On Wed, 2 May 2012 12:13:27 -0400, CactusJack <
reinh...@gmail.com> wrote:
> Learn the skill shot to go part way up the ramp and then back down for
> the 3000 points and to light all bumpers as I recall.
Yes. This can be made somewhat more difficult by messing with the playfield
angle, but there's always a sweet spot where the plunger scores the skill
shot.
> Shoot to close zipper flippers. Allow ball to settle on flippers. Tap
> flipper button to get ball against flipper and sling. As it rolls back
> down to center of flippers, flip to lock ball in either the right or
> left lock (wotan or odin).
Messing with the playfield angle can make this more easy or difficult. On
mine, backhanding either lock is difficult. It used to be easy, but then
I adjusted the playfield angle.
> Use next ball served (#3) to unlock either of the two locked balls.
> Most games are not strong enough to hit the "Release Fire Gods" target
> at the top of the captive ball which will release both balls at the same
> time, so don't really bother.
The captive ball on mine is not easy to hit, but mine has plenty of flipper
power (and a clearcoated and waxed playfield) so to make the shot. I've
seen the captive ball re-newton the ball that hit it, after bouncing off
the standup target with quite a bit of momentum.
> Sometimes, it is more "do-able" using a
> back hand shot since the flipper is much stonger away from the tip. But
> its pretty hard to miss hitting a Mushroom bumper for release.
The yellow mushrooms are much easier to hit, but score fewer points, so
it's worth it to go for the captive ball.
> Release a second ball if you wish, but try to relock one of the balls in
> play.
Always try to re-lock the balls while in play, yes.
> When you learn to do this, you get to repeatedly score the 3000 on the
> skill shot, and collect the 1000 - 5000 on releasing Odin, and 1000 -
> 3000 in releasing Wotan.
The captive ball, if set up and timed perfectly, is with 11,200 points.
ODIN is 5000 if you hit the timing just right. WOTAN is worth 3000 if
you've lit all three switches (but the captive ball unlights them). The
captive ball is worth 3200, 100 for the lower switch (tripped twice),
1000 for the upper switch (tripped twice), and 1000 for the standup.
Plus, it opens the gate and returns one ball the plunger for the skill
shot.
> Which makes Replay levels easy to reach. And
> many games had 4 replay levels since there were no on playfield
> specials.
I have mine set up with two (45k, 60k) and part of the meta game is
to attempt to keep the credit wheel from hitting zero. That adds to the
fun for me, as you do have to try to keep beating it over time.
> The game becomes more challenging if the sling shots are set very
> sensitive. This way, they ram the ball down the side drains more
> often.
Right. The game has to be set up properly to be fun. But that's true
for *any* game. It also helps to clean the spinning disk with Bleech
White, which makes it just slightly tacky and increases the randomness
of the balls crossing it.
| mov [brain],offset coffee |