On Apr 11, 3:58 pm, snowdale <
snowd...@gmail.com> wrote:
> Explain this interesting and challenging stuff, you mean like repeat
> everything you've already done.
Are you fucking serious? I need to explain why LOTR is so much more
organic and constantly interesting than TF? Have you played LOTR?
You can play the game in a million different ways and there's never a
situation in which you can only do one thing over and over. You're
collecting fellowship, you're collecting souls, playing modes,
destroying the ring, playing 3 main multiballs (which HAVE progression
save!!!!), each shot has different rings to collect - and ring combos,
there are elf gifts, spelling KEEP, Gollum Multiball, Ring Frenzy,
Ring Multiball, There and Back Again, etc etc etc...these things are
always in play so even if you fail at certain objectives, you're never
going to feel frustrated at the "presentation flow".
>Try playing TF differently. Instead of
> progressing through the game lighting your Modes, try MB only. Get your
> super and then modes.
That's bullshit. I have to play the game in a specific linear fashion
in order to circumvent an easily corrected flaw in the code? For the
record, I have tried that...and it still results in me finishing the
modes and getting stuck on Prime.
>I guarantee you'll have the same trouble finishing
> your modes as you have with your super jackpots.
Nope, I can finish the modes due to progression save.
> My point... Its a tough
> fucking game.... play better. : )
Unfair doesn't always equate to tough, and tough isn't always equal to
fun. The challenge in the game is the physical nature of the
table...keeping the ball in play and not draining. While the ball is
in play, the progression of the modes/events/story should feel organic
and fun. Had the game allowed Multiball progression save, it would be
more fun, hands down. It would still be challenging because it's
still a physical game of pinball...it would still be challenging
because not everyone has the endurance to finish all the modes to get
to the midway point (Sentinel)...it would still be challenging due to
STILL having to finish all the Decepticons AND THEN Cybertron! As it
stands, it ceases being a challenge and just becomes an asshole!
That's how I see it from my skilll level. Perhaps it's a game best
suited for novices or uber-experts. Novices won't ever know the
frustration of the Prime roadblock, since they'll never finish more
than a couple modes anyway....and uber-experts will be able to
complete the absurdly difficult Prime Multiball occasionally. I
consider myself a better-than-average player, and I did complete Prime
a few times...but never once Prime & all the modes to get to
Sentinel....and that's playing over 1000 games. At that point I felt,
"eh what's the point". On the other hand, I've played LOTR 1000's of
times - but still consider it to be a magical experience, regardless
of never getting to Valinor.
Now, on a somewhat different tangent....I probably would have forgiven
this difficulty if lots of other things in the game had been different
(Cullen custom voices, better narrative, more character personality,
animating/transforming toys & features)...but my frustration focused
my concentration on the negative points due to putting me in a
negative mood.
Anyway, just one man's opinion...glad it's still fun for you. :)
BTW - Gomez said it would make sense why you bash Prime as an
Autobot...it still doesn't make sense...lol. "Autobots, this will be
a very dangerous mission" ...OK, so why do I have to hit him in the
nuts if we're buddies? He said Optimus would be training you...so -
why wasn't the dialog written to reflect that? He should say shit
like "Alright, young warrior - show me what you've got!" ...but you've
got random clips from Josh Douche-amel and fake-Prime that don't
really have anything to do with why you're bashing Prime as an
Autobot. I think it would have made more sense for Prime to be the
lock toy and Megatron to be the bash toy...you could explain bashing
Megatron as a Deception as a Starscream mutiny!
Greg