NOTE: TLDR (too long didnt read) text at the bottom.
TF really gets misrepresented in its modes layout, let me help those out
that don't understand. Yes, each single ball mode is shoot the orange
lights; but if you think about it, LoTR is the same thing, just red
lights and it doesn't tell you how many shots you have left. Here's a
little breakdown:
Bumblebee: this mode is very time mode based, moreso than any of the
others. Meaning, it has the shortest amount of time to complete. You
have to hit all the main shots in a very small amount of time, no time
for ball traps, very combo'esk style mode. Faster you make shots the
bigger the final jackpot shot is which after the final mode shot resets
the timer for the final bumblebee jackpot shot. very fast and fun mode
Ironhide: you have a limited amount of time to make one shot (OP), if
you do the timer resets. Now you have to hit the SS ramp and IH ramp.
Make those to reset the timer. Now get OP, SS, and IH - do it reset the
timer. Now get OP, SS, IH, left loop, right loop to complete mode. Very
awesome and fun mode.
Ratchet: most boring and generic mode which is where I believe everyone
thinks all the modes are the same. Basically just hit all the orange
lights til you make 11. As I said, very generic.
Starscream: shoot either all spark or left loop; if so the shots rotate
one step clockwise to left loop and left ramp. Next is left ramp and OP,
then OP and right ramp, then right ramp and right loop. After all those
shots are made the 2 target lights dance around the pf staying on each
target for 1-2 secs. Timing, accuracy is the key. One of my favorite
decepticon modes. Very technical, very fun.
Shockwave: another fairly generic mode but the animations and sounds
make it awesome. Shoot all spark, then right ramp. Do that then 3 left
shots light, make one then three right shots light. And continues to
alternate until all shots are made. Yes, generic but like I said sounds
and animations drive this mode.
Blackout: somewhat generic but in a different way. Random left shot
lights. Then random right shot, then 2 random left, 2 random right, then
3 random left, then 3 random right. Not as generic as shockwave and
ratchet but a little close. Again, the sounds and animations in this
mode are brilliant!
Devastator: very technical mode. Every other shot will reset the timer.
The mode starts with the right loop - this is the main shot for the
mode. Every other shot will light the right loop; kind of like a hit on
devastator. Once you make the pop bumpers determine the in between shot.
Make that to reset the time. Technical, slow but fun mode. Probably the
hardest of all the modes.
So as you can see, there's only 2 modes that are really similar. The
problem, and why people feel the modes are repetitive is that there's
nothing else going on in the game during modes; sure you could start a
multiball. But there's no other mini tasks. This is where the LE could
shine if they allowed SS and IH to be achieved during modes. That, or
add some stackable mini modes to the game.
TLDR: modes aren't the same, it's the lack of extra awards and mini
modes that can stack with standard modes.
--
Eskaybee