Great Game, fun, play appeal, decent rules, very few bugs (we played it for
10+ hours) (free play to boot!) some quirky things in the rules, but no
show stoppers......
1) No html skills were used in posting this page
2) It's a HUGE page with a lot of HIGH res pictures (deal with it, sorry)
3) Yes it's a Stern Nascar
4) No it's not mine (yet)
5) Yes, we burned roms for it Friday morning - ones we installed were.081 (I
think)
6) No review, but feel free to ask questions about it.
7) It's a Tripod free page, so they may freak about a lot of bandwith on
these, I'll look for alternate posting sites if I get around to it.
Not, the link, But first, you can buy these from me as well - not yet
because this one is a test piece with PRODUCTION playfield and art, just
proto roms..... Questions, pin...@kc.rr.com
http://kc-pinball.tripod.com/main.html
Thanks and you're welcome, Bernie KC-Pinball
(Oh, I'll answer questions, but not tonight, I'm getting drunk shortly after
I post this!.......)
"Bernie -KCPinball" <pin...@kc.rr.com> wrote in message
news:3lWGe.4051$dR5...@tornado.rdc-kc.rr.com...
Charlie L.
The Test Car is the integral portion of the game, hit it to activate it, it
lifts up and you have to get the ball in the scoop. Bump N Run is a great
mode for this, you bash the car, it pops up and you get like 400K points,
but it pops up and you have what seems to be 2 seconds to drop it into the
scoop for even more points. It also has a mode that by putting the ball in
the scoop (they call it the garage) it increases the value of all of the
jackpot shots, so put it in the garage 5 or 6 times, get jackpots worth a
mil+ and MAKE the jackpot shot. Easier said than done.
I like it, but I also like popeye, so make your own decision, but this game
looked great, I love the more traditional playfield art - stern does seem to
have very transparent inserts, so they light up super bright, There seems to
be alittle less cheese in this game (figurines etc), and that may be why it
seems more old school. It's a good universal theme (at least in MY
universe), it will go well in just about any location, and the chicks that
were there with us liked the game ant they were "not pinball players"....
Also a tough game to score big on - the default high score is 100M, and the
best any of us chuckers could pull of was in the 45-48 mil range.
"Charlie L." <nfli...@aol.com> wrote in message
news:1122776202....@g49g2000cwa.googlegroups.com...
--
http://www.myhomegameroom.com
"Bernie -KCPinball" <pin...@kc.rr.com> wrote in message
news:3lWGe.4051$dR5...@tornado.rdc-kc.rr.com...
Trin
"Bernie -KCPinball" <pin...@kc.rr.com> wrote in message
news:1HYGe.4193$dR5....@tornado.rdc-kc.rr.com...
Another question is how long before the constantly revolving
ball wears a permanent path around the PF? Maybe the slower
speed of this (as you described) will help hold this off for
a while?
--
*Because John Shields HATES to see people's collections:*
M.M, C.V, N.G.G, T.O.M, J.Y, N.F, J.D, P.M,
Shad*w, C.F.T.B.L, A.F.M, F.T, W.W, L.O.T.R.
"Bernie -KCPinball" <pin...@kc.rr.com> wrote in message
news:3lWGe.4051$dR5...@tornado.rdc-kc.rr.com...
Is there anyway to bypass this effect? I mean, it sounds cool, but I've
got the feeling that after five games I'm going to be saying "Please
just LET ME PLAY!", the same way I do with opening DMD animations.
> Another question is how long before the constantly revolving
> ball wears a permanent path around the PF? Maybe the slower
> speed of this (as you described) will help hold this off for
> a while?
Already starting to wear on the test game in IL. I've nicknamed the track
"The Wearinator". :) I think this is the first game that I would say that
it's _REQUIRED_ to be re-clearcoated (or, at the very least, mylared!) even
for _home_ use.
I'm hoping that they have an adjustment to turn off the automatic loop on
launch; after your first three games it's just like, "ugh... ENOUGH
already!!"
I will go on record now and say that this will be the dirtiest-running
game ever, usurping Getaway's top spot. That much steel-on-steel is
going to generate a LOT of black dust. Looks fun, though!
they 'STERN' should be using some 1mm lexan as underlying coat or yes
re' clearcoating it perhaps.on the speedtrack to prevent wear on the
playfield. if it's allready start to wear over there,. then it is
worser then i could imagine. since the testgame is only served for lets
say a couple of weeks?! a month? i hope stern has a forthseeing eye on
this upcoming issue. and makes some inprovements on it, to prevent
playfield damage.
--
Fred
TX
CARGPB#8
******************
"TheKorn" <The...@TheKorn.Net> wrote
Since I won't get to THIS piece ever again, I'll leave the longevity portion
to the Korn.
Bernie KC-Pinball
"TheKorn" <The...@TheKorn.Net> wrote in message
news:Xns96A45AFA...@207.115.63.158...
Kitch
> This model (the one in MO) was wear free, BUT it had less than 400
> plays on it - . I can't imagine there being too much differnece in
> the playfields (Korn's tester and this one)... So that is disturbing.
> I'd hate to have these out on route and them get worn like that.
> Maybe owner installed mylar in that area would be an option.... I
> know Stern Reads this stuff, and I'll toss a note up that way as well
> tomorrow....
Where it seems ultra-critical is in the UL portion of the track where the
ball goes over the T-nuts. Right under that section on the test machine is
where something baaaad is starting to go on. If nothing else, mylar the
area directly underneath the t-nuts for 4 or 5 inches IMHO.
And, obviously, around both sets of magnet boosters, although it's really
hard to see if anything is going on at the UR one.
--
Pins - M*M - M*B - A*FM - R*FM - ST*TNG - L*OTR - R*F
Vids - D*nkey Kong
Past Pins - H*S#1 - T*Z - H*S #2 - C*C - S*C - C*V - W*H20
So who's going to be the first to take some video of this machine? I've love
to see how a few of the things work. If only it were close to me, I could do
some HD footage!
- Daniel
PinballShark review over.
Rednecks and inbreds flame away, i have my fire retardant NASCAR under
skivies on.
Runners-up for ugliest game of all time:
Transporter
Genesis
Paddock (Williams)
Josh
Bernie KCP