Star Wars Episode 1 had great theme (although some would say the later
episodes were better), great technology, and had great potential.
What happened to the game? For someone who hasn't played much of it,
what could have been better implemented within the game to make it
great, instead of such a Dog?
On May 14, 2:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game? For someone who hasn't played much of it,
> what could have been better implemented within the game to make it
> great, instead of such a Dog?
Meaningful rules. The game is nothing but modes, and the difference
between doing really well in a mode and doing just enough to complete
it is negligible. Scoring is very linear, with the only real
variation being the multiball, which is more luck than skill to get.
The ramps flow nicely, but the only other shots are to the left orbit
and the big stopper up the middle. Left orbit only does C3PO, most
modes have you shooting the ramps or up the middle. Absolutely no
stacking whatsoever, no variety, and no humor. Also has way too much
jar-jar (which is not funny).
Game is just flat out boring after a few rounds :(
On May 14, 11:54 am, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game? For someone who hasn't played much of it,
> what could have been better implemented within the game to make it
> great, instead of such a Dog?
RFM is better, that's what happened. All the video projection on RFM
is animated targets that the ball interacts with. Most of Ep1's video
is just footage to watch...or video representations of real pinball
stuff like a spinner. What's the point of a video spinner? You're
splatting martians and blowing up ships on RFM....it uses the
technology perfectly. Also, even hardcore Star Wars fans don't like
Ep.1 enough to put up with the theme.
On May 14, 3:06 pm, Rare Hero <rarehero...@yahoo.com> wrote:
Most of Ep1's video
> is just footage to watch...or video representations of real pinball
> stuff like a spinner. What's the point of a video spinner?
How does the game sense when to show the video of the spinner
spinning? And, does the game detect different speeds of spinner for
different strengths of shot?
> How does the game sense when to show the video of the spinner
> spinning? And, does the game detect different speeds of spinner for
> different strengths of shot?
There's an optical switch there (if I remember correctly). And no, it
spins the same speed everytime with a woo-woo-woo-woo sound effect
On May 14, 11:54 am, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game? For someone who hasn't played much of it,
> what could have been better implemented within the game to make it
> great, instead of such a Dog?
There is seldom anything to aim for. You might as well aimlessly bat
the ball around, because it won't make any difference.
On May 14, 2:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game?
On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game? For someone who hasn't played much of it,
> what could have been better implemented within the game to make it
> great, instead of such a Dog?
On May 14, 3:43 pm, Rare Hero <rarehero...@yahoo.com> wrote:
> On May 14, 1:22 pm, seymour-shabow <seymour.sha...@gmail.com> wrote:
> > > What happened to the game?
> > Popaduik
> ...but, quick - give him $10k or $16k for a mystery game you know
> nothing about! :)
And remember, you have to enter into a contractual arrangement where
you can't say anything about the game either. Has anyone published
the actual NDA he wants people to sign? Does it restrict them from
making any critical comments publicly?
On May 14, 3:22 pm, seymour-shabow <seymour.sha...@gmail.com> wrote:
> On May 14, 2:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
> wrote:
> > Star Wars Episode 1 had great theme (although some would say the later
> > episodes were better), great technology, and had great potential.
> > What happened to the game?
> Popaduik
ZING!! That's better than the drawn out goggledygook I was thinkin.
Larry pretty much nailed it.
On May 14, 4:24 pm, Flippedout <FBHA...@comcast.net> wrote:
> On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
> wrote:
> > Star Wars Episode 1 had great theme (although some would say the later
> > episodes were better), great technology, and had great potential.
> > What happened to the game? For someone who hasn't played much of it,
> > what could have been better implemented within the game to make it
> > great, instead of such a Dog?
> OT, but why is your handle a Black Sabbath song?
Cuz the song rocks and it sounds like a pinball game.
On May 14, 5:26 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> On May 14, 4:24 pm, Flippedout <FBHA...@comcast.net> wrote:
> > On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
> > wrote:
> > > Star Wars Episode 1 had great theme (although some would say the later
> > > episodes were better), great technology, and had great potential.
> > > What happened to the game? For someone who hasn't played much of it,
> > > what could have been better implemented within the game to make it
> > > great, instead of such a Dog?
> > OT, but why is your handle a Black Sabbath song?
> Cuz the song rocks and it sounds like a pinball game.
> And remember, you have to enter into a contractual arrangement where
> you can't say anything about the game either. Has anyone published
> the actual NDA he wants people to sign? Does it restrict them from
> making any critical comments publicly?
I have yet to have to sign anything from John. However he IS very
secretive on what he will show people outside the studio during game
development which makes writing music for it a lot harder.
As far as WHY Ep1 is a stinker...Jpop seems to distance himself from it
as well. It was just far too much Lucas control and focus was heavy on
video clips you'd never seen before. It was more a promo for the flick
than a licensed game IMHO.
For the record RFM crushes EP1 :) Althought it suffers from limited
number of modes due to CPU concerns. After you attack and destroy
Mars...you start over..lather, rinse, repeat.
On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
wrote:
> Star Wars Episode 1 had great theme (although some would say the later
> episodes were better), great technology, and had great potential.
> What happened to the game? For someone who hasn't played much of it,
> what could have been better implemented within the game to make it
> great, instead of such a Dog?
I've been playing pinball for 49 years . . . I remember being six
years old and my dad giving me nickles to play the game that was in
the NCO club stag bar at Wheelus AFB. I've played pinball all over
the world, and can honestly say there has never been a game I wouldn't
put a second quarter in to play . . . until this one.
It is boring. Shoot the middle. Watch the videos. Shoot the
middle. Watch the videos. Shoot the left orbit/ramp, shoot the
middle. Watch the videos. And if you do it often enough, the light
saber comes on . . . then do it all over again.
> On May 14, 1:54 pm, SaBbRa CaDaBra <generalemailacco...@hotmail.com>
> wrote:
> > Star Wars Episode 1 had great theme (although some would say the later
> > episodes were better), great technology, and had great potential.
> > What happened to the game? For someone who hasn't played much of it,
> > what could have been better implemented within the game to make it
> > great, instead of such a Dog?
> I've been playing pinball for 49 years . . . I remember being six
> years old and my dad giving me nickles to play the game that was in
> the NCO club stag bar at Wheelus AFB. I've played pinball all over
> the world, and can honestly say there has never been a game I wouldn't
> put a second quarter in to play . . . until this one.
> It is boring. Shoot the middle. Watch the videos. Shoot the
> middle. Watch the videos. Shoot the left orbit/ramp, shoot the
> middle. Watch the videos. And if you do it often enough, the light
> saber comes on . . . then do it all over again.
> A really wasted opportunity of a game.
> kim
Pinball 2000 is the biggest problem with this game.
I really like my SWE1.
Plus, working on it is so easy that I can always keep it at 100% with
little effort and now have the confidence and skill to purchase older
games and bring them back to life.
It's a great "learner" for those of us just getting into the hobby.
I really like my SWE1.
Plus, working on it is so easy that I can always keep it at 100% with
little effort and now have the confidence and skill to purchase older
games and bring them back to life.
It's a great "learner" for those of us just getting into the hobby.
THe p2K games just aren't very good...even the "good one," RFM.
Episode One's downfall starts with the awful theme and just downhill
from there.
If you MUST own one of those games RFM is the way to go, but it's sort
of like a demented game of "Who would you rather..." between two
unattractive targets.
On May 14, 7:33 pm, ldnayman <ldnay...@aol.com> wrote:
> THe p2K games just aren't very good...even the "good one," RFM.
> Episode One's downfall starts with the awful theme and just downhill
> from there.
> If you MUST own one of those games RFM is the way to go, but it's sort
> of like a demented game of "Who would you rather..." between two
> unattractive targets.
Never understand the hate that P2K or especially SWE1 gets on here,
for the first 2 releases on a breakthru platform, they were pretty
damned good!! I will agree that RFM is the better of the 2, and both
could use some tweaking, but the concept was brilliant, and generally
well executed, the sky was the limit if it had been allowed to
evolve!!
Also, some very low shots at JPOP here, all he's done is design 3
games that are regularly in the top 10 of best game polls, think he
deserves a little more respect than what I see here!
> On May 14, 7:33 pm, ldnayman <ldnay...@aol.com> wrote:
> > THe p2K games just aren't very good...even the "good one," RFM.
> > Episode One's downfall starts with the awful theme and just downhill
> > from there.
> > If you MUST own one of those games RFM is the way to go, but it's sort
> > of like a demented game of "Who would you rather..." between two
> > unattractive targets.
> Never understand the hate that P2K or especially SWE1 gets on here,
> for the first 2 releases on a breakthru platform, they were pretty
> damned good!! I will agree that RFM is the better of the 2, and both
> could use some tweaking, but the concept was brilliant, and generally
> well executed, the sky was the limit if it had been allowed to
> evolve!!
> Also, some very low shots at JPOP here, all he's done is design 3
> games that are regularly in the top 10 of best game polls, think he
> deserves a little more respect than what I see here!