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Ideas Needed!

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Graeme Turnbull

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Dec 22, 1995, 3:00:00 AM12/22/95
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Hi there,

Ok. Ive got 3d libraries, tons of sources and tools..I just
need a idea. I want to make a really inovative game. I think I could
make a game like Descent-- I just finished testing my texture mapping
routines and I've mastered Ray Casting.

If you have any ideas or "have a idea of the 'perfect game' or have
always wanted to play a special type of game: please email me!

I desperate!

Thanks alot

Graeme turn...@bconnex.net


Alaric B. Williams

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Jan 2, 1996, 3:00:00 AM1/2/96
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Graeme Turnbull <turn...@bconnex.net> wrote:

>Hi there,

> Ok. Ive got 3d libraries, tons of sources and tools..I just
>need a idea. I want to make a really inovative game. I think I could
>make a game like Descent-- I just finished testing my texture mapping
>routines and I've mastered Ray Casting.

>If you have any ideas or "have a idea of the 'perfect game' or have
>always wanted to play a special type of game: please email me!

Well, this is meant to be /programming/ here not /design/. But, here
goes: what I really like in a very few games is variety. Take DOOM:
there's a lot of different scenery, that's nice, but you get a limited
range of weapons and enemies. Now take Nethack: completely text mode,
but I have never found the limit of creatures and gadgets lying
around. This excites me and draws me in to discover what else the game
contains... and my own game effort is a sort of turn-based sea
combat/trading jobby. I'm coding the bare minimum in C, the specific
code for all items and scenarios will be in a FORTH dialect, stored
with the map files so it's EXPANDEABLE in a way that makes DOOM's wads
look like changing the palette in dos so everything's in green.

>I desperate!

At least providing immense variety can be interesting, you feel that
you're spending a lot of time making the game good, and even amusing
for both programmers and players!

>Thanks alot

;-)

>Graeme turn...@bconnex.net

Regards,


ABW


Welcome, my son, welcome to the machine
Where have you been?
It's alright we know where you've been

Alaric B. Williams Internet : ala...@abwillms.demon.co.uk


BRIAN FLEMING

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Jan 2, 1996, 3:00:00 AM1/2/96
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Whatever game you design, make sure it has lots of details in it. If
you're programming a space sim, make sure the cockpit shakes and there's
recuring sparks and little pixel explosions.

I think we finally have computers which are fast enough to handle these
details.

It will be a lot of work but it'll make the program much better.

My dream game is a game that creates a universe sort of like Star
Trek... Sort of. The basic idea is an exploration of space and other
dimensions. But it should be mainly written as a multi-player]


Rainer Deyke

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Jan 3, 1996, 3:00:00 AM1/3/96
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Alaric B. Williams (ala...@abwillms.demon.co.uk) wrote:

: Well, this is meant to be /programming/ here not /design/. But, here

Where do you propose people should post on the subject of computer game
design? rec.games.design is probably too general purpose as it is not
centered on COMPUTER games, and most game programmers are also designers,
so this newsgroup should be perfect.

--
+------------------------------------------------------+
| "Fumbling in frustration, inside soul torn apart |
| Feel the loss of paradise, leave an empty heart |
| Closing eyes will shut out, the warm light of a life |
| Grip is fading slowly, for each day passing by" |
| - Desultory, "A Closing Eye" |
+------------------------------------------------------+
| Rainer Deyke (rai...@mdddhd.fc.hp.com) |
+------------------------------------------------------+

Sensarn

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Jan 6, 1996, 3:00:00 AM1/6/96
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I see no problem in asking design questions here. After all, the
programmers here do create games, and they probably know which ones are
the most wanted. Make something you would want to play. If you still
want someone elses opinion, I suggest a 16th century RPG (got a soft spot
in my heart for those).

Steven Sensarn - txs5...@bayou.uh.edu


Brandon J. Van Every

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Jan 6, 1996, 3:00:00 AM1/6/96
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Alaric B. Williams (ala...@abwillms.demon.co.uk) wrote:
: Graeme Turnbull <turn...@bconnex.net> wrote:

: >Hi there,

: > Ok. Ive got 3d libraries, tons of sources and tools..I just
: >need a idea. I want to make a really inovative game. I think I could
: >make a game like Descent-- I just finished testing my texture mapping
: >routines and I've mastered Ray Casting.

: >If you have any ideas or "have a idea of the 'perfect game' or have
: >always wanted to play a special type of game: please email me!

Make any game based on the CIA World Geography Database, or whatever
it's called. Be realistic.

Cheers,
Brandon


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