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Please say a prayer for my wife who was recently struck by a car while crossing in a crosswalk by a drunk teenager. She is doing
better now, but it should never had happened, nuff said!!!
Mikee <mich...@ev1.net> wrote in message news:3cd9c7a0$1...@newsa.ev1.net...
WOLFUS <wol...@softcom.net> wrote in message
news:6QkC8.611$US5....@sc0101.promedia.net...
"Mikee" <mich...@ev1.net> wrote in message
news:3cd9c7a0$1...@newsa.ev1.net...
Yep, I sure do, from memory. Here goes...
1) The first prototype machine did NOT have a shaker motor. However, it
did have a drop target in front of the add band member hole. I know this
because I used to own the proto machine, a friend in Chicagoland now has
it.
2) As I believe I've said here before, Japan changed their import rules
for games around the time that Tommy went into production. I don't
remember the details 100%, but for some odd reason we (DE) found that we
could avoid a ton of red tape in getting each model approved for
production in Japan if we had the same number of motors in every game. I
don't recall completely if the motors had to have the same power usage
requirements, but I think they did.
Tommy had three motors IIRC - one for each propeller on the airplane and
one for the mirror. Thus subsequent Japanese games had to have three
motors as well to "match" under this standard. To satisfy this standard
(silly as it seemed) the Japanese games had a fan or two added in the
backbox (similar to the propeller motors). One higher voltage motor
remained, in WWF it was satisifed by the factory shaker motor, for GnR we
had to add the shaker. (At that time we were moving away from using the
shaker anyway, so we could use existing stock left over from WWF - the
number of Japanese games was not terribly large anyway.)
I don't remember if we had this restriction on Maverick or not (it had one
motor on the playfield for the boat, maybe we added two fans in the
backbox) but after Sega took control I seem to recall the Japanese motor
issues going away.
I don't recall any other customers/jurisdictions requesting the shaker
motor, but it could have happened.
So...if you have a GnR with a shaker motor my guess is that the game was
originally a Japanese game - either re-imported into the US or converted
to some other country at the factory after originally being built for
Japan. Japanese CPU should activate the shaker motor in GnR IIRC.
O "Mr. Ancient History" D
"not speaking for DE|Sega|Stern Pinball"
--
Orin Day
lob...@lobsterdevil.com
OldSchool (4 decades of PBall)
lob...@lobsterdevil.com (Orin A. Day) wrote in message
news:<abdus...@enews1.newsguy.com>...
God bless you and your family Mike. You are in my thoughts and prayers, I hope
it helps in some way for your Wife's recovery. LTG :)
Joe Phillips <phillip...@msn.com> wrote in message
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