The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
dropped by a Ghoul at 2000 feet (level 40)
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round, averaging
a damage of 54 against evil creatures, 66 against orcs, 66 against
trolls, 66 against giants, 66 against dragons, 66 against undead, and
42 against normal creatures.
Unless you're desparate for see invisible, that's not very exciting,
really. +1 attack speed would make it a much more plausibly-useful
thing (as it is I'm going to flog it, and keep my Katana of Extra
Attacks (3d5) (+9,+11) (+2), which gets me 3 blows of 31 damage a
round.
The spoiler tells me "Level 40, Rarity 25", so I'm not sure it's going
to be useful to anyone by the time they pick it up?
Matthew
--
Rapun.sel - outermost outpost of the Pick Empire
http://www.pick.ucam.org
> The spoiler tells me "Level 40, Rarity 25", so I'm not sure it's going
> to be useful to anyone by the time they pick it up?
Not very likely. This is the one item I complained about. It looks good,
but in fact is not very useful even if you get full five/six blows with
it. By the time you find it it is very likely that you have something
better.
Timo Pietil�
It is always possible to pick it up early.
Would you have found it useful if it were half the weight?
As always, I'd rather see the junkarts removed, but I think low weight big
dice is a reasonable approach to trying to make them more useful in the early
game if one insists upon that.
Eddie
> Matthew Vernon <mat...@debian.org> writes:
>
> > The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
> > With this weapon, you would currently get 1 blow per round, averaging
> > a damage of 54 against evil creatures, 66 against orcs, 66 against
> > trolls, 66 against giants, 66 against dragons, 66 against undead, and
> > 42 against normal creatures.
<snip>
> > The spoiler tells me "Level 40, Rarity 25", so I'm not sure it's going
> > to be useful to anyone by the time they pick it up?
>
> It is always possible to pick it up early.
Sure, and Farmer Maggot might drop Ringil ;-)[1]
> Would you have found it useful if it were half the weight?
Yeah, I guess so, particular if light enough that I got >1 blow/round
with it.
Cheers,
Matthew
[1] Sorry, didn't mean to be quite that sarcastic
> [1] Sorry, didn't mean to be quite that sarcastic
Sarcasm aside, no it can not. Town is special case for artifact
creation. No artifacts can be created in town. However you might find
The One Ring at floor in dlvl 1.
Not very likely though :-)
I have once seen Longsword (4d5) dropped by Wormy, but I fall thru trap
door which he created during our fight, so I can't be sure that it was
Ringil. After that I haven't forgotten to cast detect traps before
moving anywhere after fighting Wormy.
Timo Pietil�
> Matthew Vernon wrote:
> > Sure, and Farmer Maggot might drop Ringil ;-)[1]
>
> > [1] Sorry, didn't mean to be quite that sarcastic
>
> Sarcasm aside, no it can not. Town is special case for artifact
Darn, there's nothing worse than being sarcastic and *wrong*!
:)
Matthew
ISTR getting the Phial of Galadriel from Farmer Maggot more than once,
and I didn't actually play all that much, back in the late 1990s. Isn't
the Phial an artifact?
--
Peter Knutsen
sagatafl.org
Go back far enough and maybe the rules were different. Or you might
be remembering a variant?
Back in the earlier days, I remember getting a blue dragon in the
town, probably from a wand of polymorph. I don't think that can
happen anymore, not that I've tried in years.
The polymorph rules were changed ages ago to only generate monsters of
similar level to the monster polymorphed. This basically prevents
Polymorph from being either useful (because you can't turn a Great
Hell Wyrm into a white icky thing) or interesting (because you can't
turn a Singing Happy Drunk into a Grand Master Mystic). The old rules,
IIRC, were basically "generate a random non-unique monster"; I'm quite
certain I used to hang out in the town, turning the hapless townsfolk
into slavering monsters. Greater D[emon|racon]ic Quylthulgs were
particularly amusing.
I'm pretty sure artifacts could not be generated in town even in
Frog-knows, but OTOH that was over 20 years ago and *everybody* where
newbies back then, so I can't be sure if I remember correctly.
It might be that rules were different back then. Anyway there is only
one unique in town and getting even Phial from him would be rather
unlikely, so it could be that that just never happened to me.
Timo Pietil�
> ISTR getting the Phial of Galadriel from Farmer Maggot more than once, and I didn't actually play all that much, back
> in the late 1990s. Isn't the Phial an artifact?
I'm quite sure that for vanilla angband version 2.7.6 and above (which was
released in 1995), it's not possible to find an artifact in town.
I don't know about earlier versions.
But zangband was popular in late 1990s. And zangband versions with
wildernesse had a monster level > 0 for the town level, and they
dropped non-town items, so it's likely that artifacts could be
generated in the town there.
10 years ago. And I actually played mostly Zangband. Could either of
those be the explanation?
> Back in the earlier days, I remember getting a blue dragon in the
> town, probably from a wand of polymorph. I don't think that can
> happen anymore, not that I've tried in years.
I don't remember anything odd about the town. Only Farmer Maggot, but he
wasn't odd. I think it was customary, back then, to scum for him, i.e.
go down the stairs to level 1, then up again, down, until Farmer Maggot
appeared in the town, so one could kill him, hoping for an excellent
drop (ego item or the Phial).
--
Peter Knutsen
sagatafl.org