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Tilt still seems to sensitive, but the Bob is at the bottom of the ring

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Max Pinball

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May 25, 2012, 1:23:25 PM5/25/12
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Why does it seem that the tilt is still very sensitive when it seems
that the plumb bob is as low as I can possibly make it, short of
removing it. Yes the plumb bob is smack in the center of the ring (not
cheated over closer to on particular side or another.

The game is a whitewater and I am thinking about adding another
danger. Right now if you smack the game it goes danger danger and then
can tilt almost right away after... no mercy for the swinging plumb
bob.

paragon66x

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May 25, 2012, 1:27:06 PM5/25/12
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Maybe move the ring up - flip it upside down or make new holes.

Lloyd Olson

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May 25, 2012, 1:32:31 PM5/25/12
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Some seem to swing more than others. LTG :)

"Max Pinball" <max...@gmail.com> wrote in message
news:fd2d4b91-9371-46cd...@x39g2000yqx.googlegroups.com...

FredMaine

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May 25, 2012, 1:33:29 PM5/25/12
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Perhaps a weighted slam tilt is gapped too close? If you remove the
bob, and it still tilts, then that's likely what is going on.

Could also be that the tilt hold relay, if your machine has one, is
hair-trigger or has a hold switch that's gapped too close.

Fred


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CEG

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May 25, 2012, 1:37:37 PM5/25/12
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don't some games have the bob above the ring??

GaryTheNoTrashCougar

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May 25, 2012, 1:49:15 PM5/25/12
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Tighten your leg bolts. Also if you have it on plush carpet that can
also make the machine less solid. Your machine is moving too much.


--
GaryTheNoTrashCougar

--Scott
'Scott's Pinball Tournament Manager'
(http://www.scottdanesi.com/pinball.php)
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TheKorn

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May 25, 2012, 1:56:04 PM5/25/12
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FredMaine <fred....@roadrunner.com> wrote in
news:FredMain...@rrgparchive.com:

> Perhaps a weighted slam tilt is gapped too close? If you remove the
> bob, and it still tilts, then that's likely what is going on.

Slam tilt ends the game. Pretty sure he'd notice the difference. ;)

> Could also be that the tilt hold relay, if your machine has one, is
> hair-trigger or has a hold switch that's gapped too close.

WW (either one!) has no tilt hold relay; this is a SS machine we're talking about.

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wayout440

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May 25, 2012, 2:12:06 PM5/25/12
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Remove the silly tilt mechs. I never have a problem on my games.


--
wayout440

TG

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May 25, 2012, 2:31:43 PM5/25/12
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GaryTheNoTrashCougar;1945716 Wrote:
> Tighten your leg bolts. Also if you have it on plush carpet that can
> also make the machine less solid. Your machine is moving too much.

This is what I was thinking too.

Todd


--
TG

joenewberry

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May 25, 2012, 2:32:53 PM5/25/12
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First, I'd make sure it's the tilt bob that's the culprit. Take it
completely off and see if the game throws dangers at you in the same
way. If it does, I'm not sure what accounts for that if the other tilt
switches are all instant Game Overs on this machine.

If the game doesn't give you warnings with the tilt bob off, then maybe
try adding more weight to the tilt bob so it's harder for it to get
started swinging. Of course, once it got started you might get a lot
more warnings and tilts. Some experimentation with more or less weight,
moving the bob way up the rod to see if it effects its speed and travel
distance like a clock pendulum, etc., may be in order.


--
joenewberry

seymour.shabow

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May 25, 2012, 2:56:28 PM5/25/12
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If it's the older style where it's not mounted onto the plastic plate,
you can remove the ring, invert the bob ABOVE the ring, reinstall the
ring. This lets you adjust the sensitivity a little better, and also
the bob stops swinging quicker.

If it's the newer style, eh. not a lot you can do. Some tilt mechs
just seem to be like that.

seymour.shabow

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May 25, 2012, 2:58:20 PM5/25/12
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wayout440 wrote:
> Remove the silly tilt mechs. I never have a problem on my games.
>
>

You would if you let me or lots of other physical players play them.
Expect to see them walked all over the place, unless you're one of those
guys that thinks that is abuse of the machine. (Hint: if you think
that's abuse, hook your tilt mechs up!)

Seriously, pinball is NOT fun to play without tilts hooked up. You may
think you're super-duper-wizard, but you aren't. Tight tilts have done
more to improve my gameplay than any other change I've made over the
last several years.

homebrood

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May 25, 2012, 2:56:08 PM5/25/12
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I agree, tilt adds to the challenge and fun of the game. Nudging a little hard, knowing you're playing with fire, getting away with it for a high score, or getting that tilt and feeling the burn, it's all a big part of Pinball!!!
Take that away and all we have is chaos!!! The tilt mech is what's keeping the world on it's proper axis! Ok I'll rein it in a bit :)

Tom

CEG

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May 25, 2012, 3:04:33 PM5/25/12
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It sure was fun in the arcades preventing the balls from draining. :)

seymour.shabow

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May 25, 2012, 3:30:53 PM5/25/12
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Up to a point. I played a TSPP that had zero tilt in it down the jersey
shore, one game for about 3 hours. Moved it several feet in all
directions. Left bored.

CactusJack

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May 25, 2012, 3:36:30 PM5/25/12
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Loose cabinet joints as well as loose leg bolts can increase how easily
a game can tilt also. And, like was mentioned, thick carpet or leveler
legs on bare concrete or slick flooring will make the cabinet easier to
move out from under the tilt bob.

While moving the tilt bob above the ring will cause it to settle faster,
it also means it will swing a lot easier/quicker. The lower the weight
is on the stick, the harder it is to get moving.

RB


--
CactusJack

seymour.shabow

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May 25, 2012, 8:43:28 PM5/25/12
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CactusJack wrote:
> Loose cabinet joints as well as loose leg bolts can increase how easily
> a game can tilt also. And, like was mentioned, thick carpet or leveler
> legs on bare concrete or slick flooring will make the cabinet easier to
> move out from under the tilt bob.
>
> While moving the tilt bob above the ring will cause it to settle faster,
> it also means it will swing a lot easier/quicker.

Sure, it's more sensitive.... like I said ;)

> The lower the weight
> is on the stick, the harder it is to get moving.
>

And the harder it is to get stopped. Since my main focus of putting the
bob inverted above the ring (incidentally, as pictured in nearly every
parts catalog before 1984) is to make sure the NEXT player's ball
doesn't tilt from a rage tilt on the previously player, that's why I do
it that way.

phishrace

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May 25, 2012, 9:43:39 PM5/25/12
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On May 25, 11:58 am, "seymour.shabow"
> Seriously, pinball is NOT fun to play without tilts hooked up.

Speak for yourself. If I find a decent location game on a tile floor
with a loose to non existent tilt, I'll usually take advantage of it.
You have to. I say usually because if there's a crowd around, I won't
do it. Slide saves wont hurt a game, but they probably look like they
do to non pinheads. My tilts at home are medium to tournament tight. I
don't do bang backs and refuse to learn (too painful).

I second the recommendation to remove the tilt bob and hanger to
narrow it down. Also, look for extra holes near the tilt mech on the
side of the cab. Yours may not be the correct one or someone may have
relocated the factory mech. If it doesn't tilt with the parts removed,
put them back in adjusted low, then put the game in switch test and
shake the cab while watching the tilt mech through the coin door. Use
a flashlight if needed. Your problem should be obvious.

Either that, or your manual keeps sliding over into the tilt bob.
Happens more than you think. Move it to the other side of the cabinet.

-phish

seymour.shabow

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May 25, 2012, 11:18:27 PM5/25/12
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phishrace wrote:
> On May 25, 11:58 am, "seymour.shabow"
>> Seriously, pinball is NOT fun to play without tilts hooked up.
>
> Speak for yourself.

Can't speak for anyone else.

I'll add to my statement that it's not fun to play FOR LONG. Yes, it's
fun to move it around crazy like. But, it gets boring. There's no
challenge. Might as well pound nails into the outlanes.

dmitchell

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May 25, 2012, 11:23:14 PM5/25/12
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Freedom is not a license for chaos. -- the Line


--
dmitchell

phishrace

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May 25, 2012, 11:36:43 PM5/25/12
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The challenge is to put up a huge score and your initials (on
location). With little to no tilt, you should be able to make a run at
the GC score with not many games played. There's an IM near me with a
loose tilt and no replays. Doesn't get boring nearly as fast as I get
tired of throwing the game back and forth. Two games is usually my
max. The no replay part is very motivating.

-phish

LoveF2K

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May 25, 2012, 11:21:06 PM5/25/12
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Great advice!

wayout440

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May 26, 2012, 5:45:15 AM5/26/12
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I understand the whole concept of the challenge of the tilts. Well, I
tried to add the tilts back in but my friends and family complained.

Gary Stern was talking to a reporter about the tilt mechs and he said
"In my house I remove the Tilt mechs out of the game". If it's good
enough for him it's good for me. I've hardly doubled my time on many
machines let alone play them for three hours...you must be a real
pinball wizard!

seymour.shabow

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May 26, 2012, 9:12:58 AM5/26/12
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wayout440 wrote:
> I understand the whole concept of the challenge of the tilts. Well, I
> tried to add the tilts back in but my friends and family complained.
>

Well, they need learn to play better.

> Gary Stern was talking to a reporter about the tilt mechs and he said
> "In my house I remove the Tilt mechs out of the game". If it's good
> enough for him it's good for me. I've hardly doubled my time on many
> machines let alone play them for three hours...you must be a real
> pinball wizard!
>

When you can move the machine any way you want and there's no tilt,
anyone can play for 3 hours. It just becomes a case of stamina.

CEG

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May 26, 2012, 10:09:23 AM5/26/12
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I wouldn't do it today, but back in the day when I didn't own any
machines we'd do anything to keep playing.

seymour.shabow

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May 26, 2012, 10:53:57 AM5/26/12
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Yes, that's understandable, especially as teenagers when we had limited
budget (i.e. whatever we could get from Dad's sock drawer) - winning
replays anyway we could was fair game. Silverball Mania, get to the
arcade at opening, rack up the 40 credits on one quarter due to the
ridiculous easiness of the game, sell for $5 to some sap that didn't
know the tricks, repeat to fund the rest of the day.

Fast forward 20 years to owning a silverball mania..... BORING!!!!!
Then, defeating the game's easy setup to add somewhat of a challenge -
gameplay is not as fun as remembered. Trade machine.

Not that I don't enjoy going for a replay at home even though its
meaningless.... in fact, as a challenge I'll sometimes see how many
credits I can get a machine up to after starting with 10 credits, or how
many games I can play on those 10 credits.

I'd probably still have my almost-home used (6 mo off route) roadshow if
I'd had the tilt hooked up then instead of being able to move the
machine all over the place. Games get boring to me quickly in a home
situation if they're too easy (for whatever reason).

B Coney

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May 26, 2012, 10:46:51 AM5/26/12
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On May 26, 10:53 am, "seymour.shabow" <seymour.sha...@gmail.com>
My MM is like this. I have the bob almost all the way out of the ring.
Just the tip is in the ring and it is pretty sensitive. It takes a
good jolt to get to the first warning, but like others have said, once
that baby gets swinging, it doesn't take much to tilt. At home, I have
increased the warnings to 5, but in tournaments it is still 3 and
there are quite a bit of tilts.....guess you have to learn the limits
of the game and adjust....that's pinball baby!

Brian
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