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Seriously Out-of-depth monsters

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Mischa E Gelman

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Dec 28, 1995, 3:00:00 AM12/28/95
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The other day my halfling warrior, at 1150' was trying to clear his 1st orc
pit(while swatting away black lice from the north. He retreated a few
steps to get a better shot with his rod of light at the orcs hordes, and
he saw in the room behind him a brownish Q. I figured it was a rotting
quylthug but decided to clear out the current mess and hope it teleported
away. 1st thing it did was summon an L into an empty spot next to me. I
thought "emporer lich", panicked and used my staff of teleport to run
away(after which I killed GOrbag and stalemated Lugdush). Later I
checked what the L was:Feagwath, the Undead Sorceror or something like
that. So I'm like fine, where should he be? My characters at 1450'
haven't yet seen him, so I figured 1700' or so. I go to the spoiler and
- 4500' or so? One of the last 10 uniques? At 1150'?? The Q was a
GREATER rotting quylthug, which my 1450' people have NOT seen and I
haven't seen more than 1 rotting quylthug even. How do these creatures
get so high up????

PS at 1300' I saw a Nexus Quylthug, also the 1st I've seen and probably
way out of depth too. Blasted it with one RDSM breath and it go bye-bye.
--
Ron Luciano: I remember one time Catfish Hunter moved the team's right
fielder, Roy White, about 7 steps closer to the foul line.Then, after thinking
about it, he moved him 3 steps back towards center.Unfortunately,the batter hit
a tremondous home run - but it did go directly over Roy White's head.

Stephen S. Lee

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Dec 29, 1995, 3:00:00 AM12/29/95
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(spoiler alert)

In article <4bv9t9$i...@usenet.srv.cis.pitt.edu>,


Mischa E Gelman <megs...@pitt.edu> wrote:
>The other day my halfling warrior, at 1150' was trying to clear his 1st orc
>pit(while swatting away black lice from the north. He retreated a few
>steps to get a better shot with his rod of light at the orcs hordes, and
>he saw in the room behind him a brownish Q. I figured it was a rotting
>quylthug but decided to clear out the current mess and hope it teleported
>away. 1st thing it did was summon an L into an empty spot next to me. I
>thought "emporer lich", panicked and used my staff of teleport to run
>away(after which I killed GOrbag and stalemated Lugdush). Later I
>checked what the L was:Feagwath, the Undead Sorceror or something like
>that. So I'm like fine, where should he be? My characters at 1450'
>haven't yet seen him, so I figured 1700' or so. I go to the spoiler and
>- 4500' or so? One of the last 10 uniques? At 1150'?? The Q was a
>GREATER rotting quylthug, which my 1450' people have NOT seen and I
>haven't seen more than 1 rotting quylthug even. How do these creatures
>get so high up????

Greater rotting Q's can summon undead creatures (including uniques)
without any dungeon level constraints whatsoever, so one even at 1150' may
very well bring up Feagwath. However, what I find unlikely is meeting
this Q at 1150' -- a GRQ is a 3550' depth monster (I think), so you won't
have much luck finding one in even a greater vault.

You may have found a gruesome software bug. Which version are you playing?
Also, were you in a greater vault or not? (It's easy to tell if you're
in one -- all four kinds of greater vaults fill almost an entire screen.)

Actually, it might not be a bug -- though I don't have the source code
handy at the moment, so I can't verify this possible scenario. You can
find critters up to 2000' out of depth in a greater vault. However, in
ordinary circumstances the computer occasionally tries to generate a
monster that is up to 500' out of depth -- I don't recall whether this is
possible in a greater vault, but if it is, it's possible to get a monster
up to 2500' out of depth in a greater vault, enough for a GRQ to be
generated at 1150'.

(If you see that L again, take off immediately -- Feagwath is very dangerous
even for 50th-level characters.)

>PS at 1300' I saw a Nexus Quylthug, also the 1st I've seen and probably
>way out of depth too. Blasted it with one RDSM breath and it go bye-bye.

That isn't far out of depth. It can't do anything to hurt you, though
they are tremendously annoying.
--
Stephen S. Lee (le...@fas.harvard.edu)

If love is chemistry, and sex is physics, then what is biology?

Ben Harrison

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Dec 29, 1995, 3:00:00 AM12/29/95
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In article <4c05h9$p...@decaxp.harvard.edu>, le...@husc7.harvard.edu (Stephen S. Lee) wrote:

> (spoiler alert)
>
> In article <4bv9t9$i...@usenet.srv.cis.pitt.edu>,
> Mischa E Gelman <megs...@pitt.edu> wrote:
> >The other day my halfling warrior, at 1150' was trying to clear his 1st orc
> >pit(while swatting away black lice from the north. He retreated a few
> >steps

By the way, it is very unlikely that a "few steps back" from an Orc pit
would lie a greater vault, see below for context...

> to get a better shot with his rod of light at the orcs hordes, and
> >he saw in the room behind him a brownish Q. I figured it was a rotting
> >quylthug but decided to clear out the current mess and hope it teleported
> >away. 1st thing it did was summon an L into an empty spot next to me. I
> >thought "emporer lich", panicked and used my staff of teleport to run
> >away(after which I killed GOrbag and stalemated Lugdush). Later I
> >checked what the L was:Feagwath, the Undead Sorceror or something like
> >that. So I'm like fine, where should he be? My characters at 1450'
> >haven't yet seen him, so I figured 1700' or so. I go to the spoiler and
> >- 4500' or so? One of the last 10 uniques? At 1150'?? The Q was a
> >GREATER rotting quylthug, which my 1450' people have NOT seen and I
> >haven't seen more than 1 rotting quylthug even. How do these creatures
> >get so high up????
>
> Greater rotting Q's can summon undead creatures (including uniques)
> without any dungeon level constraints whatsoever,

Really, I thought I had enforced an "average of the dungeon level and
monster level, plus 5" value to pass to "get_mon_num()", which is allowed
to add an additional, say, 5 levels. So a level 70 monster at dungeon
level 20 would be allowed to summon a (20+70)/2+10 = level 55 monster,
but no higher.

> so one even at 1150' may
> very well bring up Feagwath. However, what I find unlikely is meeting
> this Q at 1150' -- a GRQ is a 3550' depth monster (I think), so you won't
> have much luck finding one in even a greater vault.

That is also the thing that confused me. The monster creation code is
not supposed to generate any monsters more than, say, 5 levels out of
depth, except in extremely rare situations, such as in greater vaults,
and even then never more than 45 or 50 levels out of depth.

> You may have found a gruesome software bug. Which version are you playing?
> Also, were you in a greater vault or not? (It's easy to tell if you're
> in one -- all four kinds of greater vaults fill almost an entire screen.)
>
> Actually, it might not be a bug -- though I don't have the source code
> handy at the moment, so I can't verify this possible scenario. You can
> find critters up to 2000' out of depth in a greater vault. However, in
> ordinary circumstances the computer occasionally tries to generate a
> monster that is up to 500' out of depth -- I don't recall whether this is
> possible in a greater vault, but if it is, it's possible to get a monster
> up to 2500' out of depth in a greater vault, enough for a GRQ to be
> generated at 1150'.

But only in a greater vault (and only of the "intense" type).

Anyway, this "situation" sounds either very buggy or very bizarre.

> (If you see that L again, take off immediately -- Feagwath is very dangerous
> even for 50th-level characters.)
>
> >PS at 1300' I saw a Nexus Quylthug, also the 1st I've seen and probably
> >way out of depth too. Blasted it with one RDSM breath and it go bye-bye.
>
> That isn't far out of depth. It can't do anything to hurt you, though
> they are tremendously annoying.
> --
> Stephen S. Lee (le...@fas.harvard.edu)
>
> If love is chemistry, and sex is physics, then what is biology?

--- Ben ---

Stephen S. Lee

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Dec 30, 1995, 3:00:00 AM12/30/95
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In article <benh-29129...@philly18.voicenet.com>,
[snip]

Well, you're right -- I took a look at the code. I thought that the
level-restriction code didn't apply to "summon ancient dragons", "summon
greater undead", or "summon uniques", but it does. I stand corrected.

It must be a weird bug then. *sigh*

Mischa E Gelman

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Dec 30, 1995, 3:00:00 AM12/30/95
to
>this Q at 1150' -- a GRQ is a 3550' depth monster (I think), so you won't
>have much luck finding one in even a greater vault.
That was my secondary concern of the two critters out-of-depth, but
3350'? Glad I teleported out before Eliches started popping up

> Which version are you playing?

2.0.3 on the Mac(equiv to 1.4 on PC, I think)


>Also, were you in a greater vault or not? (It's easy to tell if you're
>in one -- all four kinds of greater vaults fill almost an entire screen.)

Nope. Not even a lesser one. It was in a room across the hall from
aforementioned orc pit

>(If you see that L again, take off immediately -- Feagwath is very dangerous
>even for 50th-level characters.)

Scary. Glad he didn't have time to do a thing. Or that he didn't come
later wwhile I was to the far east of the level. Then again, the lcie
and orcs surrounded him.

Craig Lewis

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Dec 31, 1995, 3:00:00 AM12/31/95
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In article <benh-29129...@philly18.voicenet.com>, be...@voicenet.com says...

>
>> In article <4bv9t9$i...@usenet.srv.cis.pitt.edu>,
>> Mischa E Gelman <megs...@pitt.edu> wrote:
>> >The other day my halfling warrior, at 1150' was trying to clear his 1st orc
>> >pit(while swatting away black lice from the north. He retreated a few
>> >steps
>> to get a better shot with his rod of light at the orcs hordes, and
>> >he saw in the room behind him a brownish Q. I figured it was a rotting
>> >quylthug but decided to clear out the current mess and hope it teleported
>> >away. 1st thing it did was summon an L into an empty spot next to me. I
>> >thought "emporer lich", panicked and used my staff of teleport to run
>> >away(after which I killed GOrbag and stalemated Lugdush). Later I
>> >checked what the L was:Feagwath, the Undead Sorceror or something like
>> >that. So I'm like fine, where should he be? My characters at 1450'
>> >haven't yet seen him, so I figured 1700' or so. I go to the spoiler and
>> >- 4500' or so? One of the last 10 uniques? At 1150'?? The Q was a
>> >GREATER rotting quylthug, which my 1450' people have NOT seen and I
>> >haven't seen more than 1 rotting quylthug even. How do these creatures
>> >get so high up????
>That is also the thing that confused me. The monster creation code is
>not supposed to generate any monsters more than, say, 5 levels out of
>depth, except in extremely rare situations, such as in greater vaults,
>and even then never more than 45 or 50 levels out of depth.

Yes, well, Mischa rarely tells you what version he plays...but he
*has* said it. It's 2.0.3, unless he's upgraded recently.

Therefore, the bug possibility is considerably more likely.

>
>--- Ben ---

--
[This sig intentionally left blank.]


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