Will sickness will eventually wear off? Whenever my Hp get back to
above half max, I get those feverish fits again that took me down
there. Don't really want to wander around with the current 'max' of
55 (of 111) Hp.
I've got no proper way to heal that, an uncursed !oEH didn't do
anything. Should I try blessed? Only got 2 more u!oEH and 3 !oHW. No
herbs yet anywhere. (Got lots of unidentified potions and scrolls,
but don't want to use them just like that. Hoped to find identify in
a shop (am in UD:6)...
This just seems a fine character to explore with, get a look at
locations and get to know any dangers. (Ok, with cheating, but that
doesn't get me any knowledge about sickness in a real game.)
--
Bye
Tina
- An alien, obviously; nothing else makes any sense.
The sickness will go away eventually; if you have a decent food supply,
just wait it out where you are (assuming that that's nowhere dangerous).
Someone who more fully understands the mechanics of foo-healing potions
curing or not curing sickness can explain that end of things to you.
Oh, and whenever you get the feverish fits, 'a'pply First Aid immediately.
It'll give you some of your hitpoints back and train the skill for
whenever else you might need it.
> Will sickness will eventually wear off? Whenever my Hp get back to
> above half max, I get those feverish fits again that took me down
> there. Don't really want to wander around with the current 'max' of
> 55 (of 111) Hp.
>
> I've got no proper way to heal that, an uncursed !oEH didn't do
> anything. Should I try blessed? Only got 2 more u!oEH and 3 !oHW. No
> herbs yet anywhere. (Got lots of unidentified potions and scrolls,
> but don't want to use them just like that. Hoped to find identify in
> a shop (am in UD:6)...
A potion of healing (just healing, no extra or ultra) will cure
sickness. I'm not certain whether it will work if cursed, but
uncursed definitely works. Yes, sickness wears off eventually - I
think it wears off faster if you have a high Healing skill. I'd
suggest that you go talk to Jharod the healer, but you'll probably be
either dead or recovered by the time you get there.
Eva.
--
Eva Myers, Computer Officer, Statistical Laboratory, University of Cambridge
Email: erm...@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~eva/
Ignorance and deception can't save anybody. *Knowing* saves them.
It doesn't work all the time though (not even if it's blessed). If
you've got two or three potions of healing, you're pretty safe.
Malte
It will wear off, but it'll take time. If you're still at UD:6, since
your character is reasonably strong, I'd head for the wilderness near
the high mountain village and rest there. Be careful of rain, though. If
you haven't got a waterproof blanket, resting in the wilderness is not
recommended. Also make sure that you're carrying enough food and aren't
strained before starting to rest.
> I've got no proper way to heal that, an uncursed !oEH didn't do
> anything. Should I try blessed? Only got 2 more u!oEH and 3 !oHW. No
> herbs yet anywhere. (Got lots of unidentified potions and scrolls,
> but don't want to use them just like that. Hoped to find identify in
> a shop (am in UD:6)...
I wouldn't use potions of extra healing or ultra healing to cure
sickness if you're not really in a tight spot. If you have potions of
healing, try them. Curing sickness is the only thing they are good for
except in the very early game, in my opinion.
Whether uncursed/blessed status makes a difference, and whether there is
a difference between the different kinds of healing potions with regard
to curing sickness hasn't really been figured out yet.
By the way, !oHW isn't really a comon abbreviation around here, it took
me quite some time to figure that one out.
> This just seems a fine character to explore with, get a look at
> locations and get to know any dangers. (Ok, with cheating, but that
> doesn't get me any knowledge about sickness in a real game.)
Cheating as in save scumming? Then I'd really recommend not going
further than the Terinyo area with that character. There's nothing like
exploring a place for the first time with a "real" character.
By the way, welcome to the newsgroup!
Malte
> >Will sickness will eventually wear off? Whenever my Hp get
> >back to above half max, I get those feverish fits again that
> >took me down there. Don't really want to wander around with
> >the current 'max' of 55 (of 111) Hp.
[snip no other means to heal this]
> The sickness will go away eventually; if you have a decent
> food supply, just wait it out where you are (assuming that
> that's nowhere dangerous).
Thanks. Will do that.
> Oh, and whenever you get the feverish fits, 'a'pply First Aid
> immediately. It'll give you some of your hitpoints back and
> train the skill for whenever else you might need it.
I did. It's just that whenever I do get the Hp back above 55 I am
'sucked' back down to 55 or below. I thought I'd never see the
end of the fits when they started at max Hp, but they just
leveled out my Hp to half max. Below that, I don't get any.
My first aid skill is at 100 already. :)
[applying first aid when sick]
> I did. It's just that whenever I do get the Hp back above 55 I am
> 'sucked' back down to 55 or below. I thought I'd never see the
> end of the fits when they started at max Hp, but they just
> leveled out my Hp to half max. Below that, I don't get any.
Yes, applying first aid when sick really isn't very useful in 1.0.0,
except for training the skill. Your HP will go down to half of their
maximum quickly, and then stop decreasing. It was different in previous
versions, where the feverish fits didn't stop at half your maximum HP
(to compensate for this, sickness was much, much shorter). First aid
could make the difference between surviving and dying back then.
Malte
> > Will sickness will eventually wear off? [...]
>
> It will wear off, but it'll take time. If you're still at
> UD:6, since your character is reasonably strong, I'd head for
> the wilderness near the high mountain village and rest there.
> Be careful of rain, though. If you haven't got a waterproof
> blanket, resting in the wilderness is not recommended. Also
> make sure that you're carrying enough food and aren't strained
> before starting to rest.
Got a blanket from the SMC. Am sitting on my food currently (as
that did make me strained or at least burdened, and I didn't want
to rest with that). Might pick up my stuff and continue on to the
mountain village and the wilderness there. Shouldn't be too far
to go.
> > I've got no proper way to heal that, an uncursed !oEH didn't
> > do anything. Should I try blessed? [...]
> I wouldn't use potions of extra healing or ultra healing to
> cure sickness if you're not really in a tight spot. If you
> have potions of healing, try them. Curing sickness is the only
> thing they are good for except in the very early game, in my
> opinion.
I have no idea what kind of potions I've got. I was hoping for a
?oI in a shop, or at least some stuff that's the same as what
I've got.
> By the way, !oHW isn't really a comon abbreviation around
> here, it took me quite some time to figure that one out.
How do you abbreviate holy water then?
> > This just seems a fine character to explore with, get a look
> > at locations and get to know any dangers. (Ok, with
> > cheating, but that doesn't get me any knowledge about
> > sickness in a real game.)
>
> Cheating as in save scumming? Then I'd really recommend not
> going further than the Terinyo area with that character.
> There's nothing like exploring a place for the first time with
> a "real" character.
From experience [1], I know that's not the case for me. I prefer
to have a decent look at any unknown stuff, at least until I've
got a pretty good idea of the game itself. After that some nifty
new level to explore for some variance, squeezed in familiar
surroundings is nice. I do need the familarity to have any fun
with any unknown stuff, though. Inventing the wheel again for no
gain that I can see is for people who enjoy that kind of thing. I
prefer to be badly spoiled. :)
Dying again and again just because I get lost at another stage of
the game and stumble across someting unknown is no fun for me.
> By the way, welcome to the newsgroup!
Thanks. :)
[1] That's Nethack. Cheated like mad until just short of the very
end of the game (Earth Plane), then lost interest in that and
started real games. Play Slash'EM too now, as spoiled as
possible, and only wouldn't want to be spoiled about the Lethe or
Hell level layouts in any variant.
> The sickness will go away eventually; if you have a decent food supply,
Gee, that's why it always gets me!
> just wait it out where you are (assuming that that's nowhere dangerous).
> Someone who more fully understands the mechanics of foo-healing potions
> curing or not curing sickness can explain that end of things to you.
>
> Oh, and whenever you get the feverish fits, 'a'pply First Aid immediately.
> It'll give you some of your hitpoints back and train the skill for
> whenever else you might need it.
useful!
abbasinya
haxot
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Of course, once you've written it out in full once or twice in your post,
you can then write '!oHW' or whatever and we should know what you're talking
about.
Being strained increases food consumption, but being burdened doesn't.
The only bad effects of being burdened are slight decreases in speed (by
5) and combat statistics (DV for sure, maybe also to-hit?). If you have
to rest for a longer time and there's no immediate threat, being
burdened is better than being unencumbered, because it exercises
strength. If your strength is above 16 already, you don't have to worry
about that, though.
> I have no idea what kind of potions I've got. I was hoping for a
> ?oI in a shop, or at least some stuff that's the same as what
> I've got.
There's quite a good chance that there'll be a scroll of identify in the
shop in the high mountain village. Be careful though, it often has a
mimic. Being coward when exploring shops is generally a good idea.
>>By the way, !oHW isn't really a comon abbreviation around
>>here, it took me quite some time to figure that one out.
>
> How do you abbreviate holy water then?
Not at all, there aren't that many letters anyway, unlike 'trident of
the red rooster' or 'writhing mass of primal chaos'.
> From experience [1], I know that's not the case for me. I prefer
> to have a decent look at any unknown stuff, at least until I've
> got a pretty good idea of the game itself. After that some nifty
> new level to explore for some variance, squeezed in familiar
> surroundings is nice. I do need the familarity to have any fun
> with any unknown stuff, though. Inventing the wheel again for no
> gain that I can see is for people who enjoy that kind of thing. I
> prefer to be badly spoiled. :)
Well, being badly spoiled has its advantages, of course. :-)
> Dying again and again just because I get lost at another stage of
> the game and stumble across someting unknown is no fun for me.
Compared to other roguelikes, ADOM does not have many obstacles which
you have bad chances to survive on first try. Many people have problems
when they go to the tower of eternal flames or mana temple for the first
time, and the banshee is certainly unfair, but that's about it.
Malte
>Hello You Out There
>
>Will sickness will eventually wear off? Whenever my Hp get back to
>above half max, I get those feverish fits again that took me down
>there. Don't really want to wander around with the current 'max' of
>55 (of 111) Hp.
OK, I got sick from pool drinking, and went to the wilderness to wait
for it to wear off. Started waiting at day 25, it wore off at day 65.
You do the math :)
I got sick twice from the pool though, so that wouldn't be a typical
duration for sickness.
> OK, I got sick from pool drinking, and went to the wilderness to wait
> for it to wear off. Started waiting at day 25, it wore off at day 65.
> You do the math :)
> I got sick twice from the pool though, so that wouldn't be a typical
> duration for sickness.
Just a thought: were you on the world map wilderness, or did you press '>'
to go down to a smaller screen map (you know, one filled with little green
'.'s and 'T's, can't think what to call it)? I think it may make a
difference--I've gotten the impression that actions taken in the
wilderness world map take more time per turn, and that may include waiting
sickness out.
Love and coffee,
Frances
Did you rest on the actual wilderness map or on a wilderness square that
you entered with ">"? I'm pretty sure that the latter takes much less time.
Malte
<g> Well, I do, obviously. I was enquiring after local customs.
> It doesn't take a long time to write, after all.
Rather than writing "I've got two holy water", it'd likely be
"I've got two potions of holy water", which suddenly is a bit
longer... :)
> Of course, once you've written it out in full once or twice in
> your post, you can then write '!oHW' or whatever and we should
> know what you're talking about.
Ok. Will keep that in mind.
I'm pretty sure that any blessed potions of healing is guaranteed to
remove sickness when it's blessed. I just tested potions of healing
twelve times and every time it removed the sickness.
What method did you use for testing that? Save, load, drink, load
backup, drink, load backup drink, ...?
At one point I suspected that a potion of healing always removes a
certain amount of points from the sickness counter (there is one, as you
can verify with WADOMF). This would imply that if your sickness counter
was quite low, they'd always work, and if it was very high, you'd always
require several potions. Anyway, I'm quite sure I had a blessed potion
of healing *not* remove sickness at some point in g16pre2. Ah well, I'll
have a look at it with WADOMF tonight.
Malte
>sqweek (sqwee...@yahoo.com) writes:
>
>> OK, I got sick from pool drinking, and went to the wilderness to wait
>> for it to wear off. Started waiting at day 25, it wore off at day 65.
>> You do the math :)
>
>Just a thought: were you on the world map wilderness
Yes, I was
>I think it may make a difference--I've gotten the impression that actions
>taken in the wilderness world map take more time per turn
Yeah, I figured because each turn took longer I'd have to wait less
turns to get rid of the sickness. Of course, it is possible that
sickness is turn based rather than time based.
Many things in ADOM are somewhere in between, neither based on time, nor
strictly on the amount of turns you take. Take food consumption as an
example: On the wilderness map, it takes less turns, but more time to
get hungry than in a dungeon. The general rule is: If you don't want to
waste time, don't do it on the big wilderness map.
Malte