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Paul Bleisch  
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 More options Feb 23 1998, 3:00 am
Newsgroups: rec.games.programmer
From: pblei...@iago.jeske.meer.net (Paul Bleisch)
Date: 1998/02/23
Subject: Re: Scripting

Sean Timarco Baggaley <stbagga...@hotmail.com> wrote:

>1: Not everybody writes [games] for Win95 -- many games are written for
>*consoles*.

>2: MS do not support COM on a Sony Playstation.

Indeed they don't.  Doesn't mean you can't.  I use COM on Linux,
an unsupported platform.  The COM spec is available and is actually
very easy to get up and moving.

If you don't like COM (I'm sure for noble reasons) then there are
still many advantages to what is being suggested.

>There's a big difference between scripting support and extensibility.
>If 'making life easier for the programmers' is your only reason for
>creating a scripting engine, then you are utterly missing the point;
>DLLs [as ID are using in Quake 2] would be just as effective.

I use Lua because I like the language more than C++.  The COM/Lua
integration makes life easier and overall, I can design test and
use new algorithms quicker in Lua/COM/C than in straight C or C++.
There are many reasons to use a script based language.

Word,
Paul


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