I *think* an anvil is needed, since weaponsmiths start with one, and I
assume you need a fire or something. On the topic of anvils, can you
use it in combat and improve your skill using it? Is it worth carrying
this 1000s weight around?
Please don't post any spoilers, just basic advice. For reference I
have been down to the dwarvish halls (and died there by a powerful
mimic mimicing a potion), the high villiage (and died there by a stone
giant), grimlin caver (and died there from starvation due to those
gremlins), the pyramid (and died there by a greater mummy) puppy cave,
both villiage quest dungeons, graveyard and the infinete dungeon. I
die a lot.
> How do you smith? I (an unspoiled newbie) have begun to play some
> weaponsmiths, and am not sure how to smith. What is required, and what
> does smithing do in general?
>
> I *think* an anvil is needed, since weaponsmiths start with one, and I
> assume you need a fire or something. On the topic of anvils, can you
> use it in combat and improve your skill using it? Is it worth carrying
> this 1000s weight around?
Smithing is explained in the adomfaq.txt included with the game...
Section 2.15: How do I use my Smithing skill?
Smithing is a complicated task. You need the following ingredients:
1) A one-handed hammer. Warhammers work nicely.
2) An anvil. There are two guaranteed in the game, but they also rarely
appear in dungeons.
3) Something to smith! You need to know what kind of metal it's made of.
4) An ingot of the appropriate metal. A lump of ore won't cut it, but can
be converted into ingots by applying the Smithing skill to them first.
5) A forge. You can't carry these around with you, but you can hope to find
one in your travels. There are a couple of guaranteed forges.
Stand on the forge, wield the hammer, and apply your Smithing skill to your
metal item. (This will also serve to make metal ingots out of ore lumps.)
Your Metallurgy skill seems to affect your chance of success; I've also
heard whispers that wearing a leather apron helps in some mysterious way.
As for using it as a weapon, you can do, but it won't train any skills,
and be careful, you could end up losing it...
Your best bet is probably to stash it somewhere when you are not using
it.
One more practical, slightly spoily tip: until your Smithing skill is
very high (I prefer 100 myself), stick to making ingots. Failure to
make an ingot doesn't eat up a piece of ore. Failure to improve
something does use up an ingot.
Erik
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EP> One more practical, slightly spoily tip: until your Smithing
EP> skill is
EP> very high (I prefer 100 myself), stick to making ingots. Failure
EP> to
EP> make an ingot doesn't eat up a piece of ore. Failure to improve
EP> something does use up an ingot.
Another Smithing activity not costing anything but time is removing
rust.
Regards,
Arkady.
Or fixing broken weapons, for example, broken pick axe (that is what I
use smithng for a lot of times).
?!?!?!? Since when can a player fix a pick axe with smithing?
I thought only the guy in DT could do that...
[Scratches head] that works? I thought I recalled pick axes not
showing up on the what-do-you-want-to-affect list. If they do, I've
paid a lot of money to a certain small dwarf unnecessarily...
Erik
Well, I do not remember really, it was 4 years ago or so. Pick axe is
not made of metal, that's could be a problem. And I did fix broken
items in the past, I remember that for sure. It is possible it was not
pick axe. I'll check this again and let you know.