, who just found
>> Ringil at 2100', to unstable nightly builds!
>
> I don't mean nightly builds. There were pretty rapid multiple small
> bugfix releases after initial release increasing only build number.
> One of those fixed just that bug.

...nice of them to tell us these things.

> What does your version say if you press Shift-V? If it ends with
> anything other than "... dev (r1626)" then you have older version of
> 3.1.1.

My copy just says "You are playing Angband 3.1.1 dev. Type ? for more info."

If the more recent builds include a fix for the "doesn't properly reload
some saved macros" bug, then I definitely should update...

--
The Wanderer

Warning: Simply because I argue an issue does not mean I agree with any
side of it.

Secrecy is the beginning of tyranny.

Timo Pietilä

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Oct 18, 2009, 2:04:29 PM10/18/09
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The Wanderer wrote:

> On 10/18/2009 07:46 AM, Timo Pietil� wrote:
>
>> Shimpei Yamashita wrote:
>>
>>> On 2009-10-18, Timo Pietil� <timo.p...@helsinki.fi> wrote:
>
>>>> Which version of the 3.1.1. are you playing? Latest 3.1.1 does
>>>> not cause that.
>>>
>>> Mac OS X version, dated July 26th, downloaded from rephial.org. And
>>> no, I'm not going to subject my latest character, who just found
>>> Ringil at 2100', to unstable nightly builds!
>>
>> I don't mean nightly builds. There were pretty rapid multiple small
>> bugfix releases after initial release increasing only build number.
>> One of those fixed just that bug.
>
> ...nice of them to tell us these things.
>
>> What does your version say if you press Shift-V? If it ends with
>> anything other than "... dev (r1626)" then you have older version of
>> 3.1.1.
>
> My copy just says "You are playing Angband 3.1.1 dev. Type ? for more
> info."
>
> If the more recent builds include a fix for the "doesn't properly reload
> some saved macros" bug, then I definitely should update...

Can't find that in changes.txt, that Shimpei Yamashita bug has been
mentioned: "(#637) Print messages when monsters crush or push past each
other."

OTOH I don't have that problem. I have separate priest.prf, warrior.prf,
ranger.prf etc. with macros that I use with each class and those work
just fine.

Timo Pietil�

Nick McConnell

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Oct 18, 2009, 4:37:20 PM10/18/09
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The Wanderer wrote:

> If the more recent builds include a fix for the "doesn't properly reload
> some saved macros" bug, then I definitely should update...

I committed a fix for this a couple of months ago - I'm not sure what
that means in terms of releases.

Nick.

The Wanderer

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Oct 18, 2009, 7:11:01 PM10/18/09
to

Yeah, I remember you mentioning that, and I saw the "here's a fix" post
on what I think was a bugtracker (though I don't remember exactly
where). I just never saw any sign that the fix had even been committed,
much less that the fix had been released in an "official" version.

The bug is annoyingly inconsistent for me, anyway. Once upon a time it
seemed to apply to all macros, then it varied for a while, and now it
seems to properly restore everything except for the ' macro (which I use
for "maa*t") - even though I have neither updated the game nor even
re-dumped the macros AFAIR. I can mostly live with that, if I have to,
so I haven't been pushing on it any farther for fear of breaking it
again.

Nick McConnell

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Oct 19, 2009, 7:28:39 AM10/19/09
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The Wanderer wrote:
> On 10/18/2009 04:37 PM, Nick McConnell wrote:

>> I committed a fix for this a couple of months ago - I'm not sure what
>> that means in terms of releases.
>
> Yeah, I remember you mentioning that, and I saw the "here's a fix" post
> on what I think was a bugtracker (though I don't remember exactly
> where). I just never saw any sign that the fix had even been committed,
> much less that the fix had been released in an "official" version.

Closer inspection tells me that I committed that as revision 1630; the
current official version on the front page is rev 1626. So I suspect
that if you want 1630 you would have to get that revision (or a later
one) from svn and compile it, but I may be wrong.

Nick.

Magnate

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Oct 27, 2009, 10:52:52 AM10/27/09
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"Nick McConnell" <nckmc...@yahoo.com.au> wrote

The "nightly" builds are always the latest revision - around 1680 now. So
The Wanderer should be able to download a nightly and enjoy your fix,
without waiting for the next formal release.

I can't say for certain, but I suspect that 3.1.1.1626 will be the last
3.1.1 release. When Takkaria returns from sabbatical, I suspect 3.1.2 will
be out shortly after.

CC

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