In the future, I plan to add extras to the game - the ability to build
fortifications, undead minions, healers, grapeshot cannon, etcetera.
But for now it's just warriors and buying more warriors and training.
The winner is either the player last standing or the player with the
best army when enough turns have passed.
I need to zero in the core code before I add on other things. It needs
to be fun and play well. I think it is and does, but I'm biased. To
that end, I will be looking for suggestions on improvements from the
players. Both potential things to add to the game, and changes in the
way it plays, what is included in the daily updates, and how the
battles and updates read. Because of this, you'll learn more about the
game than a normal player would (if you want to) - how points are
calculated, how combat is handled, etcetera...
As a player, you do not have to run anything - just read a daily
update, make some decisions on how to improve your army and who to
attack, and respond. If you don't respond daily, your army doesn't
improve that day, and doesn't move against anyone that day (but may
still be attacked by one or more players...)
The long, long term goal is to make this part of an empire building
PBM. The immediate goal is to make this a standalone PBM game in it's
own right.
Interested? Bounce me an email. Your time devotion is minimal - read
a daily email, think about it, and respond. And suggest improvements.
And hopefully, enjoy the game! (And if you don't, suggest more
improvements...)
First three that respond get in. :)
rkolter
rko...@gmail.com