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Tech: EM help Super Score

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Grossman

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Dec 10, 2007, 8:24:02 AM12/10/07
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I have most everything working on my Gottleib Super Score except:

1. The 50 point bumper top of the playfield does not register points.
I hear a click when it is pressed but no points show.

2. In order to reset the game I have to power it off between each
game. is this normal or is there a fix?

3. Does anyone have the rules for this? it does not spin every time
when the 'spin when lit' rollover in front of the apron is hit.

4. the B bonus lights flicker on and off on the play field and the
backglass a rap on the right side of the cab will sorta light them and
a rap on the left will turn them off.

Other than these small issues it is a good playing machine.
Thanks
Mike G

Carl Witthoft

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Dec 10, 2007, 8:22:20 PM12/10/07
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In article
<f7cb78f8-5aaf-4c29...@w40g2000hsb.googlegroups.com>,
Grossman <gma...@comcast.net> wrote:

> I have most everything working on my Gottleib Super Score except:
>
> 1. The 50 point bumper top of the playfield does not register points.
> I hear a click when it is pressed but no points show.

I can guess on this one: scoring 50 points requires the score motor to
move (firing the 10-point relay 5 times). The "click" is probably the
50-point relay pulling in and self-latching. One of the reed switches
on that relay is supposed to close and start the score motor. So, look
for dirty or badly gapped switches.

>
> 2. In order to reset the game I have to power it off between each
> game. is this normal or is there a fix?

You mean the Start button and coin chutes don't start a game? When you
power the game up, does it go straight into the reset sequence? That's
not supposed to happen on any game, regardless of the number of credits
on the credit unit.

>
> 3. Does anyone have the rules for this? it does not spin every time
> when the 'spin when lit' rollover in front of the apron is hit.

Sounds like a weak or dirty relay switch again.


>
> 4. the B bonus lights flicker on and off on the play field and the
> backglass a rap on the right side of the cab will sorta light them and
> a rap on the left will turn them off.

Start by checking the Jones plugs which connect the playfield wiring to
the box, and the backbox to the box.

>
> Other than these small issues it is a good playing machine.
> Thanks
> Mike G

--
Team EM to the rescue! http://www.team-em.com

Grossman

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Dec 11, 2007, 9:59:56 AM12/11/07
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Thanks Carl of team em for the reply!

>I can guess on this one: scoring 50 points requires the score motor to
>move (firing the 10-point relay 5 times). The "click" is probably the
>50-point relay pulling in and self-latching. One of the reed switches
>on that relay is supposed to close and start the score motor. So, look
>for dirty or badly gapped switches.

OK will do I assume this is in the backbox?

>You mean the Start button and coin chutes don't start a game? When you
>power the game up, does it go straight into the reset sequence?

Yes it does


>That's
>not supposed to happen on any game, regardless of the number of credits
>on the credit unit.

The only time the score reels reset is during power up. At the end of
a normal game with credit still on the reels I still need to power
cycle the game to reset the reels , then press the start button to
start a game.

Should the wheel spin every time the roll over lane is lit and a ball
rolls over it?
This is probably the most annoying part of the game, not knowing if
the wheel will spin or not.


Grossman

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Jan 4, 2008, 2:20:12 PM1/4/08
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On Dec 10 2007, 8:22 pm, Carl Witthoft <c...@witthoft.com> wrote:
> In article
> <f7cb78f8-5aaf-4c29-b81b-f06a025d7...@w40g2000hsb.googlegroups.com>,
I spent a nice morning with the playfield pulled out and ran a dry
business card (or 4) across the contacts, I cleaned loads of black
out. the lights work great now, still no 50 points score from the
bumper.
I found the 50 point relay, it is labeled, and after the dust was
removed I was able to read it!
The relay pulls in, and your right it stays in. but no points are
scored. I will double check the switches on the relay to see if the
score motor runs.
Is my logic close here? once the relay is pulled in does the score
motor add the 50 to the reels and then trigger a release of the relay?

TimMe

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Jan 4, 2008, 7:52:49 PM1/4/08
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On Jan 4, 11:20 am, Grossman <gman...@comcast.net> wrote:

> Is my logic close here? once the relay is pulled in does the score
> motor add the 50 to the reels and then trigger a release of the relay?

In most cases, that is exactly right. As Carl already mentioned above
there is a switch on the 50 pt relay that is supposed to close and
supply power to the score motor so that it runs. If the 50 pt relay
is pulling in and the score motor isn't running, then usually there is
a dirty / mis-aligned switch on the 50 pt relay, or one of the wires
to that switch has come loose, which is keeping the switch from
supplying power to the motor.

HOWEVER, note that once in a while Gottlieb put something called a
SCORE DELAY relay into games of this era. This might prevent the
scoring of the 50 pts to occur until after the PF contact (in this
case the bumper switch) opens. It works by pulling in the SCORE DELAY
relay whenever the PF contact is closed. The circuit on the 50 pt
relay that supplies power to the motor also runs through a normally
closed switch on the SCORE DELAY relay (which will be open when the
SCORE DELAY relay is pulled in), so the motor won't actually start
running until the PF contact opens and the SCORE DELAY relay drops
open, allowing this switch to close which completes the circuit to the
motor.

I don't recall if Super Score had a SCORE DELAY relay circuit or not,
but you should check the schematic (or the relays in the bottom board)
to see if there is something along the lines of a SCORE DELAY relay in
this game. If so, check the switches on that relay to make sure that
all switches are clean, properly adjusted, and that the wiring to the
switch blades hasn't broken off.

As always, tighten down the screws that hold the switch stacks on
relays before attempting to make any adjustments to the switch blades.

Good luck - TimMe (CARGPB3)

TimMe

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Jan 4, 2008, 8:02:54 PM1/4/08
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Actually I just took a look at Super Score on IPDB and I can pretty
much guarantee there is a SCORE DELAY relay for the 50 pt score on
this game. Why? Because this game has a 50-pt roll-under wireform on
the PF between the bumpers. The SCORE DELAY relay is used to prevent
the continuous racking up of points should a ball ever get stuck under
the roll-under (a fairly common occurance with this particular scoring
device). And I would bet that your 50 pt roll-under isn't scoring
either.

- TimMe (CARGPB3)

Grossman

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Jan 14, 2008, 5:01:11 PM1/14/08
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Thanks TimMe,
The relays are still labeled so I will look for the relay delay, and
check the operation of the 50 pt wireform. I bet it is not scoring
either. Nice catch, Thanks!


Grossman

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Jan 14, 2008, 10:16:40 PM1/14/08
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Right on the $$ money with this one! the Super Score is scoring big
points now, not only on the 50's but with the Mrs as well! she had
lost interest, but now it is working 100% she is happy, me too!
The real problem was the roll under wire switch, it has a NO and a NC
contact on the switch the NC part was bent out so it was open no
matter what, making the game activate the 50 point relay but not
triggering the points. A quick adjustment and it works properly.But
wait! A major issue this also resolved was as it turns out the 50
point roll over switch's for the roulette "spin when lit" was trigger
through the same relay or switch, It now spins every time a lit
rollover is activated, It plays correctly now. This is a fun game,
again!

Thanks TimMe for pointing me in the right direction.

TimMe

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Jan 15, 2008, 2:46:23 AM1/15/08
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> Thanks TimMe for pointing me in the right direction.- Hide quoted text -
>
> - Show quoted text -

Wow, glad to hear you figured it out! Nice work. I always liked this
game a lot, it's really fun with two players. And thanks for posting
a description of the real fix, it's very useful for others who may run
into the problem down the road.

- TimMe (CARGPB3)

Grossman

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Jan 15, 2008, 4:44:12 PM1/15/08
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Thanks again for pointing me in the right direction.
I like the game this one has the roulette wheel with the bonus points
and Star= free ball the cool feature is both players benifit from the
building up of the bonus, I like the way the bonus points will carry
over to the next round if not won, it must have been great at those
'just one more play' coin sucking.
I really like the theme is a pinball parlor and the bonus lights light
up the pinball in the foreground. I dig the details.
This is a cool EM, my only one but I like it.
http://ipdb.org/showpic.pl?id=2441&picno=10972

Grossman

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Jan 21, 2008, 12:42:09 PM1/21/08
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I have the Super Score working really good, making record high scores
now, I found out I get a free ball @ 5,000 points, Never got that
hight before.
Does someone have a scan of the score or replay card for this? mine
actually states replay at 53,000 points, the display only goes to
9,999. It has the wrong card and would like the correct one

Only issue that I have is I still have to shutdown to reset the
points. In order to reset the game I have to power it off between
each game. A clue maybe? sometimes when I power it on with single
credit press, the first ball is counted on the player one reel, then
the remaining balls are scored on the player two reel. Once I power
cycle it again and press start once it scores on just the player one
reel.

>>You mean the Start button and coin chutes don't start a game? When you
>>power the game up, does it go straight into the reset sequence? That's
>>not supposed to happen on any game, regardless of the number of credits
>>on the credit unit.

With credits on the reel, and when the game over light is lit the
start button does not reset the score, it does reduce the number of
credits but does not reset the score.
After a power cycle and the start button is pressed the game starts.
as soon as power is restored, ("on" is same as start, no on/off button
just the slam switch for shutting it off.)

Grossman

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Feb 11, 2008, 11:33:54 AM2/11/08
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I noticed the paper 'replay at 5,000" is wrong for my machine it has
53,000 points listed on the card.
Does anyone have a scan or a document with the correct replay values?
II can type it up as long as it is readable.
Thanks!

cz34n9

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Feb 11, 2008, 6:28:34 PM2/11/08
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The replay score is settable with jumpers in the backbox.
There is no standard score for replays.

Grossman <gma...@comcast.net> wrote in news:9f7f155c-41ea-4ef8-8cd5-
7cea4d...@e6g2000prf.googlegroups.com:

Grossman

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Feb 15, 2008, 12:01:57 PM2/15/08
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On Feb 11, 6:28 pm, cz34n9 <cz34n9_nos...@hotmail.com> wrote:
> The replay score is settable with jumpers in the backbox.
> There is no standard score for replays.
>
> Grossman<gman...@comcast.net> wrote in news:9f7f155c-41ea-4ef8-8cd5-
> 7cea4d034...@e6g2000prf.googlegroups.com:

>
> > I noticed the paper 'replay at 5,000" is wrong for my machine it has
> > 53,000 points listed on the card.
> > Does anyone have a scan or a document with the correct replay values?
> > II can type it up as long as it is readable.
> > Thanks!


Good tip I will see if the replay info is still labeled on my machine.
some of the labels are there others went missing over the years. 1967
was a long time ago.

TimMe

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Feb 15, 2008, 8:42:10 PM2/15/08
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On Feb 11, 3:28 pm, cz34n9 <cz34n9_nos...@hotmail.com> wrote:
> There is no standard score for replays.

Well, in a way there is. There is always a RECOMMENDED score card for
all of these games based on play results from the test locations and
the factory. And in fact there is a separate score recommendation for
3-ball play and 5-ball play. Gottlieb and other EM games originally
had a card included in the paperwork that listed the included score
cards for a game in ascending order of difficulty to beat. The
Gottlieb card had the recommended card marked with an asterisk, and
the card had two columns, one for 3-ball play, and the other for 5-
ball play.

When we used to put new games out on location, we never changed the
recommended score card which is what the game was shipped with. The
only time we ever changed these from the factory-recommended setting
was if a game just seemed to get beaten all the time on location.
Then we would bump up the score-to-beat. And it's funny, but I don't
ever remember having to bump the scores DOWN to encourage play back in
the day. We just had a lot of good pinball players around back then,
I guess. :-)

Surely someone out there has a Super Score and can post the replay
scores their game is set at!

- TimMe (CARGPB3)

Grossman

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Mar 7, 2008, 11:27:37 AM3/7/08
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I was thinking If I could not find the correct card I could make one
up with the amount I know gives a reply, or maybe just put FREE PLAY
on the card since winning a replay or credit really is just a bragging
point for HUO game.

Better players back then is right. It is rare to see a young person
play a game. If I see one on a pin I just wait they have such a short
attention span that they move on to a video game soon. I don't think I
saw anyone under 30 win a free play on a pin. I don't spend much time
in an arcade but a pizza place has a monoploly and a theater has a
Pirates Of the Carib. both are on my way home and I sometimes stop in
after work to play these. I really like the pirates and would not mind
owning one but the Monopoly is good to play on occasion. IMHO

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