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AnotherMud Need....

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Eric Pilcher

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Nov 6, 1993, 8:06:05 PM11/6/93
to
> AnotherMud has taken a serious step back, the site we are currently runing
>at is having some problems with their capacity, and has forced upon us a limit
>of 30 players.

Wait a minute. That would be a limit of 30 "characters", not "players".
Due to the 3 multi-char's/player rule at Another, does this mean only 10
real people will be connecting at a time? Strong arguement for no-multi's,
huh?

--
Eric L. Pilcher | "To eliminate your enemies, hit them in their
gt7...@prism.gatech.edu | sleep, and when all is won and lost the spoils
ra...@csos.orst.edu | of war are yours to keep." - Megadeth

Flagg

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Nov 7, 1993, 5:26:59 AM11/7/93
to
Thus spake ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher):

>Wait a minute. That would be a limit of 30 "characters", not "players".
>Due to the 3 multi-char's/player rule at Another, does this mean only 10
>real people will be connecting at a time? Strong arguement for no-multi's,
>huh?

Yes, due to this limit, we have been forced to disallow multi-charring on
AnotherMud. But when/if we get a new site multi-charring will be back, so
dont get too excited, Eric.

Well, now that Im here I might as well advertise a bit for AnotherMud:

We have a fully working law-system all handled by spec procs on mobiles,
languages for mobiles and players, bank-system (accounts), enhanced
combat-system (throwing weapons, slaying weapons etc etc), the 4 basis
classes but with an option to specialize into to new classes when one
reaches level 50 (yes, another 50 levels mud.), a language-interpreter
for easy online spec-proc coding/assigning is almost finished, 3097
rooms in the game and much more.
The code have been optimized using shared strings on mobiles/objects,
new data-structures have been implemented to lower the cpu-usage and
so on.

So if someone should have a site available for a mud, take a look at
AnotherMud, we are still running at bubba.clark.net 4000.

>--
>Eric L. Pilcher | "To eliminate your enemies, hit them in their
>gt7...@prism.gatech.edu | sleep, and when all is won and lost the spoils
>ra...@csos.orst.edu | of war are yours to keep." - Megadeth

-Flagg@AnotherMud.
--
*********************************************************************
* Experience is what you get when you were expecting something else.*
* - ?? *
*********************************************************************

RiffRaff

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Nov 7, 1993, 6:08:53 AM11/7/93
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Thus spake ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher):

>> AnotherMud has taken a serious step back, the site we are currently runing

Oh Oh.... he's done it again.... Once more the infamous Eric L. Pilcher
(also known as Rasta) has managed to turn an article away from the real
subject..... WELL DONE!

Maybe you have problems understanding the difference between the words
'players' and 'characters' and in that case I'd be happy to help you....

'Characters' is the diff. mud persons and 'players' is the people running
those chars... Do you understand it now or do you need another lesson????

But to make it impossible for you to misunderstand it : Because we are
limited to max 30 PLAYERS at the moment, multi-CHARING is illegal.......
Not that we like it, but it's an evil the PLAYERS will has to live with
until we have worked things out....

Christian Bonnesen/ RiffRaff AnotherMud(bubba.clark.net 4000)

Untidy Suicide

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Nov 7, 1993, 12:05:05 PM11/7/93
to
: 'Characters' is the diff. mud persons and 'players' is the people running

: those chars... Do you understand it now or do you need another lesson????

Another lession? What he needs is a lesson at coding!
"Hey.. I know! Instead of fixing a bug that makes keys turn other
inventory into bread, let's just take all they keys out of the game! And
when a player needs a key, he has to ask a Imp."

Untidy Suicide

The infamous Krom at KalistiXXX (not worthy to be called a mud.. more
like a giant code bug)

Eric Pilcher

unread,
Nov 8, 1993, 2:56:32 PM11/8/93
to
Untidy Suicide <cr...@clark.net> wrote:
>: 'Characters' is the diff. mud persons and 'players' is the people running
>: those chars... Do you understand it now or do you need another lesson????

I understood that one from the start. But that you for the clarification of
what you meant.


>
>Another lession? What he needs is a lesson at coding!

Yeah, come to think of it, I wouldn't mind having quite a few lessons at
coding in C. Seeing as how I can barely read it let alone even think
about writing it. (Well, I never claimed to be a coder.)

>"Hey.. I know! Instead of fixing a bug that makes keys turn other
>inventory into bread, let's just take all they keys out of the game! And
>when a player needs a key, he has to ask a Imp."

The problem here is that keys are for some reason, not reloading once players
have tried to rent, sacrifice or dump them. This is due to a brilliant
piece of code written by someone who now works for AnotherMud. We would
hava had this fixed months ago, were it not due to the fact that said code
is so poorly documented that our head coder has yet to find which procedures
handle this.

(Hey, if you can't laugh at your own problems.....) :) *grin*

>The infamous Krom at KalistiXXX (not worthy to be called a mud.. more
>like a giant code bug)

Thanks to Mr. ANOTHER Mud coder, himself :) Speaking of which, how many
times was it that admin at kallisti had asked for him to fix those old
problems before he went onward with a bunch new hacks (each with their
own problems) that no one knew abut becuase he wouldn't keep anyone
informed?

-SpaceShip-

unread,
Nov 8, 1993, 6:53:14 PM11/8/93
to
Thus spake ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher):

>The problem here is that keys are for some reason, not reloading once players


>have tried to rent, sacrifice or dump them.

Ack, well - What a head coder you have... Is that You? Or are you just the
___Phrase: the_*sigh*_head_area_master???

If you put your mind into it, you would probably figure that keys rented,
ends up extracted, and they wont pop up until the mobile which is supposed
to wear the key resets (=reloads). But then again, it would probably take
a few months.



> We would
>hava had this fixed months ago, were it not due to the fact that said code
>is so poorly documented that our head coder has yet to find which procedures
>handle this.

You would have fixed this MONTHS ago?, hah!! Correct me if im wrong, but you
guys pulled Kallisti mud down for 14 days ++, where you were supposed to work
on the playerfile (Which were deleted) and the keys (Which where deleted) and
and and and... Hmmm, i guess that was all you guys managed, but hell - well
it took only a fourthnight.

>(Hey, if you can't laugh at your own problems.....) :) *grin*

I cant, but i sure as hell can laugh at yours...

>Thanks to Mr. ANOTHER Mud coder, himself :) Speaking of which, how many
>times was it that admin at kallisti had asked for him to fix those old
>problems before he went onward with a bunch new hacks (each with their
>own problems) that no one knew abut becuase he wouldn't keep anyone
>informed?

I guess the real problem was, that i was not interested in hearing from
Rasta that the admin wanted me to do something, like a piece of shit giving
orders to a dog.

A quick add, the Kallisti source was stable when i left, well atleast stable
enough to stay up for some 20 hours or so.

Now, i will en-lighten all of you on how the Owners of the Kallisti machine
wanted the work to be done:
1) I was to plan what im about to do, mail it to the mud-admin/mud-coders
and they vote for or against it. (Some heirachy was drawed for this purp.)
2) If i _got_ a green light, i could proceed with the work and maybe even
succeed in finishing it.

First of all, this way of work is fascinating and all - But seriously, i'd
give it my middle finger and utter some arcane words like 'Fuck you' any-day,
atleast when it's nothing i get paid for (And I didn't, except perhaps the
joy of seing my code work (Now totally destroyed)).

If you guys had any idea of how mud's were coded, it wouldn't take you _one_
day to fix thoose small bugs you created after taking over the source i
created but then again, maybe you cant - And so, i would like to help you -
by releasing the KallistiSource code. All the new code you guys made for the
running version of Kallisti will ofcause not be in this released version -
What a bunch of lines, 2? - I guess taking shit from you Rasta just has to
end somewhere, so - Let people deem from themselves, by looking at the source.

If this letter seems to be just a _tad_ too juicy, then i apologize for my
behaviour to anyone but one...


Thanks,

--Luft

--

Gnort, God of Chaos

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Nov 9, 1993, 7:24:27 AM11/9/93
to
Thus spake ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher):
>The problem here is that keys are for some reason, not reloading once players
>have tried to rent, sacrifice or dump them. This is due to a brilliant
>piece of code written by someone who now works for AnotherMud. We would
>hava had this fixed months ago, were it not due to the fact that said code
>is so poorly documented that our head coder has yet to find which procedures
>handle this.

Hey, no offense, Eric, but if your head coder can't read mud-code that isn't
documented, what the hell is he doing coding on a Diku in the first place? ;)

Grin,
--
Gnort @ { DikuII | Unicorn | Discworld | Alex } gn...@daimi.aau.dk

Untidy Suicide

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Nov 9, 1993, 7:50:46 AM11/9/93
to
Eric Pilcher (ra...@jadzia.CSOS.ORST.EDU) wrote:
: The problem here is that keys are for some reason, not reloading once players

: have tried to rent, sacrifice or dump them. This is due to a brilliant
: piece of code written by someone who now works for AnotherMud. We would
: hava had this fixed months ago, were it not due to the fact that said code
: is so poorly documented that our head coder has yet to find which procedures
: handle this.
: (Hey, if you can't laugh at your own problems.....) :) *grin*

If you choose to steal the source, you also choose to steal the bugs. If
you run a mud, you should be able to fix the bugs. Head coder has yet to
find the procedures? I don't think he is worthy of being called a Head
coder if that is the case.

: Thanks to Mr. ANOTHER Mud coder, himself :) Speaking of which, how many


: times was it that admin at kallisti had asked for him to fix those old

: problems.

They are not his problems anymore.. The "coders" (and that term is used
loosly) have inherited these problems when they decided to run someone
else's source.. If they don't like it, then don't run it.. Have them
start from Gamma 0.0... If that would be the case, then Kalisti would be
a total stock Diku (with maybe a few TEXT changes.. The extent of the
coders ability)

Kremser Herbert

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Nov 9, 1993, 2:37:49 PM11/9/93
to
Gnort, God of Chaos (gn...@daimi.aau.dk) wrote:
|Thus spake ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher):
|>The problem here is that keys are for some reason, not reloading once players
|>have tried to rent, sacrifice or dump them. This is due to a brilliant
|>piece of code written by someone who now works for AnotherMud. We would
|>hava had this fixed months ago, were it not due to the fact that said code
|>is so poorly documented that our head coder has yet to find which procedures
^^^^^^^^^^^^^^^^^^^^
|>handle this.

Wow you actually have a Diku-mud which is documented?
Thaught the only documentation which is useful is for areas ;)

Herbert

Eric Pilcher

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Nov 9, 1993, 5:38:54 PM11/9/93
to
> If you put your mind into it, you would probably figure that keys rented,
>ends up extracted, and they wont pop up until the mobile which is supposed
>to wear the key resets (=reloads). But then again, it would probably take
>a few months.

No, they don't reload with the mobiles that are supposed to wear them. Nor
did they when you were Kallisti's head coder. This is one of the things that
players and admin bitched constantly about and you, of course, ignored.

>You would have fixed this MONTHS ago?, hah!! Correct me if im wrong, but you
>guys pulled Kallisti mud down for 14 days ++, where you were supposed to work
>on the playerfile (Which were deleted) and the keys (Which where deleted) and
>and and and... Hmmm, i guess that was all you guys managed, but hell - well
>it took only a fourthnight.

And just like Black, you have none of your facts straight. The players are
no longer saved under one large file, instead now when a player saves, it
saves to one small file for that character instead of one major file containing
all the characters. To do this, it was nessecary to purge the player file,
and in doing that, one really good thing happened. All your cronies quit
playing! Now, the machine Kallisti runs on happened to also go down
about the same time the mud did, and stayed down much longer than the mud would
have. But I happen to think that it's better to do that than to bring a mud
back down every five minutes until you get the fix right, or to tell all
the players it will only take a couple hours, and keep it down for a couple
days.

> I guess the real problem was, that i was not interested in hearing from
>Rasta that the admin wanted me to do something, like a piece of shit giving
>orders to a dog.

Hearing from me? Hell, I didn't ask you to do shit! But you didn't seem to
give a flying fuck what the MUD OWNERS wanted done either.

> A quick add, the Kallisti source was stable when i left, well atleast stable
>enough to stay up for some 20 hours or so.

And a quick add, Kallisti no longer crashes, it is rebooted every so often,
but a crash is a very rare thing. We've had 4 day stretches between
reboots with not the slightest hint of a problem. Oh, and last night, we
had an average of twice the ammount of players that Another will currently
allow.

>Now, i will en-lighten all of you on how the Owners of the Kallisti machine
>wanted the work to be done:
>1) I was to plan what im about to do, mail it to the mud-admin/mud-coders
> and they vote for or against it. (Some heirachy was drawed for this purp.)
>2) If i _got_ a green light, i could proceed with the work and maybe even
> succeed in finishing it.

Maybe you don't understand this concept. It's called "asking".

>- And so, i would like to help you -
>by releasing the KallistiSource code. All the new code you guys made for the
>running version of Kallisti will ofcause not be in this released version -

Except what you have there is no longer Kallisti Source code. It's
LuftsVersionofKallistiSource code. Which is outdated, and contains
many hacks that I'm sure the public will just shake their heads at and say
"What in the hell is that?"

Probably about the only thing similar is the copyright, so be carefull,
you Puff-fucking moron.

Michael Edward Chastain

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Nov 9, 1993, 8:29:28 PM11/9/93
to
In article <2borid...@fstgds15.tu-graz.ac.at> kre...@flinux.tu-graz.ac.at (Kremser Herbert) writes:
> Wow you actually have a Diku-mud which is documented?

Actually, I found the original Diku documents pretty good, but most of
the people who have come after haven't bothered to keep them up to date.

With one exception.

Furey
m...@shell.portal.com

Vladimir Teichberg

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Nov 9, 1993, 4:42:47 PM11/9/93
to

Well Rasta you seem to be very quick to the pen, but maybe if you stoped
for a second and used your brain you wouldnt put your foot in your mouth
so much. I played on Kallisti for a long time, and i noticed one thing
the mud evolved when Luft was there, and the mud stoped evolving when he left.
Now lets compare Kallisti now to Kallisti six months ago. A big factor in the
quality of the mud is the quality of players there. Now I'm not going to
say that there are no good players who play kallisti right now, but
their number is significantly lower that before. Basicly the good people who
used the play the mud a while back dont play it anymore, which does point to
a problem. Now its preety clear what the problem is, You guys cant do jack
shit, the mud is almost the same as it was when luft left, and there is not one
coder among the people who run the mud. Well 10 administrators does not a mud
make. You guys are so desperate that you gave a player 25 strength just for
writing a few simple routines for you. So Rasta, given the pathetic state of
your mud, maybe you should keep low and stop being the net clown for a while,
at least until you get your act in order.
Nexus Ex-player of Kallisti

P.S. And i have total lack of respect for people who gloat when others
run into problems - case in point Another Muds problem with their site.

Naved A. Surve

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Nov 10, 1993, 12:48:46 AM11/10/93
to
In article <2bp65u$j...@jadzia.CSOS.ORST.EDU> ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher) writes:
>
>And just like Black, you have none of your facts straight. The players are
>no longer saved under one large file, instead now when a player saves, it
>saves to one small file for that character instead of one major file containing
>all the characters. To do this, it was nessecary to purge the player file,
>and in doing that, one really good thing happened. All your cronies quit
>playing!

I don't really care about Kallisti, AnotherMUD, or this thread, but I
also don't like to see people blatantly lieing like this. From a coding
standpoint, you almost NEVER have to purge the player file because of
changes in formatting. Even the change you mentioned in the paragraph
above, you could have written a utility to split the player file.
Time and time again I see mud admins make some comment like "Oh, well
the coding change forced us to purge the player file", and that is
usually untrue. It is your right as a mud admin to purge the player
file whenever you want (though you won't be too popular if you do it
too often). If you purged the player file to get rid of the
"cronies", say so. Just don't lie about it and hide the facts behind
some code you think the players don't understand.


-Naved
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Naved A. Surve | The Johns Hopkins University
sur...@server.cs.jhu.edu | Baltimore, Maryland
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Flagg

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Nov 10, 1993, 3:30:33 AM11/10/93
to
Thus spake ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher):

>And just like Black, you have none of your facts straight. The players are


>no longer saved under one large file, instead now when a player saves, it
>saves to one small file for that character instead of one major file containing
>all the characters. To do this, it was nessecary to purge the player file,
>and in doing that, one really good thing happened. All your cronies quit
>playing! Now, the machine Kallisti runs on happened to also go down
>about the same time the mud did, and stayed down much longer than the mud would
>have. But I happen to think that it's better to do that than to bring a mud
>back down every five minutes until you get the fix right, or to tell all
>the players it will only take a couple hours, and keep it down for a couple
>days.

Really?!? You had to purge the playerfile? Hell, I guess it would take
maybe a few hours to make an utility to split the playerfile into single
files. Although I fail to see what good it will do. Since you know absolutely
nothing about mud or mudcode, i guess you better keep your mouth shut, at
least until YOU get your facts straight. (cronies? *smirk*)

>Hearing from me? Hell, I didn't ask you to do shit! But you didn't seem to
>give a flying fuck what the MUD OWNERS wanted done either.

Correct me, if Im wrong. But didnt the mudadmin put up some scheme/hierachy
where you and Luft were on the same level. Pushing Luft to actually having
to listen to your bullshit. No wonder he quit.

>And a quick add, Kallisti no longer crashes, it is rebooted every so often,
>but a crash is a very rare thing. We've had 4 day stretches between
>reboots with not the slightest hint of a problem. Oh, and last night, we
>had an average of twice the ammount of players that Another will currently
>allow.

Hmm, not strange since there havent really been implemented anything new on
Kal since Luft left, except maybe for the new put,get,drop cmds, altho they
were coded by a player, and he got rewarded with 25/100 strength?!?
Do I get 25/100 strength, if I make some code so that your fountains contain
unlimited water?? *sheesh*

>Except what you have there is no longer Kallisti Source code. It's
>LuftsVersionofKallistiSource code. Which is outdated, and contains
>many hacks that I'm sure the public will just shake their heads at and say
>"What in the hell is that?"

Oh. Here's a list of whats been coded in the last 6 months on Kal:
new key-code (got deleted again, since it didnt work),
circle command (level 58 only though?!?!?!)
new put,get,drop commands (1 hour of work = 25 strength *sheesh*)
and then the new who-list *clap*

Well, i'll be glad to help Luft put that stuff into the original Kal-code,
I guess that can be done in about a day.

>Probably about the only thing similar is the copyright, so be carefull,
>you Puff-fucking moron.

You seem to be under alot of strain, maybe you better get some rest, Eric.
Childish behavior like that should not be posted on the newsgroups. *smirk*

-Flagg@AnotherMud[bubba.clark.net 4000], Black@Kallisti[Who cares??] ;)

Todd D. Lamson=

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Nov 10, 1993, 10:37:18 AM11/10/93
to
In article <1993Nov9.2...@Princeton.EDU> teic...@flagstaff.Princeton.EDU (Vladimir Teichberg) writes:

*sigh* I can't believe I am going to dignify this with a reply. Sorry folks.

>
> Well Rasta you seem to be very quick to the pen, but maybe if you stoped
>for a second and used your brain you wouldnt put your foot in your mouth
>so much. I played on Kallisti for a long time, and i noticed one thing
>the mud evolved when Luft was there, and the mud stoped evolving when he left.
>Now lets compare Kallisti now to Kallisti six months ago. A big factor in the
>quality of the mud is the quality of players there. Now I'm not going to
>say that there are no good players who play kallisti right now, but
>their number is significantly lower that before. Basicly the good people who
>used the play the mud a while back dont play it anymore, which does point to
>a problem. Now its preety clear what the problem is, You guys cant do jack

>shit...

No, actually it is because these players simply did not return after
the purge. The ones who are there now, are learning the MUD.
Besides, I happen to think the quality of players as it stands now is
higher than 95% of all the muds I've played. Not only are there
several people there who know there stuff, but most of the people
there are willing to help. I have seen hundreds of thousands of
corpse retrieval, selfless power heals and sancs for warriors, etc etc etc.
If that says to you that the quality of playing there and personality
is lacking, perhaps you need help.

>the mud is almost the same as it was when luft left, and there is not one
>coder among the people who run the mud.
>Well 10 administrators does not a mud make. You guys are so
>desperate that you gave a player 25 strength just for
>writing a few simple routines for you.

Actually, there HAS been some coding there. The biggest improvements
the MUD has made however is not quite so easily found as simple
coding. They are improving the 'atmosphere'. There are many more
quests there than ever before (which is important to myself and many
others), plus they are working hard at adding new areas. Indeed, the
coding is not as easily noticed anymore, but perhaps the focus has
turned away from that for now. I have watched the MUD grow
tremendously in balance and entertainment.

>So Rasta, given the pathetic state of
>your mud, maybe you should keep low and stop being the net clown for a while,
>at least until you get your act in order.

So Nexus, given your pathetic state of mind, maybe YOU should keep low
and let people enjoy a well built/run mud before you go shooting off
your mouth. Besides, Rasta's cool. I like him... very nice guy from
what I have seen of him. He doesn't deserve this kind of crap.

>P.S. And i have total lack of respect for people who gloat when others
>run into problems - case in point Another Muds problem with their site.

P.S. Total lack of respect for WHO?? So let me get this straight, you
are pointing fingers at those who point fingers?? Oh, I see. :)

Todd


Axl

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Nov 10, 1993, 2:38:04 PM11/10/93
to
In article <1993Nov9.2...@Princeton.EDU> teic...@flagstaff.Princeton.EDU (Vladimir Teichberg) writes:
>
> Nexus Ex-player of Kallisti

Who else?...Just yet another disgruntled wus that is soo
crushed that he can't run his 4-man tintin armies at Kallisti anymore.
Go somewhere else and play with your anothermud friends, eh? ;)

-axl

Damon F Shanle

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Nov 12, 1993, 3:00:06 PM11/12/93
to
Excerpts from netnews.rec.games.mud.diku: 8-Nov-93 Re: AnotherMud
Need.... by -SpaceShip-@???
>Now, i will en-lighten all of you on how the Owners of the Kallisti machine
>wanted the work to be done:
>1) I was to plan what im about to do, mail it to the mud-admin/mud-coders
> and they vote for or against it. (Some heirachy was drawed for this purp.)
>2) If i _got_ a green light, i could proceed with the work and maybe even
> succeed in finishing it.

So correct me if I'm wrong: the OWNERS of the mud wanted to know
what YOU were going to do to their mud? The nerve...

I don't know anything about this mud or you, but I really don't find
this very surprising. In fact I would have to say that I'd expect that
for someone to give you free reign to do with as you will on their mud
they would either: have to have ALOT of faith in you (and even then I
probably wouldn't give you this power), have to be utterly clueless in
programing themselves (in which case I'd still probably like to have
some idea of what you are going to do means in English even if I can't
code), or else you must be GODS GIFT TO CODING! (is this what you think
they should believe?).

I guess I just don't see your complaint...

Damon "don't give 'em the power to do what you don't want 'em to do"

Vladimir Teichberg

unread,
Nov 10, 1993, 3:50:48 PM11/10/93
to

Axl instead of resorting to personal attacks, why dont you deal with the
issues i raised? or is that too much strain on your puny brain?

Nexus

Vladimir Teichberg

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Nov 10, 1993, 1:17:32 PM11/10/93
to
In article <1993Nov10.1...@oz.plymouth.edu> t_la...@oz.plymouth.edu ( Todd D. Lamson=) writes: about Kallisti

>
>Actually, there HAS been some coding there. The biggest improvements
>the MUD has made however is not quite so easily found as simple
>coding. They are improving the 'atmosphere'. There are many more
>quests there than ever before (which is important to myself and many
>others), plus they are working hard at adding new areas. Indeed, the
>coding is not as easily noticed anymore, but perhaps the focus has
>turned away from that for now. I have watched the MUD grow
>tremendously in balance and entertainment.
>
Well if they have everyting under such controll, can you explain
why a player was rewarded with having his strength set to 25
for writing a few routines for the mud? What this tells is that
no one there can really code. The reason there was a player purge was
that they couldnt write a simple program that would translate the playerfile
when they were changing its structure. Now speaking about the great
atmosphere etc. its intresting to note that the Imps reached a decision to
purge about 8 weeks before the actual purge, but they didnt tell the
players about it untill about 2 weeks before the purge, because they just
"didnt want to deal with the uproar" (I'm quoting one of the imps) which points
to a fact that the imps as a group dont give a damn about the players.

Also I didnt say there are no good players on Kallisti, all i said was that a
very large chunk of most experience player chose to leave.

You also write

> Besides, Rasta's cool. I like him... very nice guy from
>what I have seen of him. He doesn't deserve this kind of crap.
>

Well Rasta deserves this kind of crap just for starting shoot off his mouth,
just reading all of his Net posts, you get the impression that his ego is
just way too big for his own good.

>
>P.S. Total lack of respect for WHO?? So let me get this straight, you
>are pointing fingers at those who point fingers?? Oh, I see. :)
>
>Todd
>
>

For that last comment read all the posts relating from this thread and you will
get it

Nexus


-SpaceShip-

unread,
Nov 13, 1993, 9:22:12 AM11/13/93
to
Thus spake Damon F Shanle <ds...@andrew.cmu.edu>:

>Excerpts from netnews.rec.games.mud.diku: 8-Nov-93 Re: AnotherMud
>Need.... by -SpaceShip-@???
>>Now, i will en-lighten all of you on how the Owners of the Kallisti machine
>>wanted the work to be done:
>>1) I was to plan what im about to do, mail it to the mud-admin/mud-coders
>> and they vote for or against it. (Some heirachy was drawed for this purp.)
>>2) If i _got_ a green light, i could proceed with the work and maybe even
>> succeed in finishing it.

> So correct me if I'm wrong: the OWNERS of the mud wanted to know
>what YOU were going to do to their mud? The nerve...

They hired me some day to do some major work on their mud, at that time they
had a stock diku - with some small improvements like double wielding and stuff
like this.
When i was hired, they wanted me to make it a 30 level's mud, make spells
and generally just make it fun to play.. At that time, the players playing
this mud could be counted on well, 1 hand?.
I kind of made what ever i wanted, and the mud developed fast with the help
of the few players we had back then.
After some time, i found that the 'SolDiku code' i was coding all this on
was too...hmm, it wasn't coded they way i wanted it. So, i dug up the Gamma0.0
and began to develop that besides running Kallisti, i made all rutines again
and smarter this time, when i updated to the new KallistiCode version, it had
50 levels and online creation etc (Not quite done, and it never will be now:).
After some time, Kallisti had lots of players, and it started to pop up gods
too.... no further comment on this, but - Then the owners got more interest
in what was going on, and demanded the above explained method of developing.
After which, i quit.

> I don't know anything about this mud or you, but I really don't find
>this very surprising. In fact I would have to say that I'd expect that
>for someone to give you free reign to do with as you will on their mud
>they would either: have to have ALOT of faith in you (and even then I
>probably wouldn't give you this power), have to be utterly clueless in
>programing themselves (in which case I'd still probably like to have
>some idea of what you are going to do means in English even if I can't
>code), or else you must be GODS GIFT TO CODING! (is this what you think
>they should believe?).

Hmm, it was known by all parts that the code I developed was to stay in the
hands of the csos.orst school - And it did...

> I guess I just don't see your complaint...

Maybe this will help.....

> Damon "don't give 'em the power to do what you don't want 'em to do"

Little 'Damon' should climb down from his tree, thank you.

--Luft (mt...@daimi.aau.dk)

--

Axl

unread,
Nov 13, 1993, 9:38:15 AM11/13/93
to
teic...@flagstaff.Princeton.EDU (Vladimir Teichberg) writes:
>>
>Well if they have everyting under such controll, can you explain
>why a player was rewarded with having his strength set to 25
>for writing a few routines for the mud? What this tells is that
>no one there can really code.

No, it tells you that the coders are not a bunch of
teenybopper undergrads who spend their time mud-coding in between Star
Trek episodes.


>The reason there was a player purge was
>that they couldnt write a simple program that would translate the playerfile
>when they were changing its structure.

Here's a tip for you, vlad...when you start to talk about
things that you have no fucking clue about, you look dumb...like you
are right now.
Alot of things had been changed...internal rearrangement, so
don't start bitching about Kallisti being "the same before the purge."
It was decided it would be best to give everyone a fresh start.
God, I thought this purging issue would be dead long ago. Let
it die, willya?

>Now speaking about the great
>atmosphere etc. its intresting to note that the Imps reached a decision to
>purge about 8 weeks before the actual purge, but they didnt tell the
>players about it untill about 2 weeks before the purge, because they just
>"didnt want to deal with the uproar" (I'm quoting one of the imps)
>which points to a fact that the imps as a group dont give a damn about
>the players.
>

No, we just LOOOVE to sit around in our 'heavens' all day, and
laugh everytime we are notified of a mortal being killed.
Please...you make me sick. There wouldn't BE a fucking mud if
we didn't feel like putting a helluva lot of effort into making it.
Remember that, junior.

>Also I didnt say there are no good players on Kallisti, all i said was that a
>very large chunk of most experience player chose to leave.
>

You display you ignorance soo well..how do you do it so
consistently?...I am amazed, truly...

>
>Well Rasta deserves this kind of crap just for starting shoot off his mouth,
>just reading all of his Net posts, you get the impression that his ego is
>just way too big for his own good.
>

No, he doesn't deserve any of it. He (as well as I) is
defending the mud he works for.
I only wish the opposition (you and Luft, for the most part)
was more stimulating and the arguments you present more meaningful.
It's like debating with a 5 year-old. ;)

>
> Nexus
>
Nexus the Wienie-Supremo...that's what I shoulda strung your
title to. *giggle* ;)


-axl

Eric Pilcher

unread,
Nov 13, 1993, 7:27:35 PM11/13/93
to
Vladimir Teichberg <teic...@flagstaff.Princeton.EDU> wrote:
>
>Well if they have everyting under such controll, can you explain
>why a player was rewarded with having his strength set to 25
>for writing a few routines for the mud? What this tells is that
>no one there can really code.

Okay, what in the world do you do when players contribute code or areas?
Luft gave them free immortals when he was in charge, how about you?

As far as no one there being able to code. Well, yes, it is true, at present
we do not have a head coder. The only reason behind this is simply becuase
we've yet to find someone who we feel 1) is good enough to fill this niche,
2) has time to be a full time coder for us 3) does not have an inflated ego
from hell and would try to take over the entire mud.

>The reason there was a player purge was
>that they couldnt write a simple program that would translate the playerfile
>when they were changing its structure. Now speaking about the great
>atmosphere etc. its intresting to note that the Imps reached a decision to
>purge about 8 weeks before the actual purge, but they didnt tell the
>players about it untill about 2 weeks before the purge, because they just
>"didnt want to deal with the uproar" (I'm quoting one of the imps) which points
>to a fact that the imps as a group dont give a damn about the players.

Yes, we could have written that simple program to translate the playerfile,
but why bother since it was so obvious that we were just out to get our players
since you obviously claim. Besides, with new policies such as no multi-chars,
we felt the need to erradicate all the extra characters from the game as well
as rent characters. Purging the player file was the easiest way, however,
the fact that multi-chars and lots of high level players existed was not the
reason, otherwise, the purge would have occurred months prior.

>Also I didnt say there are no good players on Kallisti, all i said was that a
>very large chunk of most experience player chose to leave.

experience players does not equate to players that ran multi's, as you seem
to think, for the most part, the only players that I no longer see on Kallisti
other than ones that ran multi-characters are the ones that were loyal to
Luft, and they had already left to go play his mud long before the purge.
There are the few exceptions that did not want to start all over again, as
there are always players that leave for a various multitude of other reasons
on muds all across the internet, even yours!

>Well Rasta deserves this kind of crap just for starting shoot off his mouth,
>just reading all of his Net posts, you get the impression that his ego is
>just way too big for his own good.

And people that know me and have talked to me on Kallisti know that I respond
a lot different here on rgmd than I do otherwise. Why, you ask? Becuase
it is so much fun to just piss other people off. Sure, I have an ego from
hell, but it's so much fun taking a stab at yours! (said with a sarcastic
dripping smirk)

Vladimir Teichberg

unread,
Nov 13, 1993, 10:31:49 AM11/13/93
to
In article <1993Nov13.1...@oz.plymouth.edu> j_he...@oz.plymouth.edu (Axl) writes:
>teic...@flagstaff.Princeton.EDU (Vladimir Teichberg) writes:
>>>
>>Well if they have everyting under such controll, can you explain
>>why a player was rewarded with having his strength set to 25
>>for writing a few routines for the mud? What this tells is that
>>no one there can really code.
>
> No, it tells you that the coders are not a bunch of
>teenybopper undergrads who spend their time mud-coding in between Star
>Trek episodes.
>

Well I still say that if they had to resort to THAT, they simply suck :)
or if they dont have time or ability to understand the code, maybe they
shouldnt create an evironemt where all the good coders leave?

>
>>The reason there was a player purge was
>>that they couldnt write a simple program that would translate the playerfile
>>when they were changing its structure.
>
> Here's a tip for you, vlad...when you start to talk about
>things that you have no fucking clue about, you look dumb...like you
>are right now.
> Alot of things had been changed...internal rearrangement, so
>don't start bitching about Kallisti being "the same before the purge."
>It was decided it would be best to give everyone a fresh start.
> God, I thought this purging issue would be dead long ago. Let
>it die, willya?
>

Now lets get this straigt, I know why the purge happened cause i happen to
have been there, so dont try to change the facts, the main reason they
purge was because they couldnt translate the player file, all the rest
being excuses for their incompentence. Now you are free to disagree, but
this is an opininon of quite a few people who were there at the time,
and it is fact an oppinion that is substantuated by facts.

I'm not saying that Kallisti sucks at it is right now, I'm just saying you guys
didnt really add anything to the mud after luft left. And the reason you
are so pissed at me for saying that is because this is true.


>>Now speaking about the great
>>atmosphere etc. its intresting to note that the Imps reached a decision to
>>purge about 8 weeks before the actual purge, but they didnt tell the
>>players about it untill about 2 weeks before the purge, because they just
>>"didnt want to deal with the uproar" (I'm quoting one of the imps)
>>which points to a fact that the imps as a group dont give a damn about
>>the players.
>>
>
> No, we just LOOOVE to sit around in our 'heavens' all day, and
>laugh everytime we are notified of a mortal being killed.
> Please...you make me sick. There wouldn't BE a fucking mud if
>we didn't feel like putting a helluva lot of effort into making it.
>Remember that, junior.
>

Once again Axl you are demeaning yourself by bringing this discussion down
to simple insults, please try to act more mature in the future :)
Also if you put so much time into the mud why didnt you choose to upset the
balance of the game by awarding players amazing stats for very simple code
instead of writing it yourself?

>>Also I didnt say there are no good players on Kallisti, all i said was that a
>>very large chunk of most experience player chose to leave.
>>
> You display you ignorance soo well..how do you do it so
>consistently?...I am amazed, truly...
>

If you call me ignorant PROVE it
i doubt you can. Otherwise this insult does nothing else besides make a fool
out of you

>>
>>Well Rasta deserves this kind of crap just for starting shoot off his mouth,
>>just reading all of his Net posts, you get the impression that his ego is
>>just way too big for his own good.
>>
>
> No, he doesn't deserve any of it. He (as well as I) is
>defending the mud he works for.
> I only wish the opposition (you and Luft, for the most part)
>was more stimulating and the arguments you present more meaningful.
>It's like debating with a 5 year-old. ;)
>

Wow this post is just littered with totally meaningless crap isnt it:)

Well correct me if I'm wrong, but I think Rasta started shitting on
AnotherMud first, and thats when the shit hit the fan

So please axl, you might be a god in your own little world, but you are
still a geek in front a computer, and never forget that.


>>
>> Nexus
>>
> Nexus the Wienie-Supremo...that's what I shoulda strung your
>title to. *giggle* ;)
>

Isnt it sad when a person is so flustered that they only thing they can do is
try to insult you....
Ohh well thats life...

Nexus

Monee C. Kidd

unread,
Nov 13, 1993, 9:30:42 PM11/13/93
to

In a previous article, teic...@flagstaff.Princeton.EDU (Vladimir Teichberg) says:


[blah, blah, blah....]


>
>I'm not saying that Kallisti sucks at it is right now, I'm just saying you guys
>didnt really add anything to the mud after luft left. And the reason you
>are so pissed at me for saying that is because this is true.
>

Geeze. Quit it already. If you left Kallisti, fine. Go about your merry
way. I started to leave after the purge, but I didn't. And I'm glad I
stayed. Kallisti is great fun compared to the many other muds I've played
and visited. And I tip my hat to Rasta and all the others who take their
time to maintain the mud - I know *my* busy schedule wouldn't permit me to
spend that kind of time. Stop arguing about the purge already, regardless
of why it was done, it's done and can't be undone. If you think the mud is
unfriendly and inhospitable now, then you obviously haven't been there in a
while.


>
>Wow this post is just littered with totally meaningless crap isnt it:)

You got that right.


- z -
--
show me a person who's not full of herself | Monee C. Kidd
and i'll show you a hungry person. |
-- nikki giovanni | cr...@cleveland.freenet.edu
| kid...@wilma.wharton.upenn.edu

Axl

unread,
Nov 15, 1993, 9:17:41 AM11/15/93
to
In article <1993Nov13.1...@Princeton.EDU> teic...@flagstaff.Princeton.EDU (Vladimir Teichberg) writes:
>Now lets get this straigt, I know why the purge happened cause i happen to
>have been there, so dont try to change the facts, the main reason they
>purge was because they couldnt translate the player file, all the rest
>being excuses for their incompentence. Now you are free to disagree, but
>this is an opininon of quite a few people who were there at the time,
>and it is fact an oppinion that is substantuated by facts.
>

You know NOTHING of the workings of the administration.

>> Please...you make me sick. There wouldn't BE a fucking mud if
>>we didn't feel like putting a helluva lot of effort into making it.
>>Remember that, junior.
>>
>
>Once again Axl you are demeaning yourself by bringing this discussion down
>to simple insults, please try to act more mature in the future :)

I made a simple statement, what the fuck are you whining about
maturity? If calling you 'junior' hits too close to home..oh well...

>Also if you put so much time into the mud why didnt you choose to upset the
>balance of the game by awarding players amazing stats for very simple code
>instead of writing it yourself?
>

I am not a coder there. The players code was offered, he was
rewarded...end of story, simple as that.

>> You display you ignorance soo well..how do you do it so
>>consistently?...I am amazed, truly...
>>
>
>If you call me ignorant PROVE it
>i doubt you can. Otherwise this insult does nothing else besides make a fool
>out of you
>

Time & time again, you think you know soo much about how we
run the place. You don't know a damn thing.

>Wow this post is just littered with totally meaningless crap isnt it:)
>

I had to keep up with your 'crap' level, eh? ;)

>Well correct me if I'm wrong, but I think Rasta started shitting on
>AnotherMud first, and thats when the shit hit the fan
>

And you jumped your little "yeah, me too" self onto the
discussion, where you clearly do not know what's going on.


>So please axl, you might be a god in your own little world, but you are
>still a geek in front a computer, and never forget that.
>

Well, if I am a 'geek' for defending my opinions, then so be
it.

-axl

Gnort, God of Chaos

unread,
Nov 18, 1993, 1:19:21 PM11/18/93
to
Thus spake ra...@jadzia.CSOS.ORST.EDU (Eric Pilcher):
>[...] yet to find someone who we feel 1) is good enough to fill this niche,

>2) has time to be a full time coder for us 3) does not have an inflated ego
>from hell and would try to take over the entire mud.

Oh darn.
One out of three good enough for you? ;)

>Vladimir Teichberg <teic...@flagstaff.Princeton.EDU> wrote:
>>[...] its intresting to note that the Imps reached a decision to


>>purge about 8 weeks before the actual purge, but they didnt tell the
>>players about it untill about 2 weeks before the purge, because they just
>>"didnt want to deal with the uproar" (I'm quoting one of the imps) which
>>points to a fact that the imps as a group dont give a damn about the players.

Actually, it points to the fact that the imps "didn't want to deal with the
uproar". If I came in the situation where I had to wipe a playerfile
(unlikely), and I knew about it 8 weeks prior, I sure as hell wouldn't tell
my players "Duh, btw, I'll erase the lot of you in 8 weeks, just keep playing!"
What good would an empty mud do you?

>[...] (said with a sarcastic dripping smirk)

You should go see a doctor about that. ;)

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