Some of you may already have noticed, but about a week ago some photos
of the Lost Vegas backglass pencil sketch were posted on our website.
What we'd like to do is get feedback for changes / additions, in other
words looking to enrich the glass based on hobby opinion.
The main layout concept is pretty much cast in stone (like we're not
going to overhaul the whole image at this point). So the backglass will
always be Kat O'Connor standing atop a heap of rubble, with a cityscape
in the background, her posse of girls approaching, and there will be
bare breasts in places. Keep in mind, the sketch doesn't include
geometrics (like borders around the edges, score windows, and any other
general enhancements...those will be added in the end).
Other than that, suggest away. Ideas we like will be incorporated into
the drawing. We simply can't think of everything, so it's best to throw
it out there to hundreds of brains and see what happens.
One given, however: Suggestions to cover nudity or scale back anything
"adult" probably will not be accepted. :)
The thread that forms from this post will be printed out and gone over
by me and Stephanie when the final artwork is inked and colored.
http://www.classicplayfields.com/lostvegas.html
KEVIN
Classic Playfield Reproductions
http://www.classicplayfields.com
I would be interested in a game you are thinking about from the 80's
stern. I think her work in the comic looks pretty good and the girls
down below look good. I do believe with some feedback I think they
can work from this.
I do not know the Vegas Skyline at this moment but at release of the
game I think it is important to capture that so anyone who goes to
Vegas can identify with the Skyline.
I like the initial concept, probably add more skulls and Kat needs to
be absolutely perfect. She can use some work in this drawing. I
don't like her shape or face in this sketch.
So more Kat work and the Skyline with added skulls below. That is my
input and thanks for taking idea's.
Bill
Glad to see further progress on this. I loved the idea of this
conversion kit from the start.
With the comic incomplete, I'm not sure I understand the context of
the backglass, but here's my two cents (since you asked)...
The central figure is a bit lost in the image and lacks tension.
Given the dark nature of the theme and the fact that she has two guns
drawn, why are all the characters smiling (and why are the other girls
bodies all hidden)?
It seems like a large central image of a voluptuous Kat, muscles
poised and ready to go kick some ass might work better here, with a
few other similarly endowed girls arrayed behind her like they have
her back. You could also think about having a girl in the foreground
turning her head back toward Kat while pointing like "Hey Kat!
There's the bad guy! Let's go get him!!" Plenty of opportunity to mix
action, sex, and violence which is what you appeared to originally be
going after.
Hope you find the feedback is useful, and I'm looking forward to the
final product.
Randy
The Lost Vegas concept presents some awesome possibilities; it is a
good story line. You need someone who can REALLY draw. There is a
huge pool of talent worldwide that is easily tapped thanks to the Web
(i can point you to dozens that will AMAZE you at DeviantArt.com).
Have a look at the artwork of Greg Horn (www.greghornart.com) for
instance. Sizzling babes! Heroines and Super heros! But look at the
drawings! Check the interesting compositions. The action! The
incredible knowledge of anatomy. The jaw-dropping skills... an entire
story captured in one frame (read: backglass!)
The comic industry often uses the pencil talents of one artist; the
coloring skills of another, and typography is another specialty! And
what about fitting this art to an existing machine and getting this
into silk-screenable form? You know intimately what a big job that is!
This is a BIG ASS job... backglass, plastics, playfield!? With the
current trajectory, can you get there from here? Assemble the team,
there is likely production talent enough withing your existing art
team. Maybe commission someone such as Greg Horn to pencil some Lost
Vegas sketches. I know CPR can make this a killer project... tap your
resources!
Lance
> This is too big and
> important a job to put in the hands of a young artist who lacks the
> maturity, experience, skills, and talent to make this the epic project
> that it must be.
I think this says it all. We gotta get this out of the way early. Lost
Vegas will NOT be "epic" and I don't want to give anybody the impression
that the culmination of 60+ years of pinball will be trumped by this
conversion kit. That wasn't the goal. It's a Dolly Parton machine with
a new face - period. Now by far this will still be a great achievement,
but I have gotten the impression that since this is the hobby's first
non-licensed "thing" in a very long time, that many are riding a ton of
promise on this thing. So epic, no. Cool, yes. Something worth having
as a rare item in your bank of pins, yes. Will it be MM or SM or TAF or
TOTAN, no. Remember, the goal here is to make an 80's style machine
with traditional 80's style line art / spot color artwork. Yes, there
will be more modern embellishments and the look isn't aimed at being
"80's" in visual appearance, but the traditional simplicity of the root
artwork will be.
> The Lost Vegas concept presents some awesome possibilities; it is a
> good story line. You need someone who can REALLY draw. There is a
> huge pool of talent worldwide that is easily tapped thanks to the Web
> (i can point you to dozens that will AMAZE you at DeviantArt.com).
> Have a look at the artwork of Greg Horn (www.greghornart.com) for
> instance.
Just to burst those bubbles upfront, I worried that the above mentioned
styles were potentially what people were expecting...so I need to make
it clear we were never going down that road of stylistic
near-photographic artwork. Everything I saw of Greg's and several other
dozens of artist sites that I looked over with Stephanie many months ago
were in that same vein - uber modern, uber photographic, and
graphic-novel perfect. But they're well beyond anything we're going to
put on a Bally -35 machine. Technicals alone, we're stuck doing
spot-color traditional silkscreening with an expected pallate of 10-12
colors. Greg Horn's artwork would work out great on a CMYK playfield /
plastics / translite like in a current Stern DMD. But we're not going
near the look of a DMD for Lost Vegas. It's gotta look like an 80's
classic, spruced up with a little modern edge on the theme/artwork side.
I hope this makes sense. We actually ARE seeking "Amateurish" - but
in the way of the classic line artists like Freres & Faris (who couldn't
do today's Horn-like style at all, comics have come a long way). That is
what I expect out of Stephanie. To be a little better than the 80's
pinball artists. I am confident she can do it. And if she can't...I
continue on this down further...
>
> The comic industry often uses the pencil talents of one artist; the
> coloring skills of another, and typography is another specialty!
If we were converting a DMD to a whole new skin, and it was CMYK from
top to bottom, I'd love to take this route. But we're not aiming that
high. Nor could we afford it on this one. It's Dolly Parton, and even
the cabinet will be 2 or 3 color stenciled with traditional spray bombs.
It's going to be a very "80's like" process for pinball. Not a 2010
comic book production. I know people are hoping for a Bugatti, but
we're going for a nice little pimped Civic.
If Stephanie's inking & coloring work isn't up to snuff when I see the
final stages - I am not opposed to passing it forth to another "inker"
and "colorer" to take a crack at it. Her artwork won't be in vain, and
can be followed/interpreted in another distinct style. But we can cross
that bridge when we get to it. But Greg Horn artwork is waaaaay beyond
what our expectations were for Lost Vegas. I think the existing work
you see in the LV trailer at the site, as well as the sample comic pages
posted, give a total glimpse into the vision of the "look" Kat O'Connor
will have and the overall LV look. I understand not all will like it,
but unfortunately this is far from Hollywood big budget.
And
> what about fitting this art to an existing machine and getting this
> into silk-screenable form? You know intimately what a big job that is!
> This is a BIG ASS job... backglass, plastics, playfield!? With the
> current trajectory, can you get there from here?
Yes, I personally will be doing the bulk of the vectoring, but already
know I will be tapping the Art Team for assistance. No question.
Mainly because I have my existing CPR duties that I don't want to
disturb too much. Repro stuff must continue to be done, and if I chain
myself to the computer more than an hour or two a day to concentrate on
LV vectoring, our output will suffer. If I leave it all solo on my
shoulders at a couple hours a day, we won't get the art to screens until
2013. So getting more digi-artists onboard is a must. I will tap them
when the time comes.
Thanks for the feedback, and I hope this didn't come across as a
Debbie-Downer. I just need to pull back the reins a bit and make sure
that expectations aren't "too" high for this thing. An uber-production
of a DMD conversion is something we could "graduate" to in years to come
- and by then we can set out to up the ante bigtime and progress into
everything from photographic artwork to modern 4-color process style
production (although even then some will say, a la Stern, that
photographic is crap) :) The diversity of opinions in this hobby are
what make it great.
On a final note, I do feel empathy for your ideas and I take it upon
myself the pressure to produce something good. It freaks me out
sometimes - because the need to impress in the end is certainly there.
There are hungry preorders that count on all this. On the other hand,
this is supposed to be something fun and personally rewarding for all
involved, so I try not to forget that too.
A shout-out to the other feedbackers too... you're all being heard.
Thanks.
KEVIN WAYTE
> I have my existing CPR duties that I don't want to
> disturb too much. Repro stuff must continue to be done
Glad to hear that. With all of the completed art work & the demand
for it, it should be top priority. Good luck with this project & keep
up the awesome repro work!
Norman
P.S.- My Space Shuttle PF is unplayable.
Hi Kevin
First, thank you to you and stephanie to make this project alive. I
have my Dolly Parton ready for the conversion and I'm in the pre order
list since 1 january. One think I'm sure, It's my lost vegas will look
100 times better than my Dolly Parton and with the new ruleset, she
will be more fun to play. I'm in 80" pins, I really like the look of
this back glass. Sure it will look awesome side by side with my
centaur.
So keep your good work, put more boob, zombie, and terror and I will
be happy
thank,s again Gino
I think it will look great. I personally like the idea of some
nudity. I think it will set the game apart from other pins. I mean
this pin is really not intended for "family environment" play. I
think you guys are doing a great job with it. I have been on the
preorder since the opening day and I have all intentions of buying the
kit. Although, I will need to locate another Dolly as I sold mine.
Anyway, great job the backglass sketch looks great and I cant wait to
see how the field is going to look. I know Mike will do a great job
with it.
You should also go ahead and mask out score windows and such so you don't
loose any important art later.
Instead of the main character in a "pose", I would think about putting her
more in the middle of an action. Maybe firing a shot into a villian in the
foreground (villian's back to player, head exploding from the bullets, spent
cartridges in mid-air, smoke coming from the barrels as she is stepping or
leaping over the top of the pile with a sneer on her face.
Don't forget camel-toes.
Rain is always cool to give hot women wet hair and glistening highlights.
Couplea rats in the debris.
And get the artist to include as many tiny details as possible in the
rubble. Kind of like an adult version of the Highlights magazine find-it
picture. Knives, guns, er, "novelties", etc.
--
-cody
--
"Kevin at CPR" <ke...@classicplayfields.com> wrote in message
news:XmTXn.8459$z%6.5075@edtnps83...
http://www.comicartfans.com/comic-artists/jordi_ensign.asp
Back in the day I know she would have penciled/inked a 22 page comic
for me for $1000, I don't know what she would charge now, though.
And your package includes color.
Regardless, like others said, you are going through a lot to make this
happen, and even if it is the 'first out the door', you owe it to
those who have invested in you to put out the BEST looking product
possible.
I myself don't think you should be locked into the blocking for the
backglass, either. I'd much rather see an action shot of her jumping
through the air shooting past the edge of the backglass, and her other
stripper hotties causing mayhem around her with the destroyed Vegas
landscape behind her.
Do like pin artists did in the past, find a Heavy Metal or comic book
cover with an image or blocking you like and re-do it or use it as a
starting point.
:0)
--
-cody
--
"cody chunn" <cch...@comcast.net> wrote in message
news:i0q4t8$vtf$1...@news.eternal-september.org...
1.) Character proportions are off in many places. This will read in a
pencil sketch, or full color paint up,it doesnt matter. The main
character is the prime offender. I love stylized characters, but if
you arent clear with your forms, and get some core human physiology
correct, its just going to look wonky.
1a.) Her boobs are wonky, and thats not acceptable given what i have
read about this title ! :) Methinks you are going for something
like this: http://upload.wikimedia.org/wikipedia/en/c/c2/Majorboobage.PNG
2.) There is lack of dimensionality to the secondary characters, they
all share a similar 3/4 perspective head rotation, and in general fall
flat into the piece. Same goes for the background geometry/buildings.
Nothing leads your eye around the piece.
3.) I fully understand your scope now after your explanation, so may i
suggest you lean on a solid piece of art that has a lot of the "work"
done for you in regards to making it exciting, and draw the audiences
eyes to the places that you want. I mean this mainly in terms of
Layout, what lands where on the piece, what forms point to other
forms. Either that or simplify the piece to allow for more time/
energy to focus on your main character and core ideas.
my first thought:
http://tinyurl.com/2a6shtw (star wars ep4 poster )
Mike
Just for kicks I showed the preliminary back glass sketches and the
comic book to my wife, who likes pinball, but is not an aficionado by
any means. Her first words were "Ohh, you'd get tired of that fast."
Meaning, I think, if you have to look at something for a longtime,
like a pinball machine in your game room, it better be graphically
interesting and have the ability to draw you in again and again. And
that is the problem with amateurish art. You only ever want to look
at it ONCE. Unfortunately with a pinball machine you can't put it
away, as it sits there staring back every moment you own it. I know
my wife would be very unhappy with me if I got one of these in its
current incarnation—and not at all for the nudity or theme-- but for
the unappealing look of the art. Some people are certainly less
sensitive to this than me, who is admittedly an art snob, but still,
the ability to engage the eye, capture an interest and draw you in for
a second look is the first sign of a successful work of art. And
don't kid yourself about pinheads-- as much as they talk about game
design and rulesets, they all appreciate and understand good graphical
design and art on some level.
Like many of the others that have posted here, I have been VERY
excited by this project since the first day I heard about it. I think
the Lost Vegas idea is brilliant and an adult themed pinball machine
is exciting. I would definitely want one. But like many others I
have talked to about Lost Vegas at gatherings of pinheads, no one has
been bowled over by the art. Everyone has said, in a nutshell, the
art isn't good. I don't mean to put anyone down, or on the defensive,
but you have asked for honesty, and without pulling punches, you may
never know the truth. I would like to see what others say as this
dialogue stays open on RGP. And I would hope if the general feeling
of the fans is that the art needs replacing you will consider doing so
for the ultimate success of this eagerly awaited project. Kudos for
all your hard work so far!
I posted some "internal" artwork on the Lost Vegas page that Stephanie
brought to the table early on, when Kat was just being invented as a
character. Photos 1 and 2 are half-hour simple drawings, with no
"production quality" in mind. No action. No perspective. The comic
pages are also fairly simple works, and are meant to look like somewhat
retro comic books from the late 80's and early 90's. I guess I'm
failing at getting the point across of what I expect for the production
artwork that will appear on the main pinball machine components. I
agree with all of you on your points. But "don't tell me, show me" is
in effect here, I understand. Unfortunately, we're not that far along
yet. Judgements are being made on artwork that doesn't exist.
The pencil backglass skectch is HENSCRATCH. Please remember this. This
is from Stephanie and I sitting down with a pencil and roughing-out a
layout. If people think what you see in pencil would simply be inked
into darker lines, and that is the quality that is coming...well then I
understand the shock.
Photos 3 and 4 are two examples of taking artwork more into the
"production quality" realm that Stephanie is capable of. Photo 3 is an
example of production spot-color quality. Photo 4 is more of a stylized
Kat - with texturing and colorizing that is more suited for publishing
(CMYK process).
The best example I can give of hardline spot-color comic-y artwork that
I am shooting for is the playfield of Tales From the Crypt. Where
stuff, action, and characters are everywhere. Hard lines, heavy
contrast, and very pinbally. As a counter example, Lord of the Rings is
not what we're shooting for.
I think the best thing here is to either prove ourselves or not, on
finishing this backglass, taking the good ideas here, and making that
"movie poster" backglass that everybody is seeming to want. This was
precisely what the starting point of the pencil sketch was for. Yes,
Kat can be made bigger, yes she can be doing something "in your face"
and not just standing there, yes she can have giant tits and no hair
covering them. Remember, this was simply a pencil mockup. A starting
point.
Thanks for all the feedback. It's all enriching the discussion.
Some of my favorite pieces of art are quick sketches, rough ins, story
boards, and other parts of production that are no where near complete
or final. They show energy, raw ideas in a way that your sketches are
not conveying.
I think its clear that the end result is not your 100% focus here, as
you've gotten some pretty good initial feedback here on the art.. yet
you still seem to feel the need to defend your artist. (who i'm
guessing is a close friend of yours)
make it a movie poster, or dont.. Make your unique vision! I dont
think anyone has said your idea is bad. What i'm reading is that the
art is not currently succesfull at selling the story/style of the
universe you are coming up with.
i agree with this totally. When I did layouts for tradition animation
you always did lots of small
quick sketches to get an idea of the composition and the feeling. You
should be able to show
movement and action with even the smallest storyboards. I recommend
making a template at 1/3
the size, with the edge bleeds and score windows and then just go to
town experimenting.
This way you don't have to spend much time on any one image and you
have a lot to choose from.
For myself I've sometimes blown up these small thumbnails for a
large comp because they
show those nice C and S curves that you might loose when drawing that
large.
Detail is technical and can always come later. Best to put it out of
your mind and focus on shape,
proportion, composition.
But, it is your party and you're allowed to do what you like so no
problem there. There are a number of us on pre-order that won't be
ordering with that choice. But, I am also sure that you won't have
any problem selling the 100pc run. I'm just disappointed because I
thought the theme was pretty cool.
It's good to see that this project is still on track however and
hasn't died on the vine. I was a little worried because there had
been no updates on the site for almost a year.
Best of luck,
Jaz
Best of luck with this project. I have purchased 3 of your playfields
in the past and find your products very high quality.
I have four young children so a Dolly Parton modified with this
artwork isn't going to find its way into my basement. I agree that
the nudity route limiting your audience (not that I don't like naked
chicks). I can probably name only a couple of collectors I know who
would be interested in it to be honest with you.
Tom
Macomb, MI
>
> Best of luck with this project. I have purchased 3 of your playfields
> in the past and find your products very high quality.
>
> I have four young children so a Dolly Parton modified with this
> artwork isn't going to find its way into my basement. I agree that
> the nudity route limiting your audience (not that I don't like naked
> chicks). I can probably name only a couple of collectors I know who
> would be interested in it to be honest with you.
>
> Tom
> Macomb, MI- Hide quoted text -
>
> - Show quoted text -
The "audience" for this project is limited by the fact they are only
making 100. They will have no trouble selling these if it turns out
nice.
I think they should add more nudity.
Stu
If they did a 100 pin re-run of Big Dick it would probably sell out in
a week.
http://www.pinball-dreams.com/index.php?article_id=68&clang=1
This may be the best conversion I've ever seen.
Yeah... and I wonder what the resale value is...... Like a limp dick!
Brian
Detroit Pinball (Father to a 6 year old girl and 2 year old boy -
that wont buy a pin with nudity!)
Really? The two overlapping bodies at different scales on that
Penthouse playfield kind of freaks me out.
I'm totally fine with the nudity in Lost Vegas though, 99.5% of pins
are already family friendly. Like many I'm still hoping the final
artwork turns out to be a bit more polished - that's going to be the
deciding factor for me. I really want to support CPR making
conversions, but I can't make space in my tiny collection if I don't
like the art.
I agree with you 100% Tom! I am on the pre-order list and will only
purchase if I think it appropriate for viewing/playing with my kids
(and their friends and parents). I would love this if it is ala "Sin
City" (the movie) type graphics. You can suggest alot without ever
revealing. I would have to store for a long time if there was any
nudity.
Brian (and Dad)
Detroit Pinball
I have to agree with the parents on this one, though. Suggestive is a
hell of a lot sexier than blatant.
Let me know when Firepower is up for pre-order.
I don't have kids, but I plan on taking a couple pieces of blue
painters tape over the backglass when certain people come over. I
just hope the playfield doesn't have too much. :)
--Scott
Hey, they MADE one, it's a CONVERSION, so it's a REALITY!
I did a re-theme of a Rapid Fire into 300 the movie, it's a reality
too!
http://picasaweb.google.com/psychospence/Various#
The idea isn't really to be "sexy." I doubt anybody is buying one of
these games with the intention of using it as a masturbation aid.
However, the idea of friends saying "Whoa! There's tits on that game!"
is in play here, and that will only happen if there are some nice
funbags in full view.
So yeah, if the idea is to tickle the sensual funnybone of pinball
players with crafty and subtle eroticism, arousing us all
subconciously until we have no choice but to masturbate, maybe they
are missing their mark.
I don't really think that's the point though.
If you look at the whole history of pinball you will find it has been
mostly adult themed.
The whole idea is "eye candy",something not seen before.I think Lost
Vegas will look "fresh"next to the movie poster/pinball machine Stern
's been cranking out.
...if the final artwork is good.
oh man! that 300 game is awesome! Rapid Fire is a great choice. the
only better choice would have been retheming a 300 as 300. :)
No way dude...it would be so much hotter if they only showed the
slightest hint of cleaveage.
When I'm settling down with pinball collection for a nice night of
masturbation, I like to turn the lights all low, and light up some
candles, and then let my imagination take me beyond the suggestive
backglasses all the way into full carnal ecstacy.
It's way sexier.
> It's way sexier.
:0)
--
-cody
--
"miracleman" <psycho...@gmail.com> wrote in message
news:d5dcdd79-401f-4a33...@k39g2000yqb.googlegroups.com...
well, they put a different set of globes on it.
...several, in fact.
The rubble seems way to "crowded" for Vegas. Are there any buildings
in Vegas actually close enough together to collapse on one another?
Have you considered having her headed into Vegas instead of out of
Vegas? I admit this might be harder to pull off, but it seems more
badass.
An alternative to the "Lost" Vegas sign, since you already have the
title graphic would be the classic Welcome To... sign with the
population count adjusted.
You wouldn't see any skulls unless there had been time for carrion to
clean the flesh, not immediately post disaster.
"zombie movie poster" and "post apocalypse movie poster" are great
Google Image searches to see what others have done.
How the Hell did he get that many shallow cuts to her legs going all
different directions? Consider scaling that back. (OK, that one was
about the art.)