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Alexander
mind...@earthlink.net
http://home.earthlink.net/~mindhaven/
ICQ:7745673
None that I know of and I watch for books like that...
David Springer
--
*************** IGAMES INTERNET GAME LOBBY ****************
* *
* NOW SUPPORTING MICROSOFT DirectPlay 3 LOBBY STANDARD ! *
* *
* A real-time game lobby for the internet with many *
* exciting games and thousands of players. Game *
* developers, players, and ISP's can try it out at: *
* *
****************** http://www.igames.com ******************
Karl Steinmueller
karl...@earthlink.net
http://www.best.com/~karlhome/
David Springer wrote in message <6c3tsh$1bt$1...@boris.eden.com>...
Alexander wrote:
> I would like to create an online RPG similar to those of Diablo, GMUDs,
> and Ultima; and I would like to know if there are any books available on
> creating client/server online games like Ultima or Meridian 59 using
> DirectPlay.
>
Visaul Basic 4 Network Gaming Adventure Set
yes. i know its VB. That's not the point. It has excellent examination of
the DX3 implementation of DirectPlay, which is a very good starting point.
Most of the other DX books out there are heavy on graphics and light on
networks.
PS
I'm kicking aroung the idea to, but for very large worlds (5 k players +)
We should stay in touch.
Adam
>PS
>I'm kicking aroung the idea to, but for very large worlds (5 k players +)
> We should stay in touch.
>
>Alexander wrote:
>
>> I would like to create an online RPG similar to those of Diablo, GMUDs,
>> and Ultima; and I would like to know if there are any books available on
>> creating client/server online games like Ultima or Meridian 59 using
>> DirectPlay.
>>
Ok, I know I'm going to regret this post (I always end up getting six
months of constant spam mail when I post to this group).
DONT, I repeat *DO NOT* use directplay for online games!!!!!!!!!!!
I am speaking from a LOT of experience with directplay, including
implementing ALL of the DP5 interfaces etc...
There are quite a few bugs still left in directplay, even after 5.0a
was released, some bugs are just so stupid that its unreal..
I am only just getting over how incredibly contrived directplay is,
and I must admit to kicking myself for ever starting down the
directplay path, it just sounded so *complete* when you read the
specs, its got billing, member management etc... only problem is that
NONE OF IT IS IMPLEMENTED YET!
So, take my advice, learn to use winsock, its no harder than
directplay, and directplay uses it anyway, so its not like you get
much out of DP, if you implement a send buffer for the TCP in winsock
(so you can use async winsock and not worry about blocking), then you
get the best network implementation I can recommend.
Phil.
: >PS
: Phil.
Socket coding really isn't that hard.. sheesh........
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