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SWE1 - Why such a Dog?

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SaBbRa CaDaBra

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May 14, 2012, 2:54:09 PM5/14/12
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Star Wars Episode 1 had great theme (although some would say the later
episodes were better), great technology, and had great potential.
What happened to the game? For someone who hasn't played much of it,
what could have been better implemented within the game to make it
great, instead of such a Dog?

metallik

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May 14, 2012, 2:59:59 PM5/14/12
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On May 14, 2:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
Meaningful rules. The game is nothing but modes, and the difference
between doing really well in a mode and doing just enough to complete
it is negligible. Scoring is very linear, with the only real
variation being the multiball, which is more luck than skill to get.
The ramps flow nicely, but the only other shots are to the left orbit
and the big stopper up the middle. Left orbit only does C3PO, most
modes have you shooting the ramps or up the middle. Absolutely no
stacking whatsoever, no variety, and no humor. Also has way too much
jar-jar (which is not funny).

Game is just flat out boring after a few rounds :(

Pinsgonewild

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May 14, 2012, 3:03:54 PM5/14/12
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Long drawn out video's before the start of each mode. If they had only
provided an option to turning them off:-(

Just for the record I still like the game.

Don

Rare Hero

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May 14, 2012, 3:06:04 PM5/14/12
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On May 14, 11:54 am, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
RFM is better, that's what happened. All the video projection on RFM
is animated targets that the ball interacts with. Most of Ep1's video
is just footage to watch...or video representations of real pinball
stuff like a spinner. What's the point of a video spinner? You're
splatting martians and blowing up ships on RFM....it uses the
technology perfectly. Also, even hardcore Star Wars fans don't like
Ep.1 enough to put up with the theme.

Greg

SaBbRa CaDaBra

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May 14, 2012, 3:12:40 PM5/14/12
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On May 14, 3:06 pm, Rare Hero <rarehero...@yahoo.com> wrote:
 Most of Ep1's video
> is just footage to watch...or video representations of real pinball
> stuff like a spinner.  What's the point of a video spinner?

How does the game sense when to show the video of the spinner
spinning? And, does the game detect different speeds of spinner for
different strengths of shot?

Max Badazz

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May 14, 2012, 3:14:09 PM5/14/12
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> How does the game sense when to show the video of the spinner
> spinning?  And, does the game detect different speeds of spinner for
> different strengths of shot?

There's an optical switch there (if I remember correctly). And no, it
spins the same speed everytime with a woo-woo-woo-woo sound effect

Chris (in NH)
http://usergallery.myhomegameroom.com/gallery/maxbadazz

so

unread,
May 14, 2012, 3:59:40 PM5/14/12
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On May 14, 11:54 am, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
There is seldom anything to aim for. You might as well aimlessly bat
the ball around, because it won't make any difference.

so

seymour-shabow

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May 14, 2012, 4:22:46 PM5/14/12
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On May 14, 2:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game?

Popaduik

Flippedout

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May 14, 2012, 4:24:49 PM5/14/12
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On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
OT, but why is your handle a Black Sabbath song?

Rare Hero

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May 14, 2012, 4:43:12 PM5/14/12
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On May 14, 1:22 pm, seymour-shabow <seymour.sha...@gmail.com> wrote:
> > What happened to the game?
>
> Popaduik

...but, quick - give him $10k or $16k for a mystery game you know
nothing about! :)

Greg

Rompen

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May 14, 2012, 5:12:27 PM5/14/12
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And remember, you have to enter into a contractual arrangement where
you can't say anything about the game either. Has anyone published
the actual NDA he wants people to sign? Does it restrict them from
making any critical comments publicly?

Septo

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May 14, 2012, 5:40:13 PM5/14/12
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2 words:
Jar Jar



cody chunn

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May 14, 2012, 6:05:20 PM5/14/12
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That can't be right. He himself chastised people for buying games
without playing them first.

-cody


On May 14, 3:43 pm, Rare Hero <rarehero...@yahoo.com> wrote:

cody chunn

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May 14, 2012, 6:06:56 PM5/14/12
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ZING!! That's better than the drawn out goggledygook I was thinkin.
Larry pretty much nailed it.

-cody

SaBbRa CaDaBra

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May 14, 2012, 6:26:03 PM5/14/12
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Cuz the song rocks and it sounds like a pinball game.

trilogybeer

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May 14, 2012, 7:56:29 PM5/14/12
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On May 14, 5:26 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> On May 14, 4:24 pm, Flippedout <FBHA...@comcast.net> wrote:
>
> > On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
> > wrote:
>
> > > Star Wars Episode 1 had great theme (although some would say the later
> > > episodes were better), great technology, and had great potential.
> > > What happened to the game?  For someone who hasn't played much of it,
> > > what could have been better implemented within the game to make it
> > > great, instead of such a Dog?
>
> > OT, but why is your handle a Black Sabbath song?
>
> Cuz the song rocks and it sounds like a pinball game.

I like episode 1

cra...@yahoo.com

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May 14, 2012, 8:00:35 PM5/14/12
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Rompen;1940071 Wrote:
>
> And remember, you have to enter into a contractual arrangement where
> you can't say anything about the game either. Has anyone published
> the actual NDA he wants people to sign? Does it restrict them from
> making any critical comments publicly?

I have yet to have to sign anything from John. However he IS very
secretive on what he will show people outside the studio during game
development which makes writing music for it a lot harder.

As far as WHY Ep1 is a stinker...Jpop seems to distance himself from it
as well. It was just far too much Lucas control and focus was heavy on
video clips you'd never seen before. It was more a promo for the flick
than a licensed game IMHO.

For the record RFM crushes EP1 :) Althought it suffers from limited
number of modes due to CPU concerns. After you attack and destroy
Mars...you start over..lather, rinse, repeat.


--
cra...@yahoo.com
This USENET post sent from http://rgparchive.com

hey load

unread,
May 14, 2012, 8:36:37 PM5/14/12
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On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
I've been playing pinball for 49 years . . . I remember being six
years old and my dad giving me nickles to play the game that was in
the NCO club stag bar at Wheelus AFB. I've played pinball all over
the world, and can honestly say there has never been a game I wouldn't
put a second quarter in to play . . . until this one.

It is boring. Shoot the middle. Watch the videos. Shoot the
middle. Watch the videos. Shoot the left orbit/ramp, shoot the
middle. Watch the videos. And if you do it often enough, the light
saber comes on . . . then do it all over again.

A really wasted opportunity of a game.

kim

PT

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May 14, 2012, 9:00:56 PM5/14/12
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Pinball 2000 is the biggest problem with this game.

John

ranhorton

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May 14, 2012, 9:35:51 PM5/14/12
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I really like my SWE1.
Plus, working on it is so easy that I can always keep it at 100% with
little effort and now have the confidence and skill to purchase older
games and bring them back to life.
It's a great "learner" for those of us just getting into the hobby.


--
ranhorton

ranhorton

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May 14, 2012, 10:03:23 PM5/14/12
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yetterben

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May 14, 2012, 10:20:36 PM5/14/12
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What happened was Jpop blew his wad on WCS94 all down hill ever since.


--
yetterben

ldnayman

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May 14, 2012, 10:33:02 PM5/14/12
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THe p2K games just aren't very good...even the "good one," RFM.

Episode One's downfall starts with the awful theme and just downhill
from there.

If you MUST own one of those games RFM is the way to go, but it's sort
of like a demented game of "Who would you rather..." between two
unattractive targets.

llabrevlis

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May 15, 2012, 2:40:58 AM5/15/12
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Never understand the hate that P2K or especially SWE1 gets on here,
for the first 2 releases on a breakthru platform, they were pretty
damned good!! I will agree that RFM is the better of the 2, and both
could use some tweaking, but the concept was brilliant, and generally
well executed, the sky was the limit if it had been allowed to
evolve!!

Also, some very low shots at JPOP here, all he's done is design 3
games that are regularly in the top 10 of best game polls, think he
deserves a little more respect than what I see here!

Dale

Borygard

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May 15, 2012, 3:02:14 AM5/15/12
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+1

Very well said Dale.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
314-766-4587

Silverunicorn

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May 15, 2012, 7:10:22 AM5/15/12
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llabrevlis;1940329 Wrote:
+2

I enjoy Episode 1. I could use less Jar Jar, but I felt the same about
the movie so that makes sense. I think they rushed Episode 1 together
when they got the license. They were wrking on something else at the
time (which I rhink would have been freaking awesome) and then secured
the license, and the direction changed.

I don't think it was John's fault. As others said, I think Lucas did
alot to make this less than it could have been. It is still pinball, and
I still play mine.

Chris


--
Silverunicorn

seymour.shabow

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May 15, 2012, 10:49:04 AM5/15/12
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llabrevlis wrote:
>
> Also, some very low shots at JPOP here, all he's done is design 3
> games that are regularly in the top 10 of best game polls, think he
> deserves a little more respect than what I see here!
>

Why, someone can't care for a designer's designs? Some people hate the
Lawlor stop-n-go. I myself don't really care for most Nordman designs
except POTC. Popaduik's stuff while regularly in the top 10 all have
flaws that people bring up. His best game for a player is by far WCS94,
and supposedly he was pulled off it and someone else finished it up.

Theater of Magic is good but people complain about the wizard mode and
that it's too easy. Totan doesn't do a thing for me (other than the
awesome artwork). Don't care for CV, although bashing the ringmaster is
fun.

SWEp1 is horrid, though, exactly what pin2k wasn't supposed to be. He
took his idea for pin2k (backglass as LCD) and used it anyway in swep1,
showing movie clips and useless video on the pf. As far as the 2 p2k
games go, RFM is far better.

ldnayman

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May 15, 2012, 10:52:24 AM5/15/12
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On May 14, 11:40 pm, llabrevlis <llabrev...@shaw.ca> wrote:

>
> Never understand the hate that P2K or especially SWE1 gets on here,
> for the first 2 releases on a breakthru platform, they were pretty
> damned good!!  I will agree that RFM is the better of the 2, and both
> could use some tweaking, but the concept was brilliant, and generally
> well executed, the sky was the limit if it had been allowed to
> evolve!!
>

The games just aren't very fun and have almost ZERO replayability.
They are a cool "gee whiz" novelty at first, but get old INCREDIBLY
fast and that is the problem with them.

Obviously, they only had 2 shots at, and we'll never know if the
format could have given birth to a truly good game, but we'll never
know.

What we got, it simply ain't good. The definition of novelty. And for
me, the proof has always been in the pudding. The people who "like"
the game tend to be wives, kids, and "guests" - IE people who don't
actually LIKE pinball. That oughta tell you something right there.

tbmi

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May 15, 2012, 11:01:26 AM5/15/12
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+3

Although it took a bit to get mine working 100% (with much frustration) - now that it is finally running correctly I am really enjoying this game. Like many games, I like some of the modes more than others, but fortunately you can choose the modes you want to play at what time. The sound is great and now with an LCD screen, the video is fantastic. I'm still hoping to add an RFM one of these days as I really like the P2K platform.

BTW, my SWE1 is in a small collection of 3 games and it is still the one I enjoy playing the most (Wh20 and DW being the other 2). I understand it is not a game for everyone, but I really enjoy it.

Tom

Dewman

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May 15, 2012, 11:11:41 AM5/15/12
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It may not be the favorite game in my collection, but when other kids
come over, they ALWAYS go right for SWE1 and it gets the most play out
of my 10 games. Go figure.

mattyb

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May 15, 2012, 11:30:49 AM5/15/12
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On May 14, 2:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game?  For someone who hasn't played much of it,
> what could have been better implemented within the game to make it
> great, instead of such a Dog?

I like it mainly for the fine artwork, and nostalgia; but also for the
ever slimming chance that I'll get to drop a Wizard Blocks kit
into it someday.
MattyB

ldnayman

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May 15, 2012, 11:29:37 AM5/15/12
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Of course they do.

Kids hate pinball.

Pin2k - the pinball game for people who don't like pinball.

Silverunicorn

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May 15, 2012, 12:24:54 PM5/15/12
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ldnayman;1940435 Wrote:
> On May 15, 8:11*am, Dewman <dew1... (AT) aol (DOT) com> wrote:
> > It may not be the favorite game in my collection, but when other kids
> > come over, they ALWAYS go right for SWE1 and it gets the most play
> out
> > of my 10 games. *Go figure.
>
>
> Of course they do.
>
> Kids hate pinball.
>
> Pin2k - the pinball game for people who don't like pinball.

I think there is something to be said for this. What's wrong with
getting people that do not typically play pinball into playing pinball?
They need to start somewhere.

Despite what people think, the pinball 2000 platform WAS successful. One
point is this very reason. It got people who would not normally play to
do so.

Chris


--
Silverunicorn

Rompen

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May 15, 2012, 11:46:17 AM5/15/12
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On May 14, 7:00 pm, cran...@yahoo.com <cran...@yahoo.com> wrote:
> For the record RFM crushes EP1 :) Althought it suffers from limited
> number of modes due to CPU concerns. After you attack and destroy
> Mars...you start over..lather, rinse, repeat.

I've had my RFM for more than four years and I've only gotten to the
wizard mode twice. It's one of the hardest games to beat in all of
pinball (assuming it's set up right) and you're complaining that it
starts over after that?

Michael O'Brien

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May 15, 2012, 1:02:15 PM5/15/12
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Well said Dale. SWE1 is not a bad game IMO. It's sad that only 2 games
were made on this format, I would have like to have seen this become
more developed.

Yes, for the record, I have a SWE1 sitting right next to a RFM within
a collection of 16 pins. I also have 3 small children that love
playing the pin2000 games (hey, whatever gets them on the pins!).

JPop deserves respect and kudos for his overall contributions!

Michael

Liftserv

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May 15, 2012, 1:21:39 PM5/15/12
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Silverunicorn;1940458 Wrote:
> I think there is something to be said for this. What's wrong with
> getting people that do not typically play pinball into playing pinball?
> They need to start somewhere.
>
> Despite what people think, the pinball 2000 platform WAS successful. One
> point is this very reason. It got people who would not normally play to
> do so.
>
> Chris

+1, totallly agree, a great tool to make the hobby stronger!

Jim


--
Liftserv

ldnayman

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May 15, 2012, 1:22:46 PM5/15/12
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On May 15, 9:24 am, Silverunicorn <wmsp...@gmail.com> wrote:

> > Pin2k - the pinball game for people who don't like pinball.
>
> I think there is something to be said for this. What's wrong with
> getting people that do not typically play pinball into playing pinball?
> They need to start somewhere.
>
> Despite what people think, the pinball 2000 platform WAS successful. One
> point is this very reason. It got people who would not normally play to
> do so.
>
> Chris
>
> --

Pinball was doomed as soon as Williams got a taste of that sweet,
sweet gaming money, that's just the way it is. P2K would have had to
do TAF numbers for it to continue. And sure, there's nothing "Wrong"
with getting people who don't like pinball to play pinball.

Still, I don't see what that does for most of us in a home
environment, unless getting an 8 year old to play one game of pinball
a year really puts a smile on your face. Most of us LIKE
pinball...even LOVE it...and P2K simply remains a novelty with very
weak replayability. A "pinball person" would be far better served with
a good EM game in their basement.

Rare Hero

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May 15, 2012, 1:46:26 PM5/15/12
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On May 15, 7:52 am, ldnayman <ldnay...@aol.com> wrote:
> What we got, it simply ain't good. The definition of novelty. And for
> me, the proof has always been in the pudding. The people who "like"
> the game tend to be wives, kids, and "guests" - IE people who don't
> actually LIKE pinball. That oughta tell you something right there.

I love RFM.

I guess I don't like pinball.

Wah.

Greg

Frank Furhter

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May 15, 2012, 2:05:35 PM5/15/12
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No hate, the game sucks. RFM is 'ok' as a game goes, but SWE1 is shit.

Silverunicorn

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May 15, 2012, 3:39:45 PM5/15/12
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ldnayman;1940493 Wrote:
>
> Pinball was doomed as soon as Williams got a taste of that sweet,
> sweet gaming money, that's just the way it is. P2K would have had to
> do TAF numbers for it to continue. And sure, there's nothing "Wrong"
> with getting people who don't like pinball to play pinball.
>
> Still, I don't see what that does for most of us in a home
> environment, unless getting an 8 year old to play one game of pinball
> a year really puts a smile on your face. Most of us LIKE
> pinball...even LOVE it...and P2K simply remains a novelty with very
> weak replayability. A "pinball person" would be far better served with
> a good EM game in their basement.

Your opinions, and I respect that.

For me, SWE1 allows me to play a game where I play for fun, not to think
about how many things I can stack or how many modes I can get. If I want
that, I will play LOTR.

I had an EM and though it was boring as all hell.

There's a reason there are so many different games. Everyone likes
different stuff.

I HATE Twilight Zone, I think it sucks, but I respect that people like
it. I don't hate on Pat Lawlor because of it.

:)

seymour.shabow

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May 15, 2012, 4:14:45 PM5/15/12
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Oh, I don't hate on popaduik because of SWEP1. I hate on him because of
WCS94, (the game isn't "perfect"), Tom, TOTAN, and CV.

I actually don't hate him at all, I'm being funny. If I want to play a
game just for fun vs. a challenge, I will gravitate towards an EM or
early solid state..... simple objectives but mostly just visual stimuli
of seeing the ball hit the pop bumpers, knock a drop down.....

All of Jpop's games I just listed are tons better than my current hated
game of all time, Party Zone.

Frank Furhter

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May 15, 2012, 4:10:36 PM5/15/12
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Silverunicorn wrote:
> ldnayman;1940493 Wrote:
>>
>> Pinball was doomed as soon as Williams got a taste of that sweet,
>> sweet gaming money, that's just the way it is. P2K would have had to
>> do TAF numbers for it to continue. And sure, there's nothing "Wrong"
>> with getting people who don't like pinball to play pinball.
>>
>> Still, I don't see what that does for most of us in a home
>> environment, unless getting an 8 year old to play one game of pinball
>> a year really puts a smile on your face. Most of us LIKE
>> pinball...even LOVE it...and P2K simply remains a novelty with very
>> weak replayability. A "pinball person" would be far better served with
>> a good EM game in their basement.
>
> Your opinions, and I respect that.
>
> For me, SWE1 allows me to play a game where I play for fun, not to think
> about how many things I can stack or how many modes I can get. If I want
> that, I will play LOTR.

Taking a shit does about the same for me on modern games.

kenny_ii

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May 15, 2012, 5:02:53 PM5/15/12
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Now it's on... ;-)

K2


--
kenny_ii

cody chunn

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May 15, 2012, 5:52:27 PM5/15/12
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Levi is right. The P2K platform by its nature shifted a critical pinball
paradigm. The silverball was obscured most of the time by a video game
display. So you were less playing a pinball with video aspects than playing
a video game with a ball and flippers. To make matters worse, the display
factored so prominently into gameplay you spent a large amount of time
watching the same video clips over and over, and for whatever reason that is
not as appealing [to many players] as watching the physical interaction of
the ball with real playfield objects. Virtual objects just do not provide
the same satisfaction. Virtual spinners are idiotic, for example.

True, there is a certain segment that like the platform, but I think a
distinct minority. It's been beaten to death, actually, since about 1999.

And you ARE officially a Lawlor HATER now because you said you hate TZ. On
RGP it's automatic to label anyone a HATER who doesn't gush over something.
Sorry. If you don't like it, you're a HATER!

-cody


"Silverunicorn" wrote in message
news:Silverunic...@rrgparchive.com...

arcaderehab

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May 15, 2012, 6:14:28 PM5/15/12
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I have a SWEP1. Wanted to keep the kids engaged in pinball with a theme they could relate to, plus I wanted to fool around with Pin 2K. Got it for my youngest's 4th birthday a few years ago. Huge mistake as he rarely plays it and won't let it go. Kinda like a 500 pound woobie. Shame, I'd love to put a game with some replay value in that spot.

It's cool tech for 1999 and engaging eye candy, but very shallow. There are games made with no flippers that are more engaging than this title.

ldnayman

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May 15, 2012, 6:06:42 PM5/15/12
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On May 15, 10:46 am, Rare Hero <rarehero...@yahoo.com> wrote:
> On May 15, 7:52 am, ldnayman <ldnay...@aol.com> wrote:
>
> > What we got, it simply ain't good. The definition of novelty. And for
> > me, the proof has always been in the pudding. The people who "like"
> > the game tend to be wives, kids, and "guests" - IE people who don't
> > actually LIKE pinball. That oughta tell you something right there.
>
> I love RFM.
>

No you don't.

seymour.shabow

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May 15, 2012, 6:49:20 PM5/15/12
to
Even I've mellowed out on RFM.... I play it at a friend's when I feel
like not playing a game of straight pinball, and I'd always play it if
available over Baby Pac man, Caveman, Granny and the Gators. I'd even
play SWEP1 over most of the earlier vid/pin hybrids.

But it is a novelty to me, like orbitor 1, joust, varkon, etc. Most
novelty games do not hold your interest for long.

Rare Hero

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May 15, 2012, 7:04:01 PM5/15/12
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On May 15, 3:06 pm, ldnayman <ldnay...@aol.com> wrote:
> > I love RFM.
>
> No you don't.

Yes I do. I'm selling my AFM cuz I like RFM better. :)

Greg

cody chunn

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May 15, 2012, 8:05:57 PM5/15/12
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Heh, giant douche vs turd sandwich...

-cody


"Rare Hero" wrote in message
news:59ddeffa-b69e-477f...@l5g2000pbo.googlegroups.com...

Frank Furhter

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May 15, 2012, 8:52:47 PM5/15/12
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It was even cool tech for 2005, because there was shit coming from
anying, and shit coming from Stern. It was a dog, killed by smart
marketing folks that saved Williams from obscurity brought down by dying
pinball. Enjoy the relics, that is all we have now to relish, mustard,
and bun.

Eddie

unread,
May 15, 2012, 10:57:29 PM5/15/12
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I beg to differ I love my RFM and my Orbitor 1 (Which has one of the
toughest if not the toughest shot in all of pinball) I love my Punchy
the Clown and I have played Varkon at Expo and would dream of having
it in my collection.

I dont find them to be novelty games just great games period.

SWEP 1 if Im not mistaken was designed by Jpop to be exactly what
seems to be the consensus of the players. EASY for someone to step up
to (New or First time player) and hit simple shots that cause
something to be seen. A basic playing machine for a novice to have fun
with and get there quarters worth. A machine that may get someone
started into pinball. By those design goals I would say that it was a
success.

Is it for me no because I hate anything to do with Star Wars!

If Wizzard Blocks or some other theme does come to the Pin2K platform
I think there will be tons of new recruits to the system.

Knocking a platform with only 2 examples is fairly closed minded.

I can list tons of EM and SS duds (probably more losers created than
winning games).

Think about it how many stinkers compared to good machines were made
in all Pinball configurations?

Did I mention that I like PartyZone ? Great Ramps and cool toys.

Frank Furhter

unread,
May 15, 2012, 11:06:13 PM5/15/12
to
Its OK, everyone's dogs and poorly behaved children are *gold* in the
eyes of the owner.

TunaSled

unread,
May 15, 2012, 11:22:31 PM5/15/12
to

> But it is a novelty to me, like orbitor 1, joust, varkon, etc. Most
> novelty games do not hold your interest for long.

You get to play a Varkon?

Lucky.

Michael Haberman

unread,
May 16, 2012, 4:05:24 PM5/16/12
to
I think it was a combination of a few things.

Lucas kept things pretty tight before the release of the movie. SWE1
was timed with the release and therefore rushing it to production.
Lucas probably pushed the Jar Jar thing to far far. Jar Jar was
notoriously loathed as a character and solely a marketing tool for
kids.

Someone mentioned this already - Jpop used the screen as a backglass
instead of the playfield. Doing this essentially made SWE1 more of a
gimmick to show a few amped up scenes from the movie. Gomez was
fairly pissed at the fact that Jpop used/showed the edges of the
screen.

Another possible contributor might have been the atmosphere at
Williams being stressful. They were on the verge of killing the
pinball division for good.
Who knows. I've played it a few times at a Pizza Hut and thought it
wasn’t bad and pretty neat. I have one but have yet to install it.
I'm having to much fun with my RFM.

Pin2k still is the most advance pin out there 12 years later. It's a
shame no one has designed more for it.

Thanks,
Mike

www.HabosArcade.com

ldnayman

unread,
May 16, 2012, 4:33:15 PM5/16/12
to
On May 16, 4:05 pm, Michael Haberman <michael.haber...@ctp-web.com>
wrote:
> Pin2k still is the most advance pin out there 12 years later.  It's a
> shame no one has designed more for it.
>

I keep hearing about the awesome "potential" this system had but my
meager imagination just can't picture it.

Let's hear some of the awesome things that could have been done here.

Rare Hero

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May 16, 2012, 5:28:54 PM5/16/12
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On May 16, 1:33 pm, ldnayman <ldnay...@aol.com> wrote:
> Let's hear some of the awesome things that could have been done here.

RFM.

It's awesome. There, I listed it. :)

Greg

Rompen

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May 16, 2012, 6:53:12 PM5/16/12
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It makes you wonder if the fall of Williams might partially be the
result of them releasing a total dog of a game as their second title?

SWE1 did not do anything more to show the potential of that platform.

Rare Hero

unread,
May 16, 2012, 7:57:58 PM5/16/12
to
On May 16, 3:53 pm, Rompen <rompe...@gmail.com> wrote:
> It makes you wonder if the fall of Williams might partially be the
> result of them releasing a total dog of a game as their second title?
>
> SWE1 did not do anything more to show the potential of that platform.

Nah, at the end of the day it just comes down to the fall of the
arcade due to the rise of home consoles that offered more thrills than
the public coin-op venue. Pinball had been surviving on the relevance
of the video game scene in arcades in the 80's and 90's. The average
joe who walked up to a SWEp1 probably thought it was cool....they
don't criticize games like "we" do. Williams was loyal to its
shareholders and maximum profits, not "the art of pinball". If Stern
could survive making games for 10+ more years without any other means
of income, Williams could have kept their pinball division alive for
the love of the game and at least break even, IMO....but, that wasn't
good enough so they killed it. So - say what you will about
Stern...they kept making pinball due to a loyalty to pinball.
Williams could have done it, too.

Greg

Damian Parrino

unread,
May 17, 2012, 9:44:39 AM5/17/12
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On Wednesday, May 16, 2012 8:57:58 PM UTC-3, Rare Hero wrote:
>
> Nah, at the end of the day it just comes down to the fall of the
> arcade due to the rise of home consoles that offered more thrills than
> the public coin-op venue. Pinball had been surviving on the relevance
> of the video game scene in arcades in the 80's and 90's. The average
> joe who walked up to a SWEp1 probably thought it was cool....they
> don't criticize games like "we" do. Williams was loyal to its
> shareholders and maximum profits, not "the art of pinball". If Stern
> could survive making games for 10+ more years without any other means
> of income, Williams could have kept their pinball division alive for
> the love of the game and at least break even, IMO....but, that wasn't
> good enough so they killed it. So - say what you will about
> Stern...they kept making pinball due to a loyalty to pinball.
> Williams could have done it, too.
>
> Greg

I agree with Greg, if Williams wanted, they could have kept the pinball division "for the love of the silver ball", and hold the big earnings from the gaming/slot division. Of course, a company is not a charity organization, so they had the right to shut down any business that wasn't profitable enough for them.

I wish they didn't, thats all.

regards
Damian

m_h...@hotmail.com

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May 17, 2012, 2:45:07 PM5/17/12
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On Monday, May 14, 2012 7:36:37 PM UTC-5, hey load wrote:
> On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
> wrote:
> > Star Wars Episode 1 had great theme (although some would say the later
> > episodes were better), great technology, and had great potential.
> > What happened to the game?  For someone who hasn't played much of it,
> > what could have been better implemented within the game to make it
> > great, instead of such a Dog?
>
> I've been playing pinball for 49 years . . . I remember being six
> years old and my dad giving me nickles to play the game that was in
> the NCO club stag bar at Wheelus AFB. I've played pinball all over
> the world, and can honestly say there has never been a game I wouldn't
> put a second quarter in to play . . . until this one.
>
> It is boring. Shoot the middle. Watch the videos. Shoot the
> middle. Watch the videos. Shoot the left orbit/ramp, shoot the
> middle. Watch the videos. And if you do it often enough, the light
> saber comes on . . . then do it all over again.
>
> A really wasted opportunity of a game.
>
> kim

Kim is all over the majority of the problems with SWE1. That and the theme - SWE1 and Jar-Jar make me cringe.

m_h...@hotmail.com

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May 17, 2012, 2:41:03 PM5/17/12
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Don't be a pinball h8tr, Greg. ;)

Taxman

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May 17, 2012, 3:28:27 PM5/17/12
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> Jar-Jar make me cringe
>


Dude, don't use the "J" word. Kids might read this.

nwojedi

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May 17, 2012, 7:52:23 PM5/17/12
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seymour-shabow;1940061 Wrote:
> On May 14, 2:54*pm, SaBbRa CaDaBra <generalemailacco... (AT) hotmail
> (DOT) com>
> wrote:
> > Star Wars Episode 1 had great theme (although some would say the later
> > episodes were better), great technology, and had great potential.
> > What happened to the game?
>
> Popaduik

Hey! most of his games kick ass.

EP1 having a great theme? DId you actually see the movie? it's
fucking terrible.


--
nwojedi

* C a p t a i n N e o *
Pinball Playfield restoration service at:
_www.Captainneo.com (\"http://www.captainneo.com\")__:D

Ken Boston

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May 17, 2012, 8:08:51 PM5/17/12
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Jar Jar Binks ---- ruined the movie ------ ruined the game

Rare Hero

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May 17, 2012, 8:14:31 PM5/17/12
to
On May 17, 4:52 pm, nwojedi <nwoj...@hotmail.com> wrote:
> EP1 having a great theme?   DId you actually see the movie?  it's
> fucking terrible.

Well, they didn't know that at the time they made it...at the time it
was probably considered the greatest license of all time ever.

Greg

seymour.shabow

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May 17, 2012, 9:34:37 PM5/17/12
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nwojedi wrote:
> seymour-shabow;1940061 Wrote:
>> Popaduik
>
> Hey! most of his games kick ass.
>
Not to me.

They're fun for a while but lack legs.

Frank Furhter

unread,
May 17, 2012, 10:02:19 PM5/17/12
to
JPlop is self explanatory. The guy can try to get you to think he's
'genius' by d/f/plopping weird esoteric weirdness on you. Got news,
that routine is easy to see through, and flunkies abound you catch on to
why he's not hired on as unreliable and rather unoriginal.
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