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Armageddon

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Santiago Zorzopulos

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Apr 19, 1992, 2:27:08 AM4/19/92
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Here's an update on the progress of Armageddon DikuMUD... ;-)

1) Object creation
I've had this working for a while now, and you can make anything from
potions of healing to locked chests that explode when you open them.

2) Zone editing
I just finished with this. It's pretty easy to do... Just load the
mobiles for your zone, give them items, move them to the right places,
and type "zsave". Then your zone will automatically regenerate all
the mobiles and objects every time it resets.

3) Mobile creation
I just got the basics of this done today... In a week or so I expect
to be finished. Right now you can create them and edit the basic variables,
but that's about it.

4) Moving rooms
This is pretty cool... You can make objects that you can "enter". When
you enter them, you are taken to another room inside. I've also written code
that allows you to "harness" certain animals to them, and then "order" them
to move around from nother room inside.

5) Special procedures
I'm currently working on quite a few of these. For example, an elite
guard that hunts you down, charms you, leads you to a slave trader's wagon,
throws you onboard, locks you up, drives to a nearby city, sells you to a noble,
casts dispel magic on you, and leaves. ;-)

That's about all the modifications I've added, aside from a few little things
like a HMV prompt. ;-)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------- Dan Brumleve, AKA Acidion
A M G D O brum...@iboga.stat.uiuc.edu
R A E D N da...@black.slip.uiuc.edu
------------------------------------- sa...@phylo.life.uiuc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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