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[MUD Connector List:745 Listings] Part I (A-L)

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Mar 9, 1997, 3:00:00 AM3/9/97
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o=======================================================================o
The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an
associate of GlobalMedia Design Inc. This mudlist may be reprinted
as long as 1) it appears in its entirety, you may not strip out bits
and pieces 2) the entire header appears with the list intact. Many
thanks go out to the mud administrators who helped to make this list
possible, without them there is little chance this list would exist!
o=======================================================================o
This list is presented strictly in alphabetical order. Each mud
listing contains: The mud name, The code base used, the telnet
address of the mud (unless circumstances prevent this), the homepage
url (if a homepage exists) and a description submitted by a member of
the mud's administration or a person approved to make the submission.

All listings derived from the Mud Connector WWW site
http://www.mudconnect.com/

You can contact the Mud Connector staff at m...@mudconnect.com.
[NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
Last Updated: March 9th, 1997
TOTAL MUDS LISTED: 745
o=======================================================================o

o=======================================================================o
Muds Beginning With: A
o=======================================================================o


Mud : The Aaenon Dimension
Code Base : ROM 2.4/Dimensions 1.0 Alpha
Telnet : mud.astrobbs.com 5000 [204.215.32.27]
WWW : http://www.geocities.com/TimesSquare/9519/
Description :

The death of the Aaenon brought about a 100 year war of magic
versus might. Finally, in a burst of unimaginable power, a gateway
to a new world was formed. That world became known as the Aaenon
Dimension, where wars start over little things, and the four clans
battle amongst themselves without end. PK PK PK, if you like PK this
MUD is for you homina homina homina!

NOTE: With our Server Change we have decided to become the Aaenon
Dimension Part ][: The Crown of Be'llamith. The changes scheduled
(from stock ROM to our own code) should be finished by January or
February at the LATEST.

-----------------------------------------------

Mud : Aalynor's Nexus
Code Base : MORDOR
Telnet : nolta.mudservices.com 2000 [205.147.201.226]
WWW : None
Description :


@=@=@=@=@=@=@=@

Aalynor's Nexus brings a balance between Role-playing and
Hack 'n Slash type gaming which is sure to appeal to the
diehard RPG'ers.

An advanced real-time combat system, combined with an
interactive timeline allows players to build characters
into the timeline through partcipation in on-going
campaigns and weekly adventures.

We're a smaller MUD, just starting out, hoping to appeal
to the more serious gamers, while providing a friendly
environment for all.

Based on Mordor V3.0 with many code customizations.
We also have an active coding and building team of experienced
gamemasters.
@=@=@=@=@=@=@=@

-----------------------------------------------

Mud : Aardwolf
Code Base : ROM2.4+OLC+MOBPROGS
Telnet : wolf.mudservices.com 4000 [205.147.201.244]
WWW : http://www.wolf.mudservices.com/
Description :

Aardwolf MUD is a 200 level fantasy adventure with only one goal - for it's
players to have fun! Aardwolf hosts over 110 areas arranged into a realistic
real-world map with many new areas always in progress on it's development site.

The admin and the players provide a great atmosphere on the game, and,
individual monster programs are used to help them! The Aardwolf admin is very
responsive to player's needs and problems and have all played the game through
themselves. For those that prefer to see lists of features here's just a few of
many:

[*] Rewritten clan system features clan run shops, taxation,
clan bank accounts, clans quest to build their stronghold.
[*] Clan, race, class and all out free for all battles on the
warfields of Aardwolf with nothing to lose but pride.
[*] Reach hero level and choose to quest for superhero, or,
be reborn with the addition of a new class for true
multi-class adventurer.
[*] Rewritten automated questing and regular imm quests.
[*] PK is optional, restricted to clan stronghold and special areas.
[*] Play Aardwolf trivia - Answer questions online to gain 'triv
points' to buy that special item, rename an item, etc..
[*] Auction, bank, flower delivery (!!), new races/classes,
private class channels and much, much, more ...

Drop by and see why Aardwolf's players are so happy in their new mud home.
Oh, one last note, there will *never* be a player wipe on Aardwolf.

-----------------------------------------------

Mud : Aargh Mud
Code Base : Envy 2.0
Telnet : aargh.world-net.net 1234 [204.57.72.33]
WWW : None
Description :

AAAAaaaargh! Mud was originally an Envy2.0 mud but it has
been severely debugged and altered. We are currently working
on totally original areas but for now have the stock DIKU/MERC
plus over 50 others. There are 7 classes to choose from,
including Ninja and the NEW and original Punk. You can chose
from 30 different races (including original ones) which give
unlimited combinations of character types. We offer color,
PKilling by registration, and many helpful commands. Immortals
and all players in general are very helpful with newbies.

We have a laid back theme for now, basicly intending to
provide a fun environment to play and establish friendships.
Our goal is to provide a game easy to understand for people
without experience but complex enough for the veterans.

We encourage players to develop their characters at their
will, perhaps even roleplaying, as long as it doesn't affect
other people's fun.

Soon to be implemented: Religions, new classes, multiclassing,
bank systems, seasons, covens, 'paintball' wars and much more!
We are looking for experienced, serious builders who can work
off-line. Come join the fun!

-----------------------------------------------

Mud : Abaddon
Code Base : ACC
Telnet : Java-Enabled Web Browser Required
WWW : http://ign.cy-net.net/
Description :

Abaddon is written entirely in Java, it is currently in
alpha testing, but will be in the beta testing stage by
December 1996. The graphics are currently very primitive,
however with the coming of the Java 3D api there is hope
for good graphics support. Come try us out, and if you
are interested in becoming a guild master or the designer
of a nation please contact a...@ign.cy-net.net. No coding
experience is necessary, just solid creative writing skills.

-----------------------------------------------

Mud : Abandoned Reality
Code Base : Envy 2.0
Telnet : mud.world-net.net 4000 [204.57.72.18]
WWW : http://mud.world-net.net/~ar/
Description :

A low river plain stretches to the horizon, giving you a grand
view of an approaching storm from your position on a rocky hill-top.
The sunset is visible through the clouds, and casts a mutli-hued
beam of light over the land, just as a breeze hits your face and
ruffles your hair, a dark omen carried on the back of the wind...

Abandoned Reality MUD is still very deep in Alpha testing, and is
very much 'under construction', with our final goal being a totally
original RP MUD with very few restrictions. Although I'm happy to
say all stock areas have been eliminated, most of the world is still
being built, and classes are for the most part, still stock. But
an entirely original world is under construction - a completely
new skill-based system will be implemented. However, some of
the things which we have added so far are: Extensive written histories
of the world, ANSI, corpses/pets save with you, languages(both written
and spoken), spell power-levels, ILAB OLC, highly expanded mob/object/
roomprogs with asynchronous execution, banks, auto-auction, completly
custom prompts, online reboots(Copyovers), mobs you can 'listen' to
(like talking to townsfolk ala Ultima), levers, Drunk code, overhead
wilderness map, player bounties and more.

See who's online: <a href='http://mud.world-net.net/~ar/who.html'>Abandoned Reality wholist</a>.

-----------------------------------------------

Mud : Abracadabra
Code Base : Death Code ver 1.1 with some envy 2.0
Telnet : 206.246.120.3 9000
WWW : None
Description :

This is a well established mud that has been around for about 2
years now. The mud offers many and I mean MANY cool features :- mind
boggling ANSI color,- was coded by 2 expert c programmers that code C
for a living- 128 meg server with t-1 line means NO LAG EVER!- 25+
races- over 15 various classes in total including the dual classes-
110+ areas- 8000 rooms- outstanding combat that shows how much damage
each blow does to your opponent and how much each of their blows do to
you- restricted pk system- 200+ skills and spells in total- clans, clan
strongholds, and clan houses too much to list, only have 20 lines of
room here.Check it out, but beware, youll never be able to leave
-grin- !Paul

-----------------------------------------------

Mud : AbsoluteMUSH
Code Base : TinyMUSH 2.0.10p6+
Telnet : mush.foobar.co.uk 6250 [193.122.182.20]
WWW : http://absolute.foobar.co.uk/
Description :

Based in the UK at an Internet Provider (Foobar Internet)
and run by a former employee, Absolute is a small MUSH but
has a friendly atmosphere. There's no overall theme to the
MUSH but sections of Absolute include Absolute beach, the
Wild West, a small village and even a sci-fi area with
locations ranging from Red Dwarf to Starwars.

Connect as guest if you want to see what it's like.
The machine which hosts Absolute was recently upgraded
and the internet connection is due to be improved by
Summer 1996 so any lag should be fairly minimal.

-----------------------------------------------

Mud : Absolut Mud
Code Base : Rom 2.4
Telnet : 205.243.209.5 9000
WWW : None
Description :

Absolut Mud is a completely different mud than the norm.
Some features include:

* ANSI color (comming soon)
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Several new areas
* and most important:
A VERY Friendly atmosphere.

Mud Implementors: Forrest & Dakar

Come check us out, and see for yourself what makes us one of
the best Muds on the net.

-----------------------------------------------

Mud : The Abyss
Code Base : Merc 2.2
Telnet : abyss.nucleus.com 1234 [199.45.65.128]
WWW : None
Description :

The Abyss is running on a Merc 2.2 Code base with many
modifications done by Altrag, Swordbearer, and Gallahad.
Upgrades to the code include clans, online creation, ansi
color,spells/skills, classes, origional areas, etc. The experience
and leveling system is based on 50 mortal levels and 10 immortal
levels. Pkill is now in, and we have 2 clans now, and have more
coming soon. Future plans to include expanded class selection,
races, guilds, and more...

-----------------------------------------------

Mud : AddictMUD
Code Base : CircleMUD 3.0
Telnet : addict.realms.org 4000 [206.185.33.1]
WWW : http://tolkien.realms.org/addict/
Description :

AddictMUD is a smaller mud with a grand atmosphere and sparkling
personality. Currently, there is no player killing and multi-playing is
limited to 2 at a time, but AddictMUD has room to brag with many other
features:

- A 9 classed system barren of confusing races, making character creation a
pleasure.
- A remort system with a special Bard/remort only class.
- Over 140 spells/skills
- An extensive database of equipment and mobs to avoid characters not exploring
and the same equipment.
- Over 90 zones, with more being added by our immortal team all the time.
- A soon to be installed PKill Arena, where players can battle to the death
without the bothers of dying. (soon)
- A clan code with unique clan spells and skills.
- A 30 level system so gaining a level is a much more celebrated event.
- And finally, helpful, friendly, and caring mortals who will become friends
in no time.

AddictMUD takes on ALL players, experienced or the newbiest of the newbies...
everyone is welcome, SO WHAT ARE YOU WAITING FOR?!?!?!?!?!?

-----------------------------------------------

Mud : AeonMUD
Code Base : CircleMUD(3.0)
Telnet : mystik.net 4000 [208.128.4.167]
WWW : None
Description :

- AeonMUD - AeonMUD is a new world based primarily in a gigantic city,
with travels taking adventurers into outer-space. Machinemeshed with Man
in an endless struggle for survival and cash.

-- Now Hiring World Builders!
-- Builders must have no active building affiliations with any other Muds
to be able to apply for a position!

To apply vist the Mud at: telnet://mystik.net:4000
or mail an application to: mailto:eri...@ptdprolog.net

-----------------------------------------------

Mud : Aesir
Code Base : ROM/Merc
Telnet : asgard.ncsa.uiuc.edu 7000 [141.142.103.48]
WWW : http://asgard.ncsa.uiuc.edu/
Description :

Aesir is a friendly and helpful environment. The Immortals
are almost also present, but try not to interfere in the game
of the mortals unless needed. Aesir has a complex clan and
tribe system that is very dynamic. Quests are run weekly and
high level eq is given out. Aesir has 91 mortal levels, 1
builder level and 8 Immortal levels. Everyone has a chance
at becoming an immortal thru evolve. The coders are always
adding something that is beneficial to all. Aesir has approx.
80 areas in the game currently (7/8th of those are original
areas). New ideas are always welcomed and are usually
implemented. Come and see why all our players call Aesir the
best mud they have played.

-----------------------------------------------

Mud : Aetheria
Code Base : Aber iDiRT 1.82
Telnet : liberator.ecs.soton.ac.uk 6715 [152.78.65.207]
WWW : http://www.soton.ac.uk/~gjas195/
Description :

Aetheria is an Aber MUD based on fantasy and magic.
Having recently changed it's name from Trillium many new
features are now available, including many new quests, new
spells and an extended combat system.

Entry to the MUD is unrestricted and it is open 24 hours
a day, 7 days a week, 52 weeks a year. There is always a
friendly atmosphere created by the players in the game, but
this can only improve with your presence.

-----------------------------------------------

Mud : After Hours
Code Base : LPmud
Telnet : ra2.randomc.com 2000
WWW : None
Description :

After Hours mud was once a very popular mud. The mud lost
its site, and unfortunately the backup that was made at
that time was faulty.

Now, an old backup of the mud has been found, and we're
looking forward to rebuilding our mud to be more popular
than ever! We have a good computer and a T1 network link,
and dont worry as we're backing up the mud every month.
So, stop on by and try one of the more unique and fun LPmuds
on the internet.

-----------------------------------------------

Mud : Afterlife
Code Base : Rom 2.4
Telnet : mud.imperium.net 5000 [206.26.98.13]
WWW : None
Description :

The Afterlife is based on Rom 2.4 with modifications occuring
as the players ideas are worked out. i.e. Traps for containers
and the skills necessary to detect and disable them, skinning/
tailoring of corpses. spell groups set specifically for each
individual class. There are 100 levels of mortality, 2 hero
levels and 10 levels of immortality. Optional customization with
30 races and 12 classes is available.Afterlife is Non-Pk. However
there is an arena for player vs player battles and of course
bragging rights. We are on a new server with a fast connection
and of course ANSI colour is supported... Stop on by and win a
quest run by one of the immortals or stop by our unique riddle
area and match your wits. If you win? your reward is excellant eq.
If you loose? The pit fiend could always use another leg bone to
pick it's teeth with :) For fun and adventure visit the Afterlife.

-----------------------------------------------

Mud : Age of Chaos
Code Base : Chaos Code, originally Circle 2.2
Telnet : winds.pandapub.com 4000 [205.177.91.19]
WWW : None
Description :

Formerly Known as Winds of Chaos and Chaos II.

We like people to roleplay, spells/skills have additional benefit for
those who group with properly aligned players. Over 300 skills/spells.
Welcome zone writers for experienced players, Patron God System. Whats
that mean? Your spells/skills vary from Deity to Deity for the same
race/class character. Guilds such as Knights, Dreamwalkers, Aiel. 30
levels, trans and do 30 more levels to be an immortal. We base this mud
off the popular Wheel of Time series and we keep all gear and characters
well balanced. No god gear here. We offer 90 levels, NO Equipment MAX
(although more that exists, harder to get more) Hearbeat ticks, clans, new
formation fighting, and more!

-----------------------------------------------

Mud : Age Of Chivalry
Code Base : Envy 2.0
Telnet : ac.mudservices.com 6000 [205.147.201.200]
WWW : http://www.ac.mudservices.com/
Description :

Are YOU looking for an adventure game that is new and exciting?
Well then Come check out Age Of Chivalry, A new and exciting mud
game created for the enjoyment of the players.

Age of Chivalry is based on the theme of Medieval Times and AD&D&reg
type games. Here you will find immortals that are friendly and helpful.
You will also find IMPs that care about the players and YOUR ideas.

Are you looking for a fun game to play and a place where YOU can
build and create areas? If so, once again come to Age of Chivalry.
We are a new mud in search of builders, both new and experienced.
And Yes,we have a complete online creator for the use of our builders.
So Come and play the game, or join our staff as a builder.

-----------------------------------------------

Mud : Age of Dragons
Code Base : CircleMUD 3.0 (heavily modified)
Telnet : krishna.ee.siue.edu 6900 [146.163.130.21]
WWW : None
Description :

{...Written in High Elven Script...}
Scouts have confirmed our worst fears, the dragons of
the Dark Queen have indeed returned to wreak havoc upon
all of Krynn. Humans called 'Dragon Highlords' have been
seen mounted on these deadly leviathons, commanding massive
armies of strange lizard creatures and goblins. We have
send messangers to warn the Knights of Solamnia of this
dreadful news. May Paladine protect us in this coming
Age of Dragons.

The Age of Dragons was concieved by a group of creators
who could not find a mud that had a strong sense of realism.
We wanted a place to mud where we could forget that it was
a mud we were playing and become absorbed in the fantasy
world the mud created. Picture yourself joining armies and
clans which strive to protect their native lands from their
enemies. This is the type of roleplaying we wish to encourage.
Age of Dragons is open for Beta Testing now, please stop
by and have an adventure on us!

-----------------------------------------------

Mud : aGe oF iNsaNitY
Code Base : CircleMUD
Telnet : newton.whit.org 4000 [205.238.84.11]
WWW : http://www.databahn.net/~richard/cover.html
Description :

aGe oF iNsaNitY is a world of mortals forever on the immortal
quest. Legend says that if one makes it across a vast mountain
range far far away, the gift of immortality can be found.
However, history has proven this quest to be of extreme
difficulty, and some magically gifted individuals have used the
paths of necromancy and/or summoning to achieve their immortal
goals. As a result, there are evil denizens roaming the earth:
products of the dark arts afoot. People wall graveyards to keep
entities inside, not to keep treaspassers out.

Unfortunately, the immortal quest has not yet been coded into
aGe oF iNsaNitY, and the world is still in its infancy as far as
building goes. However, we have added classes to CircleMUD, and
a ranger class. There are quite a few areas popping up.
Killer flags work differently on aGe also. Only people with
killer flags may attack other people with killer flags. Other
combat combinations are not possible. However, thief flagged
players may be attacked by anyone. If you want to be a killer,
simply ask an IMP for a killer flag. Bub, the owner.

-----------------------------------------------

Mud : Age of Legends
Code Base : rom 2.3, very enhanced.
Telnet : 129.2.154.11 7474
WWW : http://www.eskimo.com/~snoop/
Description :

Age of Legends is based on Robert Jordan' Wheel of Time
series. We currently have 14 guilds, each guild having
its own special guild skills that you get upon joining
the guild of your choice.

Roleplaying is not forced, but we think you will really
enjoy rping once you learn the ropes of our mud.

Hope to see you playing soon.

-----------------------------------------------

Mud : Age of War
Code Base : CircleMUD 3.0
Telnet : gremlin.draper.net 4000 [208.201.41.226]
WWW : http://www.draper.net/~mcp/
Description :

Age of War is a fairly new mud that opened on January
15, 1997...We have about 5 or 6 brand new, great zones.
We have a new class, vampyres, and soon to have a paladin
class. We are allways adding new spells and skills. We
are working on a clan code to go along with the theme of
Age of War.

We currently have 30 levels, with soon to be more. We
are also among the Top 20 for telnet requests via the
Mud Connecter.

Pkilling/Pthieving is not allowed. You can have a maximum
of 3 multis. We have many friendly gods and imps willing
to help you get started.

If you have any questions email Age of War at:
m...@draper.net or look for me Bolt on the MUD.

-----------------------------------------------

Mud : Aiden
Code Base : MouseMUCK
Telnet : gentle.ydea.com 1660 [205.246.89.81]
WWW : http://www.ydea.com/aiden/aiden.html
Description :

Aiden is basically a social world where roleplaying and
combat are optional. Players must obtain a combat flag in
order to participate in combat. Also, players without combat
flags cannot be attacked. (Please note: The combat system is
currently in alpha testing.)

Our world is set in modern times. Building is highly
encouraged. Reality is not strictly enforced in most
areas, but we do expect builders to maintain realistic
spatial integrity.

The goal of Aiden's administrators is to provide an
environment which truly features something for everyone.
To this end, there are social areas, rp areas, and even a
distance education facility.We welcome any ideas which might
help us to improve.

Something to remember: On Aiden, 'No' means no. Harrasment,
sexual or otherwise, will not be tolerated. We look forward
to seeing you around...

--Phoenix, Wizard at large

-----------------------------------------------

Mud : Ainurs Song
Code Base : Circlemud
Telnet : konsonant.isp.his.se 4000 [193.10.182.141]
WWW : None
Description :

The Ainurs created the world, Arda, with their song...
Arda is beginning to take form. Mirkwood, Tharbad and
other tolkien based/inspired areas have been built. Mordor,
Minas Tirith and more are under construction.

As you might have from the introduction above, the theme of
the mud is a Tolkien inspired fantasy setting. But the overall
goal is to have fun and minimize politics.

Roleplaying is preferred (makes it much more fun), but not
necessary.

Ainurs Song MUD (a.k.a. Iron Hills) strives to be a dynamic,
fun mud. A number of interactive quests have been run, and
there are many more to come.

-----------------------------------------------

Mud : Alatia
Code Base : LPmud
Telnet : alatia.org 3000 [205.177.90.11]
WWW : http://www.alatia.org/
Description :

Long before written history there was a world known as Alatia. It
was a place of stunning beauty and terrifying evil. It was a land where
legendary heroes did battle against impossible odds. Creatures long
since disregarded as myth and lore were commonplace. Alatia was much more
than a single land however, it was a nexus of realities. Existing within
Alatia's vast world was a doorway, a doorway like none other. This doorway
was a gate to an infinite number of worlds and dimensions. Lands of
shadow and lands of mythology were accessible through this gate.
Once again this gate has appeared in reality, it is your entryway
to adventure, to magic, to glory, you need only to step through...

-----------------------------------------------

Mud : Albion Mud
Code Base : DGD-sim245
Telnet : mud.veda.is 4000
WWW : None
Description :

A very friendly LPmud that's running the simlib-245 for DGD.
The gameplay is mostly hack'n slash (like most LPmuds) but
we have a very friendly, fairly large and still growing player
community. Just come visit us!

Just in case you wonder, '.is ' is Iceland, so it might be
a little slow.

-----------------------------------------------

Mud : Aldebaran
Code Base : LP-MUD
Telnet : mud.tap.de 2000 [194.162.200.11]
WWW : http://mud.tap.de/
Description :

Aldebaran is a still young fantasy mud located at a private
site in Germany. The admins are former wizzes of the
famous "Nemesis" and try to create a similar atmosphere on
Aldebaran, i.e. emphasis and roleplay, descriptions and
atmosphere and not on fighting and rivalry among players.
It is quite easy to get started in Aldebaran (not hundreds
of vars to be set &c), but nonetheless it can be a lot of
fun to play there and explore our areas. You will also meet
some very nice people in Aldebaran :) For more info mail
"admin" in the post office or send e-mail to mam...@tap.de.

-----------------------------------------------

Mud : Allanthya MUD
Code Base : CircleMUD 3.0
Telnet : mindcryme.com 4000 [206.152.182.80]
WWW : http://www.mindcryme.com/mud.html
Description :

Allanthya MUD is a BETA MUD. It's a work in progress.
This project started over a year and a half ago and
continues to grow! We offer many things that other muds
don't. Here is but a short list of what we have to offer:

1) Friendly play environment with a fast dedicated T1 link
to the Internet.
2) Full ANSI color
3) Extended Races & Clans
4) Spells, Skills, mountable mobs!
5) Private chat channels
6) All the auto-commands you could ever want;)
7) Helpful gods!
8) *ALL* Original Areas. The areas in Allanthya were
built from SCRATCH. Not one pre-made area was used.
9) New item types (orbs, herbs, teleporters)

And the list goes on and on, with changes made and
additions made every day!
Come visit us!

-----------------------------------------------

Mud : Alpha Gate
Code Base : envy2
Telnet : mud.oro.net 4000 [198.68.62.116]
WWW : None
Description :

A long time ago, on this world with twin suns, and three moons, came a
group of advanced travelers . They traveled through many times, places,
and dimensions in search of points in which they could set up portals,
through which not only they but other races could use to travel within.
This portal was created here upon this world , Lilith, which became to
be known as Alpha Gate.

-----------------------------------------------

Mud : Alter Aeon
Code Base : Diku-like custom
Telnet : sl9vg.dorms.usu.edu 4000 [129.123.230.80]
WWW : http://sl9vg.dorms.usu.edu/
Description :

Alter Aeon is a multi-class mud that is similar to Diku and
Merc bases. It has a complete on-line building system,
along with features many muds do not support. The theme is
fantasy and medieval, with provisions for some futuristic
things. Players are encouraged to build if they have the
desire. Clan code is in place, including clan channels and
clan areas built by clan elders. There are two mud schools,
one catering to the quick draw hack-n-slash, and the other
very detailed and in depth. The help files are extensive,
and new code is being added all the time. Come check us
out!

-----------------------------------------------

Mud : AlteredReality
Code Base : ROM 2.4
Telnet : pinto.hardlink.com 4000 [199.103.249.253]
WWW : http://www.hardlink.com/~shingen/mud.htm
Description :

AlteredReality is in a constant state of flux. We are adding new
commands, skills and spells on a regular basis, yet the code base is
stable and we have not experienced any crashes since our latest revision.
Here is a just a taste of what we offer:

* 100 mortal levels, 6 classes with completely distinct
skills/spells and 10 player races.
* Limited PKILL System (+/- 10 LEVELS) with built in flags
to prevent multi-killing and hasty quitting.
* NoPK status for those who do not enjoy player violence.
* Player ARENA -- an excellent place to settle grudges
without loss.
* Cool IMMs who don't play trusted mortals.
* Banks for the rich, donation pits for the poor.
* Revised clan system with clan hiearchy.
* Automated Quests and Quests run by IMMs.
* Full ANSI color and Automated Auction.

We welcome all types of mudders, whether old or new, to join us
at AlteredReality.

-----------------------------------------------

Mud : Alvoria
Code Base : Circle3.0bpl11
Telnet : conan.ids.net 4000 [155.212.1.12]
WWW : http://users.ids.net/~mudguy/
Description :

Alvoria is a mud based in a time frame roughly the same as
the post-medieval era, similar to the Renaissance of Western
Civilization. We have 10 Races and 12 Classes, of which 3
are currently under revision and balancing. The MUD itself is
always under construction (as are most any other muds) and
we invite you to come and take a look, although we warn you
not to expect it to be easy to stay alive here...

-----------------------------------------------

Mud : AmberMUSH
Code Base : TinyMUSH 2.2.1
Telnet : muds.okstate.edu 5150 [139.78.113.1]
WWW : http://www.math.okstate.edu/~hfreder/ambermush.html
Description :

This MUSH is based on the world of Roger Zelazny's Amber series.
Plots in the style of the books include conspiracy, intrigue,
battle and romance. Players are encouraged to read the novels to
get a better understanding of the genre.

Amber allows for a wide range of character concepts, as long as
they are within a few logical restrictions (no book characters
without permission, etc). The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.

-----------------------------------------------

Mud : AMBUSH
Code Base : Circle
Telnet : trader.tlx.net 9000 [206.27.87.1]
WWW : None
Description :

WE are just starting and are DIKU based. WE offer FULL
COLOR, 109 mortal levels, NO-RENT, Numerous races and
classes. WE now have dual and tri characters and and lots
of single classes. WE are looking for players that want
to contribute on all levels.

As you noticed i used WE because that is how we will run THE MUD,
with your input.

-----------------------------------------------

Mud : AnarchMUSH
Code Base : PennMUSH
Telnet : 204.249.102.42 6250
WWW : None
Description :

AnarchMUSH is a social and RPing MUSH. You can choose to
roleplay if you like. The world of Anarch contains two
planets, Shadow and DarkStar. DarkStar has more modern
technology than present day earth. Shadow has given up high
technology for magic and the supernatural. AnarchMUSH is
not a mush where the admin are total dictators. Many people
will get positions in the government, such as 'Ambassador
of Shadow.' Everyone on the mush has say with the way it is
run.

-----------------------------------------------

Mud : Anarchy
Code Base : Home Brewn
Telnet : kubsuh.kub.nl 4444 [137.56.0.150]
WWW : http://www.cs.vu.nl/~fgdpater/
Description :

Anarachy is a new Player Killing Mud. It is very unique
in that it allows for people to vote on a war type and then
pick a team and/or a class if applicable to that war type.
There are new wars often, and new teams etc. If you are
looking for something different or like to play PK MUDS or
like fast paced action try this mud out!

-----------------------------------------------

Mud : Anarchy and Fools
Code Base : circle 3.0 pl 11
Telnet : cacata.iglou.com 6666 [192.107.41.6]
WWW : None
Description :

We are a new MUD, with many changes coming in the near future.
We have OLC, extended levels, races and classes. We are looking
for builders for the time being, and players in about a month.
Please be patient while we iron out the bugs.

Chewbacca
-Imp

-----------------------------------------------

Mud : Ancient Adventures
Code Base : Merc derived
Telnet : adventures.telmaron.com 8888 [206.246.120.6]
WWW : None
Description :

Enter the world of Ancient Adventures and let fantasy grip
you as you venture forth into a land filled with mysterious
monsters and exotic races. Perhaps the tales are true that
even werewolves and vampires roam the realm. Join one of
our Clans or brave the challenges alone on a solo adventure.

We offer a home for you that is stable and interesting and
always growing. We have intelligent mobs, auto-quests, a
reward system for gaining unique equipment or even player homes,
a remort system and many other exciting twists. Our IMM team
orks hard to ensure the realm continues to be a place that you
want to be. We value player input and often take votes on the
way things go. Our IMM team is friendly and helpful but tries
to remain in the background as much as possible enabling you to
get on with your adventuring. :)

-----------------------------------------------

Mud : Ancient Anguish
Code Base : LPMud 3.02 Native
Telnet : ancient.anguish.org 2222 [205.226.195.7]
WWW : http://www.anguish.org/
Description :

Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992. It is run
on it's own dedicated high speed machine, and enjoys a T1 link to the
Net. Ancient Anguish is a very social mud, averaging 150 to 175 players
on at a time, and rarely falling below 60 in the off hours.

In addition to the traditional pursuits of slaying monsters and
exploring the realm, we also run social games of Trivia, Stars,
Yahtzee, and Scavenger Hunts frequently. Multiplayer Poker and
Chess can be enjoyed at any time. In the library, players can
find a large and diverse range of reading material.

Ancient Anguish has a very rich environment, possessing a very
detailed and consistent World theme and living history. Additions
to the game must adhere to strict 'describe all' standards so
that each room helps to immerse you in textual virtual reality.

Rather than bore you with race/class/guild/quest counts, we simply
ask you to find out for yourself why we've been consistently popular
since early 1992, and are called home by thousands of players.

-----------------------------------------------

Mud : Ancient Dreams
Code Base : Merc 2.2
Telnet : dreams.neca.com 8826 [205.246.42.10]
WWW : http://www.geocities.com/TimesSquare/8826/
Description :

An exciting new mud that is a heavily modified MERC 2.2.
We offer multi-classing, remorting, 90 mortal levels, 4
new hero levels, full ASCII color implementation. Our
team of immortals has been carefully chosen and are very
helpful and caring to all players, new and old. Pkilling
and Pstealing is not permitted. Role playing is highly
encouraged. Players are allowed to eventually bid on and
acquire their own property where they can build a house of
their dreams. We are constantly developing new areas and
features, including new code, for the mud and welcome all
ideas and hopeful builders. An atmosphere of friendship
and good sportmanship is encouraged so if you are looking
to get away from the typical pkill or political muds, come
and give us a try! You may have just found your new home!

-----------------------------------------------

Mud : Ancient Ruins
Code Base : CircleMUD
Telnet : ruins.gusto.net 4000 [205.211.8.3]
WWW : http://www.gusto.net/ruins/
Description :

Built on the ruins of Midgaard, this is a highly enhanced
and modified CircleMUD. We have multi-classing, clans,
new races and classes, almost all original areas, Mobs
so much more. Play today.

-----------------------------------------------

Mud : Angalon
Code Base : mudlib CD.00.30, driver AD.04.02
Telnet : angalon.tamu.edu 3011 [128.194.47.139]
WWW : http://angalon.tamu.edu/
Description :

Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave
and Niruel's Sky. Raised by Voorg. Embraced by Agon's Sea. And watched by
the Watcher.

Angalon is a wholly original medieval fantasy land. Adventuring in Angalon
goes beyond playing a 'numbers game'. Strict attention to detail, absence
of typos, and a remarkable sense of consistency and believability have
produced a world of adventure and questing that will start you dreaming.

Note - playerkilling is not forbidden, but neither is it encouraged. Please
check the rules soon after you arrive in Angalon. And may the Watcher look
kindly upon you.

-----------------------------------------------

Mud : AnonyMUD
Code Base : Anon 1.0
Telnet : mowf.ae.usr.com 3000 [207.24.169.184]
WWW : http://www.concentric.net/~rainman/
Description :

...a tremendous crash echoes all around, and a gigantic swirling vortex
bursts forth before you! The ground quakes violently as it quickly
expands outward, almost knocking you and your horse over. For a brief
instant you sense yourself standing within a thousand different worlds.
The vortex gradually dissipates. In the center of the clearing now
stand three colossal archways of stone, steel, and what appears to be
thin air. A host of strange beings emerges from the archways. One
approaches you and seems to speak directly into your mind, "I am the
Implementor, and this is my Council... Welcome to the land of Anon."

Geared towards greater challenge/strategy in a combat MUDs, Optional
pkilling and remorting, Race based system, Drunk/sober code, Injured
leave behind blood trails, 150+ areas spanning past-present-future and
surreal dimensions, Improved fighting abilities for mobs including memory,
Mounts, Identify-Repair and Banking shops, Enterable objects, Portals,
Traps, Damageable/repairable armor, Projectile/distance weapons, Casino
gambling machines, Varying weather conditions, Quests, Mob/object/room
event triggers, Highly customizable ANSI color, configurable aliases,
Command history, Arena - individual player battles, Maze - free for all
elimination battles, War - team vs. team battles, Paintball - team vs. team
paintball games, And much more...

-----------------------------------------------

Mud : AnotherWorld
Code Base : Circle 3.0 bpl 4
Telnet : aw.pp.se 4000 [208.129.66.10]
WWW : http://www.aw.pp.se/aw/
Description :

Right now we offer:
* 84 zones, 50 of which are unique to AW. There are currently another
10-12 zones in production. And we pride ourselves on quality zones that
are fun to read and play in.
* 14 classes with specialization from the base class occuring at L10. We're
also looking at adding some more classes: two more specialized classes, and
classes more geared towards social endeavors.
* We have a free flowing combat system! Hit in any speed!
* 30% of our mobiles use mob_progs, making them intelligent, and not just
sitting targets. We're also adding new kinds of progs, expanding what they
can do.
* We have 16 available races, and are currently developing their innate
abilities.

It's an exciting time, full of change and growth. Come check it out!

-----------------------------------------------

Mud : AntaresMUD
Code Base : Circle 3.0 bpl11
Telnet : mud.polarnet.com 4000 [204.119.24.14]
WWW : http://www.polarnet.com/Users/gbarnett/mud/
Description :

AntaresMUD is in the beginning stages of development. We are creating
an entirely new world, and making major changes to the stock code.
Changes already implemented include: Automated Auction, projectile and
thrown weapons, 1-100 stats, full equipment saving and damageable equipment.
Currently under development is a completely new acting system using an
interpreted language (a subset of C.) Full online creation including dynamic
mob/room/object/zone programming, via a menu based creation system is provided.
If you are looking for a mud to play on, this is not the place (yet).

If you want to be a part of the team working on this project, stop by
and look up Mallory or Loog. We'll show you the ropes. Note: In order
to build here you will be required to submit a building proposal for a
complete planet, including culture, physical attibutes, language, monetary
and government system, etc. We have a dedicated server, a good relationship
with our ISP, and the implementors are dedicated to this project in the
long term. Currently we project a public opening date (post testing) of
August, 1997.

-----------------------------------------------

Mud : Antropo
Code Base : Dirt
Telnet : karl.itu.liu.se 6715 [130.236.81.3]
WWW : http://www.mds.mdh.se/~frv95tjn/
Description :

My mud is an ABER MUD called ANTROPO.
We have many strange quests there, but also familliar once.
The players who play come from all over the world so we are
a mixed silly crowd there. Join us! You can write quests or
zones for us, or do stuff that you are good at, or you can
just play and have fun.

Goddess of Antropo, i.e Marla

-----------------------------------------------

Mud : Apocalypse
Code Base : Diku
Telnet : sapphire.geo.wvu.edu 4000
WWW : None
Description :

This mud consists of many differant zones (59 to be exact) and lots of
friendly players

-----------------------------------------------

Mud : Arcania
Code Base : DUMII
Telnet : arcania.ing.umu.se 2001 [130.239.116.238]
WWW : None
Description :

Arcania is a Fantasy roleplaying game which tries to
encourage roleplaying as much as possible. Arcania is
questbased, at least one quest is required for each level.
Playerkilling is allowed, but should be kept to a sensible
level in the line of roleplaying. Religion is made up of
Good, Evil and Pagan.

Give us a try! The parser is friendly, as well as both
immortals, admins and players. The quests are interesting
and the NPCs deadly! :) (Nah, but possibly dangerous, at
least.)

-----------------------------------------------

Mud : ArCheron
Code Base : idirt-1.82
Telnet : freeside.scsd.k12.ny.us 6715 [198.36.22.13]
WWW : None
Description :

ArChron is a very new MUD, but is constantly changing.
We recompile with code updates constantly, and we are adding
new zones all the time. Our geography is unlike many other
'aber' type MUDS, in which it's centrally located, ours is a
very different system, but you'll have to stop by to find out.
This is a good MUD to run on either if you are an experienced mudder,
or a newer mudder trying to get experience. Stop by and see us!

-----------------------------------------------

Mud : Archipelago
Code Base : circle 2.20
Telnet : mystik.net 2895 [208.128.4.167]
WWW : http://www.dorsai.org/~rkchin/archfaq/index.html
Description :

Archipelago is a medieval and fantasy flavored world set on
islands in a sea. It is a classless based mud where anyone can
learn anything they want with limitations determined solely by
one's natural abilities. Magic is based on the Ars Magica game
system currently published by Atlas Games. Spells are powerful,
and essentially cost-free. Movement and combat are affected
by encumbrance. Nearly all places, objects, and creatures
have been richly and vividly descripted for your gaming and
roleplaying pleasure. Archipelago is a virtual paradise for
everyone favoring the use of magic, whether they be mages,
or spell-dabbling warriors.

-----------------------------------------------

Mud : Archon
Code Base : LPmud Amylaar 3.2.1
Telnet : shell.cdsnet.net 3000 [204.118.244.4]
WWW : http://vortex.fullerton.edu/~pli/
Description :

Archon is a new mud located in Fullerton University, California.
It has been up for almost 11 months and has been open since 7 July,
1996. It is run on a dedicated pentium 200, 64M ram and a T3 link.
So you will not experience any kind of lag. Archon is a very social
mud, it has a friendly atmosphere even though player-killing is allowed.
Participation in player-killing is not mandatory; only players who wish
to be registered player-killers need to be involved. We average 20
players on at a time. There are two domains in Archon: 1) Medieval
and 2) Chaos. We also have over 20 absolutely unique guilds and more
than 50 areas. In addition, we have a 'war' system which starts
automatically every 8 hours, in which players can fight a quick round
of player-killing and have no death penalties. Quests are available
for players who want to do them but they are not required. Partying
with players is also allowed.

-----------------------------------------------

Mud : Arctic
Code Base : DIKU
Telnet : mud.arctic.org 2700
WWW : http://www.arctic.org/
Description :

Arctic is a game for individuals seeking a more mature
role-playing environment. It has a unique, detailed world
based upon the DragonLance genre. The code is heavily
modified from the Diku base, with well-balanced classes and
more detailed spell and skill systems. Other features of Arctic
include regular quests, a friendly, professional staff, and a
realistic attitude towards aggression between player-characters.

Please give us a try!

-----------------------------------------------

Mud : Armageddon
Code Base : Gamma Diku
Telnet : armageddon.org 23 [204.71.107.55]
WWW : http://www.armageddon.org/
Description :

The setting of Armageddon is a harsh, desert world known as
Zalanthas. In the world of Zalanthas, several things will be
apparent: one, roleplaying is central to the environment
and is not considered an option by the staff or the players
of the world. It is a strict requirement. If you do not
want to roleplay, please go elsewhere. Two, life is
hard. There are no free lunches on Zalanthas. There aren't
even free drinks of water.

What does all of this mean ? It does not mean that Armageddon
is for people who enjoy being abused. We have created this
harsh world with the idea that the heart of narrative lies
in conflict and dealing with hardship. The staff and players
of Armageddon pride themselves on being as, if not more,
oriented toward roleplaying as any MUSH. The point of the
world is not to allow a few overachieving players to boost
their egos at the expense of the rest of the players; on
the contrary, we hope that players will find in the harsh,
unforgiving reality of Armageddon a great deal of freedom
in which to explore the narrative of the world and, even
more importantly, the nuances of their own and other characters.

-----------------------------------------------

Mud : The Art of Damnation
Code Base : Rom2.3
Telnet : cable005024.cable.tv13.ptd.net 9000 [204.186.5.24]
WWW : http://www.dialnet.net/users/cid/
Description :

The Art of Damnation is a highly advanced Rom2.3 code,
probobly one of the most advanced out there. We have a
very friendly and relaxed atmosphere with a growing player
base. Come join us.. here's some of our features..

.. Fully Automated Quests
.. Dynamix Meta'ing System
.. Free-Style Experience System
.. Many Races To Choose From
.. Fully Active Mobile Programs
.. Banking System With Investments
.. Optional Player Killing
.. On-Line Area Building (Looking For More Builders)
.. And much much more...

-----------------------------------------------

Mud : ASTARIA
Code Base : Astaria v 2.0 (Based on TMI-2 1.1.1 drastically modified)
Telnet : astaria.org 5555 [205.197.101.179]
WWW : http://astaria.org/
Description :

* ASTARIA is a Medieval, Fantasy based Role Playing environment
* Balanced towards the best of Role Playing and Hack N' Slash
* Six Guilds with almost 200 guild skills and spells
* Player 'controlled' Familiars, Pages, Squires, Zombies and Pets!
* Player formed 'Clans' with special abilities and expandable Clan Abodes.
* Totally Customizable and Expandable Player Homes
* HUGE Beach and Ocean with 'diving' for treasure
* New Forest with interesting, challending, and diverse denizens
* Our own, *NEW* dedicated machine and T1 Connection (Limited Reboots)
* Interesting, intriguing, challenging, yet unrequired, Quests
* Live Events, Hunts, Merchant Caravans, Saturday Night Mayhem, and Quests
* Many new enhancements and features with version 2.0 (Six NEW, ORIGINAL
Races!)
* Internet Email: ad...@astaria.org, ast...@pond.com or Astar...@aol.com
* Quotes from Players *
Pazuzu - 'Astaria has vast options for both the Roleplayer & the
hack/slasher.'
Kurin - 'I love Astaria!!!!! THIS IS THE BEST MUD EVER!!!! :>
Galion - 'I like Astaria because of how diverse and fun it is.'
Shandril - 'The roleplaying atmosphere is of the highest caliber'
Vlad - 'Astaria is one of the most fun and best looking MUD's
around! :)'

-----------------------------------------------

Mud : AstroMUD
Code Base : Circle 3.00 pl 8
Telnet : mud.arc.net 2447 [204.49.37.8]
WWW : http://www.bridge.net/astromud/
Description :

* We are a circle based MUD
* With 114 zones and over 6,000 origional rooms
* We are on a server that uses a t3 for a FAST connect
* Our Code is _Highly_ Modified Code
* Regeneration Rooms
* Player Killing Areas (PK is optional),
* Battle zone for one on one battles,
* Multiclasses (solitary or multiple class your choice,
* Extensive Races
* Permenant spell affects on items
* Special weapons (item spells)
* 50 Levels, With 6 levels of remort, 4 remort minimum to reach hero status,
* That is 400 levels required out of 600 possible!
* Clans, House/Locker systems, Abbreviations, FREE RENT.
* Automated Auction, MANY Socials, 9 conversation channels.
* All the Auto Commands.

-----------------------------------------------

Mud : Asylum
Code Base : Asylum Perpetual Gaming System / Aber / Dyrt
Telnet : asylum-mud.org 6715 [194.73.130.30]
WWW : http://www.asylum-mud.org/
Description :

With the largest number of quests available of any Aber/Dyrt based MUD
on the Net, there really is no alternative! Asylum features a number of
highly original concepts including our unique Perpetual Gaming System, our
body combat system and our spell object system. Our famous 'defrob' fluid
immortality system allows wizards to move back and forth between
immortality offering unlimited potential to know more about our world.
With a varied selection of zones and over 40 quests from easy and fun to
complex and bizarre, Asylum offers mdders the chance to visit a
fast-growing hybrid which is becoming one of the Net's favourites ...

-----------------------------------------------

Mud : AsylumX
Code Base : Envy 2.0
Telnet : asylumx.aros.net 4500 [207.173.16.29]
WWW : http://www.aros.net/~trayk/asylumx.htm
Description :

None
AsylumX started out as the MudX project back in late December 1995,
shortly before the final fall of the land once known as Vego. Currently
we have over 50% original areas with more planned. We've changed around
20,000 lines of code from stock envy 2.0. Our ultimate goal is to offer
a completely fresh, new mud unlike any other. We have to offer: A fair
pkilling system past 15th level that you can choose not to be part of;
A reworked game system that provides constant challenges at all levels;
ANSI color; stability: we've eliminated all the crash bugs in the code,
and while we do occasionally introduce new ones, they don't live very
long ;); many new areas, and more coming all the time...
Come see for yourself!

-----------------------------------------------

Mud : ATLAS
Code Base : Mordor 3.0
Telnet : csiway.com 4040 [206.171.108.193]
WWW : http://www.csiway.com/~mordor/
Description :

In the world of Isengard, in the City of Oceancrest is where
you start this tolkienesk adventure. Experience the game with
lots of other players interactively searching for the answers
to life .. the universe.. and everything.

-----------------------------------------------

Mud : Aturion Dynasty
Code Base : EmlenMud
Telnet : aturion.globalimage.com 4444 [204.244.108.140]
WWW : http://ezinfo.ucs.indiana.edu/~oemlen/owen.html
Description :

Aturion Dynasty is based on a medevil theme with a liberal sprinkling
of aliens to add just a touch of challenge. The only PKing aloud on this
on this mud is between alien and human. The areas on the mud are challenging
and well written. Not overpopulated with mobs and reality based distance.
Very little importance is placed on equipment on this mud, weight and
warth of equipment should be large considerations. Weather plays a large
roll on the mud and you could very well freeze or broil to death. Players
can, based on their stats, choose a 'profession' that will help them in
their travels. After level 35 players may choose to add another 'profession'
at a cost of 35 levels, You are basically set back to level 1. In order to
encourage exploration of the mud, to gain levels you must both collect
experience as well as travel points. Travel points are gained from exploring
the mud and are randomly distributed around the mud.

-----------------------------------------------

Mud : Audacter Ire -- Palanthas Gamma Aeridon
Code Base : DarkZone Gamma #2
Telnet : aptlabta.wpi.edu 2194 [130.215.48.117]
WWW : http://www.dragonfire.net/~Aeridon/
Description :

Star Trek forges ahead with its vision of hope for the future, exploring
uncharted quadrants of space, confronting new life-forms and continually
reinventing science and technology to better the universe for all. Such has
been Gene Roddenberry's legacy and vision for more than 30 years.
As each StarShip Captain understands so well, its the unknown that must be
conquered, and that means we must continue To Boldly Go...

Audacter Ire begins in the Star trek Universe, far into the distant 25th
Century. The peace through the Alpha Quadrant is sporatic but seen by many
worth to protect. Unfortunately, even the peace was not seen to last as an
old nemesis begins its cold intrusion into the very heart of the Alpha
Quadrant empires. The Borg have returned.

-----------------------------------------------

Mud : AugMUD
Code Base : CircleMUD 2.20
Telnet : marcello.augustana.ab.ca 4000 [199.185.3.120]
WWW : http://marcello.augustana.ab.ca/~mud/
Description :

AugMUD offers a friendly environment for passing time. We are
a relatively new MUD, and as such, are still working on
improving the world. The immortals and implementors are friendly
if not a bit overenthusiastic and are usually happy to help
out with difficulties. A word of warning, though: we do not
permit rude or obnoxious behaviour, whether roleplaying or
not, and any offenders will be deleted.

-----------------------------------------------

Mud : AuroraMUD
Code Base : MudOS/Custom lib (Based on Discworld lib)
Telnet : aurora.etsiig.uniovi.es 3000
WWW : http://aurora.etsiig.uniovi.es:3080/
Description :

A fantasy based world with a deep and rich history, with the
regular complement of characters to meet. The game is run in
Spain (and was in fact the first MUD in Spain) and although
the descriptions are in English, the vast majority of the
players are Spanish, as indeed are the Creators who develop
the world.

-----------------------------------------------

Mud : Aurora MUD
Code Base : TinyMUD
Telnet : aurora.org.au 4201 [198.203.196.144]
WWW : http://www.aurora.org.au/
Description :

Not to be confused with the hacknslash Auroramud in Spain,
AuroraMUD is a social/quest/creativity mud with friendly
people and a good feeling. We run TinyMUD 1.5.7 (although
we are currently in process of writing an entirely new platform),
and pride ourselves on being a fun, creative and happy net
community. We welcome visitors, players, and builders from
anywhere. When you connect, do a WHO and page anyone you
see. Except for our four bots, Indy, Kevin, Willy, and Ginsberg,
anyone will be happy to help you get started.

AuroraMUD maintains a majordomo list to keep players updated
as to events, runs a regular building contest, and offers email
aliases to its qualified builders, (yourpla...@aurora.org.au).
If you think that you have a creative mind, wit, and personability,
feel free to visit Aurora, look around, create a player, and join
our community. If you have no mud client, try telnetting to:
reactor.aurora.org.au port 23 and logging in as mud. We look
forward to seeing you!

-----------------------------------------------

Mud : AuroraMUSH
Code Base : TinyMUX 1.1.1 ...and will continue to run the latest.
Telnet : galaxy.neca.com 4190 [205.246.46.17]
WWW : http://galaxy.neca.com/~soruk/
Description :

AuroraMUSH is a new social MUSH, with friendly (sometimes
crazy!) admin. We welcome new players to build, code,
or just hang around and chat. An RP zone is being built,
however the info on that will have to come on a later
update.

-----------------------------------------------

Mud : AustinMUD
Code Base : Diku gamma 0.0
Telnet : austin.prg.dtu.dk 4000 [130.225.91.226]
WWW : http://www.daimi.aau.dk/~elascurn/austin/austin.html
Description :

Since 1991, AustinMUD has offered a unique world, which we have
taken great care to make internally consistent. The areas are not
mere hack-n-slash places, and all have their own unique place in
the world. This gives a world that will take a long time to fully
explore, and where adventure lurks around every corner. There are
many builtin quest for brave adventures to complete, with more being
add. Plus live quests hosted by Immortal for both Muli-character
groups, and those who desire solo adventures.

The code is heavily modified, allowing us to customize the
behaviour of things easily. Thus you need to think, not just
type, when you roam the world. Guilds run by players add to the
diversity and atmosphere, and coded and live quests make for
challenges of all kinds. With a dedicated group of immortals,
the mud is constantly growing.

-----------------------------------------------

Mud : Authmania
Code Base : Rom 2.4
Telnet : 131.155.132.39 8008
WWW : http://www.soc.staffs.ac.uk/~cmrmfm/auth.html
Description :

Authmania is a v.new Rom 2.4 mud, with friendly immortal
staff and players. Being new we are open to ideas, also the
mud is under constant modification. We are currently adding
new areas, eq, mobs, races and classes, and are working on
a qwest system.

** The classes we have: Warrior, Thief, Mage, Cleric and
Mercenary.
** The Races we have: Human, Elf, Dwarf, Giant, Halfing,
Hellspawn, Amarya and Pixie.
** Some Changes been done, eg: SCAN command, Spell Damage
system
** OLC 2.3 is available for builders

There are also guilds/clans, including guild eq which also
is being worked on. Feel free to come on over, we need your
ideas...

Twoflower The Imp
Skuld the Creator

-----------------------------------------------

Mud : Avalanche MUD
Code Base : Circle 3.0
Telnet : avalanche.telec.com 8000 [143.207.31.45]
WWW : http://www.megamed.com/~haddixx/
Description :

AvalancheMUD is still under development. The code base is
just about finished and we are starting an aggressive
building campaign. The Mud is set in the arctic north where
blizzards and snowstorms are the norm.

We are currently looking for dedicated people interested in
building for our MUD. If you are interested in building for us,
come take a look. :)

-----------------------------------------------

Mud : Avalon
Code Base : LP Amylaar 3.2.1
Telnet : avalon.fh-augsburg.de 7777 [141.82.16.17]
WWW : http://avalon.fh-augsburg.de:7777/
Description :

Avalon is a steady growing LP-MUD featuring automapping in wilderness
and towns, races,multi-guild-system, ability to build parties, great quests,
fight based on body locations (limbs).

There are also some other features never before seen on *german language*
MUDs. The MUD was build on the idea to provide more roleplaying- character.
Although all the text is written in the german language, Non-germans might want
to play Avalon just to improve their german.

-----------------------------------------------

Mud : Avalon - The Legend Lives
Code Base : Original
Telnet : Use Homepage
WWW : http://www.avalon.co.uk/
Description :

Avalon is no ordinary Mud. A huge land of over 4000 locations where the
worthy adventurer can develop from helpless novice to princely ruler of
one of the three major cities, and even onto immortality itself. With a
skill and combat system second to none, endless opportunity for roleplay
and thriving social hierarchies, Avalon must be experienced to gain a
flavour of what makes it so special.

Comments:

** No port required! Perfect for those of you with port settings blocked**

-----------------------------------------------

Mud : Avatar III The Crypt
Code Base : Proprietary engine running on Acorn computer
Telnet : avatar.co.uk 1099 [194.205.58.141]
WWW : http://www.avatar.co.uk/
Description :

Avatar III The Crypt has been running for the last 5 years
in the UK on direct dial as a commercial game, and has now
been opened up for free access via the Internet since Jan 1.
It is one of the very few MUDs that has merged the best
aspects of AD&D&reg and MUD gaming into a true Multi-User
Roleplaying system, and one of the friendliest games around.

Play with multiple classes, questing, parties, continuous
ecosystem, highly sophisticated parser, lots of magic, weaponry,
armour, shopkeepers. The list is endless, and probably looks no
different to all the other games! Superficially, a 'serious'
AD&D&reg implementation; but examine anything and you'll find
Python or Disk World style humour everywhere.

Avatar III runs with two other games, Shades and Trash,
on the Games.World Best of British MUDs site at
http://games/world.co.uk. Don't be put off by 'connect refused'
as Avatar server currently closes 0400-0600 GMT when mudconnect's
spider goes spinning its web! See you in Lomah! Vick

-----------------------------------------------

Mud : Avatar MUD
Code Base : Diku Merc
Telnet : avatar.walrus.com 3000 [206.24.16.26]
WWW : http://www.walrus.com/~avatar/
Description :

TIRED of investing hundreds of hours of play and development in a
MUD that wipes the pfiles, changes management, has an uncomfortable
social environment, disappears, or has less than 100 mortals on?
We were too, so we created the Avatar System, which has been a
stable MUD for THREE years! And we continue to evolve! We offer what is
possibly the most friendly and helpful newbie guidance on the 'net,
yet as you progress, the challenge increases so that even veteran
power mudders are never bored for long.

Our Coding and Area Staff have been working on our system for
almost 5 years, and have continued striving to provide a superior gaming
environment which is appropriate for all ages and walks of life, not
just CompSci guys. Some features include:

** We've got over 20 races and 7 classes with 50 mortal levels!
** Morphing allows evolution through 999 Hero, Lord, Legend and Titan
Levels!!!
** Rational combat routines and calibrated spell lists (in color)
** Our famous HOGathons, to help you with those occasional ruts!
** Too many features to list within our space here... :( ;)

Come try us out, you'll be glad you did! Our 8600+ players are!

-----------------------------------------------

Mud : AxxenfallMUD
Code Base : CircleMUD v3.0 beta patch level 11
Telnet : sulmicki.erols.com 4000 [207.96.57.191]
WWW : http://sulmicki.erols.com/~mike/
Description :

A very quickly changing MUD, Axxenfall breaks further
from the mold everyday, new things are being added almost
every day, and the site is very stable and almost completely
lag-less. Role-playing is encouraged but not required, and
the world is expanding and changing all the time, creating
new and more interesting areas for heroes to adventure in.
The MUD is better than most others I've seen, and it is very
good.

o=======================================================================o
Muds Beginning With: B
o=======================================================================o


Mud : Babylon 5
Code Base : PennMUSH
Telnet : access.kuwait.net 4201 [194.54.234.234]
WWW : None
Description :

Babylon 5 Mush is a roleplaying theme that starts in year 2258.
It follows the series as close as possible, although variations
are alowed. We offer 6 empires, more than 8 planets and more than
60 races. There is also an OOC city containing our famous club
PARADOXIAL which will be providing daily entertaimnment. The
place is still underconstruction and we expect to be officaly
open for the public in 2 months. Builders are needed. If you
are a fan of B5 and can code then you are welcomed to help. This
posting will be updated regularly.

-----------------------------------------------

Mud : Bad Trip
Code Base : Heavily Modified/Tweaked Rom 2.4.. HUGE.
Telnet : insanity.dorm.umd.edu 7777 [129.2.154.11]
WWW : None
Description :

This, I would have to say, is my dream mud. There is so
much to this place, I really can't say much more other than
to check it out.. Our player base isn't as huge as it used
to be, due to us switching sites repetitively, and a few
IMPs who are now gone. Point being: This place has the
most broad prospectives, the most modern themes, and it's
HUGE. Huge as in, 91 different areas. Over 325 skills
and spells. 9 races. 5 classes. Lots of clans, clan eq
clan skills.. added RACE skills.. it's absolutely insane.
It lives up to it's name, too.. for you pothead/trippin'
balls' foolios.. Example: Bongs.. Yes.. bongs.. a 'pack'
and 'hit' command. It heals you. And the acid/shrooms.
Talk about ANSI.. This mud has the best colors I've ever
seen, and when you eat the acid.. Random trippy messages,
too. Anyways, this may offend some, I am sure, but this
is my playground, and not reality. Our coders rule, our
quests are awesome. We have SO many added things.. That is
just ONE of the things. Heh, Point being: It rocks me, it
rocks you, it rocks everyone.. It's the creation of many,
over a year old. Just go to it, You'll be hooked.

-----------------------------------------------

Mud : BajorMUCK
Code Base : FB5.55
Telnet : leopard.velox.com 4800 [204.157.47.4]
WWW : http://199.171.190.29/~learfox/baj.htm
Description :

Generally free spirited MUCK with plenty of room for; role playing
chats, building, etc. Overall theme is Furry and DS9, however there
are no rules governing role playing here.

There are many places and specially coded programs developed for
BajorMUCK. They include starship programs, war simulators,
and other space based simulaton programs.

Currently we have planet Bajor, Cardassia, most the UFP space,
and the Gamma Quadrant built.

There are no strict rules here and we're just here to have fun,
please come and visit!

-----------------------------------------------

Mud : BalanceMUSH
Code Base : TinyMUX
Telnet : balance.neca.com 6250 [205.246.42.23]
WWW : None
Description :

BalanceMUSH is a fantasy roleplaying MUSH based on an
original theme that was devised by one of the staff members.
There are many different races available for roleplay, both
mortal and immortal, though the immortals (dragons,
unicorns, wraithin and shapeshifters) are available only
through application to the race elders. The world is large
and filled with diverse religions and societies, and the
gods are open to ideas and applications of all sorts from
the players, no matter what they might be. The mortal races
themselves are fairly diverse, ranging from humans to
Sierilde (snake people that are part cobra in varying
degrees), from Dunarth (dwarf-based) to Walinth (elf-based).
There are many restricted characters open as well (nobles
and the like), as well as older chars (though understanding
and knowledge of the theme is required for these positions).
Just log onto balance.neca.net 6250 and talk to either
Creation or Destruction, as well as any other staff member,
and they will be more than happy to answer any and all
questions you might have. Thanks =)
FULL OPENING : Feb 14, 1997!!!!!!!!

-----------------------------------------------

Mud : Banished Lands
Code Base : DentinMud (alter aeon)
Telnet : sl8sj.dorms.usu.edu 4000 [129.123.230.74]
WWW : None
Description :

Banished Lands is an off shoot of Alter Aeon, and uses the
same code base. Currently the world is undergoing massive
reconstruction, so that Alter Aeon will maintain it's
Medieval theme while Banished Lands becomes an experiment in
bringing the world of Cyberpunk to the mud scene.

-----------------------------------------------

Mud : Barren Realms
Code Base : merc2.2
Telnet : barren.coredcs.com 8000 [198.150.193.1]
WWW : http://www.tmn.com/Community/travisr/barren.html
Description :

THE TOP FIVE REASONS: Why You Should Check Out Barren Realms

5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves
(mages), Illithids (psionicists), Avians (half-human, half-bird), Humans
(martial artists) and Kender (thieves).Cross-training Availability - You have
the opportunity to practice some spells and skills of other races.

4. A unique stat enhancing (training) system that allows you to improve
your stats without using your practice sessions after the first level.

3. Hands-on help for new players. Barren's players will help you out!

2. Easily customizable ansii color, allowing you to personalize the
color settings for channels, an area for PK, and 100+ innovative
areas...ranging from an expanded Smurf Village to the BR Museum to
Candyland and more!

And the Number 1 reason you should try Barren Realms is...simply...our
people....the best and friendliest on the Net. Come by and visit a while.

-----------------------------------------------

Mud : BattleStar MUSH
Code Base : PennMUSH
Telnet : consider.ferris.edu 4201 [161.57.201.5]
WWW : http://consider.ferris.edu/bsm/
Description :

Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a Councilor of one
of the 12 colonies? Battlestar MUSH offers these, and many
more chances. We're social RolePlay MUSH, with a military and
a colonial area. We have quality staff and great softcode
to support the RolePlay.

-----------------------------------------------

Mud : Bedlam Mud
Code Base : Aber
Telnet : mud.dataex.com 6716 [199.201.114.5]
WWW : http://www.dataex.com/~swegenke/
Description :

Bedlam is an aberMUD (Multi-User Domain) that is based on
Dyrt code. The object of the game is to solve quests, kill
monsters, learn spells or skills, so that you may become
Immortal. Welcome to Bedlam Mud, formerly known as Vortex.
This mud has gone through a transformation recently.
However, we assure you it will not affect the quality of
mudding to which you are accustomed.

Please do stop in and Join the Insanity!

-----------------------------------------------

Mud : Belgian UnderGround Mud (BUG Mud)
Code Base : Circle 3.00 patchlevel 8
Telnet : 194.137.63.10 6666
WWW : http://studwww.rug.ac.be/~kadpoote/
Description :

BUG Mud is a mud, which consists of great worlds to wander
around in. It also has some new features built in:
new skills, new races and new classes.
And the best thing is : we're certainly not finished with it!
Currently we are working on more classes, more skills, more
worlds, more mobs, more spells... in other words, MORE FUN!!!
We hope to see you soon on BUG Mud...

(November 21st, 1995)

-----------------------------------------------

Mud : Belior Rising
Code Base : TinyMUSH version 2.2.3
Telnet : belior.neca.com 4301 [205.246.42.23]
WWW : http://belior.neca.com/~belior
Description :

Belior Rising! is a TinyMUSH based on Anne McCaffrey's Pern books. It is an
officially sanctioned PernMUSH, and we live by certain guidelines Ms. McCaffrey
has outlined. We are firm believers in strong roleplaying -- from the simple
joy of a snowball fight to the complexity and pain of a Pern-wide plague -- and
vivid imagery and language to back it up. Belior Rising has two unique
features: Player Dragons and Dolphins, and a new Craft policy that allows the
full spectrum of Crafters without the corresponding spectrum of Craft Halls.
If you want more information about either of them, stop by and we'll hand you
our fliers. We live just prior to the 10th Pass of the Red Planet, and so are
preparing for the onslaught of Thread. In our timeline, the artificial
intelligence AIVAS *does* exist, but has been extensively damaged. A team of
technicians at Landing works with it and has occasional successes. The rest of
Pern continues in much the same way it has for centuries. The Holds and Halls
prosper, and the Weyrs drill almost continuously for the Thread that will
soon fall. A new DolphinCraft has been established to understand the
dolphins, and what they can contribute to Pern.

-----------------------------------------------

Mud : BeleriandMUSH
Code Base : PennMUSH 1.6.5 or newer
Telnet : belmush.troja.mff.cuni.cz 4739 [193.84.88.1]
WWW : http://www.econ.muni.cz/~beleriand/
Description :

This thriving MUSH is based on J.R.R. Tolkien's book The
Silmarillion... We can accept good administrators (even Wizards
and Royals) and players of course. The game takes place in the
year 450 of the first Age of Middle-earth. Opened Oct 1st after
moving from the US to Czech Republic.

-----------------------------------------------

Mud : Belgariad Mud
Code Base : rom 2.3
Telnet : freud.et.tudelft.nl 1234 [130.161.36.48]
WWW : http://freud.et.tudelft.nl/~belgamud/
Description :

Belgariad Mud is based on the belgariad series by David Eddings.
Right now you can choose from 17 races that appear in them. And we
have a total of 16 classes. Which ones you can choose from depends,
however, on the race you previously selected. (use help 'racename',
help 'classname', and 'classtable') We spend a lot of effort on
differentiating the classes.

Right now we have 50 normal mortal levels; to gain such a level
you need a fixed amount of exp., which depends on the race/class
combination you have chosen. After that lvl51-56 are hero levels;
you'll need increasing amounts of exp to gain such a level. Finally
lvl 57-61 are royal levels.

The mud now runs on a shared pentium 100 with 48MB ram, so i
think (and hope =) you won't experience much lag.

-----------------------------------------------

Mud : Beyond The Grave
Code Base : Nuts 3.1
Telnet : elwood.pionet.net 7276 [199.120.116.1]
WWW : http://www.pionet.net/btg/
Description :

Beyond the grave has a talker like atmosphere with a few
mobs. Setting is a campground overrun by ghosts and demons.
Staff are hellpful and users are fun and esay to get along with.
Come visit make some net.friends and most of all have fun.

-----------------------------------------------

Mud : Beyond Reality
Code Base : ROM 2.3
Telnet : edison.tybee.net 1234 [208.132.89.81]
WWW : http://www.tybee.net/~intech/br.html
Description :

A hundred years ago, settlers from the mighty city of Midgaard voyaged
to the edge of a great plain in the center of their realm. There, they built
a town called Atacack, connected by the traderoutes to Midgaard and other
cities such as Ofcol and New Thalos. The world prospered, at peace, and
entered a new golden age. Then Midgaard vanished. Atacack scouts reported
only rubble where the once-great city had stood. It wasdiscovered too late
that this destruction was wroght by an evilforce from outside their reality:
Primus. The citizens and Gods that inhabited Atacack, though no match for
this destroyer, armed themselves and waited for the attack they knew was
eminant. Primus's first attack was repulsed, but at horrible cost to the city.
And with the fall of Midgaard and the near destructionof Atacack, new evils
scatter throughout the land, preying on theweak and helpless: Lord Havoc,
Shao Khan, the demon LordHades. The people of reality are no match for
these horrors. They need aid from the great fighters and spellcasters that
canonly come from beyond....Beyond Reality.

-----------------------------------------------

Mud : Beyond the Veil of Shadows
Code Base : ROM2.4b2
Telnet : koala.scott.net 9000 [204.181.147.2]
WWW : http://www.scott.net/~paingate/
Description :

Beyond the Veil of Shadows (aka BV) is a well-established
ROM-derived mud. Among its current features are:

* individually configurable, optional, ANSI color
* rebalanced classes, including an entirely new clerical spellgroup
* imm-run quests, plus several 'standing quests' and automated
quests if you manage to get bored.
* optional pkill, either individually or as a clan member
* a very stable codebase which regularly runs for >10 days without
rebooting
* home site for IMC2, an inter-mud protocol with more than 15 muds
active
* approx. 50% original areas, with modifications to the stock areas
* many, many changes to the user interface for ease of use
* about 100 other incremental changes (see 'help previous changes
when online) including: morgue, dual wield, missile including:
morgue, dual wield, missile weapons, more sensible PK limits,
channel socials/emotes/who, multiple recall spots, combat arena,
finger, lots of mud stats, scan, bonded questitems, permanent
storage pits, updated exp system, pretitles, item volumes, player-
run clan system, get/put etc group items intelligently, new and
modified spells, assassins, player-placed bounties, donate, clan
rosters, color optimisations
* a professional immortal staff - mud politics are not tolerated in
any form
* A stable OLC for area creation, and an overly productive coder ;)

-----------------------------------------------

Mud : Black Dawn
Code Base : Rom 2.4
Telnet : mud.imperium.net 9000 [206.26.98.13]
WWW : http://www.blarg.net/~zannah/blackdawn.html
Description :

Black Dawn offers an innovative experience-per-hit system,
as well as class and race morphing abilities after you reach
level 91. Roleplaying is encouraged and rewarded, and you
will often stumble into a plot while visiting here. We have
a great immortal staff and extremely helpful players.

We have been running for about 2 years, and are an excellent MUD
for both veteran and newbie MUDers. Come give us a try and see
why some people never leave...

-----------------------------------------------

Mud : Black Knight Legacy
Code Base : Tlm 3.0, Rom2.3, Merc 2.1
Telnet : vala.unice.fr 7000 [193.48.228.4]
WWW : None
Description :

Black Knight Legacy is an heroic fantasy type mud with plenty
of cool players. It has been down for a while but it's now
back and better. What you will find on BKL:

- Pets
- Talking mobiles (they even answer)
- Auto AND manual quests
- Auto AND manual auctions
- Dice games
- Arenas (for no-risk pkill)
- Custom colors
- Inter Mud chat/note/tell (to talk between muds)
- And many other features.

-----------------------------------------------

Mud : BlackMUD
Code Base : Diku/Silly
Telnet : godzilla.eecs.berkeley.edu 1997 [128.32.134.5]
WWW : http://www.geocities.com/TimesSquare/4452/
Description :

BlackMUD is a Diku and Silly based MUD, although it has become
something far more than either. It boasts over 50 origional
areas designed around a comprehensive world theme. BlackMUD
is currently in the process of shifting into a role-playing
environment. With a wide array of races, classes and sub-classes,
BlackMUD offers the player a wide world of adventure and
excitement.

-----------------------------------------------

Mud : Black Rabbit
Code Base : MUX
Telnet : blackrabbit.mudservices.com 1160 [205.147.201.249]
WWW : http://blackrabbit.mudservices.com/
Description :

Black Rabbit MUX is set in L.A, a few years in the future.
The setting includes several studios and each studio can
create their own role playing game. There are no genre or
building restrictions within the studio. Each studio will
have an opportunity to display or publish their best role
playing efforts.

-----------------------------------------------

Mud : Bladesinger mud
Code Base : Merc 2.2
Telnet : www.virtual-visions.com 4000 [204.92.71.8]
WWW : http://www.travel-net.com/~sunset/blade.html
Description :

At the moment, Bladesinger is very quiet. We need players!
Bladesinger is free to anyone who cares to play. There are
absolutely no fees involved. Since we are undergoing
changes on a regular basis right now, I won't start
listing off everything we have to offer. I hope you'll
call and check it out, though. If you have any questions,
please feel free to leave some mail to either Nergal,
Sunset or Miana. Enjoy!
Sunset, co-imp

-----------------------------------------------

Mud : Bloodgeon MUD
Code Base : ROM
Telnet : irc.aohell.org 9000 [205.229.48.20]
WWW : None
Description :

Bloodgeon MUD Awaits you. A heavily modified ROM based mud.
New races, ansi color, clan PK structure, many original
features, race and class specific skills. Original zones,
striving for a realistic PK environment. PK is optional
for clanners only. Many other features coming on daily!

-----------------------------------------------

Mud : Blue Facial MUD
Code Base : Merc
Telnet : dallet.channel1.com 1234 [205.240.163.3]
WWW : None
Description :

BFM is a player kill MUD with a heavy emphasis on roleplaying.

Levels are being phased out in favor of a skill based advancement
system. There are very few rules and a lot of lattitude is allowed
in player dealings. There is a seperate port running with an online
creation system, and we welcome player contributions.

The implementors are devoted to running an evolving and realistic
MUD. Any reasonable attempts by players to interact with the
world will be backed up by code wherever possible.

-----------------------------------------------

Mud : BlueKnight
Code Base : Mordor 3.0
Telnet : steverd.midwest.net 4040 [206.158.69.50]
WWW : http://www.arrowweb.com/steverd/
Description :

Come to the New City of Devonshire and Blue Marble City. Visit
new and enhanced fighting arenas and Club Dungeon for the best
variety and cutting edge areas.

Now open 24-7! Experience the rich coding of Mordor 3.1! The
newest and best mud code out there on the market! Enter the
BlueKnight today... New rooms are being created! Around 5000
rooms already!

Stay in touch by registering your email on our homepage.
A newsletter will be distributed. Also, new users can
request an apartment! Yes!! Your very own shack! (check out
homepage) Soon to come - many new realms to explore, and a
special sound-pack for GMUD users. Experienced mudders behind
the wheel at this outfit. You won't be disappointed!

BlueKnight is for the serious adventurer.. Absolutely no FEES!!
Direct telnet link is available from the homepage should you
forget or lose the ip number.

-----------------------------------------------

Mud : Broken Shadows
Code Base : EmberMUD 0.17
Telnet : d114-l062.rh.rit.edu 4000 [129.21.114.62]
WWW : http://www.rit.edu/~dwa1844/shadows/
Description :

We are a relatively new MUD with a few bug fixes and changes to the
original EmberMUD 0.17 code. We are constantly working on new classes/
races/commands to make your MUD experience more enjoyable.

Clans are available, as is the ability for anyone to become a PKer.
Stop on by and check us out! Your suggestions are always welcome.

-----------------------------------------------

Mud : BrouhahaMUSH
Code Base : PennMUSH
Telnet : spot.acorn.net 4201 [199.218.0.6]
WWW : None
Description :

A really new PennMUSH... BrouhahaMUSH. Basically it is
a social/ building/learning MUSH, we want 1/2 of the users
to evetually to move on to some other Role Playing MUSH.
We would like to prepare users, and to learn building and
mushcoding.

-----------------------------------------------

Mud : Burning
Code Base : Diku, heavily modified
Telnet : burning.stacken.kth.se 4000 [130.237.50.103]
WWW : None
Description :

Burning features:
* 50 levels + 50 more as multi/dual -classed (16 combos)
* Extensive ANSI colors.
* Large World (7500 rooms in 100+ areas and growing.)
* Very advanced hunt system (room, object and mobile)
* Item Storage (lockers), Rent (eq positions saved!)
* Many original skills & spells.
* Unique Guide and Navigator transportation system.
* Automated Mud and Newbie Introduction.
* Room- (spheres), Exit- (firewalls) and Item-spells!
* Meta Shop (buy stats up to 25).
* Configurable prompt, tickcounter, and large toggle menu.
* Automated auction system, Eq dice room.
* Player killing arena (risk free).
* Typing abbreviations (Why type so much?)
* Multiple attacks, advanced mob specials.
* Nice helpful immortals, Quests.
* No multiplaying, limited equipment or playerfile deletes!
* Young MUD, reopened 1 jan 1996.
* Running on its own deidcated SPARCstation.

-----------------------------------------------

Mud : Burning Lands: Amtmud
Code Base : ROM
Telnet : horus.anth.utep.edu 5555 [129.108.63.11]
WWW : http://horus.anth.utep.edu/~amtgard/
Description :

The Burning Lands MUD is based on the Live Action Role
Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard).
Players fight with the virtual Amtgard counterparts.

What sets The Burning Lands apart from all of the MUDs?
90 percent of hundreds of players know each other. The RP goes
to a much higher level. If you want to see some heavy gaming,
check us out!

o=======================================================================o
Muds Beginning With: C
o=======================================================================o


Mud : The Cage
Code Base : Rom 2.4
Telnet : cage.gil.net 9000 [205.138.35.20]
WWW : http://www.gil.net/~cage/
Description :

Do you think you have what it takes to be a mercenary of
the Lady of Pain? She is recruiting new warriors for her
army. Can you survive the Training Grounds? The rewards
are great, the dangers greater.

Segile (the main city) is connected to other planes via
rips in the fabric of space. The Lady sends Her mercenaries
to all parts of the mega-verse and all times. Since it
links together all of the planes, you never know what to
expect. This MUD isn't just fantasy, Sci-Fi planes exist
with ideas from lots of futuristic game systems. For the
Sci-Fi classes, we have created modern and futuristic
weapons (Lasers, rifles, revolvers, SMGs etc and clips) and
armor. We are a PK mud, and Faction and religious views make
for a tense period in time. Tons of other mods such as:
Original city to start in * 15 races 14 classes * Player
council * color * new areas * 11 Factions (clans) * player
owned homes * revised AC system * corpse recovery rooms *
Tons more now and coming soon, so come and and check us out.

-----------------------------------------------

Mud : CajunMUD
Code Base : Circle 3.0
Telnet : cajun.telmaron.com 6250 [206.246.120.11]
WWW : http://cajun.telmaron.com/~cajun/
Description :

Based in a town deep in the heart of Louisiana, CajunMUD is a MUD
run by Cajuns. Currently under severe development and expansion,
Cajun is presently pretty much stock Circle with a few key
differences... the largest being the multi-class system. Laissez
les bon temps roullez!

-----------------------------------------------

Mud : Cajun Nights
Code Base : TinyMush 2.2.1
Telnet : Krynn.Solace.mh.se 7373 [193.10.118.130]
WWW : http://www.geocities.com/BourbonStreet/1373/
Description :

It's a cold night in the quarter. Wind whipping through the cobblestone
streets. The only light coming from the lone window across the street
obscured by some heavy curtins, and the heater of 'her' cigarette. She's
a vision. A vision out of some horrid nightmare. The blood of that poor
slob still on her leather jacket. It was truly a cold night in the
French Quarter.

Cajun Nights is a TinyMush based on the White Wolf Games Studio (tm) in the
World of Darkness. Set in the city of New Orleans, Louisiana, USA. Our
version of the Big Easy is a dark and gothic mirror of the Cresent City.
We use the White Wolf games of Vampire: The Masquerade, Werewolf: The
Apocolypse, and Mage: The Ascension. Along with a number of homemade
supplements allowing Gypsies, and practitioners of the dark arts of Voodoo.
Cajun Nights and it's staff have put a lot of time and effort into making
it, hopefully, the best coded, built and staffed World of Darkness mush,
let alone any other Roleplaying mush. Strong policies, along with an
active and friendly staff are there to help the players be more active in
their involvement and enjoyment of this mush.

Any and all questions may be directed to the email address:
Black...@delphi.glendon.yorku.ca.

-----------------------------------------------

Mud : Callandor
Code Base : Lpmud
Telnet : Callandor.org 5317
WWW : http://peace.wit.com/~nynaeve/
Description :

Callandor is an Lpmud with an emphasis on exploring rather than
'hack-n-slash'. The mud is based strictly upon the 'Wheel of Time'
series of books by Robert Jordan, and has been running for 2 years.
The mudlib was written by us at Callandor and posesses innovative
features like; real-time weather, realistic night/twilight/day.
Gaining status and advancing in the mud is done through a skill system,
and questing.

-----------------------------------------------

Mud : CanDUMII
Code Base : DUM
Telnet : candum.ts.umu.se 2001
WWW : http://candum.ts.umu.se/
Description :

Enter the realm of CanDUMII!

The only adventure you will ever need.
Friendly atmosphere, intriguing quests and YOUR future home.

-----------------------------------------------

Mud : CarinaeMUSH
Code Base : TinyMUSH 2.2.2
Telnet : alpha.magibox.net 4201 [206.26.142.14]
WWW : http://alpha.magibox.net/~carinae/
Description :

CarinaeMUSH is a science fiction mush based on the year
2318 in which the human race has entered a new age of
colonialism. It takes place near the Eta Carinae nebula,
far distant from our home system of Earth. On December 25,
2317 the quantum gate to the quadrant collapsed leaving
the colonies of five warring superpowers cut off from
their homeworlds.

CarinaeMUSH is a roleplaying game of politics, intrigue
and war. For more theme information please consult our
web page.

We hope to see you there soon,
Dareon Alpha

-----------------------------------------------

Mud : Casdin MUD
Code Base : Envy
Telnet : 206.242.67.96 3623
WWW : None
Description :

This mud was formerly known as Casdin MUD. We've moved to
a new code base and server. Right now where're concentrating
on building and class/race expanding. Builders are needed,
but so are players for area, race, class, and quest ideas.

Also, If anyone out there has any experience with the
Envy2.0 OLC code, I'd appreciate it if you'd stop by so I
code speak to you. I, Casdin, have a little question/problem.

-----------------------------------------------

Mud : Castle Arcanum
Code Base : Envy2.0
Telnet : arcanum.mudservices.com 6000 [205.147.201.194]
WWW : http://arcanum.mudservices.com/
Description :

Castle Arcanum has spent the last year in playtesting and
development and now is finally open to the public.

Tired of a mud that looks like it came right out of the box?
Want something exciting? Would you like to be a part a growing
mud with new features being constantly added?
Some of the features:

* Ansi colors you can configure to your preferences with inline
color as well.
* Over 100 areas and growing, with many original areas including
the Castle itself.
* Redesigned worldmap with new areas being added frequently.
* 100 mortal levels and 5 Hero levels.
* Friendly players and immortals with helpful heroes to help get
you started.
* Custom multiclassing system allowing you to choose several
professions.
* A Lobotomist to help you get rid of unwanted skills
* A Casino gambling area with slot machines and blackjack tables
allowing up to 6 players.

-----------------------------------------------

Mud : Castle D'Image
Code Base : PennMush 1.6.5 PL 2
Telnet : gs67.sp.cs.cmu.edu 5555 [128.2.203.147]
WWW : http://www.ultranet.com/~rogerc/cdi_intro.html
Description :

Castle D'Image is a roleplay oriented MUSH set in an original
medieval fantasy world. Applications are required for magic
using or otherwise supernatural character concepts.

-----------------------------------------------

Mud : Castle Perilous
Code Base : Circle 3.0 pl 8
Telnet : cp.coresco.com 1440 [166.82.99.1]
WWW : http://www.coresco.com/cp/
Description :

Castle perilous is based around a castle that opens up into 144,000
different worlds (not all of which are accessible.) We have tried to make
it a lot less hack&slash and more puzzle/quest oriented. We are opening for
a testing on April 1, 1996, (sorry we had to push it back a month) but you
are welcome to stop by and say hi before then! (just don't expect the bugs
to be completely worked out.) Our plan is to have a classless group of
adventurers, who then choose their path by which worlds they explore and which
clues they follow up. Each world has its own techno-magic ratio which allows
only certain objects to work in certain worlds. Come help us make this a
truly different MUD.

-----------------------------------------------

Mud : Caverns of Death
Code Base : Circlemud 3.0
Telnet : megatrondata.com 4000 [199.170.68.26]
WWW : None
Description :

Brand new mud. I have not yet set up a strong theme,
but want it to remain a AD&D&reg type setting. The mud has been
modified somewhat, and has been setup for me to learn programming
in the Unix/Linux enviroment. Not to mention, i like muds.
I'm at a loss for ideas. I need builders. If you want to take a
crack at building on this mud please log in. You can build the
old fassion way by creating/modifing the files offline, or
you can use the building command i entered into the code. In any
case, the ares defined are stock to circle 3.0, and have
not been changed. I need the help of builders, and i want
people with good ideas. Please keep the setting in the past,
not the future. In other words, no Sci-Fi stuff. I prefer
AD&D&reg - Dragon Quest - ect. Hope to see you there.

Raistlin.

-----------------------------------------------

Mud : The Cellars
Code Base : TeenyMUD II v2.0.5
Telnet : cellar.teeny.org 4000 [205.231.244.131]
WWW : http://www.teeny.org/~cellars/
Description :

This is an experimental, good-time MUD. It is mainly a talker,
at the moment anyway, but we have some small quests starting.
As of yet there is no scoring mechanism, but this, as well as
mobiles, is being looked into and developed.

The MUD is based on TeenyMUD 1.3 code, but is updated to make
the command interface a lot more friendly, and therefore more
user-friendly command format can be used. There is total privacy
most of the time, and the general theme is to have fun and meet
other people. There are many opportunities for building, and
we have quite a few rooms already, despite not being up for long,
so please pop in and see what you think.

-----------------------------------------------

Mud : Chalacyn Nights
Code Base : Unique. Derived loosely from Mordor 2.2
Telnet : chalacyn.pronex.com 1000 [205.186.239.110]
WWW : http://chalacyn.pronex.com/chalacyn/
Description :

Chalacyn Nights is for role-players, pkillers, socializers...
anyone. It is an alternate reality in which you choose your
origin, your stats, your skills...nothing is randomly selected
for you. Everything in Chalacyn is original - absolutely NO
STOCK. There are quests, guildmasters, betting games, and a
constant stream of monsters to interact with. You can
participate in wars even as a lawful character. All items
are saved with your character, or you can place them in a
rent-free deposit box for safe-keeping. For those seeking
a good story to become part of, this may be the world for you.

We strive to make your game convenient with familiar
commands, an excellent parser, ansi color, and over 200 help
files. Our admin are fair and patient. The game is on a
stable T1 line, so forget about lag.

-----------------------------------------------

Mud : Chaos
Code Base : Mordor based
Telnet : mordor.bio.uci.edu 5150 [128.200.51.105]
WWW : None
Description :

Pkill mud! Only one rule... create ChAoS, and have fun doing it!
Many available quests. A few friendly players too! Pantera will
help anyone mentioning this site! 12th lvl assassin.

-----------------------------------------------

Mud : Chaos II
Code Base : LPmud
Telnet : chaos.buckeyeweb.com 3456 [207.122.180.9]
WWW : http://mca4-pc.acs.ohio-state.edu/Ardor/Pages/index.htm
Description :

As of October 15,1996 Chaos II moves to its new site.
This mud has inspired tremendous loyalty from its players
and coders for its uniquely enjoyable system, which began
as Nightmare eons ago but has developed into a unique game,
while keeping fun Nightmare features such as Ansi color.

We have a number of races, some common and others
unique to our mud, each of which has its own abilities
along with the stat differentials. We currently have
eight guilds, to which we are always adding additional
unique features. The game is a challenge, and there are
well-enforced rules against cheating. Therefore, you can
be proud of your accomplishments.

Roleplaying is strongly encouraged: There is a
great deal of unity among people of the same guild or
race. Players can affect the game, such as our
player-owned homes, and a player-owned shop and pub--
and all of this is just a start.

-----------------------------------------------

Mud : ChaosMUD
Code Base : Mordor 3.0
Telnet : mordor.bio.uci.edu 5150 [128.200.21.105]
WWW : http://mordor.bio.uci.edu/chaos.html
Description :

Prepare yourself for the ultimate in AI... humankind.
The Chaos MUD is a pkill (player kill) MUD set in the
port city of Oceancrest written by Kevin Kawado with
additions by Roy Wilson and Steve Smith. The policy is
modified from Isengard conventions to allow no-holds-barred
gameplay. Abide by the policies of Chaos MUD, the anarchy
you once demanded is now mandatory.

* NO AUTHORIZATION NECESSARY
* NO POLICY AGAINST MULTI-LOGS
* NO POLICY AGAINST DRAGGING MONSTERS
* NO POLICY AGAINST SPAMMING
* NO POLICY AGAINST SELLING QUEST ITEMS
* NO POLICY AGAINST ROBOTS
* NO PROBLEM IF YOU STUN A PLAYER ENGAGED IN COMBAT
* NO PROBLEM STEALING OTHERS LOOT
* NO PROBLEM IF YOU SUMMON OTHERS INTO AGGRESSIVE MONSTERS
* NO PROBLEM WITH FOUL LANGUAGE
* TRY NEW CLASSES & RACES
* JOIN ONE OF FOUR CLANS AND GET EXPERIENCE PKILLING

-----------------------------------------------

Mud : Chaos Wastes
Code Base : Merc
Telnet : 204.71.107.51 9999
WWW : None
Description :

Chaos Wastes is a well developed, stable game. The MUD
offers a challenge to those who have the patience to learn
and explore its many aspects of play. There are chain
spells, special abilities for each class, fully automated
auction system, explosives, morphing objects, extensive clan
code, player settable channels, settable recalls, full
customizable ANSI color support, registered player killing,
many spells exclusive to Chaos Wastes, a combat zone,
ChAoSes, and even Freeze Tag! The areas are 98% original.
The equipment can be generalized or class specific, based on
either prime level or total levels. There is no rent, and
storage characters are allowed. It is not for the light of
heart.

For those interested in contributing to the MUD,
Chaos Wastes has available through FTP, a menu-driven
off-line area editor with full documentation and on-line
support, completely written by the mud staff. Its
functionality is updated as the mud continues to be
developed, and includes a mud simulator for area testing.

-----------------------------------------------

Mud : The Chatting Zone
Code Base : Custom
Telnet : tcz.galaxsw.co.uk 8342 [194.72.92.3]
WWW : http://www.galaxsw.co.uk/tcz/tcz.html
Description :

The Chatting Zone is a relatively new multi-user game/talker
system which has been running since December 1994. TCZ
features a friendly and ever growing user-base of people
from all over the globe, including the UK, USA, Canada and
Australia. There are plenty of friendly people to talk to
around the clock, a comprehensive and fully kept up-to-date
on-line help system, plenty of commands to make chatting and
general exploring easier and enjoyable, a flexible and
powerful building system (For those who want to do 'more
than just chat' - You don't have to take any tests either
to become a Builder), full ANSI colour support (Both 8 and
16 colour), plus many, many more features (Many unique) -
Please see the features page of our homepage for further
details.

We aren't a 100% talking oriented MUD and we also aren't a
100% adventuring MUD either - We're probably the best
thing in between!

-----------------------------------------------

Mud : CheesyMUD
Code Base : half-Circle, half-original
Telnet : cheese.kosone.com 4001 [199.246.3.134]
WWW : http://cheese.kosone.com/
Description :

CheesyMUD is a half-Circle, half-original MUD with a
funky-fresh outlook on gaming. With a relaxed environment,
constantly updated code base, saved aliases and equipment,
and no rent, CheesyMUD is the perfect place for both the
occasional and the dedicated MUDder.

For more information, check out http://cheese.kosone.com/
We hope to see you there!

-----------------------------------------------

Mud : Chicken's Den
Code Base : Rom 2.4
Telnet : snack.p.lodz.pl 7000 [194.92.128.66]
WWW : http://snack.p.lodz.pl/~cd/
Description :

Based in the mystical, magical and medieval Thera, the Chicken's
Den is a rapidly changing world. Everyday adventurers are discovering new
lands, spells and skills. There is danger for the foolhardy and reward for
the brave. Thre is an individual quest generator for those who like a
unique twist to their gaming, as well as quests run by immortals. Levels
that can be achieved by mortals are 1-51, immortal levels range from 52-60.
Right now there are 8 races and 5 classes. More races and classes are
going to be added in the future and we would like suggestions for some new
ones if you have them! Clans are going to be started soon. The mud is
VERY FRIENDLY and we welcome NEWBIES with open arms!! If you have any
trouble just type 'gossip help'! Currently PKilling/PStealing is not
allowed. Your local gods are: jaceks, Kagawa, Krecik, and Targos.

-----------------------------------------------

Mud : Children of the Moon
Code Base : TinyMush 2.2.2
Telnet : roc.clawpaw.com 2005 [199.242.179.3]
WWW : http://www.clawpaw.com/CotM/
Description :

This mush runs on a parallel timeline where Desert Storm turned
into world war three, and it's now the year 2005, after picking up
the peices of what's left, a new world is being born. It is a world
where almost every kind of environment exists, from the darkest
streets where drugs and violence runs rampant, to the highest class
of living you can afford, and even to the woods where the animals run
free and untainted by the cities.This White-wolf based gaming system
takes place in Michigan. Garou, Humans and Wolves are all allowed
as player characters. Bete and BSD are allowed, but by special app
only. Vampires and Mages are also now allowed. For more detailed
information, visit our homepage at http://www.clawpaw.com/CotM/

-----------------------------------------------

Mud : Chivalry
Code Base : TinyMUX
Telnet : cadman.cit.buffalo.edu 7301
WWW : None
Description :

Chivalry is a strongly themed RP game based in a post
nuclear war world. The society is reverting back to the
feudal times and technology is slowing being replaced
with magic.

-----------------------------------------------

Mud : ChromeBlasphemy
Code Base : PennMUSH 1.6.8
Telnet : hood.contract.kent.edu 4000 [131.123.210.20]
WWW : http://www.contract.kent.edu/people/kris/chromeblasphemy/
Description :

The years that have led up to 2095 have brought us medical wonders,
scientific breakthroughs, and the proclaimed second coming of the
Messiah....The Secular Science preach their galvinived heresy against
the word of the revitalized Church...The Church has started a crusade to
reach the masses.... But out, in the distance, beyond the VR goggles and
cybernetic nueral networks, a voice is heard. From amidst the din of
music, and the glare of televisions, a new voice is heard....

-----------------------------------------------

Mud : Chronos
Code Base : Diku
Telnet : mako.cc.metu.edu.tr 4000 [144.122.218.102]
WWW : None
Description :

This mud is Based on Diku mud. Me and my 2 friends Murat BICER,
Serdar BULUT, Devrim B ACAR have changed its code (almost every
part) and have created a new wonderful mud. It has 9 races 10
classes 5 cabals and over 70 areas. It has 100 levels and many
additional spells and skills have been added.

-----------------------------------------------

Mud : Chronicles of Hyerward
Code Base : Modified LPMud (Genesis)
Telnet : hyerward.imaginary.com 5111 [159.148.204.101]
WWW : http://hyerward.imaginary.com/~gundif/hyerward.htm
Description :

Once there was a world, named, well.. for example - Earth. And there
were gods there, all kinds of them (Olympian, Indian, Scandinavian,...).
Let us not indulge in how they lived & how they died, sufficient to say
that those that managed to flee stayed alive. And, a group of them found
a new world. Which they decided will be a new starting point. And they
named the world Hyerward. Development stage. Open for coders only.

-----------------------------------------------

Mud : Circle of Ourobouros
Code Base : LPC
Telnet : circle.telegroup.com 4444 [204.243.186.3]
WWW : http://circle.telegroup.com:4448/
Description :

Enter the Circle of Ourobouros, here anything is possible!
Play, code, or just come by and chat. We run a Nightmare
3.2 based mudlib on MudOS 20.16 driver.

-----------------------------------------------

Mud : The City
Code Base : elsewhere two / summink
Telnet : ToyBOX.InfoMagic.COM 4567
WWW : None
Description :

Picture the scene. A train rattles its way along the tracks, nearing the
end of its journey. As you crane your neck out of the window, you can see a
city approaching. Buildings of all shapes and sizes are to be seen.
The train pulls into the station, and as you step onto the platform, you see
the people, feel the atmosphere, and you break into a smile at the sight of
it all.

The City is a place to relax, meet people from all around the world, and
chat, all for free. You'll find that the City is a virtual world, around
which you can walk freely, talk to people, and visit them in their homes.
You can make friends, even fall in love.

-----------------------------------------------

Mud : City MOO
Code Base : MOO
Telnet : inchmurrin.dcs.st-andrews.ac.uk 1234 [138.251.200.21]
WWW : http://inchmurrin.dcs.st-andrews.ac.uk:2345/
Description :

City MOO, a vibrant and unique MOO, is set somewhere on the
West Coast of North America. Players can explore the City,
construct their own areas in it, create new objects, as well
as chat, socialize, or simply hang out. With over 50 public
rooms that players can build from (more coming soon!), City
MOO has unlimited things to see and do - with a financial
system, public transport, weather, and a fully integrated,
dynamic WWW interface - soon with Pueblo compatibility!

City MOO - Come and check us out today
inchmurrin.dcs.st-andrews.ac.uk:1234

-----------------------------------------------

Mud : The Clone Wars MUSH
Code Base : PennMUSH
Telnet : mush.ddv.com 8822 [38.252.254.11]
WWW : http://mush.ddv.com/~clonewar/
Description :

The Clone Wars MUSH is our attempt at creating a MUSH
which we feel re-creates the era known in the Lucas universe
as the Clone Wars. We offer fully coded Language, Personal
Combat, Space, Character Generation, as well as a mature and
fun place to RP within the Star Wars universe.

-----------------------------------------------

Mud : The Cold Dark
Code Base : Cold
Telnet : ice.cold.org 1138 [206.81.134.103]
WWW : http://ice.cold.org:1180/
Description :

The Cold Dark is the primary development site for ColdCore.
Discussions and questions in regard to ColdCore are welcome.

It also has two realms. The first is open-themed, named Taobh Thiar
(Gaelic for Beyond). The second is based in the realm of
En Requiem (http://www.cold.org/EnRequiem).

-----------------------------------------------

Mud : ColoniesMUCK
Code Base : Fuzzball 2.2fb5.54
Telnet : spots.snowmeow.com 7000 [205.164.124.67]
WWW : http://rio.atlantic.net/~flburns/cm0.html
Description :

ColoniesMUCK, a muck for Role-players created by Role-players.
ColoniesMUCK is set mostly in space or on bases on uninhabitable
worlds, in a galaxy is divided among three factions... the
Intergalactic Colonization Fleet (a planned Colony), the REF (an
exploration group that arrived by accident) and TranStar Incorporated
(a corporation that also arrived by accident). Overall is the weak
United Colonies Government. Each faction remains fully independent
in their own systems, leading to inevitable stresses.

ColoniesMUCK offers many specialized programs, such as a
Character Combat System, Vehicle Combat System, and a language
program. Income is based on one's character background and can
be used to build ships and buy items for adventuring. A social
Roleplaying experience, as opposed to a MUD-style hack and slash, where
combat is allowed, but is not the main focus of the MUCK.

-----------------------------------------------

Mud : Commonwealth, the Mystical Kingdoms
Code Base : Envy 2.0
Telnet : cwealth.traveller.com 8500 [198.49.103.129]
WWW : http://www.citynet.net/personal/krugan/cw.html
Description :


** Cleric, Fighter, Mage and Thief with thirty levels each.
** Specialized skills for each class allow for great
flexibility in the way you create your character.
** Challenging, but not impossible leveling.
** Unique, colorful areas that give a wide variety of
playing possibilities.
** While Commonwealth offers player killing, it is an
option that is open only to those willing to join a clan.
** Full ansi color programmable to your tastes!
** A dark vampire who may attempt to bring you into
his brood.
**Two continents for you to adventure on.

-----------------------------------------------

Mud : Core 2696
Code Base : Nightmare 3.2.2
Telnet : core.aa.net 4000 [204.157.220.240]
WWW : http://core.aa.net/
Description :

Core 2696 is based in the year 2696 A.D. on a remote planet
(the inhabitants simply call it the Core) at the edge of
currently explored space. The settlement was originally
established as a mining colony. However, the miners, refiners,
and other workers revolted and ousted The Company. The leaders
of this rebellion are now known as Citizens, and they are in
financial and political control.

As a Curmudgeon (player), your goal is to accumulate enough
experience, wealth and power to eventually allow you to become
a Citizen. Citizens, in turn, vie against each other for
ultimate political control (wealth, resources, etc...).
Core 2696 features a player-run merchant shop system,
futuristic races, occupational classes, and guilds. A
mass-transit system allows you to quickly travel from one
Citizen's dome to the next. Everything in the entire game is
completely mappable on graph paper (no overlapping areas).
Player-killing is allowed, but only in designated arenas. (Other
players can bet on the outcome as the computer lays odds!)

-----------------------------------------------

Mud : CoreDump
Code Base : CoreDump (ex NM) beta version
Telnet : kungce.sk-szeged.hu 3000 [193.225.94.3]
WWW : http://petra.hos.u-szeged.hu/~xavier/coredump.html
Description :

CoreDump is a rapidly developing mud in beta test with a kinda unique
skill/spell/ability/ psionics system which supports class/guild changes.
Lots of playeable races including flying ones and other things which makes
races *different* not only because of their stats. Various uncommon stats
like perception, willpower, memory (agility, handiness, comelines is being
implemented). We are tending to be a skill based mud, where stats changes
are rare. Skills are improving while using them, no exp draining teachers!
Yes there are quest but you don't have to go questing like at many other muds
just because you can't advance otherwise, our goal is to make questing fun
and meaningful,and complex where there is not only *one* solution, where part
of quests *are* rewarded as well (further plan is to get rid of exp, levels and
make playing just for fun, socializing, making skills, whatever). We also have
an introduction system like at Xyllomer where you look rather to be a
wide-mouthed black-eyed kenku than lets say Joe, because your name is *not*
highligted on your forehead. And it is *your* task then to remember that
particular kenku *as* anyone you think that guy is. Lots of features like
bleeding, languages, flying, limb system (disabled, broken, chopped limbs),
casting time for spells where you can lose concentration if you are hit
meanwhile, etc. So basically the keyword is *complexity* & *realistic*! No
tell only to creators, of course some mage may summon a speaker stone and
there are other ways too. PKing? No god is watching you 24 hours a day and
sudenly pops out saying: 'no you are not allowed to kill that guy'. It's up
to you but better count with the consequences. Outta space to continue about
things/concepts/ideas, but please check our under develpoment html page for
more info!

-----------------------------------------------

Mud : Cosmos MUD
Code Base : LP, TMI-2 1.2 Lib
Telnet : hawk.marist.edu 3141 [148.100.33.4]
WWW : http://hawk.marist.edu:3136/
Description :

Cosmos MUD is a rather unique MUD in a number of respects.
While there is a certain amt. of h'n's, Cosmos departs from
most other MUDs in that it is a 'coherent world' with races
of monsters that more or less match the races of the
players. A common theme holds the mud together and all
there is a 'common thread' tying all the areas together. Our
theme is different in that magic is a rare art and is
difficult to learn, but those that can learn it have great
power. There is also a huge war raging, and our pk is based
around that and our guilds in that you are allowed to kill
anyone over level 3 that you catch attacking your guild or
performing an act of war by attacking a city controlled by
NPC's of your race. We have a huge map which the world is
located on that effectively uses ANSI to make the
surrounding of the player more clear. We have a radical new
combat system on the way, as well as many other changes, but
just this week we made MANY changes to make the mud more
friendly to new players (major improvements on the
documentation, more creatures for new players to kill, and
much easier for new players to get started.accepting wizzes!

-----------------------------------------------

Mud : CrapWeasel MUD
Code Base : CircleMUD
Telnet : imail.colstate.cc.oh.us 9687 [198.30.70.34]
WWW : http://www.iwaynet.net/~dcarver/crapw.html
Description :

Legend tells of a world that is supposed to be a dimensional crossroads
to other worlds. This world is said to have a barrier of mists that seperates
the worlds. A traveler that wanders through the mists will cross over to
another world. Few people believe that this world exists. The stories of this
mythical place have been told mostly by swindlers, con artists, and your
general low-life weasels. However, a few people do believe the stories to be
true. The faithfull followers are said to be 'full of Crap' for believing
this story. Those that do believe have taken this derogatory term and have
made it there own. They have become know as Crap Weasels, and they call this
mythical place The World of CrapWeasel.

The Crap Weasels meet in a coffee shop known as Central Perk. It is rumored
that the trap door in the floor is actually a gateway to their world. You
have heard of this mythical world, have studied all the stories, and call
yourself a CrapWeasel. The Crap Weasels have invited you into their fold,
and have given you the secret to entering their world. They have confirmed
the rumors and have shown you the trap door entrance. It is up to you to enter
the world. Do you have the courage to see if your beliefs are true, or do you
want to continue your normal existence. For once you enter through that trap
door, your life will be changed forever.

-----------------------------------------------

Mud : CrazyLands
Code Base : EW 2
Telnet : skl.com 6969 [205.233.242.1]
WWW : http://www.skl.com/~crazy/
Description :

CrazyLands is a small but well staffed and friendly talker
with many of the latest EW command advancements. Come along any
time, anyone is welcome to look around and perhaps get residency!

-----------------------------------------------

Mud : The Creator's Shadow
Code Base : Rom
Telnet : tcs.crystalball.com 4000 [207.211.44.75]
WWW : http://www.mlode.com/~swanberg/tcs.html
Description :

The Creator's Shadow is based on Diku code, with quite a few modifications.
TCS is based on the "Wheel of Time" series of books, by Robert Jordan.
We offer WoT races and classes, the channeling system has been rewritten so
that spells can be sustained, tied, and inverted. Channeling has also
been shifted from a 'mana' based system to one based on RJ's 5 spheres
of the True Source. Blademaster has been implemented, as well as
'speardancer' for Aiel. Bond is in for the White Tower, and 'link' has
also been coded. We are currently working to implement an 'overland map'
of the world, designed to link areas as they were linked in RJ's world.
We feel that mudding should be more rp based instead of the random pking
you find on other muds and have adapted the code to encourage good rp.
Although pking still plays a part in TCS it is not a must. Classes are
carefully balanced to allow players exellent playability in all classes.
Our code makes better use of skill % and emphasizes less on actuall level.
The actual code is quite stable and we have dedicated coders able to fix
bugs when found. We have gotten quite a few compliments, and are
progressing nicely. The players and immortals are quite friendly and
helpful, and I hope you'll come visit us soon.

-----------------------------------------------

Mud : Creeping Death
Code Base : Rom 2 heavily modified
Telnet : Hub.eden.com 6969 [199.171.21.21]
WWW : None
Description :

Would you like to witness loads of disembowelments? Buckets
of blood and gore? Make your foes beg on their kness before
you finally release their worthless souls? Hmmmm so do I. So here
is the NEXT BEST THING. This mud is aimed at maximum playability and
enjoyment. There is death,blood,gore and other delightful things
*grin*. Creeping Death features an automated quest system, which
lets players go on quests without immortal interference as well as
old fashioner quests, config-able ansi colors,banks, extra
classes and races....blah blah blah...you get the idea.
So if you want a taste of the extraordinary come on down
you won't be disappointed.

Try it now, satisfaction guaranteed or your money back (its
FREE..duhhh).Buy one get one free. Random acts of sensless
violence always welcome, so reach out and backstab somebody.
New ideas/builders/players are always welcomed. Sounds too good
to be true? Cross over to the other side and see for yourself.
Zor ....he who wrote the above

-----------------------------------------------

Mud : Crescent City
Code Base : TinyMUSH 2.2.2 (custom modified)
Telnet : crescent.mudservices.com 8250 [205.147.201.199]
WWW : http://www.crescent.mudservices.com/
Description :

New Orleans... behind the facade of brightly colored masks,
music, and beautiful architecture lies a heart of darkness.
It is a city plagued by corruption and decay, and haunted
by evil that dates back to its very foundation. Vampires
pull the strings of politicians, magi fight their battle of
Ascension using the religions of the city as a tool, and
other creatures: shifters, faeries, and the spirits of the
dead lurk in the shadows, watching and waiting. Based on
the World of Darkness created by White Wolf Games.

-----------------------------------------------

Mud : CrimsonMUD III
Code Base : Diku/Crimson
Telnet : platinum.iap.net.au 4500 [203.23.210.19]
WWW : None
Description :

CrimsonMUD III is a Diku/Crimson-based mud with over 50 zones (and more in
the works). We offer extended class selection, 40 mortal levels and one
demi-god level. You can also abbreviate any command, object or mob. There are
new commands in the works but we already offer commands not found on every mud,
such as speedwalk, scan, etc. You will also find may unique zones and spells.
We are working on a faster, more featured code-base, and are always open to
zone-builders.

-----------------------------------------------

Mud : Crimson Souls
Code Base : Rom2.4 beta 2
Telnet : ops.org 9000 [206.126.32.42]
WWW : None
Description :

Crimson Souls

------------------------------------------------------------

Crimson Souls is a friendly atmosphere, friendly immortals
and players. There is no real theme for the mud, basicly
just have fun.

We have many non-generic areas, including a converted Mos
Eisley Spaceport. Mortal levels are 1-91, immortal levels
are 92-100.

We run on an ethernet connection to a dual t-1 server. You
will find no lag here.

Hope to see you there soon,
Crimson, god of the Vampires.

-----------------------------------------------

Mud : Crossroads
Code Base : iDirt 1.82 CR
Telnet : wormhole.res.cmu.edu 6715 [128.2.87.55]
WWW : http://copper.ucs.indiana.edu/~gcastrat/xroads.html
Description :

The Crossroads is a MUD unlike any other; it is perhaps the friendliest
and most full-featured abermud on the internet! Features like a line-based
editor, elm-style MUD mailer complete with Forward/Reply/CC make it very
easy to communicate quickly & effectively. Further improvements include
a new weather system which has an influence on spells cast, damage done,
and uses values taken from weather patterns observed by its creators. Many
changes were made to the chat lines, which now have a piglatin line, babel
(random) text, and noswear option which selectively meeps-out any bad
language it finds. These features combined with others listed below and
the friendly nature of it's admins makes The Crossroads one of the net's
highest caliber multi user games.

Here are some of the improvements made to the code:

o Improved Mailer
o New Weather system which has different parameters for every room
o Line-based Editor with Insert/Delete/Modify
o New bodypart-based combat system (with over 150 unique messages)
o Rewritten IO to reduce lag (Includes a new color parser)
o Roughly 2000 rooms in over 60 zones
o 16 difficult quests
o Functional clone code
o New communications lines including PigLatin
o Many colorized commands (now over 90% total)

-----------------------------------------------

Mud : The Crossroads
Code Base : CircleMud
Telnet : worldcity.nl 1921 [194.109.4.4]
WWW : None
Description :

'The Crossroads' is a mud where everyone is welcomed to come
and help with ideas. We've worked hard to make the zones very
unique, and give everyone the opportunity to participate in
the expanding of the mud. If you like Monty Python, and other
such humour, come try The Crossroad. It's a great mud to
develop good friends, and have a great time doing it.

-----------------------------------------------

Mud : The Crow MUD-BBS
Code Base : The Crow LP Mudlib
Telnet : the_crow.uan.mx 6660 [192.100.162.10]
WWW : None
Description :

The Crow mud, one year flying high, a mud in Mexico.
Spanish language, fully translated to spanish. The darker
mud have ever coded, many magical items, player killing
allowed, now, watting for de vampire expancion, very
uncommon and non-standar races, Demonio, Necroide, Malkavian
Subterraneo and Saurio are our races, Guilds that give you
more power.

High levels of violence, very aggressive environment,
hard or easy start, every thing depend on how clever are you.
You can kill any one, or any one can kills you.
The CROW, Dark ambientation, dark soul, death...
Come to me my children, and you will now that death means
nothing in here... than hell is a paradice and that you are
just a dream in a nigthmare created by te coders.

-----------------------------------------------

Mud : Crystal Shard
Code Base : Silly
Telnet : crystal.shard.org 9000 [206.117.25.33]
WWW : http://www.shard.org/
Description :

Don't let the base code fool you; in its nearly five years of uptime,
Shard has weeded out just about all of the annoying bugs one gets with
Sillymud code, while leaving in all the cool features that make Silly
code the choice of players-polymorphing,damageable equipment, fully
developed monk and druid classes,over 200 spells and skills, full
multiclassing, mini-quests required to level - you name it, Silly
probably had it, and if not, we've likely added it. Paladin and Ranger
classes are in the works; spells are being added on a daily basis; new
areas have been put in on the average of one or two a month for the
three years. Midgaard is gone, replaced by the more functional and
scenic Gwynedd Dyr. The gods are friendly and fair; the emphasis of the
mud is balance - if you can't function without a character with a
+35damage bonus, go elsewhere.

-----------------------------------------------

Mud : Crystal Towers
Code Base : Custom Mudlib
Telnet : crystal.prilnari.com 6969 [207.60.233.33]
WWW : http://www.prilnari.com/~crystal/
Description :

There is a place, a world between worlds. A gateway, if you
will, to all those wonderful things most people only imagine.
Adventure, fame, fortune, but most of all power. The power
to choose, to control your own destiny, to be whatever your
skill, talent, and courage would make you. On this world
are born Heros and Overlords, Warriors and Warlocks. The
brave and the daring blaze trails through chaos to find
glory and wealth; all available for the taking. Come, if
you have the heart, and seek your future here, out on the
edge. For those willing to take the risk the reward is
beyond measure; to the victor go the spoils...

-----------------------------------------------

Mud : CubeNet Mud
Code Base : Aber (idirt), many Extensions
Telnet : archive2.cube.net 6715 [194.97.64.19]
WWW : http://susi.tewi.de/mud
Description :

CubeNet Mud ist again online after three years! CubeNet Mud will be
again the hardest Mud around. This includes Playerkilling and many
Quests and newZones. The Mud is currently in a beta-test-phase, so
things willchange from one day to another. The plan is, to open the Mud
at the end of January 1997 for the public. If you want to test it now
(and learn something about the land, which means you have some
advantages against other players), feel free to to log in. In addition,
we are searching for some coders and zone builders - if you want to joins
the CubeNet Mud-team, feel free to send EMail to aranita.

-----------------------------------------------

Mud : The Cuckoo's Nest
Code Base : Rom2.4
Telnet : mud.imperium.net 1234 [206.26.98.13]
WWW : http://www.sjca.edu/~marlena/cuckoo.html
Description :

Space, the final fontier...
Ok, so that's cliched. Well, this new MUG (multi-user-galaxy)
is anything but :) At the moment, our areas are a bit
limited (we've only got about 10 that aren't stock) but our
code is drastically changed from the normal MUD. In fact,
the normal commands don't work on our MUG.
'Why?' you ask. I'll tell you: Our MUG is not medieval.

Everyone is flying around in ships through space, and on
scooters on the planetoids. Even in *our* time there is no
such thing as a spell, so you can ask your ship to run
programs to attack other ships flying around. Everyone
chooses a race and a class of ship at the beginning, and
then the programs they want their ship to know already, to
save time later in having to write programs. I really can't
explain the MUG any better than you could understand it by
checking it out, so if you're looking for a completely new
type of MUD, give us a looksee.

-Sabrina

-----------------------------------------------

Mud : A Cure For Scurvy
Code Base : Circle
Telnet : elmudo.televar.com 4000 [208.8.146.35]
WWW : http://www.televar.com/~simon/
Description :

ScurvyMUD is a new medieval/fantasy oriented mud based
on Circle 3.0, but running with far better world files. We
have multiclassing, races, multiple attacks, more thief,
warrior, and barbarian skills, new spells, limited items,
and a host of other great features.

-----------------------------------------------

Mud : CyberASSAULT
Code Base : Circle 2.0 (modified)
Telnet : cyberassault.mudservices.com 1111 [205.147.201.192]
WWW : None
Description :

Civilization's last stand! Aliens! Again, even more than there were last
time: they seem to materializae out of the very grains of the radioactive
desert sand. Venomous yellow eyes. The black gunmetal glint of laser pistols
as they close in for the kill. There's nowhere to run, and nothing to rely on
but your MAC 17 machine gun. What a way to save the human race.
Roam the deserts outside of town. Find out why neon lights can't even compare
to the glow out there. Pistols, rockets, submachineguns, lasers weapons,
and running are all the magic you need. Hey, learn some survival skills that
just weren't in the Boy Scout Manual.

MORE REAL THAN YOUR WORST NIGHTMARE!

CyberASSAULT features:

Clip-dependent weapons (along with your trusted hand-held weaponry)
Close to 60 Psionics, close to 40 Skills
Classes of Borgs, Crazies, Mercenaries, Stalkers
Remort Classes of Highlanders and Predators
Professions, Affiliations, Drugs. (Martial Arts are on their way)
A truly Sci-Fi theme, evident in all aspects of the game.

-----------------------------------------------

Mud : Cythera Mud
Code Base : Diku
Telnet : 204.42.142.200 4000
WWW : http://www.avalon.net/~abaddon/
Description :

Cythera Mud is a fantasy roleplaying environment. Class is chosen during
character creation but can be changed later if desired. This mud encourages
wars between alignments and races as well as character role-playing but this
is not required. There are 100 levels in each class. Many new skills and
spells are available as well as a wide range of areas over 90% of which are
found only on CytheraMUD and Worlds of Carnage. Each race his bonuses and
penalties and the mud supports a style of character development I have not
seen on any other MUD. Current base of players have proven friendly and
helpful to newbies and the Immortals are constantly improving/adding new
areas, quests, skills and spells.

o=======================================================================o
Muds Beginning With: D
o=======================================================================o


Mud : Dark Castle
Code Base : Merc
Telnet : jitter.rahul.net 6666
WWW : http://www.genetics.gla.ac.uk/dc.html
Description :

Dark Castle is a pkill mud, with clans and clan houses, a special
arena area, weekly trivias, group and player specific quests,
color option, many original areas as well as heavily modified
standard ones, all of the usual junk ;), newbie maps, helpful
immortals, constantly updated help files, more dance socials
than any other mud, and lotsa other cool stuff.

-----------------------------------------------

Mud : Dark Gateway
Code Base : ROM2.4
Telnet : mud.frontiernet.net 7000 [204.168.13.14]
WWW : http://decon.coe.uc.edu/~chossler/gate.html
Description :

Dark GateWay is now up on a diffent site, will all new code.
Some of the new additions to the code are:

- ANSI support in channels/titles/ect.
- Coming Soon --> Custon ANSI color
- AutoQuest
- Lots of new areas
- Brew and Scribe skills
- New spells
- Ranged Weapons
- Hunt skill
- Lots of other things, and much more to come

So come check us out, put in your $0.02, and stick around
for the fun.

-----------------------------------------------

Mud : Dark Heart II
Code Base : Custom - diku feel
Telnet : mudhole.ehche.ac.uk 2000 [193.62.8.220]
WWW : http://mudhole.ehche.ac.uk/~myurr/darkheart.html
Description :

Dark Heart II encompasses some of the latest in mudding
ideas with a very strong and user friendly interface. All the
latest crazes which we felt would add to the game have been
coded, and new code is being added all the time. As a result,
Dark Heart has one of the largest code bases in existance.
Just some of the many features are:

* Completely new combat engine, which is better and more flexible
than any other.
* 4 base races, with 10 semi-immortal advanced races that players
can become through playing. (Vampire, Dragon, Paladin, Warlock...)
* Each advanced race has 8 or more disciplines which can be trained
to give new powers and abilities. Each discipline has 10 levels.
* Full Pkill of all advanced races.
* Complete custom built psionics engine (no shoddy patch) & 200+ spells
* Custom written OLC soon to be completed including an on-line
'pico' like text editor.
* etc. etc.

With over 2.6Mb of code (Rom 2.4 has 0.8Mb), this is a big
mud, which is getting bigger all the time. Be part of it.

-----------------------------------------------

Mud : Dark Horizon MUD
Code Base : Circle 3.0, patch level 11
Telnet : fooker.net 4000 [204.145.119.7]
WWW : None
Description :

Dark Horizon MUD is looking for players to help in the
debugging and alpha-testing stage of its development. For
lack of a cool logo or some other catchy thing to show off,
here are a few things we offer there:

o 2500 rooms, only 126 of them from stock Circle.
o Five base classes (black, white, red mages, fighter,
and rogue.
o Option of either dual-classing or powering up at level
75 (much like the old-school Final Fantasy 1!) to black,
white, red wizard, warrior, and assassin.
o Full, involved clan system, proficiencies, and trapped
rooms/chests are all in the works.
o Lots of quests, because most of us came from a MUD that
ran quests about every other week, and hated it.
o Cool imms.. seriously, not just trying to get you to
play there. :)
o With a hostname like 'fooker.net', how can you possibly
go wrong?!?

-----------------------------------------------

Mud : The Darklands
Code Base : Darklands mud, a variant of Dalemud
Telnet : mordor.tcimet.net 4000 [198.109.161.24]
WWW : None
Description :

The Darklands, opening on June 26th, 1996, is a Diku
based mud, using dalemud v.3.0 as base code. The code has
been completely rewritten, and contains many exciting new
options. There are no longer any character classes, and
characters may, in time, learn any skills/spells they desire
to. The game also supports a custom-made race menu that
allows one to design a race from scratch. One can have
such abilities as wings, gills, poison attacks, and many
more (over 100 currently, and many still being developed).

The world is a grim desert-like place, filled with
strange beasts possessing psionic and magical powers. Four
clerical types, each dedicated to one of the four
elements, have powers and spells unqiue to their
chosen area of expertise. So come explore the darklands!
Adventure awaits!

-----------------------------------------------

Mud : Darklord
Code Base : Diku
Telnet : pody.westnet.com 5000 [206.24.6.19]
WWW : http://www.cloud9.net/~classic/darklord.html
Description :

Brand New!! Many different races including Vampire, Trolls
and many other. We have many classes including Monks!
Friendly coders and admins. Feedback gladly accepted from
players. Come Visit! Stay a while! Stay forever!

-----------------------------------------------

Mud : Darkmists
Code Base : Rom2.4
Telnet : darkmists.mudservices.com 2222 [205.147.201.221]
WWW : None
Description :

Darkmists is a serious medieval setting with role-playing and player-
killing. Items are limited so you may have to kill for, or protect, that
nice sword you have. Players can join Houses for power and House
battles may often ensure during play.

There are 6 Houses players can join for power and protection:
House Arcana, House Crusader, Enforcer House, Ancients, House of Life
and Outlaw. Joining a House gives you special powers and responsibilities.
There are several races, each with seperate abilities to distinguish them,
and 11 classes: warrior, thief, cleric, paladin, anti-paladin, ranger,
monk, channeler, necromancer, elementalist and nightwalkers). Each
class has special skills and spells unique to that class to make it
unique from other clases. Player killing is limited by hard-coded PK
level 10s etc.

-----------------------------------------------

Mud : Darkness in the Light
Code Base : ROM 2.4b3
Telnet : wn5.sci.kun.nl 9876 [131.174.8.4]
WWW : http://huizen.dds.nl/~droopyd/darkness.html
Description :

Darkness in the Light (DL) is a new MUD runned by 2 experienced
MUD-players who weren't totally satisfied with the MUDs they
played. On DL roleplaying is highly appreciated, even rewarded
if you play it well. We offer you the following features:

* 4 basic classes, with a specialization at level 15.
* About 50 races.
* Tribal languages for even better roleplaying.
* Religion based playerkilling, with a no-pk option.
* Missile weapons to knock'm down at long range.

Need to know more ? Visit the homepage and find what you are
looking for !

Cashew & Droopy D.

-----------------------------------------------

Mud : Darkover
Code Base : DIKU
Telnet : darkover.pointbbs.com 5000 [206.41.37.81]
WWW : http://www.tiac.net/users/darkover/
Description :

Darkover is a huge world -- at the moment more than 16,000
rooms divided into 137 zones and growing almost weekly. The
world is roughly divided into three kingdoms -- the Kingdoms
of Good, Evil, and Chaos, across which are distributed 9
races and 15 classes. When you come to Darkover, abandon any
preconceptions you may have: Darkover contains various
allusions to literature, movies, mythos, pulp-fantasy, and
various role-playing systems, but the majority of the world
stems from the ... interesting ... minds of its creators. The
mud is filled with interesting people and mobs -- most of whom
will chat with you if you just say 'hi' -- players and mobs
alike. Some mobs will even send you off on quests, rewarding
you handsomly if you succeed. Our mobs are for more than just
mindless slaughtering. ;) The mud does not support PK yet, but
the Great Game is in the works. The code is stable and the
site is secure. All intelligent, considerate peoples are
invited to take a look around, but it's not our fault if you
can't leave. Be welcome to the Realms of Darkover ... and be
Warned.

-----------------------------------------------

Mud : Dark Pawns
Code Base : CircleMud 3.0
Telnet : pawns.guru.org 4000 [204.116.88.40]
WWW : None
Description :

Dark Pawns is an exciting, well-planned, fantasy mud that is sure to bring
you hours and hours of enjoyment. The fast-paced combat is challenging and
fun If you're loooking for an easy-to-play mud that doesn't require much
effort or thought, then Dark Pawns is not the place for you. However, if you
want a challenging mud that will provide much thought (and possibly stress)
to reach the upper levels of power, then this is the place to play. Dark
Pawns features 6 classes( plus 4 more for remorts only) and 5 races (with
more of each forthcoming), vampirism and lycanthropy(werewolves) for all,
ranged weapons, mounts, etc.

-----------------------------------------------

Mud : Darkpowers
Code Base : TMI-2 1.3
Telnet : cbb090.lubb.ttuhsc.edu 6666 [198.213.104.14]
WWW : None
Description :

Darkpowers is an exciting mud based on the Rolemaster system
by ICE. The eastern theme of Darkpowers is further
enhanced by a clan system and the muds skill based
advancement.

-----------------------------------------------

Mud : Dark Realms
Code Base : CircleMud 3.0
Telnet : ftoomsh.progsoc.uts.edu.au 5000 [138.25.6.1]
WWW : None
Description :

The battle between the major pantheons have always been
close, Good versus Evil, Greed versus Benevolence, no matter
who won which battle, in the end a balance has always resulted.
Until an unforeseen Darkness threatened to exterminate all that
exists, an unbeing that thrives on total destruction of the
fabric of existence itself. Even the gods of Evil never sought
to unravel life's mysterious thread. This Unbeing entered the
world secretively, and with a short-lived battle, the homes of
the Gods were utterly annihilated! Cowered, the Gods escaped
to a small, broken world, the world of the Dark Realms, to
regather their strength, to learn, and someday, to seek
vengeance on the Unbeing. Until then, all must hide from the
impending Destroyer!

-----------------------------------------------

Mud : Darker Realms
Code Base : LPMud 3.1.2-DR
Telnet : darker-realms.nostrum.com 2000 [206.28.8.8]
WWW : http://ezinfo.ucs.indiana.edu/~ejolson/nickel/dr/index.html
Description :

Darker Realms is quite possibly the oldest LP style
mud in the USA. Started in early 1990, DR has never been
down for more than a weekend and still features most of
the original cast of gods and coders. Although a number
of guilds have cropped up, DR is still based on the
traditional LP mudlib. Ergo, it lends a classic feel to
what we believe is a classic game. There are about 1500
active players (cleaned monthly), but rarely more than
25 or so on at a time, (and most of us are playing various
card games (spades, yahtzee, poker, bridge)). DR recently
moved to a much faster machine, so it probably *isn't*
the slowest LP in existance anymore :)

-----------------------------------------------

Mud : Dark Realms and Warlords
Code Base : Merc 2.2 (And Diku)
Telnet : halhinet.on.ca 1234 [206.47.163.2]
WWW : None
Description :

This mud does not have a story. It is mainly a player killing
mud. Gain experince and level quickly or die. There is a how to
mud txt file on the homepage if you go there. Also the skills and
classes are always being updated and quests for high level people
every night or everyother night depending on available IMMORTALS. A
good mud to stick with and play.

-----------------------------------------------

Mud : DarkSide
Code Base : Merc2.2
Telnet : dreams.neca.com 8826 [205.246.42.10]
WWW : None
Description :

The administrators at DarkSide are very friendly and fun.
The general playing atmosphere is very relaxed, with some
stress placed on role-playing. The players seem to like
it, see for yourself. Multi-classing, Remorts, coded Quests
when you don't feel like waiting for an Imm, and unique
aspects based around our background.

The administration of DarkSide is in the process of
shutting its doors and moving onto bigger and better
things we are sure you will like much better! Check
out the new site listed above to see what new surprises
are in store.

-----------------------------------------------

Mud : Dark Universe
Code Base : TinyMUX
Telnet : cyberenet.net 6250 [204.213.252.2]
WWW : http://shell.idt.net/~mgiannel/DU/
Description :

Dark Universe is a Star Trek Theme game. Around the DS9/FC timeline.
Currently still in the Building/Development stage Builders and Softcoders
needed. Normal Player creation not allowed as of now..will update soon

-----------------------------------------------

Mud : DarkWind
Code Base : Custom LP
Telnet : darkwind.darkrealms.com 3000 [208.128.117.27]
WWW : http://www.darkrealms.com/~dwind/
Description :

DarkWind is a Fantasy-themed mud which has been active for
nearly three years, which offers its players a wide choice
of guilds (over 20), races and activities. We have a very
active player base, with many people available to help
new players. More information is available on our web site.

-----------------------------------------------

Mud : Dark Wizardry
Code Base : Merc 2.2
Telnet : galactus.starnetc.com 6969 [204.244.108.12]
WWW : http://www1.tip.nl/users/t042421/darkwiz/darkwiz.html
Description :

Dark Wizardry is an OLC-based Multi-Class Merc 2.2 mud.
We have many new commands and features, like: an automatic
ranking system showing the best players ever, a newly
developed clan system, store rooms for players, lots of new
skills/spells and classes, an auction system, teleports,
doors that open/unlock by switches, lots of new object types
and many many more.

Our world is built from scratch and is expanding rapidly,
creating a new, thrilling environment, even for experienced
mudders. Immortals are really helpful and very active. We
are also openminded to player's ideas, which results in a
world for players, by players. Feel free to look around.

-----------------------------------------------

Mud : Darkworld
Code Base : Diku/Merc/rom/rot
Telnet : darkworld.mudservices.com 9999 [205.147.201.193]
WWW : http://darkworld.mudservices.com/
Description :

Hello thank you for being Interested in Dark World. We have
12 races,7 tier 1 classes and 7 remort classes....all the good
things from many Muds are here such as Clans, Dual Wield, new
socials, auto saving, no renting, all the auto's( such as loot
and sac, ect) You must see us to believe all we offer so see you
soon and thank you Omni(Imp)

-----------------------------------------------

Mud : Dawn of the Immortals
Code Base : LPMud (MudOS)
Telnet : immortal.org 2000 [206.205.199.65]
WWW : http://immortal.org/
Description :

Dawn of the Immortals is brought to you by a dedicated
collection of coders left over from Highlands I, II,
and III LPMud. A seamless world of fantasy and history
drawing on the idea of many gods locked in a battle of
shadow and light that effects the players every day.
The land is a single world with hidden portals to other
strange places. DOTI offers many player and high mortal
levels, guilds, player killing to those that join the
Blood Cult and advancement into an Immortal that battles
the opposition's greatest warriors.

The Dawn of the Immortal Homepage features detailed
information with original illustrations of the mud's
guilds and areas. Extended help and user links are
also featured. DOTI's coders are hand selected by the
Adminstration based on coding experience and ideas.

DOTI is growing both in ideas and players. Come and
join an exciting adventure.

-----------------------------------------------

Mud : Dead of Night
Code Base : Custom
Telnet : dead.greenwing.com 5000 [204.107.81.15]
WWW : http://dead.greenwing.com/
Description :

The Dead of Night is a relatively new mud providing the player with a
large list of features including: no limit to advancement, choice of
multiple classes with 9 basic classes, 8 player races, over 70 skills,
over 120 spells, a unique continous action system. Nor is The Dead of
Night to remain stagnant, we have more classes and areas in the works.
Currently, we are offering 10 free levels to all new players.

-----------------------------------------------

Mud : DeathWish MUD
Code Base : circle 2.2
Telnet : dwmud.sj-coop.net 4000
WWW : None
Description :

DeathWish MUD is a real treat for both veteran mudders and
the inexperienced newbie. A 50-level MUD, it has 80+ areas
to explore, and many neat features and user-friendly options
to play with, such as custom walkin/walkouts, prompts, a
built-in character description editor, custom score-screen,
toggleable fight messages, autosplit/autoloot of gold, and
much more.

We have two fully-functional hometowns, 6 regular classes
and 4 remort-only classes, a player database of around 2500,
and no rent - although we are looking hard at our economy.

-----------------------------------------------

Mud : Deeper Trouble
Code Base : LPMud
Telnet : sunsite.auc.dk 4242 [130.225.51.30]
WWW : http://www.cs.auc.dk/~claus/dt.html
Description :

Deeper Trouble Mud is extremely old. It dates back to September
1990, and his been running almost continuously since then.
It is based on the books of J.R.R. Tolkien, but has made many
changes and extensions. It features a lot of interesting and
complex features not found on other Muds, such as player
owned merchant guilds, etc. The areas are large and very
detailed. We make an effort to avoid sloppy spelling and
bad coding, to ensure the quality of the areas.

-----------------------------------------------

Mud : Deep Space MUSE
Code Base : TinyMUSE 1.6
Telnet : dsmuse.binghamton.edu 1701 [128.226.1.75]
WWW : http://dsmuse.binghamton.edu/
Description :

A roleplaying game based on Star Trek TNG and DS9. Players
can be a Klingon, Romulan, Ferengi, or can be one of the
Federation races, or can even be a Jem'hadar or Changeling.
Great Space & Economy systems.

-----------------------------------------------

Mud : Defiance
Code Base : LP (CD00.03.31)
Telnet : ra2.randomc.com 3011
WWW : http://www.randomc.com/defiance/
Description :

Defiance is a mud based on Empires of the past. The mighty Roman Empire
spans northwards and eastwards, whilst the impressive Egyptian Empire expands
into the deserts of Africa. To the far east the First Civilization, the
Chinese conquer entire plains encompassing all in their path, whilst to
the east of them the lands of Nippon still remain locked up in silence
and stand on their own. The northern lands of Europe, the barbarous peoples
of which fight amongst themselves for a few acres of land with a solitary
castle on a crag. These lands are amazing and diverse, and in this hotpot
of peoples comes magic, the terrifying destructive force; comes horses,
with mounted combat, ranged weapons and interactive weather with storms
that lash across vast areas and leave nothing in their tracks. This is
Defiance, the one...

-----------------------------------------------

Mud : Delphine
Code Base : Amylaar + LpLib 2.4.5
Telnet : tn.iki.fi 4500 [130.232.143.138]
WWW : http://tn.iki.fi/
Description :

We are a new lpmud running on Amylaar's gamedriver and
2.4.5 derived mudlib with some nice features for players:

- Mortal levels 1-99
- Channels for easy communication
- Multiple races and guilds
- Featured using of skills and casting of spells
- Possibility to create parties up to 16 players
- Combat that uses limbs
- Solid base for all items in the game
- Equipment saving them over reboots
- Player killing and multiplaying is allowed
- Stabile and fast code, the game won't crash
- Nice features, like webster and www-server written in LPC
- The spirit of the new mud - wizards and admins will
listen your suggestions how to make the game better one

-----------------------------------------------

Mud : DelusionsMUCK
Code Base : TinyMUCK (Fuzzball)
Telnet : delusions.iglou.com 4999
WWW : http://www.hh.se/stud/d93kb/index.html
Description :

Delusions is a social-based MUCK with an emphasis on enjoyment. The
management is fun-loving and willing to answer any questions you have. There
is a lot to explore and many things to see. Contains one of the largest
libraries of spells for MUCKs. Database size = 13,200+ objects. No
player-command logging!

Among the multitude of features you will find on Delusions are ANSI-colors
(paint the world!), Highlighting (have friends' messages show up in colors),
FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit,
stand and swim in a logic way), Pathfinder (helping you plot the route between
two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you connect), MrTutor
(step-by-step tutorials), Linewrap (inserver!! No more cut of lines),
TravelMagic (catch a wagon and ride through the worlds), Online-Games
(poker, hearts, labyrinths, chess, purity test, combat games, 4-in-a-row)
Welcome!!

-----------------------------------------------

Mud : Delusions of Grandeur
Code Base : ROM2.4
Telnet : darkhorse.triad.net 6969 [205.219.23.5]
WWW : None
Description :

After a full year in Alpha testing, we are proud to annouce
the opening of DoG. With continual upgrades and new features,
we strive to make this the best possible mud. While not 100%
traditional, we provide a nice place to spend your on-line
hours. Basically, we were tired of having Thieves toasting
you with Acid blast spells, and Warriors with more spells
than most clerics, and clerics being the wimps on the block.
If you like Clerics, then this is the mud for you. Our clerics
have some of the strongest spells in the game. Not to mention
our Monk class, a warrior/cleric mix.

We are a very laid-back mud, with fun players and fun IMMs.
We have included many features most liked on Muds. We have
Auto-quest, Brew, bank, donation, hunting mobs, 9 classes,
10 races, a nice clan system, cool color, auto-auction, many
new spells and skills, a dueling PK system, 6000 rooms, and
much, much more. This code has been assembled from the talents
of many great coders, and we would love to have you experiance
it. We welcome players of all types, including those that
prefer to socialise more than fight. We Welcome You.

- Kether.

-----------------------------------------------

Mud : Dementia
Code Base : Rom 2.4
Telnet : dt.compu-aid.com 4000 [141.211.36.49]
WWW : None
Description :


Welcome to DementiaMUD!!

* You are responsible for knowing the rules (type 'rules')
Ignorance of the rules is no excuse.

* Use the delete command to erase unwanted characters.

* The game is still under heavy construction, please bear
with us through bugs and changes. Please be aware that
until further notice, you may or may not be reimbursed
for any losses due to crashes or bugs. If you notice a
bug, please report it with the 'bug' command.

-----------------------------------------------

Mud : Demon's Gate
Code Base : LPMud, CD lib
Telnet : demon.rcc.se 3011 [194.117.188.130]
WWW : http://www.rcc.se/~mud/
Description :

Demon's Gate is an LPMud using the CD.01.00 mudlib,
started in early 1996. It offers a wide variety of fantasy
themes, loosely based on known fantasy, while others
pure creation of the wizards' imagination.

Player killing is permitted, although powerful players
killing newbies without provocation is frowned upon.
Other than that, you may feel free to hack and slash away
at each other, team up to massacre some fiends, or perhaps
embark on a glorious quest.

Demon's Gate offers three guild types: racial, occupational,
and laymen. Your character becomes highly customizable
by the selection of your guilds, since you can be a member
of one of each of these types at a given time.

So come on over to Demon's Gate. The admin are very friendly
and helpful, and you won't be disappointed!

-----------------------------------------------

Mud : Desolation of the Dragon
Code Base : DaleMUD 3.5msw
Telnet : hayden.edu 4000 [199.104.214.201]
WWW : http://www.hayden.edu/~jdefer/dragon/
Description :

Desolation of The Dragon is not your ordinary mud. After
we took the best parts from other muds, added our own, this is
what we got! Cool new races, new multiclass options, psi
spells that are totally cool. Pkilling is allowed but is
limited to plus or minus one level from your level. That
means no masters can beat up on newbies! This mud will
always be fair, immorts will not play favorites. Has a T1
connection on a server that is rarely used. If you got an
idea or some code/zones, we'll be more than happy to look
at it and there's a good chance we'll implement it!

***NEW***

* Clan system
* Super Mortals (level 51-60)
* 28 New Planes!

-----------------------------------------------

Mud : Despair
Code Base : rom 2.4
Telnet : despair.mudservices.com 6666 [205.147.201.222]
WWW : None
Description :

Despair is one of the newest upcoming muds on the net.
What seperates it from all these other muds? Well...let me
tell you...

I have worked personally on this mud for 9 months, I've put
my heart and soul into it, and I think it deserves a hard look
from any veteran role player/player killer. Come by, check us
out...thats all I ask. Gives us a fair shake, we deserve it.

Thank you for your time -
Oppenheimer - Implementor of Despair

-----------------------------------------------

Mud : Destiny Mud
Code Base : Envy20
Telnet : duck.tronco.com 4000 [206.139.201.2]
WWW : None
Description :

Our mud is a heavily modified mud based on Envy 2.0.
There is a lot of races where you can choose from, and
more to come. We have lots of areas, around 81 areas
right now, and we are constantly adding more areas.
There is a remort system on our mud. Remort system works
in a way you can choose another class when you reach
level 50 and proficient in the other class skills, while
retaining your own. :)

Our levels range from mortals ( 1 to 50 ), Hero ( 51 to 75 )
and Avatar (76 to 80 ). Theres a lot of new spells, and
we are adding more on it too. We are based on the medieval
era, the basic concept on our mud is just try to have fun.
Our imms are friendly, so come in and visit us.

-----------------------------------------------

Mud : Devils' Den
Code Base : CIRCLE 3.0 (heavily modified!)
Telnet : indigo2.vsz.bme.hu 4000 [152.66.77.117]
WWW : http://www.bke.hu/~sonny/devilsden/
Description :

Here is some what we can offer:

- multiclass system, you can have up to three classes
- lots of races, from the commons (human, elf etc) to the very special
ones (giants, shapeshifting vampire,dragon, etc)
- lots of items with special abilities (spell_casting weapons, armors
that gives you sanctuary, or fly, and lots else)
- lots of areas that you have never seen before
- brutal skills to kill and to survive
- the same for spells
- and a helpful crew managing the lib
- running on a fast SG Indigo2 (256M RAM) with T1 Internet connection
(because of the overload of the european net this is only good news
to the
East- and Central Europeans)

-----------------------------------------------

Mud : DiamondGate
Code Base : Envy
Telnet : mud.vii.com 4000 [206.71.77.71]
WWW : http://www.vii.com/~olethros/mud.html
Description :

DiamondGate is a Envy-based mud (which is Merc 2.2 derived).
Significant enhancements include:

- Multiclass - players can level in all 5 classes)
- ANSI color support - players can use color themselves too,
in titles, communications, etc.
- clans
- private rooms for players
- OLC (online construction)
- a bookstore (with real books that you can read)
- many new and original areas
- rich set of social commands
- warm and friendly staff :)
- unique bard class
- portals, teleportals, etc
- CHAOS mode

After two years of development and testing, DG is now
OFFICIALLY open for play. We welcome all to come and join
us.

-----------------------------------------------

Mud : DiamondMud
Code Base : circle 3.4
Telnet : diamond.st.hhs.nl 4000 [145.52.123.2]
WWW : http://diamond.st.hhs.nl/DiamondMud/
Description :

DiamondMud is a mud which runs from the Netherlands a small
country in Europe. The mud is situated in a medieval setting,
you chose what race you want to be and which class you want
to play. Of course each race has it's own unique abilities.
The Immortal Team is small but efficient, the players are
mainly online during the European day times, but we hope to
fill the place during US day times as well, and therefor we
need you.

The intention of DiamondMud is to change into a Role Playing
Mud. And therefor we are still changing and growing. If you
are intrested in helping a mud change into a Role Playing
Mud then you are most welcome to help.

If you want to play here then of course you are more then
welcome, you will see that the players that we have are very
friendly and they will help you get started.

-----------------------------------------------

Mud : The Diggidy Bomb Mud
Code Base : Circle
Telnet : jvoit.campus.vt.edu 4000 [198.82.88.228]
WWW : None
Description :

Three computer engineers decided to come together to make the best
MUD in existance. We have been fed up with the treatment of other MUDs and
the treatment of their players so we decided to be different. It has only
been up 5 days since February 18, 1997, but here is just a taste of what
we have so far:

- Stat-Rolling
- Online Creation
- Attributes/Prompt/Report commands
- 2 New areas already added.
- New and original spells.

And this is just the beginning. Come by and see what we are all about!

-----------------------------------------------

Mud : Digital Horizons
Code Base : 2.4.5 lp mudlib
Telnet : cequadrat.com 3000 [207.88.20.98 3000]
WWW : http://www.cequadrat.com:3080/
Description :

Digital Horizons is a fantasy themed mud that provides
a friendly enviroment for players with helpful administrators.
This mud has a setting of the medieval period. We have
spells that the players can learn and guilds that they can
join. Also we feature ansi color, ascii art, alias for long
commands, a day and night cycle, and much much more.

-----------------------------------------------

Mud : Diplomacy MUX
Code Base : TinyMUX
Telnet : wfd.net 6250 [206.184.226.162]
WWW : http://digital.net/~tfreeman/
Description :

Diplomacy Mux is based on the Real-World in the current
century. Have you evered wondered how it would feel to
be a president of a country?? Or perhaps a diplomat who
unites the world into peace...or perhaps a stoic general
that is equals a present day Alexander the Great!! all
this is possible with Diplomacy Mux! We offer a VERY
realistic health system, an outstanding economy, and a
navigation system, that never before has been seen on the
net!! Stop by and check us out!!

-----------------------------------------------

Mud : DiscordiaMUSH
Code Base : TinyMUSH
Telnet : discordia.nevermind.com 4201 [205.246.41.70]
WWW : http://discordia.nevermind.com/discordia/
Description :

Discordia is the religion of chaos. Discordianism
understands that organization is the work of the Devil.
The whole Material Universe is exclusive property of the
Greco-Roman Goddess of Chaos, Eris. In 'Principia
Discordia', Discordian Society co-founder Kerry Thornley
states, 'If organized religion is the opium of the masses,
then dis-organized religion is the marijuana of the lunatic
fringe..'

DiscordiaMUSH is a relaxed social place to be.

-----------------------------------------------

Mud : Discworld
Code Base : Discworld LP
Telnet : discworld.imaginary.com 4242 [204.73.178.25]
WWW : http://discworld.imaginary.com:5678/
Description :

Discworld is a flat world ten thousand miles across that rests on the backs
of four elephants who stand on the shell of Great A'Tuin, the sky turtle, as
he, or, as it might be, she, swims through space. From Ankh-Morpork, jewel
(okay, so it's a carbuncle) of cities, venture hubwards across the brassica'ed
Sto Plains to the Ramtops, cross the Circle Sea to the dark and mysterious
continent of Klatch or even brave the Rim Ocean and visit the secretive kingdom
of Krull, balanced on the very Edge! Discworld is a mature mud of several years
standing whose mudlib has spawned several sister muds. The mud is infinite in
size due to several areas which have no limits on them. It offers an
interesting and fun environment based on the Discworld series of books by Terry
Pratchett with 6 guilds, limited player killing, an advanced combat system,
and most of all, humour.

-----------------------------------------------

Mud : DissensionMud
Code Base : DIKU
Telnet : realms.org 2000 [206.185.33.2]
WWW : None
Description :

DissensionMud is based on the CarnageMud code. It is a DIKU
code with no specific class system. It offers guilds for
player killing. Extensive areas already exist and new ones
are being created daily. The mud is presntly in alpha
testing. Players are asked to report any bugs they find.
We are currently in the alpha-test stage but hope to be in beta
testing soon.

-----------------------------------------------

Mud : Distant Lands
Code Base : Circle / DikuMUD206.117
Telnet : dl.smartlink.net 4000 [206.117.152.2]
WWW : http://www.tcgcs.com/~lonewolf/dl.html
Description :

Distant Lands was created by a handful of players from another mud that
were unhappy with the immortals and stagnance of that mud so they set out
to create their own. There dream is finally come true and the result is
Distant Lands...

Distant Lands attempts to support both hack n' slash and roleplaying so
that players can have the best of both worlds. It is based loosely on
CircleMUD 3.0 with a world that has been created from scratch.

-----------------------------------------------

Mud : DizzyMud
Code Base : Rom2.4
Telnet : lostwaves.op.net 9000 [206.84.208.11]
WWW : http://www.su.okstate.edu/pages/Business/headn.htm
Description :


Welcome to the realms of DizzyMud

Our mud is oriented around our players. We are here to
IMP ideas that are interestind and feasable. We want
to make the mud as enjoyable as possible to our players.
Each player on our mud is allowed to have their own
personal room located wherever they please. The coding
for these rooms can be done on their own, or our IMMs will
be happy to do it for them. We are changing all the time,
so the best way to describe the mud is to have you examine
it in person. However, here are a few small details.
[Color, 100 levels, PK within clans, many races, Qwests,
Unusual spells and skills, Interesting areas, and friendly
Immortals]

-----------------------------------------------

Mud : The Dominion
Code Base : CircleMUD 3.0
Telnet : isis.zoom.com 8400 [208.193.64.17]
WWW : None
Description :

The Dominion is a semi-Role Playing fantasy environment. It
has been up since April of 1994 and has undergone many
revisions. The Dominion is a classless MUD, allowing players
to study and skills/spells they wish. We have over 20
different player races, interactive mobs, player creatable
guilds, religions, and much much more. So stop by
isis.zoom.com 8400!

-----------------------------------------------

Mud : Dominions of Chaos
Code Base : Heavily modified Rom 2.4
Telnet : chaos.success.net 5000 [204.249.184.230]
WWW : None
Description :

In Dominions of Chaos, you find yourself caught amidst the
warring gods of the 9 Planes. Choose who you would pledge
your allegience to wisely, since the favor of your god will
affect how powerful you become.

There are many interesting things that have been changed
from standard DikuMUDS so we invite you to please come
and explore.

-----------------------------------------------

Mud : Dragons Fang
Code Base : Circle 3.0 bpl 11
Telnet : sunws8.te.hik.se 4000 [194.47.164.243]
WWW : None
Description :

The Dragons Fang is a mud that's based on the Wheel of Time
series, written by Robert Jordan. We have the following:
15 guilds, 7 classes, 15 origins, 200 mortal levels and 6 immortal
levels.

We have implemented the following in Dragons Fang:
The One Power magic system with the five weaves, player run
miniguilds ('clubs'), player owned boats(entire moving zones),
bows, horses, Tel'aran'rhiod, carts, questitems and -skills,
languages with gradual garbling, 50 guildskills, player tooling,
bonding, linking, gambling on horses, dicing, Angreal,
Sa'angreal, nobility and more (can't remember it all :)
We lean heavily on roleplay, so to really enjoy this mud, you
must be prepared to do that.

The mud is yet in a gamma stage, which means that many areas
are still not finished, but since we have more than 20 people
who build on it, it won't take that long. =)

-----------------------------------------------

Mud : Dragon Realm
Code Base : Nightmare v3.1
Telnet : mud.inna.net 5000 [206.151.66.11]
WWW : None
Description :

Dragon Realm MUd is a fantasy role-playing
MUD. We offer a large selection of races,
which have their own specific skills, legends,
abilities, clans, and equipment.

We also have large underground areas as
well as cities to explore. We offer storage
of items for those times your player is
out of his/her character's body. We have
recently moved to a new site with very
little lag. We are also looking for more
immortals to code areas and new races.

-----------------------------------------------

Mud : Dragon Realms
Code Base : Envy 1.0
Telnet : realms.envy.com 4444 [207.105.6.129]
WWW : None
Description :

Dragon Realms is a mud aiming at providing a roleplaying
experience similar to that in games such as Runequest and
AD&D&reg. Six clans vie for control of the world, DRAGON -
servants of the DragonLord Balpherus, RED GAUNTLET - amoral
mercenaries whose only loyalty is themselves, NOBLE - the
destined rulers of the world, INQUISITOR - dedicated to the
destruction of evil, no matter the cost, ARCANA - masters
of the mystic arts and perhaps masters of the world as well
and FEAR, minions of the Drow Malvena.

Dragon Realms is an almost totally original world (we have
Mud School for newbies) where roleplaying and world conquest
go hand in hand. Progression is not possible without
roleplaying. So if Machiavellian politics and high fantasy
are of interest to you, then try us out.

-----------------------------------------------

Mud : Dragon's Breath
Code Base : PennMUSH 1.50 p 15
Telnet : dragon.strange.com 4000
WWW : http://ccwf.cc.utexas.edu/~hyacinth/DB/db.htm
Description :

Dragon's Breath, the sequel to DragonPrince MUSH, is a land of
fantasy, magic, and intrigue. A land where dragons soar majestic
though the Southern skies while Sorcerers plot against each other
for magical supremacy. Kings and Lords haggle over treaties
though the threat of war hangs ever nigh.

For more information please see our web page or contact
jul...@mail.utexas.edu.

-----------------------------------------------

Mud : Dragon's Den
Code Base : MudOS/Dragon mudlib
Telnet : hellfire.dusers.drexel.edu 2222 [129.25.56.246]
WWW : http://hellfire.dusers.drexel.edu/~ddenweb/
Description :

Dragon's Den is one of the oldest continuously operating LP-style muds
in existence, having opened in May 1991. The Dragon's Den features many
areas covering a variety of fantasy, historical, and science fiction themes,
nearly two dozen fully-developed quests, several mature guilds, and a
collection of wizards and players who should probably be medicated. New
players are always welcome.

-----------------------------------------------

Mud : Dragons Domain
Code Base : Envy1.0
Telnet : spooky.midland.co.nz 8888 [202.20.65.4]
WWW : None
Description :

The Dragon's Domain is a mud that resides in New Zealand.
It is Envy1.0 based but has major modifications, the most
unique being a sub-class system where players reaching level
30 (and soon at a later level) have a choice of 3 possible
paths. Thus allowing a character to, either,specialize in
his/her current class OR pick 1 of 2 possible sub-classes
(eg. a Mage can choose to stay a Mage and gaining greater power
or become a Warlock (a type of warrior/mage) or a Necromancer
(a Death-Mage). Of course, this means a huge amount of new
skills and spells have been added by myself and our resident
genius immortals who are costantly coming up with awesome ideas
that just make the mind boggle.

Other features of the Dragon's Domain are:- configurable
colour, a variety of races (13 but more are being added), scan
(so you can check out what dangers lie around you), 60 levels
(again more are being added), clans, a fame system, mobs that
run quests through varied use of mob-programs.

Unfortunately this mud can only be accessed if you are in New
Zealand (as far as we know) so if you aren't here, already, then
EMMIGRATE :)

Matt aka Brutus

-----------------------------------------------

Mud : Dragonsfyre
Code Base : ROM2.4b
Telnet : dragonsfyre.net 4000 [206.62.101.19]
WWW : None
Description :

Running on a dedicated server, you have more than 6000 locations
to walk through, or look for a merchant, set up a caravan route,
get wealthy and build a house (and why not, some guards or even
furniture). Pray to to the gods in the moments of trouble, maybe
when other player decides to collect the bounty on your head.
Run to the blacksmith to repair or resize your armor or clothing
so it fits you and you can train your fighing skills in the arena
safely. Look for followers, start a clan, set your own clan ranks
and priviledges, go though a dangerous and exciting quest to get
new clan spells, maybe even one of the first or second remort
spells. If you get tired of swords, buy a bow and train in it's
use. Learn how to follow the trails and track your enemies down,
but taking care where you go.. there are dagerous places for a
mage to be, like rooms where you can't cast. With lots of small
details, nice and nasty (like object or room traps), with active
immortals that don't get involved on IC fights and will hear your
opinions and ideas, with mobs that you can interact or even have
a chat. And more to come. Visit us, you won't regret it!

-----------------------------------------------

Mud : Dragon's Haven
Code Base : ROM 2.3
Telnet : puck.nether.net 9000 [198.108.59.10]
WWW : None
Description :

Ten thousand years ago, the dragon Searall the Black laid
waste to the land. The five-race Alliance was shattered after
millenia, and a strike force was formed by him to hunt down
and slaughter all remaining non-dragons. As the strike force
closed in on one of the few remaining human settlements, the
mage Daryen Bolod cast a gigantic world-altering spell which
literally wiped the home of Searall the Black, Dragon's Isle,
from the map. The geologic changes caused an uproar, and a
new continent formed from the bedrock, sprouting life
instantly. Survivors from the Isle flocked there as their
homeland vanished into the whisps of magic.

Ten thousand years have passed, and Daryen's spell has worn
off. Dragon's Isle is slowly returning to the land, and
with it, Searall the Black. The new continent, Dragon's Haven,
is in peril.

Dragon's Haven is a ROM 2.3 MUD with seven new areas already,
seven races, nearly a dozen new spells, and a bunch of people.
Mainly high fantasy, but 1 or 2 'funny' areas, incl. an area
named Cheers, based on the TV series.

-----------------------------------------------

Mud : DragonLance MUSH
Code Base : TinyMUSH version 2.2.1 #6 [6/4/95]
Telnet : harker.dnaco.net 6666 [harker.dnaco.net]
WWW : http://shrike.depaul.edu/~sjohnsto/dlance.html
Description :

The time period we are at now takes place directly following
'Chronicles' and 'Legends'. The war has reached a fizzled state
and the people have begun the slow process of repair of both home
and heart...We are always looking for more players for Knights,
Clerics, and Mages...and always most of the popular races are
welcome, Dwarves, Gnomes, and Kender are available.

-----------------------------------------------

Mud : DragonMud
Code Base : TinyMUD
Telnet : dragonmud.org 4201 [206.170.114.15]
WWW : http://www.dragonmud.org/
Description :

DragonMud is the oldest TinyMud style MU* in existence
(predating Islandia by a few months) and has been
continuously online since 1989.

DragonMud is a single theme environment, based on a
rich and explorable history of magical strife and
intrigue, the core of DragonMud is the Walled City of
TinyLondon, perpetually fighting the encroachment of
the industrial revolution.

This is not a hack-n-slash environment and role-playing
is reserved for theatrical performances. We heartily
encourage you to

-----------------------------------------------

Mud : DragonMUD
Code Base : dyrt/aber
Telnet : dragon.fmi.uni-passau.de 6715
WWW : http://dragon.fmi.uni-passau.de
Description :

DragonMUD is the oldest still active AberMUD and has been constantly
online (24/7/365) now since 1990. It takes place in a typical AberMUD
fantasy setting, with emphasis on atmosphere and entertainment,
rather than complicated rules and commands. Social interaction
is encouraged, player killing disallowed (we occasionally do
tournaments, that are separated from the normal game). Thus
the game is also well suited for people that are not computer or
role-playing experts. For committed players, we offer a wide
range of possibilities in participating in the development and
improvement of the game, as well as the possibility to create
their own web pages (including scanning of pictures) on our
web site.

-----------------------------------------------

Mud : Dragon MUD
Code Base : Circlemud
Telnet : heather.greatbasin.com 4444 [140.174.194.41]
WWW : http://heather.greatbasin.com/~reddragon/
Description :

Dragon MUD is getting off to a great start! We are trying
to focus on Tolkien's middle-earth and medieval themes, while
making the mud exciting and adventurous to newbies and
advanced mudders alike. We pride ourselves on original zones,
player-run quests, and even cool imps :-). Although multiclassing
isn't in at the moment, it should be up in a few weeks, along with
yet another class (we already offer seven classes!). Races are
also in--we have eight so far.

We're looking for alpha testers and just plain adventurers
to come join us at DragonMUD. So drop in on us at
heather.greatbasin.com and prepare for adventure!

--Romulan of Dragon MUD

-----------------------------------------------

Mud : Dragon Mud II
Code Base : ROM
Telnet : jgsdos.brooktrout.com 5000 [205.176.204.115]
WWW : http://jgsdos.brooktrout.com:8000/~dragon/
Description :

Dragon Mud ][ moved to a new site. * 6 Races, Can choose
skills/spells from each class * 6 Classes with more on the
way * Player Guilds * Pkilling with level restrictions * Mud
Run-Quests. * Guild Wars. Fight for you guild for eq and Land
* New areas created all the time. * 90 Mortal Levels. * Sick
of Pkilling and just want to hunt. Then chase them around and
shoot them. No Cheating or Immortal helped enhanced chars.
Everything A Mud should be.

-----------------------------------------------

Mud : Dragons, Legend and Lore
Code Base : Rom2.3
Telnet : fading.tcimet.net 9000 [198.109.161.215]
WWW : None
Description :

Dragons, Legends and Lore is a mud for those who like
role-playing AND a friendly enviroment. We have a very
Unique guild system that provides for characters that are
multi-classed. We have a castle system(like clans), in which
players can join. Much of the mud is based around these
castles. Some are evil, some are good.. others neutral, and
within these castles is limited pk'ing. I suppose i could
fill the rest of the description up listing features, and
various other things... but why.. come and see for yourself :)

-----------------------------------------------

Mud : DragonSpires
Code Base : Original
Telnet : boris.eden.com 7734
WWW : http://www.realtime.net/~gauntlet/dspire.html
Description :

One of the first graphic muds on the Internet, DragonSpires was
developed by Dr. Cat, Jeff Dee, and 'Manda Dee, professional game
developers known for their work on the popular Ultima series. It
requires a front end, which currently supports PC compatibles only,
available from the homepage or the ftp site at ftp.eden.com in
pub/dspire. The game is still in an early alpha stage, so there
isn't much to do yet, but it looks great and has a lot of potential.
Please come by and take a peek!

-----------------------------------------------

Mud : Dragons' Star
Code Base : Heavily Modified Circle 3.0
Telnet : dragon.azstarnet.com 4242 [169.197.1.120]
WWW : http://dragon.azstarnet.com/
Description :

Ever want to sail across the stars in your own spaceship? Take
a shuttle to a dangerous top secret mission? Become an explosives
expert? Heal others with your knowledge of herblore? Dragons'
Star, a new space-themed Diku-style MUD, allows you to do the
above in a futuristic, cyberpunk environment. Dragons' Star has
an original background story and complex race information--great
for roleplayers! There's no charge for rent, and food/drink not
needed. Our best features include: *Player customizeable
characters based on alien races *Realistic space travel,
including shuttle transit system and multi-room, maneuverable
spaceships (own your own Millenium Falcon!) *Ranged weapons
(fancy wielding a plasma rifle!) *Over 400 skills and
spells to choose from! *Newbie friendly system, including
levels and game information! *Zones that come alive (!)
with action teleports, mobs that react to players, trap exits and
items, area specific weather and more! New player to
Dragons' Star? Ruby Dragon Outpost, the center for learning and
research, has special school simulations you can attend to find out
much more about the game. So, what's stopping you? Become part of
the adventure at Dragons' Star today! And may the Dragons
guide your path...

-----------------------------------------------

Mud : Dragon Storm
Code Base : LPmud
Telnet : dragonstorm.imaginary.com 6666 [131.144.10.253]
WWW : http://dragonstorm.imaginary.com/~lpmud/
Description :

Long ago, Dragons and many other lifeforms lived in a balanced society.
As time progressed, a strange darkside evolved and seem to bring about
itself with a new name... Evil. Trolls and many of the unwanted, horrible
creatures of the night soon became uncontrollable and took devious action
against unprotected and helpless villages thoughout the lands. This evil
soon made its way into the many sacred areas including the caves that
housed the mother of all creatures... the dragons.

We offer multiguilds, extended races, a special Paragon society
(level 50 to 99), as well as ANSI colors!! The mudlib is based
on the 2.4.5 version, but we have heavily modified it to become
a new version called Paragon. We have restricted playerkilling
as well to allow players to have fun with other things rather
than quests and puzzles. We have developed a 'daemon' system
to allow everyone to be balanced via races and by monster levels.
Currenly, we are working on installing Intermud 0.7 for all
players as well as Wizard/Admin use. We are open 24/7 and
have uptimes around the 5 to 7 DAY mark.

Hope to see you there soon!

-----------------------------------------------

Mud : Dragon Swords
Code Base : Merc 2.2 Diku
Telnet : ds.kyrandia.com 1234 [199.231.128.1]
WWW : http://ds.kyrandia.com/
Description :

Dragon Swords, run by Arn Darkmoore and Shiver, has 170 levels of play
You play one class to level 100, then select another class to play to
level 170, gaining only 70 levels of it's skills. All are classes are very
full of skill, with warriors having 21 skills, and some having over 60.
We have a large and growing range of areas for all levels to be challenged.
We offer a battle system for player killing - no loss pkilling. We have highly
expanded the orginal code to offer countless new features and utilities for
players.

Players gain considerable power,enjoying grouping for some of our challenging
high level areas such as Kingdom of Hell, Land of the Lost, and the Haunted
House. Also, battling gets to be challenging as well as a huge world to
explore with many areas for players 1 - 170. We offer 5 temple cities
throughout the world, a large ocean with areas, and an extensive road system
full of areas. Equipment is the basis of a player's power, as well as all the
different skills offered. Dragon Mountain is the hardest area offering a
powerul group of Dragon Swords, this is where the mud's name comes from.
We pride ourselves on being friendly and working for the player's sake.
Come on and play around, I think you will like it.

-----------------------------------------------

Mud : DRANATH
Code Base : MudOS
Telnet : dranath.educom.com.au 9999
WWW : http://dranath.educom.com.au/
Description :

DRANATH is a relatively new mud which opened around the middle of
1995. We have decided not to restrict our wizards or players by
making them to conform to any set theme, and have left our mud open
to multi-theme building. These will range from medi-evil to futuristic
star trek domains. Player killing is allowed with none of those
silly non-pkill tags etc. We feel its a fact of mud-life with the
exception of low level characters.
We like to stay as open minded in our mud as possible, and most
decisions are put to the general mud vote (Wizards mainly)

WE ARE SEARCHING TO RECRUIT WIZARDS TO HELP US DEVELOP!

If you have any experience with Mudos or mud coding in general
and would like to take part in our mud world, please log on and
mail 'admin'.

Please note, we are still under heavy hack and slash development
and all players will be removed when we decide we have reached
a suitable level for opening to the public.

-----------------------------------------------

Mud : The Dreaming
Code Base : TinyMUSH (customized)
Telnet : dreaming.neca.com 4242 [205.246.42.10]
WWW : http://www.best.com/~merlin/dreaming.html
Description :

The first Changeling only MUSH, The Dreaming departs from
the standard WoD MUSH scene by offering a full consentual
style RP setup. Anyone that shows a fair knowledge of the
_Changeling: The Dreaming_ game by White Wolf (as
determined by an online questionnaire) can create a
Changeling, creation of mortals is also somewhat common. The
staff is small, streamlined, and excorsizes a liberal 'hands
off' attitude wherever possible. The setting is NYC, NY,
current day.

-----------------------------------------------

Mud : Dreams
Code Base : Envy
Telnet : dreams.gvi.net 3000 [204.251.236.24]
WWW : http://dreams.gvi.net/
Description :

Dreams is a friendly based mud created in the realm of
imagination. Many strange and wonderful things have changed
in this realm since the first day it went up over a year ago.
Many new things will be going into the code as soon as the
coders have a fair amount of time. Here are some things that
will be put into the code in the future:

* Arena
* Archer class
* Sentient Equipment
* Alloys in Equipment
* Clans, halls, pk for those who choose to
* Spell imbedded equipment
* Mounts

and of course more spells and skills for all classes. So,
please come on by and try out this little nitch in the world
of Mudding.

-----------------------------------------------

Mud : Dreamscape
Code Base : ROM 2.4
Telnet : mud.imperium.net 2424 [206.26.98.13]
WWW : http://www.geocities.com/Area51/Vault/1688/dreams.html
Description :

Dreamscape is a heavily modified ROM 2.4 based mud heavily
centered on role-playing. We offer a large selection of
of classes and races, each with their own unique traits and
abilities. You can explore 200 mortal levels and a rapidly
growing world of unique areas. If you are tired of the
run-of-the-mill hack 'n' slash, stock area, non role-playing
mud. We got what you are looking for. A unique experience
system allocates experience for various actions, such as:
brewing potions, scribing scrolls, healing other players,
and combat spells. An extensive clan system, many unique
spells/skills, race morphs, and a unique code that offers
interaction and other special functions with rooms/objects/mobs
are just a few of the other attributes that you will enjoy.

Slip into a world where reality is limited only by the power
of your dreams. Choose your host, but choose wisely, for
that will be your vessel to traverse the complex realm of
dreams. Enter a world where you become your character and
live through his/her eyes. Come, but be prepared, for the
wildest imagination always prevails in the realm of Dreamscape.

-----------------------------------------------

Mud : Dreamshadow: The Legacy of Three
Code Base : Lp
Telnet : telmaron.com 3333 [204.180.173.1]
WWW : http://www.cyberspace.org/~shepherd/legacy.html
Description :

Choose your home, choose your time, choose your path...almost anything is
possible within the universe of your Dreams! Join us and make a legend of
yourself, or just sit back and talk about making a legend of yourself. Each
world has its own paths, its own races, its own rules, and they just wait for
you to write history. Explore the stars, dabble in Magic or the shadowy realm
of the Spirit.

Dreamshadow: The Legacy of Three is a story you write as you go along. We
provide the canvass, but our guests give it life. Come visit for a while, but
bring a Dream.

-----------------------------------------------

Mud : DUMII
Code Base : DUM
Telnet : dum.ts.umu.se 2001
WWW : http://www.ts.umu.se/~dum/index.html
Description :

DUMII is different!

Good or bad? Judge for yourself.

Welcome!

(Oh btw, it's pure fantasy!)

-----------------------------------------------

Mud : DUMMUD
Code Base : Rom 2.4b4
Telnet : dummud.telmaron.com 6969 [206.246.120.5]
WWW : None
Description :

DUMMUD is a ROM based fantasy, swords and sorcery type game.
Join us here to experience a mind blowing fun time. In the
game includes eye pleasing ANSI color, large and unique
sections, clans you can join to increase your role playing
experience.

-----------------------------------------------

Mud : Dune
Code Base : LP-Mud
Telnet : dune.servint.com 8888 [205.177.90.11]
WWW : None
Description :

Dune mud is a fun, user friendly MUD based on Frank
Herbert's DUNE. As a player you travel from planet to
planet using the spacing guild to cross the distances
between planets. We have almost unlimited play capability,
meaning that it takes a LONG time before you get bored
here(at least thats the theory!). Dune is famous for its
user friendliness...Newbies are helped out quite a bit and
everyone(well almost everyone) is nice, friendly, and
courteous. We are an expanding mud, the machine we are
on runs on one of the fastest connections in the world.
The lag is little, the people are fun, the game is fun,
why not stop bye?

See you on Dune,
-Sauron

-----------------------------------------------

Mud : Duris: Land of BloodLust
Code Base : Diku
Telnet : duris.mi.org 6666 [199.177.127.66]
WWW : http://www.duris.mi.org/
Description :

Duris: Land Of Bloodlust, is an off-shoot of the famous
Sojourn dikumud. Duris picks up where Sojourn left off, with
complex race wars and some of the most amazing mob A.I. around.
Duris features many races and many classes each carefully
balanced to be unique and different. Duris now has well over
over 25,000 rooms, 150 zones and 12 home towns for the various
races to start.

With one of the darker theams of any mud, Duris is meant for
the muture and advanced mudder who is ready for the next challenge
in mudding. But be warned, Duris is NOT for those who want an
easy of time of it. Duris is meant to challenge even the more
experienced mudder. Now open and getting over 160+ per day!

-----------------------------------------------

Mud : Dutch Mountains
Code Base : Merc 2.0
Telnet : 129.125.14.130 4000
WWW : http://www.icce.rug.nl/we/students/remmelt/dm.html
Description :

Brought to you by the people who invented the acclaimed Anti-Commercial!

Some new and weird features:

* Completely rewritten experience system so that you no longer have to
worry about getting 0 exp for defeating a mob you have killed lots of times.
* Death trap are redesigned; you don't instantly die anymore.
* Well balanced classes (thieves are no longer wimpy).
* We have added new classes, we have the following to offer:
Warrior, cleric, mage, thief, paladin, antipaladin and psionicist.
* Corpse retrieval system to save your hassles. Of course, at a cost. :)
* Banks are available for those who are afraid of pickpockets.
* Arena system for those who like to bash each other's skull. Even immortals
can participate (they lose their wiz-powers in the Arena).
* New meaning of being drunk!! Being drunk still means you will be a lousy
fighter, but it helps you regenerate at a faster rate.
* Scan, Hunt, commands available.
* Buy Hp, mana and lots more at level 40
* A new 'note' system to save your energy.
* Many many little hidden things that make your life easier or more exciting.
See command 'changes' when you are in the game.
* Dutch channel for our Dutch-speaking players. :)
* Multi-playing has been removed.

We Pamper Newbies

o=======================================================================o
Muds Beginning With: E
o=======================================================================o


Mud : Earthmud
Code Base : Tmi-2 0.9
Telnet : earthmud.org 2222 [194.229.18.27]
WWW : http://www.earthmud.org/
Description :

Earthmud is one of the oldest MudOS muds. It was founded
in november 1992 and has been developing since. Past, present,
future and fantasy themes are available, interconnected
through the central theme of Douglas Adams 'Hitchhikers
guide to the Galaxy' theme.

-----------------------------------------------

Mud : Eclipse of Fate
Code Base : circle
Telnet : 207.140.30.49 7777
WWW : http://www.argy.com/eclipse/
Description :

Eclipse of fate is a growing mud that is coding in new and unique
features at a phenomenal rate. We offer a 16 race selection over
1000 levels with no classes, but guilds in which to completely
customize your charactor. All our zones are new and none our stock
or stock deriativesd. Some of the features we offer follow: reagents,
brewable potions, beacon set, beacon recall, auto commands, customizable
color, quest points, quest point trade in shoppe, interactive mobs,
limited pkill, no rent, a friendly active immortal staff and extensive
helpfiles. plus we are adding gambling, mounts, vehicles, a unique
robbable and non robbable bank code as we speak. You owe it to
yourselves to stop by for a few minutes. I guarantee the mud will
impress you and it continues to improve. As always if you are looking
for a building or immortal position contact me at des...@voyager.net,
I can always use new competent energetic immortals who are interested in
joining our team effort. We even have a mailing list to keep you up to date.

-----------------------------------------------

Mud : Edge of Time
Code Base : EnvyMud2.0
Telnet : cal005202.student.utwente.nl 6666 [130.89.221.152]
WWW : http://130.89.221.152/eot.html
Description :

The story behind Edge of Time is too big to fit in here, so we invite you
to have a look at our website, or of course logon to the mud, and read the
story there. Here I'll describe part of EoT's history so far:

Edge of Time was created by a few people who all played at a mud they liked,
but thought was too big to enjoy much longer. They decided to make their own
mud, so searched for the right code-base to make a not-too-big and social one.
What they found was an EnvyMud. They added ansi-color, On-Line Creation, Inter
Mud Communication and a great deal of other things. Now, after several months
of coding, EoT is ready for new players.

They have a building site where areas are made online. If you are interested
in building, feel free to drop by and leave them a note with your e-mail
address and a little story about what kind of area you want to make.

-----------------------------------------------

Mud : El Dorado
Code Base : Rom24
Telnet : eldorado.mudservices.com 9000 [205.147.201.215]
WWW : None
Description :

El Dorado is a new Rom still under development. We have lots
of great ideas and as time permits you will see constant change
taking place. We are a friendly bunch that believe muds should
be fun! The rest is negotiable :-)

-----------------------------------------------

Mud : Electric Dreams
Code Base : Rom2
Telnet : dreams.iceworld.org 4000 [199.199.16.75]
WWW : http://dreams.iceworld.org/
Description :

Three Worlds! Nine Races! One purpose...

Lithdor: a world of vast deserts, as cruel and hard as the
people who inhabit them.

Nenkemen: a world of raging seas and wonderful treasures
locked in the watery depths.

Maegmenel: a world forged in battle and bent on conquest,
where only the strong and the quick survive.

Great features and an excellent storyline combine to
provide hours of challenge. Hundreds of areas to visit,
friendly (but mostly invisible) imms, and helpful players
always willing to answer questions.

Coming soon -- Dream Code; who knows what terrors come
beyond the veil of sleep?

-----------------------------------------------

Mud : Elephant Mud
Code Base : TMI/Nightmare.II base, running on MudOS
Telnet : elephant.org 4444 [194.70.126.10]
WWW : http://www.elephant.org/~maa/
Description :

Elephant Mud is some 4 years old now, and is based in London, England.
It was started by a couple of students who were unhappy with the lag
that UK players often experienced when connecting to the USA. We have
a permanent user base of between one and two thousand players, with several
hundred deleted on each idle player purge. The mud is heavily themed in a
fantasy medieaval environment, with Orcs, Elves, Dwarves and the like
fighting to preserve (or bring down) the last vestiges of civilization on
the continent; namely the town of Drakenwood and its neighbours. We
have a fair number of available races, and offer 8 classes that people can
play. Naturally, each race has its own distinct preferences and specialities,
giving them advantages in certain professions, although some of the most
powerful characters are those that have somehow become a Noble in unusual
class/race combinations....We also allow multi classing at higher levels,
and have a hierachy of Nobles from 25th upwards. Player killing is legal
on Elephant Mud. Or at least it is from an Admin point of view. The Town
Council disagree however, and so although you may happily PK, your fellow
players are organised to deal with those who do so indiscriminately. Admin
will, though, deal with persistent PKers, who are only doing so to cause
grief to others. The Mud is an eternally growing and changing place, and
new comers are always welcome. Who knows, you may just decide to stay.

-----------------------------------------------

Mud : Elveszett Vilag
Code Base : LPMud
Telnet : dezso.westel.hu 6666 [193.224.154.101]
WWW : http://www.westel.hu/~mudadm/
Description :

This is the first hungarian languague MUD. Over 3000
characters, more than 20 quests, 12 races, 6 classes
(ranger, mage, cleric, fighter, outlaw, shaman). Play
together with 40-50 another character (hungarian!!) on
a fast server and good mudlib. Some fantasy required..:)

-----------------------------------------------

Mud : Emerald MUD
Code Base : Nightmare 3.2 LPMud
Telnet : hemlock.unl.edu 5000 [129.93.12.61]
WWW : http://www.eskimo.com/~kriton/Emerald/
Description :

Emerald MUD, like quite a few other MUDs, is based on the
Wheel of Time books by Robert Jordan. What sets Emerald MUD
apart from the rest is a nearly-completed Government system
which allows players to join Royal Houses which then create
and control cities, collect rate artifacts such as Callandor
in an attempt to take complete control of the MUD. While
player killing is legal, it is frowned upon unless the combat
is honorable (both parties agree).

Emerald has a lot to offer such as a unique, 9 level, 100+
spell magic system, armour/weapon forges for warriors, a trap
system for footpads (rogues) and so on. Be warned, however,
at the time of this posting, not all the code has been
debugged. Expect an official opening date around the
beginning of the new year (1997). People who are familiar
with the Wheel of Time books and wish to by Creators are
strongly encouraged to stop by and fill out an application.

-----------------------------------------------

Mud : Empire
Code Base : Diku
Telnet : einstein.physics.drexel.edu 4000 [144.118.44.120]
WWW : http://www.mcs.drexel.edu/~ujkimmel/mud/empire.html
Description :

Having been around over 3 years, Empire is quite unique.
Featuring a multi-continental world with 5 cities, this
mud has grown rather large over the last year. You will
always hear legends of exciting zones from the bards
and veteran players. Empire employs a zone docking system
to allow fast speed even with a huge (7000 rooms +) and
growing world with all unique zones. Though we try to be as
geared towards role play as we can, we also realise combat
is an essential and fun part of mudding. As such, we allow
PK with minor rules (You need to stay on for awhile after a
PK) and multiple characters (2 at a time). No rules against
bots or clients.

Empires features include a unique introduction system,
semi-AI mobs, multiple coin type, ranged spells, spell
components, realistic travel, climate, and professional imms
who know exactly what it is like to be mortal. And, of
course the free boat rides :).

-----------------------------------------------

Mud : Enchanted Path
Code Base : TinyMUSH
Telnet : agora.ualr.edu 1212
WWW : None
Description :

The ultimate in fantasy MUSHing! Adventure, politics, romance, magic...
all of your RolePlaying fantasy needs can be met on Enchanted Path. The land
is called Arianrhod, and you can be part of a noble family, a knight, a thief,
a slaver, or learn to possess magical abilitites. Be adventurous; come visit!

-----------------------------------------------

Mud : Endless Nameless
Code Base : ROM 2.4 / EN 0.99
Telnet : mserv1.wizvax.net 4301 [199.181.141.2]
WWW : http://pendor.mit.edu/endless/
Description :

Endless Nameless (EN) is a heavily modified MUD. We have been
up for a little over a year and have spend the time adding a lot of
cool features such as:

* Online Area Building. Available for trusted mortals and immortals.
* Ranger and Psionicist classes.
* Eight new player races.
* A large world. More than 12000 rooms, 5000 mobiles and 4000 objects.
* We have a sophisticated religious system. If you are faithful, the rewards
are great and you may get a clergy to run.
* We run a lot of quests. Another way to build your characters strengths

We aim for putting a consistent medieval fantasy world together, with many
different planes, monsters, plots and hidden treasures...a large world for
your imagination to run wild in...

-----------------------------------------------

Mud : Enertopia
Code Base : Circle 3.0
Telnet : pinternet.com 4000 [206.126.34.1]
WWW : http://www.cyberenet.net/~scarlett/Enertopia/
Description :

Enertopia has been in operation for nearly 10 months now. In that time
we've coded more than 20 custom zones, added races and classes. We have
more than 80 spells available.

We run on a heavily modified Circle 3.0, our players rave about the ANSI
color we've used and say the interface is beautifully done. Whether you're
a new player or an old vetran we like to think we have something to offer
everyone. We are also looking for zone creators- if you have the creative
bug in you come talk to us. See you online!

-----------------------------------------------

Mud : Enulal
Code Base : LP Mud
Telnet : enulal.u-aizu.ac.jp 2222 [163.143.125.117]
WWW : http://enulal.u-aizu.ac.jp:2224/
Description :

Once in a great while, you run across a place that just feels
right. A place where you can get comfortable quickly and
still be finding new things to do months later. The Enulal MUD is
like that. The players are friendly, and the wizards are
generally responsive to players.

-----------------------------------------------

Mud : Enuph Mud
Code Base : Circle 3.0
Telnet : cassiopia.aye.net 5000 [206.185.8.8]
WWW : None
Description :

Welcome to Enuph Mud, the mud of generation X'ers!
We are a circle 3.0 based mud, but with much more than
the standard code. Experience our 10 races and 9 classes,
including (psi's, druids, monks, paladins, anti-pals)!
Up to 60 levels of happiness to explore, and if that's not
enough try our wonderful 3 new remort classes after that.
Avatar, Vampyre, and Werewolf

Of course we have the usually friendly immorts who are as
addicted to this society as you are. If you have any
questions, or would like to be considered for a building
position contact Walker at stul...@acs.eku.edu

-----------------------------------------------

Mud : Eodon
Code Base : LPC/MTM rewritten mudlib based on TMI 2.12
Telnet : 131.174.124.32 5555
WWW : http://rood.sci.kun.nl:5550/
Description :

In Eodon you encounter a strange balance between good and evil.
Enter the Underworld to discover what an insane Lord can do or
walk through the heavenly land of the Gods, Coronnan, where you
can find peace and relax before you rush out into Pindiro, the
village where it all began. At the moment, creators are still
building in the various domains and new creators are still
welcome. The real opening of Eodon for players is planned for
february 1996, but if you can't wait... just check it out right
NOW!!!

-----------------------------------------------

Mud : EQ: The Quest Continues
Code Base : MUX
Telnet : roc.clawpaw.com 9999 [199.242.179.3]
WWW : http://www.clawpaw.com/elfquest/index.html
Description :

EQ: The Quest Continues, where a world of elves fight among
humans, trolls and the wilds of nature to survive and continue
their quest. The Elves of EQ came from a world so many miles
away.. to survive they had to adapt.. some even changed. One
lead the one group and mothered an entire new race of Elves...
Wolfriders. Wolfriders bond to their beloved wolves and the quest
began to find their brothern... Gliders... whom even now hide and
plot to keep their kind away from Winnowill who once lead them
before the mountain fell. Sun Folk are lead by Savah... a beautiful
old elven maid that resembles the High Ones of long ago. Go-backs
that seem more wolfrider than pure elf but something is not what it
appears. Timmain, is the last High One still alive.. or is she...
the quest isn't complete... there is still more elves and brothers
to find.. magics aid their quest... to shape trees... to heal bones..
to send from mind to mind with ease.. all this and more awaits those
in Elfquest.. the world of the Pini's beloved graphic novels... (all
rights reserved). Come to our world... and let your quest begin...

-----------------------------------------------

Mud : Eradicated Worlds
Code Base : AberMud
Telnet : odie.et.fnt.hvu.nl 6715 [145.89.82.30]
WWW : http://jon.et.fnt.hvu.nl/users/mud/
Description :

Come and join us on Eradicated Worlds. Chat with people, kill some
mobiles and joke around, basically: come and have a good time. Our Mud
offers you some of the same areas as any other aber as well as new and
challenging areas. We are always open to welcome you. See you there!

-----------------------------------------------

Mud : Espiriticthus
Code Base : TinyMUSH 2.2.2
Telnet : gluon.student.imsa.edu 6250 [143.195.64.138]
WWW : http://www.imsa.edu/~jhayward/cultures.html
Description :

Espiriticthus is meant as Christian fantasy in the spirit
of Lewis, Tolkein, and L'Engle. It is a conception of a
fantasy world without sin, with seven different races, each
bearing a rich culture and heritage. Players are welcomed
to build, explore, or engage in social role play.

-----------------------------------------------

Mud : Eternal
Code Base : CircleMUD
Telnet : smith.syr.edu 4000 [128.230.31.20]
WWW : http://www.peachmedia.com/eternal/
Description :

'A tiny spark flickered in the blankness, casting light upon
a face. With a gentle twisting, circular gesture, the spark was
cast outward. The radiance of fire brightened the void, warming
the onlookers. Smiling with accomplishment, one being turned to
another. A deep roar began in the distance, as billowing white
clouds tumbled over each other, darkening the sky. Eyes glinting
with an unspoken challenge, a watery figure drew up from the
great expanse of ocean, followed by legions of waves, and crashed
upon the rocks at the base of the tall cliff, causing it to
shudder. Standing at the top, a brown shape clad in green smiled
brightly, and the rumbling continued, as rocks and trees shook
with a force from deep within the earth. A cry was heard above
the growling of nature, which abruptly ceased with a jolt. A
small figure crumpled to the ground, then gingerly regained its
footing, glancing about furtively. The world was silent as the
powerful elements gathered around the greatest of creations. At a
slim six feet tall, the young Aelfin gazed curiously at the
shapes as they patted the long sunrise-colored hair and traced
the pointed ears. Suddenly the world seemed unimpressive next to
this spiritual creation, brimming with life and intelligence.'

-----------------------------------------------

Mud : Eternal Chaos II
Code Base : ROM 2.3
Telnet : mud.mind.net 9000
WWW : http://mud.mind.net/
Description :

The reincarnation of Eternal Chaos, Eternal Chaos II, is a
completely different mud than the norm.

Some features include:

* Modified Character Creation
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Configurable ANSI Color Support
* Several new areas
* and most important:
* A VERY Friendly atmosphere.

Mud Implementors: Takhus & Tohlan.

Come check us out, and see for yourself what makes us one of
the best Muds on the net.

-----------------------------------------------

Mud : The Eternal City
Code Base : coldC
Telnet : worlds-apart.com 6730 [199.170.88.10]
WWW : http://www.worlds-apart.com/
Description :

The Eternal City takes a leap above traditional on-line role-playing
fare, by offering a world with fully developed political, economic, and
military simulations, all from a first-person role-playing perspective.
Not only will you be able to lead the simple life of a craftsman, or the
exciting life of a mercenary hero, but with nearly total control over the
environment--you will make and enforce your own laws, struggle with one
another for political supremacy, even lead armies into the field.

If you can imagine it, you can do it in The Eternal City!

-----------------------------------------------

Mud : Eternal Darkness
Code Base : circle 3.1
Telnet : centcon.com 8000 [207.178.128.18]
WWW : None
Description :

Eternal Darkness offers an extensive skill and
and guild system. This mud allows players to
divert from the classical classes you will find
on the typical mud to 30 different guilds. This
allows players to experience over 450 different
skills and spells for a very unique experience.

The mud has several unique features to it.
This mud also has unique items that cast spells and
do other afflections to make for anotherdimension
to the quest for better equipment. Also E.D. has
a heal room with a friendly healer to keep you playing
not sleeping. It has an extensive clan system that
allows players to build clan cities for their members.
A optional pkill system for those that want and don't
want to be pkillers.

Come and play Eternal Darkness for a very unique
experience in mudding.

-----------------------------------------------

Mud : The Eternal Empire
Code Base : CircleMUD 3.x
Telnet : empire.revealed.net 9999 [205.243.76.36]
WWW : http://empire.revealed.net/
Description :

If your looking for a high powered unlimited leveling mud
with a unique spell system and unique classes look no further
come to the ETERNAL EMPIRE. Where chaos rules. A constant
struggle between clans and bragging rights.

-----------------------------------------------

Mud : Eternal Flame
Code Base : ROM 2.4
Telnet : kapow.loop.com 5000 [207.211.60.225]
WWW : None
Description :

Eternal Flame is a mud with pk clans, a ton of new
races, and new spells and classes on the way. Has automated
auction, guild ranks, guild areas, tons of areas, and lots
more other things to come. A great imm staff will help you
get started by giving you leveling gear. No rent on this mud!

-----------------------------------------------

Mud : Eternal Night
Code Base : ROM 2.4b
Telnet : hub.eden.com 6669 [199.171.21.21]
WWW : None
Description :

Welcome to the Age of Darkness when vampires and other
undeads roamed the lands. This mud has no basis cept have
fun. Eternal Night is a PK MUD. Multiple Logins are accepted.
So come join us at the Eternal Night and walk the land of the
undead.

-----------------------------------------------

Mud : Eternal Twilight
Code Base : ROM 2.3
Telnet : phish.crown.net 9000 [204.179.112.68]
WWW : http://isis.infinet.com/eternal/
Description :

Eternal Twilight is a constantly changing and highly customized mud of
the ROM 2.3 variety that has been up and running for about 2 years now.
It has a friendly social atmosphere but at the same time it has plenty
of bone crunching skills and flesh frying spells to keep the most die
hard of mudders content. Some of the features you can expect to see
on ET are:

- A guild system for expanding your character's abilities
- New Classes including Ranger, Paladin, and Elementalist
- New Skills such as Track, Super Healing, and Hand to Hand
- New Spells such as Permanance, Stone Feet, and Time Stop
- Fully customizable colour and A built in Alias system
- A banking system that allows you to play the stock market
- An unlimited level system! Take you character to level 100 and beyond.
- Most importantly friendly players and a kind and curteous staff of imms.

-----------------------------------------------

Mud : Eternity's Trials
Code Base : ROM
Telnet : mud.moonlight.net 9000 [206.104.224.16]
WWW : http://mud.moonlight.net/~mud/et.htm
Description :

Eternity's Trials is an established ROM 2.4b mud that has been heavily
modified for your enjoyment.

It features several new and exciting ways to keep you always on your toes,
and always having fun. Some of these Cool New Features include:

* Total Pkill. Choose to be in a clan or to be a loner from creation.
* Get instant help on clans to choose from!
* A very fun, friendly and experienced immortal staff!
* Nightly quests for all players!
* A LOT of color, all configurable!
* Intermud chat. Interact with players on other muds!
* A banking system!
* 8 classes, 13 races to choose from!
* Instant help for newbies!

...and thats only the beginning. You want to have fun on the 'net? This is
the place to go. Come check us out!

-----------------------------------------------

Mud : Eudaemonia
Code Base : CircleMud3.0bp11
Telnet : trilidun.kuntrynet.com 4000 [207.40.85.11]
WWW : http://trilidun.kuntrynet.com/mud.html
Description :

Eudaemonia is a world in which you can escape reality
and the burden it holds. It is run by a group of imps,
wizards, and god that are really involved in role-playing,
quests, and virtual REALness. Stress the real. It is
just getting off its feet, but has a static IP, and may
to help join, build, and create Eudaemonia.

-----------------------------------------------

Mud : Euphoria
Code Base : TinyMuck 2.2fb5.43
Telnet : holon.mdn.com 9999 [199.89.235.9]
WWW : http://holon.mdn.com/~euphoria/
Description :

Euphoria is a mystical fantasy land that lets its players
explore their deepest desires and create beautiful virtual
worlds for their own enjoyment and for others! All players
can build, the Mush-like MPI language is available to everyone
as well. Vehicles are also enabled for everyone. Euphoria
uses the standard Muck say and pose method of talking.

-----------------------------------------------

Mud : EuropaMUD
Code Base : Circle 3.0
Telnet : www.rlj-consulting.com 4000 [206.230.63.6]
WWW : http://www.rlj-consulting.com/userhome/samuel/mud.htm
Description :

Europa MUD has finally come out of beta testing. We have
added a new multi-classing system and we have added a
great race selection. The mud runs very fast with no lag.
We are still fairly new (3 1/2 months) but growing and
expanding at great speed. We will be adding more spells
and skills very soon. We offer 50 levels then a multi-class
system beyond it. We have over 40 areas and are adding new
original areas every week.

Please feel free to check us out.
-R.W.
Imp Of Europa MUD

-----------------------------------------------

Mud : Everdark
Code Base : lpmud
Telnet : kanga.net-connect.net 3000 [204.181.38.20]
WWW : http://www.webstream.com/ed/
Description :

Everdark features:

* 8 guilds: Fighter, Mage, Cleric, Rogue, Illusionist,
Undead, Druid, and Tracker - Lycanthrope and Bard
guilds are in the works.
* An excellent level/stat advancement system:
19 levels, 6 completely customizable stats
* 13 challenging mental- and physical-based quests with
new ones in development at all times
* A complex nobility that offers advancement past simple
level increases that has been developed for more than 3
years since the mud started
* An optional playerkilling system for those interested
* A core group of dedicated and hard-working wizards that
concentrate on quality, meaning extraordinairily thorough
levels of detail
* Much, much, more! (Did you expect me to leave that out?)

-----------------------------------------------

Mud : Exodus
Code Base : DIKU derived
Telnet : reality.org 9000 [206.64.4.18]
WWW : http://www.reality.org/
Description :

Exodus is the next generation of Diku-based roleplaying
games. Technically, you will not find a more diverse
selection of skills, spells, & songs anywhere. Socially, the
immortals and players are eager to help any neophytes to the realms.

Immerse yourself in our world: more than 60 original areas
melded together in a climactically stable world, with a
staff of builders constantly working to expand it. Choose
a profession unique from all others, and journey around the
world by foot, boat, transport, or magical means. Interact
with intelligent, computer-controlled mobiles, and engage in
land, sea, or mounted combat with them should the need arise.
Exodus also has a fully-developed player guild creation and
guild war system, an online building system allowing players
to build clanhalls, stores, castles, and homes!

Exodus also has an intelligent arena with spectator stands,
a full enabled player-killing and justice/jail system,
player run courts, fully customizable ansi color, and more!

-----------------------------------------------

Mud : EXODUS
Code Base : Smaug 1.01b
Telnet : mud.keynetcorp.net 4000 [206.28.207.130]
WWW : None
Description :

Running SMAUG 1.01b with a few overhaulings by me. The MUD is based
around creating a fun environment for people to get away from everyday
hassles. Extremely nice and helpful immortals . We are currently working
on adding lots and lots of areas . I took out guilds, and made them
peaceful clans, and weare currently adding tons of peaceful and deadly
clans and coding areas. If you have ideas for new peaceful clans, tell
either myself , or the head of the Area Creation Council . For Deadly
clan ideas, tell either myself or the head of the Deadly Council. Hope
to see you in EXODUS!

-----------------------------------------------

Mud : Eye of the Storm II
Code Base : Envy 1.0 Heavily Modified
Telnet : eos2.techline.com 1234 [205.134.192.31]
WWW : http://eos2.techline.com/
Description :

Eye of the Storm II is temp down while the code is rewritten.
We are adding quite a bit and revamping all 98 original areas.
Stop by http://eos2.techline.com and check it out or send email
to st...@cybercom.net to be put on the mailing list. Cya soon!

-----------------------------------------------

Mud : Eyeball
Code Base : Merc atm, Will be Smaug
Telnet : phobos.cimtek.com 4444 [198.69.137.50]
WWW : http://www.crazack.demon.co.uk/
Description :

This mud is going through a rebirth, new theme, history,
code base. Builders are very welcome, there is an application
form on the pages for new builders to fill out, after reading
the rest of the pages. The actual building will begin in
late december, but new builders need a little training before
they can start. We are shooting for late spring, early summer
as the grand opening.

o=======================================================================o
Muds Beginning With: F
o=======================================================================o


Mud : FalconMUD
Code Base : Rom2.4
Telnet : falcon.sonic.net 9000 [199.4.118.18]
WWW : None
Description :

FalconMUD is a full Player Killing mud, with a medieval
theme. We are 51 levels. We have a pretty cool guild system
where players can create guilds online. Newbies have pk
protection until level 15. We have 9 classes, and 6 races.
More classes will be added soon, when we have the skills &
spells to support them. Other features include : specific
hit locations while fighting, equipment storage lockers,
banks, cool drag (drag objects), wordwrap, secret clans &
classes (clan & class hiding), more stuff I can't remeber
right now.. :)

Hope to see you there!

-----------------------------------------------

Mud : Fallen Night
Code Base : LP
Telnet : boyd.tcimet.net 5150 [198.109.161.73]
WWW : None
Description :

Fallen Night is a new and exciting mud. Many areas have been
created and many more are being added weekly. New things
that are added are:

* Sub-guilds such as "The Vampires" or "The circle of the Magi"
* A rent room in which you can save your equipment for a fair price.
* Friendly administration and staff.

Based on fantasy, Fallen Night is set around the age of dragons,
knights, and kings. The main town of essex is a busy town.
Filled with many shops, and taverns, the adventurer can feel at home.
Role-playing is encouraged amonst players, however it is not required for
those of you who want to go out and slay dragons!

-----------------------------------------------

Mud : Fantasia
Code Base : Envy-Diku-Allbra
Telnet : Fantasia.bigbear.net 4000 [207.137.58.254]
WWW : None
Description :


** Fantasia Mud **

Fantasia Mud is the only one of it's kind. The Mud
Code is based on Merc, Envy, Diku, and Allbra. What is
so special about this Mud you say?, Well this mud runs
under Windows 95! Ha, didnt think that was possible
did you? Anyway Fantasia is VERY new, and we are always
looking for IMMS, Coders, Builders, Guild leaders, etc.
If you want to experience a FUN Mud, meet new people, and
learn the basics of standard Muds.

-----------------------------------------------

Mud : Fantasy Realms
Code Base : Rom 2.4
Telnet : athena.asms.state.k12.al.us 3000 [199.20.31.3]
WWW : http://athena.asms.state.k12.al.us/~fantasy/
Description :

Fantasy Realms focuses on the creation of a new tradition of
characters, skills and clans. It is a fight for your life
when your only friend is your worst enemy as you crawl down
the dark forests and get drawn into seductions by people
with motives that are not like your own. Join the fantasy
and the adventure. Join Fantasy Realms.

-----------------------------------------------

Mud : Farside MUD
Code Base : Merc
Telnet : farside.il.net 3000 [207.230.32.21]
WWW : http://www.farsidemud.com/
Description :

This is a mud where people like to have fun. From Gods to
mortals, everyone is friendly.* No Pkilling ** 1000 Mortal
levels ** and lots of FUN! *The best way for you to
experience Farside, is to join. So click the link below...
and get ready for the time of your life!

-----------------------------------------------

Mud : Fate of Kingdoms
Code Base : Rom24
Telnet : moon.mat.net 4203 [205.252.122.3]
WWW : None
Description :

"Welcome to the interesting world of Fate, a different kind of mud.
We're here to have fun, and player participation is welcome. In our
kingdom/guild system, players themselves may form their own guilds
and choose their own--including staging a mutiny to depose their ruler.
We have interesting new spells and skills, and more coming every day.
Limited pk and a fun group, so come by and check us out!"

-----------------------------------------------

Mud : FieryMud
Code Base : Copper DikuMud I
Telnet : fiery.com 4000 [163.246.96.103]
WWW : http://www.fiery.com/
Description :

FieryMud has been around for a number of years now and
is proud to feature all original areas for its players'
enjoyment. We welcome new and experienced players alike,
but attempt to cater to the more seasoned veterans.
Drop by and see if we intrigue you enough to stay!

-----------------------------------------------

Mud : The Final Challenge
Code Base : Merc, heavily modified
Telnet : mud.primenet.com 4000
WWW : http://www.primenet.com/~madman/tfc.html
Description :

The Final Challenge seeks to offer a complete role playing
experience to mudders of all levels. We currently have over
70 areas on our mud, more than half TFC originals where you
can test your skills. We have 10 races, languages, 7 classes,
multiclassing, a god-follower system, allow PK's, and have a
lot more surprises... Come check us out and see if you are
up to the Challenge...

-----------------------------------------------

Mud : The Final Chapter TrekMUSH
Code Base : PennMUSH version 1.6.9 patchlevel 4 [10/9/96]
Telnet : tfc.neca.com 1701 [205.246.42.23]
WWW : http://tfc.neca.com/tfcmush/
Description :

StarTrek: The Final Chapter TrekMUSH is a MUSH by the players
for the players. Here, Players can enter any of one of the eight
empires. (Federation, Dominion, Cardassian, Rihannsu, Klingon,
Ferengi, Organian and Independants) and proceed to join any one
of the organizations within that empire. TFC does not allow
multiple character, nor can admin have characters. All Admin are
required to be unbiased and non-aligned.

TFC TrekMUSH has many features not found on other TrekMUSHes. For
one, it has a unique Space System not found on any other MUSH. This
system was compiled by Fulcrum and Dun, two of the TFC TrekMUSH
Admin. This space contains many features, including Shuttlecraft,
Wormholes, spacial Anomalies, SuperNovas, and the badlands. Unlike
most TrekMUSHes, TFC contains a FULL space universe, spanning all
quadrents. Every quadrents contains many, many spacial objects.
TFC Also has a unique Health system. With this, RP is greatly
increased for those who RP medics. This system includes, Death,
Diseases, symptoms, treatment, and examination. TFC TrekMUSH
contains all the essential needs of Space, including limited range
comlinks, fully functional space, subspace messages, combat (both
hand and space), health, and much, much, more. Come check us out.

-----------------------------------------------

Mud : FinalFrontier
Code Base : LPmud Amylaar 3.2.1
Telnet : csmd50.cs.UNI-Magdeburg.DE 7600
WWW : http://www-hppool.cs.uni-magdeburg.de/~mud/
Description :

FinalFrontier is a GERMAN Mud - all you will see there is GERMAN
language. We are just under construction (since 10/94).

But if you're interested - connect our site and explore the universe:
you'll find colourful worlds (6 at this time) you will never see
again - not in literature and other broadcasted medias.
Our wizards trying to create as much fun and experience as you
could expect. (Have you ever seen an ALIEN? - its not the original
from that movie ;) )

OK -if you're familar with German language - try us out...

C U - Bert & DanS & Imar & ...

-----------------------------------------------

Mud : Final Realms
Code Base : FRlib
Telnet : fr.nrk.no 4001 [160.68.118.42]
WWW : http://fr.nrk.no/fr/
Description :

An incarnation of my own design...

This Mud offers 8 different races and many different classes to choose from
from. Players are helpful and the Builders are nice and fair... but
if they don't do their work we kick them out.

-----------------------------------------------

Mud : The Fires of Heaven
Code Base : DIKU--ROM 2.4
Telnet : heaven.idmp.com 4000 [208.199.216.228]
WWW : http://www.io.com/~sionnach/mud/foh.html
Description :

The Fires of Heaven is a roleplay-oriented, newbie-
friendly DIKU MUD running ROM 2.4. We are based on
Robert Jordan's Wheel of Time series, and offer three
WoT based races to choose from, as well as separate
character nationalities by race. We offer the standard four
classes and are in the process of implementing 2 more.
We currently have 3 original WoT areas and are opening a
builder port and olc for prospective area creators. We have
fourteen different guilds, each with their own original guild
spells and skills, and guild eq. Our code is stable (and has
great ANSI colour) and is only down for periodic reboots, and our
machine is a dedicated SUN server with 4 accounts on it total.
There is virtually no lag, and there is no rent or character
creation validation system. We have some open immortal positions.
Now is the perfect time to become involved with the Fires of Heaven,
as we need and encourage new players to assist us in expanding and
creating a fun, politic-free environment.

-----------------------------------------------

Mud : First Light
Code Base : LPmud on Phoenix Mudlib
Telnet : fl.physik.uni-giessen.de 3000 [134.176.139.60]
WWW : http://www.uni-giessen.de/~gdg3/mud/firstl.html
Description :

Hundred of years ago on the small silicon wafer called First Light the town
of Saltor has been devasted in the long wizards' war. Now the immortal heirs of
of Saltor. A perfect place for an adventurer to gain honour and fame ...

First Light (est. 1992) runs on our completly new developed Phoenix Mudlib
pioneering many features for players and wizards alike. As a wizard it is still
possible to perticipate significantly our friendly small team. Try our web
pages.

-----------------------------------------------

Mud : FluffMUCK
Code Base : MUCK
Telnet : fluff.thewhat.net 8888 [207.100.79.65]
WWW : http://www.thewhat.net/fluffmuck/
Description :

Fluff is a full-featured, quotaless MUCK of moderate size. Recommended
for newcomers to furry mucks, it is friendly but not overwhelming (avg. 40
- 70 connected nightly) and welcomes roleplayers and socializers alike.

The overall theme is furry (anthropomorphic characters) with tech and toon
aspects. The existing layout offers a wide variety of public and residence
areas, including downtown (dining, lodging, nightclubs), underground,
oceanside, wilderness, and Outer Space (there are no public 'adult'
areas). Amusement areas, TinyPlots and specialty roleplaying are also
available. Extensive program library.

-----------------------------------------------

Mud : Fool's Domain
Code Base : circle 3 patchlevel 11
Telnet : 199.120.88.10 4000
WWW : None
Description :

Fool's Domain is a brand new mud looking for players.
Right now, we're stock, but tomorrow we wont be. We're
adding races, and more classes--the 'Fool' class being one
of our original ones. We don't use a theme, because all our
builders have such interesting ideas we want to try all of
them! Come see the Land of Tarot. Come visit Heaven. Wander
the jungles of the wookie villiage. :)

Player-testers: Come visit us. Your opinions will always
count with us. The immortals here are helpful and friendly,
determined to provide a good time if it kills ya. :)

-----------------------------------------------

Mud : Forbidden Lands
Code Base : Modified Diku
Telnet : centcon.com 5000
WWW : http://www.centcon.com/~flmud/
Description :

"...It was foretold in the Chronicles of Qod, a millenia or more ago
in the Second War of Shadoe. The ascension of Agog, the Epoch of
Transformation, and the redirection of mortality...

The last vestiges of the imperial wars, with Ryadel's failed
attempt, and the concurrent fall of Thalos left the great powers scattered
and bathed the lands yet tamed once again into shadow. At this crucial
juncture did the Herald of Walutzu appear to Incubus, proclaiming the
new order, and the city of Korflu rose in its course, forever scarred,
but blessed with great resources.

From this city rise the great adventurers, the legend-makers of
Keilar. Born of a kindred spirit, they journey out and tame the wild
places, and what was once forgotten has been rediscovered. These are
the heroes of the Forbidden Lands!"

-----------------------------------------------

Mud : Foreign Skies
Code Base : Circle 3.0
Telnet : gamenet.worldnetoh.com 9999 [206.183.31.5]
WWW : None
Description :

Under development, If you have an idea, or something you'd like to see
in a mud, feel free to stop in, leave a post, or mail and someone will look
into it ! Also , we are proud to have some of the nicest Imms on the net.
So far, have many original areas in, with new ones being added
on a regular basis. Stop in and take a look around!

-----------------------------------------------

Mud : Forest
Code Base : EW-too
Telnet : realm.progsoc.uts.edu.au 3000 [138.25.6.30]
WWW : http://realm.progsoc.uts.edu.au/forest/
Description :

Hidden deep within the digital bitstream, there is a place
known only as Forest. It is surrounded by the fog of the
complex modern world, and unless you are shown by a friend,
it is hard to find. You can even pass through this place
and forget that it was there. It is a retreat from reality
that allows you to regain your soul and begin again from
a firm foundation. Explore the realm of Forest: An alternate
reality in a beautiful setting; a symbol of hope: something
that cannot be expressed, only experienced.

-----------------------------------------------

Mud : Forest's Edge
Code Base : Custom (C++, event driven, OLE/OLC)
Telnet : forestsedge.com 23 [204.91.31.105]
WWW : None
Description :

Forest's Edge is a fantasy MUD stressing realism in the context
of trolls and dragons. Roleplaying is required and a valid
email address is required to create an account though the
process is automated and thus only involves the delay associated
with email.

* All areas are original
* Reagent based magic system
* Multiple items treated correctly
* Hierarchical skill system
* Trees to climb, bookcases to push, graves to dig
* No rent/pets save
* Vt100/Ansi support
* Automated Auction
* Introduction system
* Very detailed - Armor degenerates, lanterns require oil,
apples contain cores, glass shatters, etc.

-----------------------------------------------

Mud : FoxMUD
Code Base : Merc (mostly rewritten)
Telnet : sgi.onr.com 4848 [206.104.9.100]
WWW : http://annex.com/foxmud/
Description :

Are you tired of logging in and seeing Midgaard temple?
Are you looking for a mud with friendly players and wizards
who listen to them, creating an ideal environment for play?
FoxMUD, is your answer. A work-in-progress for more than
three years, the code has been stablized and added to,
boasting many popular features, and many more that cannot be
found elsewhere. All areas are originally written by those
who have advanced high enough to do so. Besides being able
to play untill all of your characters multiclasses are at
maximum level, you may then opt to become an immortal or
play on as a lord. In conclusion, if you want to see what
a real mud should be, you should come and visit FoxMUD.

-----------------------------------------------

Mud : Fractured Realms
Code Base : ROM 2.4/Fractured 1.6.5
Telnet : mud.fracrealms.com 4526 [206.85.131.150]
WWW : http://www.fracrealms.com/
Description :

Fractured Realms has split down the middle. With the Mortal
birth of the evil Moloch, the Darkness threatens to overtake
the realm. Only the Light stands against this unspeakable
evil. Who will win the eternal struggle? Will Moloch succeed?
Or will the Light prevail?

Fractured Realms has moved into a new aspect of terror
with the introduction of its *first* storyline. Come join
us for 100 levels of Mortal fun, with newer skills and spells.
Extended class and race selection for those who decide
to 'Remort' and begin again.

-----------------------------------------------

Mud : FranDUMII
Code Base : DUM
Telnet : mousson.enst.fr 2001
WWW : http://autan.enst.fr/~frandum/index.html
Description :

The emptiest mud ever!!

Low on fighting, quests galore,
a huge medieval world to explore,
amazing deeds to be done...
If you manage to avoid hens
(some are quite nasty beasts, with a big pointy beak...)

-----------------------------------------------

Mud : Frontiers
Code Base : None
Telnet : linux2.cms.shu.ac.uk 9999 [143.52.51.70]
WWW : http://www.uni-corn.demon.co.uk/index.htm
Description :

Frontiers is a professionally run, free MUD talker system
developed from scratch without benefit of a code base. We
are currently moving rapidly towards beta test,and hope to
be accepting connections within a couple of weeks. Our WWW
site is now almost finished and gives a good overview of
the game and how we will be implementing features.

In addition to a general chatting area, and accompanying
'town' features, we will also be coding adventuring areas
which will be user-extendable and fully featured. All our
Customers are welcome to contribute to the hard coding, soft
coding, WWW and other areas of design and implementation.

-----------------------------------------------

Mud : FurryMUCK
Code Base : MUCK 2.2fb5.4whateverRevar'suptonow
Telnet : furry.org 8888
WWW : http://www.furry.com/
Description :

A social/role-playing MUD themed around anthropomorphics; Furry
is the largest and longest standing MUCK on the Internet to date (note
MUCK, not overall MU*). With a database well over the 160,000 item mark, and
a regular nightly showing of 325+ players, it's an active social environment.
The theme is centered around the roleplay of Anthropomorphics (characters
combining animal and human traits such as werewolves; also 'funny animals',
toons, etc.) but all who play with respect are welcome.

-----------------------------------------------

Mud : FuskerMud
Code Base : Diku Gamma(0.0)
Telnet : alice.ibmpcug.co.uk 4000 [192.68.174.69]
WWW : http://odin.cmp.ilstu.edu/~ishu/fusker.html
Description :

FuskerMud is maybe the friendliest mud around, and we're
trying to make it better every day. We strive for getting
the world unique to this mud, but today we still have the well known
midgaard. FuskerMud is a very social mud, with a relaxed atmosphere.

o=======================================================================o
Muds Beginning With: G
o=======================================================================o


Mud : GarouMUSH
Code Base : MUSH
Telnet : cesium.clock.org 7000 [17.255.4.43]
WWW : http://www.best.com/~hine/Garou/
Description :

The first of the White Wolf MU*s to focus on Werewolf: The
Apocalypse, Garou has always emphasized responsive, cooperative
roleplaying with an emphasis on good writing and clear communication.
Players are screened through a registration process, and character
growth and development come through roleplay. A complex world with
lively GMs, focussing on story rather than individual characters.
Please visit as a guest to find out more about the game and the
application process.

-----------------------------------------------

Mud : Gate
Code Base : Gate v1.1
Telnet : orion.tyler.net 3000 [205.218.118.5]
WWW : http://www.jriver.com/~tom/
Description :

Gate is a mud formed loosely on Batmud, Zombiemud, and
Retroactive. It runs it's own highly optimized lib on a
Sparc 4. It is similar to an LPmud, and is connected to the
I3. Gate will support 175+ players at one time with no local
lag. Gate is located within Canada.

Gate offers players one of the most diverse mud
experiences. Features include: huge 3d outworld with a
mapping feature builtin, player Castles to store equipment, a
customizable race system, playerkilling within certain
limits, a working economy, flexible guild structure,
quests, and many other features soon to come such as ships,
mounts, and families.

-----------------------------------------------

Mud : Gateway to the Realms of Karnos
Code Base : Silly
Telnet : karnos.tradeweb.net 2000 [206.228.208.144]
WWW : None
Description :

Attention all adventurers!! Hordes of monsters have invaded
the peacefull town of Kishar in the Realms of Karnos. The
mayor of Kishar and his staff seek hardy eligible adventurers
who wish to fill their days and nights with blood-soaked
battle-raged fury. They will be paid handsomely for their
efforts and possibly be rewarded in ways beyond their
imaginations. For those of you who wish to tone down the
bloodshed and such, the mayor welcomes you too. Afterall,
when the monsters are driven from Kishar the warriors will need
clerics and thieves(well maybe not thieves) to help them
recover. All adventurers are welcome and if you are so
inclined, an adventure awaits your undertaking.

Gateway to the Realms of Karnos has 10+ races, 10 classes
and numerous multiclass combinations that are well balanced.
We are an average to moderate mud on the difficulty scale
and we have a friendly group of immortals to help you become
familiar with our world. Customizable ANSI color, Talking
Mobiles, Quests, Avatarhood, and over 300 skills/spells make
us a very robust mud. Please come and join us. You will
not regret it.

-----------------------------------------------

Mud : GateWorld
Code Base : RPX v1.0
Telnet : harker.dnaco.net 6250 [206.150.232.50]
WWW : http://www.mich.com/~jcav/
Description :

GateWorld is a themed MUSH, based in a realm of fantasy.
The setting is not based on an established novel, or movie,
rather the story will unfold at the hands and hearts of all
the players and staff - each helping the other to role-play
the events and drama of this MUSH. You may encounter and
interact with many different races of people and many
animals or creatures. There are many paths to tread, many
choices to make, and many fates to face. The World of the
Gates appears to be two worlds that exist in a precarious
balance. There is the Aboveworld and the Underworld, and
they are linked by mysterious 'gates', each of which is
under the control of a powerful 'Gate Lord'. The exact
locations of the gates are beyond mortal ken, and there are
legends to the effect that they never remain in the same
place for more than one day. Those who control the gates
control all passage between the worlds, and yet the Lords
themselves have never been seen by living eyes.

GateWorld presents a unique role-playing environment. It's
Admin have beeen dedicated to establishing a realistic world
that can harbor fun RP interactions.

-----------------------------------------------

Mud : The Gathering
Code Base : Gatherer
Telnet : zippy.spods.dcs.kcl.ac.uk 5000 [137.73.8.13]
WWW : http://www.spods.dcs.kcl.ac.uk/~gatherer/
Description :

The Gathering is a fun and exciting talker, where you can
meet and chat to people from all over the world. It has a
simple to use interface and the help system is even
available via the webpage so you can find out all about the
system before you log on.

-----------------------------------------------

Mud : The Gathering MUD
Code Base : Circle 3.0
Telnet : saturn.netusa1.net 4000 [205.139.170.11]
WWW : http://saturn.netusa1.net/~mud/
Description :

The Gathering is a mud based on Circle 3.0 patch 9 that features all
original areas, except Midgaard (which we kept so everyone could have SOME
common ground) and the Mage's tower (which we kept because it's my favorite
area (: ). Being added to every day, the gathering has player- killing areas
and arenas for those that wish to participate in those activities.

-----------------------------------------------

Mud : GenericMUD
Code Base : DikuMUD
Telnet : mud.futureone.com 4000 [137.82.67.8]
WWW : None
Description :

Generic Mud is one of the oldest muds on the internet,
continually running for over 6 years now. We offer a massive
world, with 2 different time era universes, and a enourmous
astral plane. 50 player levels, 13 classes and 12 Races
allow the players to chose thier own level of challenge
and excitement. We run quests on a dialy basis, and have
some of the most challenging areas anywhere. Areas like
Hell and The Barony which are famous for thier sheer terror
excitement. This is no chat mud, the play is fast and
furious.

-----------------------------------------------

Mud : Genesis
Code Base : Modified LPMud
Telnet : spica3.cs.chalmers.se 3011
WWW : None
Description :

Genesis is the original LPMud, though little remains of the
stuff from the early days. The emphasis of the mud is to be a
challenging game. It is one of the largest LPMuds and also
one of the most popular ones. We have a queue system for players
that comes into action when the game is full. Wizardhood is by
application. We are always happy if skilled coders and
storytellers want to join us.

-----------------------------------------------

Mud : Genocide
Code Base : customized LPish driver, custom lib
Telnet : genocide.shsu.edu 2222
WWW : http://www.shsu.edu:80/~genlpc/
Description :

Genocide is a competitive head-to-head wargame. There are no "monsters"
to fight. Players engage in wars (both solo and team) to gain rank. Probably
one of the most unique "muds" on the Internet, and definitely the most
popular of the genre that it started.

-----------------------------------------------

Mud : GIZMO
Code Base : Diku Based
Telnet : gizmo.bchs.uh.edu 6969 [129.7.40.44]
WWW : http://www.imcom.com/~red/gizmo/gizmo.htm
Description :

A great mud that allows multi-playing or special perks for
solo players with a great original rank system and 50
levels!, several races, HUGE world, and a GREAT administration...
a very FUN and friendly MUD, come check it out, you will not be
dissapointed!

-----------------------------------------------

Mud : The Glass Dragon
Code Base : Merc 2.2
Telnet : dragon.ods.com 4000 [160.86.75.129]
WWW : None
Description :

A social, hack and slash, rp with 105 levels to immortality.
Recommended for new and old mudders, everyone is welcome.
Guilds are encouraged and are totally player driven.

Statistics;

* Areas - 123
* Rooms - 8542
* Shops - 168
* Mobiles - 8542
* Classes - Mage, Cleric, Thief, Warrior, Barbarian, Paladin
Ranger, Assasin, Healer, Burgalar

-----------------------------------------------

Mud : GLEAM Mud
Code Base : Rom 2.4
Telnet : mud.gslink.com 1234 [205.157.143.12]
WWW : None
Description :

GLEAM Mud (GreeBo & Cthulhu's EXCELLENT Adventure Mud):
A MUD based on pure, unadulterated weirdness. We promote
fun, oddity, rarity and down right stupidity. We tolerate
everyone from the criminally-freaky to the legally-goofy.

'If you've seen it on Simpsons it can be done HERE!'
applies to all we do, and the way in which we treat our
fellow mudders. We encourage you to pop in and admire the
wild ascii artwork (by: GreeBo), and marvel at our
ludicrously well implemented coding done by our main man,
Cthulhu!
_________________________________________________
| G L E A M M U D ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !|
| |
| Where the words: 'Heck NO! Its TOO Tacky!' are |
| almost COMPLETELY unheard of. Come over to the |
| DARK SIDE! You *KNOW* you want to. EVERYBODY's|
| doing it. Try it.. you'll LIIIIIIKE it... |
'-------------------------------------------------'

-----------------------------------------------

Mud : GODMud
Code Base : Circle
Telnet : godmud.belgonet.be 4000 [194.137.63.10]
WWW : None
Description :

In GODMud you play a character(s) which have been
transported into the future from an ancient past.
A large amount of the technology in the future has been
lost, but things are changing. The robot manufacturing
plant is still in operation, some areas are in good (safe)
condition. There are many dangerous areas though.
The world has become more unstable as a mysterious
satellite appears to be opening interdimensional space,
and unleashing new dangers!

Come and play GODMud :-)
Where your character never gets deleted.

-----------------------------------------------

Mud : God Wars
Code Base : Merc-Diku
Telnet : www.gwdev.com 4000 [38.225.252.2]
WWW : http://www.flnet.com/~mud/
Description :

This is a player kill based mud, and is designed to be player
kill. If you are scared of dying this is not the mud to play.
When you first enter you are a mortal, and you cannot be killed.
When you feel you are strong enough to enter the realm of pkill,
you can train avatar and join the fun! There are unique classes
that have extensive attributes and abilities. Classes in now
are vampires, werewolves, and mages. Coming soon are ninjas,
monks, and demons. These are NOT your ordinary classes. They
must be seen to be appreciated. There are many clans and you
can always be assured of a good fight. This is one mud where
skill and knowledge is more important than which player has the
best eq or most hit points. If you have yet to experience a
REAL player kill mud you don't know what you are missing. Play
GoD WaRs and enter a new world!

-----------------------------------------------

Mud : Ground Zero
Code Base : Modified ROM
Telnet : insanity.dorm.umd.edu 6666 [129.2.154.11]
WWW : http://www.monmouth.com/~mmortensen/gz/
Description :

Ground Zero is the only mud of its kind. Once you enter
the game, you are placed on a grid of at least 25x25 rooms.
For every 15 players, another 5x5 rooms are added. Scattered
on the grid are weapons, armor, tanks, and other goodies.
There are two objectives to the game:

1) Kill anyone or anything not on your team. There is
a possibility of up to four teams.
Kill the other team's players, the guardian that
protects their headquarters, and the droids that
are assembled by the other team.

2) Nuclear Domination! Get down to the third level,
locate General Pataki, and destroy his deadly
guards! If you can do this, and press the nuclear
device that you must get two halves to the keycard
to start, you will destroy everyone in the game,
and get dozens of kills to brag about.

-----------------------------------------------

Mud : Grunge MUD
Code Base : Envy 2.0
Telnet : bigbrother.tele.iastate.edu 4000 [129.186.98.18]
WWW : http://www.public.iastate.edu/~stoked/grunge.html
Description :

Come play the mud of choice by players around the globe! Our immortals
and friendly and willing to help any newbie, and offer quests throughout
the week. In addition to many original areas, we offer many exciting skills
and spells, including circle attack, dual wield, races, Limited PKilling,
banished hunger/thirst, Ninja class, gate spell, and many more. Stop by
sometime; You won't be disappointed!

-----------------------------------------------

Mud : Granite: New Hampshire by Night
Code Base : TinyMUSH 2.2
Telnet : cybernet1.cybernetcomm.com 2005 [208.6.3.3]
WWW : http://www.fred.net/keaeris/granite/
Description :

Granite is set in New Hampshire. The current year is 2005
and Vermont, New Hampshire, and Maine, have created a veritable
separate, and wealthy nation. The population has grown to 2.5
million as people leave the rest of the US for jobs and a
chance to get their piece of the American Dream. The rich get
richer as the poor eek out a living in the mills and service
industries that support the influx of corporate activity.
Telling the good guys from the bad guys is not easy, even as
the state motto 'Live Free or Die' is scrawled in graffiti on
overpasses and disused billboards.

We are a writer's chronicle, encouraging collaborative fiction
among our players which we support through our mailing list.
This is an ambitious goal, requiring players who understand Consent
& Negotiation. We want fresh characters with well thought out
backgrounds for our game. Granite is Mortal friendly--and our
Chargen is set up so that anyone can log in, make a mortal and be
approved in short order. All supernatural characters are by application
only. Granite uses books and materials put out by the White Wolf
Game Studios.

-----------------------------------------------

Mud : The Great Hunt
Code Base : ROM
Telnet : wheel.imaginary.com 4000 [152.11.5.110]
WWW : None
Description :

The Great Hunt is based on the Wheel of Time series of books by
Robert Jordan. Rather than races, you choose what region of the
WOT universe you originate from. You enter the game in the city
of Baerlon, and should enjoy discovering all the other unique
WOT based areas including the Ways, the cities of Tear, Camlyn,
Shadar Logoth and many others. The Great Hunt is a player
killing MUD with restrictions on multiplaying for PK and a seven
level limit.

-----------------------------------------------

Mud : Grimne DikuMUD
Code Base : DikuMUD
Telnet : grimne.pvv.ntnu.no 4000 [129.241.210.220]
WWW : http://www.pvv.ntnu.no/grimne/
Description :

Grimne is the ultimate incarnation of a violent, hack-n-slash mud.
Filled with stat hungry, equipment hoarding players, blood and carnage
are all that matter. With a shaman that sells stats to higher level
characters, and a storage room in which items can be stored
indefinately for a small fee, there is an ongoing competetion as to
who is the 'best' in each class. Damage by each player can be
logged, and the more successful one is at inflicting punishment upon
mobs, the more one is respected. Experience, gold and equipment are
the ruling forces, and power is the ultimate reward. Newbies, however,
are not forgotten. An extensive newbie-guide is among the
equipment received upon character creation, including such basics
as how to talk and where to go. In addition, certain mobs will cast
beneficial spells upon low level characters, and there is a
newbie channel and a constantly updated list of 'newbie helpers'
to whom one can ask questions. If you wish to do away with all
of the fluff of some of the overdone muds and get right down
to the honesty of pure violence and greed, come to Grimne. You
won't be disappointed.

-----------------------------------------------

Mud : Guardians of Miza'Har
Code Base : Rom 24b4
Telnet : guineapig.oneonta.edu 8888 [137.141.9.152]
WWW : None
Description :

The Guardians of Miza'Har is a roleplay mud with heavy emphasis
on player control. Clans are prevalent, and Lords rule over
entire sections of the three main continent. We have 99% original
areas, and are based on a post apocalyptic magical war. There are
no religions or gods here. Instead demigodlike creatures called
Guardians rule the world. They have their own agendas, and are
willing to do anything to accomplish their goals.

We have over 20 classes, and about 10 races, so the player
combinations are endless. New spells and skills daily.

THIS MUD IS IN BETA STAGE. TALK TO AN IMM IF YOU WOULD LIKE
TO BUILD OR TO CODE FOR US. WE ARE MAKING THIS MUD AS
REALISTIC AS A GAME CAN BE AND STILL BE FUN. :)

-----------------------------------------------

Mud : Guardians MUX
Code Base : TinyMUX 1.0p6
Telnet : jitter.rahul.net 4205
WWW : http://oseda.missouri.edu/~kate/guardians/
Description :

This is a Roleplay orientated MUX without a coded Combat
system that focuses upon the recreation of society as it
existed in different time periods. Presently, there is a
complete small Western Town in the 1870's, a Roman Village in
9 BC and a Fishing Port in Brittany, 1450's. Slated for
future opening, Prohibition New Orleans, 1920's and Scottish
Highlands.

-----------------------------------------------

Mud : Gusto
Code Base : CircleMUD
Telnet : august.v-lo.krakow.pl 6666 [149.156.236.1]
WWW : http://august.v-lo.krakow.pl/~docent/mud.htm
Description :

If you can't read text below - DO not try this MUD!:

Gusto jest MUDem przeznaczonym generalnie dla graczy
polskich i polskojezycznych. Prawdopodobnie wkrotce bedzie
calkowicie po polsku. Sproboj, przygoda czeka na ciebie!
GUSTO MUD

o=======================================================================o
Muds Beginning With: H
o=======================================================================o


Mud : Hack n' Slash
Code Base : Diku
Telnet : beyond.malmo.lth.se 4000 [130.235.4.20]
WWW : None
Description :

Hack n' Slash mud is intended to be 'gamma-style' along the
lines of the long dead 'Eltanin' and 'Challenger' MUDs. There
are 30 mortal levels, with none of the massive hit point and
mana inflations you see in most of today's muds. Nearly all
the equipment is limited to one. Supplementing this is the
existance of random armors, which may or may not have magical
effects, thus making the detect magic spell actually useful.

Naturally, with the limited equipment, we completely expect that
there will be a healthy amount of player killing. We will not
restrict this, the players themselves are expected to police
the mud. Only in circumstances that players cannot reasonably
do this will the Gods interfere in any way.

-----------------------------------------------

Mud : Hall Of Fame
Code Base : LP Mud 3.2.319
Telnet : hof.df.lth.se 2000 [194.47.252.38]
WWW : http://lintilla2.df.lth.se/HoF/
Description :

Hall of Fame is a re-creation of Genesis before the advent
of 3.0. It's a small, quaint little mud, with plenty of
room to grow. We just moved to a new dedicated server
and new driver, giving us little to no lag. Friendly
wizards and very active administration. We're up 24 hours
a day for your playing pleasure, and there are alot more
areas than meet the eye. Check us out!

-----------------------------------------------

Mud : Harbinger
Code Base : Circle 3.0 bpl 11
Telnet : mud.harbinger.org 4000 [206.100.204.219]
WWW : http://www.geocities.com/Area51/8403/
Description :

This is a mud which will appeal to the veterans as well as to
the newbies taking their first trembling steps into the world
of mudding. Harbinger is based on Warhammer Fantasy Battle and has:

* Highly modified code
* No stock zones at all - 100% original zones
* 14 armies/races
* 6 classes
* 50 levels with transformation/remort
* Epic scale battles
* Trade and Commerce
* Politics
* Innovative Magic System
* Intelligent Mobiles
* Real weather system

-----------------------------------------------

Mud : Harshlands
Code Base : Diku
Telnet : photobooks.com 1234 [130.207.133.27]
WWW : http://www.photobooks.com/~harsh/
Description :

Harshlands is a unique mud based on the HarnRPG world. Unlike
most diku muds we are not class-based,and we do not have experience
either. Instead we have anextensive skill system.The mud is
currently in a pre-alpha testing period, but we already have over
12.5k original, harn-related rooms andthe following attractions:
-Diversified religious system-Extensive skill system-Herbalism
-Alchemy-True magic system(under development)-Psionics(under
development)

-----------------------------------------------

Mud : The Haunted Pass
Code Base : Merc 2.2
Telnet : mud.ori.net 6666 [207.1.218.4]
WWW : None
Description :

The Haunted Pass is mud that is growing fast. We recently
moved sites to be able to hold the more people coming in all
the time. We have friendly immortals that are there to help
but we mainly like the players to adevnture on their own.
With 131 areas in the mud and all the areas with a directions
to show how to get there helps really helps adventuring.
We have stuff ranging from a fully automated quest mob to
aliases. If you are sick of the implementors that don't
care/ don't show up don't expect that here. Come check us out.

-----------------------------------------------

Mud : Haven, the Free City
Code Base : Pennmush 1.6.4
Telnet : nova.dimensional.com 2323 [206.27.158.11]
WWW : http://www.dimensional.com/~bear/haven/
Description :

Haven, The Free City is a multi-user shared world set
in a renaissance city state. Though the population of the
City is predominantly human, there are significant enclaves
of almost every other intelligent race -- Haven is a diverse
city, full of many strange and wondrous sights. Visitors will
encounter scholars and merchants, priests and courtesans, traders
and bureaucrats. On the surface, the city is politically and
economically stable; yet underneath, it teems with intrigue --
between noble and guildsman, mage and mundane, and on down to the
two rival criminal organizations vying for control of it's
underworld and the rival religions sects vying for control of
the masses. Above all, Haven is a city filled with opportunity
for anyone that enters its gates. Haven, the Free City features:
-A seamless, painless character creation system. -Fully coded
combat, magic skill use and item handling. -A realistic economy
-An simple, 'true to life' interface

-----------------------------------------------

Mud : Heaven7
Code Base : Heaven7/Amylaar3.2++
Telnet : www.dialnet.net 23 [206.65.248.2]
WWW : http://www.dialnet.net/users/mud1/heaven7.htm
Description :

This is THE development site of the Heaven7 mudlib,from those
who brought you Sands of Time. The mudlib is not only for
development and release of the Amylaar3.2++ mudlib, but also
for play. Players are seen as of paramount importance to the
administration and hence the level of code, and dedication to
it is of the highest standard... We would certainly enjoy your
company at our RP mud.

-----------------------------------------------

Mud : Heaven's Door MUCK
Code Base : FB 5.43
Telnet : peacedove.org 2212 [205.147.201.200]
WWW : http://www.wam.umd.edu/~dove/
Description :

You wake up on a staircase in the clouds. A bright
light becons you upward to a clear and sunny day.

Welcome to Heaven's Door.

Many come to visit and most stay, saying that this
place is like no other they have tried before. It
is a place of calmness and serenity. A land where
silly and cute, mix with loving and caring. A place
where everyone becomes a part of the family and toys
can still make you grin from ear to ear.

Come and visit. Take a chance. All you have to do
is walk through the door...

-----------------------------------------------

Mud : Helliconia
Code Base : Rom 2.4
Telnet : mk.faho.rwth-aachen.de 9000 [134.130.57.99]
WWW : http://mother.biolan.uni-koeln.de/Helliconia/index.html
Description :


Helliconia is a real roleplaying mud.

Lots of features are added to the original rom2.4 code
eg towns/ships/triggers ..... Every player can be a member
of one of the 6 towns which are Codex,Chaos,Darkness,
Brightness,Mystery and Tristan. These towns are in war all
the time and every townmember has to defend his/her town.
If not his/her special town power can be lost.

The Towns:

Chaos: Dedicated to anarchy and freedom above all else
Codex: The keepers of the law
Brightness: The masters of all that was good and holy
Mystery: Dedicated to the study of the power of magic
Darkness: The evil ones who seek only power
Tristan: The haters of magic, dedicated to the old ways
and trials by arms

Lots of adventures have to be solved ...

-----------------------------------------------

Mud : Hemlock MUSH
Code Base : MUSH
Telnet : hemlock.unl.edu 1973 [129.93.12.61]
WWW : http://hemlock.unl.edu/
Description :

In the 21st century, a devastating plague has rendered the
human population almost extinct. Trial and error tests to
find a vaccine and cure for the plague have left a trail of
mutated forms, two of which have evolved into new races of
humanoids. Now, almost two centuries later in the year 2304,
after the three races had gone their separate ways; they have
made contact in the far reaches of space.

Based on an original theme, Hemlock MUSH focuses on three
races of humanoids: humans, Colarin (Viking-like people),
and Ryushins (Evolved from ancient Japanese warriors). The
tensions are high, and the threat of galactic war is ever
present. Hemlock MUSH features a real-time, 3 dimensional,
space system, allowing trade, piracy, and combat. Hemlock
MUSH 1 was featured in the book Net Games (1). Now, this
round of Hemlock picks up almost a millenium before to
fill in the lost pieces of history.

-----------------------------------------------

Mud : Heroes of Kore
Code Base : Circlemud
Telnet : kore.colo.neosoft.com 5000 [206.109.6.79]
WWW : None
Description :

Kore is a fun environment to play in. We're lenient on role-
play and are just out to have a good time. We work very hard
on the code and the world to make it exciting and new. We
have been up and running for about two years and have a brand
new dedicated machine on a T-3 backbone for minimal lag. Come
give it a try.

-----------------------------------------------

Mud : Hero of the Lance II
Code Base : ROM v2.3
Telnet : icg.irdu.nus.sg 4040 [137.132.19.171]
WWW : None
Description :

A mud based losely on DragonLance with a lot of
features, including a total of over 16 classes,
each with unique ability, 10 races, 300 skills/spells.
Other than the normal mobprog, we also have additional
things like objprog, clans system, a specialise warzone
with tag team warfare.

Mud located in Singapore and occassion lag is expected.
Has been running for over 2 years with a constant login
player at about 70 round the clock.

-----------------------------------------------

Mud : HexOnyx
Code Base : circle
Telnet : hexonyx.com 7777 [207.2.105.57]
WWW : None
Description :

Highly modified circle base. This is a 6th generation mud.
It has been on many sites. marble.bu.edu was the orgin.
There are 4 classes allowing multi-class. There are 70
player levels and over 5000 rooms in 89 zones. We have vampires
as well as werewolves. Newbies welcome.

-----------------------------------------------

Mud : Hidden Worlds
Code Base : Merc
Telnet : usa.net 4000 [192.156.196.1]
WWW : None
Description :

One hundred fifty years ago ...

Nomads from the Great Eastern desert brought spices and slaves to the
Thalos Market. Dwarven miners, rough and rude, sold precious stones
and drank the town dry of firebreathers. Stone golems, created by
mages from the Tower of High Sorcery, stood sentry duty in watch
towers day and night.

It was the morning of the 3rd day of Thunder in the Month of Shadows.
The Mayor of Midgaard (the great-grand-uncle of today's Mayor) arrived
at Thalos early in the morning to pay tribute at Thalos City Hall.
When he entered the Grand Gate, no guards challenged him. He found
the streets and market places empty. Spotting a nearby lamia, he
asked her about the residents. Was there a festival today? Perhaps
a grand religious ceremony in the Temple of Thalos?
The lamia didn't behave like a lamia. Instead of answering him in the
helpful but stupid lamia manner, she produced a long, slim dagger
and stabbed the Mayor. Other lamias, hearing the tumult, quickly
arrived and attacked the Mayor as well. The Mayor was killed.
Now Thalos is an abandoned city. Wild lamias roam the streets, killing
trespassers and sacrificing their bodies at the Temple of Thalos. The
golems lost their responsiveness to command and watch eternally from
their ruined towers, as they have for fifty thousand nights since the
mysterious demolition of Thalos. Midgaard is next.

-----------------------------------------------

Mud : Hi-Fi MUD
Code Base : Envy
Telnet : orac.melnibone.org 4000 [208.129.168.64]
WWW : http://orac.melnibone.org/~hifi/
Description :

New MUD, still being worked on a lot, future plans include
adding portal and quest code. There's 1000 mortal levels!
We have some of the friendliest imps and imms you'll find
anywhere.

-----------------------------------------------

Mud : Highland Dikumud
Code Base : Merc 1.0 (heavily modified)
Telnet : hlii.highlands.org 9001 [207.91.153.1]
WWW : http://www.highlands.org/
Description :

Highland offers the standard race/class setup with some new stuff
added. There are currently about 73 zones and 5500 rooms to explore!
For those players who enjoy pkilling and/or have a score to settle
there is a battlefield specifically for this, offering risk-free
combat! 2-player multicharring allowed and the rules (14 of them)
of the mud are available for everyone! Check it out!

-----------------------------------------------

Mud : High Seas
Code Base : Custom/Envy Derived
Telnet : belegost.mit.edu 5555 [18.244.0.114]
WWW : None
Description :

High Seas offers a moderately challenging hack n slash
mud with a ton of new features/skills/spells/options,
including ship sailing, unique character setup allowing
for personalised class selection, specialized races,
and other such things. Room for advancement includes
unlimited remorting with gain for remorting, mud generated
quests to gain hero levels, 95 mortal levels, and areas
designed specifically for heroes.

Best described as an enjoyable mud with the depth and
features to please almost any mudder.
Opening 26th October 1996

-----------------------------------------------

Mud : HoloMOO
Code Base : MOO
Telnet : holomoo.greenwing.com 1701 [204.107.81.130]
WWW : None
Description :

HoloMoo (Formerly Star Trek Moo) has been up for a year.
the timeline starts just after the discovery of the hostility
of the Dominion. Active orgs are Rihannsu, Ferengi, Klingon,
UFP, Maquis, Hellesport and several indi traders, etc) Space is
very large, rich and mainly unexplored. Space includes stars,
starsystems, nebula, starbases, etc. Ships have consoles for
Navigation,tactical, science, communications, damage, engineering
and viewscreens. Larger ships and bases have voice-activated
computers. Simulators are available for major ship classes so
characters can practice without getting killed. Guests have
access to simulators. The MOO is fully IC. OOC conversations,
are permitted but they are rare even between RL friends.

-----------------------------------------------

Mud : HoloMuck
Code Base : mousemuck (daemonmuck derivative)
Telnet : holo.rodents.montreal.qc.ca 5757 [132.206.78.1]
WWW : http://www.bangornews.infi.net/~sjade/holomuck.html
Description :

HoloMuck is a long-running muck running on a server derived from
daemonmuck source code, but heavily modified for the ease of use by the
average mu*er. The muck began on February 11th, 1992, and has had a long,
stable career since then. Holo is comprised of a central city, Tanstaafl,
whose theme is one of near future Earth. Outside the borders of the city,
the theme loses hold, and concepts such as medieval realms, fantasy lands,
regular space travel and other ideas hold sway. The staff of Holo take
pride in the mu* environment they have created, and make every attempt to
make the mu*ing experience a pleasant one. For any more information on
HoloMuck, please come on line and request a character. Or you can request
a character and get further information by checking the Web at primary URL,
http://pobox.com/~sjade/holomuck.html, or at the other offical site,
http://www-personal.umich.edu/~estin/holo. We hope to see you online soon!

-----------------------------------------------

Mud : Holy Mission
Code Base : LpMud 0302@311
Telnet : linux-1.idv.uni-linz.ac.at 2001 [140.78.40.62]
WWW : None
Description :

The original Holy Mission MUD! The Mud that started back
in January 1991 is still alive and kicking, now at its new
location. Come by and visit some of your old friends, or
stop in and make some new ones.

-----------------------------------------------

Mud : Holy Mission II
Code Base : lpmud 2.4.5
Telnet : wildsau.idv.uni-linz.ac.at 2001 [140.78.40.25]
WWW : None
Description :

Holy Mission is a fantasy MUD based upon Forgotten Realms(tm)
You can choose from whittie (human, dwarf, high-elf,
halfling) and darkie (orc, troll, drow-elf) races which are
in permanent war (playerkilling is allowed only between
darkies and whitties). There are several classes (warrior,
thief, mage, cleric, barbarian, druid, abjurer) but you
can learn knowledge of other classes at higher level and
higher cost. Player is acting in zones which are connected
via overland represented by walkable ansi-colored moving
map (this feature can be turned off).

Best thing you can do is to visit us. Have fun !

-----------------------------------------------

Mud : Home Fires
Code Base : IFORMS
Telnet : kdcol.com 6906 [206.29.222.4]
WWW : http://www.eoni.com/~mystique/Home/
Description :

The talker of the 90's! Ansi color, new,
fun and innovative commands. See each
room of the Home on the web! Great
crowd. Come check us out!

-----------------------------------------------

Mud : Hyperborea
Code Base : LPMud (Amylaar driver)
Telnet : eclipse.sundial.net 2000
WWW : None
Description :

Hyperborea is a domain of adventure and fantasy. There are
numerous realms to explore, monsters to vanquish and quests
to be embarked on. The players are friendly and very social.
Hyperborea is small right now but is growing and sees new
lands and features often.

-----------------------------------------------

Mud : Hysteria
Code Base : AberMUD (idirt 1.82)
Telnet : news.tsa.net 6715 [208.132.2.6]
WWW : None
Description :

Hysteria is a very special MUD. What sets this MUD apart from other
aberMUDS is the fine detail and care that was taken to make Hysteria
pleasing to the eye. The ansi coloring is truly a work of art.
Hysteria also offers one of the most complete action files that you will
find on the net. Hysteria is a very social MUD, where you can almost
always find stimulating conversation. Hysteria's uptime is very good and
you will almost always find Hysteria up and operating. Please feel free
to stop in and see this incredible, wonderful MUD.

o=======================================================================o
Muds Beginning With: I
o=======================================================================o


Mud : Iconoclast
Code Base : Circle 3.0 (Customized)
Telnet : seeker.hermesnet.net 7777 [205.177.6.2]
WWW : http://www.hermesnet.net/icon/
Description :

Iconoclast is an ALPHA stage Circle 3.0 derivative that meshes
the Cyberpunk/Gothic/Sci-Fi genres into a MUD. It is online 24/7
on a Sparc 10 w/ 96MB of RAM on a T-1.

The Iconoclast world itself is completely original, as
are the majority of the concepts behind it. It is designed
to be realistic without being detrimental to play.
Roleplaying is supported, and encouraged, but not enforced.

Iconoclast is currently in ALPHA development stage. If
you want to play a mud *right now*, it's not for you. If
you are a builder/coder/beta-tester, or just out looking
for something a bit unusual, drop by.

-----------------------------------------------

Mud : The Idea Exchange
Code Base : MudOS v21.3/Foundation II
Telnet : ie.imaginary.com 7890 [204.73.178.25]
WWW : http://ie.imaginary.com:7885/
Description :

The Idea Exchange is an LPMud dedicated to the exploration of LPC-based
technologies. Such exploration includes the teaching of LPC classes,
the development of LPC servers and libraries, as well as discussion
and development of protocols and applications for education, business,
and entertainment.

LPC is an object oriented programming language resembling a cross of
C++ and Python. It carries much of the power of the former with the
ease of use of the latter. Its similarities to the C++ language
also serve to reduce the learning curve of the language.

-----------------------------------------------

Mud : IgorMud
Code Base : DGD
Telnet : igor.algonet.se 1701 [194.213.74.34]
WWW : http://www.mtek.chalmers.se/%7Ez94bada/igor.html
Description :

Igor is one of the oldest muds around and has withstood
the test of time. Traditionally, the strongest emphasis
has been on social aspects; Igor offers customizable private
rooms and a wide variety of autoloading toys in the name
of creativity and fun. Igor currently features five guilds
and a unlimited advancement system. At higher levels,
players have the opportunity to build their own castles
and enjoy other hallmarks of their status. Thousands of
users have enjoyed Igor over the years -- why not be next?

-----------------------------------------------

Mud : Illusia: Quest for the Eternals
Code Base : Graphical/Custom
Telnet : Client Needed (Visit Homepage for details)
WWW : http://www.illusia.com/
Description :

Illusia is a multiplayer graphical world that will redefine
your idea of gaming on the Internet. With incredible 3D areas
to explore and hundreds of characters, both computer and
player-controlled, to interact with, Illusia: Quest for the
Eternals at last brings true commercial-quality computer
gaming to the Internet.

-----------------------------------------------

Mud : Illusionary Realms
Code Base : AberMUD/idirt v1.83
Telnet : phantasia.phreebyrd.com 6715 [198.110.233.242]
WWW : http://www.phreebyrd.com/~aberadm/
Description :

Illusionary Realms is an iDiRT MUD, coded by Illusion and freely
distributable. IR (Illusionary Realms) is a MUD for players that
wish to have a relaxed atmosphere in which it is fun to explore
and meet new people. The object of the MUD is to gain 200,000
points to become a Wizard. Quests are also part of the system
but these are not required like on some MUDs. On IR, quests earn
players a new language.

-----------------------------------------------

Mud : Illusions of the Mind
Code Base : Rom 2.3 (heavily modified)
Telnet : illusions.tsa.net 9001 [208.132.2.5]
WWW : http://kapow.loop.com/illusions/
Description :

Illusions of the Mind is a heavily modified ROM 2.3 based MUD.
Illusions has a completley original theme-- the imps decided that
muds based on popular fantasy series were too restrictive--
our theme is constantly evolving which make for an exciting
mudding atmosphere.

Illusions has many original coding features, as well as many totally
original areas to explore. This mud is not an easy place to exist--
there is playerkilling. Playerkilling is restricted to a 6 level
limit that is player enforced by the society of [JUSTICE].
(However, newbie killers will be punished by Immortals and Imps--
Illusions is very newbie friendly.

Come join us at ILLUSIONS OF THE MIND -- AND BEWARE THE SHIFTERS...
P.S. If you are new to muds ask a [SAGE] member for advice..they
can be very helpful.

-----------------------------------------------

Mud : ImagicaMUD
Code Base : circle
Telnet : imagica.rijnhaave.nl 4000 [194.151.56.23]
WWW : http://imagica.rijnhaave.nl/
Description :

ImagicaMUD is a cool mud with multiple races, multiple
classes and we are working on multiple hometowns.
Imagica is based on fantasy with some humor. You can
talk to monsters, some of them even talk back or ask you
to participate in one of the automated quests. Move around
the world on horses or by stage-coach which go from town
to town. Join one of the clans, buy your own house or
explore the world. Note: We are 100% midgaard free!!!
We are continuesly updating our world and code, so it's
never boring. Use some of the many skills and spells to
fight the monsters and gather equipment. Solve one of the
many puzzles by some levers, pull some chains and turn some
dials. This way gain access to many undiscovered parts of
Imagica. Try our homepage at http://imagica.rijnhaave.nl,
including a small tutorial how to start mudding.

We see you soon at the Imagica!!!
The Implementation Team,
Hero, Aragorn and Venice.

-----------------------------------------------

Mud : ImbrisMUSH
Code Base : TinyMUSH 2.0 v6
Telnet : sun1.lrz-muenchen.de 6250
WWW : http://www.student.informatik.th-darmstadt.de/~ernie/Imbris/
Description :

A German-language MUSH which tries to create an entirely new,
unique fantasy world as background, apart of the classical
fantasy schemes of Elves and Dwarves. Imbris is a world with
an exotic atmosphere, full of strange creatures, mystical
sorcery and cunning intrigues.

Imbris is a roleplaying-oriented MUSH where players are
encouraged to add their creativity to the unique theme.

-----------------------------------------------

Mud : ImmortalQuest/2
Code Base : Circle
Telnet : annex.net 2001 [208.143.216.50]
WWW : None
Description :

Not much to say, this mud is basically in a constant state
of flux. Development is slow, but never ceasing, a small,
but loyal group of users are in there almost constantly.
Goofiness, role-playing, player-killing, anything goes.
Have fun, the immortal loves to mess with users, but if
you're cool, he'll prolly give you more stuff if you put
up with it. Want some cheese with your whine?

-----------------------------------------------

Mud : Imperial Omega GizmoMud
Code Base : Diku
Telnet : Gizmo.bchs.uh.edu 6969 [129.7.40.44]
WWW : None
Description :

GizmoMud is a friendly mud that is limited to 4 multis.
It has 11 classes to choose from, and 10 immortal levels.
All characters under level 7 can simply type home to return
to town when they get lost. We offer a wide range of clans
you may join if they accept you. Quests are held monthly,
and we have many Immortals that regularly contribute new
coding and zones to keep things interesting. Only way to
know if its your home is to come explore.

-----------------------------------------------

Mud : Imperial v.2
Code Base : Highly modified Diku
Telnet : Mandrake.cs.hut.fi 6969 [130.233.40.66]
WWW : http://mandrake.cs.hut.fi/
Description :

Imperial version 2 has been up for over 4 years. It is one
of the most stable and diverse MUD's in the world, with over
80 original areas to explore and a huge original city. Players
work together to progress up to level 50, where they have the
choice to become an immortal and help run the mud, or they may
begin to work on honor ranks. There are seven honor ranks
and they provide long-term playability for the serious player.
It takes on average a year of playing to reach the 5th rank of Duke.
As of yet there are only a few people who have reached the highest
rank, Emperor.

Imperial is a friendly place to start for new players. We have
helpful immortals and ranked players that take new players under
their wing. Imperial has a meta system to improve your charaters
statistics and an auction system to find just the right gear
for him. Dragons are often seen in the air above the capital
city of Kial-Qwyn. Sometimes these are the famous Emperors and
Emperesses returning from a hard campaign, but sometimes it might
be a marauding dragon from the nereby dragon's lairs. If danger,
fame, fortune might be your calling then come and join us. Become
part of the history that is Imperial.

-----------------------------------------------

Mud : Infinite Planes
Code Base : Circle
Telnet : 38.241.8.101 4545
WWW : http://www.mcs.net/~ip/
Description :

Infinite Planes was founded in May 1995, as a MUD which would be
dedicated to adding features into a gaming envirnoment that players
would consider fun as well as challenging. Over the last year,
Infinite Planes has established more than 12 existing player classes,
with several more in the works, providing a variety of experience
from the diehard fighters to those who live by magic and their minds.
Day by day, the story of Infinite Planes is constantly changing, and
always growing. The world map, which consists of a vast terrain to
explore, is still being completed, however there are well over 200
exciting zones to explore, with more being added frequently through
a full enu- driven Online Creation System which is available to all
Immortal players who show a talent and interest in creating worlds of
their own.

If you're looking for a MUD with several hundred players on at a given
time, then perhaps Infinite Planes is not the MUD for you, however, if
you are looking for a fun, not over-crowded playing atmosphere which
is always expanding and adding new features, then give us a try! There
is almost always an Immortal character online and available to help
new players, and you'll find that the players themselves are quite
helpful as well. All this and more await you.

-----------------------------------------------

Mud : Infinity
Code Base : LPMud
Telnet : infinity.firstcomm.com 4242 [204.179.248.42]
WWW : http://infinity.firstcomm.com/
Description :

Infinity is a quest-based mud that focuses on quest-solving and
player interaction, as opposed to random hack-and-slash. Strict
harrassment policies are enforced, although most people won't need
to worry about this. We welcome anyone with an interest in adventure,
and may be contacted at infi...@infinity.firstcomm.com for more info.

-----------------------------------------------

Mud : Infinity Mud
Code Base : Aber Dirt 3.1
Telnet : sirius.nmt.edu 6715
WWW : http://www.nmt.edu:80/~vwclub/
Description :

Infinity is a three-year-old institution at New Mexico Tech
in glorious Socorro, New Mexico. It ranks with any of the
best and most popular abermuds because of its high quality
of coding and low occurance of crashes. Infinity was the
originator of many features commonplace in the abermud
community today, and unique features are always being
implemented, such as a complete solitaire game within the
mud.

Players have unprecedented power at Infinity, and the
policy is straightforward and fairly unrestrictive. There
are plenty of well-developed zones and always several in the
works. Come see why people enjoy hanging out with us. :)

-----------------------------------------------

Mud : Infinity MUD
Code Base : Envy 2.0
Telnet : shell.dialnet.net 6200 [206.65.248.2 6200]
WWW : None
Description :

Infinity MUD has just recently opened and we are still working
on adding areas and upgrading the code. Please stop by and
see how we are progressing and what we have to offer.

Play for awhile or until Infinity.

-----------------------------------------------

Mud : Inner Earth
Code Base : Envy 1.0
Telnet : mud.oro.net 4000
WWW : None
Description :

Newly opened EnvyMud site, 50 levels, easy advanceent,
reach level 50 and become a Hero and a chance to become a
God. Come join us and start your adventure battleling the
forces of good and evil today.

-----------------------------------------------

Mud : In Pace Requiescat MUX
Code Base : TinyMUX 1.2
Telnet : ruby.telmaron.com 9000 [204.180.173.11]
WWW : http://cathos.telmaron.com/~ipr/
Description :

In Pace Requiescat MUX is a roleplaying game set in modern
Washington, D.C., using the White Wolf's Storyteller game system
and the World of Darkness theme. The goals of the MUX are
several: To provide a mature roleplaying environment based on
moral and political, rather than violent, situations; to provide
an active staff of storytellers to create roleplaying situations
for players; and to avoid many of the other problems that plauge
World of Darkness MU*es. Detailed information about the MUX is
provided in its news files (type 'news' after logging in), and
you are encouraged to stop by to find out what makes In Pace
Requiescat special.

-----------------------------------------------

Mud : Insomnia MUD
Code Base : MudOS
Telnet : insomnia-mud.com 4000 [130.89.227.72]
WWW : http://www.insomnia-mud.com/~insomnia/
Description :

Insomnia MUD is a popular UK based MUD, with a good UK and
american link and a broad cross-section of players.

Two years of radical code development and a hard-working team
has made the MUD reach a very stable, well balanced, and highly
enjoyable state of play.

With little or no lag from the UK, and mainly lag-free connections
from most of the States, this site has proved a winning feature
in our development.

A radically re-built codebase, and a sparkling presentation
have made the MUD very popular, very sociable and great
fun to play!

Come visit us!

-----------------------------------------------

Mud : InterMud
Code Base : Mythran 3
Telnet : interbbs.com 4000 [204.216.135.1]
WWW : None
Description :

The mud has been up and running for over 3 months, with a few
minimal modifications to the original Mythran3 code. All Imps are
currently busy with RL, so your on your.. Have fun.

-----------------------------------------------

Mud : Intrepid
Code Base : circlemud/diku
Telnet : moon.mat.net 8400 [205.252.122.3.]
WWW : http://expert.cc.purdue.edu/~palpatin/mud/intrepid.htm
Description :

Intrepid is a fantasy mud with many different influences.
This is a smaller mud with a loyal following of helpful
characters.

* Intrepid offers 14 races and 6 classes to choose from.
There are plans for even more races and classes. Ideas are
always welcome. Players may choose their alignments at creation
and alignment does not fluxuate.
* A base clan system is currently in use, with two clans
in existence.
* Pking is limited by level
* There are currently 44 areas 20 of which are unique to
Intrepid. More areas are always in creation.
This mud has little lag and best of all, is up 24/7

Feel free to stop bye, New players are always welcomed.

-----------------------------------------------

Mud : Isengard
Code Base : Mordor 3.0
Telnet : mordor.bio.uci.edu 4040 [128.200.21.105]
WWW : http://mordor.bio.uci.edu/
Description :

The Land of Isengard is filled with mystical creatures,
both great and small. Choose who you will be from
10 classes and 15 races. Begin your adventure in a world
of over 10,000 rooms filled with quests, puzzles, and
treasures. Join with others to quest for the greatest
treasures in the land, or choose to be chaotic and go
head to head against other players in a battle to the
death.

Isengard is based loosely upon the literary works of
JRR Tolkien. It is a stable MUD with a large player base.
We are open 24 hours a day, 7 days a week.

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Mud : Ishar
Code Base : Original (diku-style)
Telnet : mud.cyberverse.com 9999 [204.140.176.2]
WWW : None
Description :

A consistent, credible world is embodied in over four thousand rooms,
all of them well written, and completely original. We do _not_ feature a
ridiculous number of mortal levels, annoyingly detailed combat descriptions,
or devastating weapons for everyone. Subtlty and consistency are favored over
LOTS OF IMPRESSIVE LOOKING CAPS. If you are interested in something a bit
less glaring than the standard hackNslash, give it a try.

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Mud : Isle of Death
Code Base : ENVY 2.0
Telnet : isle.telmaron.com 9000 [204.180.173.3]
WWW : None
Description :

ISLE OF DEATH is a fairly new mud that uses HEAVILY modified
and improved Envy 2.0 Code. Some of its features are:

* option to join clans and participate in player killing, while
non-clanned people are safe from player killing.

* a very unique multiclassing system where players can select two
classes right from the beginning.

* Very Good Ansi color.

* Extended Race selection including vampire,dragon and many others

* A special ARENA where players of any level or clan may go and
oppose one another if willing to do battle.

* Personalized 2-bedroom houses for characters once they reach
level 20

Come check us out and meet our friendly group of players and imms. :)

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Mud : Ithaca
Code Base : mordor 3.0
Telnet : ithaca.gnt.net 4040 [204.49.53.108]
WWW : http://www.gnt.net/~ithaca/
Description :

Ithaca...Land of Mystery, Magic, and Murder...
Let your imagination roam as you enter the land of Ithaca. Your adventure
begins in the trade-town of Orwick. From there, you will no doubt visit
magical and exotic places. Brave the harsh coldness of the Shalamar Snow
Plains...journey to other continents...or maybe even visit the
underworld--hopefully as a visitor =) Visit the fantasy land of Ithaca
and you'll realize that it is a HUGE, wondrous place ideal for the
role-playing or pkilling fanatic. Although heavily modified, Ithaca
retains the same simple/intuitive interface that is characteristic of
MORDOR muds. If you have any problems, the staff at Ithaca are always
responsive and willing to help--that is, if they're not busy building a
desert or swamp or a smurf village...so go and visit Ithaca when it
officially opens on September 21.

It is located at telnet: gnt.net 4040
Or visit Ithaca's Web Site at: www.ithaca.gnt.net.

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Mud : Ithacas' Mud
Code Base : lpmud
Telnet : light.lightlink.com 6969 [205.232.34.1]
WWW : None
Description :

It is fairly new mud, up since July 1995. It is a modified 2.4.5
lpmud with an amylaar driver. We make backups daily.

It is rather easy to become a wizard here. It is a non-pking mud.
We have monsters from easy to hard to real hard. We have quest that
requires hack and slash and some that don't. We are working on making
this a fun and friendly place to play and work. So if you are looking
for a change from the pking muds give us a try. We will be waiting to
greet you with a Big Hello. Even if you aren't looking for a change
why don't you stop in anyway.We now have guilds, Druid,Elementalist and
Mercenary. We also have a portal to a future Ithaca, for extra
fun. So come join the friendly players and wizards of the mud
and join in on the fun.

o=======================================================================o
Muds Beginning With: J
o=======================================================================o


Mud : Jedi Mud
Code Base : Circle
Telnet : jedimud.com 4000 [205.252.71.59]
WWW : http://irish.tibex.com/
Description :

This new Star Wars mud has been adapted from a stock
Circlemud and Slash' - style mud to an interactive quest-style
environment. We offer extremely friendly gods, an administration
that is willing to listen to players' ideas, and a constantly
growing environment. Even the shopkeepers are friendly! Knowledge
of the Star Wars Universe is not required, but helpful.

We offer:

o Limited Playerkilling (only assassins can kill other assassins,
or at war)
o 6 classes, (Bounty Hunter, Jedi, Healer, Thief, Warrior,
Emperor's Hand)
o 7 races (Rodian, Wookiee, Gotal, Devaronian, Human, Ithorian,
Twi'lek)
o Ongoing quests based on class (i.e. assigned bounties per level)
o Multiplaying encouraged
o Quest-only equipment
o On-line Creation (OLC)
o Monsters that interact!

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Mud : Jellybean MUD
Code Base : Merc 2.2
Telnet : rivendell.rosmail.com 4000 [194.87.177.26]
WWW : http://www.atlantis-bbs.com/jellybean/jellybean.html
Description :

Jellybean MUD prides itself on being one of the most friendly
and helpful muds around. We have a small but growing family
since our opening last year and have a lot to offer whether
your a complete newbie or a experienced player just looking for
a unique fun place. New players start out by choosing one of
many careers ranging from the old favorites to new classes
found only on Jellybean. Next you'll be welcomed personally by
our bunny staff. (Our version of Immortals) If you ever need
help our bunnies will be there for you.

Jellybean also offers tons of areas to explore for every level.
Some famous zones are here in addition to original and detailed
places based on just about anything. Involving quests are just
as common as the kind players. There's no rent and even
limited multi-playing is allowed. 50 levels await you before
choosing to Remort into a new class or joining our elite bunny
staff! Many folks have gained Immortal status for the first
time here. NO Pkilling/Stealing or harsh words...just
friendship and fun. Come and give us a try! =)

*Firegirl*

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Mud : Joran-Mud
Code Base : ROM 2.4 Beta
Telnet : bw54.baub.bwk.tue.nl 4000 [131.155.132.39]
WWW : None
Description :

This mud uses the newly designed ROM 2.4 beta driver and
is ALOT faster than most other muds. We are currently still
working on some minor bugs from our new features (ie. ANSI
colors, dual weapon wielding, on-line editing) but the mud
is expanding extremly fast! We are in need of more players
that have the time to help us expand and work together.

Quests are in the making to add more excitement to our
work and mud layouts.

Come join us and have some fun!

o=======================================================================o
Muds Beginning With: K
o=======================================================================o


Mud : Kains estate
Code Base : lpmud based on lib 2.5.4
Telnet : cognac.informatik.uni-kl.de 2000 [131.246.162.41]
WWW : http://www.cck.uni-kl.de/~kannenbe/kains.html
Description :

Kains estate is a pure pkMud with much action for the players. You take
part in wars in which you play in teams (or not) to kill the other teams. You
can choose one of many classes (fighter,magician,hypno,spacer,trapper,monk,
thief, and more). After you get teleported somewhere in an area, you run
around to get equipment, then meet your teammembers to hunt the others..

The areas are rather big, but we are still looking for wizzes to build new
areas and to improve the game.

For players from outside *.uni-kl.de the mud is open from 16.00 to 8.00 CET.

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Mud : KAOS HQ
Code Base : Diku
Telnet : flower.aud.temple.edu 4000 [155.247.42.7]
WWW : http://www.metronet.com/~emes/kaos/home.html
Description :

KAOS mud has a long history. After 6 months of initial
construction, KAOS Opened its realms on 12/19/93. KAOS is
based on in roughly this order: Diku I, SillyMud, Renegade
Outpost, with pieces from epic and sloth. One of our
stronger points is that through our years of code rewrites
KAOS provides one of the most stable mud environments
available. Our biggest complaint is the mud stays up too
long, we want a reboot! KAOS provides 9 classes (7 mortal)
and an unlimited leveling system. Multiclassing is
supported and all characters may purchase stats from the
'dm'. Player Killing is prevented by the game itself, with
the only exception being cooperative arena fighting or our
weekly KAOS Nites during which the player files are saved,
the PK flags are turned off and all hell breaks loose for
several hours followed by a restore of the original pre-
KAOS Nite files. Our admin policies are basically that of
hands off the mortal realms. While anyone is allowed to
build for the game on our builder site, there are only a
small number of gods allowed in the real game.

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Mud : Keranset Island
Code Base : MUX
Telnet : mux.mudservices.com 5252 [205.147.201.248]
WWW : http://nw3.nai.net/~keranset/
Description :

Keranset Island is a sword-and-sorcery fantasy MUX with
with a strong emphasis on roleplaying. There are two major
opposing factions. There are also unaligned parties
occupying the Neutral Zone between them--though these
are few, for much of the Neutral Zone is beset by storms
of chaotic magic.

Many different kinds of characters are available for
play, as long your proposal is well-prepared and presented,
your concept fits into the setting, and it hasn't been
overused. The magic is similarly free in structure.

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Mud : KidMUD
Code Base : DIKU
Telnet : server1.powernet.net 5120 [199.172.142.2]
WWW : None
Description :

KidMUD features SEVERAL new features over the standard DIKU MUDs.
KidMUD has 100% configurable ANSI standard colors. Player killing
is available in the Pkill Funland, a player killing area set
to the theme of a fun park (Hall of Mirrors, etc). Everything
is made simple and easy-to-use for players. We feature over
5000 rooms/monsters/objects/etc for you to explore/fight/use/etc.

A 'mud-mail' program and bullition boards have been installed
for easy communication with players that are not available
at the time. Come check us out, we have no more words to
possibly describe KidMUD.

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Mud : Kindergarden MUD
Code Base : Rom2.4b3
Telnet : oden.hjampis.kiruna.se 1234 [193.45.226.10]
WWW : http://www.hjampis.kiruna.se/~ewen/kindmud.html
Description :

We are a rather young MUD. So if you seek a quiet MUD with
helpful IMMs and where the opinion of the mortals are taken seriously,
then Kindergarden MUD is the place for you. We are also have 100
mortal levels. More spells and skills are also in the creation stages.
We have 7 different player races, more to come, and 6 different classes.
Go on quests given to you by Lord Andrek, ruler of the Lands.

We are still in need of area creators, inexperienced builders
are more than welcome. Come visit at KindergardenMUD.

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Mud : Kingdoms
Code Base : LP, own mudlib, CD driver
Telnet : luthien.dd.chalmers.se 1812 [129.16.117.12]
WWW : http://www.dd.chalmers.se/~kingdoms/Kingdoms.html
Description :

Kingdoms LPmud is based on a medieval/fantasy environment.
The mud is skillbased although levels are used. Questing and
exploring makes up a central part of the game.
Players are divided into professions and we're currently
working on dividing the mud into nations.
Playerkilling is allowed with the game setting the limits.
Watch your back, playermortality is high. It's not an easy mud.
We want to keep it that way.
We've been up and running since april 1992, which makes us one
of the older of the LPmuds out there.
Welcome to Kingdoms, a game to die in.

Yappo@Kingdoms

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Mud : Knights of the Red Dragon
Code Base : Rom 2.4
Telnet : dragon.rdsnet.com 4000 [207.77.84.5]
WWW : http://www.lebmofo.com/~turbo/
Description :

We have Inter MUD Chat incorporated. You must be level 5 for IMC.
No fees for equipment, but it is level restricted. No powerhungry
imms. We have players of all levels. New races being added. We also
have clans. Modified Rom2.4. Lots of areas. Fast t1 connection. Give
this mud a try!

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Mud : KoBra
Code Base : LP 3.1.2+17
Telnet : kobra.et.tudelft.nl 23 [130.161.38.161]
WWW : http://www.latech.edu/~hcr/mud/
Description :

KoBra is a well established Star Wars based MUD that has
been around for over 5 years. There are over 25 seperate
planets to explore and nearly 20 major quests to solve.
Players can also purchase spaceships to travel with.

By the fall of 1996, players should have access to an
integrated guild and PK system, incorporating advanced
skills, bounty hunting, smuggling, and space combat.

This MUD does not require a port number, for those
of you with restricted port access!

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