The MUD-Dev list is hosting a single day conference on the last day of
GDC on topics relating to the design and implementation of multiplayer
games (MUDs, MMOGs, MMORPGs, etc):
Speakers list:
9:45 - Organising Staff
Opening Remarks
10:00 - Adam Martin
An Evolving Architecture for Evolving MMOGs
10:30 - Matt Mihaly
Managing PvP
11:00 - Nathan Yospe
Matching Words to Meaning: A Retrospective Look at the PhysMUD
Formed Text Output and Natural Language Input Models
11:30 - Dave Rickey
Coping With Omniscience: Player Feedback and the MMOG QA
Process
12:00 - Lunch
13:00 - Gordon Walton, Scott Jennings, Damion Schubert
Less is More? -- A debate on the number of characters per
server
14:00 - Lee Sheldon
True Multiplayer Quests
14:30 - Brian Green
Redefining the PvP Flag
15:00 - Break
15:30 - Dr. Cat
What ELSE Are These Things Good For?
16:00 - John Arras
Generated Worlds and Meaningful Activities
16:30 - Larry Dunlap
Is There Intelligent Life Beyond Massively Multiplayer for
Online Games?
17:00 - Elonka Dunin
Steganography, Terrorism, and Multiplayer Games
18:00 - David Kennerly
Better Game Design through Data Mining
18:30 - Organising Staff
Closing Remarks
There is also a dinner and BBQ. Please see the above URL for details.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
cl...@kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
Sounds great! Unfortunately, three days is rather short notice for
organising an international flight :P I'd have caught up on my backlog
of 3670 MUD-DEV messages if only I'd suspected...
In particular I'd loved to have seen Nathan Yospe's presentation (having
been inspired a great deal by his work) and also the stuff on PvP and
generated worlds (something in which I have a vested interest).
Will any information be made available for non-attendants? And is there
likely to be another conference next year that I can plan ahead for?
--
KaVir.
>> Rather than spam you with a press release:
> Sounds great! Unfortunately, three days is rather short notice for
> organising an international flight :P
Yeah, sadly I forgot about posting to RGMA until the very last
minute. My bad.
> I'd have caught up on my backlog of 3670 MUD-DEV messages if only
> I'd suspected...
<grin>
You're supposed to at least read Meta for these things.
> Will any information be made available for non-attendants?
We're currently looking into selling the CD after the conference.
It should end up somewhere in the $20 - $50 range. Part of that
depends on the audio engineer costs (final negotiations now).
> And is there likely to be another conference next year that I can
> plan ahead for?
That's certainly the intention.