That is 100% awesome.
For now I would stay minimalistic so that we don't get too excited and
overly nerf/power up the elements. I think regardless it needs to be
this kind of decision in the players head:
"I want to light the force, do I want to hit the ramp x times and get
the added benefits that come with that or just hit the yoda shot." The
decision there needs to be something that can be argued either way, so
that depends on the x times and the added benefits. For now I would
leave x=4 alone and just reduce the added benefits, by doing something
like removing the 700 ramps for 700 million awards, and just letting
it spell star wars for the player which is already 10 million per 8
shots. I thought about stuff some more, here are requirements revision
2 (again, happy anything is being done, don't feel obligated to go
with my opinion on any of this)
1) Remove the ramp awarding force awards, but still use the ramp to
light force awards (ie don't take that part out and I would leave it
at 4 ramps to light the force).
2) Double the jackpot and super jackpot initial values.
3) Remove the ramp awarding any points for x # of ramps, after all it
will still be scoring STAR WARS 10 million periodically and you don't
want the player to just be cycling ramps during every mode anyways.
4) Improve the awards for Sarlacc pitt when Jabba is lit. This could
actually be done by just making one of the random awards pretty good.
This line item though is purely a nice to have... very low priority
compared to the first 3.
Here was my scratchpad that got me to rev 2 of those requirements:
Listing each shot and what it does mostly... not going to bother with
the "mode" dependent stuff like Victory lap... mostly it's not that
stuff breaking this game. Off the top of my head so might be some
mistakes.
NORMAL GAMEPLAY
Force Scoop
- While lit - Awards force
- When not lit - Earns 1 towards Darkside. 3 darksides = 25 million.
Opinion - no changes needed here
Left Orbit
- Spells Star Wars
- CAN relite kick back, not sure on logic it uses for this.
Opinion - no changes needed here, but would love to understand
kickback logic.
Ramp of doom
- Lights force every 4 ramps ( I actually think this is ok, but
depends on what other ramp functionality that gets left in, like crazy
scoring)
- Awards force (to be removed)
- Crazy scoring for multiple ramps (to be nerfed or removed)
- Does it light Yoda? It might. This is ok if so.
- Awards extra balls (to be made much harder)
Death star yellow door
- This is fine, only way to march towards multi-ball that is within
player control. In the absence of a ball lock this does fine.
Yoda shot
- Award Yoda
- Joke of a video mode
- C3PO eye for R2D2 Runaway mode.
- Light force award
Opinion - This shot is fine, just with Yoda and light force it has
plenty going for it already.
Right orbit
- Spells STAR WARS
OPinion, this is a mode dependent shot mostly, I think it's fine.
Sarlacc Pitt
- Some measly amount of points.
- when shot out of left inlane, Jabba is lit and it awards a joke of
an award.
Opinion - Jabba awards suck, need to be made better. This is not
urgent though as it isn't so game breaking.