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Another good game?

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mike3

unread,
Dec 1, 2005, 10:49:24 PM12/1/05
to
Hello again,

The previous game I had going, that I mentioned in the thread "I might
have a good game going here", was, sadly, lost -- a monster came up,
paralyzed me, and pummeled me into oblivion. This happened a few days
ago.

Now, I've got a new game going, and I've got up to level 13 like the
previous one. Here's the stats:

(if there's some sort of spoiler here, I'll leave this in just in case)
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


######### ##########
........ .........
########### ........##########........... .........
#..#[[?(?[#......................#........#..........#######........
###..#[[[!?[#..............#
#...#........#..........#.....#.........
#....#\*[=%*#..............#
#.../........#..........#...../.........
##....#%%%![%#..............#
#.h.#........#..........#..&..#.........
#.....#....([#..............#
#...#........#..........#.....#.........
#.....##/#####..............###+#...##########..........#.....#..........
#.............................h.h....h..................#######..........
#...<....................................................................
#............................h..........................................
#........###/###.......####......@...h.............######/##............
##.......#.....#.......# #........................#.......#...........
#.......#.....#.......# #........................#.......#...........
###.....#.._..#.......# #........................#.......#..........
#.....#.....#...................................#.......#.........
###...#######...................................#########.......
#.... .................h................... ......
##### ######### ########################## ###
Mike St:16 Le:22 Wi:17 Dx:18 To:12 Ch:12 Ap:23 Ma:27
Pe:20 L
DV/PV: 57/4 H: 67(67) P: 125(125) Exp: 13/76010 D: 10
Sp: 91
Satiated Burdened Coward
------------------------------------------------------------------------------

Well, I started first by going to the infinite dungeon and
"ironmanning" down to the 10th floor to get some initial xp. Then I
went and did all the quests in Terinyo (puppy, killing the crime lord,
and getting the mad carpenter. Didn't do the druid's quest though,
didn't want to take the risk.), before heading off to the main
dungeons. I took the advice given in the previous post, and got
strength & toughness to their max, as well as getting weapons &
shields.

What do you think, given the information below? What next?

----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Mike St:16 Le:22 Wi:17 Dx:18 To:12 Ch:12 Ap:23 Ma:27 Pe:20
L
DV/PV: 57/4 H: 67(67) P: 125(125) Exp: 13/76010 M: 22624

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Mike Race: male Gray Elf Class: Elementalist
Eye color: blue Hair color: golden Complexion: light
Height: 6'7" Weight: 138 pounds
Age: 330 (grown-up, 6 years of unnatural aging added in)
Star sign: Wolf Birthday: 29/Wolf (day 329 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
In your childhood you were fascinated by your environment and
the
everchanging wonders of the world. You were a very curious and
adventurous
child.
During your youth you had a lot of fun playing with other kids
of
your age. You always were a natural leader and the center of interest.
As a young adult you tried many occupations before finally
deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Elementalist.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Unarmed fighting 0 +0 +0 +0 unskilled 17
Daggers & knives 1 +1 +0 +0 basic 42
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 1 +1 +0 +0 basic 44
Swords 5 +3 +2 +1 skilled 272
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 2 +2 +0 +1 basic 61
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 1 +1 +0 +1 basic 22

Missile weapon Lvl Hit Dam Ra Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required
marks
--------------------- --- --- -------------
--------------
Shields 3 +6 basic 40


Damage caused with your melee weapons:
--------------------------------------
Right hand: +3 bonus to hit, 1d8+1 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands: 86, 4pp (Effectivity: +22)
Earthquake : 20, 40pp (Effectivity: +0)
Fire Bolt : 469, 5pp (Effectivity: +6)
Fireball : 18, 10pp (Effectivity: +2)
Frost Bolt : 332, 6pp (Effectivity: +17)
Magic Missile: 312, 4pp (Effectivity: +0)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Climbing ............. 53 (good) [+2d4]
Concentration ........100 (superb) [+1d5]
Detect traps ......... 20 (mediocre) [+2d4]
Dodge ................ 36 (fair) [+1d5]
First aid ............ 29 (mediocre) [+3d4]
Gemology ............. 22 (mediocre) [+3d4]
Haggling ............. 21 (mediocre) [+3d4]
Healing ..............100 (superb) [+1d3]
Listening ............ 69 (good) [+1d3]
Literacy ............. 73 (great) [+2d4]
Metallurgy ........... 39 (fair) [+4d4]
Pick pockets ......... 36 (fair) [+2d4]
Stealth .............. 64 (good) [+1]
Swimming ............. 30 (mediocre) [+4d4]


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1587 stones Carrying capacity: 1650 stones

Head : metal cap [+0, +1]
[50s]
Neck : marble amulet
[3s]
Body : robe [+3, +3]
[60s]
Girdle : -
Cloak : -
Right Hand : mithril long sword (+0, 1d8+3)
[32s]
Left Hand : uncursed tower shield (-2) [+10, +0]
[150s]
Right Ring : -
Left Ring : ring of fire resistance
[1s]
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: long bow (+2, +2)
[30s]
Missiles : arrow
[2s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1259 stones Carrying capacity: 1650 stones

Necklaces (''')
glass amulet
[3s]
One-handed weapons ('(')
short sword (+0, 1d6+2)
[30s]
stone spear (+0, 1d8)
[120s]
crystal dagger (+1, 2d3+4)
[25s]
battle axe (+0, 1d6+2)
[70s]
broadsword (+0, 1d7+1)
[80s]
flail (+0, 2d4+2)
[150s]
scimitar (+3, 1d8)
[40s]
hatchet
[50s]
Two-handed weapons ('(')
skull staff (+0, 1d10+1)
[40s]
Missile weapons ('}')
sling
[3s]
short bow
[20s]
Missiles ('/')
bundle of 22 quarrels
[44s]
Tools (']')
triangular key
[1s]
rusty round key
[1s]
tinderbox
[3s]
blanket
[10s]
hexagonal key
[1s]
round key
[1s]
rusty holy symbol
[5s]
climbing set
[180s]
Rings ('=')
ring of the fish
[1s]
silver ring
[1s]
Wands ('\')
wand of door creation (8 charges)
[3s]
wand of door creation (6 charges)
[3s]
wand of lightning (1 charge)
[4s]
wand of door creation
[3s]
steel wand
[4s]
Potions ('!')
potion of invisibility
[4s]
potion of exchange
[4s]
potion of raw mana
[2s]
potion of booze
[4s]
Scrolls ('?')
heap of 2 scrolls of uncursing
[4s]
scroll of light
[2s]
scroll of item detection
[2s]
scroll of monster aggravation
[2s]
scroll of amnesia
[2s]
scroll of power
[2s]
scroll of monster detection
[2s]
scroll of identify
[2s]
papyrus scroll
[2s]
Books ('"')
huge manual
[100s]
Food ('%')
large ration
[200s]
Valuables ('$')
2975 gold pieces
[29s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

975 monsters perished under his attacks.
-- almost up to 1k!

The following monsters were vanquished:
<snip, nothing remarkable except I killed some cats, which toasts any
chance of getting the ring later in the game :(>


----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 45 days, 22 hours, 27 minutes and 36 seconds
(22624
turns).
Mike visited 27 places.
His strength score was modified by +3 during his career.
His learning score was modified by +1 during his career.
His willpower score was modified by +2 during his career.
His toughness score was modified by +3 during his career.
His charisma score was modified by +2 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +3 during his career.
He was unnaturally aged by 6 years.
He was a member of the thieves guild.

Nick Strnad

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Dec 1, 2005, 11:43:06 PM12/1/05
to

I didn't read through all of the info, but here's one thing you can do:
get the Druid Quest and go down to the "sinister presence" level that
Keethrax is in, but don't attempt to kill him. Generating him at this
low level makes him much easier when you come back later to kill him.
This also gives you some more dungeons to explore for items.

Tuomas Kilpeläinen

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Dec 2, 2005, 1:18:31 AM12/2/05
to

Now your DV is starting to look good! :) PV should be a little better
though, and toughness should be way higher. Train with Garth, since you
didn't get herbalism.


--
tk

mike3

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Dec 2, 2005, 1:43:38 AM12/2/05
to

Yep. But the thing is, toughness is already at max. What to do?

>
> --
> tk

Erik Piper

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Dec 2, 2005, 4:51:26 AM12/2/05
to

Just raise the max! You'll get Herbalism once you report back to, err,
the good druid after offing the bad druid. Herbalism gives you
advantages in picking from herb bushes. Herb bushes on certain screen
rows on each level (see the Guidebook) generate morgia root. Morgia
root, consumed in sufficient amounts (Guidebook again) trains toughness
OR raises the limit if it's at the limit.

e.

Erik Piper

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Dec 2, 2005, 5:11:06 AM12/2/05
to

Aha! I finally read your post carefully, sorry. So no herbalism... but
you can still farm bushes; it's just harder. More precisely, you'll
need a lot, so you'll want a tamed Big Room. It's discussed in the
Guidebook as well. You'll need some luck or patience to get the pickaxe
or wand of digging for the digging-based technique, but with all those
Door Creation charges you should be able to pull off the door-based
technique. Once the level is "tamed", you use holy water (will cost a
lot, but worth it) to create an r-pentomino -- Guidebook again :-) --
and let it explode. When it feels big enough, start picking. You'll get
few herbs per bush and they'll all be cursed, but as long as you don't
overpick, you can solve this by just creating a new r-pentomino and
repeating the process.

Garth can also raise limits, not just draw you towards them, so for a
less boring approach, just keep paying Garth. :-)

e.

Darren Grey

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Dec 2, 2005, 1:38:59 PM12/2/05
to
"mike3" wrote...

I'd suggest doing the druid's quest as soon as you feel confident to get
herbalism. It will help a lot in raising stats - especially that low
toughness. Also, you have quite a nice shield, but you can make it even
nicer by training up your shield skill. Find a dark elven wizard or
priestess and let them summon hordes of spiders. Stick on Coward settings
and let yourself be surrounded. Keep deflecting their attacks until your
shield marks stop going down, then use burning hands on the 8 immediately
around you and let the next row start attacking you. Tarantulas are the
best - they can give 32 marks each, so surrounded by 8 of them will give you
over 250 marks. Good use of a spider factory can raise your shield skill by
several levels. Of course, don't try this without poison resistance and
some method of healing... They won't hit often but they'll still hit
sometimes.

Find a bow from somewhere (barbarians in the wilderness or kobolds might
drop them) and get lots of arrows (barbarians in the wilderness are good for
this again - just keep running around them in circles - though it can be
risky). Spend a decent amount of time training them up. Everntually you
might find them much more useful than melee, and they'll be especially
helpful in taking down the black druid.

I'd also recommend you stop using swords and use spears instead. When
trained up they give very good bonuses to DV, and that coupled with a good
shield means you rarely take hits. A good orcish spear is easy enough to
find (run away from any orc scorcher and they'll usually throw one at you).

These are just things I'd do, pick and choose what suits you best. Good
luck :)

--
Darren Grey


Tuomas Kilpeläinen

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Dec 2, 2005, 4:01:43 PM12/2/05
to

> I'd suggest doing the druid's quest as soon as you feel confident to get
> herbalism.

He can't do that as he chose the VD quest.


> priestess and let them summon hordes of spiders. Stick on Coward settings
> and let yourself be surrounded. Keep deflecting their attacks until your
> shield marks stop going down, then use burning hands on the 8 immediately

I've always been under the impression that on Coward tactics PC won't
gain any weapon marks, especially not shield marks. How is it?


--
tk

mike3

unread,
Dec 2, 2005, 4:25:22 PM12/2/05
to

Yep. But I don't always use the Coward mode -- I only had it on when I
took the screen shot. I use that only when fighting, for example, a
monster that can paralyze -- which I use magic to take out.

I can switch down to Defensive or Normal tactis, with DV of 44 or 38,
respectively. PS. So far, I've managed to get toughness up to 14, and
working to get it to 18. DV on Coward is currently 60.

>
> --
> tk

Darren Grey

unread,
Dec 2, 2005, 5:20:01 PM12/2/05
to
"Tuomas Kilpeläinen" wrote...

> I've always been under the impression that on Coward tactics PC won't gain
> any weapon marks, especially not shield marks. How is it?

Shield marks can definitely be gained whilst on Coward mode. However, it's
easier to get them when on agressive or very agressive tactics - much
easier. This is because the character is more likely to be using the shield
part of his DV to block or deflect the attack, rather than the monster
missing for some other reason (only when you get the block or deflect
messages can a shield mark be gained).

Melee weapons marks can only be gained whilst on Very Defensive or higher,
like the manual says. I think missile marks can be gained at any level, but
I'm not 100% on that - obviously easy enough to test in-game.

--
Darren Grey


Nathan Miller

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Dec 3, 2005, 8:33:13 PM12/3/05
to

Creating a whole r pentomino will take 15 potions of holy water on
average, possibly many more. There are much better ways to go, as long
as there are any herbs left at all on the level (in stable configurations,
that is). If you have a square, pick off one corner and use holy water
to make a T shape. If you have a blinker (three in a row that change
orientation every generation) make a T as well. If you have a "tub"
(four bushes in a diamond) pick one of them and pour to make a Y shape
with the rest. If you have a "pond" - eight bushes in a sort of rounded
square - you don't have to plant at all, just pick out one of the bushes
and wait a few turns and you'll be able to pick down to a T. The T, by
the way, explodes in eight generations into a "traffic light" - four
blinkers in a diamond - but before that you can pick it into more useful
shapes. In particular, two blocks of four next to each other (like:
"" ""
"" ""
) is a stable pattern but one you can quickly turn into anything you
want, on any row.

I make extensive use of herbs and even without herbalism I only resort
to using holy water maybe one in ten or twenty games.

njm

Erik Piper

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Dec 6, 2005, 7:23:36 AM12/6/05
to

Not at all! Even disregarding to occasional devolution of something to
the hexagonal hexomino (easy to turn into a septomino that comes early
in the r's sequence), the probability of nothing in the Big room
devolving into a square is negligible, and a square can be converted to
an r-pentomino by adding two squares and deleting one with very little
thought needed. Better yet, a square can be converted to an r-pentomino
with the addition of only one square (and thus only 4 potions on
average) as follows.

I'm marking this for YAGBU because potions of holy water are indeed
precious, and this is great for saving them while creating the mighty
r-pentomino. Credit for the technique goes to Malte Helmert.

. = empty, no change
o = alive, boring
+ = added by you
- = killed by you
n = generated by rules
k = killed by rules

...
.oo
.oo

...
.oo
.ox

We kill before adding in order to avoid the disaster that a new
generation during travel to the new spot would be.

+..
.oo
.o.

kn.
noo
.on

.o.
ooo
.-o

The only risk involved is that the will be two generations in extremely
short succession before the final step, but this risk is negligible.

> There are much better ways to go, as long
> as there are any herbs left at all on the level (in stable configurations,
> that is). If you have a square, pick off one corner and use holy water
> to make a T shape.

Too much maintenance for my taste; you can fire off a r-pentomino and
let it do its thing while you're mining the heck out of the walls,
maintaining a stash (a pacified Big Room is a great place for a
megastash), etc.

> If you have a blinker (three in a row that change
> orientation every generation) make a T as well.

Ditto.

> If you have a "tub"
> (four bushes in a diamond) pick one of them and pour to make a Y shape
> with the rest.

Ditto. :-)

> If you have a "pond" - eight bushes in a sort of rounded
> square - you don't have to plant at all, just pick out one of the bushes
> and wait a few turns and you'll be able to pick down to a T.

Ditto, plus a rare case anyway.

> The T, by
> the way, explodes in eight generations into a "traffic light" - four
> blinkers in a diamond - but before that you can pick it into more useful
> shapes. In particular, two blocks of four next to each other (like:
> "" ""
> "" ""
> ) is a stable pattern but one you can quickly turn into anything you
> want, on any row.

Low-maintenance enough to be interesting -- especially if an
r-pentomino can be wheedled from it. :oD

e.

Przemyslaw Brojewski

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Dec 6, 2005, 8:20:07 AM12/6/05
to
Erik Piper <er...@sky.cz> wrote:

> Nathan Miller wrote:
> Not at all! Even disregarding to occasional devolution of something to
> the hexagonal hexomino (easy to turn into a septomino that comes early
> in the r's sequence), the probability of nothing in the Big room
> devolving into a square is negligible,

You disregard spiders factories -- herbs wont grow under webs and
will wither completely. (Webs can't be spun on herbs either, but
r-pentomino will just die if surrounded by webs.)

Negligible?

brojek.

Erik Piper

unread,
Dec 6, 2005, 8:42:23 AM12/6/05
to

"Nothing devolving into a square" isn't the same as "r-pentominos being
cultivated before the Big Room is tame." Spider factories need time to
get generated and get out of control, and can't be everywhere at once;
herb patches start out scattered over the level. The risk of them
killing every candidate for devolution into a square is there, but I
wouldn't lose any sleep over it. I'd never do any serious farming in an
untamed Big Room; sorry for not stating this explicitly.

e.

Andy Williams

unread,
Dec 6, 2005, 8:24:43 PM12/6/05
to
Erik Piper wrote:

s
p
o
i
l
e
r

s
p
a
c
e

e
c
a
p
s

r
e
l
i
o
p
s

> . = empty, no change
> o = alive, boring
> + = added by you
> - = killed by you
> n = generated by rules
> k = killed by rules

> ...
> .oo
> .oo

> ...
> .oo
> .ox

> We kill before adding in order to avoid the disaster that a new
> generation during travel to the new spot would be.

> +..
> .oo
> .o.

> kn.
> noo
> .on

> .o.
> ooo
> .-o

If I understand your notation correctly, this would better be
expressed as:

........
........
...oo...
...oo...
........
........


........
........
...oo...
...o-...
........
........


........
..+.....
...oo...
...o....
........
........


........
..on....
..noo...
...on...
........
........


........
..-o....
..ooo...
...-o...
........
........


........
...o....
..ooo...
....o...
........
........

Which then "explodes". Correct?
--
Andy Williams
ADOM Guidebook: http://www.andywlms.com/adom/
Mirror: http://users.rcn.com/andy.williams/adom/

Elethiomel

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Dec 7, 2005, 4:32:34 AM12/7/05
to
<snip>
> .........
> ...on....
> ...noo...
> ....on...
> .........
> .........
>
>
> .........
> ...-o....
> ...ooo...
> ....-o...
> .........
> .........
>
<snip>

> Which then "explodes". Correct?

I'm no expert on Conway's Game of Life, but it seems to me that except
for these two steps you have it right. The upper-left "o" should be "k"
in the upper "frame", because it only has 1 adjacent herb square, and
that is not enough to sustain life. The only mistake I can see Erik
making in his presentation was the "x" instead of "-" for "killed by
you" in an early step. The addition of more blank spaces around the
contraption is nice, though.

Erik Piper

unread,
Dec 7, 2005, 6:50:14 AM12/7/05
to

Seconded. (Sorry for the lack of snipping, but I couldn't think of
anyplace that wouldn't hurt clarity.)

The only mistake I can see Erik making in his presentation was the "x"
instead of "-" for "killed by you" in an early step.

I had a suspicion there was a typo in there... oops.

> The addition of more blank spaces around the contraption is nice, though.

Also seconded!

e.

Nathan Miller

unread,
Dec 7, 2005, 7:03:52 PM12/7/05
to
On 2005-12-06, Erik Piper <er...@sky.cz> wrote:
>
<readding spoiler space>
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.

> Nathan Miller wrote:
>> Creating a whole r pentomino will take 15 potions of holy water on
>> average, possibly many more.
>
> Not at all! Even disregarding to occasional devolution of something to
> the hexagonal hexomino (easy to turn into a septomino that comes early
> in the r's sequence), the probability of nothing in the Big room
> devolving into a square is negligible, and a square can be converted to
> an r-pentomino by adding two squares and deleting one with very little
> thought needed. Better yet, a square can be converted to an r-pentomino
> with the addition of only one square (and thus only 4 potions on
> average) as follows.

I misunderstood your statement - as I said "creating a *whole* r
pentomino...", which is what I thought you meant. Certainly there are
much better ways to obtain one in almost every case, as you described
below for starting from a square.

>> There are much better ways to go, as long
>> as there are any herbs left at all on the level (in stable configurations,
>> that is). If you have a square, pick off one corner and use holy water
>> to make a T shape.
>
> Too much maintenance for my taste; you can fire off a r-pentomino and
> let it do its thing while you're mining the heck out of the walls,
> maintaining a stash (a pacified Big Room is a great place for a
> megastash), etc.

I guess this is a matter of taste. I find a couple of nice orderly rows of
four or five double squares much more satisfying. And you can't beat it
for production. Plus, when you're done with them you can make them into
pulsars with just a few plucks...

njm

Peter Ham

unread,
Dec 10, 2005, 12:54:58 PM12/10/05
to

"Erik Piper" <er...@sky.cz> wrote in message
news:1133956214.3...@g47g2000cwa.googlegroups.com...


I found a copy of the Game of Life on the net some time ago, so if anyone
wants to just check out how these patterns progress, that must be a much
quicker way of doing it?

Peter (ADOM newbie)

Nick Strnad

unread,
Dec 10, 2005, 2:04:17 PM12/10/05
to

>

> I found a copy of the Game of Life on the net some time ago, so if anyone
> wants to just check out how these patterns progress, that must be a much
> quicker way of doing it?
>
> Peter (ADOM newbie)
>
>
>

This isn't really spoily anymore, but...

I found a simple Life game online when a previous ADOM thread on this
subject sparked my interest:
http://www.bitstorm.org/gameoflife/

You can set a number of varaibles, and they have some preset things to
mess with (Glider gun, etc.)

A more in-depth one is here (click on the "Enjoy Life" button):
http://www.ibiblio.org/lifepatterns/
With more variables and preset things to try. It also lets you try
different life games, with rules that are different than Conway's
original model. Since ADOM uses the Conway model, the different
settings aren't useful in that respect, but it's still interesting to
look at.

Have fun!

Peter Ham

unread,
Dec 10, 2005, 4:11:36 PM12/10/05
to

"Nick Strnad" <strnad...@SPAMosu.edu> wrote in message
news:dnf8rg$g0h$1...@charm.magnus.acs.ohio-state.edu...

Looks like a much fancier version of Game of Life than the one I found -
mind you, I wasn't looking VERY hard. Thanks for the URL.

Peter


Adam Hollins

unread,
Dec 10, 2005, 8:30:14 PM12/10/05
to

"Peter Ham" <pete...@tiscali.co.uk> wrote in message
news:439b4...@mk-nntp-2.news.uk.tiscali.com...

A good while ago there was a program linked here called 'the adom farmer'
which features a 'game of life' specifically designed to help with herb
patterns. Searching the archives, the link to the program has been down for
some time.
I don't suppose anyone here has this program, and could link it?


mike3

unread,
Dec 16, 2005, 6:38:45 PM12/16/05
to
Hi.

I've made some progress with this game since my last post about it.
Here's what I've got now. How good am I doing, and where should I go
with this?:

(Again, screenshot as spoiler space just in case)

------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------


########## ##########
......... ............ .........
###########......................##########...........
.............###

#..#[[.(?[#......................#........#..........#######..............#

###..#[[[!.[#..............#####...#........#..........#.....#..............###

#....#[*[=%*#..............#..&#.../........#..........#...../................#
##....#\%%![%#..............#...#...#........#..........#..&..#................#
#.....#....([#..............#...#...#........#..........#.....#................#
#...h.##/#####..............###/#...##########..........#.....#................#
#.......................................................#######................#
#h..<....@..................................................................>..#
#..............................................................................#
#........###/###.......####........................######/##...................#
##.......#....@#.......#
#........................#.......#...................#
#.......#.....#.......#
#........................#.......#...................#
###.....#.._..#.......#
#........................#.......#.................###

#.....#.....#...................................#.......#.................#

###...#######...................................#########...............###
#.... .....................................
................#
##### #####################################
##################
Mike St:16 Le:22 Wi:24 Dx:18 To:20 Ch:12 Ap:22 Ma:28
Pe:20 L+
DV/PV: 47/8 H: 141(141) P: 174(174) Exp: 15/150117 D: 10
Sp: 96
Burdened
------------------------------------------------------------------------------

----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Mike St:16 Le:22 Wi:24 Dx:18 To:20 Ch:12 Ap:22 Ma:28 Pe:20
L+
DV/PV: 47/8 H: 141(141) P: 174(174) Exp: 15/150117 M: 43897

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

<snip, same as original post>

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Unarmed fighting 0 +0 +0 +0 unskilled 17
Daggers & knives 1 +1 +0 +0 basic 42
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 1 +1 +0 +0 basic 44

Swords 7 +5 +3 +2 skilled 869


Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30

Pole arms 2 +2 +0 +1 basic 33


Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 1 +1 +0 +1 basic 22

Missile weapon Lvl Hit Dam Ra Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Slings 0 +0 +0 +0 unskilled 14

Bows 0 +0 +0 +0 unskilled 8


Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required
marks
--------------------- --- --- -------------
--------------

Shields 4 +8 skilled 143


Damage caused with your melee weapons:
--------------------------------------

Right hand: +15 bonus to hit, 1d8+8 damage


Damage caused with your missile weapons:
----------------------------------------

Ammunition: 15, base range: 7, +11 bonus to hit, 1d6+7 damage


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands : 96, 4pp (Effectivity: +24)
Earthquake : 30, 80pp (Effectivity: +0)
Fire Bolt : 477, 8pp (Effectivity: +12)
Fireball : 8, 20pp (Effectivity: +3)
Frost Bolt : 146, 8pp (Effectivity: +23)
Improved Fireball: 3, 30pp (Effectivity: +0)
Magic Missile : 283, 8pp (Effectivity: +3)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Climbing ............. 54 (good) [+2d4]
Concentration ........100 (superb) [+1d5]
Detect traps ......... 31 (fair) [+1d5]
Dodge ................ 40 (fair) [+1d3]
First aid ............ 43 (fair) [+2d4]


Gemology ............. 22 (mediocre) [+3d4]
Haggling ............. 21 (mediocre) [+3d4]
Healing ..............100 (superb) [+1d3]

Listening ............ 75 (great) [+1d3]
Literacy ............. 87 (great) [+1d5]
Metallurgy ........... 41 (fair) [+3d5]
Pick pockets ......... 55 (good) [+1d3]
Stealth .............. 71 (great) [+1]


Swimming ............. 30 (mediocre) [+4d4]


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1615 stones Carrying capacity: 1650 stones

Head : rusty metal cap [+0, +1]
[50s]
Neck : glass amulet


[3s]
Body : robe [+3, +3]
[60s]
Girdle : -

Cloak : cloak of protection [+0, +3]
[20s]
Right Hand : adamantium scimitar of lightning (+1, 1d8+6)
[28s]


Left Hand : uncursed tower shield (-2) [+10, +0]
[150s]

Right Ring : ring of fire resistance


[1s]
Left Ring : ring of fire resistance
[1s]
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: long bow (+2, +2)
[30s]

Missiles : bundle of 15 arrows (+3, 1d6+3)
[30s]
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1242 stones Carrying capacity: 1650 stones

Shields ('[')
small mithril shield [+3, +1]
[40s]
Necklaces (''')
marble amulet
[3s]
cursed steel amulet


[3s]
One-handed weapons ('(')

stone spear (+0, 1d8)
[120s]
crystal dagger (+1, 2d3+4)
[25s]
battle axe (+0, 1d6+2)
[70s]
broadsword (+0, 1d7+1)
[80s]

mithril long sword (+0, 1d8+3)
[32s]

scimitar (+3, 1d8)
[40s]
hatchet
[50s]

adamantium mace (+0, 1d6+6)
[72s]


Two-handed weapons ('(')
skull staff (+0, 1d10+1)
[40s]

Missiles ('/')
bundle of 26 quarrels (+1, 2d6)
[52s]
dagger of returning (+2, 1d4)
[10s]
bundle of 8 arrows of giant slaying (+3, 1d10+3)
[16s]
bundle of 9 arrows (+0, 1d6)
[18s]
bundle of 11 arrows (+2, 1d6+1)
[22s]
arrow (-1, 1d6)
[2s]
arrow (-3, 1d6)
[2s]
arrow (+0, 1d6+1)
[2s]
arrow (+0, 1d6)
[2s]
bundle of 2 arrows (+0, 1d6)
[4s]
arrow (+0, 1d6+2)
[2s]


Tools (']')
triangular key
[1s]
rusty round key
[1s]
tinderbox
[3s]
blanket
[10s]
hexagonal key
[1s]
round key
[1s]
rusty holy symbol
[5s]
climbing set
[180s]

small key
[1s]
hexagonal key
[1s]
rock with metal veins
[110s]
si
[10s]


Rings ('=')
ring of the fish
[1s]

ring of fire resistance
[1s]

ring of defense +1
[1s]
ring of acid resistance


[1s]
Wands ('\')
wand of door creation (8 charges)
[3s]
wand of door creation (6 charges)
[3s]
wand of lightning (1 charge)
[4s]
wand of door creation
[3s]

Potions ('!')
potion of invisibility
[4s]
potion of exchange
[4s]

potion of invisibility
[4s]
translucent potion
[4s]
light magenta potion
[4s]
cyan potion
[2s]
bubbly potion


[4s]
Scrolls ('?')

scroll of light
[2s]
scroll of item detection
[2s]
scroll of monster aggravation
[2s]

scroll of power
[2s]
scroll of monster detection
[2s]

scroll labeled "REGNAD"


[2s]
Books ('"')
huge manual
[100s]
Food ('%')

heap of 4 fat worms
[12s]
heap of 2 cooked lizards
[6s]
heap of 11 cooked lizards
[33s]
Valuables ('$')
571 gold pieces
[5s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

1706 monsters perished under his attacks.
-- wow!

The following monsters were vanquished:

...

----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 64 days, 6 hours, 54 minutes and 1 second
(43897
turns).
Mike visited 29 places.


His strength score was modified by +3 during his career.
His learning score was modified by +1 during his career.

His willpower score was modified by +9 during his career.
His toughness score was modified by +11 during his career.


His charisma score was modified by +2 during his career.
His appearance score was modified by +1 during his career.

His mana score was modified by +4 during his career.

Darren Grey

unread,
Dec 17, 2005, 2:00:59 PM12/17/05
to
"mike3" wrote ...

All right, my personal recommendation would be firstly to use bows more and
build up your skill wih them. Secondly, and more importantly, you should
train up your shield skill way higher. You have a very nice tower shield
there, but it currently only gives you +18 DV. With more training it can
give you +30. Find spider factories and keep blocking enemies (wearing two
shields can help with this) until you stop gaining marks, then kill off the
ones surrounding you and let the rest have a try at hurting you. Helps if
you wear lots of items that increase your PV whilst doing this, even at the
cost of DV, as well as some form of healing... Thirdly, you could seriously
do with having more equipemnt - bracers, girdles, boots, etc. Do you have
the Treasure Hunter talent? If not then get it (assuming you have
Alertness). And finally, you've trained your toughness up very nicely but
you can still do better. Did you take the druid quest for herbalism? If
not you should have! Herbs could get your Wi, Dx and To much higher.
Walking around whilst Strained can also help increase your Strength further.

--
Darren Grey


mike3

unread,
Dec 17, 2005, 2:34:16 PM12/17/05
to

Thanks. A few questions:

1. Would going into the Big Room and letting the spider factories breed
be acceptable?

2. Where could I get some items that give more PV? And what other form
of healing would I need (I've got the Healing skill at 100) when
training the shield skill?

3. It's the weight of all that equipment that's the problem -- if I
keep picking up things then I'll just get weighed down. Strength is
already at it's potential maximum, would it be possible to increase the
max? Should I quaff all my unidentified potions and hope for the best
(like hoping some are potions of gain attributes, potions of potential
strength, etc.)?

4. I've been using herbs to train up -- but didn't take the quest... I
can't, because I chose the carpenter instead. Instead I figure it out
by the screen line on which each herb bush appears.


> --
> Darren Grey

Tuomas Kilpeläinen

unread,
Dec 17, 2005, 2:55:23 PM12/17/05
to
> 3. It's the weight of all that equipment that's the problem -- if I
> keep picking up things then I'll just get weighed down. Strength is
> already at it's potential maximum, would it be possible to increase the
> max? Should I quaff all my unidentified potions and hope for the best
> (like hoping some are potions of gain attributes, potions of potential
> strength, etc.)?

Definitely not. Identifying items is ridiculously easy (with literacy,
that is - otherwise you've basically gotta wait till you get the Potion
of L). When you find suitable altars, get holy water. If you can't find
shops that have scrolls of identify (which also identify those scrolls
in your inventory), usually the SoIs are the most numerous scrolls in
your inventory. Dip them in holy water and try reading one. That should
get all your stuff identified. Repeat the procedure after you've gotten
some new stuff.

PoGAs and stat potions are so valuable that it isn't wise to waste them
in case they're cursed/uncursed. Identify everything and bless the
useful stuff. Get pickpocketing to keep your stack of water / scrolls of
identify full.


--
tk

Darren Grey

unread,
Dec 18, 2005, 8:52:48 AM12/18/05
to
"mike3" wrote...

.
.
.
.
.
.
.
.
.
.
.
.
.
.
.

.
.
.

> Thanks. A few questions:
>
> 1. Would going into the Big Room and letting the spider factories breed
> be acceptable?

Notthe best place for them as they can lay webs which stunt herb growth
there, and they can end up quite out of hand in the big room if you don't
kill the caster first.

> 2. Where could I get some items that give more PV? And what other form
> of healing would I need (I've got the Healing skill at 100) when
> training the shield skill?

What I meant by healing was Cure Light Wounds or some spenseweeds, because
when training your shields it's best to let them try hit you whilst you're
on Very Agressive, and in that situation they're bound to score a few hits.
This shouldn't be done at all with spiders if you don't have poison
resistance, but you should have that by now. Equipment is just a matter of
gathering stuff and id'ing it when possible. With altars around it's easy
to check if equipment is cursed, and then wearing the stuff will identify
most things. Blessed scrolls of uncursing help with the cursed stuff too,
since some of that might be nice. You should also gain a general idea of
what weight different items are to ascertain whether they're good or not.

> 3. It's the weight of all that equipment that's the problem -- if I
> keep picking up things then I'll just get weighed down. Strength is
> already at it's potential maximum, would it be possible to increase the
> max? Should I quaff all my unidentified potions and hope for the best
> (like hoping some are potions of gain attributes, potions of potential
> strength, etc.)?

Don't mess around with unidentified potions - can be both dangerous and
wasteful. Blessed scrolls of identify are easy enough to come across if you
want to find out what stuff does. To train strength up further carry more -
being Strained or Strained! will exercise the stat much faster (though
generally the latter is a bit more dangerous, since you'll fall down stairs
often). If you end up in a tight spot and you some speed then drop
everything you don't need. But generally as a caster you can switch to
Coward tactics with two shields and spellcast your way out.

> 4. I've been using herbs to train up -- but didn't take the quest... I
> can't, because I chose the carpenter instead. Instead I figure it out
> by the screen line on which each herb bush appears.

Well a lot of the herbs you've been collecting will be cursed, so make sure
to uncurse or bless them before making use of them. Make sure to keep using
plenty of mareilon and morgia to get those stats up - blessed stuff works
faster.

--
Grey


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