TIA,
-Rich
I think it would be cool to have #1, more so then #3000 (or the last
of the run), but both of those are cooler than the ones inbetween. Of
course, one in the middle in good condition is better than a junker
that was made first or last. Imagine having not only a Cactus Canyon
(last title ever made), but the last Cactus Canyon ever made. The
last game actually ever made by Williams. Pretty cool I think.
The simple answer... some people do and some people don't. I think
most don't care. Personally I don't care but I know a collector who
looks for this.
Yes, "people" really care about that kind of thing. Not everyone, certainly,
and maybe not even most. But some do. I do. And enough other people do
that I'm pretty sure my "#1 on the run" TZ (signed as such on the bottom
by Pat Lawlor) is worth a LOT more than a similar condition regular production
game. But in the case of that game it's also a sample with the factory
third magnet post, so it may not be a fair comparison since it's actually
very different.
But I think the same thing applies to the prototype games I have that
have *zero* visible differences to the player from a production game, too.
They're just more rare. Where do you draw the line on how much more
valuable? You can't. Just depends on the market that day. My proto NF
that's been routed but restored might not be worth more than a NIB NF.
Hard to say. But as has been pointed out, the very last CC off the line
might be worth more to some collectors in about any condition than an
HUO in the middle of the run.
The only reason people care is the same reason people collect baseball
cards at all...rarity. Sure, most still care to *play* the things as well,
but when you can add rarity on top of a game you want to own anyway, well,
value goes up. It's pretty simple.
--Donnie
CC wasn't the last game ever made by Williams ?
SW:EP1 was.
The early production numbers mean that you get all the problems before
they work the bugs out :-)
Peter
Some of the early Bally EM's have an "Over the Top" feature on the
early production models. When a player would roll / flip the score
over, Over the Top would light up on the backglass, and a buzzer would
go off. After some games were made in production, they moved this
over to 100,000 lights behind the backglass.
So for this particular era, there is a difference.
-Pat
People have lots of different reasons for collecting, and as for what they
choose to collect.
Keeps things interesting I think :)
Some early made games have features that got cost reduced out after the
fact, or removed for other reasons.
Sometimes, early games has problems that are rectified in later versions
that may make the later ones more desireable.
Sometimes, parts differ between multiple runs - I've seen folks refer to
different coloring/shading/etc on different runs of TSPP, for example.
<rich...@yahoo.com> wrote in message
news:h2kt5c$5a8$1...@news.eternal-september.org...
correct
To some, CC was the last traditional pinball. I think that's what he
was saying, and it would make that last one somewhat special. That said,
there's probably no way to know what the true last one really was, though.
The serial numbers often don't match up with the build dates on what order
things were really sent out the door in. The only way to know would be
to find them ALL and find the highest build date.
--Donnie