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Pre-release HellBand 0.8.7

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konijn_

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Dec 8, 2009, 5:25:02 PM12/8/09
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Hi,

this is the pre-release of Hellband 0.8.7, since its been a while I
wanted to make this one more of a 'beta'.

Links :
Download : http://download.hellband.net/
Bugs: http://code.google.com/p/hellband/issues/list
OMG I want to subcribe to a zombie list : http://groups.google.com/group/hellband/topics

Changes:
*Creatures
- 0.8.7 Uniques that only drop gold drop much more gold now
- 0.8.7 Added Babylonians on level 24 to speed up level generation,
Nimrod was feeling lonely
*Story
- 0.8.7 Story added for the Heretics level
- 0.8.7 Story added for the Satan level
- 0.8.7 Story added for the first pos Dis level
*Equipment
- 0.8.7 Added the infamous white banner of hell, when carrying you
should experience 'hmm','cool!','wot?','f!!','oh','heh'
*Character Building
- 0.8.7 Mindcrafters can now be generated again, *blush*
- 0.8.7 The temple can now remove all your corruptions for 1.500.000
gold
- 0.8.7 Werewolves did not get random names
- 0.8.7 Skeletons no longer have the Second Sigh but Second Sight
now ;)
- 0.8.7 Profile file names are now based on the safe name instead of
hard core player name
- 0.8.7 Potential crash bug found and removed for custom names
- 0.8.7 Player names can now be up to 40 characters because of the
Italian names
- 0.8.7 Italian name generator added ( male and female )
- 0.8.7 Fearless and coward mutations could not be gotten, they were
their own opposite
- 0.8.7 Removed reference to 'Draconian', it should all mention
Draco now
- 0.8.7 Minor background spelling mistakes and punctuation fixed
- 0.8.7 Random characters work now
- 0.8.7 Fixed missing space in Ogre descendant description
*UI
- 0.8.7 Ring choosing now asks left or right while showing the rings
in those locations
- 0.8.7 Dragon Armor no longer gets squelched
- 0.8.7 Squelch no longer squelches boots of speed, even if set at
'keep artefact only'
- 0.8.7 Squelch will not squelch terrible artefacts.
- 0.8.7 Native Mac support for intel macs <- broken, sorry
*Help Files
- 0.8.7 Alchemy command key is now integrated into interactive help
* Stuff
- 0.8.7 Chests are now much more interesting like in cool variants
- 0.8.7 Weapons of KILL_ANGEL now protect the player from Lucifers'
curse
*Stores
- 0.8.7 Junking terrible items like Thanos now give a choice,
before shop owners would just junk the item..
- 0.8.7 Black Markets have deeper items once you start to get over
character level 25
*Internals
- 0.8.7 Fixed evil wand stacking 'problem'
- 0.8.7 level creation time has decreased MUCH both on count of
object generation and monster generation being more stable
- 0.8.7 Object dropping, stacking and compacting robustified, lots
of arrows should no longer crash the game
- 0.8.7 store item maintenance is now centralize instead of copy
pasted in 4 locations
- 0.8.7 makefile.WHICH now has proper code
- 0.8.7 Stat adjustment tables are merged into 1 2D matrix, cleaning
up 900 lines of code
- 0.8.7 Fixed warlock realm choice

Cheers,
T.

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