pinballcorpse;1928774 Wrote:
> On Apr 23, 11:18*pm, Snailman <mister_snail... (AT) hotmail (DOT) com>
> wrote:
> > One stack that doesn't work with SP: starting up a multiball after
> > qualifying and lighting SP. *Playing as Autobot, had SP lit, but only
> > had two locks left for another round of Megatron. *So I locked them
> > both, started up Megatron mb, but the SP starting shot at the all
> spark
> > went out once the mb started.
> >
> > Oh well. *At least I finished SP after draining out of the megatron
> mb.
> >
> > --
> > Snailman
> > This USENET post sent from *
http://rgparchive.com
>
> That makes sense that you could not start a full multiball and then
> start SP-maybe too much of an advantage.
>
> I think in my case I was in the smallest window of opportunity to do
> what I did. I figured only SP would have started as that is clearly a
> higher level goal than a regular multiball.
>
> But as I said I was pleasantly surprised and had no idea it could be
> done-never even occurred to me. If I had held onto the trapped ball
> on the right flipper for a moment longer before shooting it into
> Allspark, then SP would have been just as expected.
>
> Now I am greedy and only want to play SP that way :)
>
> BTW-Interesting comment on that stack was a taste of Cybertron. Still
> trying for that goal.
To play for ultimate high score, your greedy way seems like the best
choice. Buuuuuut, until the Optimus mb progression is fixed, I probably
won't play Autobots that way because of the frustration of hitting the
OP mb roadblock (if you save OP mb for last after completing all your
Autobot modes).