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Stern Iron Maiden pics

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Duncan Brown

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Apr 20, 2001, 1:54:53 AM4/20/01
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Several people had asked for more details, or pictures, of the Iron
Maiden I am offering to sell and bring to Allentown So here are some
pictures. Warning, there are a monstrous number of pixels here, grab
a cup of coffee if you don't have a high bandwidth connection.

http://www.backglass.org/stern/iron_maiden_bg_2.jpg

http://www.backglass.org/stern/iron_maiden_pf_1.jpg

http://www.backglass.org/stern/iron_maiden_pf_3.jpg

http://www.backglass.org/stern/iron_maiden_pf_4.jpg

The cosmetic flaws are:

Slight "ball swirl"/paint cracking down near flippers (they all have
this) plus the hole where someone had put a minipost between the
flippers:

http://www.backglass.org/stern/iron_maiden_pf_flaw_1.jpg

Someone put the sharp prop rod through the playfield and then filled
and painted it (in the plunger lane):

http://www.backglass.org/stern/iron_maiden_pf_flaw_2.jpg

Enjoy!

Duncan

Pinlicious

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Apr 20, 2001, 6:37:25 AM4/20/01
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duncan,

do you have a manual for this game? mine came without one.
if you have one, i am open to suggestions on how i could obtain a copy. even if
most of it may be in german. also, anyone out there have a flyer for this game?
actually, looking for 2 of them. ( i believe these may also be in german)

plus the hole where someone had put a minipost between the
>flippers:

duncan, mine has a post as well. it is lower, in the dead middle height and
width wise. i could almost swear this was done at the factory or by someone who
cared alot for this game. the hole is drilled perfect. did it come as a kit
when the games were sold? or were these posts popular then, and just the thing
to do? i'll have to ask the owner of the other IM i know of if his has one. the
holes are definately in different spot when i compared locations in our games.

anyone know what phrases were to be contained in the speech roms?

i would have started an owners list for the game but i only know of three
including mine. any others out there?

-pinlicious

p.s.- duncan, i argue with everyone who has played this game, they swear there
is a gate at the top of the spinner ramp which prevents balls from coming down
that ramp. mine came without one and i noticed yours didn't have one either. so
are we right or wrong?

if you still have it for sale, please e-mail me privately with details, $. a
buddy is interested. thank you

p.s.s.- you really should have included some pictures of the cabinet artwork,
no words can describe. : ^ )


Duncan Brown

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Apr 20, 2001, 7:36:30 AM4/20/01
to
On 20 Apr 2001 10:37:25 GMT, pinli...@aol.com (Pinlicious) wrote:

>duncan,
>
>do you have a manual for this game? mine came without one.
>if you have one, i am open to suggestions on how i could obtain a copy. even if
>most of it may be in german. also, anyone out there have a flyer for this game?
>actually, looking for 2 of them. ( i believe these may also be in german)

The only paperwork Steve Young has (schematics, etc.) is in German,
but I bought a copy anyway. I have gazed upon what may be the only
copy of English paperwork in the world, but the guy couldn't be
convinced to send them to Steve Young (but I might try that again
someday!) The schematics contain a lamp matrix listing for some other
game (not unusual for Stern for the time!). I posted a complete Iron
Maiden lamp matrix listing on rgp a while back, but with dejanews
messed up, there's probably no way to get that; I'll see if I can dig
it up again.

There is only one flyer I know of - done by the German distrubutor
"Stella" and not by Stern. Lota luck getting one - the couple in
existence have traded hands at insane prices for a piece of paper!

>duncan, mine has a post as well. it is lower, in the dead middle height and
>width wise. i could almost swear this was done at the factory or by someone who
>cared alot for this game. the hole is drilled perfect. did it come as a kit
>when the games were sold? or were these posts popular then, and just the thing
>to do? i'll have to ask the owner of the other IM i know of if his has one. the
>holes are definately in different spot when i compared locations in our games.

The game can be a drain monster. Whether on their own, or perhaps
under the guidance of Stern's tech support, it would seem that lots of
operators decided to fix that by sinking a minipost there. I also see
minipost configurations all over the map in the other positions on top
of the in and out lanes. I prefer mine the way it is - posts on top
of the last bar at the outlane, but not at the tops of the bars
separating the two inlanes. The outer ones help keep balls out of the
outlanes, while the lack of inner ones helps deaden bounces and keep
balls in the inlanes. I believe every game I have seen is missing the
post at the bottom of the right ramp, and has the hole filled, so that
may have been a factory thing.

This game never got past the prototype stage, remember!

>anyone know what phrases were to be contained in the speech roms?

No idea. In German, no doubt!

>i would have started an owners list for the game but i only know of three
>including mine. any others out there?

I think I know of something like 6 in the US, and a couple in Europe.
If they built 100 as rumored, where are they all??? I think the
number may be quite a bit lower. Mine is serial number 1118.

>p.s.- duncan, i argue with everyone who has played this game, they swear there
>is a gate at the top of the spinner ramp which prevents balls from coming down
>that ramp. mine came without one and i noticed yours didn't have one either. so
>are we right or wrong?

I don't know why you'd put one there! That would kind of ruin the
point of that ramp design (turning the ramps into "outlanes" for the
upper level.) No game I've seen has one.

>if you still have it for sale, please e-mail me privately with details, $. a
>buddy is interested. thank you

Have him email me with a generous offer, and I'll either accept or
politely decline...

>p.s.s.- you really should have included some pictures of the cabinet artwork,
>no words can describe. : ^ )

I can describe it in 3 words: black. red. Stern.

Without a good contrasting background for all that black, I didn't
even try to take a picture. It would just soak up all the light from
the flash and leave the "Stern" and stripe hanging out in there in
space!

Duncan

Pinlicious

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Apr 20, 2001, 9:02:35 AM4/20/01
to
> I believe every game I have seen is missing the
>post at the bottom of the right ramp, and has the hole filled, so that
>may have been a factory thing.

mine has posts everywhere yours does, er, did...

...AND ALSO AT THE BOTTOM OF THE RIGHT RAMP
deflects the ball to the 3-timer drop targets

>This game never got past the prototype stage, remember!

so i have a prototype iron maiden, ; )

>Mine is serial number 1118.

mine says on the bracket which the lockdown bar covers...

32 USA 98/100 1151

> I have gazed upon what may be the only
>copy of English paperwork in the world, but the guy couldn't be
>convinced to send them to Steve Young (but I might try that again
>someday!)

if you don't mind, send him an e-mail requesting a copy for some cash and give
him my e-mail.

do you think steve young would be getting alot of calls for the manual? ; )

well, 1 from me. : )

how do you think the game would respond to a clearcoat from bill davis,
condidering the way the playfields on this game seperate at the bottom?
mine isn't bad at all right now.

thanks for the facts and folklore...

-pinlicious


Duncan Brown

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Apr 20, 2001, 9:26:12 AM4/20/01
to
On 20 Apr 2001 13:02:35 GMT, pinli...@aol.com (Pinlicious) wrote:

>> I believe every game I have seen is missing the
>>post at the bottom of the right ramp, and has the hole filled, so that
>>may have been a factory thing.
>
>mine has posts everywhere yours does, er, did...
>
>...AND ALSO AT THE BOTTOM OF THE RIGHT RAMP
>deflects the ball to the 3-timer drop targets

Aha! That does seem to interrupt the flow of an otherwise nice ramp.
Mine doesn't drain coming back down off of there or anything.

>>This game never got past the prototype stage, remember!
>
>so i have a prototype iron maiden, ; )
>
>>Mine is serial number 1118.
>
>mine says on the bracket which the lockdown bar covers...
>
>32 USA 98/100 1151

I believe that last one is "115V" as in voltage.

I've always guessed that the "/" number is a given day's or week's
production run, or a given batch of cabinet in a run or something.

Look three places for the serial number

-- stamped into the wood just below and to the right of the coin door

-- stamped into the left side of the head, near the top

-- on a piece of paper stapled somewhere near the coin box (mine is
underneath)

Mine has "matching numbers" heh heh heh...

>do you think steve young would be getting alot of calls for the manual? ; )

I'm guessing it's not one of his top sellers!

>how do you think the game would respond to a clearcoat from bill davis,
>condidering the way the playfields on this game seperate at the bottom?
>mine isn't bad at all right now.

Well you know how I am about clearcoating versus letting the wood
grain show through the paint. I'm leaving mine alone.

Duncan

Duncan Brown

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Apr 20, 2001, 9:27:48 AM4/20/01
to
On Fri, 20 Apr 2001 13:26:12 GMT, brow...@eisner.decus.org (Duncan
Brown) wrote:

>Look three places for the serial number
>
>-- stamped into the wood just below and to the right of the coin door

And always proofread your messages before posting...

That would be just below and to the LEFT of the coin door...on mine,
anyway.

Duncan

Pinlicious

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Apr 20, 2001, 9:59:21 AM4/20/01
to
1187 body

1187 head

what does yours say on the inspection card stapled to the bottom of the
playfield?

mine says 2/22/82...

...my 10th birthday.

pinlicious (who is for sale, but his games are not, hee, hee)

Russel Willoughby

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Apr 20, 2001, 11:37:41 AM4/20/01
to
On Fri, 20 Apr 2001 11:36:30 GMT, brow...@eisner.decus.org (Duncan
Brown) wrote:

>I think I know of something like 6 in the US, and a couple in Europe.
>If they built 100 as rumored, where are they all??? I think the
>number may be quite a bit lower. Mine is serial number 1118.

Oh, I parted one out last week -- it didn't work. Was this a bad idea?

All joking aside, I have a question about the artwork. What is that
"Z"-like symbol that is used throughout the game's artwork?


Russel Willoughby
<< rus...@bellsouth.net >>

Duncan Brown

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Apr 20, 2001, 12:24:24 PM4/20/01
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Russel Willoughby wrote:
>
> On Fri, 20 Apr 2001 11:36:30 GMT, brow...@eisner.decus.org (Duncan
> Brown) wrote:
>
> >I think I know of something like 6 in the US, and a couple in Europe.
> >If they built 100 as rumored, where are they all??? I think the
> >number may be quite a bit lower. Mine is serial number 1118.
>
> Oh, I parted one out last week -- it didn't work. Was this a bad idea?

Don't laugh - I've seen in someone's collection a pristine pair of Iron
Maiden backglasses, complete with trim. There's only one place those
could have come from, ultimately... there's one fewer game in existence
now!



> All joking aside, I have a question about the artwork. What is that
> "Z"-like symbol that is used throughout the game's artwork?

I guess you'd have to ask "Parkinson" - looks like some sort of
mystical/oriental thing to me, but it could just be made up.

Duncan

Spinner

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Apr 20, 2001, 12:45:46 PM4/20/01
to

Pinlicious wrote in message
<20010420063725...@ng-ba1.aol.com>...

>anyone know what phrases were to be contained in the speech roms?

If we can come up with the speech ROM images, I volunteer to do the PCB
for the speech board. That would be awesome, even in German...
Anybody???

>
>i would have started an owners list for the game but i only know of three
>including mine. any others out there?

Here's mine: S/N 1099

http://r.d2g.com/pinball/ironmaiden/

-Mark

Duncan Brown

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Apr 20, 2001, 12:53:43 PM4/20/01
to

Spinner wrote:
>
> Pinlicious wrote in message
> <20010420063725...@ng-ba1.aol.com>...
> >anyone know what phrases were to be contained in the speech roms?
>
> If we can come up with the speech ROM images, I volunteer to do the PCB
> for the speech board. That would be awesome, even in German...
> Anybody???

It would just be a standard speech board from any of their talking pins
or vids. Goodness knows there are enough parted out Flight 2000's out
there to supply the half-dozen boards we'd need for every Iron Maiden
owner!

Duncan

Frank & Susan Williamson

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Apr 20, 2001, 1:05:04 PM4/20/01
to
Man, talk about stirring up some memories......

Actually remember playing one of these back in '82 when I was growing up in
Germany as an army brat.....

Hate that I'll miss seeing one again in person....Dangit! Why does
Allentown have to be so far away.......

Thanks for posting the pics Duncan!

Frank
--
Frank Williamson
TOTAN, TZ, ToM, RS, BK, 8BD (Mine)
HS (to be refurbed & sold - inquire within)
STTNG, SC, Getaway, BH, Volcano (gone but not forgotten)
fan...@NOSPAM.bellsouth.net
Birmingham, AL

"Duncan Brown" <brow...@eisner.decus.org> wrote in message
news:3adfccd3...@news.telocity.com...

Spinner

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Apr 20, 2001, 1:05:05 PM4/20/01
to
Duncan:

Duncan Brown wrote in message <3AE06997...@eisner.decus.org>...

Great! So I wonder if the existing CPU ROMs would activate a sound
board. If it does, and you install a Flight 2000 sound card in an IM, you
should hear Flight 2000 sounds. Then we would just need the speech card
ROMs and not CPU ROMs too. Don't have a card to try this myself...

-Mark


>
>Duncan


Duncan Brown

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Apr 20, 2001, 2:24:40 PM4/20/01
to
Spinner wrote:

> Great! So I wonder if the existing CPU ROMs would activate a sound
> board. If it does, and you install a Flight 2000 sound card in an IM, you
> should hear Flight 2000 sounds. Then we would just need the speech card
> ROMs and not CPU ROMs too. Don't have a card to try this myself...

That's my thinking. There's a DIP switch to enable speech (according to
the label) so *if* the speech ever actually existed, it should just be a
matter of hooking up a speech board with the IM speech Roms and away you
go!

Duncan

David Gersic

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Apr 22, 2001, 1:07:15 PM4/22/01
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In <_IZD6.9699$gl.10...@typhoon.nyroc.rr.com>, "Spinner" <user...@i87.com> writes:
>http://r.d2g.com/pinball/ironmaiden/

Just FYI, trying this gave me a "Directory Listing Denied" error. Had to
tack on the "index.htm" part to get to your site.

There isn't a rulesheet in the pinball.org archive, but there was one on a
German web site a few years ago. I don't think it's still there, but I did
archive a copy:


================================================================================
From: "Randall Flagg" <r...@apple2.com>
Newsgroups: rec.games.pinball
Subject: Re: Looking for Stern Iron Maiden pics
Date: Thu, 30 Mar 2000 18:38:22 +0200
Message-ID: <8bvvp2$8s6$1...@trumpet.uni-mannheim.de>
References: <8bs1cm$o1e$1...@nnrp1.deja.com> <20000329102415...@ng-fq1.aol.com> <38E278EE...@nortelnetworks.com>

For Iron Mainden Pics, Manual & Tech drawings, have a look at
http://www.carnifex.de , section Pinball.
If page does not load correctly, hit refresh. Server seems to be a bit
overloaded.
================================================================================

Found on web site: http://www.carnifex.de/

================================================================================

Rules by Randall Flagg:

================================================================================

Iron Maiden Gameplay

Before you can start playing, you have to insert a coin :-) Every
coin triggers a nice sound which updates the credit display. If you
insert two or more coins of the same value after each other
without pushing the start button, you get more credits that
normal. Also if you insert a coin during play, the Iron Maiden
triggers all slign shots and I think also the drop-targets somehow.
Nice cheating, or call it bribe!

After pushing the start knob, the ball is given out and the display
of player 1 blinks "00". If you push the button again, the second
player is added, which could be repeated until the game is
selected for 4 Players. If you push the button during play, the
complete session is aborted and a new game starts. So be careful
not to push the switch accidental.

You have three choices to shoot your ball down the start lane:
Giving it a slight hit to enter gate one, giving it a tougher hit to
enter gate two or kicking it off with full power to enter the main
playfield imediately. The gates evacuate the ball to the ball-store,
giving 10.000 pts when the arrow lit or exhausting it to the upper
playfield, counting 5.000 pts when the arrow does not lit. After a
cold start of the machine, the 3-ball-store is still empty, so a new
ball is given to the start lane and you are requested to shoot again
which is optically shown by a flashing orange light on the
playfield and a flashing light at the cabinet. When the ball-store
contains two balls and another ball enters, the first is released to
the main playfield, counting the second part of the 10.000 pts
(5.000 for kicking up the ball, 5.000 for releasing it).

There are two big fingers on the main playfield and two small
ones on the upper playflied which are controlled, acting together,
by a left and a right button. At the upper playfield, which can be
accessed via a right ramp, a left, spinnered one-way ramp and the
two gates, there are three tagrets counting 1.000 pts (letters 'A',
'R' and 'M'), a drop-target (1-2-3-4-5) counting 500 pts. per
number and another 5.000 pts for all targets down and a
slign-shot helping to hit the letters and numbers. If the upper
drop-targts are all hit, there is a chance of getting a multiplicator
on the main playflied. The same for the drop-target on the main
playflield, enabling a multiplicator chance on the upper
playflield. Shooting the targets in ascending order enables Extra
Ball chance on the opposite playfield level, shooting the targets in
descending order enables Special (100.000 pts or one credit [set
by DIP switches in cabinet]).

As mentioned, the lower playfield has like the upper one a
5-drop-target plus a 3 drop-target, giving extra bonus time (up to
90 seconds) which is given after the last regular ball was played.
Extra Balls are executed imediately after the current ball has left
the playflield. I have not tested how much, but multiple Extra
Balls are stored in memory. Back to the bonus time: The faster
you shoot down all three targets of the 3-drop-target aligned on
the left main playflield, the more Bonus Time you get. Also when
executing the Bonus Time (nice sound!!), you can add more
Bonus Time to your decreasing account.

You can lose the ball(s) by letting them out through the middle of
your fingers or by a left and right outlane, giving 10.000 pts and
a nice sound underlineing the count on the display. Near the left
and right outlane, there are two other lanes leading directly to
your left and right finger, including roll-over contacts for the
letters 'I' and 'N', which toggel both 'I' and 'N' on the
playfield-string 'IRON MAIDEN', giving another 1.000 pts. Right
near the 5-drop-target there are the other three missing letter
targets 'O', 'D' and 'E'. If you have completed the string you have
the chance for multiball. To start this, you can direcly drop in the
gate by the upper playfield or exit savely the main playfield,
using a gate at the right outlane, which opens if you hit a target
near the right ramp, counting another 1.000 pts. Now you can
exit through the right outlane, getting 10.000 pts and can savely
shoot up the ball again, entering the gate with the arrow lit and
entering multiball, which releases all 3 balls from its store. With
multiball you can make a lot of points and also have a chance of
an Extra Ball by hitting a special target positioned on the right
main playfield, which also triggers 'SPOT IRON' or 'SPOT
MAIDEN' counting 20.000 pts, and all letters 'IRON' or
'MAIDEN' which changes by the two classicaly positioned
slign-shots near the fingers. The same target must be hit for
SPECIAL (changing on/off by hitting the upper slign shot) which
is given after your multiplicator is at 'x5' which is the maximum.
After this the multiplicator is reset to 'x2'. Multiball ends, when
all balls are lost. When entering multiball during Bonus Time, the
remaining time is unlimited until all balls are lost. When losing all
balls before the time has exceeded, another ball is given and
gameplay ends with end of bonus time. Also to note, that during
Bonus time, some toggling sounds are different and you have as
much balls until time has run out which blocks your fingers and
the ball exits. Also when entering the ball-store during Bonus
Time, three seconds are added for ball-store delay to your Bonus
Time account.

When the ball exits, all points you made by shooting the two
drop-targets are added and multiplied with the multiplicator you
got by shooting all drop-targets and hitting the '3' on the opposite
aligned drop-target. After this the next ball is given. After the
last ball, the random number generator is run and a 'MATCH'
number is shown. If it is equal to the last two digits of your score,
you are given a credit. If you succeed the 3 high-score levels you
get 1, 2 or 3 credits additional. If you do a new all-time high you
get 3 credits for exceeding the three high-score levels plus 3
credits for the all-time high. (This only works if all credits are
below 37 and the DIP switches in the cabinet are set for this.)
Bonus Time: If you have the maximum time reached on your
account, you can still hit the 3-drop-target but time is no longer
decreased and target resetting is done when the a new ball is
executed.

What did I forget to mention? The spinner on the left ramp! Each
turn is rewared by 300 pts. plus another 100 pts. for each letter
lit. You can also make more points by hitting the same target to
open the gate. If 'Spinner value' lits (changing on/off by hitting
the slign shots) and you hit it, a green arrow near the spinner lits
and points per turn are multiplyed by a factor.

Bugs: First of all, the CPU takes very long between a ball exiting
the playfield and the targets resetting and counting the points
(about 3-7 seconds!). The time is longer, if the 3-drop-target was
hit and the Bonus Time you can get is still decreasing. Also the
reset of the 3-drop-target is unnecessary because it is reset every
time a new ball is executed (excluding during Bonus Time).
Another bug I think is, that if you have 'x5' multiplicator and
SPECIAL is lit and you don't get it and your ball gets out, you
have another chance the next ball. But if you switch SPECIAL
off by hitting the upper slign-shot, and then exit, it can't be
activated again the next ball by hitting the upper slign-shot.
Another bug is that remaining bonus time shown on the playfield
does not match with the remaining time shown on the display
when extra time was given for ball-store delay. So the bonus time
lamps on the playfield extinguish to quickly and in reality there
are some seconds left.

Summary: Iron Maiden is a wonderful game, and it does not get
boring. It has a nicely designed playfield (but nothing to do with
the Heavy Metal Band 'Iron Maiden'), and two back-glasses. Nice
sounds and exciting features on gameplay. The only thing missing
is speech, which was implemented the pins before and after Iron
Maiden. No idea why it is missing. If anyone has any information
about this plz. email me about that!!


я Copyright 2000 by Randall Flagg

================================================================================

I found my archived copy of Duncan's lamp matrix post, too:

================================================================================
Newsgroups: rec.games.pinball
From: brow...@eisner.decus.org (Duncan Brown)
Subject: TECH: Stern Iron Maiden lamp driver board description
Message-ID: <1997Oct3.003455.1@eisner>
Date: Fri, 3 Oct 1997 04:34:55 GMT

As any of you who own Iron Maidens have probably discovered,
original documentation is a tad hard to come by. Pinball Resource
will sell you some, but you have to brush up on your German to
make full use of it! Plus, much of the schamtic type stuff isn't
really for Iron Maiden. I'm not saying it's not what came with
Iron Maiden, but the notes are for some other game.

...but you can actually figure it all out by cross-referencing the
various docs. EXCEPT for the lamp driver board. There's just no
way to know what lamp is driven by what SCR by looking at the
docs. SO I sat down with mine and mapped it all out, since I had
numerous bad SCRs to fix. Here are the results of that. I was
pretty careful not to have any typos, but you get what you pay
for!

Enjoy-
Duncan

**********************************************************************

Stern Iron Maiden Lamp Driver Board Chart:

Description Jack/Pin SCR IC/Pin

Bonus 1000 J1 18 Q14 U1 11
Bonus 2000 J1 1 Q29 U2 11
Bonus 3000 J3 26 Q36 U3 11
Bonus 4000 J3 1 Q57 U4 11
Bonus 5000 J1 19 Q12 U1 9
Bonus 6000 J1 9 Q27 U2 9
Bonus 7000 J3 25 Q38 U3 9
Bonus 8000 J3 12 Q50 U4 9
Bonus 9000 J1 17 Q13 U1 10
Bonus 10K J1 8 Q28 U2 10
Bonus 20K J3 19 Q44 U3 10
Bonus 30K J3 15 Q51 U4 10
Bonus 40K J1 23 Q8 U1 8
Spinner J1 3 Q35 U2 8
Spinner 3X J3 17 Q49 U3 8
Open Gate J3 11 Q54 U4 8
N J1 14 Q9 U1 7
O J1 2 Q34 U2 7
R J3 16 Q48 U3 7
I J3 9 Q55 U4 7
Spot Maiden J1 15 Q10 U1 6
Spot Iron J1 10 Q22 U2 6
Special (standup) J3 23 Q37 U3 6
Extra Ball (Standup) J3 3 Q60 U4 6
Bonus Timer 5 J1 16 Q11 U1 5
Bonus Timer 10 J1 7 Q26 U2 5
Bonus Timer 15 J3 27 Q32 U3 5
Bonus Timer 20 J3 4 Q59 U4 5
2X J1 28 Q4 U1 4
3X J1 6 Q25 U2 4
4X J1 13 Q20 U3 4
5X J3 2 Q58 U4 4
N J1 24 Q1 U1 18
E J1 5 Q24 U2 18
D J3 21 Q42 U3 18
I J3 10 Q56 U4 18
A J1 25 Q2 U1 17
M J1 11 Q17 U2 17
Upper Trap (2) J3 20 Q41 U3 17
Lower Trap J3 18 Q46 U4 17
Shoot Again (pf, bb) J1 26 Q3 U1 20
J2 21
Lower DT Special J2 8 Q23 U2 20
Lower DT Extra Ball J2 9 Q40 U3 20
DT 5 Sec J2 5 Q52 U4 20
DT 10 Sec J2 13 Q7 U1 19
DT 15 Sec J2 12 Q21 U2 19
DT 20 Sec J2 4 Q39 U3 19
DT 25 Sec J2 3 Q53 U4 19
High Score To Date J2 22 Q16 U1 14
<not used?> J2 23 Q15 U2 14
Game Over J2 11 Q33 U3 14
Tilt J2 10 Q47 U4 14
Upper DT X J2 16 Q5 U1 13
Upper DT Special J2 20 Q18 U2 13
Upper DT Extra Ball J2 6 Q30 U3 13
Lower DT X J2 7 Q43 U4 13
Lower Center DT J2 14 Q6 U1 16
Upper Center DT J2 15 Q19 U2 16
<not used?> J2 2 Q31 U3 16
Match J2 1 Q45 U4 16

================================================================================


+-------------------------------------------------------------------------+
| |
|David Gersic dgersic_@_niu.edu |
|Systems Programmer Northern Illinois University |
| |
| If Jesus save's, well he'd better save himself. |
| |
|I'm tired of receiving crap in my mailbox, so the E-mail address has been|
|munged to foil the junkmail bots. Humans will figure it out on their own.|
+-------------------------------------------------------------------------+

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