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Adom Sage and bigger dungeons?

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Ocktorock77

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Jun 23, 2008, 11:11:24 PM6/23/08
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Installed Adom Sage today and made a shortcut on the desktop to it.
Tweaked to the shortcut to open Adom Sage in full screen and when I go
into the dungeons... I could swear there are more rooms per dungeon
level. There is just... more! Am I just imagining this due to the
change in scale or has anyone else noticed this?

sandra

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Jun 24, 2008, 3:07:04 AM6/24/08
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Just running the game fullscreen shold not do that. You need to change
the relevant parameters, but I cannot recall what they are called
exactly. In any case, increased size should be obvious when you enter
the Casino ;)

s.

Darren Grey

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Jun 24, 2008, 5:05:40 PM6/24/08
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If you change the screensize to bigger than 80x25 then you will get
larger dungeons in general. This has advantages and disadvantages. I
think most people stick to the regular 80x25.

--
Darren Grey

Val-Amart

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Jun 24, 2008, 5:15:11 PM6/24/08
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Not sure aboout Sage, but in adom size of generated map depends on
size of terminal.
Under Linux/BSD/Windows it seems to work with at most 50x80 terminals.
And it requires at least 25x77.
So, setting your terminal emulator to 50x80 will give you twice bigger
areas! But, beware, it works only for new charecters. Old loaded ones
will still get small ones. I thought it was common knowladge....

spartacus

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Jun 25, 2008, 4:01:13 PM6/25/08
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Is there any link to download this that works? Everything I click on in a
search deadends.


sagarr...@gmail.com

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Jul 10, 2008, 9:44:09 AM7/10/08
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> If you change the screensize to bigger than 80x25 then you will get
> larger dungeons in general. This has advantages and disadvantages. I
> think most people stick to the regular 80x25.
>
> --
> Darren Grey
Yes increasing the size more than 80x25 has its disadvantages.

The monsters are created in a dungeon based on this larger size,
while the item generation is still for the 80x25 terminal. ( I am not
talking abt casino, that may be full of items, I mean usual dungeons)

So its more dangerous as more monsters are generated, and since
the item generation is lower, early characters get starved easily.

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