The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
Newsgroups: rec.games.programmer
From: awigg...@sdcc5.ucsd.edu (Adam Wiggins)
Date: 3 May 94 19:48:33 GMT
Local: Tues, May 3 1994 3:48 pm
Subject: Re: Line of Sight algorithm
>Does anyone have an algorithm which will efficiently I've never done anything line this before, but my guess would be >calculate who can see who on a flat grid? I.e.: > ..2..... that you want to do exactly that - draw a line! Use a standard line algorithm to drawn a line between each of the players. Then check each grid (or pixel, or whatever) and see if any of them contain #'s. If it does, then they can't see each other. If it's all .'s, then they can. ...Boone You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
| ||||||||||||||