I'll suggest instead that the problem is with your perception that the
game is too difficult to win. Sometime in the early 90s I got a letter
from someone (who had encountered the X-windows implementation, which
was based on a version I'd written for a different system) who said he
felt Spider was an inferior game because a skillful Spider player could
win only 10% of the games. That didn't match my own perception, so I
was moved to keep track of my win rate on my next 10 games.
My going in feeling was that I could easily win 10%, and usually more
like 1/3, and if I actually thought hard about my decisions I'd usually
win over half. I usually try to make the game a bit harder by trying to
remove as few completed suits as possible until the very end (with the
best possible victory being all eight suits completed but none actually
removed from the tableau). In the 10 games I recorded, I won 6 of them,
including two where I never removed any suits until the end. The other
four ranged between removing one to three suits before winning.
Taking advantage of the computer implementation, I then tried replaying
the four failed games, making slightly different decisions along the way.
I found that I could have won two of them if I had played differently.
This isn't a matter of prescient knowledge of the cards; it's just a
question of what to move into a space, which sequences to "naturalise"
(e.g. if I have two 7s of hearts, which should receive my single 6 of
hearts and which should have some other 6? which is more important to
keep mobile?), etc. Making these decisions one way or the other is to
some degree a matter of luck, but it's also possible that there are
reasons why my original decisions were inferior, and I simply hadn't
mastered the game enough to see why!
That said, one way to make the game slightly easier to win -- in theory --
would be to allow peeking at all the facedown cards whenever you want.
My father would occasionally play that way by dealing all of the initial
cards face up. If two or more cards that "should" be face down formed a
sequence, he would turn all but the lowest numbered card face down so he
couldn't move them as a unit until he had "uncovered" them, but he'd
still know all the cards because any facedown card was known to be one
higher than the card covering it. Frankly, I always found it HARDER to
play that way because all of the extra information was a distraction,
but strictly speaking it has to be easier to win!
-- Don.
-------------------------------------------------------------------------------
-- Don Woods (don...@iCynic.com) Note: If you reply by mail, I'll get to
-- http://www.iCynic.com/~don it sooner if you remove the "hyphen n s"
Autumn Leaves is a game that is slightly similar, still somewhat
challenging, but seems considerably easier to win:
http://www.pagat.com/invented/autumn_leaves.html
--
John McLeod For information on card games visit
jo...@pagat.com http://www.pagat.com/
I would certainly be content with a close to 50% win rate for Spider.
But you have not yet convinced me that such a win rate is possible. I
consider a sample of 10 games too small to use to make any judgements
about win rate. I have also been able to win more than half the games
out of a set of ten. What is your win rate after playing 30 games?