This code is private and not available to the public. I have put over 2
years of effort into it, along with some other coders (Simon Lee, Daniel
Biegal, and with the help of Mark Griebling). If you run this code, you
are doing so illegally, and I guarentee action will be taken. If you
didn't realize this before, I'm sorry for sounding so harsh. Once
again, the code is strictly confidential, private, and copyright. I
spend about 6 hours on the mud a day, and I guarentee I will spend at
least 6 hours a day making sure you are sued and properly punished if
you obtain and use our code. Work on your own code... and once again,
if you weren't aware that midpoint void / mortal conquest is private
code, sorry to jump on you.
Sincerely,
Owen Emlen [Orin] [Midpoint Void: delta.misha.net 4321]
Yeah, if my code sucked that bad I'd want to private too.
--
Russ Taylor
<A HREF="http://www.pacinfo.com">PacInfo</A>
Systems Administrator and Consultant, PacInfo
"They're inner-city kids, trying to work their way out the ghetto with
nothing but a foil and a dream"
I am going to start a mud at my university and need good code base.
I am willing to work with someone out there that has the code and wants
to run a mud or just give me the code etc.
Actually Midpoint Void would be ideal....
See ya.
Mike Donais. (BOFH) (don...@uwindsor.ca or u...@viemud.org)
SOCR: Student Operated Computing Resources (Http://supernova.uwindsor.ca)
(Krazy on many muds)
> In article <Pine.SGI.3.91.95092...@server.uwindsor.ca>,
> Mike Donais <don...@server.uwindsor.ca> wrote:
> >Anyone willing to give me Mortal Conquest Code?
> >
> >I am going to start a mud at my university and need good code base.
> >I am willing to work with someone out there that has the code and wants
> >to run a mud or just give me the code etc.
> >
> >Actually Midpoint Void would be ideal....
>
> This code is private and not available to the public. I have put over 2
> years of effort into it, along with some other coders (Simon Lee, Daniel
> Biegal, and with the help of Mark Griebling). If you run this code, you
> are doing so illegally, and I guarentee action will be taken. If you
> didn't realize this before, I'm sorry for sounding so harsh. Once
> again, the code is strictly confidential, private, and copyright. I
> spend about 6 hours on the mud a day, and I guarentee I will spend at
> least 6 hours a day making sure you are sued and properly punished if
> you obtain and use our code. Work on your own code... and once again,
> if you weren't aware that midpoint void / mortal conquest is private
> code, sorry to jump on you.
>
> Sincerely,
>
> Owen Emlen [Orin] [Midpoint Void: delta.misha.net 4321]
I wonder if all mud imps get like this after a while... thinking everyone
is evil and out to destroy there mud and make life hard for them.
I wouldn't have emailed you personally asking for the code if I was
trying to get a copy to run against your will.
I was actually hoping one of the mortal conquest imps, like yourself
would be willing to share the work since they put so much time into it
and would want that time to be useful. By sharing the code you can
make those 6 hours a day twice as productive since it will be used by
others who appreciate your efforts. I hope that after running a mud
for a while I am not always so defensive, but I have a funny feeling I
will be after seeing so many other good people turn that way.
Oh well, I think your mud code is the best code out there despite Russel.
And when I played there you were a good imp for the most part. c ya.
Umm.. I never claimed it is original... we still have the DIKU credits
in login, and it is distantly based on Nimud/TheIsles pre v1.0. And as
for being sloppy, this summer while it was not up, I spent the time
making it efficient and very stable. The code was incredibly sloppy
(which is what can happen when 3 coders are all working on it and
changing it). Just to SHOW YOU how sloppy it was, I ran the old code
along with the new code... Old code: 17.4% cpu, 15.4% mem. New code:
8.5% cpu, 11.1% mem. I won't give system specs as people will start
lame flames on how their crap shit-for-mud takes up half that memory.
With players on, the efficiency goes up a lot more, too... anyway, not
like you give a fuck, but Midpoint void HAS been revised completely from
last year... from the data structures, to update handling, even the comm
routines. Midpoint Void is an efficient, compact mud... Arcane thought
it impossible to clean up the code... I just looked at is as another 150
hour project. (That's about how long it took me to revamp all
functions, rework compression on area files, pfiles, etc). Flame me all
you want, the fact is MPV is one of the "decent" category muds out
there, and you know it. I'm not claiming to be the best, and I don't
want to be the best... As long as people are having fun and I'm learning
and getting hands-on work coding (and having some fun), I'm happy.
Owen
: I was actually hoping one of the mortal conquest imps, like yourself
: would be willing to share the work since they put so much time into it
: and would want that time to be useful. By sharing the code you can
: make those 6 hours a day twice as productive since it will be used by
: others who appreciate your efforts. I hope that after running a mud
: for a while I am not always so defensive, but I have a funny feeling I
: will be after seeing so many other good people turn that way.
>others who appreciate your efforts. I hope that after running a mud
>for a while I am not always so defensive, but I have a funny feeling I
>will be after seeing so many other good people turn that way.
>
>Oh well, I think your mud code is the best code out there despite Russel.
>And when I played there you were a good imp for the most part. c ya.
Well, after about 500 hack attempts, a mud that STOLE the mortal
conquest code (Patternfall) without permission (which is now down), and
constant bombardment from people who want the code, I just get jumpy on
the matter. All releasing it does is means there's another mud like it
to take away players from the mud I run... many might argue, but this is
as blunt as I can be. Seeya
Owen
>This code is private and not available to the public. I have put over 2
>years of effort into it, along with some other coders (Simon Lee, Daniel
>Biegal, and with the help of Mark Griebling). If you run this code, you
>are doing so illegally, and I guarentee action will be taken. If you
>didn't realize this before, I'm sorry for sounding so harsh. Once
>again, the code is strictly confidential, private, and copyright. I
>spend about 6 hours on the mud a day, and I guarentee I will spend at
>least 6 hours a day making sure you are sued and properly punished if
>you obtain and use our code. Work on your own code... and once again,
>if you weren't aware that midpoint void / mortal conquest is private
>code, sorry to jump on you.
>Sincerely,
>Owen Emlen [Orin] [Midpoint Void: delta.misha.net 4321]
HAHAHAHAHAHAHAHHAHAHAHAHAHAAHAHAHAHAHHAAHAHAHH
You are joking right ?
>This code is private and not available to the public. I have put over 2
>years of effort into it, along with some other coders (Simon Lee, Daniel
>Biegal, and with the help of Mark Griebling). If you run this code, you
>are doing so illegally, and I guarentee action will be taken. If you
>didn't realize this before, I'm sorry for sounding so harsh. Once
>again, the code is strictly confidential, private, and copyright. I
>spend about 6 hours on the mud a day, and I guarentee I will spend at
>least 6 hours a day making sure you are sued and properly punished if
>you obtain and use our code. Work on your own code... and once again,
>if you weren't aware that midpoint void / mortal conquest is private
>code, sorry to jump on you.
>Sincerely,
>Owen Emlen [Orin] [Midpoint Void: delta.misha.net 4321]
Hey Orin ........
You being able to sue someone for you DIKU modified code is a total joke. I
dont care if it was hacked out off of THE ISLES and ROMM II. How the hell
can you sue someone for using someone elses source that YOU modified! I cannot
believe you even said that.
MIX
I think he was simply looking for some base code to create a new mud with
original areas, not trying to sneakily steal your code. Personally I
think a Isles (MC,MPV etc) based mud could be made much better with a
restructuring of areas, and some changes to make it a little more
imaginative and fulfilling experience. I believe it is the best code
base out there, and it has not yet been used to it's fullest potential.
(I believe the MC clones are the best Hack 'n Slash muds out there, and
if you through in detailed areas, meaningful descriptions and took out a
few inconsistencies you could make one of the best muds around. - I
believe if anyone can see to this, then Mike can.)
Have fun.
Jeff
--------
Gamemaster: But why did you kill the kobold women and children?
Player: Because they aren't worth any experience points to us alive.
--------
grind.isca.uiowa.edu /unix/mud/dikumud/TheIslesv1.5.tar.gz (<- appx ;)
Helpfiles and area files I ahve fonud (a LONG time ago) buried at the
wuarchive site in the MSDOS_UPLOADS dir somewhere.
Rememeber: it's not "Mortal Conquest" code or MidPoint Void" code... it's
a NiMUD server, written by Locke.
Enjoy,
Holly Sommer, who is imping a developing NiMUD
--
Right here, right now: there is no other place I wanna be som...@main.com
Right here, right now: watching the world wake up from history 1.713.376.6311
> Actually the code is very sloppy. I had a chance to talk to Arcane awhile
> back [ who at the time was trying to de-bug that mess for over 2 months ].
> THis is what led arcane to say " Fuck it " , and mod out his own code. Btw
> all Mortal Conquest code is is " Modded out source ". It is not original.
> So Orin can go blow himself.
It also seems unlikely that it has 2 years of work done (by Orin) on it,
since Merc 2 (which Isles is based on) wasn't released until roughly 11:30
(PST) July 3rd, giving just 2 months for Isles to be released for Orin
to have had two years on it. BTW, I looked at Isles code once, it's
nothin to get excited about.
Nod, actually our version came straight from Locke (Arcane (Dan) was
the first to get it from him). It's from a pre-v1.0 code, I believe
before he released it. It *isn't* anything to get excited about, and
neither is my code. Russell believes the code sucks, and we all know
Russell is a genius and knows everything, right? Anyway, TheIsles code
is so different from Mortal Conquest/MPV, you wouldn't even recognize it
(even the OLC system has branched from how Locke has modified it). Shrug.
Owen [If you're curious, check out delta.misha.net 4321]
[If you're curious about OLC, ftp to beta.misha.net and
grab builder.faq from the mpv directory]
Hmmm... how long have you lived in this country? Isn't it apparent to
you that you can cause inconvenience, money loss, and many other
problems even without a case... I am the first to agree that I would
never win the case, but I guarentee the legal hassle I would cause isn't
worth stealing the code. This country is pretty messed; as long as I
have money to pay a lawyer (which I do), there is a case... Winning or
losing is of no consequence to me, as long as I've caused you pain,
hassle, money, and time.
Sincerely,
Owen
Let me clarify.. I probably would not win a case involving ownership,
but I can think of many other goodies that could be used to start a
legal hassle... (like unauthorized access to an account, taking area
files (a judge might lean towards aknowledging I own the areas I wrote),
privacy issues, etc). My point is that any case, no matter how small or
large, causes inconvenience, money, and time for both participants. I
was simple stating in the original letter that I am willing to take my
resources (money and time) and use them in any way I can against a
thief...
Owen
>>You being able to sue someone for you DIKU modified code is a total
>>joke. I dont care if it was hacked out off of THE ISLES and ROMM
>>II. How the hell can you sue someone for using someone elses source
>>that YOU modified! I cannot believe you even said that.
>
>Hmmm... how long have you lived in this country? Isn't it apparent
>to you that you can cause inconvenience, money loss, and many other
>problems even without a case... I am the first to agree that I would
>never win the case, but I guarentee the legal hassle I would cause
>isn't
Let me clarify.. I probably would not win a case involving ownership,
but I can think of many other goodies that could be used to start a
legal hassle... (like unauthorized access to an account, taking area
files (a judge might lean towards aknowledging I own the areas I
wrote), privacy issues, etc). My point is that any case, no matter
how small or large, causes inconvenience, money, and time for both
participants. I was simple stating in the original letter that I am
willing to take my resources (money and time) and use them in any way
I can against a thief...
Good for you. (c: Too bad we can't sue morons like Mr. Roboto.
Be happy...
The End
: Hmmm... how long have you lived in this country? Isn't it apparent to
: you that you can cause inconvenience, money loss, and many other
: problems even without a case... I am the first to agree that I would
: never win the case, but I guarentee the legal hassle I would cause isn't
: worth stealing the code. This country is pretty messed; as long as I
: have money to pay a lawyer (which I do), there is a case... Winning or
: losing is of no consequence to me, as long as I've caused you pain,
: hassle, money, and time.
Seems that someone has been taking penis waving lessons from Derek Snider..
If you really want to be included among the pariahs of the mud-world
please continue writing bombastic diatribes along these lines.
Not to mention the fact, why would you want to sue over "modified" code.
Its still DIKU based and therefore not worth the memory it takes up.
If you really put in so many hours coding/modifying the code why not
just write your own damn code. The only reason I can come up with is
that you really ain't that good of a coder....
Kelton
When does code become original? I guarentee the diku team wouldn't even
recognize Midpoint Void (be that good or bad, heh). Hell, even the low
level input/output and comm routines are different now. Anyway, I've
raised enough of a ruccus here... I'll stop (publicizing by being an
asshole in public).. (for a while, heh).
Owen Emlen
So he probably won't win. But that doesn't change the fact that Orin has
every right to attempt to sue someone, especially if he feels that work he
has done is being ripped off him. Of course, there would also be the matter
of how the person came to have Orin's code in the first place....
> Its still DIKU based and therefore not worth the memory it takes up.
^^^^^^^^^^^^^^^^???
Of what concern is Orin's memory to you??? I'm a regular player on Midpoint
Void, and I would say that the memory on the machine running Midpoint Void
doesn't even concern _me_. There are 30 to 60 players on whenever I am on,
and I have never experienced lag. If you are experiencing lag, I suggest
that it is a problem at your end. I have been on other MUDs that lag too
much to play if there are more that 20 players on.
> If you really put in so many hours coding/modifying the code why not
> just write your own damn code. The only reason I can come up with is
> that you really ain't that good of a coder....
>
> Kelton
I don't recall Orin ever stating that he is the best coder in the world. He's
not running his MUD for you. He's not running his MUD with your money. I
feel that anyone who complains about the Orin's qualification when it comes to
imping a mud are really unqualified to do so.
As a regular player on Midpoint Void who really enjoys it, I do feel that I
am qualified to say something in it's defense.
You've had your say. Now go find someone else to flame.
Timirlan
> Not to mention the fact, why would you want to sue over "modified" code.
> Its still DIKU based and therefore not worth the memory it takes up.
> If you really put in so many hours coding/modifying the code why not
> just write your own damn code. The only reason I can come up with is
> that you really ain't that good of a coder....
So nice that you think so. You claim Diku sucks...you can talk the talk,
but can you walk the walk? What kind of mud have YOU written, and what's
the address? I'd love to see it. =)
****************************************************************************
* Visit PhoenixMUD or DIE! * Telnet to sirius.nmt.edu 4000 to live. *
* We have ways to make you mud.* All flames to bl...@crow.cybercomm.net *
****************************************************************************
I would wan't to sue over a code if I put as much time as Orin did
on it. I think that you are a complete brainless fool if you can call
other people terrible coders but can't code shit yerself if your life
depended on it. So go away b4 I start to send mailbombs to your door.
MOG/SOULWrAiTh/ARNOLD/Iago
Kupo!!!!!
Tango with the Moogles!!!!!!!!
: MOG/SOULWrAiTh/ARNOLD/Iago
: Kupo!!!!!
: Tango with the Moogles!!!!!!!!
:
The arguement is the fact that orinw as acting like it was HIS code when
it was not his to begin with it started many years ago when the diku team
released some original code known as DIKU I. Since then it has been
modified in all sorts of ways, that still does not change the fact that
they are the creators and orin needs to stop acting as if he were the
sole creator of it.
Mix
> Tranquility <bl...@crow.cybercomm.net> writes:
> >
> >On 24 Sep 1995, Anthony A. Hambley wrote:
> >
> >> Not to mention the fact, why would you want to sue over "modified"
> code.
> >> Its still DIKU based and therefore not worth the memory it takes up.
> >> If you really put in so many hours coding/modifying the code why not
> >> just write your own damn code. The only reason I can come up with
> is
> >> that you really ain't that good of a coder....
> >
>
> I would wan't to sue over a code if I put as much time as Orin did
> on it. I think that you are a complete brainless fool if you can call
> other people terrible coders but can't code shit yerself if your life
> depended on it. So go away b4 I start to send mailbombs to your door.
Now wait a minute...we didn't establish just how skilled a coder this guy
is yet. Let's give him a chance to reply before we actually get nasty.
=) (Damn, I hate hypocrits.)
I can't code? I never remember saying that... Believe it or not I can
code in C, fortran, pascal, and nameless other outdated languages. Not
that I'm implying that C is outdated....
As for mailbombing, go for it you smuch I doubt you could do it anyway.
As for Orin, I'm sure he's an adequate coder, but his time would have
been better spent in writing new code instead of rehashing DIKU. or
MERC, or ROM, or Circle (all of which are severely limited and sad).
What I'm really surprised about is that someone would be that protective
over a MUD. I guess if that's all you have in your pathetic life is
mudding, I can see where you would get upset, but to the point of
threating litagation against someone asking if the code was publically
available is frigging sad.
Tony
> they are the creators and orin needs to stop acting as if he were the
> sole creator of it.
>
> Mix
I think if everyone took the stance, "This is my code and nobody can
touch it." - then we would find ourselves with about 6 muds out there
total - period. If the diku/lp/tiny/etc coders had hoarded their mud
code, then I seriously doubt all the current imps would start their own
code from scratch [except maybe the omniscient Russ of course ;) ].
Anyway I am very thankful for all the coders out there who had the balls
it takes to release their code to the general public, without them most
of us wouldn't be mudding (we would actually go to lectures, do homework,
socialize, get sun, etc). So I say to all the imps (ie. Orin since he has
been so vocal lately) who have made significant changes to the mud code:
share your work with everyone - you will have the pleasure of seeing your
code further improved upon, and played, long after you have given up
interest in running a mud yourself (or lose your site/have an accident
which makes you unable to type/etc).
And of course ppl who do make significant changes to the code will even
get their name in a help credits file now and then (maybe even on the
login screen of any mud with common courtesy - IMHO any diku/merc mud
that doesn't have the original team credited somewhere in the mud,
(at least in a help credits file) would not be a mud that I would play -
no matter how entertaining).
Anyway, keep in mind, nobody is making a living by coding muds, so go
ahead and share, you have nothing to lose and everything to gain...
> When does code become original? I guarentee the diku team wouldn't even
> recognize Midpoint Void (be that good or bad, heh). Hell, even the low
> level input/output and comm routines are different now. Anyway, I've
> raised enough of a ruccus here... I'll stop (publicizing by being an
> asshole in public).. (for a while, heh).
The character generation sequence still has the Merc "feature" of not
accepting anything BUT a three-letter abbreviation for classes. I think
you have a bit more left to redo than you think.
> What????? I think you are playing the wrong mud!! We don't have classes,
> and races are selected by numbers! Ugh... where you been??? we're at
> delta.misha.net 4321.
*boggle* That must have been a different mud claiming to be completely
altered. The memory is the first thing to go....
> I can't code? I never remember saying that... Believe it or not I can
> code in C, fortran, pascal, and nameless other outdated languages. Not
> that I'm implying that C is outdated....
>
> As for mailbombing, go for it you smuch I doubt you could do it anyway.
>
> As for Orin, I'm sure he's an adequate coder, but his time would have
> been better spent in writing new code instead of rehashing DIKU. or
> MERC, or ROM, or Circle (all of which are severely limited and sad).
>
> What I'm really surprised about is that someone would be that protective
> over a MUD. I guess if that's all you have in your pathetic life is
> mudding, I can see where you would get upset, but to the point of
> threating litagation against someone asking if the code was publically
> available is frigging sad.
And you still haven't answered ME, good sir. =) You blow off Dikus like
they suck, and I want the address to YOUR mud, which you no doubt coded
from the ground up. I'd like to make a comparison. Could I have it,
please? Enquiring minds want to know! *giggle*
****************************************************************************
* Due to technical difficulties, PhoenixMUD is not currently up for use *
* by non-imms. This .sig will change as the situation progresses. A new *
* site would be GREATLY appreciated. If you have a site available, please*
* reply to bl...@raven.cybercomm.net so I can kiss your ass a bit. ;) *
****************************************************************************
Maybe AFTER I had worked with other sources, IF I had no life :)
What????? I think you are playing the wrong mud!! We don't have classes,
and races are selected by numbers! Ugh... where you been??? we're at
delta.misha.net 4321.
Owen Emlen
geez i'm getting tired of this crap.
Timirlan
you've just been _waiting_ for this one, haven't ya, Orin? :)
Timirlan
No, the other mud I looked at was after Midpoint Void. It's still an ugly
mud with terrible area descriptions, and I still invite people in search
of decent areas to check out hypercube.org 9000 for an example of one
of the best cities in muddom.
> Ok, Russ. Wanna try out MPV for a few days and then recant the diatribe
> you so recently set down?
Why would I? MPV sucks shit, I stand by that statement. The fact that other
muds suck enough to make me confuse them with MPV doesn't really prove
anything.
[on Midpoint Void:]
> It's still an ugly mud with terrible area descriptions, and I still
> invite people in search of decent areas to check out hypercube.org
> 9000 for an example of one of the best cities in muddom.
Russell, your self-advertising ability could only have been matched
by Walt Whitman. What on _earth_ makes you continue to bolster yourself
after so many years? We _know_ you're good. Leave off!
[This message has been brought to you by the Concerned Peoples for a
Neutral RGMD]
--
K'K'K'Kenn(eth) G. Cavness
mailto:cav...@ccwf.cc.utexas.edu
aux. addr.: az...@mail.utexas.edu, az...@menzo.sojourn.com,
star...@utxvms.cc.utexas.edu
: > What????? I think you are playing the wrong mud!! We don't have classes,
: > and races are selected by numbers! Ugh... where you been??? we're at
: > delta.misha.net 4321.
: *boggle* That must have been a different mud claiming to be completely
: altered. The memory is the first thing to go....
: --
: Russ Taylor
Ah.. now the reasons behind Russ' flamage of MPV comes out; he was
playing the wrong mud..
Ok, Russ. Wanna try out MPV for a few days and then recant the diatribe
you so recently set down?
:)
mlh
/"> Matthew Leddington-Hill \`.
| | `.\
=|/,=== age et scribe; fac ut gaudeam. \`.
|'
> [on Midpoint Void:]
> > It's still an ugly mud with terrible area descriptions, and I still
> > invite people in search of decent areas to check out hypercube.org
> > 9000 for an example of one of the best cities in muddom.
> Russell, your self-advertising ability could only have been matched
> by Walt Whitman. What on _earth_ makes you continue to bolster yourself
> after so many years? We _know_ you're good. Leave off!
Hey, I didn't write the city, I just like it:)
> > Russell, your self-advertising ability could only have been matched
> > by Walt Whitman. What on _earth_ makes you continue to bolster yourself
> > after so many years? We _know_ you're good. Leave off!
>
> Hey, I didn't write the city, I just like it:)
Sneaky, Russ. You know that you're big on Tesseract.
"If you want tact, write to ___, if you want bluntness, write to me"
*grin*
You make a 2x4 look subtle.
--
K'K'K'Kenn(eth) G. "Cenn Buie" Cavness --
mailto:cav...@ccwf.cc.utexas.edu
"What're ya gonna do, k-k-k-Ken? K-k-k-kill me?"
Otto to Ken, "A Fish Called Wanda"
> You make a 2x4 look subtle.
Subtlety is for the unarmed.
> Kenneth G. Cavness (cav...@ccwf.cc.utexas.edu) wrote:
>
> > You make a 2x4 look subtle.
>
> Subtlety is for the unarmed.
^^^^^^^
You misspelled "unarmored".
HTH...
--