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Alan Cox  
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 More options Aug 11 1993, 6:16 am
Newsgroups: rec.games.mud.misc
From: iii...@swan.pyr (Alan Cox)
Date: Wed, 11 Aug 1993 09:25:55 GMT
Local: Wed, Aug 11 1993 5:25 am
Subject: Re: Amiga MUDS?
In article <1993Aug10.110647.10...@ibr.cs.tu-bs.de> duen...@ibr.cs.tu-bs.de (Lars Duening) writes:
>In <Odin.0...@asgard.GraySage.Edmonton.AB.CA> writes
>O...@asgard.GraySage.Edmonton.AB.CA (Paul Gouchie):

>> Can anyone tell me what MUD's will run on the Amiga? I know that

>Well, in the forthcoming release of Amylaar's extended LPmud (aka LPmud
>3.2) most of the popular memory leaks have been removed, and it runs on
>Amiga (ftp.tu-bs.de, pub/incoming/amiga and pub/games/lpmud - but it's
>still beta!).
>10 MB RAM is quite sufficient for a medium sized mud (to give figures:
>Nightfall has a limit of 15 MB and needs 80 MB on disk for the
>complete mudlib).

10Mb hahahaha (bonk thud)       [Sorry..]

AberMUD5 will run in 2-3Mb and has full TCP/IP support using AmiTCP. Oh
and 10Mb of disk is plenty of space for an 800 room game. The new one isn't
yet available as I'm finialising the test sets for the Amiga, but its quite
happy running by SLIP on my Amiga. If you are bored you could even hook an
Amiga up to the internet.

There is also a game called AMUD which is shareware on ftp.demon.co.uk in
pub/amiga somewhere.One of the .lha files is corrupt but lhafix sorts it
out.

Alan


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