On Oct 2, 4:42 pm, stanleystever <juventude
...@yahoo.ca> wrote:
> Looking for some assistance on getting a Super Spin going.It lights up
> as it should.Pressing the credit button does nothing.Yes there are
> credits on the game.Manually touching the start relay resets everything
> as it should (score reels to 0,ball 1.player 1 lit up)I touch the
> outhole switch and the ball kicker fires.I touch the trough switch and I
> hear it click and register.But the playfield is dead.No flippers or pops
> or lane rollovers work.The ONLY thing I can get to work on the playfield
> is the hole will kick out.In my tinkering I have noticed several
> clues.Closing the coin door switches does not add credits.But I do hear
> the little coin unit click as I close the coin door switches.Closing the
> Y relay in the back of the head will add credits.The credit unit and
> player units both step up and down without any stickyness.I have cleaned
> all coin unit switches,coin door switches,start relay switches,etc.Im
> running out of ideas here.Yes I have also checked all fuses.Thanx in
> advance for any assistance.
> --
> stanleystever
> This USENET post sent from http://rgparchive.com
Stanley,
It would probably help if you know what was suppose to happen and
when. There is a sequence that the game reset goes through. If
something does not reset then it won't go to the next step. So here
are the sequence of events. You might have cleaned some contacts but
that does not mean that there is continuity when they close. They may
look closed to the naked eye but there is not enough tension to make
contact and provide a closed circuit. They can be tricky.
1) Pressing the replay button with replays up will actuate "V" relay
(replay button relay). "V" relay locks in thru a motor 2B switch and
will actuate "S" relay.
2) Inserting a coin actuates "S" relay, also.
3) "S" relay will lock-in through its own switch and a motor 2B
switch.
4) "S" relay starts the motor running.
5) "AX" relay actuates through switches on "U" and "S" relays. "Q"
relay will de-energize when "AX" relay operates.
6) When "AX" relay is actuated the score units and player unit reset
sequence starts. The 1st player score units reset to zero through the
P3 switch stack on the player unit and motor switch 1A. When these
units reach zero the player unit steps once, the 2nd player score
units reset to zero through the P4 switch stack on the player unit
and motor switch 1A. When these units reach zero the player unit
steps until P5B opens. The score units and player unit are now reset.
7) When "P5A" on the player unit closes, "AX" and "BX" relays reset
through switches on motor 1A and motor 4C and switches on "U" and "R"
relays. The reset cycle is now complete.
8) Inserting additional coins or pushing the replay button will
actuate "CX" relay through switches on "U" and "S"
relays and a switch on motor 1D. The replay button circuit opens when
"CX" relay actuates.
9) Place the ball in the outhole. The ball return switch closes and
completes the circuit to "O" relay through the normally closed
switches of zero position "Bonus" unit, motor 1C, motor 2B, "Q" and
"AX" relays, "O" relay then locks in. Through switches on motor 4C,
motor 1A, "BX" and "O", the ball return coil actuates kicking the ball
onto the runway.
10) The remaining balls that enter the outhole are kicked across the
trough switch which pulls in "P" relay. "P" relay runs the motor.
Switches on "6B", "U", motor 2C, "P", "BX", and motor 1A advance the
"Player" unit the required number of steps determined by the "Player"
unit switches and "CX" relay.
11) The 3-5 Ball Adjustment changes the number of balls played per
game. The third or fifth ball leaving the playfield will trip the
"last ball" relay "BX" through switches on "6B", "U", rivets on the
player unit disc and "O" relay.
The end....JLC