> Will JADE ever see the light of day or is it Vaporware at this point
> in time?
At least one demo exists, so it's not complete vaporware, but
development is slow at best.
> Also, will there be a new version of the Windows Beta any
> time soon?
Further ADOM work by TB seems unlikely. It's been years. You may want
to visit the forums at http://www.adom.de/ for the opinions of a larger
group of fans.
--
Andy Williams
ADOM Guidebook - http://www.adomgb.info/
On his blog at the end of last year he said he was hoping for a release
of jade this year, and a possible release of the adom source code.
He's almost certainly not going to be updating adom though.
http://www.adom.de/blog/2008/12/31/thoughts-and-wishes-for-2009/#more-51
Dwarf Fortress is getting closer to the point where it does most
everything Jade would have. Magic is still nowhere in sight, but as
far as a dyniamic and fully-fleshed-out world goes where everything
connects to and affects everything else, you can't do better.
Plus, combat in adventurer mode is just so gratuitously _violent_.
Dwarf Fortress is a very different style of game though. JADE will be
a ginle adventurer dungeon crawler at the basis of all things. DF is
wonderful of course, but I really want to see JADE too.
--
Darren Grey
Speaking of which, is it possible to find this demo anywhere?
Here ya go:
http://www.adom.de/downloads/jade-007-video.avi
As you can see JADE is still in a fairly basic state, but with some
important framework implemented at least. Will be a long time before
we see a game as complex as ADOM.
--
Darren Grey
> On Mar 15, 5:08 pm, "R.S." <spamk...@mts.net> wrote:
>
>>>> Will JADE ever see the light of day or is it Vaporware at this
>>>> point in time?
>>
>>> At least one demo exists, so it's not complete vaporware, but
>>> development is slow at best.
>>
>> Speaking of which, is it possible to find this demo anywhere?
>
> Here ya go:
>
> http://www.adom.de/downloads/jade-007-video.avi
I wouldn't have called that a demo; it's not something we can run and
test ourselves. I would have called it a teaser or a gameplay video or
what-have-you.
If that's what was being referred to, though, it does clear up the
perplexity of "why don't I remember noticing any demo?"...
--
The Wanderer
Warning: Simply because I argue an issue does not mean I agree with any
side of it.
Secrecy is the beginning of tyranny.
I notice this question pops up on the newsgroup every once in a while,
often in the form of, "Is ADOM dead?", or, "Is Thomas going to release
the source code?", or, "When can we expect Jade?". In my mind, the
discussion over further ADOM development, in spite of a great deal of
evidence supporting the theory that Thomas has, in fact, chosen to
utterly squander the goodwill and interest of his largely dispersed
fanbase, is equivalent to the legalization of marijuana in the United
States: People keep talking about it, God love 'em, but folks, it's
never, ever, ever, EVER gonna happen. Not today. Not tomorrow. Not in
a million, billion years.
Yeah that's about my take on it. One of many reasons I play DF now.
What would you do if it did happen?
Even ***if*** he has, I can't necessarily blame him: he's worked on
this
thing for a significant chunk of his life time, so surely at some
point he's
got to finish and move on, no?
> Even ***if*** he has, I can't necessarily blame him: he's worked on
> this
> thing for a significant chunk of his life time, so surely at some
> point he's
> got to finish and move on, no?
It's his life. I don't take issue with how he chooses to live his life
-- I've got one of my own to fuss over.
I think his wishy washy attitude isn't doing him any favors with his
fans. Thomas doesn't seem to realize how difficult achieving a
creative success like ADOM is, since he got it right on an early
attempt, and at a young age. There are creative types out there --
painters, writers, graphic artists, musicians, photographers, game
designers -- whose attempts number in the thousands, and most of them
will sink their *entire* lifetimes into it without achieving success
at this level. It's very difficult to do, and it requires at least as
much luck as it does talent, but Thomas did it.
And what has he done with it? What is he moving on to, exactly? Higher
education?
Whether he knows it or not, ADOM is bigger than Thomas Biskup. At the
height of its popularity, it commanded an enormous, loyal, motivated
fanbase, and he has consistently chosen not to capitalize on it. I
think the sad truth is that it's probably too late. It might take him
another 10 years to figure it out, but ADOM is almost certainly the
most important thing he's ever done, personally or professionally, or
ever will.
> Whether he knows it or not, ADOM is bigger than Thomas Biskup. At the
> height of its popularity, it commanded an enormous, loyal, motivated
> fanbase, and he has consistently chosen not to capitalize on it. I
> think the sad truth is that it's probably too late. It might take him
> another 10 years to figure it out, but ADOM is almost certainly the
> most important thing he's ever done, personally or professionally, or
> ever will.
It's a roguelike with a small audience - a geeky little thing that
others will look at and *at best* think "Oh, is that Nethack?"
Compared to having a PhD, your own company, a girlfriend and a
generally happy life? ADOM is nothing. It provides us a tonne of
enjoyment, sure, but to me it seems that TB has his priorities in life
perfectly balanced.
--
Darren Grey
Agreed. ADOM is just a game. It is a fine game to be sure. That it
has an enormous, loyal, and motivated fanbase is enough. And he has
capitalized on it: did you not notice the postcard quest? If you've
not sent in yours, Derge, then you really shouldn't criticise.
Nathan. (happy with ADOM, just they way it is.)