When I first started on my custom machine, I was just interested in getting whatever parts I could, regardless of manufacturer. Now that I've amassed a fairly sizable pile of parts, however, I'm noticing the differences in their construction -- some major and some minor -- and am wondering which ones people consider the "best" ones. I know coils are pretty much all the same, and stand-up targets and "10 point" targets, and everyone apparently used the same mechanisms for their pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers from the 70s), but I've noticed some differences in flipper mech design, and some especially big differences in drop target mechs.
So, whose were the best flippers, the best drop targets, the best slingshots, etc.? Which ones had the best feel, were the most responsive, the most reliable or the easiest to repair? Also, and just as important, what made them the best?
On Aug 5, 1:51 pm, Hunty <luvcr...@gmail.com> wrote:
> When I first started on my custom machine, I was just interested in > getting whatever parts I could, regardless of manufacturer. Now that > I've amassed a fairly sizable pile of parts, however, I'm noticing the > differences in their construction -- some major and some minor -- and > am wondering which ones people consider the "best" ones. I know coils > are pretty much all the same, and stand-up targets and "10 point" > targets, and everyone apparently used the same mechanisms for their > pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers > from the 70s), but I've noticed some differences in flipper mech > design, and some especially big differences in drop target mechs.
> So, whose were the best flippers, the best drop targets, the best > slingshots, etc.? Which ones had the best feel, were the most > responsive, the most reliable or the easiest to repair? Also, and just > as important, what made them the best?
I like the 90's flipper assemblys, The early wms drop targets(flat) seem to be unbreakable. I have to say I like the 80's gottlieb slings the best(when their working right, their fast & strong). Carrol
On Aug 5, 3:05 pm, Flipper City Phoenix <o...@msn.com> wrote:
> I like the 90's flipper assemblys, The early wms drop targets(flat) > seem to be unbreakable. > I have to say I like the 80's gottlieb slings the best(when their > working right, their fast & strong). > Carrol
would that be "fliptronics" flippers? Am I correct in thinking that "fliptronics" is just the brand name of the WPC flipper assembly, or does it have a more specific meaning than that?
On Aug 5, 3:22 pm, Hunty <luvcr...@gmail.com> wrote:
> On Aug 5, 3:05 pm, Flipper City Phoenix <o...@msn.com> wrote:
> > I like the 90's flipper assemblys, The early wms drop targets(flat) > > seem to be unbreakable. > > I have to say I like the 80's gottlieb slings the best(when their > > working right, their fast & strong). > > Carrol
> would that be "fliptronics" flippers? Am I correct in thinking that > "fliptronics" is just the brand name of the WPC flipper assembly, or > does it have a more specific meaning than that?
Nevermind, found the answer to that question on Clay's WPC repair guide:
I would have to go with GTB on most counts. Their flippers from the later EMs until Bonebusters, the brick design, was the best they offered. And most of the time were built like bricks. However, the WMS Sys9 / 11 flippers are the most responsive with the best flipper stroke. Bally linear flippers aren't that great, and Bally's earlier flipper design is pretty much the same as WMS earlier designs. Neither are anything to write home about.
For drop targets, I have to give the nod to GTB during the late Sys1 and Sys80 time period. They're easy to work on, and the targets drop when they're suppose to. The GTB early Sys1 drop target mechanics are very close, except for the difference in the bottom and backing plate. This makes all the world of difference when servicing them. They're more time consuming to work on. And forget about the newer GTB drop target design from the late Sys80B and Sys3 period. Those things are junk! WMS was lacking in its early drop target designs. The actual drop target was built well, but the use of horseshoe contacts on miniature circuit boards was just plain asinine. I really dislike Bally drop targets and their assys. They don't drop with direct hard hits, and are the most difficult to work on / replace drop targets.
Pop bumpers from all manufacturers are pretty much the same when it comes to responsiveness, but all differ slightly in designs. I would pick classic Stern over most any of them. The bodies were universal with older Bally and WMS, and you could remove the whole assy w/o removing the lamp socket first. WMS needed to make better yoke assys. with their pops. If a game has 3 pops, you can be pretty much guaranteed that at least one yoke was broken. GTBs are great mechanically, but I don't like the bodies and caps. Although, Sys1 and EM pops from GTB would break switches. Bally pops weren't bad until they switched to the bodies with tabs, which would break.
GTB made the best slings, WMS second, then classic Stern, then Bally. The Bally linear slings are crap, because they break. Just a poor design IMO.
Hunty wrote: > When I first started on my custom machine, I was just interested in > getting whatever parts I could, regardless of manufacturer. Now that > I've amassed a fairly sizable pile of parts, however, I'm noticing the > differences in their construction -- some major and some minor -- and > am wondering which ones people consider the "best" ones. I know coils > are pretty much all the same, and stand-up targets and "10 point" > targets, and everyone apparently used the same mechanisms for their > pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers > from the 70s), but I've noticed some differences in flipper mech > design, and some especially big differences in drop target mechs.
> So, whose were the best flippers, the best drop targets, the best > slingshots, etc.? Which ones had the best feel, were the most > responsive, the most reliable or the easiest to repair? Also, and just > as important, what made them the best?
> I would have to go with GTB on most counts. Their flippers from the > later EMs until Bonebusters, the brick design, was the best they > offered. And most of the time were built like bricks. However, the WMS > Sys9 / 11 flippers are the most responsive with the best flipper stroke. > Bally linear flippers aren't that great, and Bally's earlier flipper > design is pretty much the same as WMS earlier designs. Neither are > anything to write home about.
> For drop targets, I have to give the nod to GTB during the late Sys1 and > Sys80 time period. They're easy to work on, and the targets drop when > they're suppose to. The GTB early Sys1 drop target mechanics are very > close, except for the difference in the bottom and backing plate. This > makes all the world of difference when servicing them. They're more > time consuming to work on. And forget about the newer GTB drop target > design from the late Sys80B and Sys3 period. Those things are junk! > WMS was lacking in its early drop target designs. The actual drop > target was built well, but the use of horseshoe contacts on miniature > circuit boards was just plain asinine. I really dislike Bally drop > targets and their assys. They don't drop with direct hard hits, and are > the most difficult to work on / replace drop targets.
> Pop bumpers from all manufacturers are pretty much the same when it > comes to responsiveness, but all differ slightly in designs. I would > pick classic Stern over most any of them. The bodies were universal > with older Bally and WMS, and you could remove the whole assy w/o > removing the lamp socket first. WMS needed to make better yoke assys. > with their pops. If a game has 3 pops, you can be pretty much > guaranteed that at least one yoke was broken. GTBs are great > mechanically, but I don't like the bodies and caps. Although, Sys1 and > EM pops from GTB would break switches. Bally pops weren't bad until > they switched to the bodies with tabs, which would break.
> GTB made the best slings, WMS second, then classic Stern, then Bally. > The Bally linear slings are crap, because they break. Just a poor > design IMO.
> Jim
> Hunty wrote: > > When I first started on my custom machine, I was just interested in > > getting whatever parts I could, regardless of manufacturer. Now that > > I've amassed a fairly sizable pile of parts, however, I'm noticing the > > differences in their construction -- some major and some minor -- and > > am wondering which ones people consider the "best" ones. I know coils > > are pretty much all the same, and stand-up targets and "10 point" > > targets, and everyone apparently used the same mechanisms for their > > pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers > > from the 70s), but I've noticed some differences in flipper mech > > design, and some especially big differences in drop target mechs.
> > So, whose were the best flippers, the best drop targets, the best > > slingshots, etc.? Which ones had the best feel, were the most > > responsive, the most reliable or the easiest to repair? Also, and just > > as important, what made them the best?
The mechanics are the main reason why I lean towards GTB. I didn't really mention it below, but GTB made some of the best quality mechanics from the 70's and 80's, and the 50's and 60's for that matter. There were only a couple of flawed designs, (I'm speaking mechanically, of course :-) ), that they changed when they stumbled across the flaw. However, starting near the end of the Sys80B platform, around '88, things started to go downhill for them. The mechanics weren't made or designed as well. WMS wasn't bad overall, but had some slight issues. Sterns weren't bad either with only some small issues. But, Bally had issues. They took some mediocre designs, and made them even worse around '81.
Hunty wrote: > I had a feeling you'd lean toward Gottlieb, but thanks for so > thoroughly explaining why! :)
> On Aug 5, 5:00 pm, Gott Lieb? <r...@papinball.com> wrote:
>>I would have to go with GTB on most counts. Their flippers from the >>later EMs until Bonebusters, the brick design, was the best they >>offered. And most of the time were built like bricks. However, the WMS >>Sys9 / 11 flippers are the most responsive with the best flipper stroke. >> Bally linear flippers aren't that great, and Bally's earlier flipper >>design is pretty much the same as WMS earlier designs. Neither are >>anything to write home about.
>>For drop targets, I have to give the nod to GTB during the late Sys1 and >>Sys80 time period. They're easy to work on, and the targets drop when >>they're suppose to. The GTB early Sys1 drop target mechanics are very >>close, except for the difference in the bottom and backing plate. This >>makes all the world of difference when servicing them. They're more >>time consuming to work on. And forget about the newer GTB drop target >>design from the late Sys80B and Sys3 period. Those things are junk! >>WMS was lacking in its early drop target designs. The actual drop >>target was built well, but the use of horseshoe contacts on miniature >>circuit boards was just plain asinine. I really dislike Bally drop >>targets and their assys. They don't drop with direct hard hits, and are >>the most difficult to work on / replace drop targets.
>>Pop bumpers from all manufacturers are pretty much the same when it >>comes to responsiveness, but all differ slightly in designs. I would >>pick classic Stern over most any of them. The bodies were universal >>with older Bally and WMS, and you could remove the whole assy w/o >>removing the lamp socket first. WMS needed to make better yoke assys. >>with their pops. If a game has 3 pops, you can be pretty much >>guaranteed that at least one yoke was broken. GTBs are great >>mechanically, but I don't like the bodies and caps. Although, Sys1 and >>EM pops from GTB would break switches. Bally pops weren't bad until >>they switched to the bodies with tabs, which would break.
>>GTB made the best slings, WMS second, then classic Stern, then Bally. >>The Bally linear slings are crap, because they break. Just a poor >>design IMO.
Gott Lieb? wrote: > I would have to go with GTB on most counts. Their flippers from the > later EMs until Bonebusters, the brick design, was the best they > offered. And most of the time were built like bricks. However, the WMS > Sys9 / 11 flippers are the most responsive with the best flipper stroke. > Bally linear flippers aren't that great, and Bally's earlier flipper > design is pretty much the same as WMS earlier designs. Neither are > anything to write home about.
> For drop targets, I have to give the nod to GTB during the late Sys1 and > Sys80 time period. They're easy to work on, and the targets drop when > they're suppose to. The GTB early Sys1 drop target mechanics are very > close, except for the difference in the bottom and backing plate. This > makes all the world of difference when servicing them. They're more > time consuming to work on. And forget about the newer GTB drop target > design from the late Sys80B and Sys3 period. Those things are junk! WMS > was lacking in its early drop target designs. The actual drop target > was built well, but the use of horseshoe contacts on miniature circuit > boards was just plain asinine. I really dislike Bally drop targets and > their assys. They don't drop with direct hard hits, and are the most > difficult to work on / replace drop targets.
> Pop bumpers from all manufacturers are pretty much the same when it > comes to responsiveness, but all differ slightly in designs. I would > pick classic Stern over most any of them. The bodies were universal > with older Bally and WMS, and you could remove the whole assy w/o > removing the lamp socket first. WMS needed to make better yoke assys. > with their pops. If a game has 3 pops, you can be pretty much > guaranteed that at least one yoke was broken. GTBs are great > mechanically, but I don't like the bodies and caps. Although, Sys1 and > EM pops from GTB would break switches. Bally pops weren't bad until > they switched to the bodies with tabs, which would break.
> GTB made the best slings, WMS second, then classic Stern, then Bally. > The Bally linear slings are crap, because they break. Just a poor > design IMO.
> Jim
> Hunty wrote: >> When I first started on my custom machine, I was just interested in >> getting whatever parts I could, regardless of manufacturer. Now that >> I've amassed a fairly sizable pile of parts, however, I'm noticing the >> differences in their construction -- some major and some minor -- and >> am wondering which ones people consider the "best" ones. I know coils >> are pretty much all the same, and stand-up targets and "10 point" >> targets, and everyone apparently used the same mechanisms for their >> pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers >> from the 70s), but I've noticed some differences in flipper mech >> design, and some especially big differences in drop target mechs.
>> So, whose were the best flippers, the best drop targets, the best >> slingshots, etc.? Which ones had the best feel, were the most >> responsive, the most reliable or the easiest to repair? Also, and just >> as important, what made them the best?
I've worked on several flavors of EM, -35 Bally, WMS System 11, DE and now Gtb Sys3, and I have to say that I was blown away at how well the Sys3 was designed. Everything has disconnects, it's all pretty well designed like a tank (except for the drops which seemed flimsy) and was fused like crazy! It was apparent to me that GTB had put the money into designing this pin for maintenance. Sys11 machines were are probably my second choice since I still see a ton of them still flipping, despite a complete lack of maintenance. I know one operator that still runs a Pinbot on location!
> Gott Lieb? wrote: > > I would have to go with GTB on most counts. Their flippers from the > > later EMs until Bonebusters, the brick design, was the best they > > offered. And most of the time were built like bricks. However, the WMS > > Sys9 / 11 flippers are the most responsive with the best flipper stroke. > > Bally linear flippers aren't that great, and Bally's earlier flipper > > design is pretty much the same as WMS earlier designs. Neither are > > anything to write home about.
> > For drop targets, I have to give the nod to GTB during the late Sys1 and > > Sys80 time period. They're easy to work on, and the targets drop when > > they're suppose to. The GTB early Sys1 drop target mechanics are very > > close, except for the difference in the bottom and backing plate. This > > makes all the world of difference when servicing them. They're more > > time consuming to work on. And forget about the newer GTB drop target > > design from the late Sys80B and Sys3 period. Those things are junk! WMS > > was lacking in its early drop target designs. The actual drop target > > was built well, but the use of horseshoe contacts on miniature circuit > > boards was just plain asinine. I really dislike Bally drop targets and > > their assys. They don't drop with direct hard hits, and are the most > > difficult to work on / replace drop targets.
> > Pop bumpers from all manufacturers are pretty much the same when it > > comes to responsiveness, but all differ slightly in designs. I would > > pick classic Stern over most any of them. The bodies were universal > > with older Bally and WMS, and you could remove the whole assy w/o > > removing the lamp socket first. WMS needed to make better yoke assys. > > with their pops. If a game has 3 pops, you can be pretty much > > guaranteed that at least one yoke was broken. GTBs are great > > mechanically, but I don't like the bodies and caps. Although, Sys1 and > > EM pops from GTB would break switches. Bally pops weren't bad until > > they switched to the bodies with tabs, which would break.
> > GTB made the best slings, WMS second, then classic Stern, then Bally. > > The Bally linear slings are crap, because they break. Just a poor > > design IMO.
> > Jim
> > Hunty wrote: > >> When I first started on my custom machine, I was just interested in > >> getting whatever parts I could, regardless of manufacturer. Now that > >> I've amassed a fairly sizable pile of parts, however, I'm noticing the > >> differences in their construction -- some major and some minor -- and > >> am wondering which ones people consider the "best" ones. I know coils > >> are pretty much all the same, and stand-up targets and "10 point" > >> targets, and everyone apparently used the same mechanisms for their > >> pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers > >> from the 70s), but I've noticed some differences in flipper mech > >> design, and some especially big differences in drop target mechs.
> >> So, whose were the best flippers, the best drop targets, the best > >> slingshots, etc.? Which ones had the best feel, were the most > >> responsive, the most reliable or the easiest to repair? Also, and just > >> as important, what made them the best?
> I've worked on several flavors of EM, -35 Bally, WMS System 11, DE and > now Gtb Sys3, and I have to say that I was blown away at how well the > Sys3 was designed. Everything has disconnects, it's all pretty well > designed like a tank (except for the drops which seemed flimsy) and was > fused like crazy! It was apparent to me that GTB had put the money into > designing this pin for maintenance. Sys11 machines were are probably my > second choice since I still see a ton of them still flipping, despite a > complete lack of maintenance. I know one operator that still runs a > Pinbot on location!
Wow! That is impressive that someone's still running a Pinbot on location. It's interesting that you were really impressed with the System 3, but Gott Lieb says that that was when GTB started going downhill. Maybe you should check out a System 80 sometime! :)
On Aug 5, 4:07 pm, Hunty <luvcr...@gmail.com> wrote:
> I had a feeling you'd lean toward Gottlieb, but thanks for so > thoroughly explaining why! :)
I hope I'm not speaking out of turn here, but Jim's appreciation for and knowledge of pins and their manufacturers goes far beyond his very creative username.
I agree with him on the flipper mechs I think Gottliebs' 76-77 design if the most well engineered out there. All physical motion and absorption is based uopn the mech's chassis. If your plan is to mount to MDF, then perhaps this design would be the most adaptable as the holes for the bushing mounts are not near the shaft hole.
In fact I would go with all Gottlieb parts from that era, but I know the aesthetics of those pop bumpers probably wouldn't be desirable.
> > I've worked on several flavors of EM, -35 Bally, WMS System 11, DE and > > now Gtb Sys3, and I have to say that I was blown away at how well the > > Sys3 was designed. Everything has disconnects, it's all pretty well > > designed like a tank (except for the drops which seemed flimsy) and was > > fused like crazy! It was apparent to me that GTB had put the money into > > designing this pin for maintenance. Sys11 machines were are probably my > > second choice since I still see a ton of them still flipping, despite a > > complete lack of maintenance. I know one operator that still runs a > > Pinbot on location!
> Wow! That is impressive that someone's still running a Pinbot on > location. It's interesting that you were really impressed with the > System 3, but Gott Lieb says that that was when GTB started going > downhill. Maybe you should check out a System 80 sometime! :)
There's a Little Kings in North East Omaha that still has a Gottlieb Bad Girls on location. Really a clean machine. Ugly as sin... but really clean.
Hunty wrote: > When I first started on my custom machine, I was just interested in > getting whatever parts I could, regardless of manufacturer. Now that > I've amassed a fairly sizable pile of parts, however, I'm noticing the > differences in their construction -- some major and some minor -- and > am wondering which ones people consider the "best" ones. I know coils > are pretty much all the same, and stand-up targets and "10 point" > targets, and everyone apparently used the same mechanisms for their > pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers > from the 70s), but I've noticed some differences in flipper mech > design, and some especially big differences in drop target mechs.
> So, whose were the best flippers, the best drop targets, the best > slingshots, etc.? Which ones had the best feel, were the most > responsive, the most reliable or the easiest to repair? Also, and just > as important, what made them the best?
Best drops= Gottlieb they were the most reliable and always 'drop' because they didn't use one spring where 2 were required like every else did. WMS were the worst. Stern and Bally targets sometimes have problems with hard hits dropping. (Bally bricks)
Slings don't really matter too much. Even the bally linear slings are ok.
Best flippers = 2nd generation stern with the plastic link - they last forever, and feel great.
Best pops would be gottliebs, built like tanks. For performance though I like stern plastic ones, they feel different than any other and because the ring is plastic, it goes faster which means better response.
> > > I've worked on several flavors of EM, -35 Bally, WMS System 11, DE and > > > now Gtb Sys3, and I have to say that I was blown away at how well the > > > Sys3 was designed. Everything has disconnects, it's all pretty well > > > designed like a tank (except for the drops which seemed flimsy) and was > > > fused like crazy! It was apparent to me that GTB had put the money into > > > designing this pin for maintenance. Sys11 machines were are probably my > > > second choice since I still see a ton of them still flipping, despite a > > > complete lack of maintenance. I know one operator that still runs a > > > Pinbot on location!
> > Wow! That is impressive that someone's still running a Pinbot on > > location. It's interesting that you were really impressed with the > > System 3, but Gott Lieb says that that was when GTB started going > > downhill. Maybe you should check out a System 80 sometime! :)
> There's a Little Kings in North East Omaha that still has a Gottlieb Bad > Girls on location. > Really a clean machine. Ugly as sin... but really clean.
> -- Ed
Thats what happens when you get a good op as well I'm sure as no matter how good your parts are if they ain't cleaned and maintained...
I agree with all of KYPG's points about GTB Sys3. My beef with the Sys3 is that *some* of the same designs used in earlier designs changed slightly, and not for the better. The new mechanical designs for Sys3 were problematic in some cases, such as the auto ball fire mech., the VUKs, the flipper redesign, the drop target cage, and some game specific "toy" mechs. But, I do agree that Sys3s were built with maintenance in mind, (easily removable lamp boards with bayonet sockets, parts placement stenciling under the PF, etc.).
Hunty wrote: > On Aug 5, 5:32 pm, KYPinGuy <kypin...@hotmail.com> wrote: >>I've worked on several flavors of EM, -35 Bally, WMS System 11, DE and >>now Gtb Sys3, and I have to say that I was blown away at how well the >>Sys3 was designed. Everything has disconnects, it's all pretty well >>designed like a tank (except for the drops which seemed flimsy) and was >>fused like crazy! It was apparent to me that GTB had put the money into >>designing this pin for maintenance. Sys11 machines were are probably my >>second choice since I still see a ton of them still flipping, despite a >>complete lack of maintenance. I know one operator that still runs a >>Pinbot on location!
> Wow! That is impressive that someone's still running a Pinbot on > location. It's interesting that you were really impressed with the > System 3, but Gott Lieb says that that was when GTB started going > downhill. Maybe you should check out a System 80 sometime! :)
> Hunty wrote: > > When I first started on my custom machine, I was just interested in > > getting whatever parts I could, regardless of manufacturer. Now that > > I've amassed a fairly sizable pile of parts, however, I'm noticing the > > differences in their construction -- some major and some minor -- and > > am wondering which ones people consider the "best" ones. I know coils > > are pretty much all the same, and stand-up targets and "10 point" > > targets, and everyone apparently used the same mechanisms for their > > pop bumpers (with the exception of Sega's wacky "weeble" pop bumpers > > from the 70s), but I've noticed some differences in flipper mech > > design, and some especially big differences in drop target mechs.
> > So, whose were the best flippers, the best drop targets, the best > > slingshots, etc.? Which ones had the best feel, were the most > > responsive, the most reliable or the easiest to repair? Also, and just > > as important, what made them the best?
> Best drops= Gottlieb they were the most reliable and always 'drop' > because they didn't use one spring where 2 were required like every else > did. WMS were the worst. Stern and Bally targets sometimes have > problems with hard hits dropping. (Bally bricks)
> Slings don't really matter too much. Even the bally linear slings are ok.
> Best flippers = 2nd generation stern with the plastic link - they last > forever, and feel great.
> Best pops would be gottliebs, built like tanks. For performance though > I like stern plastic ones, they feel different than any other and > because the ring is plastic, it goes faster which means better response.
> -scott CARGPB#29
Oh, interesting. I didn't realize anyone made a pop with a plastic ring. Thanks!
Allied Leisure used plastic rods and rings too, as seen in this pic - http://ipdb.org/showpic.pl?id=3100&picno=33404&zoom=1. But most of AL's, not Mr. Garber ;-), mechanics were made from plastic. I think they did it just to cut costs, as opposed to Stern's reasoning.
I'll have to make it over to Scott's party next year to see what all the hub-bub is about with these classic Sterns. :-)
Hunty wrote: >>Best drops= Gottlieb they were the most reliable and always 'drop' >>because they didn't use one spring where 2 were required like every else >>did. WMS were the worst. Stern and Bally targets sometimes have >>problems with hard hits dropping. (Bally bricks)
>>Slings don't really matter too much. Even the bally linear slings are ok.
>>Best flippers = 2nd generation stern with the plastic link - they last >>forever, and feel great.
>>Best pops would be gottliebs, built like tanks. For performance though >>I like stern plastic ones, they feel different than any other and >>because the ring is plastic, it goes faster which means better response.
>>-scott CARGPB#29
> Oh, interesting. I didn't realize anyone made a pop with a plastic > ring. Thanks!
Gott Lieb? wrote: > Allied Leisure used plastic rods and rings too, as seen in this pic - > http://ipdb.org/showpic.pl?id=3100&picno=33404&zoom=1. But most of > AL's, not Mr. Garber ;-), mechanics were made from plastic. I think > they did it just to cut costs, as opposed to Stern's reasoning.
> I'll have to make it over to Scott's party next year to see what all the > hub-bub is about with these classic Sterns. :-)
Stern did it as a cost cutting move too, I believe these were off the shelf replacements from Wico at the time or from a toy. Bill Morrison knows more about that than I do. As a very pleasant side effect, they PLAY better than a metal rod n ring. First appeared on Cheetah right after seawitch. I want to retrofit them into seawitch and big game, galaxy and meteor are fine with the metal rings. The spread of the pop nests on BG and SW would benefit from faster response for more pop hang time.
The bases crack on these from mishandling so I'm in need of a couple. They are also affected adversely from heat so if you let your machines cook while you are moving them that's not a good thing.
Gott Lieb? wrote: > Here's a pic of a AL parts lot we sold on Ebay earlier this year - > http://www.jtamusements.com/allied_leisure_parts.jpg. I may still have > one pop assy. left. If I do, you're welcome to try it out.
> Jim
> seymour-shabow wrote:
> <snip> >> I wonder if the allied are the same units......
>> -scott CARGPB#29
The allied parts are COMPLETELY different!
Oh well, the search goes on. Those allied parts look like they won't ding up the ball though that's probably a good thing.
> Gott Lieb? wrote: > > Here's a pic of a AL parts lot we sold on Ebay earlier this year - > >http://www.jtamusements.com/allied_leisure_parts.jpg. I may still have > > one pop assy. left. If I do, you're welcome to try it out.
> > Jim
> > seymour-shabow wrote:
> > <snip> > >> I wonder if the allied are the same units......
> >> -scott CARGPB#29
> The allied parts are COMPLETELY different!
> Oh well, the search goes on. Those allied parts look like they won't > ding up the ball though that's probably a good thing.
> -scott CARGPB#29
maybe you could make a nylon sleeve to put on the metal ring? That way you keep the durability of the metal, but get the reduced friction of plastic. Or is it more of a weight issue than a friction issue?
> maybe you could make a nylon sleeve to put on the metal ring? That way > you keep the durability of the metal, but get the reduced friction of > plastic. Or is it more of a weight issue than a friction issue?
It's the weight issue. The plastic parts weigh so much less than the metal.
On Aug 5, 5:00 pm, Gott Lieb? <r...@papinball.com> wrote:
> GTB made the best slings, WMS second, then classic Stern, then Bally. > The Bally linear slings are crap, because they break. Just a poor > design IMO.
> Jim
What do you think of the new Stern's slings, with the sort of "all in one" design that also houses the leaf switches?