> Can anyone tell me what MUD's will run on the Amiga? I know that lpmud will r
> but I hear that it "leaks" memory. I'm planning on running this on an Amiga 3
> 10 meg of memory, and about 50meg of HD space. Any suggestions?
Hi Paul! I couldn't resist following this up!
Paul is one of the very few people who has seen and played with my AmigaMUD,
but he wants something now, and not whenever I'm ready to release mine.
I could volunteer him to answer questions about AmigaMUD's reality, but I
wouldn't be so cruel... (Ducks down behind couch)
--
Chris Gray c...@ami-cg.GraySage.Edmonton.AB.CA
Well, in the forthcoming release of Amylaar's extended LPmud (aka LPmud
3.2) most of the popular memory leaks have been removed, and it runs on
Amiga (ftp.tu-bs.de, pub/incoming/amiga and pub/games/lpmud - but it's
still beta!).
10 MB RAM is quite sufficient for a medium sized mud (to give figures:
Nightfall has a limit of 15 MB and needs 80 MB on disk for the
complete mudlib).
You may also want to try MudOS, AberMUD or LambdaMOO, but don't
ask me where they are.
ToyMud and DikuMud still await porting, and AmigaMUD is not ready yet :-)
--
Lars Duening; due...@ibr.cs.tu-bs.de
There is someone who has been working on porting CircleMUD 2.01 (a DikuMUD
derivative) to the Amiga for the past month or so. I can probably find his
address somewhere if you need it.
-je
--
Jeremy Elson
jel...@server.cs.jhu.edu (Internet) / jelson@jhuvms (Bitnet)
>You may also want to try MudOS, AberMUD or LambdaMOO, but don't
>ask me where they are.
Well, I'm a MOO person, so I mysefl recommend LambdaMOO (two versions are
available on parcftp.parc.xerox.com /pub/MOO/contrib). You'll want to get
the LambdaCore database as well, on the same site. It can be a bit
difficult to learn, but is more powerful and professional looking than
a stinky LPMud. Unless of course you really want combat out of the box,
then LPMud may just be for you.
--
My arms are heavy with emptiness-- | My arms still heavy with emptiness--
the emptiness of an abyss. | an emptiness cold and chill.
They do not hold the one dear to me-- | If I can't hold you in reality--
the one that I desperately miss. | perhaps by dreaming I will. --jtp
Are there any *clients* available for the Amiga? I connect to MU*s via a
straight telnet connection; I don't connect through my account due to the
University's no-MUDding policy. (Personally, I don't think they have any
business telling their adult employees to what they may and may not connect,
but that's another matter entirely.)
My terminal program gives me most of the features of standard clients; the
one thing I'd like to be able to do that I *cannot* do right now is run
multiple connections.
Anyone know of a way to solve this problem? Or is it even possible?
<< Darryl C. Burgdorf: dburgdor @unmcvm.unmc.edu or @cwis.unomaha.edu >>
"I let my mind wander, and it never came back...."
I take it your connecting to a telnet server? In this case,
there's not much you can do without getting more phone lines.
If you had a network connection or access to a machine that
allowed telnet, you could do more.
--
Darin Johnson
djoh...@ucsd.edu
- Luxury! In MY day, we had to make do with 5 bytes of swap...
AberMUD5 will run in 2-3Mb and has full TCP/IP support using AmiTCP. Oh
and 10Mb of disk is plenty of space for an 800 room game. The new one isn't
yet available as I'm finialising the test sets for the Amiga, but its quite
happy running by SLIP on my Amiga. If you are bored you could even hook an
Amiga up to the internet.
There is also a game called AMUD which is shareware on ftp.demon.co.uk in
pub/amiga somewhere.One of the .lha files is corrupt but lhafix sorts it
out.
Alan
>>My terminal program gives me most of the features of standard clients; the
>>one thing I'd like to be able to do that I *cannot* do right now is run
>>multiple connections.
>>
>>Anyone know of a way to solve this problem? Or is it even possible?
>I take it your connecting to a telnet server? In this case,
>there's not much you can do without getting more phone lines.
>If you had a network connection or access to a machine that
>allowed telnet, you could do more.
Or if he were going through a Unix account he could use DNet. Thats
what I'm using. I'm mudding in another window right now in fact. :)
Rich.
--
If lesbians, gays and bisexuals get equal rights everyone will want them.
___
--><-- (rpo...@panix.com) \X/
It's a nice easy language, not requiring any previous programming skills, and
it still offers a great deal of power.
At the moment it's being taken thru some major changes, to make the next
version much more powerful... But it will still be compatible.
It's available for ftp on ftp.demon.co.uk:/pub/amiga/amul
Oliver
> It's a nice easy language, not requiring any previous programming skills, and
> it still offers a great deal of power.
I've seen it. Its not what I was looking for. I was looking for something that
I could do some coding on at home, test stuff out, that kind of thing. The
problem with AMUL is that you have to write the whole adventure and then
compile it. Makes it kind of hard to create rooms/objects on the fly that way.
--
Od...@asgard.GraySage.Edmonton.AB.CA | All this space and nothing to
| say...