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YAVP: Eternium Man Win (finally!)

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barry...@qwest.net

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Nov 18, 2006, 1:36:51 AM11/18/06
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Screenshot
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^^^^ ^^^^^
^^^^^^^^^^^^ ^^^..^
=^^*^^^^^^^^^^^^.@^^
="""""""&&^~^^^^.^^
""""""&&~~~^....^
""""&&&&&o..~^^^
""&&&&&&&&&&^^
&&&&&~
&&&~


Eternium St:99 Le:99 Wi:99 Dx:99 To:99 Ch:99 Ap:99 Ma:99 Pe:99 NC
DV/PV: 66/50 H:1373(1373) P:1717(1717) Exp: 50/21700937 DrCh Sp: 135
Bloated
--------------------------------------------------------------------


------------------------------------------------------------------
Background Information
------------------------------------------------------------------

Name: Eternium Race: male Dwarf Class: Bard
Eye color: brown Hair color: black Complexion: tanned
Height: 3'11" Weight: 182 pounds
Age: 60 (young)
Star sign: Raven Birthday: 6/Raven (day 6 of the year)

YOUR HISTORY:
Your mother is a mighty enchantress. She is unmarried. Your father
is living in the vicinity of your mother's tower. He is a humble
shepherd.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and
began
your studies.
You decided to become a Bard.


-----------------------------------------------------------------------
Inventory
-----------------------------------------------------------------------
Total weight: 10088 stones Carrying capacity: 35475 stones

Head : uncursed hat [+0, +3] [4s]
Neck : blessed amulet of life saving [3s]
Body : blessed eternium plate mail (-1, -2) [-1, +14] [240s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed light cloak [+1, +0] [20s]
Right Hand : blessed dagger of devastation (+0, 5d4+6) [10s]
Left Hand : uncursed medium shield [+3, +4] [100s]
Right Ring : uncursed ring of teleport control [1s]
Left Ring : uncursed ring of elemental mastery [+0, +0] [1s]
Bracers : uncursed bracers of protection [+0, +4] [10s]
Gauntlets : uncursed gauntlets (-1, +0) [+0, +4] [10s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile weapon: -
Missiles : uncursed black hurthling quarrel (+1, 1d3+2) [2s]
Tool : uncursed pick axe (+0, 1d6+3) [75s]


-----------------------------------------------------------------------
Stuff
-----------------------------------------------------------------------

Total weight: 9567 stones Carrying capacity: 35475 stones

Armor ('[')
blessed eternium plate mail (-1, -2) [-1, +13] [240s]
uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
Gauntlets ('[')
uncursed gauntlets of peace (-15, -15) [+3, +3] [10s]
Boots ('[')
uncursed seven league boots [+1, +0] [30s]
Necklaces (''')
blessed amulet of life saving [3s]
One-handed weapons ('(')
heap of 2 uncursed eternium long swords (+0, 2d8+7) [40s]
blessed eternium long sword (+2, 2d8+7) [20s]
Missile weapons ('}')
uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
Tools (']')
heap of 3 blessed waterproof blankets [30s]
blessed fireproof blanket [10s]
heap of 6 blessed tiny keys [6s]
heap of 4 blessed square keys [4s]
heap of 9 blessed triangular keys [9s]
heap of 4 blessed hexagonal keys [4s]
heap of 5 blessed round keys [5s]
heap of 7 blessed small keys [7s]
Rings ('=')
heap of 39 blessed brass rings [39s]
heap of 18 blessed rings of djinni summoning [18s]
Wands ('\')
uncursed wand of teleportation (1 charge) [4s]
uncursed wand of teleportation (0 charges) [4s]
blessed wand of teleportation (4 charges) [4s]
blessed wand of teleportation (1 charge) [4s]
uncursed wand of light (5 charges) [4s]
blessed wand of far slaying (2 charges) [3s]
blessed wand of far slaying (9 charges) [3s]
uncursed wand of death (1 charge) [3s]
uncursed wand of death (2 charges) [3s]
uncursed wand of death (4 charges) [3s]
uncursed wand of paralyzation (0 charges) [3s]
blessed wand of paralyzation (5 charges) [3s]
uncursed wand of paralyzation (3 charges) [3s]
uncursed wand of paralyzation (3 charges) [3s]
uncursed wand of paralyzation (3 charges) [3s]
uncursed wand of paralyzation (5 charges) [3s]
uncursed wand of item detection (3 charges) [3s]
uncursed wand of destruction (4 charges) [3s]
Potions ('!')
heap of 1026 potions of holy water [4104s]
heap of 25 uncursed potions of cure corruption [50s]
heap of 325 uncursed potions of booze [1300s]
heap of 14 blessed potions of booze [56s]
heap of 246 blessed potions of exchange [984s]
heap of 5 blessed potions of cure corruption [10s]
Scrolls ('?')
heap of 78 blessed scrolls of identify [156s]
heap of 32 blessed scrolls of uncursing [64s]
heap of 35 blessed scrolls of familiar summoning [70s]
heap of 20 blessed scrolls of satiation [40s]
heap of 7 blessed scrolls of monster detection [14s]
heap of 468 uncursed scrolls of identify [936s]
heap of 184 uncursed scrolls of uncursing [368s]
Books ('"')
uncursed spellbook of Acid Ball [100s]
uncursed spellbook of Cure Critical Wounds [100s]
uncursed spellbook of Farsight [100s]
blessed spellbook of Strength of Atlas [100s]
uncursed spellbook of Teleportation [100s]
uncursed spellbook of Web [100s]
Food ('%')
uncursed stomacemptia herb [2s]
blessed stomacemptia herb [2s]
heap of 2 uncursed stomafillia herbs [4s]
heap of 15 blessed stomafillia herbs [30s]


-----------------------------------------------------------------------
Weapon Skills
-----------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Unarmed fighting 3 +2 +1 +0 basic 65
Daggers & knives 9 +9 +5 +2 excellent 424
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 1 +1 +0 +0 basic 25
Swords 3 +2 +1 +0 basic 65
Axes 3 +2 +1 +0 basic 65
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 2 +2 +2 +0 basic 40
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Slings 0 +0 +0 +0 unskilled 7
Bows 2 +4 +3 +0 basic 20
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required
marks
--------------------- --- --- -------------
--------------
Shields 3 +6 basic 65


Damage caused with your melee weapons:
--------------------------------------
Right hand: +100 bonus to hit, 5d4+54 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
---------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ...................100 (superb) [+2d4]
Alertness ................. 94 (superb) [+1d3]
Archery ...................100 (superb) [+1d3]
Athletics .................100 (superb) [+2d4]
Bridge building ........... 24 (mediocre) [+4d4] (mr)
Climbing ..................100 (superb) [+2d4]
Concentration .............100 (superb) [+2d4]
Detect item status ........100 (superb) [+1d3]
Detect traps ..............100 (superb) [+2d4]
Disarm traps ..............100 (superb) [+2d4]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+2d4]
Fletchery ................. 30 (mediocre) [+3d4] (mr)
Food preservation .........100 (superb) [+2d4]
Gardening ................. 91 (superb) [+1d5]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
Listening .................100 (superb) [+2d4]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+2d4]
Mining ....................100 (superb) [+1d3]
Music .....................100 (superb) [+2d4]
Necromancy ................100 (superb) [+1d3]
Pick pockets ..............100 (superb) [+2d4]
Smithing ..................100 (superb) [+2d4]
Stealth ................... 99 (superb) [+1d3]
Survival ..................100 (superb) [+1d5]
Tactics ................... 71 (great) [+1d3]
Two weapon combat .........100 (superb) [+1d3]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 3361, 35pp (Effectivity: +0)
Burning Hands : 6558, 8pp (Effectivity: +0)
Calm Monster : 2278, 8pp (Effectivity: +0)
Cure Critical Wounds: 6341, 15pp (Effectivity: +0)
Cure Disease : 8754, 8pp (Effectivity: +0)
Cure Light Wounds : 7845, 5pp (Effectivity: +0)
Darkness : 20622, 4pp (Effectivity: +0)
Death Ray : 2824, 100pp (Effectivity: +0)
Destroy Undead : 3050, 8pp (Effectivity: +0)
Farsight : 537, 17pp (Effectivity: +0)
Fire Bolt : 3308, 10pp (Effectivity: +0)
Fireball : 4567, 20pp (Effectivity: +0)
Frost Bolt : 11578, 12pp (Effectivity: +0)
Heal : 3050, 40pp (Effectivity: +0)
Invisibility : 5204, 10pp (Effectivity: +0)
Knock : 13843, 12pp (Effectivity: +0)
Light : 16826, 3pp (Effectivity: +0)
Lightning Ball : 1596, 30pp (Effectivity: +0)
Lightning Bolt : 4194, 12pp (Effectivity: +0)
Magic Lock : 4144, 8pp (Effectivity: +0)
Magic Map : 5601, 40pp (Effectivity: +0)
Magic Missile : 3741, 8pp (Effectivity: +0)
Remove Curse : 3607, 50pp (Effectivity: +0)
Slow Monster : 18437, 7pp (Effectivity: +0)
Slow Poison : 3833, 6pp (Effectivity: +0)
Strength of Atlas : 3498, 10pp (Effectivity: +0)
Stun Ray : 3201, 8pp (Effectivity: +0)
Summon Monsters : 7228, 29pp (Effectivity: +5)
Teleportation : 1588, 22pp (Effectivity: +1)
Web : 10828, 12pp (Effectivity: +0)

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Eternium, the dwarven bard, left the Drakalor Chain never to come back.
He scored 1507521 points and advanced to level 50.
He survived for 0 years, 196 days, 0 hours, 41 minutes and 53 seconds
(516804 turns).
Eternium visited 2 places.
His strength score was modified by +85 during his career.
His learning score was modified by +87 during his career.
His willpower score was modified by +86 during his career.
His dexterity score was modified by +87 during his career.
His toughness score was modified by +82 during his career.
His charisma score was modified by +84 during his career.
His appearance score was modified by +87 during his career.
His mana score was modified by +83 during his career.
His perception score was modified by +83 during his career.
He ended his adventuring life in the wilderness.
617 monsters perished under his attacks.
The following seven artifacts were generated during his adventure:
the scorched spear
the rune-covered club "Skullcrusher"
the glaive "Long Sting"
the rune-covered sling "Whirlwind"
the medium obsidian shield "Protector"
the iron gauntlets "Ironfist"
the black tome of Alsophocus
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was cursed.
He was able to control teleportation (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to ice attacks (gained through an item).
He had the following talents: Charged, Durable Magic, Extended Magic,
Good
Book Learner, Good Learner, Great Book Learner, Great Learner, Hardy,
Healthy, Long Stride, Mighty Aura, Potent Aura, Quick, Stealthy, Strong
Aura, Strong Healer, Strong Magic, Very Quick.
He had a final speed score of 135 (final base speed: 145).
He cheated Death 8 times.
He was a paragon of his religion.
He did not ask for divine help.
He was neutrally aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
7 ancient karmic wyrms, 4 annis hags, 1 bandit, 5 barbarian leaders,
2 berserkers, 5 black hurthlings, 11 bugbears, 4 bulettes, 4 carrion
crawlers, 7 cave bears, 6 cave fishers, 1 cave lion, 2 cave lizards,
4 cave tigers, 1 chaos brother, 5 chaos eyes, 7 chaos plague bearers,
2 claw bugs, 6 cyclopes, 1 dark elven priestess, 6 dark elven wizards,
1 displacer beast, 9 dopplegangers, 4 doppleganger lords, 13 fire
beetles, 1 fire lizard, 3 fire vortices, 6 gargoyles, 1 ghost bat,
5 ghost lords, 10 ghuls, 8 giant bats, 1 giant frog, 5 giant lizards,
5 giant rats, 5 giant spiders, 8 gnolls, 9 goblins, 1 goblin chieftain,
16 goblin rockthrowers, 3 goblin slavemasters, 154 gremlins,
8 harpies, 1 hell hound, 2 hill giants, 7 hippogriffs, 2 hobgoblins,
1 homunculus, 10 ice vortices, 4 imps, 8 jackals, 5 karmic baby
dragons, 18 kobolds, 1 kobold chieftain, 3 large gnolls, 6 large
jackals, 1 large kobold, 6 large orcs, 5 large spiders, 2 lightning
vortices, 2 lizard men, 7 margoyles, 4 master mimics, 9 master
swordsmen, 1 mimic, 1 minotaur, 7 mummies, 1 ochre jelly,
8 ogres, 7 ogre lords, 1 ogre magus, 13 orcs, 1 outlaw,
7 outlaw leaders, 6 quasits, 1 rabid dog, 15 rats, 2 ratling archers,
6 ratling fencers, 9 ratling thieves, 7 rattlesnakes, 7 revenants,
1 shadow, 5 shadow centipedes, 1 silver wolf, 2 skeletons,
1 stone giant, 8 swordsmen, 1 tarantula, 1 troll, 5 troll berserkers,
1 water snake, 1 wererat, 1 white baby dragon, 9 wolves,
3 wraiths, 6 zombies

Here's what the SMC looked like as I left:


########### #####
#.........# #....
###.........###..^.
#./.........#./....
############# ########################### #####.###/#######.#####
#[..........# #......./.................# #.....# #.# #.....#
#...........# #.......#################.# #.##### #.# #/#########
#...........# #.......# #.# #.# #.# #.........#
#......%....#######.......# #####.###/#######.###.........#
#..........*[...../.......# #.............................#
#############/#####[[/....# ###########.#.###.....#####.#############
#...# #+^+....# #.....[./.....# #.....# #.#
###########/##### ##[########...(...#########.....#####.#############
#..^...././.....# #.....[.[/%==..""......../...../......./..........
#.>.....###.....#####.##########/#""##.####################.....###..
##.......# #...../.....# #[#/###[[.# #.....# #..
#+######## ############# ###[# #/..# ####### ###
##[# ### #[..#
### #####

(6 columns chopped off of the right to make formatting work)

[*****WARNING - Spoilers throughout the rest! ******]


I started this one as a dwarf bard, because the cave bear totally kicks
butt. The goal from the beginning of this attempt was to set off a
wish engine via a gremlin bomb, and I was successful at that. I rolled
until I got a dwarf bard, Raven sign with pick pockets and food
preservation (as a bonus, this one came with healing, too).

Knowing that I was going to need a lot of water for this to be
successful, I wandered carefully for a
while letting my cave bear kill things until he had several "more
powerful" messages under his belt, ate every available corpse and
dragged around the corpses I couldn't eat to raise Food Preservation.
I then killed a few things and made the jump to level two.

I patiently picked pockets of humanoids, building up a reserve of
potions, scrolls and wands, as well as some decent equipment to give me
PV. I also set myself to Coward and used two shields to prevent
accidental stumblings into monsters. Along the way, my cave bear
killed a dwarf and I picked up an early pickaxe. This was nice, but
not technically necessary, as I was accumulating quite a few wands, and
it didn't take too long before I had isolated which stack of water was
blessed, and created a few more holy water for insurance purposes.
Once I read an identifty scroll from a stack, I was able to bless the
rest and see what I had accumulated. I had a wand of digging as well
as a wand of trap creation, and three wands of door creation. I also
had several booze potions at that point.

I heard rushing water, and canvassed all of the rooms until I found the
water trap. (I could have created my own at that point, but decided to
use the existing one.) I waited until I had at least one of each key
type, several wands of door creation, and about twenty potions of water
before I prepared the funnel at the bottom of the "holding pen".

I had accumulated about five or six spare rations, as food preservation
was paying off in decent corpse drops, but I wanted to be certain that
I had a good food supply for the gremlin bomb. So I dug a pair of
dents in the center chamber wall, and invested about a dozen potions of
water in making a 2x2 square of herbs including the stomafillia line.
Even though they won't grow and expand naturally, you can still force
growth from withered to strong to blossoming by continuing to pour
water over the existing plants, and as long as you have at least 3 of
the 4 living, the rest won't die out. I built the fourth for insurance
purposes.

Water was a not-very-rare pickpocket result, and I built up a buffer of
blessed stomafillia herbs, at which point food became a total
non-issue. At an average of roughly two water per stomafillia for
forced growing, the 6250 turn satiation was more than long enough to
produce much more than the two waters spent.

I used the pickaxe to tunnel downward from the water trap into an
adjacent tunnel, and then created doors at all exit points, and
additional locked doors that would force any gremlins trying to exit
the holding pen onto the water trap. I created seal-off points for all
other portions of the level to prevent anything else from wandering in,
and kept wandering until I found a gremlin and led him into the holding
chamber. I ordered the cave bear out, locked all of the other doors,
and led the gremlin over the trap. Bingo, instant stream of continuous
loot.

The second-from-the-left large chamber was the holding pen for the
stream of gremlins, and the central area was the killing field. I
stood three rows back from the door, to allow a row of three gremlins
to approach at any one time. After a long while of manually
pickpocketing and issuing kill orders, I began to use cut-and-paste
sets of pickpocketing commands, and allowed the cave bear to kill
gremlins at will. I had a decent PV at that point, and had accumulated
several extra healing potions to give some extra HP boosts as well.

I gradually increased the size of the paste buffers to 50 commands
each, and 125 of those would burn up a single stomafillia... and
produce a small mountain of loot, including potions of gain attribute.
As time wore on, and I saw that the gremlins were simply never making
any significant dent in my HP, I stretched the size of the paste
buffers larger and larger, until they eventually hit 1250 commands at a
pop, and every five pastes would be dinner time, and more pretty loot.
Between the pickpocketing and the items dropped on the kills, there was
a really sick amount of stuff dropping. Whenever my food supply would
start to drop (or I'd start reaching carrying capacity), I'd order
kills of the gremlins directly in front of me, slowly push my way
towards the door in the killing field, and then close and lock it.

I'd then gather up loot, read a blessed scroll of identify, sort out
the nice stuff, make more stomafillia, use up the potions of gain
attributes and extra healing... and rinse and repeat. I made a couple
of closets, one for junk and one for nice stuff that I planned on using
later.

After a bit, I stopped even picking things up, and just let them
accumulate, and then eventually grabbed the obvious things I wanted and
hauled the rest off to dump into the closet. It turns out that by
doing this, I missed out on identifying most of artifacts that were
generated (Whirlwind was a pickpocket in about the first 10% of the
game).

Potions of exchange showed up at only slightly less of a rate than
potions of gain attribute... which were surprisingly common for the
wall-time investment required to get them. I wanted at least 70 of
them before trying to set off the wish engine, and passed that line at
about 500,000 turns, which was shortly after the potions of gain
attribute took me to 99 on all stats.

By that point, there was a tremendous mountain of rings, wands and
scrolls, as well as roughly 1400 potions of water. I had verified that
the holding pen was large enough to ensure that no other new monsters
were being generated, but by that point, there were quite a few wands
of monster creation, and quite a lot of booze. So I zapped and killed
creatures until I reached level 9, and set off the wish engine. I
picked up three sets of 19 djinni rings in the first 70 exchanges, and
it only took a few more rounds of exchange potion creation and
ring-making before I had about 250 exchange potions and 38 extra djinni
rings.

I spent a few wishes on equipment (I already had six AoLS by that
point, so I went with eternium plate mail, eternium long swords, rings
of teleport control, rings of elemental mastery, and seven league
boots).

I read through the rare spellbook drops, setting aside a copy of
important ones for book-casting. Among those were spellbooks of summon
monster, so I was able to forgo using the monster creation wands, and
used the spell to get groups of monsters to kill. I had shut down the
gremlin fountain after the wish engine was successfully established,
and by that point, the level was no longer naturally producing
anything. This was actually rather a nice feature, as I could control
when monsters showed up via spellcasting. I therefore didn't ever exit
the SMC until level 50 had been hit.

I summoned monsters and killed them until about level 16, and had a
summons of acid vortices that managed to knock me down enough to burn
one of my amulets of life saving... and that's when I remembered the
deliberate wand-of-far-slaying nuke attack.

I tunnelled out a three-by-three room in the lower central area for my
death chamber. I dropped off non-vital equipment, bloated up with
stoma, made sure I had an AoLS on, and took one wishing ring into the
center of the room. I wished for an ancient karmic wyrm. I dug the
3x3 and stood in the center so that wherever he showed up, I would have
a one-step move that would put me into a three-space richochet between
me and him. I had previously wished for wands of far slaying, and I had
blessed a couple of them for added range.

Wish, take one step, and fire the wand with a charge of about 500 or so
(with all stats at 99). We both end up slaughtered, the AoLS revives
me, and I jump from level 16 to level 30 in one kill. Rest to recharge
the power points, fetch another ring and AoLS, and repeat six more
times, and I'm at level 50!

Stats on the cave bear at the end:

<<<<<--- Cave bears ( N ) --->>>>>

This bear has a thick brown fur coat. It is quiet, big, and tends to
mind its
own business, unless you get it mad.

Cave bears seem to have a DV of 24-32 (28 on the average). They have a
PV of
6-9 (8 on the average). They seem to have 47-107 hitpoints (82 on the
average).
Usually they attack 3-13 times (10 on the average). A hit causes 4-245
points
of damage (44 on the average). They seem to have a speed of 93-108 (96
on the
average).

So far you have killed 7 cave bears. One kill on the average seems to
be worth
439 experience points.

I'm wondering if using a pet for Eternium Man should now be a separate
category... Something like "Eternium Friends", or make the solo version
"Pure Eternium Man". I suspect the Pure Eternium Man version may stand
forever as unbeaten, but at least we can finally put the canonical
version to bed as completed successfully.

Nick Strnad

unread,
Nov 18, 2006, 2:02:36 AM11/18/06
to
Wow.
Congrats.
I don't know what else to say... wow.

I was looking for something interesting to read before I headed off to
bed, and your post definitely fit the bill.

Thanks.

Kurasu

unread,
Nov 18, 2006, 4:32:43 AM11/18/06
to

barry...@qwest.net wrote:
> -------------------------------------------------------------------------
> Screenshot
> -------------------------------------------------------------------------
>
>
>
> ^^^^ ^^^^^
> ^^^^^^^^^^^^ ^^^..^
> =^^*^^^^^^^^^^^^.@^^
> ="""""""&&^~^^^^.^^
> """"""&&~~~^....^
> """"&&&&&o..~^^^
> ""&&&&&&&&&&^^
> &&&&&~
> &&&~
>
>
>
>
>
>
>
>
>
>
> Eternium St:99 Le:99 Wi:99 Dx:99 To:99 Ch:99 Ap:99 Ma:99 Pe:99 NC
> DV/PV: 66/50 H:1373(1373) P:1717(1717) Exp: 50/21700937 DrCh Sp: 135
> Bloated
> --------------------------------------------------------------------

When I saw those stats, my first impression was to roll my eyes and
call a fake. Then I scrolled down further, saw the veritable *stack* of
rings you had, and realized what was going on. I wasn't sure how you'd
accomplished the Wishing Engine, but it was fairly obvious that was
what had been done. ;)

> -----------------------------------------------------------------------
> Inventory
> -----------------------------------------------------------------------


> Right Hand : blessed dagger of devastation (+0, 5d4+6) [10s]

Nice weapon, that. Bet it served you well for those few critters you
had to slaughter the old-fashioned way. :)

> Gauntlets ('[')
> uncursed gauntlets of peace (-15, -15) [+3, +3] [10s]

With the fact that you were mostly using your bear and your wands, I'm
surprised you didn't actually put these on for the extra armor, just in
case of an 'oops'. But then, I'm actually fond of Gauntlets Of Peace
with the right characters.

> Rings ('=')
> heap of 39 blessed brass rings [39s]
> heap of 18 blessed rings of djinni summoning [18s]

Like I said: there was my answer on 'How the hell?!' ;)

> Potions ('!')
> heap of 1026 potions of holy water [4104s]

Wow.

> heap of 25 uncursed potions of cure corruption [50s]

> heap of 5 blessed potions of cure corruption [10s]

Wow again. Did you ever have to use these puppies?
About what level (equivalent) did these start showing up in
pickpocketing (or did you get them all as drops)?

> heap of 325 uncursed potions of booze [1300s]
> heap of 14 blessed potions of booze [56s]

Wow a third time.

> heap of 246 blessed potions of exchange [984s]

And you got all these from pickpocketing? I mean, obviously you were
pickpocketing for a hell of a long time, but still. That's impressive
as hell. :)

> Books ('"')
> uncursed spellbook of Acid Ball [100s]
> uncursed spellbook of Cure Critical Wounds [100s]
> uncursed spellbook of Farsight [100s]
> blessed spellbook of Strength of Atlas [100s]
> uncursed spellbook of Teleportation [100s]
> uncursed spellbook of Web [100s]

It took me a moment to figure out why the heck you only had the books
for the most useful spells. :) Then I realized, 'D'uh! Book casting.'

> Food ('%')
> uncursed stomacemptia herb [2s]
> blessed stomacemptia herb [2s]
> heap of 2 uncursed stomafillia herbs [4s]
> heap of 15 blessed stomafillia herbs [30s]

I'm going to have to remember that 'growth-forcing' trick. I've got
times when I could use a little gardening on some herb patches.

> -----------------------------------------------------------------------
> Weapon Skills
> -----------------------------------------------------------------------
>
> Melee weapon Lvl Hit Dam DV Level Required
> marks
> --------------------- --- --- --- -- -------------

> Daggers & knives 9 +9 +5 +2 excellent 424

Just run out of weapon marks? Or did you just use the knife this
little?

That's a hell of a skill list. !oE/?oE, I take it?


> ----------------------------------------------------------------------------
> His achievements during his adventures:
> ----------------------------------------------------------------------------

> He survived for 0 years, 196 days, 0 hours, 41 minutes and 53 seconds
> (516804 turns).

So you definitely have proof on whether the Small Cave corrupts after
day 90. ;)

> Eternium visited 2 places.

Congratulations all over again.

> His strength score was modified by +85 during his career.
> His learning score was modified by +87 during his career.
> His willpower score was modified by +86 during his career.
> His dexterity score was modified by +87 during his career.
> His toughness score was modified by +82 during his career.
> His charisma score was modified by +84 during his career.
> His appearance score was modified by +87 during his career.
> His mana score was modified by +83 during his career.
> His perception score was modified by +83 during his career.

I said it before, but I'll say it again for posterity: wow.
Nice starting numbers, by the way.

> 617 monsters perished under his attacks.

That bear makes a *huge* difference in kill count. I was expecting to
see multiple thousands for you to make it to this point!

> The following seven artifacts were generated during his adventure:
> the scorched spear
> the rune-covered club "Skullcrusher"
> the glaive "Long Sting"
> the rune-covered sling "Whirlwind"
> the medium obsidian shield "Protector"
> the iron gauntlets "Ironfist"
> the black tome of Alsophocus

Damn. You had some nice artifacts show up, too. Skullcrusher's pretty
weak, but Ironfist? And *Protector*.

> He possessed the following intrinsics:

> He was cursed.

Attack a Karmic Lizard? ;)

> He had the following talents: Charged, Durable Magic, Extended Magic,
> Good
> Book Learner, Good Learner, Great Book Learner, Great Learner, Hardy,
> Healthy, Long Stride, Mighty Aura, Potent Aura, Quick, Stealthy, Strong
> Aura, Strong Healer, Strong Magic, Very Quick.

With going for the Wish Engine version, I'm surprised you didn't jump
on Treasure Hunter to speed it up a little. Although you seem to have
done well without it. ;)

> He had a final speed score of 135 (final base speed: 145).

Potions Of Quickling Blood? I don't see any Quicklings in your kill
list (though your bear might've got them). Or is this purely from
stats?

> He cheated Death 8 times.
> He was a paragon of his religion.
> He did not ask for divine help.

Now that is *impressive*.

> The following monsters were vanquished:
> 7 ancient karmic wyrms

When I first read this, my first thought was 'Oh GEEZ! *Ancient Karmic
Wyrms* show up there as random enemies?!

> 1 cave lion
> 4 cave tigers

Bet it felt really good to know you didn't have to worry about Kitty
Karma. ;)

> 154 gremlins

Again, that bear makes a *huge* difference in kill count. Wow. Geez.

>
> [*****WARNING - Spoilers throughout the rest! ******]

Left the screenshot in as spoiler space for that reason. ;)

> I heard rushing water, and canvassed all of the rooms until I found the
> water trap. (I could have created my own at that point, but decided to
> use the existing one.) I waited until I had at least one of each key
> type, several wands of door creation, and about twenty potions of water
> before I prepared the funnel at the bottom of the "holding pen".

I just have to say: this idea was sheer. Utter. Genius. Damned simple
to do, but incredibly useful for making yourself some Gremlin Bombs in
a controlled space. :)

> Even though they won't grow and expand naturally, you can still force
> growth from withered to strong to blossoming by continuing to pour
> water over the existing plants, and as long as you have at least 3 of
> the 4 living, the rest won't die out. I built the fourth for insurance
> purposes.

This is something well worth knowing, like I mentioned above. Good way
to keep in Spenseweed in the deep dungeons as well as Stoma.

> I tunnelled out a three-by-three room in the lower central area for my
> death chamber. I dropped off non-vital equipment, bloated up with
> stoma, made sure I had an AoLS on, and took one wishing ring into the
> center of the room. I wished for an ancient karmic wyrm. I dug the
> 3x3 and stood in the center so that wherever he showed up, I would have
> a one-step move that would put me into a three-space richochet between
> me and him. I had previously wished for wands of far slaying, and I had
> blessed a couple of them for added range.

Speaking of total genius, this idea here is *definitely* that. A
painful way to do it, but the sheer damage, and the idea behind it, is
sharp.

So, frankly, I commend you, for being imaginitive, patient, and coming
up with this way to do the impossible. I've seen a couple people try
postings that had me rolling my eyes at the fakeness, but everything
I'm seeing here is pretty much in order. Congratulations all over again!

Soira

unread,
Nov 18, 2006, 5:14:53 AM11/18/06
to

barry...@qwest.net:

> -------------------------------------------------------------------------
> Screenshot
> -------------------------------------------------------------------------
>
>
>
> ^^^^ ^^^^^
> ^^^^^^^^^^^^ ^^^..^
> =^^*^^^^^^^^^^^^.@^^
> ="""""""&&^~^^^^.^^
> """"""&&~~~^....^
> """"&&&&&o..~^^^
> ""&&&&&&&&&&^^
> &&&&&~
> &&&~
>
>
>
>
>
>
>
>
>
>
> Eternium St:99 Le:99 Wi:99 Dx:99 To:99 Ch:99 Ap:99 Ma:99 Pe:99 NC
> DV/PV: 66/50 H:1373(1373) P:1717(1717) Exp: 50/21700937 DrCh Sp: 135
> Bloated

> He was a paragon of his religion.


> He did not ask for divine help.
> He was neutrally aligned.

> (6 columns chopped off of the right to make formatting work)
>

no offense, just some questions:

i always thought paragon is somesort equal to spiritually invincible.
how you got that without altar?

and pickpocketing billions of criters put you only to NC?
interesting...

soira

barry...@qwest.net

unread,
Nov 18, 2006, 10:37:37 AM11/18/06
to

I'm not certain on the criteria, but this is a fairly common result...
there are over 100 of them in the newsgroup archive. The character
started out lawful and naturally drifted down to NC via pickpocketing
only. This is not "true and pure paragon". I never acknowledged any
god in this run... no prayers, holy symbols, nothing.

> and pickpocketing billions of criters put you only to NC?
> interesting...

It surprised me a bit too. I guess pickpocketing isn't considered bad
enough to ever drive a character over the line into chaotic. I
well-expected to end up at C-, but it stuck persistently at NC.

Kurasu

unread,
Nov 18, 2006, 12:29:17 PM11/18/06
to

You pretty much start out the game as 'Paragon' and, as long as you
don't pray to your god, don't tend to lose it. I've noticed it being
there a couple times in late game deaths where people didn't pray. So
it seems to be the 'default' setting. But don't quote me on that, of
course.

Easiest way to check would be to hunt down an Atheist Man win and see.
;)

> > and pickpocketing billions of criters put you only to NC?
> > interesting...
>
> It surprised me a bit too. I guess pickpocketing isn't considered bad
> enough to ever drive a character over the line into chaotic. I
> well-expected to end up at C-, but it stuck persistently at NC.

Oh, it can get you past that. I've gotten my stuff blasted at a neutral
altar because I wasn't watching my alignment and ended up at CN. Of
course, I might've done some other things on top of that that I don't
know of; I didn't have the Law skill so I couldn't keep track of every
lawful/unlawful act I made. It never went below CN with pickpocketing,
mind you, so it might only be if you pickpocket a neutral (as in,
non-hostile and recieving the 'do-hou-want-to-attack' warning) target
that it's chaotic enough to cause trouble. I know the only time I
recieved the Law warning is when I would target that type, so... who
knows?

Also, Dwarves start at L. He still had to fall a pretty long way to hit
NC, even if the hits were small. ;)

My personal guess, it's such a small hit to alignment that between the
pickpocketings, the lawful act of killing monsters kept you from losing
more alignment. Law has given me 'you feel as if behaving in proper
form' approval for killing off Red Dragons, Black Dragons, Steel
Golems, Dorn Beasts, and other powerful creatures (not always Chaotic
but always dangerous). Karmic Wyrms would probably fall in this area.

barry...@qwest.net

unread,
Nov 18, 2006, 5:33:06 PM11/18/06
to

Kurasu wrote:
> barry...@qwest.net wrote:
> > -------------------------------------------------------------------------

> > Right Hand : blessed dagger of devastation (+0, 5d4+6) [10s]
>
> Nice weapon, that. Bet it served you well for those few critters you
> had to slaughter the old-fashioned way. :)

Yep. It was better than the eternium long swords I wished for, so I
just kept it.

> > Gauntlets ('[')
> > uncursed gauntlets of peace (-15, -15) [+3, +3] [10s]
>
> With the fact that you were mostly using your bear and your wands, I'm
> surprised you didn't actually put these on for the extra armor, just in
> case of an 'oops'. But then, I'm actually fond of Gauntlets Of Peace
> with the right characters.

I'm a real PV freak, so when I found something with a higher PV, I
swapped them out. I had plenty of DV to spare.

> > heap of 25 uncursed potions of cure corruption [50s]
> > heap of 5 blessed potions of cure corruption [10s]
>
> Wow again. Did you ever have to use these puppies?
> About what level (equivalent) did these start showing up in
> pickpocketing (or did you get them all as drops)?

It was a mix of pickpocketing and drops, during the long time spent at
character level 2. I used a few of them at the end, to clear the two
corruptions I picked up after moving above character level 9.

> > heap of 246 blessed potions of exchange [984s]
>
> And you got all these from pickpocketing? I mean, obviously you were
> pickpocketing for a hell of a long time, but still. That's impressive
> as hell. :)

Nah, I got 71 of them from pickpocketing and drops as I recall. That
was the base amount I used to try to set off the wish engine. All
wishes went towards more PoEx until I was above 250, and then the
extras above that were used to create the two extra sets of wishing
rings.

250 potions is (for all practical purposes) equivalent to an unlimited
number, as the chance of dropping to zero potions from 250 with proper
wish engine operation is less than 1 in 10,000.

> I'm going to have to remember that 'growth-forcing' trick. I've got
> times when I could use a little gardening on some herb patches.

I did some additional testing... it turns out that I was being too
conservative. If a level doesn't naturally support herb growth, it
apparently doesn't support herb DEATH either, so even a single
force-grown herb bush will last forever if you don't overpick it.

Of course, if you don't have herbalism, you won't actually see the
growth messages, you just need to keep track and not harvest more than
once per pour.

> > Daggers & knives 9 +9 +5 +2 excellent 424
>
> Just run out of weapon marks? Or did you just use the knife this
> little?

I barely used it at all.

> > ---------------------------------------------------------------------------
> > Skills
> > ----------------------------------------------------------------------------


> >
> That's a hell of a skill list. !oE/?oE, I take it?

Yeah, about 13 or so, plus Bard gets a bunch of extras as they level.

> > ----------------------------------------------------------------------------
> > His achievements during his adventures:
> > ----------------------------------------------------------------------------
> > He survived for 0 years, 196 days, 0 hours, 41 minutes and 53 seconds
> > (516804 turns).
>
> So you definitely have proof on whether the Small Cave corrupts after
> day 90. ;)

It appears to be tied to character level and time. At character level
9 and below, I didn't experience any corruption during the first
500,000+ turns. After crossing the 10 line, I began picking up
background corruption.

> > 617 monsters perished under his attacks.
>
> That bear makes a *huge* difference in kill count. I was expecting to
> see multiple thousands for you to make it to this point!

Actually, this number could have been much, much smaller. I may run a
second one to see if I can come in under the 50-100 range.

> > He possessed the following intrinsics:
> > He was cursed.
>
> Attack a Karmic Lizard? ;)

Yep, karmic baby dragons that I had whacked before I realized what was
happening. Luckily, one dropped a corpse.

> > He had a final speed score of 135 (final base speed: 145).
>
> Potions Of Quickling Blood? I don't see any Quicklings in your kill
> list (though your bear might've got them). Or is this purely from
> stats?

Stats plus Raven sign, and a talent or two

> > 1 cave lion
> > 4 cave tigers
>
> Bet it felt really good to know you didn't have to worry about Kitty
> Karma. ;)

You bet! I saw that message and actually cheered!

> > 154 gremlins
>
> Again, that bear makes a *huge* difference in kill count. Wow. Geez.

Actually, this could have been roughly zero, if I had taken the time to
make the bear shut the gremlin fountain down instead of doing it
manually.

T.J. Swoboda

unread,
Nov 18, 2006, 5:50:12 PM11/18/06
to
barry...@qwest.net wrote:

> Eternium, the dwarven bard, left the Drakalor Chain never to come back.
> He scored 1507521 points and advanced to level 50.
> He survived for 0 years, 196 days, 0 hours, 41 minutes and 53 seconds
> (516804 turns).
> Eternium visited 2 places.

Wow. As James Woods says to Lewis Gosset Jr. in Diggstown: "What you
did, can't be done." Congratulations.

--T.J.

darrenj...@gmail.com

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Nov 18, 2006, 8:00:47 PM11/18/06
to
barry...@qwest.net wrote:

> [*****WARNING - Spoilers throughout the rest! ******]

.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.


> I started this one as a dwarf bard, because the cave bear totally kicks
> butt. The goal from the beginning of this attempt was to set off a
> wish engine via a gremlin bomb, and I was successful at that.

Whoah and whoah and mega-whoah. I'm technically not here (trouble with
NG access for the last couple of months) but when I glanced at the
group and saw this I had to respond... This is astounding! The idea
is quite simple and elegant really - reliable even. I'm sure you must
have had a few false starters, but once you get the gremlin bomb going
I imagine it must be fine and dandy. Well done many times over for
both coming up with the idea and successfully implementing it.

It was mentioned elsewhere in the thread about your piety going up
"paragon". Just to clarify from my own experiences: the base piety you
start with is "not particularly religious" - worth about two prayers.
Your piety will naturally drift to "very close" over time, whether you
are above or below this mark. This important for certain challenges
(such as brimstone man) where after you use up your initial two prayers
you can eventually recover a prayer or two later. This is simply how I
have seen things from my own observations.

--
Darren Grey
(technically not here, but I might resort to using Google Groups soon)

erisdiscordia

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Nov 21, 2006, 5:27:17 AM11/21/06
to
barry...@qwest.net wrote:

[eternium win using pet and gremlin bomb]

Wow. Just wow. Congrats!

Were my writings on the possible feasibility of this of any help in
your deciding on a plan, or did you come to the same conclusion on your
own?

I'm glory-lovin' enough to hope in the former. :-)

Still, despite having that theory side down, I was never able to
succeed in the practice. I'd given up due to a frustrating encounter
with the cessation of natural generation. Do you feel you have a pretty
good understanding of that phenomenon now?

BTW surprising news indeed with the clevel/corruption link!

e.

Barry Kearns

unread,
Nov 21, 2006, 2:52:21 PM11/21/06
to
erisdiscordia wrote:
> barry...@qwest.net wrote:
>
> [eternium win using pet and gremlin bomb]
>
> Wow. Just wow. Congrats!
>
> Were my writings on the possible feasibility of this of any help in
> your deciding on a plan, or did you come to the same conclusion on your
> own?
>
> I'm glory-lovin' enough to hope in the former. :-)

Indeed. There were many pivotal elements provided in that former
discussion, and that laid much of the groundwork for this. I added the
specifics of optimized gremlin funneling, forced herb generation to
eliminate the food issue, and switching to a dwarf bard to get the
awesome pet (and then start-scumming for the needed skills). And, of
course, the far-slaying-suicide for the rapid jump at the end in an
optimal room configuration.

But without the previous legwork, I doubt I would have attempted it. I
was never fond of the idea of pets for Eternium Man, but the idea was
compelling enough that I thought I had to give it a proper testing.

> Still, despite having that theory side down, I was never able to
> succeed in the practice. I'd given up due to a frustrating encounter
> with the cessation of natural generation. Do you feel you have a pretty
> good understanding of that phenomenon now?

Only suspicions. I got the gremlin fountain running early enough in
this run that I didn't see it manifest this time until after the
pickpocketing festival was over, and by then, it was a feature rather
than a flaw.

I stongly suspect at this point that this is a manifestation of a bug
with the accounting for monster creation/death... I think there are
circumstances under which a monster death doesn't subtract properly
from the counter that (I think) is used to track how many monsters are
on the level. I'm guessing that when that counter is above a certain
level, that's the criteria to suppress monster generation on that level
(which is how we can pacify the big room).

If there is a "leakage" bug where monsters are occassionally added but
not properly subtracted, that would give a gradual and erroneous upward
pressure on that counter, and eventually random generation would stop.
The gremlin fountain doesn't stop because it appears to be a forced
summoning, and ignores the counter limit.

>
> BTW surprising news indeed with the clevel/corruption link!
>

As with many such things, it seems obvious in retrospect.

erisdiscordia

unread,
Nov 22, 2006, 2:38:17 PM11/22/06
to
Barry Kearns wrote:
> erisdiscordia wrote:
> > barry...@qwest.net wrote:
> >
> > [eternium win using pet and gremlin bomb]
> >
> > Wow. Just wow. Congrats!
> >
> > Were my writings on the possible feasibility of this of any help in
> > your deciding on a plan, or did you come to the same conclusion on your
> > own?
> >
> > I'm glory-lovin' enough to hope in the former. :-)
>
> Indeed. There were many pivotal elements provided in that former
> discussion, and that laid much of the groundwork for this. I added the
> specifics of optimized gremlin funneling, forced herb generation to
> eliminate the food issue, and switching to a dwarf bard to get the
> awesome pet (and then start-scumming for the needed skills).

Which is to say, quite a bit indeed. So -- hardly slacking on the
theory end, either!

I was always too squeamish and too allergic to "stepping back and
learning" to ever get started using automation (copy-paste -- an
innovation you forgot to mention above) and start-scumming. The latter
term is a bit too negative here, since even for the most skilled of
players -- literally :-) -- it's just a condensation of characters
meant to die into characters immediately dead (quitted). And it doesn't
break the challenge definition, either.

> And, of
> course, the far-slaying-suicide for the rapid jump at the end in an
> optimal room configuration.

Icing on the cake, though. You could have finished without that trick
as well, just more slowly. Or perhaps not?


> But without the previous legwork, I doubt I would have attempted it. I
> was never fond of the idea of pets for Eternium Man, but the idea was
> compelling enough that I thought I had to give it a proper testing.

My recollection of the definition for Eternium Man is that it's
pet-agnostic. :-)

e.

Barry Kearns

unread,
Nov 22, 2006, 6:57:44 PM11/22/06
to
erisdiscordia wrote:

> Barry Kearns wrote:
>
> > And, of
> > course, the far-slaying-suicide for the rapid jump at the end in an
> > optimal room configuration.
>
> Icing on the cake, though. You could have finished without that trick
> as well, just more slowly. Or perhaps not?

I'm pretty certain that even in the SMC, an Archmage (anyone with a
sustained wish engine) should be a fairly certain Eternium Man winner
barring stupidity or gross failure to plan. The power of
effectively-unlimited wishes certainly trumps even double-power
monsters.

> My recollection of the definition for Eternium Man is that it's
> pet-agnostic. :-)

True enough, and as they say, half a loaf is better than none. And for
those who want the quixotic quest, there's still the non-pet, non-altar
version to pound against (likely for all time).

Frances Moffatt

unread,
Nov 23, 2006, 11:27:24 PM11/23/06
to
barry...@qwest.net wrote:
[snip]

> I suspect the Pure Eternium Man version may stand
> forever as unbeaten, but at least we can finally put the canonical
> version to bed as completed successfully.

I am in awe.

Most serious congratulations.

Love and coffee,
Frances

John Rowat

unread,
Nov 23, 2006, 11:44:17 PM11/23/06
to
Like roses wither, so does Barry Kearns:

Damn, I picked a good time to crawl out of the woodwork with a game. Well
done, Barry. That's brilliant and I have no idea where you get the
patience.

-John
--
Had we lived, I should have had a tale to tell of the hardihood,
endurance, and courage of my companions which would have stirred the
heart of every Englishman.
-Robert Falcon Scott, March 29, 1912

sgeos

unread,
Nov 25, 2006, 9:39:02 PM11/25/06
to
Re: YAVP: Eternium Man Win (finally!)

Congrats!
-Brendan

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