Thanx Garry and Kerry.I quickly checked the left standup target switch
and it is well open and not the culpret.Shining light into the left roto
target area seems to show it is not closed either.Im off to work now and
will not be able to do further investigations until late tonight.
I was just thinking.Since both target switches seem ok,could it be
switches in the actual AA relay? Keep in mind that at the beginning
after starting a game there is one chime and no points are ever
scored.All flippers and solenoids work but again there are never any
points being scored.
> I was just thinking.Since both target switches seem ok,could it be
> switches in the actual AA relay? Keep in mind that at the beginning
> after starting a game there is one chime and no points are ever
> scored.All flippers and solenoids work but again there are never any
> points being scored.
Possibly, if the AA switch for the lock-in circuit were stuck closed.
Check N.O. switch on AA with slate-black wire the switch. The other side of the switch has the same unlabeled (on the schematic) wire.
Also, strips of business card are very helpful for insulating the switches to make sure they're open. Slide the strip(s) between the contacts and keep them there until you find the one that breaks the circuit.
Thanx Kerry for the business card trick.I applied it and was able to
figure out that it is not the AA relay.Something I noticed is that it is
the center chime that chimes once upon all this happening.So I guess
thats the 100 point chime.I think my next course of action will to be to
check EVERY playfield switch that scores 100 points.I also notice I am
not able to add credits from the coin door switches.I have to go to the
back of the head and manually trip the Y relay.Im not sure if that is
related to this startup problem.
Ok,so I went through all the playfield switches and all seem ok.I then
moved to the relays in the back of the head and found the M relay (100
point) is stuck on.I used the business card trick and found the switches
to be fine in that realy.I then went downstream and found the 100 point
chime coil was stuck on.I pulled one of the coil wires and it disengaged
the coil but didn't stop the AA or M relays from locking.Any ideas as to
where I should look next? Could it be a score motor switch?
Thanx Brad.I think you got it.I just removed both playfield jones
connectors and nothing was running or clacking.So it MUST be a switch
under the playfield somewhere.The 100 point relay and 100 point chime
coils are not locked on now.I think they only lock on when I manually
score switches while all this cycling is going on.I tried another test
and that was,while the AA relay was clacking,or,engaging and
disengaging,I manually held it open after one of it's disengages and the
score motor stopped cycling and the flashing lights on the playfield (a
bumper light,the rollover lane lights at the top of the playfield and
the ''hit'' light on the left roto target) all stopped flashing.I
thought I checked all playfield switches,including the dampening
switches,but I must be missing something.I will go through them all
again and report back.
The only switches that activate the AA relay are the left roto target
switch and the left stand up target switch. Give both of these a good
going over. If there is a good gap, look at the solder tabs on the
bottom of each switch. They may be bent and touching. The only other
likely suspect is the lock in switch on the AA relay. It will be the
switch that has a short wire connected directly to the relay coil. Once
again, check both the switch gap and the solder tabs.
Thanx Gary.I never knew about checking the solder tabs at the bottom of
the switches.Both switches have a very good gap and I even checked the
dampening switches.In all my testing I noticed something else.While this
cycling is going on,I am able to manually score points from all
playfield switches except two.One is the switch for the clacking AA
relay (left roto target) and something verystrange is the fact I can
manually hit the middle roto target and see the center roto target relay
engage and it scores the points as it should.But when I hit the right
roto target,I see and hear the left roto target relay engage but it
doesnt go beyond that,meaning,no points are scored.Im not sure if that
is a clue to something.I will check the solder tabs on both switches
tomorrow as well as the lock in switch on the AA relay and report back
my findings.
Ok that issue is resolved.Thanx Gary for the solder tab trick.I had
mentioned that I had checked both switches,but don't have the experience
to know to look down at the solder tab area.So it was actually below the
actual solder tabs,the wires just below the solder tabs were slightly
touching.So I bent them apart and the AA relay and score motor are quiet
now.I played a couple games and noticed some scoring issues.Here is what
happens.I start a one player game.I can score anything in the 1000's and
it scores correctly.But no 10's or 100's are scoring.When I hit my first
10 point and 100 point playfield switch,I hear a chime.Any further hits
to a 10 or 100 point switch have no chime.Losing the ball scores the
bonus as it should (1000's) but after the ball is shot across the trough
switch into the shooter lane,I get the 10 and 100 points that chimed,on
player 2's score.So after playing the first ball and hitting one or more
10 or 100 point switches,player 2's score will be 110 after the second
ball is served into the shooter lane.Then after playing the second ball
and hitting at least one 10 and 100 point switch,player 2 will now have
220.So at the end of a 5 ball game,player 1's score will be in the
thousands with 000 at the end as those reels never move.And player 2
will have 550 providing at least one 10 and 100 point switch was hit
each ball.I also noticed I am not able to start a 2 player game.I start
a game and everything resets and the ball is served into the shooter
lane but further pushes to the credit button do nothing.Im not sure if
these issues are related.
stanleystever wrote:
> Ok that issue is resolved.Thanx Gary for the solder tab trick.I had
> mentioned that I had checked both switches,but don't have the experience
> to know to look down at the solder tab area.So it was actually below the
> actual solder tabs,the wires just below the solder tabs were slightly
> touching.So I bent them apart and the AA relay and score motor are quiet
> now.I played a couple games and noticed some scoring issues.Here is what
> happens.I start a one player game.I can score anything in the 1000's and
> it scores correctly.But no 10's or 100's are scoring.When I hit my first
> 10 point and 100 point playfield switch,I hear a chime.Any further hits
> to a 10 or 100 point switch have no chime.Losing the ball scores the
> bonus as it should (1000's) but after the ball is shot across the trough
> switch into the shooter lane,I get the 10 and 100 points that chimed,on
> player 2's score.So after playing the first ball and hitting one or more
> 10 or 100 point switches,player 2's score will be 110 after the second
> ball is served into the shooter lane.Then after playing the second ball
> and hitting at least one 10 and 100 point switch,player 2 will now have
> 220.So at the end of a 5 ball game,player 1's score will be in the
> thousands with 000 at the end as those reels never move.And player 2
> will have 550 providing at least one 10 and 100 point switch was hit
> each ball.I also noticed I am not able to start a 2 player game.I start
> a game and everything resets and the ball is served into the shooter
> lane but further pushes to the credit button do nothing.Im not sure if
> these issues are related.
Please folks, end your thread titles on help needed or broken and no clue with FIXED.
Ok. First of all, have you confirmed that the 10s and 100s score reels
actually work? Manually advance them to a number other than zero and
start a game to see if they reset. If that is all good, then trigger a
few 10 and 100 point targets, go to the back of the machine and check
the M and N relays. I suspect you will find they are both locked on. It
sounds like the end-of-stroke switches on the 10 and 100 score reels are
not opening to release the M and N, and they are being released as the
player unit passes over the player 2 position. Looking at the score reel
from the underside, you should see two switches: one closed and one
open. Check that the closed switch opens as you engage the plunger. You
must work the score reel by pulling back on the nylon lug on the side of
the assembly. Do not try to rotate the score reel by grabbing and
turning. Oh, and check that the solder tabs aren't touching.
Thanx for the great info Gary.Ok,the score reels in question both reset
upon startup.I hit a 10 and 100 point switch and you are correct,both
the M and N relays were locked on.I took out the score reels and
manually advanced them each once and watched as the EOS switch opened.So
what's happening here is that the score reels aren't getting the pulse
to move.I watched the relays while I scored the appropriate point value
on the playfield,and the reels didn't even attempt to move.I confirmed
both score reel coils are fine with a dmm.So it looks like I need to
look upstream from the score reels as it looks like they are not getting
the pulse to advance.I checked for wires off and solder tabs connected
but all seem fine.Oh and I did check for sluggishness in the reels and
the 10's is quite sticky and will need to be cleaned,but the 100's had
no stickyness in it at all.So I don't see stickyness being the issue
here.
FIXED.Ok I went back out and fiddled with it.I manually tried closing
each switch on the M relay until I found the one that advanced the score
reel.It was the switch in the shortest stack (2 switches) closest to the
coil.So it looked like it was closing and making good contact,but
apparently not.I bent it a bit tighter and the score reels now score as
they should! One final issue is the fact that I can't start a 2 player
game.Any ideas on what switch controls that?
Ok I fiddled some more and am now able to hear a clicking sound when I
press the credit button a second time.But it still won't light up the
second player.I can manually trip the CX relay and it will add the
second player,but it doesn't take a credit off the reel.I am looking for
how to trip the CX relay by hitting the credit button.I guess in theory
I could open the front door and manually trip the CX relay every time I
want to play a 2 player game,but it would be a good learning experience
to know how this works.
Before you go checking those switches I would check that the U relay is
not engaged after reset. It should not lock in until 10 or 100 points
are scored. This serves two purposes: if the first ball drains without
scoring, you get a second chance because the ball in play is blocked
from advancing by the relay switches. Secondly, it blocks you from
adding player 2 if player 1 already has points on the board.
As an aside, there is a design flaw with this game. Scoring 1000 points
does not activate the U relay. So, if the first ball fails to hit
anything, and rolls down the outlane, you get 3000 + 3 bonus AND you get
your first ball again! It doesn't happen often, but it does happen.
Wow Gary! Mind boggling information.It was that exact make/break switch
on the U relay.It wasn't making good contact.I would have never thought
to look there.I was looking at the P relay (add player unit relay) and
the CX relay (second player relay).I did check the U relay after startup
and found it was not engaged.Also that is very informative and in depth
info about being able to score 1000's and still get the ball back after
draining.I have never heard of that before.I wish I knew that back when
I was a kid in the arcades.There is one last issue with this machine.And
again,this is more of a learning tool than anything else.I can't add
credits to the game with either coin door switch.I have been adding them
from the Y relay.I used to hear a click in the coin unit behind the
score motor when I pressed a coin door switch but that seems to be gone
now.I can,and will,bypass this by putting the game on free play,but I am
curious as to how this works.Thanx.Steve.
That clicking noise behind the score motor will be the DY (2 coins 3
plays) relay. It is an "AS" type relay and they are notorious for
sticking and are extremely fiddly to pull apart and clean. If you are
going to set the machine to free play then I would not bother with it.
The second coin chute is always set for 2 coins 3 plays, but the first
chute can be set the same, or alternatively 1 coin 1 play. There is a 2
position plug/socket on the bottom board near the fuses which changes
this. If you are lucky, the label will still be attached: 1ST CHUTE
ADJUSTMENT.
Thanx for explaining that for me Garry.I will take your advice and leave
be and put the game on free play.The only thing left is to clean and
re-rubber the playfield.Thanx Garry and Kerry for the awesome detailed
directions in bringing this Super Spin back from the dead!