So, I installed the -3 board in my DW and everything pretty much
worked _except_ now the flippers are just a tad weaker than they were
with the -1 board. It happens with all the flippers, but it's
especially noticeable when hitting the Cliffhanger Ramp with the upper
left flipper... when the -1 board was in there the ball would fly up
the ramp, but with the -3 board a solid shot just barely gets the ball
around the loop.
Most of the discussions I've seen on weak flippers say to either
rebuild the flippers or goof with the Fliptronics board, but I find it
hard to believe that's the issue because everything else in the game
is exactly the same... I mean, maybe some quirk with the new board is
exacerbating a problem my Fliptronics had all along that I just didn't
notice, but that seems like a stretch.
Probably irrelevant info: The game did sit idle for about 2 months
between when I pulled out the -1 board and when I installed the -3
board. I have been playing another DW in my pinball league, but I
don't think it's tainted my impressions of flipper strength on my
game. And finally, I have not done due diligence and re-installed the
-1 board in DW because it's a pain.
Any ideas? Thanks.
I can't remeber if Dr. Who has flipper button optos but if it does you
can check them. Try cleaning them first and if that doesn't work try
swapping them with known good ones.
It does, but I'd be surprised if they suddenly became filthy within
two months.
Does that sound easily fixable or like major work?
-cAyle
Sounds right for the flipper and coil voltage - it always reads higher
than 50. My AFM is close to 80v.
Man, I thought I had something there. Well, I guess I'll re-swap the
boards and see if the problem goes away.
Stuff breaks. there's no time limit.
i suspect the flipper optos. it's really
becoming a problem with games of this
age.
That is just one aspect of the problem. You need to swap out those
optos with known working ones because those things go bad and exhibit
the exact symptoms you are talking about.
And just for a little more context, I bought both flipper opto boards
new about 4 years ago.
Sounds like you have a connector issue to me. Iffy connectors can
sometimes pass voltage but not be able to pass *enough* current when the
rubber meets the road.
Check J102, J104 & J105 for *any* signs of corrosion and/or cracked/broken
solder joints. Rip & replace the pins & housings if you find any. Yes,
even though your old board works if there is corrosion, crud, or whatever
building in that area the old connector will be stressed. So it's just
better all around to replace them preventatively *before* they become a
major issue since it's a high power area.
Also check F112 & its fuse holder. (Check F111 while you're at it, just
for completeness sake.)
--
Have a home video that's trapped on your camera? Want to share it on the
web or on DVD?
Korn, that makes a lot of sense. I just looked at the joints and they
look fine, but I'll give them a closer look.
Thanks!
JE
I suspect your +12 volts is bad. It is created by BR5 and C30 on the
top left of the power driver board. I have seen this issue before,
especially in opto heavy games like Dr Who. When I redesigned the
Type 1 flipper board, I found games with a weak 12 volts responded
much better to my boards than a game with solid 12 volts and no
ripple. Original design flipper boards will oscillate if supplied a
low or ripply emitter power. Since the power of the emitter directly
relates to how well the phototransistor pulls the switch matrix low,
this is critical for proper operation.
Anyway, the power comes into J112, is rectified by BR5, filtered by
C30 and feeds the opto emitter power from J116,117 and 118. I would
check the voltage (both DC and AC), replace any components that are
suspect, including the header pins and connector plugs.
K2