/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
/_/_/_/_/ THE /_/_/_/_/
/_/_/ MUD CONNECTOR /_/_/
/_/_/_/_/ MUD LIST /_/_/_/_/
/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
o=======================================================================o
The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an
associate of GlobalMedia Design Inc. This mudlist may be reprinted
as long as 1) it appears in its entirety, you may not strip out bits
and pieces 2) the entire header appears with the list intact. Many
thanks go out to the mud administrators who helped to make this list
possible, without them there is little chance this list would exist!
o=======================================================================o
This list is presented strictly in alphabetical order. Each mud
listing contains: The mud name, The code base used, the telnet
address of the mud (unless circumstances prevent this), the homepage
url (if a homepage exists) and a description submitted by a member of
the mud's administration or a person approved to make the submission.
All listings derived from the Mud Connector WWW site
http://www.mudconnect.com/
You can contact the Mud Connector staff at m...@mudconnect.com.
[NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
Last Updated: March 9th, 1997
TOTAL MUDS LISTED: 745
o=======================================================================o
o=======================================================================o
Muds Beginning With: L
o=======================================================================o
Mud : The Labyrinth
Code Base : ROM
Telnet : amergin.org 9000 [205.161.30.222]
WWW : http://www.total.net/~sneil/
Description :
Based on Rom2.4b3, The Labyrinth takes a bit from both
the standard 'kill or be killed' type of gaming environment
and mixes it with touches of role playing. With that in
mind, we have implemented various changes to the code to
encourage a medieval fantasy-type world, without taking
away from those who simply enjoy the pure challenge of
surmounting sometimes impossible odds. The Labyrinth won't
claim to be the best MUD around.... but we're working on it. ;)
-----------------------------------------------
Mud : Land of Legends
Code Base : Envy 2.0
Telnet : jubjub.wizard.com 1234 [199.171.28.9]
WWW : http://www.primenet.com/~mjewbank/legends.html
Description :
Land of Legends: Become known throughout the land for your
heroic exploits.
LoL was created by a team of players with several thousand
hours of MUDding experience. We've seen a lot of things
that we like, and don't like, but most of all, we want
to know what YOU like.
LoL is being transformed into a medieval fantasy world.
Quests are frequently run, and an automated quest reward
system is in place. The immortals can conentrate on the
strategy of the quest, and leave the mechanics for the MUD
to worry about. Stop by and visit our MUD... Our MUD, but
YOUR game.
-----------------------------------------------
Mud : Land of Lords
Code Base : LP
Telnet : effie.osir.hihm.no 2001 [158.36.27.11]
WWW : None
Description :
LoL is a traditional, Fantasy-based RPG LP-Mud, started by
players from Final Realms. The Mud is quite new, so if you
hurry, you might have a chance of being involved in shaping
it. Ask an immort for free newbie equipment, and start exploring
Krelonia, Brishana, or maybe Karakorum with the many wonderful
islands dotting the dangerous ocean.
-----------------------------------------------
Mud : Land of the Lost Unicorn
Code Base : Rom 2.3 (heavily modified)
Telnet : lun.org 1701 [205.230.140.12]
WWW : http://www.lun.org/
Description :
Land of the Lost Unicorn is a heavily modified Rom 2.3 MUD
that places a priority of friendliness and enjoyment of a mudding
atmosphere. The immortals are exceptionally responsive to the
players, and most ideas or proposed changes get implemented. The
players are cordial and happy, and often communicate extensively on
our many channels. Some mudders find this disconcerting, but we enjoy
it.
LUN, as it is called for short, offers 12 races and 12 classes. We
have left the original customization in though most prefer to use the
base skills and spells each class has in. We have also replaced mud
school and Midgaard, with other main areas, though most of the stock
areas are still in. One thing that we do pride ourselves on is our
complete and up to date help files. This makes us a good choice for
new mudders and those who are sick of having to ask about everything.
Pk and Psteal are restricted, just as in RL. If you PK or Psteal then
you must earn a pardon with a punishment. If charges are pressed you
go to trial, otherwise a small fine is likely. We disapprove od PK
and Psteal but we believe that it is necessary for realism. LUN has
a religion system, 9 of them, that operate as clans. Each is led by
an immortal, and follows a mythical god and ethos. Anyway, I
encourage you to try us out. You may be glad you did.
-----------------------------------------------
Mud : Lands of the Crown
Code Base : Custom
Telnet : www.on-line.co.uk 4500 [193.130.168.7]
WWW : http://www.on-line.co.uk/crown/lotc.html
Description :
Lands of the Crown, is a world set in a quasi-medieval era, a land
filled with knights, barons, dukes and princes. Three principal cities
dominate the land, Ucaleon thecity of domination, Seraphir the city of
justice, and Eritasthe city of Order. In each of these three cities,
players perform quests for their city, which enables them to rise in
rank. However ranks are won and lost also, on the field of battle, where
citizens may fight one another, in order to seek the ultimate prize, and
become monarch of their own city. Outside of the three cities, lie the
wild lands, an area inhabited by pirates, bandits and wildmen of the
woods, while further hidden, lie the realms of the orc and troll, and
dark beasts untamed by man. Lands of the crown, offers players the chance
to step into a realm of furied activity, where they must be ever alert
to dangers from within and without.
-----------------------------------------------
Mud : The Land of the Ruins
Code Base : CircleMUD bpl11
Telnet : cyberplayce.com 8000 [206.165.33.253]
WWW : http://cyberplayce.com/ruins/
Description :
The Ruins is a mud with a unique and realistic role playing style.
Though it sounds as if it would be a serious atmosphere, it is to the
contrary. The Ruins is an easy going, laid back atmosphere with the sole
purpose of having fun. With our unique features, great staff, and great
players you will love what we have to offer. All of our areas are unique,
and especially created by us. If you are looking for an original, unique,
and overall great mud with an easy going and stress free atmosphere, choose
the ruins at cyberplayce.com 8000! We'll be waiting for you.
-----------------------------------------------
Mud : A Land Of Shadows
Code Base : Circle 3.00bpl11
Telnet : 205.219.162.233 4446
WWW : http://www.geocities.com/TimesSquare/4351/
Description :
Welcome to A Land Of Shadows.. We have got many
NEW and exciting features that all players would like
and enjoy. We got a great clan system with soon to be added
clan halls, and clan spells!
We right now are working on a autoquest system so you (the
player)wont have to harass us gods for a quest...
We have a great HELP system and the players/imms are friendly
Please stop by and mention this add for a free level!
-----------------------------------------------
Mud : The Last Aerie
Code Base : Rom 2.4 b2
Telnet : lastaerie.games.wildstar.net 1212 [206.103.114.11]
WWW : http://www.wildstar.net/~staffa/aerie/aerie.html
Description :
The Last Aerie is loosely done up around the Wamphryi series
by Brian Lumley. More is being added daily, with the ultimate
goal of eliminating all stock areas and most of the spells/
skills. Imms are all very friendly, with an IMP on usually
least 16 hours a day.
-----------------------------------------------
Mud : The Last Battle
Code Base : Circle 3.0bpl11
Telnet : ford3.mudservices.com 5320 [205.147.201.243]
WWW : http://www.ford3.mudservices.com/
Description :
The Last Battle mud is BRAND NEW and is in need of builders and coders.
We are based on the Wheel of Time series and offer everything from the books.
Classes have been taken out and a brand new guild system that is player run
has been put in. The skill system has been totally redone and spells have
been taken out and replaced with a channeling system. We are not yet ready
for playtesters but builders are needed. The only experience you need is
that you have read at least one book from the Wheel of Time series. So
stop by and talk with the admin team and become a builder!
-----------------------------------------------
Mud : The Last Tale
Code Base : Envy
Telnet : sirius.medio.mh.se 9612 [196.10.117.66]
WWW : None
Description :
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
W E L C O M E T O T H E L A S T T A L E
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
We are running on a mixture between Envy 2, Rom 2.X and
Merc 2.x. In this Fantasy Environment you can explore
new areas, slay new monsters and so on.
* 5 Classes
* 17 Rases
* 66 Playable Areas
* 50 Mortal Levels
Join the others play 'The Last Tale'
The Link is fast and almost Lag free.
-----------------------------------------------
Mud : Las Vegas
Code Base : NUTS
Telnet : pioneer.nevada.edu 7000 [131.216.1.95]
WWW : http://www.geocities.com/TimesSquare/6964/
Description :
Las Vegas is one of the hot new talkers out now. It is different from
most talkers in that it offers a multiplayer poker game. Once you log on
you can request poker chips and play with other from around the world. But
you can also enjoy the friendly conversation and nice room pics as well.
Come and see what all the fuss is aboutat Las Vegas!
-----------------------------------------------
Mud : Laurasia
Code Base : LP (Amylaar's), MudLib: 2.4.5 modified
Telnet : minerva.psc.edu 3000 [128.182.61.122 ]
WWW : None
Description :
Do you miss the muds of Old? Do you remember when all
the towns were alike? How about the Fire/Frost/Stone giants,
or the octopus with the treasure chest? Remember when you
had a quicktyper, and all you needed to Wiz was exp points,
stats and some quests? Then you'd take the church elevator
to Leo the Archwiz to say, 'give me a castle'!
When's the last time you flung a sheep? Threw a boomerang
and whacked someone in the head? Flicked a domino and
watched a roomful more tumble after it? Our areas range
from modern to classic to futuristic to bizarre. Our quests
go from the stock favorite 'Orc Quest' to ones that will
challenge your mind and/or make you giggle. We'll keep you
busy and keep you laughing. If you've never mudded before,
our Newbie Guidebook will help you along, and if you're never
visited us before, Enis will show you around.
-----------------------------------------------
Mud : Legacy
Code Base : MudOS v21.7
Telnet : legacy.org 5000 [204.96.52.188]
WWW : http://legacy.org:5080/
Description :
Four years in development and still going, Legacy offers a unique
role-playing environment not currently available in any other mud. The theme
is strictly traditional medieval fantasy; everywhere you look you will
find attention to quality, detail, thematic consistency, and features that
are only found in the top 1% of the muds in development, if at all. Custom
designed limb based combat, skill system, one of the most original
character generation approaches, an enormous continuous world, automapping,
languages, multiple currency formats, npcs that must be conversed with,
affordable inn rent, crash protection, and creators dedicated to staying
behind the scenes while remaining responsive to player feedback are only
some of our offerings. Join us if you are ready for serious in character
role-playing!
Note: Prior to September 5, 1995, Legacy was called 5th Dimension.
-----------------------------------------------
Mud : Legacy MUCK
Code Base : TinyMuck 2.2 Fuzzball 5.48 Pk 1.3
Telnet : laurel.actlab.utexas.edu 9999 [128.83.194.15]
WWW : http://laurel.actlab.utexas.edu/~artie/legacy/
Description :
Welcome weary traveller! You have discovered a place to
rest your weary bones, chew the fat of tales long past
and forgotten, and have a darn swell time!
The general theme is based in medievil times or the
rennaisance era style buildings and activities. There
are various themeless areas hidden about throughout the
realms, if you can find them. Magic and mysticism abound
everywhere.
-----------------------------------------------
Mud : LegendMUD
Code Base : original
Telnet : mud.aus.sig.net 9999
WWW : http://mud.aus.sig.net/
Description :
"If you are only visiting one mud, make it Legend." - the
Electronic Newsstand
Legend is based on "history as it should have been." Features: 150+
spell word-based magic system, a classless system, 75+ skills
including bardic, medical, and herbalist skill sets, historical and
legendary areas, customizable ANSI color, an Out Of Character Lounge,
a variable-attack-rate proficiency-based fight system, guns,
vehicles, and other technology, missile weapons, a player description
system for roleplayers, optional playerkilling via themed clans
(bards, assassins, knights, secret society, and others), XP for
exploration, killing and quests... Plus we use a custom mobacts
system to make truly interactive mobs--there are several dozen
automated quests in the mud. All this and a newsletter and email
discussion list for play input into design, immort-run trivia, recall
tag, flag and scavenger hunts with personalized items as prizes,
plenty of friendly folks, and a mature atmosphere.
Our Homepage was named a Top 10 site for Interactive Fiction
on the Web by XYZZYNews.
-----------------------------------------------
Mud : LegendsMUX
Code Base : MUX 1.3
Telnet : fremont.scs.unr.edu 5555 [134.197.65.125]
WWW : http://www.i-connect.net/~sether/legends/
Description :
LegendsMUX. A place where the weary, the strong, evil and
righteous combine to create their unending story, where the mystical
and the solid intertwine to create a realm where the next day is
never a certainty. Focused on a land known as Ventria, the world
finds itself recovering from the brutal attacks of barbarians, the
mysterious decline of it's neighbors, and the suspicious plotting
noble families have developed as a part of their quest for power.
It is a dark land, yet one that carries the hope brought with the
new day, and despite the unsureness of the next sunrise ever showing,
the land prospers, a place where the brave can forge a path into a
rich life. It awaits thee. The land of Legends, where the future is
always turning into the presant, where what happens now becomes the
myths of next year. A land of stories, one with dreams to be carried
and conquests to be won.
-----------------------------------------------
Mud : Legends of Blade and Magic
Code Base : Circlemud 3.0 beta patch level 11
Telnet : mud.inc.net 9000 [204.95.199.4]
WWW : http://www.physics.uiuc.edu/~bambenek/mud.html
Description :
Legends of Blade and Magic is one of the fastest growing MUDs on the
net. With friendly players and approachable admins, the environment is
very social. The Immortal staff is constantly upgrading features and
creating new areas. We currently offer a player-arena where players can
fight each other for a cash prize, almost 100 zones, dual classing, sub
classing, an automated auction system, and a betting system on the arena.
If you are looking for a great place to place, it is Legends of Blade and
Magic at mud.inc.net 9000!
-----------------------------------------------
Mud : LionMUD
Code Base : Circle 2.2
Telnet : LionMUD.com 4000 [204.183.96.15]
WWW : http://wbrt.wb.psu.edu/~eee101/LionMUD/index.html
Description :
Lion MUD is not your typical diku. Although built on stock code,
this mud has grown into a new world with 5100 rooms, most of which
are original areas coded by the Lion MUD wizards. The newest area
being Haven, which is about 700 rooms by itself, as well as a high
level quest. Lion also offers a mid level quest for players.
Many of Lion's areas have great C-code and well thought out themes.
Aside from the original areas on the game, Lion has also redone all
of the mage and cleric spells. We currently have 90 spells between
the two classes. Our coders are hard at work on brand new warrior
and thief skills at the present time. We hope to add races and new
classes in the future.
One of the things we at Lion MUD have prided ourselves on is our
friendliness. Just ask any player who has been around a while,
the immortals and veteran players are fun and helpful. We always
enjoy having new people on the game!
Please feel free to drop by and check us out!
-----------------------------------------------
Mud : Legion Outpost
Code Base : TinyMUSH
Telnet : muds.idyllmtn.com 3333 [206.16.238.1]
WWW : http://www.lsh.org/mush/
Description :
Legion Outpost is a free fan-operated online roleplaying
environment, set in the 30th Century of the post-Zero Hour
DC Comics universe, as shown in the DC comic books _Legion
of Super-Heroes_ and _Legionnaires_. The focus is the LSH,
a team of young heroes from around the galaxy with a wide
diversity of super-powers.
The Outpost emphasizes quality roleplaying within the known
universe of the 30th Century, with players able to RP
either characters from the books, or of their own creation.
All players are able to apply to run plots for the heroes.
New players are always welcome!
-----------------------------------------------
Mud : Leviathan
Code Base : Leviathan (NM IVa)
Telnet : shimoda.cis.temple.edu 1691 [155.247.207.120]
WWW : http://shimoda.cis.temple.edu/mud/
Description :
After beta testing for more than 14 months, Leviathan opened
on November1, 1995, under the name 'Paradox II'. We've recently
changed our name toLeviathan, to reflect our unique character
and stable nature. In addition,this fundamental change was
prompted by the installation of several newfeatures: Multi-classed
characters, enhanced limb combat, a battle arena,and player-owned
shops. With regards to theme, we've taken a rather unique approach.
The centralcity of Equius is decidedly medieval in tone, but as the
daring adventurer wanders further into the wilderness, s/he may
find a diversityof creatures from a multitude of milieux. Indeed,
investigativeexploration may often result in quite bizarre
discoveries! Finally, the dedicated and sympathetic staff of
Immortals make playing Leviathan an especially rewarding
experience. We frequently listen to and act on player suggestions
regarding new spells, items, and other features of the mud. Our l
oyal player base insists that the environment that we've created is
the most dynamic, literate, and compelling one of its kind, and it
is with complete confidence that we invite you to pay us a visit, and
make Leviathan your new home.
-----------------------------------------------
Mud : Lima Bean
Code Base : LP -- MudOS + Lima Mudlib
Telnet : lima.mudlib.org 7878 [208.192.43.32]
WWW : http://lima.mudlib.org/
Description :
Lima Bean is the official development and support site for
the Lima Mudlib, which boasts such features as zork-like natural
language parsing (put the third red baloon in the basket), a
flexible modular design to select features for your mud,
Intermud-3 support, a top-flight security system, many many
features for player usability (news, socials, channels, etc),
menu driven administration, etc...
Lima is currently the most advanced and best-desgined LP mudlib
available.
-----------------------------------------------
Mud : Llyrendal
Code Base : ROM 2.4b3
Telnet : llyren.telmaron.com 6996 [206.246.120.6]
WWW : None
Description :
Llyrendal is a heavily modified ROM 2.4 mud based upo Middle
Ages Germany. We have been up only a few months and already
have lots of new areas and lots of new coding. We're a very
new MUD and we are still under a lot of change but we welcome
any players and hope you'll come check us out and leave some
feedback. Some features to be found:
--Full customizable colour as well as German character set
--Variant classes; your character's class specializes as you
reach higher levels (e.g. you may start as a recruit and
later become a solider, later going on to become a veteran)
--4 new races
--2 new magic systems: Runes and Alchemy
--New monetary and experience systems and a healing system
that makes more sense
--Over 15 new skills, mostly for variant classes
--Lots of creative, new areas
--Lots of other small goodies
-----------------------------------------------
Mud : Loch Ness
Code Base : LPMud MudOS 0.9.19
Telnet : armageddon.imp.ch 2222 [157.161.1.2]
WWW : http://www.imp.ch/lochness/
Description :
One of the older MUDs, MultiUserDungeons, found in
the internet is looking back to six years of being
online. Many people came, many left, some enriched
the realms with wonderful secrets, some did not,
and so is it still today....
-----------------------------------------------
Mud : London by Gaslight MUSH
Code Base : PennMUSH 1.6.10p3
Telnet : lbg.telmaron.com 5555 [206.246.120.4]
WWW : http://www.ultranet.com/~rogerc/lbg_intro.html
Description :
LbG is set in a mythical London, England during the reign
of Queen Victoria. This is the London of fog and gaslamps,
wet cobblestones by night, of good and evil, the light and
the dark. Dr. Jekyll's Mr. Hyde and Jack the Ripper stalk
the allyways, strange and wonderful experiments into the
very nature of life itself are being conducted in dimly lit
laboratories behind closed shutters and drawn blinds.
Sherlock Holmes sits in his upstairs flat on Baker Street,
drawing quietly on his pipe as he plays his violin. The
industrial revolution is in full swing, science is
undergoing a creative explosion, and the lines between
science and magick, between fact and fantasy, are truly
becoming blurred.
-----------------------------------------------
Mud : LoneportMUSH
Code Base : PennMUSH
Telnet : spots.snowmeow.com 1112 [205.164.124.67]
WWW : http://home.earthlink.net/~tenil/lone.htm
Description :
Loneport is a fantasy furry themed MUSH world set in the
medieval/renissance city of Loneport 'The Loneliest City'.
Being a furry MUSH you get to play animal like humanoid such
as a tiger, fox, wolf, skunk, equine, feline, or any other
animal. Also you can play mythical beast such as unicorns,
griffons, gnolls and the like as long as they are of a furry
version. It is posable to be a dragon, but due to the theme of
the world all dragons must be goodly creatures. Loneport is
creatures. Loneport is a 100% furry MUSH, so humans are not
allowed.
-----------------------------------------------
Mud : LooneyMUD
Code Base : LPC
Telnet : looney-1.savvy.com 8888 [204.177.159.11]
WWW : http://looney-1.savvy.com/
Description :
LooneyMud is unlike most muds based on cartoons and sitcoms.
There are five different guilds you can choose from and
there are some quests. It's also a social mud, some people
just like to come on and chat. There are huge areas you
can discover and there are tons of monsters to kill. After
4.5 years LooneyMud has become pretty large.
-----------------------------------------------
Mud : LordMUD
Code Base : Circle
Telnet : lord.dmv.com 4000 [206.25.190.12]
WWW : http://lord.dmv.com/~lord/
Description :
LordMUD is a fantasy game, based in Middle Earth as told
by J.R.R Tolkien. The Code is CircleMUD with a Year and a
Half of cusotm programming.
We feel the builders are rapidly creating a rich and full
Middle Earth land for players to explore and enjoy.
There are still some stock areas throughout the land, but
they are rapidly being replaced.
We feel the players are friendly and helpful to a young
hobbit, fresh to the land. While we are still technically
in Beta, with some exiting changes forthcomming, we invite
you to give us a try.
Morgoth
-----------------------------------------------
Mud : The Lost Mud
Code Base : LPC
Telnet : goofy.cc.utexas.edu 6668 [128.83.42.61]
WWW : None
Description :
Lost Mud has now been up for almost 4 years now.The game
layout is varied and sticks to no particular theme.Player
killing is allowed but not encouraged.Lost has a friendly
atmosphere and is a nice place to enjoy mudding experiences.
-----------------------------------------------
Mud : Lost Rivers
Code Base : LTTM v2.2.24
Telnet : ns2.vic.com 9000 [206.31.139.11]
WWW : http://www.graphweb.com/lr/
Description :
Lost Rivers is a fantasy mud with friendly players.
There are 13 races and 6 classes to choose from with over
100 areas to explore. We have several player run clans.
We recently converted from ROM2.4 to LTTM, and added lots
of new stuff in the process.
-----------------------------------------------
Mud : Lost Souls
Code Base : Amylaar 3.2.1 driver, LSLib 1.3
Telnet : lostsouls.org 3000
WWW : http://www.lostsouls.org/html2/
Description :
Medieval fantasy theme with a coherent theme and cosmology;
strict quality standards. Detailed limb-based combat (how many
muds do you know of where you can tear someone's arm off and
beat them with it?). Unlimited player advancement, thirteen
guilds, thirty-two starting races, dozens of areas, adventuring
companies, equipment saving, ranged weapons, color. Running with
LSLib 1.3, a highly evolved 3.2 mudlib featuring the work of
some of the best coders on the net. More fun than you can stand.
-----------------------------------------------
Mud : Lost Tribes
Code Base : Tinymush 2.2.1
Telnet : lost.strange.com 1066 [130.253.208.80]
WWW : http://weber.u.washington.edu/~finesse/lost/
Description :
Lost Tribes is a roleplay mush based, with
permission on the Elfquest novels of Wendy
and Richard Pini. Set on a hitherto unknown
third continent, with a different timeframe
from the published works, we invite player
created characters to become Wolfrider, Glider,
Troll, Preserver, Elf or Human.
We offer an established holt, a glider
enclave, and a troll cavern, along with two
sites occupied by fullblooded elves. We also
have two advanced human civilizations,
with rp potential independant of the elfin
groups, with cultures based on ancient egypt
and polynesians for you to choose between.
-----------------------------------------------
Mud : Lost Wishes
Code Base : LPMud
Telnet : link.xs4all.nl 5555
WWW : None
Description :
Enter Lost Wishes, a complex fantasy world where wishes
sometimes do come true. It features a strictly fantasy theme,
a developed race system, a variety of guilds, and an unlimited
advancement system. Lost Wishes is a fairly young mud, with
new areas and features opening up almost daily.
-----------------------------------------------
Mud : Lunar Eclipse
Code Base : Rom2.4
Telnet : ubd2.vdospk.com 1234 [206.28.93.3]
WWW : http://www.geocities.com/EnchantedForest/2869/
Description :
Lunar Eclipse has 101 levels, and 5 classes and 13 races to
choose from, with many more in the works. We have a friendly
immortal staff and player base, who are all very helpful.
Player killing is allowed with a level limit if you join one of
our 5 existing clans or go Loner. There are a lot of great and
original areas in LE with many more in the works. Come on by and
play with us, and if you need any help, just ask :)
-----------------------------------------------
Mud : Lumen et Umbra
Code Base : DIKU Mud
Telnet : mclmud.mclink.it 6000
WWW : http://www.mclink.it/gioco1.htm
Description :
In English:
Lumen et Umbra is an Italian Mud.
The official language is, of course, Italian.
It's based on the world of the Imperial Rome.
In Italiano:
Lumen et Umbra e' un Mud italiano.
La lingua ufficiale e', appunto, l'italiano.
E' ambientato in un mondo fantasy ispirato al primo impero Romano.
-----------------------------------------------
Mud : LustyMud
Code Base : LPMud 2.4.5
Telnet : lusty.com 2000 [141.214.32.35]
WWW : None
Description :
LustyMud is one of the oldest US muds, established in
early 1991 and operating almost continuously since then.
There is a huge variety of areas with very imaginative
themes and strategies. The mud's economy is player-run,
with guilds that players manage in order to gain various
benefits (heal rooms, teleport rooms etc). Check out
some of our games and puzzles (the Puzzle Palace is an
all-time favorite, for example) or simply hang out in
the bars and socialize. Newbies and old-timers, all are
welcome on LustyMud!
(Contrary to what the name may imply, this is a G-rated
mud.)
o=======================================================================o
Muds Beginning With: M
o=======================================================================o
Mud : MadCat
Code Base : Merc 2.2
Telnet : darrell.nyiq.net 1234 [206.102.112.137]
WWW : None
Description :
An old but wise man tells you, ''To begin your journey my
young friend, Enter the Realm of MadCat. It is a friendly place,
a dynamic place where the Imms change the very nature of the
universe at will. There you will find your destiny. BUT! Be
wary, for a new challenge awaits behind every corner, behind
every tree and in the eyes of all you meet!''
MadCat is a multi-user realm where you can simply open a book
and find strange, new worlds.
Classes: Warrior, Thief, Mage, Cleric, Necromancer and Exorcist
-----------------------------------------------
Mud : MadROM
Code Base : ROM
Telnet : mad.rom.org 1536 [206.102.31.198]
WWW : http://www.interlog.com/~sofa/
Description :
MadROM is an insane mud with loads of areas to tour, many
unique to MadROM. We have zillions of new features, spells
and skills, and are always adding more. MadROM is not a PK
mud, but mortals can create and run their own Tribes (clans)
as well as buy rooms, items and monsters for their Tribes.
Mortals who choose to shapeshift temporarily into the body
of a totem animal of their choice may tour the mud freely,
exploring, fighting and overcoming any challenge they wish,
with no fear of harm to their mortal body, which rests safe
until they choose to return to it. Home of the almost
extinct Beastly Water Buffalo and the Tazmanian Devil!
Tribes currently roaming MadROM include: The Pirates of the
Dragon Sea, The Dark Gathering, The Illuminati, Order of
The Dragons, and the Eternal Alliance.
MadROM is a very friendly and laid back mud, with enough
diversity to make it a great first mud for newbies, but
challenging enough for long time mudders to die once in a
while too :).
-----------------------------------------------
Mud : Malacious Bliss 2
Code Base : Circle30bp11
Telnet : linus.missconet.com 4000 [204.214.232.140]
WWW : http://linus.missconet.com/~circle/
Description :
Malacious Bliss 2 in an up and coming new entry into the Mud
World. We have a homepage, fast lag-free site, and one of the best,
if not the best immortal team you can get. Following in the
rembrants of MB1, (MB1's site was taken down) the original Imps of
Nexus and Kurupt have joined with Wyvern and Paradox to make MB2
the most original,the most complete, and the most fun Circle Mud
on the 'net. With a full line of coders, extensive race/class
selections,and a bundle of features, and of course areas, this mud
offers so much to a player. All extra info can be found at the
webSite (which)is still under construction). We are still in
Alpha-Beta,but moving quickly to Beta. Hope to see you there!
[PS: We ARE looking for builders! Talk to Nexus/Wyvern!]
-----------------------------------------------
Mud : Malevolence
Code Base : Modified Heaven7, Amylaar Driver
Telnet : 204.214.110.241 7680
WWW : None
Description :
We will soon be moving the mud to a new server, with more
RAM and a T3. This should mean faster session for players.
The current server will become a development server.
There is a new guild available, namely the Rangers guild.
The Sorital guild has been open for a while. Many new areas
are slated to open soon, including a large Underdark domain.
Our web page is being reworked and updated to include more
relevant player information, and possibly a threaded
discussion group bulletin board.
Yep, still plenty of interesting, exotic, and exploitable bugs.
Drop by and check us out.
-----------------------------------------------
Mud : Marches of Antan
Code Base : MudOS, custom mudlib
Telnet : sdphul.ucsd.edu 3000 [132.239.62.2]
WWW : http://sdphul.ucsd.edu/antan/
Description :
The Marches of Antan, first established in 1991, continues
to offer one of the most finely and completely detailed MUDS in
existence. Loosely based on the literary works of James Branch
Cabell, Antan offers one of the most completely imagined virtual
text worlds where players can build Homes, Houses, Guilds
and Businesses. Playerkilling is allowed under a chivalric
code.
With custom skills, abilities, combat and magic systems,
Antan has both a familiar feel and unique attraction.
Skills, spells, and all levels of training are available
to everyone, regardless of race or guild affiliation.
Sleeping, while keeping all of your treasures, can be done
anywhere, from flophouse dorms to sumptuous palace bedrooms,
from rented private apartments to forest clearings,
but be careful, Glaum, the Sylan-without-bones, might steal
your body!
Join the best players of any mud, explore the Marches of Antan.
-----------------------------------------------
Mud : MarlDOoM
Code Base : Custom Perl code
Telnet : eel.st.usm.edu 7777 [131.95.127.8]
WWW : http://sushi.st.usm.edu/~jjchew/doom/faq.html
Description :
MarlDOoM is a successor to Wilson's now defunct ScrabbleMOO, and is
frequented by Scrabble(R) players from beginners to world champions.
It offers no user programming, no mail services, no character classes,
and in general, nothing that would distract from playing our favourite
board game. It does offer fully configurable boards and the closest
possible implementation of tournament rules, including optional chess
clocks, a rating system (actually, several, for variant games and
dictionaries), and tournament move protocol. We're currently averaging
over a hundred rated games played each day, but if you can't find an
opponent, or want to practise against a non-human, there are two robot
players that play at an expert level. The user interface is completely
internationalised, with your choice of English or French for now, and
Spanish under development. This server is also used as a dictionary
server for over fifty MOOs running Quinn's @ospd/@osw commands.
-----------------------------------------------
Mud : Mars Mud
Code Base : Merc 2.x
Telnet : www.alteredego.com 4000 [204.94.166.61]
WWW : http://www.alteredego.com/mars.htm
Description :
Mars Mud is a Merc 2.x mud operating under Windows95. We specialize in
Mud Marriages and soon will also have Houses. We try to give the players
both a challenge and a good time. Players can purchase their own Home
after a certain level and can add to that room as they rise in levels.
We are expanded on the basic code considerably and have many extra
features that our current players seem to enjoy.We are currently in beta
mode as we are adding many new features every week. If you would like to
help us grow and offer your thoughts and Ideas then just stop by :).
-----------------------------------------------
Mud : Masquerade
Code Base : TinyMUSH
Telnet : masq.strange.com 9999 [128.83.108.3]
WWW : http://www.masquerade.org/info/
Description :
Masquerade, the original World of Darkness MUSH has returned
for fans and friends enjoyment. Located at masquerade.org on
a stable site, you'll quickly find that this incarnation of Masq
is more enjoyable than any before. Looking for plots and action?
You've come to the right place, as Masq has dozens of plots that
just need players to come join them. Looking for a realistic
World of Darkness game without a bitter, moody staff or twinky.
egotistical supers? Masq has a friendly and hardworking admin
core, and supers that won't spoil your fun. Mortals are especially
welcome, and we have many programs designed just for you!
Drop into the Masquerade for mystery, intrigue and adventure.
-----------------------------------------------
Mud : Matisha
Code Base : Circlemud 3.0
Telnet : vogon.sb.org 4000 [207.60.167.131]
WWW : None
Description :
Matisha is a very new mud. We are just starting to add zones
to the world, and we need builders/coders. Currently we are
a pkill mud, but if problems arise pkilling will be turned
off. The destiny of Matisha is that everntually it will
start over as a new type of mud written in java (you won't
need java to play, only the host computer has to be able to
use java) which is still being created. Questions and
comments should be sent to mat...@sb.org. Come give us a try!
-----------------------------------------------
Mud : Mawg
Code Base : MudOS - mudlib : Foundation
Telnet : ifhamy.insa-lyon.fr 2469 [134.214.104.15]
WWW : http://ifhamy.insa-lyon.fr:2464/
Description :
Mawg is the Muddern Art Workshop & Gallery. It's a virtual place where
all people with artistic sense can gather and create ( virtually ) anything
they could imagine. All we want is this place being living and full of new
creations.
-----------------------------------------------
Mud : Mayhem
Code Base : MudOS (current)
Telnet : wiley.cs.wmich.edu 3333 [141.218.40.187]
WWW : http://yakko.cs.wmich.edu/~mayhem/
Description :
Mayhem is one of the newer breed of online games; competition between
players is stressed, rather than against unintelligent NPCs. Some would
label this as a PK (player killing) MUD, since the goal of the competition
is to eliminate your opponents. However, it's really a completely
different situation than on most other online games. The motivations,
consequences, and attitudes toward it can be described best by calling
this type of game 'Quake Deathmatch-- text only.'
Mayhem is still being constructed by the coding staff, so it is not yet
fully open for play (although it is playable, if you like alpha testing).
If you are familiar with LPC (the coding language of LP muds), or are
willing to learn LPC, stop in and give us a look, since we're still
hiring coders to create areas (No theme requirements... Anything is
acceptable, from sci-fi stuff like Shadowrun and Star Wars to fantasy
settings such as Dragonlance, Forgotten Realms, and Wheel of Time). Or,
if you are more of a player than a coder, stop by some time and take a
look at something that is probably a lot different than what you are
used to playing.
-----------------------------------------------
Mud : Mayhem MUX
Code Base : TinyMUX
Telnet : thoth.anth.utep.edu 4201 [129.108.26.29]
WWW : http://horus.anth.utep.edu/~chaos/mayhem/
Description :
Based upon the collectable card game Magic: The Gathering. Where
gryphons and wizards clash and minotaurs and goblinssmash... This is
the chaotic world of intrigue politics, battle, magic and technology
mixed. Clockwork golems and pixies, catfolk and wraiths. Mysteries
abound... Who is really your ally? Come and find out... We are soon to
install acombat/economy system as well as new races for each realm!
Come join the fun and rp! Guilds from necromancy to monk are available
to join!
-----------------------------------------------
Mud : Meadow
Code Base : MOO 1.8.0p5 / JHCore
Telnet : lambada.oit.unc.edu 9999 [152.2.22.80]
WWW : http://skylarking.com/meadow/
Description :
Meadow is an interactive and small community consisting of non-human
EARTH-based living organisms and the world they choose to create for
themselves. The primary goal of Meadow is the creation of an environment
that can be visualized, touched, smelled, tasted, and heard, all through
creative text, programming, and social interaction. In a phrase: silly is
good. The purpose of Meadow is to be an alternative to the scads of large,
look-alike MOOs that are everywhere. We are small, many of us are very good
friends, and Meadow has always tried to maintain a community atmosphere as
it has slowly grown over the past year or so.
What's in store for the future? Exponentially growing silliness is a
given. One of my never articulated goals here is something I don't even
have a really good name for other than 'collaborative fiction.' The idea
here is using the MOO for working artistically with others in a dynamic
way. The MOO itself either becomes a literary document or provides a never
before attempted way to allow creativity to collide and accelerate and
grow. Beyond that, Meadow is a great place to learn how to program and
meet people that are a bit off the beaten path. :)
-----------------------------------------------
Mud : Medievia
Code Base : Custom
Telnet : medievia.com 4000 [205.147.247.36]
WWW : http://www.medievia.com:8080/
Description :
Medievia is one of the oldest and most established games on the
internet. We opened in 1992 and never stopped coding and re-coding
the game. Our goal is to create the best combat mud in the world and
also to make sure this combat takes place in the most realistic virtual
world on the net. Medievia features trading via covered wagons, mounts
that you can fly on, over 4 million rooms and 110 original zones. Our
combat code uses formations for battles, tracking, traps, tons of skills
and spells, ranged weapons, throwable weapons and some of the most
challenging and inteligent monsters to battle against on the net. We have
some of the most feature rich clan code in the world which includes full
clan battles and clan castles. We have herobattles that can be viewed
and wagered on by everyone. We have the Mudslinger which is our player
driven press publication. Catacombs code created zone that is known world
wide as the scariest of all zones. True storm and weather system. Real
player driven economies. Come join our 18,000 active players and enjoy
the game.
-----------------------------------------------
Mud : Medina
Code Base : MERC
Telnet : nescafab.upc.es 4000 [147.83.61.26]
WWW : None
Description :
We're First MUD translated to Spanish in Spain.
We offer:
* 5 base classes with multiclass system.
* We have SECTAS (clans) and coming soon religions in which
you get bonus if your leader is connected.
* 116 mortal levels, soon with HERO special system.
* Crash handler.
* Player homes for sale.
* Quests, No-rent, PKilling allowed in specific areas,...
If you were looking for a Spanish mud, this is Medina.
For non-native Spanish speakers is there any better way
of learning Spanish wile playing muds?
See-you there.
-----------------------------------------------
Mud : Meep
Code Base : MeepMUD (No code in common with ANY other MUD)
Telnet : meep.earthlight.co.nz 5000 [202.49.187.20]
WWW : http://www.earthlight.co.nz/users/meep/meep.html
Description :
Meep has been written from scratch in C under Linux.
As of 16th October 1996 it is still in the testing stage.
We have 12 races (soon to be over 30), languages,
EVERY character can build on-line, currently 40 armour types,
40 weapon types, many creatures, meep-mail, hundreds of
commands, menu system for room editing, etc etc.
We need friendly people and good builders to help get
Meep fully operational.
Meep is under development, and is easily modified to suit
players needs. Any commands can be captured and used
to trigger events (everything from telportation to
illness, recieving items, quests, information etc).
Meep is interactive - you can do things with objects you
find (levers that open hidden doorways, etc).
Meep is unlike any other MUD out there. Only a few people
know about it, but we have a dedicated and capable team.
Any and all help welcome.
-----------------------------------------------
Mud : MegaHeroes
Code Base : TinyMUX v1.3
Telnet : slac.com 7777 [198.82.216.51]
WWW : http://www.friend.ly.net/FN-Entertainment/mh.html
Description :
MegaHeroes is a MUX set in a dismal state of affairs for
multiverse. Set in a time after much chaos and confusion of what
could have been named World War III, the cold hand of the near
apacolypse is felt over all of Earth. Not only that, strange
beings of unknown origins, aliens, super-natural creatures,
elementals, mutants, have started popping up all over the place
over the past 5 decades. What were once countries are now city
states, each with their own set of laws and chaos.
It's Palladium's Rifts, Meets FASA's Shadowrun, meets White
Wolf's World of Darkness, Meets Iron Crown's Champions, with
a little of everything to boot.
Come for a visit, become a Hero, Villain or something in
between. Choose from 10 origins of power, and use your
imagination.
Gameplay is generally not monitored, players are free to
make plots up as they wish, along side the big plots and
events that go on every day.
-----------------------------------------------
Mud : Melmoth
Code Base : Rom2.4 Modified
Telnet : white116.uwyo.edu 9000 [129.72.235.116]
WWW : None
Description :
Melmoth is a role-playing oriented Mud. RP is encouraged
but not Enforced. We are on a Dedicated Linux Server, 486DX4-100,
little lag. We are Rom2.4 base.
We have many non-stock areas (as well as stock; why replace,
when you can just add on?). We also have extended races,
classes, skills, spells, etc. Look for our advertisements
in the rec.games.mud.* hierarchy!
-----------------------------------------------
Mud : MerMUX
Code Base : tinyMUX
Telnet : galaxy.neca.com 1492 [205.246.41.66]
WWW : http://galaxy.neca.com/~mermux/
Description :
MerMUX's theme is set on earth, hundreds of years from now.
The worlds oceans have greatly expanded and flooded the
land, leaving only scattered islands available to mankind.
Many resources have become scarce, and trading between the
islands is highly profitable, but dangerous. Pirates are a
common sight upon the oceans. Each island in the MerMUX
world has developed its own distinct culture, and vary
from being deserted to great trading centers. Petroleum is
still refined, and gas powered engines are common. Several
different types of humanoid races have developed. Humans are
their ancestors but they have mutated and adapted to
surviving under the water for long periods of time. Small
cities exist on the ocean floor. Life has become a struggle
to survive, as many resources dwindle.
-----------------------------------------------
Mud : MetropolisMUD
Code Base : JopseyCode (A Variation of Tiny)
Telnet : psicorps.org 4201 [152.52.52.40]
WWW : None
Description :
Players on MetropolisMUD play themselves in a near future city. Quests
are based on urban life, but we do have a number of fantasy quests which, while
not strictly on-theme, are integrated into the MUD via books players read in
the city or people they come across. MetroMUD boasts several player home areas
as well as a virtual museum.
-----------------------------------------------
Mud : MiamiMOO
Code Base : MOO 1.7.8p4, heavily modified 1 Oct 94 LambdaCore
Telnet : moo.cas.muohio.edu 7777
WWW : http://miamimoo.mcs.muohio.edu/
Description :
MiamiMOO is dedicated to presenting historical and religiously important
sites in the MOO environment. It is a place to not only present research,
but also to explore other users research through both a traditional text-only
telnet front-end, and a WWW browser.
If you don't want to present research or tour the educational aspects of
the MOO an entire realm is devoted to you. Build, code and do whatever you want
in chaos. MiamiMOO is an official project at Miami University and is unlikely
to disappear before MUDs are obsolete.
-----------------------------------------------
Mud : Midnight Sanctuary
Code Base : Heavily Modified DIKU & MERC related
Telnet : mud.imperium.net 4000 [206.26.98.13]
WWW : http://www.apci.net/~antares/MS/
Description :
Welcome to Midnight Sanctuary! If you are looking for a new challenge
in MUDding, we've got the site for you! We consider ourselves to be a
funloving, totally unpredictable, non-pretentious bunch of freaks! The
only requirement for you is to be prepared for anything! We are the
perfect mix of seriousness and casual non-conformity. No anal retention
here! Come, play, have fun, make your mark. We welcome new ideas and
friendly opinions. We have full ANSi color, extended races, classes,
clans, peaceful orders, guilds, and councils. Our areas offer MOBprograms,
OBJECTprograms, and ROOMprograms. We have 'smart' mobs that will hunt you
should you choose to attack them! Currently we are seeking people who are
familiar with OLC and wish to build GOOD areas! We would like to have a
fully staffed team of ten to twenty builders building full time! If you
want recognition for work well done come by and give an immortal a tell!
We are also taking applications for an EXPERIENCED full time coder.
Please write email to mud...@mud.imperium.net for this position.
-----------------------------------------------
Mud : Midnight Shadow
Code Base : Modified Diku
Telnet : server1.powernet.net 5120 [199.172.142.2]
WWW : http://www.rit.edu/~jmw7750/msmud.htm
Description :
A highly recommended MUD, it features multiplaying, restricted
playerkilling, aliases, mail, bulletin boards, and friendly
gods. For easy typing, everything is abbreviatable, eg:
player names, commands, mob names, spells, object names, and
everything else.
To learn more about this MUD, come on-line or check out
the homepage.
-----------------------------------------------
Mud : Midnight Sun
Code Base : LPmud
Telnet : midnight-sun.ludd.luth.se 3000 [130.240.16.13]
WWW : http://mud.ludd.luth.se/midnight/
Description :
Midnight Sun is a strictly medieval fantasy LPmud. Several guilds exists,
and all players should belong to one. You earn experience both by fighting and
by solving quests. We have no level quests, players may choose which quests
they want to solve and in what order. The average amount of players connected
is 30-45. Most players, and all (?) immortals very helpful. I am positive that
you will enjoy the time you spend in Midnight Sun. Welcome.
-----------------------------------------------
Mud : Midnite MUD
Code Base : ROM
Telnet : eclia5.ec-lille.fr 4000 [193.51.52.49]
WWW : http://www2.ec-lille.fr/~mudmastr/
Description :
Midnite is constantly being enhanced, but is stable now and
still nice to play... OLC is now fully implemented and works well.
Many features will be added.. new races, classes, skills, bank,
and so on, but we just need players to test it and tell us what
they think of it, and builders to create new areas.
We've already got a powerful clan system, global socials, ansi
colors, nice imms (any suggestions are welcome), restricted pk,
automatic questing, gravity, and much more... Midnite runs on a
fast computer with T1 line, which prevents from lag...
*** COME and TRY it ! We're waiting for YOU! ***
-----------------------------------------------
Mud : Mirkwood
Code Base : ROM 2.3
Telnet : mirkwood.bplanet.com 4000 [204.83.132.94]
WWW : None
Description :
Mirkwood is a relatively new mud which feeds off the ingenuity
and dedication of a team of experienced mudders. Mirkwood is
constantly updating and adding customizations to the basic
"hack and slash" code to make Mirkwood both somewhat quirky
and reasuringly familiar. New areas, spells, skills, socials,
races, and tribes are just some of the basic additions
occuring almost daily. Mirkwood has 100 levels for a greater
array of player interaction and mix of both very new and
experienced mudders.
-----------------------------------------------
Mud : Mirkwood
Code Base : ROM 2.3
Telnet : mirkwood.bplanet.com 4000 [204.83.132.94]
WWW : None
Description :
Mirkwood is an experienced and fun mud. They have been up
consistently for almost 2 years now and have just moved
(2/04/97) to a new and permanent site. They have modified
the existing 'hack and slash' code over the course of these
two years so that the mud is both reassuringly familiar
and fun and quirky too. Mirkwood is a good mud for beginners
as well as experienced mudders. They facilitate role-play
for those who desire it, but also encourage just plain ol'
fun without role-playing. Tribes (complete with their own
areas, channels, equipment, socials, customized objects,
pets, and just about any other thing that players can
create), new spells and skills, no player-killing or
stealing, different races, and customizable classes, but
most of all the fun folks who play there make Mirkwood the
mud to visit.
-----------------------------------------------
Mud : The Mists of Annwyn
Code Base : Circle 3.0 pl11 enhanced
Telnet : awake.gstand.com 3970 [204.183.202.75]
WWW : None
Description :
The Mists of Annwyn has been in continual operation at the
current site for over a year now. We have a mature staff
dedicated to making the game fun and understandable for
newbies .. yet interesting and challenging for the more
experienced. We are getting better everyday! Some things
to see at Annwyn:
-reroller at loggin -an original newbie school (optional)
-autoloot -original and stock/enhanced areas
-autogold -scan and track for all classes
-autosplit -maproom
-damroll/hitroll and stats in the players score
-mud poker..come and play a game -color
-Midgaard renamed to Caer Siddi with new streets, mobs and
yet enough the same to recognize easily
-stable code..it doesn't go in until its tested on the test
port so crashing is minimized -and much more....
Come see us and give us a chance to make you feel at home,
and/or to replace your favorite that may have closed.
The Mists of Annwyn
The home you've been looking for.
-----------------------------------------------
Mud : Misery MUD
Code Base : Envy 1.0 & ROM 2.3
Telnet : Bern.Stanford.EDU 4000 [36.37.0.126]
WWW : http://www-leland.stanford.edu/~kreiner/misery.html
Description :
Newly opened PK MUD based on ROM 2.3 and Envy 1.0
with heavy modifications.
- Roleplay and general havoc strongly encouraged!
- Tired of your neighbor's blabbering? Kill 'em!
- Lusting after that new sword your neighbor's using? Loot 'em!
- Unrestricted, skill-based use of equipment.
- More challenging and versatile mobs.
- New skills/traits/classes/etc.
- Greater equality among classes.
- Player-defined clans.
All the mayhem with none of the whining. Immortals
who keep it that way without telling you how to
play. Join us!
-----------------------------------------------
Mud : A Moment in Tyme
Code Base : MikkiMUD 1.0 (heavily modified Circle)
Telnet : tyme.envy.com 6969 [207.105.6.129]
WWW : http://www.gnt.net/~jbjordan/tyme/
Description :
_A Moment in Tyme_ is a MikkiMUD based on Robert Jordan's
bestselling _Wheel of Time_ series of books. Role-play is the
heart of the mud, and playerkilling is limited only to certain IC
situations. Features include:
* All WoT-based areas consisting of over 6000 rooms
* No classes. Creation is based on your selections from over 50
WoT-related Talents that determine which of the 60+ spells and 40+
skills you will later be able to learn.
* WoT-based spell system. The amount of the One Power you grasp
determines the power of the flows you weave. Burn out, stilling/gentling,
and linking are all possible.
* WoT-based combat includes 90+ combat forms. Different forms are
offensive or defensive and work with different weapons.
* Each guild has its own special skills and equipment. The 19
WoT-based guilds are Aiel, Asha'man, Band, Council, Dragonsworn, Daes
Daemar, Forsaken, Gleeman, Hunters, Illuminator, Kin, Ogier, Seafolk,
Seanchan, Sedai, Tinker, Warder, Whitecloak, and Wolfkin.
-----------------------------------------------
Mud : Moongate
Code Base : Custom
Telnet : moongate.net 4000 [206.97.161.11]
WWW : http://www.moongate.net/
Description :
Welcome to the ancient land, where adventurers can live out their most
incredible fantasies. Journey through a world where dreams are reality and
the supernatural is natural. Step through the moongate and become one with
your dreams...
A few of the many features of MOONGATE include:
* Fully realized, terrain-mapped, ROUND world, with over one million rooms!
Entirely original areas! Full-color, ANSI graphical display offers an
alternative to boring text-only MUDs. Your view changes depending on time
of day and weather, and you can see other players moving around nearby!
* Multiclassing, allowing a range of skills and spells. Players may change
classes up to four times, gaining new skills as they go along, selecting
from fourteen different classes!
* NPC artificial intelligence! The non-player characters of Moongate group
together, communicate with one another and with players, remember previous
conversations, and more!
* A travel system unmatched elsewhere, the magical ship Magnicia lends a hand
in moving you to other continents, and imp-powered vessels can take you as
far as the moons!
Journey Onward, Adventurer. The Moongate is Waiting...
-----------------------------------------------
Mud : MoonMUD
Code Base : Diku (Circle3.0 based)
Telnet : mud.bluemoon.net 4000 [206.42.160.105]
WWW : http://www.bluemoon.net/mud/mud1.html
Description :
MoonMUD is a Circle3.0 variant combining the best of our
Circle2.52(unoff) mods with the extended capabilities of 3.0.
As of 12-25-95 there are over 4300 rooms with a like number of
mobs and objs in some 70+ zones. Offerred are many unique spells,
various free transport systems to most of the major areas, user
attainable immortality, free access, many spec procs and unique
to MoonMUD zonefiles including turn of the century historically
accurate railroad zones with operating, ridable trains, a geo-
graphically accurate Buffalo, NY zone where OJ wields a very
sharp knife, Barney the Dino with spec proc who you can KILL!,
NO MIDGAARD, some very powerful objects and spells, extended
levels, all immortals can practice all skills from all classes,
continuously updated zonefiles, continuously added spells and
objs, continuously created spec procs, very easy to very tough
zones for a wide range of playbility, helper admins and routines
for new players and much much more.
Soon to be added are more zones, more classes, multi-classing,
more hand built spells, more railroads with trains, possibly
multi-session playing and basically everything we can jam into
it! MoonMUD represents 2 years of development and will continue
to grow! Have fun!
-----------------------------------------------
Mud : Moonshadow
Code Base : Nightmare 3.3.2 (modified)
Telnet : asylum.aloha.com 4000 [206.43.235.15]
WWW : http://asylum.aloha.com/~mud/
Description :
Moonshadow is a fantasy role-playing mud, primarily combat oriented.
The mudlib is markedly modified from the stock Nightmare, including
overhauled classes (warrior, mage, gypsy, monk, seeker, darkspawn), a
highly modified combat system, improved and expanded chat, socials, and
skills. The command systems have both extensive ansi-color support, or
compact plain text alternatives, allowing for players with fast or slow
links to thrive.
Areas on the mud make up a diverse mixture, ranging from light humor and
puns to a dark, macabre tapestry of ghosts, gargoyles and undead
apparitions. Moonshadow ended its Beta Test period in July of 1996 and
opened fully to players with approximately 200 rooms in play, and
approximately 100 more in developement.
-----------------------------------------------
Mud : MOOsaico
Code Base : MOO
Telnet : moo.di.uminho.pt 7777
WWW : http://mes01.di.uminho.pt/RVirtual/AMB_VIRT/amb_virt.en.html
Description :
MOOsaico is one cultural connectivity. MOOsaico, like the
world, is woven together out of the individual fabrics of a
variety of local cultures. Although real world cultures vary
from one to another, they are forced by circumstance to
co-exist in the tiny confines of the globe, and whatever they
collectively form comes to define the world as we know it.
So, too, with MOOsaico.
-----------------------------------------------
Mud : MooseHead SLED
Code Base : Diku
Telnet : sled.moosehead.com 4000
WWW : http://www.moosehead.com/
Description :
Have a bucket of buffalo chicken wings, kick your boots off, and
go kill your friends! Skill based combat with playerkilling
as an optional experience are what you'll find at the SLED.
SLED stands for: Slightly Liquid Earthy Dimentia
In other words, when you see the head of the Moose be prepared
for a bit of a whacked out MUD. Join one of our clans, make some
friends and KILL some things. Hours of fun and excitement!
-----------------------------------------------
Mud : Monster Mud
Code Base : Envy
Telnet : mud.idsweb.com 1210 [206.85.136.10]
WWW : None
Description :
A mixture of stock areas mixed in with original and
ftp'ed areas based around Tokyo. Tokyo is run by that
menacing-turned-mayor monster Godzilla. He and some of his friends
run about the mud. Midgaard is conected to Tokyo
via a tunnel and the stock areas are in the normal places.
It offers adventure to those that want it and normality
to those who want that Red Dragon Orb for sanctuary.
God worship is in, and with a larger player base clans
will be added. The stock 4 classes are offered to start,
but players over level 35 may advance to a respective
class. Warriors become monks, mages to archmages, clerics
paladins, and thiefs assassins, offering up to 97 levels
of play. Hero's may become expositors that gain all
skills and earn practices instead of experience.
-----------------------------------------------
Mud : MorgenGrauen
Code Base : LPMud
Telnet : mg.uni-muenster.de 23
WWW : http://mg.uni-muenster.de/
Description :
MorgenGrauen is a native German LPmud. It is 24 hours reachable.
The players may become Seers (Seher, high level player) or
Wizards (Magier) after fulfilling a number of quests. In addition
there are lots of other adventures in our quickly growing world.
MG features regions of different theme. Seers have the opportunity
to build their own houses and have faster movement through magic gates.
The MUD is open to up to 190 players (latest max. was 170) and
is host for 78 players in average (including holidays and weekends).
Interested persons may also take advantage of our MudWWW frontend
http://santana.uni-muenster.de/~mud/Interaktiv/MudWWW.html,
which allows to look around a few places without creating a
character or to know any playcommands. Also it features a web
page to access InterMUD information on LPMuds:
http://santana.uni-muenster.de/htbin/mudwww?REQ=intermud
which has functions to finger persons on other muds or get the
current list of players.
-----------------------------------------------
Mud : Morning Star
Code Base : Circle3.0
Telnet : meads.rhn.orst.edu 2000 [128.193.136.235]
WWW : None
Description :
Morning Star is a new Circle Mud. Many things have been added and
changed and more features are always being added. Jump on now and get
a start on this long lasting mud, you can help decide the path it grows!
The mud is on a stable server that hardly ever crashes and has minimal
lag! Come check it out!
-----------------------------------------------
Mud : MornMud
Code Base : Ember
Telnet : morn.telmaron.com 4000 [204.180.173.3]
WWW : http://www.telmaron.com/~morn/
Description :
We are currently working on building an entirely new world
from the ground up. All new areas to explore, new equipment
to be found, new mobs to kill (or be killed by ). Once we
are done..there will be brand new races and classes all of
which will be imped to be distinct, to enhance role playing.
With the new races and classes will come all new skills and
spells..Exactley what those are now? Who knows? :) We are
always looking for players who want a fun atmosphere to
role play in..So come on and check us out, you might actually
want to stay there forever! *shrug* Stranger things have
happened.
Current Implementors:
-Tyrluk
-Thanatos
-Time
We'd love to see you there :)
-----------------------------------------------
Mud : Morris Mud
Code Base : LP
Telnet : hunter2.eac.cc.az.us 8888 [198.60.152.60]
WWW : http://www.geocities.com/Athens/Acropolis/5799/mud.html
Description :
A fun combination of Fantasy, Modern and Future. In
developmental stages. Friendly Players, and Wizards. The
major area is a simulation of an actual college. Players
will be able to join guilds (one guild system is college
majors). Note that it's always in development. Any help
is appreciated.
-----------------------------------------------
Mud : Mortal Realms
Code Base : Merc 2.1
Telnet : 204.162.115.56 4321
WWW : http://www.ee.utulsa.edu/~david/mrmud/
Description :
Mortal Realms is a combat based mud with 7 classes and 8 races, and a
huge world with over 110 areas. We have an advanced VT102/ANSI color
interface with tactical information along with the normal color text
interface. The gaming system is named MrMud v1.3, and is a 90% rework
of the Merc 2.1 code. We have over twice the amount of commands and actions.
With advanced user responsive creatures, and objects, we normally have
a daily average of 125 players. Our objective is to create the most
user-friendly mud possible on the net.
Mortal Realms is working in conjunction with the Arcadium gaming service.
The server that the machine runs on is powerful enough to support play with
no game lag. Our web page includes MrTerm v1.35 a terminal program for Win95,
and numerous links to Mortal Realms related pages.
-----------------------------------------------
Mud : Mozart MUD
Code Base : Silly
Telnet : mozart.apk.net 4500 [207.54.133.79]
WWW : http://mozart.apk.net/mozart/
Description :
Mozart is one of the oldest, largest muds on the net. It
has a huge (better than 17,000 room) worldfile, nearly all
of which is unique and which is expanded continuously. It
has many options for players, and is staffed by an excellent
group of folks.
We look forward to your visit.
-----------------------------------------------
Mud : MUD2
Code Base : MUD2
Telnet : delphi.com 23 [199.93.4.4]
WWW : None
Description :
This is a commercial implementation of Richard Bartle's MUD2,
the latest version of what is probably the oldest MUD in
existence. The site is actually operated by Kesmai Corp. It is
accessible for subscribers of the Delphi, GEnie, and CRIS online
services. Delphi presently offers the most economical form of
access, which is the reason why it is listed here for telnet
connections.
-----------------------------------------------
Mud : Mudgik: The Gathering
Code Base : Circle Mud 3.0
Telnet : gwain.mercia.net 8000 [194.164.45.12]
WWW : None
Description :
This is an excellent way to escape from reality. Pkilling
is allowed (Please don't do it without cause and refrain
from killing newbies). Common and give it a shot. This mud
is always expanding and adding on new areas. Come on and
test a few if you wish.
-----------------------------------------------
Mud : MudSlide
Code Base : ROM 2.4
Telnet : mud.blink.net 4000 [207.3.233.1]
WWW : http://mud.blink.net/~apelons/
Description :
MudSlide is a dynamic and constantly changing mud. New
features pop out every week with hard at work implementors.
Currently offers a ninja superclass, for those who reach
level 51 and then reincarnate, and will have more to come!
Come give it a try.
-----------------------------------------------
Mud : MUD-The Quickening
Code Base : Originally circle based
Telnet : prometheus.digital-rain.com 4000
WWW : None
Description :
MUD-The Quickening is a fantasy MUD loosely based upon the "Highlander"
theme. As players live out a life in any particular profession
they gain certain inalienable skills for life, as well as
an immortal power and level to go with it. Danger comes from all sides
when you are immortal-- don't let your guard down or you may lose your
head -- and the immortal level that goes with it.
-----------------------------------------------
Mud : Muddy Waters
Code Base : LPmud (CD)
Telnet : mw.cs.washington.edu 3000 [128.95.4.92]
WWW : http://mw.cs.washington.edu/
Description :
Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!
Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years
now. The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.
Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!
-----------------------------------------------
Mud : MULTI MUD
Code Base : CircleMUD 3.0
Telnet : 132.230.36.55 4242
WWW : http://uhura.biologie.uni-freiburg.de/multi.html
Description :
MULTI MUD is a heavily modified CircleMUD 3.0 with:
* lots of new spells and skills
* fantasy, medieval, jurassic, nowadays and science-fiction areas
* option to switch between 'ancient' and sci-fi worlds with one char
* clans, mobask and a mission system
* detailed maps and area lists
* a lot of new, original zones (including a new hometown)
* ...and of course the friendly immortal crew with lots of mud
experience....
c u, Aragorn and the MULTI crew ;)
-----------------------------------------------
Mud : MUME
Code Base : Diku I (Code modified since 1992)
Telnet : b65201.student.cwru.edu 4242
WWW : http://www.sparta.lu.se/~mume/
Description :
MUME is a multi user role-playing game based upon the works of J.R.R.
Tolkien.
The action takes place in the late Third Age, before "The Hobbit" and after
the loss of the One Ring by Sauron. The key of Erebor was just found by Gandalf
and all the epic tales narrated in "The Lord of the Rings" may take place.
MUME is server orientated game: connections to the game are made through a
variety of servers throughout the world. Players can connect to their nearest
server, which will provide the best link. The current servers can be found
either on MUME's homepage, either by connecting to lbdsun4.epfl.ch port
4242.
MUME was ranked as the best mud in the September 95 edition of 'Internet and
Comms Today' magazine.
-----------------------------------------------
Mud : MuMu Land
Code Base : nuts230.c
Telnet : mumu.oanet.com 4321 [204.209.13.16]
WWW : None
Description :
MuMu Land is a TALKER type mud whose main purpose
is to provide users a place to talk with friends & meet new
people that live all over the world. We are a quality
establishment that seeks to continue to improve our place and to
continue to expand our operation.. Thanks!
-Len & Kien
-----------------------------------------------
Mud : Mutatis Mutandis MUX
Code Base : TinyMUX 1.3
Telnet : mserv1.wizvax.net 4520 [199.181.141.2]
WWW : http://www.best.com/~gryffon/mmmux/
Description :
Mutatis Mutandis MUX is an adventure in interactive roleplay based
in the world of the X-Men. Hopefully a divergence from the standard
X-Theme commonly found online, Mutatis Mutandis starts off with
What-If?! Donald Pierce had not destroyed the Siege Perilous and
it was instead used to hasten the end of mutantkind? This basic
premise allows for creative interpretations of the characters we've
come to know and love from Marvel's X-books, by having these
characters pass through the Siege. We also allow Non-feature
Characters, characters of your own design.
The MUX itself has extensively soft-coded features to assist with
gameplay and an expansive IC world in which to roleplay. For much
much more information about the MUX, visit us online or on the web.
-----------------------------------------------
Mud : Mysidia
Code Base : Circle
Telnet : guistenal.newaygo.mi.us 4000 [199.176.228.9]
WWW : http://guistenal.newaygo.mi.us/~olding/mysidia.html
Description :
Welcome to the land of Mysidia! Mysidia takes place
after a great war between good and evil which totaled the
mortal population. You, as the player, must become strong
and wise to help destroy any and all uprising of this ancient
evil.
-----------------------------------------------
Mud : Mystic
Code Base : LPmud
Telnet : adsl-122.cais.com 3000 [207.176.4.122]
WWW : http://www.io.com/~slaric/mystic/
Description :
Mystic offers vast realms to explore,
challenging quests to solve, and a
strong sense of community. Come and
join us - see how good it can be.
Established in early 1991, Mystic
is an LP-based MUD running under
the MudOS driver.
-----------------------------------------------
Mud : Mystic Adventure
Code Base : Merc 2.2
Telnet : mud.gel.ulaval.ca 4000
WWW : http://www.alaska.net/~pageshop/mystic/
Description :
Mystic Adventure was started with Merc 2.2 and the basic areas.
Every area has been redistributed over a large road system. And
currently totals over 10000 rooms. If you like a challenging
mud offering 16 classes, 8 races and 100 mortal levels then MA
is your best pick. Newbies are offered a beginner's guide
and a FAQ to get acquainted a lot easier to Mystic's wide
variety of options.
-----------------------------------------------
Mud : Mystical Mud
Code Base : DIKU
Telnet : mystical.netwalk.com 4000 [205.156.197.12]
WWW : http://www.netwalk.com/~mystical/
Description :
Mystical Mud is a wonderful place to adventure in. We are NOT a boring
stock DIKU. Mystical is a huge mud with unique areas, races, spells and
classes (multi-classes included). Journey into a world of fantasy, adventure
and excitement! Make new friends and visit new lands! Get into an actual
role-playing quest or start a clan, as Mystical is full of new opportunities.
We welcome both experienced and non-experienced players. With an optional PK
system, new players can rise to new heights too. Mystical is among the best
and we would love to have you. Come and join the carnage and adventure.
-----------------------------------------------
Mud : Mystic Moon MUX
Code Base : TinyMUX Version 1.2.0
Telnet : telmaron.com 5555 [204.180.173.2]
WWW : http://telmaron.com/~mystic/
Description :
This MUX has been created to allow you, as players, to enjoy
experiencing Sailor Moon firsthand. As such, we are allowing
and even encouraging artistic creativity in the RolePlay.
This MUX will not follow any specific storyline and all
plots and happenings will be decided purely by RolePlaying.
The RolePlay here will start Pre-Episode 1. This means that
none of the Senshi will be aware of their heritage and this
will all be played out through time. We are trying to create
as interesting an environment as we can for everyone
involved, so please realise that we cannot please everyone.
Currently, FanFic and Future characters (Sailor Stars, et
cetera) are not being accepted as they do not really fit in
or mesh with the original characters. Also, if we throw
everyone in at the beginning then we will have nowhere to go
as the game progresses. As the game progresses, we will add
in characters through plots to keep the game dynamic and
interesting for all. Those players interested in future
characters are encouraged to play their mortal counterparts
until such a time that we deem it appropriate for them to
learn their true heritage and gain powers.
-----------------------------------------------
Mud : The Mystik Isles
Code Base : Modified Envy 2.0
Telnet : mystik.telmaron.com 9000 [204.180.173.5]
WWW : http://fit.ivnet.com.tw/~neysa/
Description :
This is the new Mystik Isles, running on modified Envy 2.0
code. We have new classes, new races, and a new world map
based on a continent theme (which means, of course, new
areas!). What hasn't changed is our attitude... We are
still a friendly and social mud, especially to newbies. We
still listen to player suggestions on all levels, and we
still give our players more respect than most imms get on
other muds. Don't believe me? Heard it all before? Come
prove me wrong.
-----------------------------------------------
Mud : Mythos
Code Base : LPC 3
Telnet : mythos.uni-koblenz.de 3000
WWW : http://www.uni-koblenz.de/~linux/index.html
Description :
Mythos, based in medieval times, invites you for a visit. We are
currently still under construction but a large landscape is
already finished. We have several races with more planned, 3 guilds
open and a magic system nearly finished.You can reach us with
telnet mythos.uni-koblenz.de 3000 from Germany.
Players from outside Germany must connect with either telnet
ernie.mi.uni-koeln.de 3000 or telnet fsinfo.cs.uni-sb.de 4242.
We are also available over the Tuebingen mud relay service telnet
134.2.72.3, login GAMES, menu MUDS.
-----------------------------------------------
Mud : Myths and Legends
Code Base : Nightmare vers 3.2
Telnet : mal.imaginary.com 5000 [128.143.67.41]
WWW : http://www.umsl.edu/~s949921/myth.html
Description :
Myths and Legends has been in development for over two years
now. It has the comfortable feel of Nightmare 3.x, but with
a lot of more realistic and fun changes. There are no stock
races, classes, spells, skills or areas. We have done away
with conventional NM quests, and set up a system of saving
items. We have some interesting things in place that
consistently impress new players, so give us a try.
o=======================================================================o
Muds Beginning With: N
o=======================================================================o
Mud : Nacho Mud
Code Base : Custom/Diku
Telnet : 203.23.210.19 4000
WWW : None
Description :
Nacho Mud is a heavily modified DIKU mud, which is still
in constant development.
64 zones, many originals, 22 races, 17 classes, a 'relaxed'
mud atmousphere, where the imms arent watching over your
every move, a well developed series of levels and spells
accumilating in the avatar leve, where you gain god like
powers, and access to a range of new zones.
-----------------------------------------------
Mud : NannyMUD
Code Base : standard LPMud (from early 1990)
Telnet : mud.lysator.liu.se 2000 [130.236.253.159]
WWW : http://www.lysator.liu.se/nanny/
Description :
NannyMUD is the oldest original LPMud still around. It first opened
in the summer of 1990 and has been up and running continuosly since
then. The theme is mediaeval fantasy, with magic added. The
game now features over <b>21000 locations</b>, a dynamic quest
system (more than 70 quests), several guilds and the NannyMUD soul,
a marvel in modern LPC coding. NannyMUD is also the home of the Shell,
an advanced tool for mortals and wizards alike. Currently NannyMUD has about
100 active wizards and about 1000 more-or-less active players.
Several different playing styles are possible, from player killing and
pure hack-and-slash to quest solving and social chatting, and several people
have been known to meet their real-life spouses at NannyMUD.
It has been said that the way of nanny is questdo, with more than 70 to
choose from. There are also some ten different guilds, which work more or
less like classes in other muds: The adventurers guild, the Champions of
Khorne, the Holy Monks order, the Assembly of Knights, the Druids guild,
the Damneds guild and the Magicians. In addition to this, there are some
twenty clubs, which are more or less mini-guilds, but each character can
be a member of any number of clubs. The mud is run on a dedicated P100 with
96Mb of memory and 1.8Gb of disk space. We have no local lag and a 10 Mbs
connection.
-----------------------------------------------
Mud : Necromium
Code Base : Circle
Telnet : necromium.com 4000 [206.14.125.152]
WWW : None
Description :
Necromium has only been open for three months, and already
has a player base ranging from 10-40 players at peak and
idle hours. It offers 5 classes, and full multiclassing.
Clans are available, and the new clan war code is complete
and running. Clans are able to capture zones, for purposes
of gaining royalties, as well as player killing. Player
killing is restricted to specific zones, so no one is ever
caught off guard.
Over 10,000 rooms make up the world, and all are built by
hand with NO stock zones. We offer two different
continents at the moment, and adding more as well. The
continents are connected via boat, that runs regularly
between them.
Necromium supports full color configurabilty for players,
as well as configurable prompts. Tons of special processes
make the mud unique. Full qutomated newbie helpers will
greet you as you log in - furnishing you with equipment,
maps, and even help you gain your first few levels. Stop
by today, this is not a mud to miss.
-----------------------------------------------
Mud : NecroMOO
Code Base : moo
Telnet : necro.mcc.ac.uk 7777 [130.88.202.49]
WWW : None
Description :
A MOO based over in England, with the sole aim of providing
for the creativity of anyone who wants to use it! There's
an active coding base of some 300 people, and various
educational courses take place here at present!
RPG areas are being worked on, there's a good social base
and we're always after enthusiastic builders and programmers
to help extend the MOO, so if you're happy, sad, cranky,
bouncy or just plain mad come take a look...
-----------------------------------------------
Mud : Necropolis
Code Base : TinyMUSH version 2.2.1 #2
Telnet : cesium.clock.org 6250 [17.255.4.43]
WWW : http://pubweb.acns.nwu.edu/~khu286/necro/
Description :
Necropolis: a city of the dead, a bleak, twilight nightmare,
a thousand souls making a futile stand against Oblivion -- and a
very good game. No vampires, no werewolves, no mages, no faeries,
simply the restless souls of complex human beings adrift in the
shadows between being and nothingness. Based on White Wolf's _Wraith:
the Oblivion_, Necropolis loosely conforms to the Storyteller format
of game play with a heavy emphasis on characterization and roleplaying
rather than statistics. Set in the fictional city of Viola, Louisiana,
the game seeks to explore the trials and tribulations of souls struggling
to survive in the afterlife amid a tangled web of corruption and political
intrigue. This game is registration-only.
-----------------------------------------------
Mud : Necrotelicomnicon
Code Base : Dikumud
Telnet : mudhole.ehche.ac.uk 8888 [193.62.8.220]
WWW : http://mudhole.ehche.ac.uk/~impmud/
Description :
Necrotelicomnicon is a heavily modified dikumud, based
in the city of Bangor. From there you may move out into
the surrounding fantasy areas, including such themes as
Star Wars and Aliens. The game features 1000 mortal levels,
a player killing system, bulletin boards, ansi colours and
mudmail.
Do you have what it takes to meet the challenge? If so,
connect to Necrotelicomnicon NOW!!!
-----------------------------------------------
Mud : NergMUD
Code Base : Circle 3.0
Telnet : nerg.me.fau.edu 4000 [131.91.113.12]
WWW : http://www.nerg.com/
Description :
NergMUD is a MUD made by longtime Mud players for all mud players!
The code is updated and enhanced almost daily. We of the IMP staff
are proud to say that we listen to our players and always except ideas
and suggestions. NergMUD offers something for every style of Mud
player. We have one of the largest worlds, a PK arena, role-playing
spec-procs, races, almost any spell you can think of, hunter mobs,
horses you can ride, and much more. Stop by and play awhile.
-----------------------------------------------
Mud : NetLink - MajorMUD
Code Base : MajorMUD
Telnet : wcos.com 23 [206.165.124.2]
WWW : None
Description :
We are a friendly Mud for the most part at this time. Player vs. player
does happen ocassionaly. Most of the players are friendly towards each
other or at the very least civil. As far as we know we are the only
MajorMUD that offers multiple characters on one BBS account. Please
direct questions to the Mud Imp.
-----------------------------------------------
Mud : NetherWorld
Code Base : Merc Diku 2.2
Telnet : ruby.telmaron.com 3666 [206.246.120.11]
WWW : http://www.lexiconn.com/users/mud/
Description :
NetherWorld is back! After a long hiatus, NetherWorld is
bigger and better than ever. Now on a permanent server,
NetherWorld is based on Merc Diku 2.2, but has been heavily
altered and updated. Some of the features are :
* 3 Continents, 3 Oceans, over 8000 rooms
* 6 classes, 12 races, 45 levels, new skills & spells
* No renting! Balanced EXP and gold system
* Role-Playing Clans, limited pkilling
* No bloated items (percentage & number limited)
* Fully customizable ANSI Color support
* Fight in the arena, purchase castles, questing
* Casinos, anarchy zones
* Helpful implementors and immorts
Our goal is to provide a balanced system that caters to
both neophytes and experienced Mudders. You have the choice
to role-play, get involved in clans, pkill, etc..
So please stop by and check us out. You'll be glad you did!
And so will we!
-----------------------------------------------
Mud : Neverholm
Code Base : Aber / Dyrt
Telnet : neverholm.dial.pipex.com 6715 [158.43.128.49]
WWW : http://neverholm.dial.pipex.com/
Description :
Neverholm is a version of the Aber / Dyrt code. It has at present
many of the standard zones with 'tweaks' here and there. The
whole land, however, is in the process of being re-written so
keep an eye on us as it should be pretty interesting. The code
base is also in for a revamp just to make it even more stable.
We are running on a dedicated machine which is connected to
the reliable and quick PIPEX backbone. You should find no
problems with that dreaded lagbeast as long as your end of
the network is up to it. Enjoy playing!
-----------------------------------------------
Mud : New Eden
Code Base : CircleMud 3.0
Telnet : neweden.mud.circlemud.org 7000 [192.135.233.214]
WWW : http://www.cs.nott.ac.uk/~rxw/neweden/
Description :
New Eden, What Can I say... it's the tops!
Featuring...
+ THE TWIST OF FATE ARENA
+ Quests
+ Immortals with a sense of humour
+ Over 60 Zones
+ 125 levels 6 classes
+ Personalsed Equipment
+ Free Cake on entry to the MUD!
--- IF YOU DON'T PLAY YOUR MISSING OUT ---
-----------------------------------------------
Mud : New Moon
Code Base : LPmud, Discword/New Moon mudlib, MudOS driver
Telnet : eclipse.cs.pdx.edu 7680 [204.203.67.45]
WWW : http://eclipse.cs.pdx.edu/
Description :
New Moon, a brave new world where epic tales of medieval fantasy are
made, offers:
* A realistic and engrossing medieval-fantasy environment to game in,
with a large range of player races to choose from.
* A wide variety of areas, including: 3 cities, towns and villages, swamps,
plains, forests, mountians, sewers, coastlands, mines, oriental and islands.
* A detailed but logical skills system, allowing players to train in combat,
magic, worship, covert and general skills. Skills can be advanced either
through general experience and/or through practice (targeted experience).
* A wide range of player guilds including: Warriors, 3 magic-using guilds,
3 priest guilds, thieves, rangers, chaos knights, plus more in development.
* An awesome spell system, with around 200 wizard and priest spells.
* A sophisticated and never dull combat command system, including many
combat commands and spells, a huge variety of combat messages,
interesting arms and armour, intelligent npcs and group combat.
* Full support for role playing, including optional Player Killer status.
* A big selection of quests for players of all levels (over 50 quests).
* A friendly and fun environment to play in, including two chat channels
and a huge selection of all your favourite soul commands, plus emote.
* Many many more features, including herbalism, player housing, sailing,
naval warfare, languages, special epics etc.
-----------------------------------------------
Mud : NexusMOO
Code Base : MOO
Telnet : nexus.tcp.com 2222 [206.40.34.130]
WWW : None
Description :
NexusMOO is a unique multi-themed MOO, with the emphasis on
pure Role-Playing. Current and planned themes include:
* Gene Roddenberry's Star Trek
* Anne McCaffery's Pern
* George Lucas' Star Wars
* An original theme-Delta Station.
These themes will also provide a unique setting for Role-
playing in that particular universe. For example, the
Star Trek area is set in an alternate, Dominion-controlled
galaxy. If you enjoy created rich, full characters and
interacting with other well-rounded characters, come check
us out!
-----------------------------------------------
Mud : Nexus Mush
Code Base : tinymush 2.2
Telnet : fsr5.fb5.uni-siegen.de 6996 [141.99.64.80]
WWW : http://www.uni-karlsruhe.de/~nexus/
Description :
The old order has ended. The elder gods, once builder of the
Nexus, masters of magic and rulers of the realm, have withdrawn,
and no mortal has seen them again for the last decade.
The laws and rules which connected the three lower races in the
past, are gone now, and new rules are yet to be found. New leaders
have risen, claiming rulership over their people. Even now, as you
read this, the tide of powers may be changed and a victory for one
side may determine the fate for another.
The Realm of Nexus is a fantasy-oriented medieval world with three
different dimensions and their races, plus a Nexus-dimension which
links the other three together, but homes none. The three races
have different abilities, society structures and habits, but they
share one common goal: To become the master-race of the whole realm.
-----------------------------------------------
Mud : Nightfall
Code Base : LPmud 3.1.2/mudlib NF3.0.0
Telnet : quest.tat.physik.uni-tuebingen.de 23 [134.2.170.99]
WWW : http://quest.tat.physik.uni-tuebingen.de/
Description :
Nightfall is a LPmud at the Institute of Theoretical Astrophysics and
Computational Physics (TAT) at the University of Tuebingen, Germany.
It is international (English language), but because of its location
chatting in German is possible.
Nightfall is based on a fantasy setting, with a dream world for all
sorts of queer ideas. It was founded in December 1990 and now consists of
about 100 MBytes of mudlib source code.
-----------------------------------------------
Mud : Nightmare LPMud
Code Base : MudOS v21.3/Nightmare IV
Telnet : nightmare.imaginary.com 1701 [204.73.178.25]
WWW : http://www.imaginary.com/LPMud/Nightmare/
Description :
Nightmare LPMud is an internally consistent virtual fantasy
society. The goal to the game is only what you make it. If
you like hack-n-slash, then you can play the game as a mighty
fighter. Or perhaps you prefer the teamwork of being a cleric,
or the role-playing of being a fisher. There are 7 base classes
on Nightmare which help determine how you play the game: cleric,
fighter, fisher, kataan, mage, monk, and rogue. Your advancement
on Nightmare is determined not by how many monsters you kill,
but instead how you do as a member of your chosen class. And
multi-classing is available for those who chose to do so.
Of course, you must always watch out for death. Unlike on other
muds, however, death on Nightmare takes you to the Underworld,
a vast domain of the undead. You may seek out resurrection and
return to the realm of the living, or instead risk permanent
death and play the game as a member of the undead. Death to
the undead is permanent.
Nightmare features also include:
* Player equipment saves between logins
* Quests are optional, but have great rewards
* Consistent command interface
* A user friendly and expansive help system
* Limb-oriented combat
* 17 player races
* Many areas and guilds
Finally, Nightmare runs on a machine bought
with player dollars, meaning that Nightmare will always
have a site.
-----------------------------------------------
Mud : Nilgiri, the Forgotten World
Code Base : DikuMUD
Telnet : nilgiri.mythril.com 8888 [205.169.40.250]
WWW : http://nilgiri.mythril.com/Nilgiri
Description :
Nilgiri DikuMUD originated in 1990 with base gamma DikuMUD I
code. Since then, a great deal of enhancement has been made
to the game, making it very unique. We have avoided
inflation of character power and equipment in an attempt
to keep a friendly atmosphere.
We are continuously developing new features and new areas.
Most of the areas on Nilgiri are unique, and the ones that
aren't have been heavily modified.
If you don't like the bureaucracy or the aloofness of big
muds, but you want the features and reliability of a big
mud, give Nilgiri a try.
-----------------------------------------------
Mud : The Ninth Circle
Code Base : CircleMUD v3.0 (Heavily Modified)
Telnet : quarry.axisdata.com 5000 [199.184.181.237]
WWW : None
Description :
The Ninth Circle is a funky, friendly land of myth and magic.
We specialize in hack'n'slash excitement, without taking
ourselves too seriously. If you can battle an evil wizard to
the bitter end and still laugh at the antics of some silly NPC,
then this may be the MUD for you.
The Ninth Circle is running a heavily modified version of
CircleMUD v3.0. We've added many new spells, skills, and
original areas, but most of our mods are designed to increase
the playability and longevity of the game. We want your 100th
hour of play to be just as enjoyable and interesting as your 1st.
-----------------------------------------------
Mud : Nirvana
Code Base : LP3.1.2DR,LP2.44 modified
Telnet : elof.acc.iit.edu 3500
WWW : http://www.iit.edu/~petebre/nirvana.html
Description :
An old style, no overall theme LPMUD, established Feburary 26, 1991
Many different guilds and areas to explore of various themes
ranging from fantasy to sci-fi to just plain wierd.
-----------------------------------------------
Mud : NiteMare
Code Base : HEAVILY Modified Rom 2.4
Telnet : mud.pht.com 3000 [207.0.62.66]
WWW : http://mud.pht.com/~mud/
Description :
NiteMare is a heavily Modified Rom-based MUD which has:
* Clans, Alignment based, Race Based, PKILL Based
* Many Races, Classes
* Hundreds of skills
* MOBPrograms (yes, in Rom!)
* A Magic 8-Ball
* OLC for Area Building
* Many Great Quests. (Not Just Kill a Mob quests)
* Great Players, Imms, Heroes
* Original Re-Mort system for Multi-classing
There are ongoing additions of skills, spells, areas,
If you've been here before, its still NEW stuff!
-----------------------------------------------
Mud : Northern Lights
Code Base : AberMUD 4 - NL-dirt 1.3 (based on DIRT 3.0)
Telnet : aber.ludd.luth.se 6715 [130.240.16.29]
WWW : http://www.ludd.luth.se/mud/aber/northern_lights.html
Description :
__ __)
(, /| /
/ | /
) / |/ orthern Lights opened officially on June 6, 1992. Since then we
(_/ ' have grown to become one of the most popular MUDs of the Aber
variety. Our aim is to create challenging puzzles, a friendly
environment for the players, and a place for people to relax and have a
good time. Come and explore the secrets of the Empire and the barbarian
lands, or find a way to gain the eternal gratitude of a real Pirate King!
You might even manage to find the real reason behind crop circles...
Our web site contains information about Northern Lights, pictures of some
of our many players, some of the yarns that our immortals have spun and a
comprehensible guide on how to write good zones in the dirt format.
It also contains a manual on to how to use the unique catch code system that
allows the zone writers to write their special cases directly in the zone.
-----------------------------------------------
Mud : Nuclear War
Code Base : lpmud
Telnet : nuclearwar.astrakan.hgs.se 4080
WWW : None
Description :
Nuclear War is a cyber themed mud set in a post nuclear
holocaust age where the world is ruled by mega corporations
and unruly street gangs. The mud offers optional playerkilling,
a friendly tourguide system, and five very original guilds.
-----------------------------------------------
Mud : Nullity
Code Base : Rom 2.4
Telnet : marin.cc.ca.us 9000 [199.88.104.1]
WWW : http://www.marin.cc.ca.us/~breed/
Description :
This is Nullity. Well sort of, but I'm not going to waste
space on details, but in short, we are a rapidly expanding
MUD that has grown much since it's recent birth. We have
a growing playerbase, building and coding staff. New
features are being added daily and other stuff. Yeah well
yeah. So ignore our lame MUD description and come and check
us out. No really, I mean it. Blah blah blah...and then
some.
o=======================================================================o
Muds Beginning With: O
o=======================================================================o
Mud : Oblivion ][
Code Base : Oblivion 2.0
Telnet : harker.dnaco.net 1234 [206.150.232.50]
WWW : http://www.dnaco.net/~airius/
Description :
Still in Beta Testing till March 1st,
Oblivion ][ takes on the legacy of the original Oblivion MIRPG,
set 500 years further back in the mythos right after the fall
of the last emporer, the world is a dark place, eager for hope
and a new way.
New Features:(in addition to the 1.2 Oblivion code base)
Player Kills Are Permenant, roleplaying is required for
leveling, long descriptions for pcs, MORE RACIAL ABILITIES,
50 mortal levels(instead of 90).
Admins: I hope to have the 2.0 code published in about 2 months.
-----------------------------------------------
Mud : Ombra
Code Base : Diku
Telnet : ombra.aspide.it 6000 [194.184.248.197]
WWW : http://www.aspide.it/piazza/mud/ombra/
Description :
Well, here is another Italian Mud! Bene, ecco un'altro Mud
Italiano! Ombra is really challenging, having a great world.
Ombra e' stimolante, con un mondo immenso. Ombra is nice to
explorers, cause you never lose more xp than 20% (10% in some
special cases) Su Ombra e' facile esplorare, perche' non si
perde mai piu' del 20% (10% in alcuni casi) Ombra has 4 Major
Gods working as Imps and co-Imps.Ombra ha 4 Dei Superiori che
si prendono cura dei giocatori.
-----------------------------------------------
Mud : Onyx III
Code Base : Modified Nightmare
Telnet : onyx.me.iastate.edu 3456 [129.186.2.245]
WWW : http://onyx.me.iastate.edu/
Description :
The original Onyx is back. This time with a new machine
and no lag. All the old areas you loved are still here
along with new and exciting areas. We have all the traditional
classes along with some special ones of our own, such as
the Assassins, and the Paladins. Player killing is allowed
but be prepared for the Foot Patrol to come and throw you
in Jail. Guilds include Bounty Hunters, Jesters, Fishers,
Twisted Legion, and of course those wonderful peace loving
Foot Patrol. Come and join us today!
-----------------------------------------------
Mud : The Orange
Code Base : TinyMUCK
Telnet : homer.bus.miami.edu 9999 [129.171.39.247]
WWW : http://www.bus.miami.edu/~mud/
Description :
The Orange is a great big social chat system that's
theme is based somewhere in between South Beach
Miami (Florida) and the Jersey shore. It's a whole
lotta fun and a whole lotta free.
-----------------------------------------------
Mud : Orion
Code Base : OrionLib
Telnet : orion.tyler.net 2000
WWW : http://orion.tyler.net:2080
Description :
A mud based on a new Mudlib, being written On the Orion mud.
lots of neat things, including ftp server and http server both
written completly in LPC.
-----------------------------------------------
Mud : OtherMUSH
Code Base : TinyMUSH 2.2
Telnet : other.org 4201 [ 204.151.79.125]
WWW : http://other.org/~other/
Description :
OtherMUSH is an experiment in Virtual Surreality, based on the notion
that, "If you think strange things hard enough, you will crash reality."
We are not for the conservative or for the easily insulted. OtherMUSH
is either a role-playing game based on Medieval Nebraska, or a Giant
Ethereal Toilet located somewhere in Tibet. The jury is still out on
that one.
OtherMUSH: We Make Underwear. No rules, no registration, NO CANNIBALS.
You can more or less do whatever you want here, but if you break us,
we will hunt you down and utterly destroy you. We love you. We love
your pants. Were those my hands on your pants?
Bring your friends to OtherMUSH. Bring your grandparents to OtherMUSH.
-----------------------------------------------
Mud : OtherWorlds
Code Base : PennMUSH-1.6.10p3
Telnet : risky.wcslc.edu 4201 [146.86.1.2]
WWW : None
Description :
OtherWorlds is currently accepting applications for theme-owners.
OtherWorlds is a multi-theme role-playing MUSh based upon the concepts of,
Alternate Earths, very similar to a 'Slider's' type concept.
If you have an idea for a theme you would like to create please submit a,
synopsis of the idea to othe...@virtualss.com
Current themes include, Saqqara (Egypt if it had gone on to rule the
modern world.) Rifts (Based on the Palladium role-playing game.)
Highlander (Based upon the first movie and television series.)
Once again we are currently only accepting applications from people
interested in creating themes. We hope to be open to the general public
very soon.
-----------------------------------------------
Mud : Our Place MUD
Code Base : Envy
Telnet : 206.117.78.12 6543
WWW : None
Description :
An advanced, state of the art MUD coded by professionals.
A mature, knowledgeable immortal staff. 189 mortal levels,
45 mob races, object materials and perm affects, over 350
skills/spells, weaponmasters and proficiencies, questing
to advance in the noble levels (no 'newbie' high levels
here). 10 imm chosen hero levels. Clans, clan castles,
clan channels. Trivia games, automated sieges, over 160
zones with regional effects. Automated battles. This is
a very large MUD.
-----------------------------------------------
Mud : Outer Space
Code Base : LP MUD
Telnet : mud.stack.urc.tue.nl 3333 [131.155.141.166]
WWW : http://mud.stack.urc.tue.nl/
Description :
Outer Space is a fantasy mud, based purely on our imagination.
The mud is a mix between the future, present and the past.
The domains in OS represent a planetor solar system in the
Galaxy, being linked togher by space ships or other (magical)
connections. The level of civilization on each planet differ
greatly. For instance Earth is a very hi-tec planet while Aurora
is still situated in medieval times. So if you are into si-fi
muds or historical muds this is the mud for you.
This conection was brought to you by the admin of OS and
Brent.
-----------------------------------------------
Mud : Outskirts of Insanity
Code Base : Heavily modified Envy 2.0
Telnet : the-link.net 4050 [206.25.198.1]
WWW : None
Description :
CHECK IT OUT! The Immortal staff invites you to come out and see our
MUD! While still new and in BETA mode, we have lots of Great Features!
Loads of things not found together in many places like:
- Clans! Clan equipment available! New clans on the way! Dreaded OUTCAST CLAN!
- Multiclassing! You wanted it, we got it!
- Great new spells! Gateway, shadow, warcry, and more!
- New area's! Never seen anywhere else! A must see!
- HUNT comand available! Find that pesky mob or annoying player!
- PK registration! Level 15 and higher!
- Great Immortals! They're the best!
- Lots of NEW features on the way!
- 100 levels of fun!
- Banking coming soon! Play the stock market!
- Buy your own home!
- No rental fees, no lost equipment when you sign back on!
- Lots of friendly, helpful people!
This is but a SMALL SAMPLING of what you get on Outskirts of Insanity!
Sign on today! It's the BEST!!
o=======================================================================o
Muds Beginning With: P
o=======================================================================o
Mud : Paintball Net
Code Base : PBN Server 1.00
Telnet : shell.busprod.com 4444 [206.154.138.57]
WWW : http://www.ee.utulsa.edu/~dug/pbn.html
Description :
PBN is an ongoing tournament of Paintball where players
compete against each other and computer-controlled 'bots.'
The game features many unusual pieces of equipment
(camies, jetpacks, locators, etc.) that can be 'bought'
with game dollars that you earn by surviving games and
collecting tokens.
-----------------------------------------------
Mud : Pandamonium
Code Base : Circle 3.0
Telnet : darklin.telmaron.com 4000 [206.246.120.6]
WWW : None
Description :
Pandamonium is a totally customized mud that centers around
Dragons and Undead. Most of the 'world' is controlled by
really nasty mobs, except for three central cities. Players
are one of three races trying to drive back the evil hoards.
We've totally revamped the Combat and Magic systems, with
tons of new spells and combat skills. We also feature:
-Casters can be Silenced or stunned.
-Thieves can duck behind other players during battle.
-Attacks target body parts and can damage EQ.
-Multiple attacks can range as high as 10 per round.
-Necros can halt healing on any given victim.
-Mobs switch targets during battle.
-Dragons can... heh. It's a secret, but it's darn cool.
-No Midgaard! Most zones are customized for Pandamonium.
-OLC for Builders.
-Imps with a sense of humor.
-A huge newbie area.
-A consistant theme. (No Barney or Smurf zones)
-Coders who care. We're constantly adding cool new stuff.
Come by and check us out. We're open all hours. =)
-----------------------------------------------
Mud : PantheonMUD
Code Base : CircleMUD30pl11
Telnet : mud.stayfree.co.uk 4000 [195.188.43.3]
WWW : None
Description :
A great mud for both newbies and experienced players. The gods
are friendly and helpful, and offer periodic quests that all levels
of players can enjoy. Offers 2000+ rooms with more coming all the
time! It has many new areas that only PantheonMUD offers, but still
has the familiar CircleMUD with more coming all time! With 100 mortal
levels and 11 immortal levels the enjoyment can last a long time.
Quests will be run, but we need more players.
Multiplaying is allowed though P-killing is heavily frowned upon.
Offers extended race and class selection.
Come enjoy PantheonMUD, You wont be sorry!
-----------------------------------------------
Mud : Papillon
Code Base : Rom2.4
Telnet : papillon.cicrp.jussieu.fr 4000 [134.157.61.123]
WWW : http://maya.cicrp.jussieu.fr/~mud/
Description :
Papillon is a new mud seeking to combine a mud environment with a chat
environment. Based in France, it is an ideal place for Europeans tired of
long distance lag. Work is under way for a new race for chatters. Imagine,
no hunger. Pkilling is limited to the clan system. Players have the option
to clan or not. New races and areas are in development. Friendly IMMs
offer frequent quests.
-----------------------------------------------
Mud : PARADOX
Code Base : ROM2.4 beta 4
Telnet : mud.thehub.com.au 9000 [203.17.162.9]
WWW : http://smople.thehub.com.au/~mud/
Description :
PARADOX is a Brisbane based MUD in Australia. We have made
it our mission to 'alleviate the consistency' in the MUD by adding
bizarre and amusing features and increasing the number of lemmings
that can be found while wandering.
If you want something added to the MUD, get some support and
send the idea to the Implementor... it usually pops up as an
option briefly thereafter.
The best way to find out more about PARADOX is to immerse yourself.
-----------------------------------------------
Mud : Paradox II
Code Base : Paradox II (Nightmare IVa)
Telnet : paradox.temple.edu 1691
WWW : None
Description :
After beta testing for more than 14 months, Paradox II opened on November
1, 1995. Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic,
literate, and compelling one of its kind. Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.
With regards to theme, we've taken a rather unique approach. The central
city of Equius is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux. Indeed, investigative
exploration may often result in quite bizarre discoveries!
Finally, the dedicated and sympathetic staff of Immortals make
playing Paradox II an especially rewarding experience. We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.
For excellence in an LPmud, experience Paradox II.
-----------------------------------------------
Mud : Paradigm
Code Base : Envy 2.0
Telnet : shell.dialnet.net 6200 [206.65.248.2 6200]
WWW : None
Description :
Paradigm is a growing mud adding new areas constantly, while
removing the stock areas. We offer a remort system and custom
built player houses for higher levels. We have the four standard
classes plus rogue, psionist, mercenary and ninja and more to come.
We also feature a very advanced clan system with commands held by
the player members for all clan activities. PK is optional, but all
may quench their PK desires w/o harm in our ARENA. We have a very
friendly imm staff that has at least one member on to help new players
to muds and veterans.
We feature OLC and offline building for all interested.
Currently the home page is being redesigned and will be back
online very soon.
Hope to see everyone on Paradigm
-----------------------------------------------
Mud : Patterns Of Time
Code Base : LPMud
Telnet : shell.dialnet.net 6100 [206.65.248.2]
WWW : http://www.dialnet.net/~mud1/
Description :
Patterns of Time has been under heavy development since
April, 1996. Your world starts in the hub city of Nexus.
From here the other domains can be discovered and
explored. The current domain's include shadows, mythic
and drakken. We started as a 2.4.5 mudlib. We offer
multi-classing in fighter, thief, mage and cleric. Guilds
are comming soon. Players levels are NOT limited. Player
killing allowed on a five level deviation. More information
to come as development continues...
Thanks,
Adept
-----------------------------------------------
Mud : Pax Magica MUSH
Code Base : TinyMUSH 2.2
Telnet : mellers1.psych.berkeley.edu 7911 [128.32.243.78]
WWW : http://mellers1.psych.berkeley.edu/~lwl/ars/pax.html
Description :
Pax Magica is a roleplaying, story-oriented MUSH based on
the Mythic Europe of Atlas Games' ARS MAGICA roleplaying
game. The game begins in the year 1201, in Venice, shortly
before the Fourth Crusade. Mythic Europe is the medieval
world as superstition would have it be -- the powers of
heaven and hell are very real, as are the powers of the
faeries and mighty wizards. We are dedicated to provided
an environment for mature, creative people, both through
creating a cooperative yet conflict-oriented roleplaying
environment, and providing a friendly OOC Room for player
relaxation between in-character scenes, where one can
expect to find intelligent discourse on Ars Magica,
history, philosophy, and MUSHing and Life In General.
-----------------------------------------------
Mud : Pegasus
Code Base : TinyMUCK2.3b2
Telnet : thrash.isca.uiowa.edu 4242 [128.255.200.25]
WWW : http://scivax.stsci.edu/~gonnella/peg/peg.html
Description :
Pegasus is one of the oldest extant social MUCKs. With
no central theme and a small group of dedicated
administrators, there is plenty of room for player
development. Players can be nearly anyone or anything
and most building can be worked in with little adjustment.
So, life on Pegasus is what you make make it!
-----------------------------------------------
Mud : Pennsic MUSH
Code Base : TinyMUSH 2.2.2
Telnet : pennsic.com 3000 [205.231.120.1]
WWW : http://pennsic.com/mush.html
Description :
Pennsic MUSH is a player based world where building and
creating are how you play the game. The theme is to recreate
Town and Camping life in the medival times. This is a family
oriented place so poilte behavoir is expected from everyone
who wishes to remain connected.
We will be installing a combat system and setting up list
areas for different levels and styles of fightings. There
are maps on both the pennsic.com page and in the MUSH.
-----------------------------------------------
Mud : Perilous Realms
Code Base : copper
Telnet : pr.mese.com
WWW : None
Description :
Some features we offer:<br>
* 500 levels
* dozens of classes
* tons of original skills and spells
* friendly imps
-----------------------------------------------
Mud : PernWorld
Code Base : MUSH
Telnet : pernworld.otterspace.com 2222 [198.182.207.40]
WWW : http://www.otterspace.com/~aivas/index.html
Description :
For 2500 Turns, the denizens of Pern have fought the
Threads which fall from the sky. Finally, they have
succeeded in stopping the threat from above.
Now, less that 100 Turns later, they are building
a new world about them, seeing how far they can reach,
Craft, Hold, and Weyr together.
Features: 16 Crafts (some with NPC CMs), 5 open Weyrs,
1 open Weyrhold, 7 open Halls, 3 open Holds;
Craft- and Hold-riders; IC Economy; several Global
systems; Random Impressions; +hangout; and several
other innovative things. Come visit today!
-----------------------------------------------
Mud : Phalonia
Code Base : ROM 2.4 modified
Telnet : phalonia.pdsnorth.com 4000 [207.66.169.2]
WWW : http://pdsnorth.com/~phalonia/
Description :
Phalonia is a small mud just re-opening after loss of it's server last year.
It is a Rom 2.4 base, with 10 races, 5 classes, and a few extra spells.
There are currently over 70 areas and several under development.
The mud has a functional area editor and several active builders as well as
two active coders and it's area list has been growing steadily over the
last year or so and should offer some new and exiting differences
from stock ROM/Merc based muds.
-----------------------------------------------
Mud : Phantasien
Code Base : ROM2.4
Telnet : pc-486.cbm.uam.es 6969 [150.244.33.22]
WWW : None
Description :
The mud is divided in 3 parts. From level 1 to 10 you don't
have a class. On level 10 you choose one and then you can
decide wether to be a Freelance or enter on one of the
available kingdoms. Players are free to make their own
kingdoms if they think they can be capable of defend it.
In a kingdom you can declare war to another one, kidnap
their mobs, steal in banks, cast special spells, perform
special habilities, and many other things.
The mud is player kill with restrictions between levels in
some cases. It has a special bonus phase in which you go to
an arena and if there are no players there you have to kill
special mobs for bonuses. You go there every year of game.
You can die if someone kill you, from hunger and also thirst.
In the third part of the game you become and inmortal and
the only way to raise levels is killing other inmortals. Mobs
can't harm you on this phase but they give you perfection
points which you can use to gain hit points or mana.
Well, the last thing to say is that it becomes bigger and
bigger everyday so... try it! :)
-----------------------------------------------
Mud : pHANTAZM
Code Base : Circlemud/Diku
Telnet : fpa.com 4000 [198.242.217.1]
WWW : None
Description :
pHANTAZM is a mud like no other, that uses a somewhat
modified levelling system. First, you start off as
a base class th/wa/cl/mu needing a lot of exp to immort.
But after you immort theres not much to do except map,
unless you'd prefer to remort into a Ninja. A Ninja has some
skills/spells from all the classes, but not all.. They also
have more hitpoints/mana/movement. Immortal Ninjas can remort
into the Monk class, which offers even more skills/spells.
Finally, immortal Monks can remort into Vampires. Now, Vampire is the
only class that does not have the option of toggling their
player killing status - they are always in PK mode, and therefore
can be attacked by anyone who is also in PK mode.
We currently offer 52 zones, comprised of over 7,000 rooms, and we
welcome builder submissions on a regular basis. The source code is
heavily modified Circle 3.0, with many unique features, that has been
crash proofed to the utmost. I recommend you stop by and see us -
though small, we are for the most part a friendly little family that
has been together for the last 3 years. If you are tired of muds that
are always being "down", or are perpetually moving their sites, and
wiping player files, then pHANTAZM is the mud for you!
-----------------------------------------------
Mud : Phidar
Code Base : Rom 2.3
Telnet : phidar.com 9000 [198.49.103.129]
WWW : http://www.hsv.tis.net/~phidar/
Description :
Stable - Phidar has been around for over three years now
and the site is very stable. New skills & spells - a large
variety of skills and spells are available giving you the
opportunity to 'customize' your character. Original zones -
Phidar has a wealth of original zones that make up approx.
15000 rooms, all created by dedicated in-house zone builders.
Clan system - Phidar has a full realized clan system with
weekly clan events. There is also special code allowing clans
to challenge one another in various arenas at any time.
Modified code - which includes multiclass, intelligent mobs
that you can interact with and that run quests, the ability to
customize terminal types and colors, a mail system which
includes the ability to receive internet mail and forward your
mud-mail to your internet address, a full featured banking
system, and much more.
-----------------------------------------------
Mud : Phoenix
Code Base : Aber
Telnet : phoenix.mudservices.com 6716 [205.147.201.236]
WWW : http://brandy.boprc.govt.nz/phoenix
Description :
Phoenix mud is one of the fastest, and constantly, evolving
Aber's on the net. We offer comprehensive guilds, quests,
original skills and spells not seen on any Aber, and one
of the friendliest atmospheres around. All levels of players
will find this mud challenging. Enough hype, come try it
out.
-----------------------------------------------
Mud : The Phoenix
Code Base : Rom 2.4 / Rot 1.3
Telnet : phoenix.isomedia.com 1234 [204.157.237.108]
WWW : None
Description :
Phoenix started out as a Rom 2.4, but with the addition
of Rot 1.3 the mud has exploded to 13 races and 14 classes.
Phoenix also offers full Ansi Color, a ton of areas to
adventure in. There are 101 mortal levels and 9 Immortal
levels. With the addition of Rot there is also a reroll
code that allows mortals to go thru the mortal levels,
again with a harder class coding, so it isn't so easy.
We are a player friendly mud, I try to keep an Imm on line
as much as I and they can spare. So come visit us ......
-----------------------------------------------
Mud : Phoenix MUD
Code Base : circle 2.2 modified
Telnet : mud.token.net 4000 [206.115.32.16]
WWW : http://www.token.net/~ribak/
Description :
* 200 Mortal levels, 12 Imm levels
* Over 50 Skills, 130 Spells
* 10 classes, 8 races
* Customizable character stats
* Fully implemented clan system
* Full ansi colour
* Optional info and score bars that always remain on your screen
* Opponent health meter for infobar
* Free recall
* No rent, just camp and equipment stays on you and in your containers
* Damlog command to let you know how many mobs you've killed or how many
times you've been killed
* Quest points to allow you to increase your stats through questing
* Automatic Auction system
* Many modifications taking the best commands from other code bases and
some original commands
* 7500 rooms, with frequent new areas put in
-----------------------------------------------
Mud : PhoeniX-MUX
Code Base : MUX
Telnet : teleute.com 6060 [206.156.21.101]
WWW : None
Description :
PXM is based off of The Marvel Universe, as put out by
'Marvel Entertainment'. The MUX is set shortly before the
'Onslaught' plotline put into the X-Men comic books.
We have a wide variety of Feature characters still
available, and players are permitted to create new characters
or 'none feature' characters.
For an updated listing of which characters are available
to apply for, or a copy of the application, either log
in to the site as a guest or e-mail pho...@teleute.com
with a request for information.
Our Wizards are non-oppressive, and we true the continuity
break as just that a continuity break, so freedom with feature
characters is much better than most X-MU*s.
-----------------------------------------------
Mud : PixieMUD
Code Base : LP
Telnet : elof.acc.iit.edu 6969 [198.87.165.30]
WWW : None
Description :
Welcome, friend, to Pixie's MUD, And welcome, welcome back...,
To friends from ages, tree to bud, Too many to keep track...
Bards and mages, druids and sages, Slugs and Dragons and more...
Quest through our stages and come turn the pages, Of Pixielands'
Most Ancient Lore... --Yaliebear
Welcome to PixieMUD, where the sands of time stand still and
wonders never cease. A place filled with the imaginations
of hundreds of players from over the years. PixieMUD has
returned, after three years of down time, at its old
location and with many of its old players and wizards showing
their whole-hearted support of the MUD that went above
and beyond any other MUD of its day! Come join us, and
see what has brought players out of 'retirement' to join
us on PixieMUD.
-----------------------------------------------
Mud : Pkilling Insomniacs
Code Base : Rom2.4b4
Telnet : insomnia.org 4000 [199.173.74.45]
WWW : None
Description :
The Pkilling Insomniacs never sleep. This mud is the
pkill environment you have been looking for. No longer will
your kills simply flee and quit. In pkilling insomniacs,
when you attack a player, both recieve a (violent) flag,
which will prevent both players from quitting for about
three minutes after you are attacked. Also, there is a push
skill available to all classes which will prevent violent
players from hiding in safe areas. Snare and escape skills
are available, to entangle your opponents. Finally, a
locate person spell exists to aid in finding opponents.
In the tradition of SPAM and InSaNe Pkill mud, this mud is
sure to please.
-Based on Rom2.4b4
-full pkill system for ALL players above level 20
-Full ANSI color sequences
-Clan halls that can be entered and destroyed by
enemy clans
-Automated quest system
-Bank system with clan banking
-----------------------------------------------
Mud : PKmud
Code Base : Merc/PK
Telnet : beyond.malmo.lth.se 5000 [130.235.4.20]
WWW : http://seas.ucla.edu/~peckham/pkmud/
Description :
PK....The name tells the whole story. PKmud is completely
and totally about playerkilling. Its fast action and hard
core combat. All players begin with max level stats and
equipment. The rules are simple. The game is a series of
wars, the last player alive wins. Each war every player
starts with new equipment, fully healed and ready to fight
to the death. We are a bit rough on newbies, but if you
think you have what it takes to fight something other than
a big dumb non-thinking mob, stop by and give us a try.
-----------------------------------------------
Mud : Planes of Desire
Code Base : Mythran 3
Telnet : planes.telmaron.com 4269 [204.180.173.5]
WWW : None
Description :
Planes of Desire is currently under development, working up
new ideas. We are not fully open for playing, but if you
want to swing by, you are more then welcome. Your ideas are
like them.
-----------------------------------------------
Mud : Planet Zero
Code Base : ROM2.4
Telnet : zero.datatek.com 9000 [205.219.244.25]
WWW : http://www-vms.oit.umass.edu/~abg/zero.html
Description :
Yes, that's right, it's Planet Zero! The fun alternative
to work, school, loveless marriages, long prison sentences,
uncomfortable rashes, Michael Jackson impersonators (they're
bad), and anything else that generally detracts from the
quality of your life. FUN! Fun is the basic premise of life
on Planet Zero, with a good dose of senseless violence to
mobiles such as Power Rangers, Barney, annoying campers,
along with the rest of the Diku cast.
The implementors welcome suggestions from their players
and try their best to accomodate them. The mud runs on
newly updated Rom2.4 code and offers color, character
customization, clans (which include limited PKing), and
something similar to scan. The existence of clans and
immortal assigned quests allows for a very complex social
structure and interesting adventures that transcend the,
'Find monster, kill monster,' trap of other Dikus.
Finally, we warn you to expect a touch of bizzare on Planet
Zero, as many of the immortals uncertifiably insane! You
might even see the UMass basketball team parading down
Main St in Midgaard, so keep your eyes open!
-----------------------------------------------
Mud : PlethoraMUD
Code Base : Circle3.0
Telnet : plethora.icplus.net.au 4000 [203.32.4.2]
WWW : None
Description :
----------=< plethora.icplus.net.au 4000 >=-----------
-=< Melbourne, Victoria, Australia. >=-
- Features -
o Running CircleMUD 3.0, with many custom changes
o Configurable ANSI color system
o Extensive training and skill improvement system
o New zones/items/mobs added regularly
o Nearly 50 zones, many unique to PlethoraMUD
o Many original spells and skills, unseen elsewhere
o 11 Base classes with dual and multiclasses supported
o 12 races, each with their own unique abilities
o 100 Player levels
o Thousands of mobiles and objects discover
o Extensive online help
o Friendly Implementors and Immortals
o Minimal downtime
-----------------------------------------------
Mud : PlowMOO
Code Base : LambdaMOO Core
Telnet : waystation.com 7777 [198.68.2.28]
WWW : None
Description :
A small little MOO where the wizzies are easily accessible, quota is
plentiful, and the people friendly. The theme is fairly broad, essentially
being anything within the realm of imagination, while staying within the
boundaries of good taste. Generally we strive to be weird, offbeat, and
increase the general wackiness of the world.
-----------------------------------------------
Mud : PoMUD
Code Base : DikuMUD
Telnet : tuik.mcb.rhno.columbia.edu 6666 [128.59.131.31]
WWW : None
Description :
PoMUD is a Diku based DragonLance theme MUD. We promote
roleplaying based upon race, patron god and class. PoMUD
allows character to dual class, join the knighthood, become
a bard or druid, memorize spells, and much more.
-----------------------------------------------
Mud : Pothole Mud
Code Base : Envy 2.0
Telnet : phobos.cimtek.com 9999 [198.69.137.50]
WWW : http://hms.reps.net/~krypt/pot.html
Description :
Pothole MUD is the 'bump' on the information superhighway!
If your looking for a GREAT hack & slash type MUD with cool
races, classes, spells, and skills (with new ones always in
development) and a group of immortals that listen to the
mortals of the mud and try their very best to please them,
then Pothole MUD is the MUD your looking for. Stop by, give
us a try. I bet you'll like what you find.
------FEATURES-------
* extensive ansi color
* nifty clan system
* unique multi-class system
* aliases (variable enabled)
* new areas, along with old ones
* friendly imms who actually LISTEN to your ideas
What are you waiting for? Connect.
-----------------------------------------------
Mud : Powerstruggle
Code Base : LP 2.4.5 (loosely! Quite updated)
Telnet : powerstruggle.col-ed.org 3000 [206.58.37.3]
WWW : None
Description :
Powerstruggle is a mud based in a nice little town called Netherton
in a modern-day setting. That is to say no shoulder-mounted rocket
launchers, or fire breathing dragons, but there's a hell of a lot
of fun stuff! We completely make the mud the way we (we being the
admin and the players) like, if something is fun, we'll put it in!
We also have some of the coolest admins around, who are open to
ideas and questions, have warped senses of humour and are damn good
coders, and are actually ACTIVE (despite the rules for enforced
idling for admin!), so things get done! We allow multi-charactering,
there are many lifestyles, and players can create their own groups
like guilds), and have lots of secret areas and fun stuff you find
by exploring, as well as a lot of very special features that are
unique to this mud! Examples... nah, you'll have to come see to find
out :) Pop in and see us at our new site (powerstruggle.col-ed.org
3000), running on a dedicated machine with a good dedicated link!
Come along sometime and join in the Powerstruggle!
-----------------------------------------------
Mud : PrairieMUSH
Code Base : PennMUSH 1.50 p11
Telnet : bluestem.prairienet.org 4201 [192.17.3.4]
WWW : http://www.prairienet.org/~mush/
Description :
PrairieMUSH is a Social MUSH, hosted by Prairienet, the free-net
of East Central Illinois. We welcome anyone to hang out in our
coffeeshop, explore our roleplay worlds, or bring your tabletop
style roleplaying game to our home!
PrairieMUSH also welcomes refugees from downed MUSHes! If you
would like to create a refugee center, please just stop by and
contact our staff. We're also open to new mini-mushes, as long
as they do not contain copyrighted material. Welcome!
-----------------------------------------------
Mud : Praetor
Code Base : CircleMUD 3.0 PL11
Telnet : mindport.net 1234 [205.219.167.2]
WWW : None
Description :
One of the only `real' MUDs left, stressing role play to a level
that I am sure you have never experienced before! You play the
role of a mortal in a foreign land, attempting to find your way
to immortality - by ANY way you deem acceptable... even murder.
-----------------------------------------------
Mud : Primula
Code Base : MERC
Telnet : primula.dfwmm.net 2000 [207.16.54.5]
WWW : http://www.dfwmm.net/~primula/
Description :
* Both pkill/non-pkill clans. Our clan code allows ranked clan
members to induct, exhile, promote, demote and add other clan
members.
* 5 clans: Soulless, Order, FireHawk, S'Danzo and Loner
* 11 classes (the standard 4) + paladin, assassin, neuromancer,
ranger, druid, bard and warlock. All classes come with specific
abilities and skills unique to them alone.
* 20 races:
Human, Elf, HalfElf, Dwarf, Halfling, Gnome, HalfSilver (Dragon)
HalfBronze (Dragon), HalfSteel (Dragon), HalfIron (Dragon), HalfOrc,
Faeren, Arcanian, Kazhed, Asharxi, DarkElf, DarkDwarf, DarkGnome,
HalfDeep (Dragon), and Urg, all with special abilites (as opposed to
skills).
* 75 areas with 6098 rooms and growing (we're small, but growing)
* 75% stock areas (placed in a differnt geography) cause we like stock
areas
* We are making an honest attempt to balance all aspects of the mud.
* Bank, Automatic Questing, Automatic Auction
* A token based quest system that assigns values to quest
prizes, making for a more fair reward for all.
* Many little things that make it a great place to check out.
-----------------------------------------------
Mud : Prophecy
Code Base : ROM 2.4 enhanced
Telnet : mud.prophecy.lu 4000 [194.154.192.125]
WWW : None
Description :
Prophecy is an ever growing mud based on a story from
David Eddings: 'The Belgariad'.
The mud is very alive and new areas area added permanently
by Goth and his builder team. The code changes as the
players whiches it. This is done by Belgarion, Kyler and
Belgarath.
We intend to make this place as fun as possible. Trying to get
the ambiance of the Eddings books.
We feature a special clan system with ranks and rooms and a lot more.
We have Quests done by Zedar and Belkira and sometimes others.
And lot more specials !!
-----------------------------------------------
Mud : The Providence of Coranthia
Code Base : ROM 2.3
Telnet : mserv1.wizvax.net 9201
WWW : http://www.cris.com/~shiroken/corehome.htm
Description :
The Providence of Coranthia is currently undergoing extensive
modifications to the ROM 2.3 base code, and when completed and
officially open, will feature a completely original, logical,
and "real" roleplaying world. For code-testing purposes, we
only have basic stock Merc/ROM areas online at the moment, with
a couple of original areas for variety. When we officially
open in the early fall, the stock areas will all be gone.
If you'd like to stop in and dodge the falling construction
materials, you're more than welcome. While right now we don't
offer a lot of exciting new places to explore, we have a small,
very friendly group of players and playtesters, as well as a
friendly and helpful staff of immortals. We're also open to
suggestions and ideas, for both features and for the world of
Zaelia that we're creating. And if you're a builder, and are
interested in helping to create a real, consistant, and fluid
world, we'd be glad to work with you.
-----------------------------------------------
Mud : Psychosis
Code Base : Rom 2.4
Telnet : martin.carthage.edu 9001 [192.251.163.3]
WWW : None
Description :
Psychosis is a new pkmud with friendly imms and quite
a few modifications. The pkill is limited everybody above
level 20. There is a new clan system that allows for leaders
and levels among the clan. The pkill level restriction is 5
levels above or below your current level.
It has an automatic quest system. A donate command that you
can use from anywhere in the mud. You are also able to use a
secondary weapon. Banking and OLC will new additions soon.
A few new areas are added and other modifications are
added frequently. The mud is 91 mortal levels and offers
ansi color. Hope you get a chance to stop by and help test it
out.
-----------------------------------------------
Mud : PuKaK
Code Base : ABER
Telnet : vortex.netbistro.com 6715 [204.244.105.1]
WWW : None
Description :
Well.. PuKaK is MY way of learning the basics behind
C... I've been playing on AberMUD's for a couple of
years now so I like to think of PuKaK as a place where
players PLAY...not just sit around and chat
(but idle players are not frowned upon either!!)
so come on by...it's not a hard game to learn...
**PERFECT for the player who does not want to fool around
with class selection etc...**
see you online!
CHUMP
-----------------------------------------------
Mud : Purgatory
Code Base : Dirt 3.0 (AberMUD Style)
Telnet : purgatory.jaxnet.com 2112 [204.183.221.2]
WWW : None
Description :
PuRgAtorY is now almost 2 years old. It has proven to be one of
the most successful AberMUDs in existence. There are many areas
on Purg not found in other MUDs. Code is extremely stable, players
quite helpful and enjoyable. Many quests challenge you to do
your best to make it to the rank of Wizard. Detailed Money
System. Our wizlist alone should speak for itself, being over
3 pages long! Come see if you can escape the evils that await
you in PuRgAtorY!
PuRgAtorY...the realm between Heaven and Hell!
o=======================================================================o
Muds Beginning With: Q
o=======================================================================o
Mud : QuarantineMUD
Code Base : CircleMUD
Telnet : exit2.i-55.com 4000 [204.27.97.7]
WWW : http://exit2.i-55.com/~mud/
Description :
QuarantineMUD is a fantasy-based MUD now newly opened
in version 2.0. We offer extensive race-class combinations,
close to 70 zones to explore, optional player killing,
arena combat, and much more. Our staff is friendly and
our players are loyal. Check us out!
-----------------------------------------------
Mud : QuasiMUCK
Code Base : MUCK
Telnet : gumby.npcts.edu 8000 [192.217.204.1]
WWW : http://www.npcts.edu/~ppeters/quasi.htm
Description :
Many years ago, two failing civilizations lived on two
distant planets. One planet was populated by technology-
addicted beings, another by magic using folk, but both
dying because of their one sided existence. A god, Quasi,
took pity on them and decided to give their races a
second chance. He took two pieces of each society and
placed them together in one city, the city of Sallistia.
Now, the two civilizations live, begrudgingly, side-by-side
away from their loved ones, and their homeworlds. The
environment is tense, people fighting each other, and
more importantly failing to understand each other.
Take your place in our world!
User-definable, battle-ready, user-friendly!
o=======================================================================o
Muds Beginning With: R
o=======================================================================o
Mud : Ragnarok
Code Base : ROM 2
Telnet : bohr.sos.clarkson.edu 9000 [128.153.32.6]
WWW : None
Description :
Ragnarok is a Rom2 based mud. There is a consistant effort to
make the mud harder. Mobs are pumped up ... PKing is encouraged
by the 9 guilds. Future work will increase the intellegence of
mobs. Of course, Ragnarok does have the majority of your
mandatory eye candy.
There are no classes per say. Your skill selection is determined
at creation time. Basic game balance has been sufficiently
changed so that people used to Rom2 muds will have significant
problems initially. For example, your intelligence effects how
much damage a mage offensive spell does, as does your race. So
dwarven mages do VERY little damage with their spells.
Guilds, PKing, restricted eq, and restricted levels all conspire
to keep the game dynamic. People can lose levels, and it does
happen often.
Try Ragnarok, but don't be afraid to die. You will. And your
end may be sooner than you think.
-Hawke
-----------------------------------------------
Mud : Rapture
Code Base : Smaug
Telnet : greatbasin.net 2222 [140.174.194.41]
WWW : None
Description :
We are a really new MUD, and still testing and building. We are
however open to mortals, so if you want to stop by, go ahead. We offer
multiclassing on character creation, however, due to a bunch of really
uncreative names and such, we have put authorization in. This just
means an imm has to auth you before you can enter the real game.
-----------------------------------------------
Mud : RavenMUD
Code Base : Circle 3.0 Beta
Telnet : pantera.openix.com 8000
WWW : None
Description :
RavenMUD is actually a mud that has been kicking around for years. It was
originally started by a handful of people from DaShadow's Domain and ShadowMUD.
Since its first incarnation it has been through many rebirths and transitions.
I seem to recall bringing up the first version under a modified Copper release,
but I'm not even sure of that anymore.
Some of the features that are currently in place or being developed:
10 classes; 12 races; 50 mortal levels; 100+ areas; clans; user features
such as saved aliases, shorthand names to ease amount of typing, future
GNU readline support; a new OLC system that is under development.
A playerfile that will live forever which is one of the solemn promises
I made as an IMP back in the early days. When expanding or moving,the pfile
is always the first concern. We don't allow no steenkin purges.
-----------------------------------------------
Mud : Realm of the Exiled
Code Base : Circle 3.0 Modified
Telnet : exiled.iceworld.com 5000 [199.199.16.100]
WWW : http://exiled.iceworld.com/
Description :
Realms of the exiled is a CircleMUD derivative, it has been
up for more than a year now, and will stay up until some
wicked communication act bans MUDs from the Internet :)
The mud offers support for Clans and Religions with their
own houses as well as private ones for minor fortunes.
The mud allowes multiclassing into 3 out of 12 possible
classes, as well as a choice of 26 races having different
modifiers and class restrictions. The mud has arround 90
areas where about 30% are unique and the rest are known
areas. There are added new areas all the time, beeing unique to the
mud, so it's not just a plain mud we're running at exiled!
We have various forms of quests as well as rumbles/arena.
Playerkilling is allowed in limited areas, but you don't
loose gold, eq nor experience by playercombat.
The players are nice and friendly, the mud has a lot of
options and abilities that make it stand out. Try it out
and see how fun a mud can be to play, not to forget how
nice the immortal staff CAN be. Join the fun, join us all
at 'Realms of the Exiled'.
-----------------------------------------------
Mud : The Realm of InTouch
Code Base : MUSH
Telnet : mud.heiwa.com 1222 [202.223.8.3]
WWW : None
Description :
The Realm of InTouch is just getting started.
We offer Warhammer RPing, Mythos RPing and a Social world
for thoes of you who dont what to kill or be killed.
We are in the building phase right now but please feel free
to drop in and look around.
-----------------------------------------------
Mud : Realm of Legends MUD
Code Base : Proprietary
Telnet : diversion.com 23 [204.189.48.1]
WWW : http://diversion.com/docs/mud.txt
Description :
In short, Realm of Legends MUD has an amazing engine and we have
a great group of people to play with. There's lots of group effort
and cooperation, as well as some nasty battles. We also have some
exciting expansion of the MUD in the works. Oh yeah, and forget
about lag. Our server is as responsive as you are.
-----------------------------------------------
Mud : Realm of Magic
Code Base : Circle/Diku
Telnet : b11.informatik.uni-bremen.de 4000 [134.102.201.111]
WWW : http://www.informatik.uni-bremen.de/~quota/
Description :
The Realm of Magic is the biggest german circle-based
mud. It owns more as 160 different zones and an enourmous
amount of NPCs and items.
The following possibilities are unique in the Realm:
- Own playerlead and founded orders
- The possibility, to choose a life as killer or as a
peaceful guy. There is a system that allows playerkilling
and non-playerkilling players use the same game.
- Interactive NPCs and rooms
- A mud-newspaper! (Published in the web and in the mud)
- A many different communication-systems and channels.
(Also in the web)
We are proud to say, that our homepage has become very large
and we have gathered a lot of fantastic storys about the life
in the Realm, which are published in the Web. We support players
from all over the world. Mainly at the local daytime german players,
but as soon the sun rises in America, we get a lot of connections
from there too.
Warning: Most players, who stayed here more as two levels,
have become addicts!
-----------------------------------------------
Mud : Realms of Ambiguity
Code Base : Rom 2.4b3
Telnet : mville.edu 9009 [199.97.98.3]
WWW : http://www.mville.edu/~ghacke/Mud/mud.html
Description :
A ROM2.3 mud with many of the a host of major features!
* ANSI COLOR in everything
* PROMPT configuartion
* CLAN wars
* BANKING code
* NEW MAGIC SYSTEM in progress
We seek new players who are interested in getting us up and
developing our theme into a rocking locale. More features
added regularly, and always willing to get new ideas tossed
about! So stop by, enjoy and comment!
-----------------------------------------------
Mud : Realms Of Aurealis
Code Base : Circle2.2 / Roa0.1 Beta
Telnet : roa.sunyit.edu 4000 [192.52.220.100]
WWW : http://www.cs.sunyit.edu/users/ujtr/roa.html
Description :
Realms of Aurealis is an up and coming MUD based on our
own brand of medeival fantasy, in some way similar to the
norm, yet in other ways different. Role playing is greatly
encouraged, but is not enforced. As you hear about every
MUD, the immortal staff at RoA is friendly and helpful, but
what makes RoA a little different, is the writing talent and
imagination of our builders. With an extensive On Line
Creation (OLC) area designing system, we think our areas to
match or better anything out there, both in quality and
content.
A few of the features found at RoA are: No rent, full
PK for those who choose to participate in it, hometowns,
races, mounts, shamen, player arenas allowing players to
test their skill against others without anything lost, full
clan support and clan headquarters/hideouts, and a barrage
of user friendly commands making RoA a 'kewl' MUD. We are
connected via a T1 line and run on a P90 BSD2.0 machine, so
machine and connect speed are not a problem. Please, stop
by and browse around. Tell an immortal you saw this ad :)
-----------------------------------------------
Mud : Realms of Chaos
Code Base : Nightmare/MudOS
Telnet : chaos.buckeyeweb.com 3456 [207.122.180.9]
WWW : http://mca4-pc.acs.ohio-state.edu/Ardor/Pages/index.htm
Description :
Realms of Chaos part 2.5 is an extremely challenging, thoroughly
engrossing reality. From the moment you set foot in the Realms, you
will be enchanted by the vivid, full ansi color descriptions, and the
the highly intricate and refreshingly logical structure to an extent
which you have undoubtedly never before experienced.
Realms of Chaos is not just a mud; to those who know it, it is another
dimension.
-----------------------------------------------
Mud : The Realms Of The Dark Castle
Code Base : Rom 2.4
Telnet : church.une.edu.au 9000 [129.180.11.18]
WWW : None
Description :
This mud is only new, however, it has a number of capable coders
that have spent alot of time producing a mud that is as enjoyable
for the mudders as possible. 100 levs of fun are almost guaranteed
with immortal lev being accessible to all that reach 90..no retiring
here..:-) The immortals have been all given there position because
of their experience on other muds and hence are well able to answer
most questions that may be asked. They are there for the mortals
and not the other way around. Therefore feel free to ask questions
or for help as they will do all in their power to help you level as
that is what we like to see. We have mobile run quests as well as at
least 2-3 immortal run quests per day when possible. A junk store
is there and lots of new areas and eq to try out. Very easy to level
and area builders are welcomed and their char will benifit quite
well. Well thats all from me for now...anymore questions??...Then
log on to the mud and ask away...if Une hols are on there might not
be many on so email with any questions ideas or just for a chat(the
email addy is on the login screen) and I'll see what I can do..:-)
Yours in MUD...Krichard.
Defender of The Realm of the Dark Castle.
-----------------------------------------------
Mud : Realms of Darkness
Code Base : Rom 2.4
Telnet : nexus.kyrandia.com 2000 [199.231.128.2]
WWW : None
Description :
For those who know about us, we have a new, lag-free site! For
those who don't know us, we would like to give you the low-down.
We have many races, quite a few classes, and a lot of great
players. Its got the best colour of any mud I have ever seen,
and I'm sure you can get involved in one of the many quests that
are run. You can use equipment up to 15 levels above you, and
plyer killing is limited to 10 levels above or below you (clanned
people only).
-----------------------------------------------
Mud : The Realms of Dark Shadows
Code Base : DikuMUD
Telnet : thenew.gamesbbs.com 7777 [204.57.72.26]
WWW : http://dsd.tchnet.com/
Description :
The Realms of Dark Shadows is loosely based on the AD&D ® boxed
sets of Forgotten Realms and Dark Sun, but has been tweaked enough to
allow playability to remain. The MUD has been around for almost as long
as Diku's, and plans to keep it that way. Many of the veterans will know
us as Sequent I (Ran by Savaki, not Duke), and many of the old immortals
still frequent the Realms, stopping by to chat.
-----------------------------------------------
Mud : Realms of Despair
Code Base : Merc 2.1
Telnet : realms.game.org 4000
WWW : http://realms.game.org
Description :
Realms of Despair is one of the more popular muds on the 'net.
It has been heavily modified from the base code to include
things like PK clans, boards, complete online building, repair
shops, mounts, switches, levers and buttons, falling, delayed
teleports, hidden objects, spelled equipment, mob-programs,
complex mobiles, nice ANSI color, RIP support, races, new
classes like VAMPIRES than can drink blood from victims, many
new areas, a full T1 connection to the Internet, a dedicated
100 Mhz machine with 32 Megs of ram, and ultra-fast SCSI hard
drives. Come check us out!
Thoric
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Mud : Realms of the Dragon
Code Base : Rdlib based originally on Discworld
Telnet : rod.umd.umich.edu 3000
WWW : http://www.pr1.k12.co.us/~zbeg/rod/
Description :
Do you like diversity? Decisions? The Renaissance? Realms of the Dragon
is a mature mud, carefully crafted to be fun, exciting, and social. The world
is rather huge, and the guild options and race decisions add culture throughout.
The addition of a new machine has made Rod one of the best on the net. Check
it out!
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Mud : Realms of Frustration
Code Base : Circlemud
Telnet : zaphod.cs.utwente.nl 4000 [130.89.10.36]
WWW : None
Description :
At this moment we are still working very hard to
change our codebase from stock circlemud to what we call
'Square'-mud.
This involves On-line entertainment (OLE), addition of
new races/classes/spells/areas almost every week (or day).
We could realy do with some enthusiastic test-players, or
some enthusiastic ordinary players of course.
We also are in need of some area-builders/spelling checkers/
spell checkers/etc.
Come and take a look, we wont hurt you (much)...
-----------------------------------------------
Mud : Realms of Reality
Code Base : CircleMUD
Telnet : login.greatbasin.net 4000 [140.174.194.42]
WWW : http://www.greatbasin.net/~cyber/index.html
Description :
Welcome to Realms of Reality, we are a CircleMUD based mud
with races, classes. We have ridable mobs as well as extensive
quests. We have been open for 5 months for beta testing and our
code is now very stable. We got tired of the old ELF, HALF-ELF
and ORC races and have implemented totally new races, plus when
you reach level 100 you have the option of restarting as a stronger
class offered only to those that make level 100. We are constantly
adding to our world and code to make it a better place. In case the
mud is down we also offer a Nuts3.32 talker so people can get news
on why it is down and when it will come back up.
Most of our immortals have had a lot of experience on other muds
but we have taken some new builders under wing and have gotten better
because of it. We are quick to reply to problems and ideas plus
we have WORKING houses. Stop on by and take a look....
Let your imagination run wild!!
Talker address is login.greatbasin.net port 7000
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Mud : Realms of Thoth
Code Base : ROT 1.2
Telnet : rot.com 4000 [207.170.64.162]
WWW : http://www.rot.com/rot/
Description :
Realms of Thoth is based on ROT 1.2, which is a derivitave of ROM 2.4.
R.O.T. is a newbie-friendly MUD where you start with enough trains and
practices to build a character quickly, yet the challenge grows as you
learn. 101 mortal levels, dual wield, color codes, long and short flags,
alignment sensitive exits, pkilling (only allowed between clans), both
pkill and non-pkill type clans, 9 races (with more in the works), 7
classes (additional classes in the works), and new areas constantly
being added (Both unique, and ones donated by other MUDs).
* Diku based code,
* Pleasant ANSI color,
* 7 classes,
* 9 races,
* No rent,
* Friendly Immortals,
* Quest point system.
-----------------------------------------------
Mud : The Realms of Mituen
Code Base : Circle
Telnet : mordor.os2bbs.com 4000 [204.194.180.112]
WWW : http://www.os2bbs.com/mordor/
Description :
The Realms of Mituen offers a full, rich, detailed world
full of different races, classes, spells and skills. We have
an Automatic Balancing System which keeps the balance
of the mud intact at all times, and if you have talent it
is very easy to become a builder here.
This mud uses advanced intellegence techniques to offer
a full quest orientated, role-playing hack'n slash mud
that is guaranteed to keep you occupied for a long, long
time.
-----------------------------------------------
Mud : Realmsmud
Code Base : Amylaar LPmud
Telnet : realms.dorsai.org 1501 [206.127.32.200]
WWW : http://www.dorsai.org/~james/
Description :
One of the oldest LPmuds, founded June 1991
Realmsmud is a large LP based MUD with 100+ players on in the peak hours of
the early evening. We offer 9 guilds, many different races, OPTIONAL player
killing, 11 quests, 50 player levels, option to be a multi-guild at level 30,
3 days between reboots, and most of all, a VERY fun & friendly atmosphere.
Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard
drive. With over 100 users, we use approximately 40% of the cpu power, which
means we have plenty of room for more players, and no machine-based lag! The
realmsmud computer has its own port on a new switched ethernet hub, and our
site plans to add another T1 line to a different internet provider, for
increased reliability.
So, stop by and try us out. New players start out as adventurers, which on
Realmsmud is a temporary guild. You should join one of the other guilds as
soon as you can decide on one. Once you join a guild, you gain access to that
guild's storage rooms, and other guild members will probably help you get
started if you ask nicely.
-----------------------------------------------
Mud : Realms of Valor
Code Base : CircleMUD 3.0bpl11/Custom Code Base
Telnet : galaxy.neca.com 6969 [205.2246.41.66]
WWW : http://galaxy.neca.com/~lburns/
Description :
R E A L M S O F V A L O R
------------------------------------------
Realms of Valor is a brand new mud, which is currently in
Beta-Testing Stages, and is looking for some die-hard
beta-testers who are willing to help test the mud and
help look for bugs.
Currently we offer the following:
1) Completely Automated Auction System
2) Full Color ANSI, and color codes.
3) Original Clan System, where you can pkill others, legally.
4) 8 Races, and 10 Classes
5) The Friendliest Immortal staff you'll ever meet.
6) Over 15 new skills, and 20 new spells on the way.
So come on by and check us out, be patient while we're in beta,
and I hope you enjoy the mud!
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Mud : Redemption
Code Base : Rom 2.4
Telnet : shell.reach.net 4000 [204.50.58.11]
WWW : http://www.reach.net/~durand/redemption/index.htm
Description :
The childrens of Bosco having been banned from Midgaard,
retreated to the depts of the land, waiting for Bosco to
die so they could conquer Midgaard once more. Each child
gathered supporter to flock to their banners for what would
be a never ending quest. Thus formed the clans of
Redemption. I won't bother you with praises and promises.
All you need to know is that role-playing is encouraged,
pkilling is optional, many many spells, skills, classes,
races and features were added, and that we are running on
a high end server which translates into less to no lag.
Come and visit us :)
-----------------------------------------------
Mud : Red Dragon
Code Base : LIMA LP
Telnet : dragon.ecs.umass.edu 3000 [dragon.ecs.umass.edu]
WWW : http://dragon.ecs.umass.edu/
Description :
Red Dragon is one of the first LIMA based MUDS. LIMA
is based after INFOCOM games like Zork, where natural
language processing is the main element.
The Mud is based from the basic numerical player level
system (max 100) and offers a layered guild system.
The host is designated, so lag is at a minimum.
-----------------------------------------------
Mud : Regent of Dune
Code Base : MUX
Telnet : regent.nakednuns.com 4201 [207.230.128.101]
WWW : http://www.nakednuns.com/regent/
Description :
The year is 10,209. The Emperor Paul Muad'dib has sacrificed himself
to Shai-Hulud, in fulfillment of the Fremen prophecy. His sister, Saint
Alia-of-the-Knife, now rules the universe as Regent to the Atreides Dynasty.
Alia has commanded the members of the entire Landsraad Assembly, as her
noble subjects, to reside in the Imperial Palace on Arrakis. By Alia's
decree, representatives of the Bene Gesserit, the Bene Tleilax, the Spacing
Guild, and Ix have also been ordered to relocate to Arrakeen.... The
universe, only recently emgering from eleven years of brutal warfare, is in
flux. The traditions of ten thousand years being questioned by a tribe of
warriors from the desert: the Fremen. Come and join us.
-----------------------------------------------
Mud : Rehobaom's Legacy
Code Base : Rom 4.1b
Telnet : hypercube.org 9000 [208.201.224.18]
WWW : None
Description :
Rehobaom's Legacy is the step between Tesseract, our
previous mud, and athen, our next project. It offers
optional roleplay, over one hundred new spells and many
new skills, player-operated organizations, the chance to
build your own personal area, and much more.
Antoinette of Rehobaom's Legacy
-----------------------------------------------
Mud : Renegade Outpost
Code Base : Silly
Telnet : outpost.cnct.com 9999 [165.254.118.53]
WWW : None
Description :
VERY heavily modified version of Silly from 1990
-----------------------------------------------
Mud : The Resort
Code Base : EW2
Telnet : evans.cudenver.edu 2323
WWW : http://ulibnet.mtsu.edu/%7Eafoxson/resort/
Description :
The Resort is a full-featured chat program, which is specially
designed to be a fun, comfortable, and secure atmosphere to
make new friends, and to meet people. The Resort is a virtual
community comprised residents who are the regular users of the
program. There are many features to make your stay more
enjoyable, and we guarantee that anything that is done in
private, cannot be snooped upon or monitored in any way. This
service is provided completely free-of-charge. Some of the more
popular features include, your own user-configurable rooms,
news, mail, full ansi color support, and lots, lots more.
Within the last year the Resort has become one of the most
popular internet chat programs on the internet, with over 9600
registered users (at last count), and an average of 7000 total
connections daily, and as many as 350 logged onto the program
simultaneously. Come Visit the Resort for a bit, we're sure
you'll enjoy your stay...
-----------------------------------------------
Mud : Resurrection
Code Base : Envy2
Telnet : thantos.mudservices.com 4040 [205.147.201.200]
WWW : None
Description :
A new MUD, with it's roots based in an intricate storyline,
and racial and political tensions. While we are still in
testing stages, we are expanding rapidly, and seeking players
to test and flesh out our world. We offer original races and
classes, as well as a unique magical system.
Resurrection runs from modified Envy2 code.
-----------------------------------------------
Mud : ResWorld
Code Base : DGD
Telnet : tao.btc.uwe.ac.uk 2000 [164.11.100.7]
WWW : http://www.tao.btc.uwe.ac.uk/~khaine/
Description :
From the dark ages of strife came the scattered tribes of men and
rebuilt civilisation and yet the fair lands of ResWorld are far from safe.
Foul creatures plague the land and dark magics are still practiced
threatening to send the world back to those dark times. Do you, as an
adventurer, have the skills nescesary to seek the ultimate prize and gain
the ability to shape the world like those who lived long before?.
Or will the darkness return again? You have the power to make a difference.
ResWorld is a small but rapidly expanding mud. If you are new to mudding
or feel like a change from the normal run-of-the-mill muds, then why not
give us a try?
-----------------------------------------------
Mud : RetroMUD
Code Base : RetroMUD (1.0)
Telnet : retromud.org 3000 [204.112.20.11]
WWW : http://www.retromud.org/~retromud/
Description :
RetroMUD consists of no less than six worlds, each with its
own unique theme. Battle djinn in the air world of Raji, fight
fishfolk in the water world of Wysoom, bag yourself a Tyrannosaurus
in the steaming jungles of Sosel, wander the massive underground
complex in the dead world of Crypt, go wild in the crazy and violent
place known as Perdow...or just go dragon hunting in medieval
fashion on Welstar. Our guilds are heavily researched and we use
real life inspirations for their backgrounds. The Templar guild is
really based on the Templars (from the titles, to the starting equipment).
Psionicists are based on the actual principles of Chakras. Druids are
true to their Celtic roots rather than a bunch of eco-terrorists!
Not enough? We've got 60 races, 20 classes, hundreds of unique
skills and spells, quests tailored to guilds, explosive events, wars,
quests, arenas -- you name it, we've got it. And if we don't have it,
we're working on it. It's six MUDs in one. Come by and check us out.
You'll be glad you did!
-----------------------------------------------
Mud : Revenge of the End of the Line
Code Base : LP Mud
Telnet : mud.stanford.edu 2010 [36.21.0.99]
WWW : http://www.pobox.com/~eotl/
Description :
Once in, avoid everything that
moves. Only the swift thinking
and swift moving survive. Don't
touch anything without checking
it out with a toss-away char
first. Power is currently held
by a group of petty, cruel people.
They will do what they can to
prevent you from suceeding in any
way they can. Things change
constantly and without much
notification.
You will have your ego crushed,
your time destroyed, and if you
complain, there are many people
whose sole job seems to be to
ridicule you. This is their job,
and they take pride in it.
Welcome to Hell.
-Minister, 29 Nov 1995
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Mud : Rhostshyl
Code Base : MUSH
Telnet : rhostshyl.nu.edu 4201 [192.215.128.2]
WWW : http://www.contrib.andrew.cmu.edu/~mr69/rhost/
Description :
Rhostshyl is a social fantasy-based MUSH originally based on the books by
J.F. Rivkin. Started in 1991 by Nyctasia, Rhostshyl has a long history and
a devoted fan base. Numerous guilds offer a social structure and opportunities
for interaction. Come one, come all!
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Mud : Reims mud
Code Base : circle 3.0 patch 11
Telnet : reims.mudservices.com 4000 [205.147.201.218]
WWW : http://www.reims.mudservices.com/
Description :
Reims Mud is a science fiction based circle mud in the
early stages of development. We have extensive code changes
and altertations, including new classes, new races, the
ability for certain races to 'shape shift', auto questing,
simple mob programming, enterable objects, ranged weapons,
on line creation, ansi color, new attacks, players abilities
affected by moon phases, subway system, simple mob
programming, pk arena, and much more. We need builders
willing to help create our world. Please stop by.
-----------------------------------------------
Mud : RiftMUSH
Code Base : TinyMux
Telnet : pug.7thlevel.com 4201 [38.247.71.228]
WWW : http://www.foodsci.purdue.edu/~vicki/Feist/
Description :
RiftMux, sanctioned by REF, runs an alternate time line from the
books. Our time frame is after the Riftwar Saga and Empire series.
In our world, destruction reigns as an explosive meeting of good
and evil magics, during what is now called 'The Night', has left
the world of Kelewan destroyed, and the world of Midkemia in
pieces. Focusing on the west coast, centered in the town of
Crydee, a small group of people struggle to survive.
This includes factions from the Prince of Krondor, the Duke of
Crydee, a few Tsurani families, the Mockers, the Eledhel and the
Moredhel.
How will they survive? Who will rule? Will the magic of 'The
Night' come back and destroy them? Will the Tsurani bring back
the 'Game of the Council' and rule all?
Come join us and find out!
-----------------------------------------------
Mud : Rifts
Code Base : CircleMud 3.0
Telnet : rifts.org 6666 [150.159.253.111]
WWW : http://www.egr.msu.edu/~hackneyj/rifts/
Description :
The Rifts is a Circle Based Mud that has been under construction
for almost 3 years now. We offer 11 races to choose from, 20 classes,
and a different hometown for each different race. Approx. 400 spells
and skills for all our different races and classes. Purchasable, rentable
mounts. FREE Rent system. On Line Creation system for our builders. Full
implementation of clans. (Currently 4 of 10 max exist). Full scale mobile
revamping, every mob has a unique class, hits, thac0, ac, etc. Almost
entirely unique areas to the Rifts. Around 6500 rooms currently. Unique
classes, ex, Thieves have the ability to collect rare ingredients to mix
thier own poisons to do with what they will including coating weapons etc.
Trap implementations (find, disarm, etc.) Optional playerkilling system
involved with the evil races and clans of the Rifts. Enterable rifts for
newbies to get a quick and easy start. All newbies start with base eq.
Weapon/Object spells (permanent and timed) Room affect system (ex, drow
summon globe of darkness about the room. Corpse save system implemented.
(if you die and we crash you DONT lose your eq!!) Automated auction system.
** FULLY AUTOMATED ARENA (BET, FIGHT, DUEL to the death all for fun!!!!)
** FULLY AUTOMATED QUEST SYSTEM (quest to earn points to purchase powerful
items!)
In addition our new site sports a T1 link and is a TON faster than our
previous site. We encourage all to stop by and let Rifts become your new
home.
-----------------------------------------------
Mud : Rites of Passage MUD
Code Base : EmlenMUD (private)
Telnet : unix.worldnetoh.com 3737 [204.183.31.4]
WWW : http://worldnetoh.com/rop/
Description :
Rites of Passage MUD (RoP) is a pkill MUD where players join one of two
sides in the Good vs. Evil conflict. The code is similar to Mortal Conquest,
Midpoint Void, and Void2, but RoP is a unique place with new and interesting
ideas. There are currently 21 races in a classless society. Each side of
the conflict has its own Homeland which contain some small racial hometowns
(not all races have a hometown). There is 'neutral territory' between the
two homelands which house 2 major cities (Twilight and A'daar). There are
many skills and spells for players to choose from and 8 Sects/Religions that
players may become a part of, as well as 7 guilds to join. We also offer
player-run clans for players to form a 'tight-knit' society for themselves.
Give us a try; we think you'll like what you find.
-----------------------------------------------
Mud : Ritual Sacrifice
Code Base : LP Mud, Custom Lib, Amylaar driver
Telnet : ritual.iap.net.au 5555 [203.23.208.7]
WWW : None
Description :
Enter the world of Ritual Sacrifice. More than a year and a half
of work has produced this traditional medieval LPmud for the
world to enjoy. Original guilds such as Psychics, Rangers,
Warriors, Rogues, Clerics, Sorcerers and more adventure side by
side in a fantasy world of Giants, Elves, Dwarves, Dragons, Orcs
and countless many more traditional fantasy races. Multiple
continents, multiple currencies, and dozens of areas with
hundreds of rooms in which to kill or be killed. Are you good
enough to make it to the realms of the immortals??
-----------------------------------------------
Mud : RivaMUSH
Code Base : TinyMUSH 2.2.1
Telnet : riva.neca.com 7777
WWW : http://riva.neca.com/riva/
Description :
RivaMUSH is based on the best-selling books by David Eddings. A
scaled geography, feature characters, intrigue, plots, and fun
role-playing are just some of the highlights you will find here.
Friendly admin, always willing to help out the newcomer, new and
interesting events happening all the time...stop on by...
-----------------------------------------------
Mud : Riverhold
Code Base : LP
Telnet : mama.indstate.edu 3000 [139.102.70.201]
WWW : http://www.islandnet.com/~kfriesen/riverhold/
Description :
Riverhold is a mediaeval/fantasy themed mud that is now open
for beta testing. When it opens for good, Riverhold will be an
excellent mud, offering high quality areas that are consistent
with each other so that the realm will be a realistic place,
not a lot of separate areas tacked onto a main road, each with
different back stories.
If you like creative areas, good writing, and a well-balanced
game, come give us a try!
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Mud : Rivers of MUD
Code Base : ROM 2.7
Telnet : rom.org 9000
WWW : http://rom.org
Description :
ROM offers a very challenging environment to play in (don't
expect easy levelling: even if you think you know the areas).
There are many subtle and not-so subtle changes, including
a dieties, class and race restricted items, more flexible
special procedures, more intelligent NPC casting, weighted
money, and a few other tricks. I'm always looking for well
written areas. Building docs (mostly current, though usually
a feature or three behind) are available on the home page.
-----------------------------------------------
Mud : Riverworld MUSH
Code Base : PennMUSH
Telnet : pennmush.tinymush.org 1996 [128.32.243.78]
WWW : http://pennmush.tinymush.org/~riverworld/
Description :
All of humanity has been reborn on a strange planet with
an enormously long river winding its way from pole to
pole. Players take on characters from any time in history,
roleplaying as historical figures. Will civilization
arise again (and in what form?) Will humanity ever learn
who has resurrected it, and why?
Riverworld MUSH is a roleplaying environment that offers
consent-based or Storyteller system mechanics.
-----------------------------------------------
Mud : The Roadhouse
Code Base : AberMud idirt-1.82
Telnet : nolta.mudservices.com 6715 [205.147.201.220]
WWW : None
Description :
This is an iDirt based AberMud. Full of zones with different types
of themes. Less then two weeks old, but growing each day with new
zones being added, and more players. Immortals from other Aber based
muds may get free points added to their scores.
-----------------------------------------------
Mud : Robotech MUSH
Code Base : PennMUSH 1.50 patchlevel 15
Telnet : ROBOTECH.DF.LTH.SE 2142 [194.47.252.42]
WWW : http://robotech.df.lth.se/~robotech/
Description :
Robotech Mush is a themed Mush set in Macross Saga, written by Jack McKinney.
The Mush is an attempt to ... not as much recreate, as play and live the theme,
and thus it will run from the very (nearly) start of the Saga, twisting and
weaving through time as players and their characters effect it. Roleplaying is
stressed, but what would Robotech be without the space combat? Thus combat
exists, although it is not a main goal, it is however a part of the Mush and
the results in the battles will perhaps ... make the Mush diverge from what
happened in the books and series. But who knows? Not I, not You...But give it
a try and Roleplay a human, or even a Zentraedi ... *8)
-----------------------------------------------
Mud : RockyMud
Code Base : Silly
Telnet : rocky.divide.com 4000 [206.247.142.35]
WWW : http://www.divide.com/rocky/
Description :
Looking for a good mud? Well we have a great one. RockyMud is
based on last generation SillyMud code with plenty of new areas
and new coding. We have the greatest group of mortals and
immortals around. We are just one big happy family.
-----------------------------------------------
Mud : RoninMUD
Code Base : gamma DIKU
Telnet : ronin.hudsonet.com 5000 [206.25.166.3]
WWW : http://www-usacs.rutgers.edu/~worm/ronin/
Description :
Hack!? Slash!? Of course, we're DIKU! While at lower levels
we're a 'run of the mill DIKU', we have many beautifully crafted
areas with plenty of puzzles and intrigue that are available to
the more powerful players. Other features include:
* ANSI color, fully customizable and user realizable.
Descriptions, titles, says, tells, battle actions, etc. can all
be chosen and set by embedding color codes within your text, or
by global settigs that save.
* 10 classes -- plenty to offer for any player style.
* Good balance between what's available to tintin-style
multis and what's available to other players.
* Perhaps not innovative, but at least more powerful engine
than the original Gamma DIKU, allowing for more complex control
underneath the hood (i.e. providing those higher level intrigues
and puzzles). Sure gamma does this, but Ronin's is cleaner.
* Active international player base, usually 30-40 players
during peak hours.
* Online editing for those who like to build. (Still in
'beta' mode, used successfully for installation, debug, and
revamp of 18 new areas in the past few months, so we must be
doing something right.)
-----------------------------------------------
Mud : RushMUD
Code Base : lpMUD 3.1.2/2.4.5 (compat)
Telnet : pc40.ics.ele.tue.nl 5317 [131.155.40.240]
WWW : None
Description :
RushMUD is a small, beginning MUD which will hopefully
ultimately change some of the data mentioned above. At the
moment we have only a few races and classes and only one
realm and a few original quests. The one realm that exists is
still much the original 2.4.5 MUDlib. However, things are
meant to change in the (near) future: a Rush-specific
realm/area will be added. We already have some preliminary
support for sounds and graphics (ftp://pd19.eb.ele.tue.nl),
and this will be expanded and improved upon.
Because this MUD is located in Europe, the Netherlands, it is
very likely that people from the USA will experience some lag.
We apologize for this inconvenience and are trying to reduce
this discomfort.
o=======================================================================o
Muds Beginning With: S
o=======================================================================o
Mud : Sabotage
Code Base : Diku
Telnet : lionx1.rdsnet.com 7000 [207.77.84.5]
WWW : None
Description :
Sabotage is the ultimate envy based mud. 72 Mortal levels and only
3 god levels, so once you are on top, you have tons of power! Player
Killing, Clans, some unusual skills and classes PLUS the best DUAL
class code around, thanks to the coders of sanction. This mud is
run by 2 males who are out of college and have to goto work everyday,
so you won't have any pushy immortals telling you what you can not
do Run on a p133, 64 megs/ram, t1 unix server.
-----------------------------------------------
Mud : Sanctuary
Code Base : Rom 2.3
Telnet : pauli.sos.clarkson.edu 9000
WWW : http://pauli.sos.clarkson.edu:1111
Description :
Sanctuary is a pkill mud based VERY loosely on Robert Jordan's
Wheel of Time series. Features include color, 5 classes (M, W,
T, Cl, Psi), 14 guilds, numerous other additions to code base,
numerous new areas, player enforced rules, new spells,
spelled equipment, imm run quests, quild wars, and avg number
of players on is around 50-80 (over 4000 pfiles total!).
Warning: Due to the heavy nature of pkill, this mud is not for
the faint of heart (or those with a slow connection :-) )
-----------------------------------------------
Mud : Sanctuary MUSH
Code Base : MUSH
Telnet : ra.isisnet.com 1902 [199.45.83.5]
WWW : None
Description :
Deep within the small community of Halifax lies a darkness... a
darkness so great that it threatens to swallow all of humanity. But,
from the shadows come the creatures of legend, poised for the war to
save - or destroy - the world. Vampires, Werewolves, Mages, and the
Fey are just some of the inhabitants of this world of Darkness.
Sanctuary offers WOD fans a chance to play anything from any of the
WOD sourcebooks. It also has a rich background and social climate for
those who are more interested simply in interacting with others in a
real world surrounding.
-----------------------------------------------
Mud : Sanguinis Nobilis
Code Base : TinyMUSH version 2.2.*
Telnet : master.tardis.ed.ac.uk 4444
WWW : http://www.tardis.ed.ac.uk/~jenifer/SN/
Description :
A WoD MUSH set in present day London, England and based on
White Wolf's rules for Vampire: the Masquerade. The emphasis
is heavily on Camarilla/ Anarch politics and players can choose
to generate either a neonate vampire or a mortal in chargen,
more powerful characters are by email application only.
The rule system used is a cross between LARP rules and
tabletop and is fully explained in online +news and +help.
-----------------------------------------------
Mud : Sanity's Edge
Code Base : LPC
Telnet : mathconnect.cc.colorado.edu 23 [198.59.4.175]
WWW : http://mathconnect.cc.colorado.edu/
Description :
Sanity's Edge is a cyberpunk genre mud set in the decaying center of Edge
City. Two sides of life are vividly depicted, the rich, opulent life of the
corporations and the wretched squallor of the street. The year is 2020 and
local politics have been effectively controlled by the corporations, led by
the dominating Cybernetic Matrix Designs corporation. The glittering CMD
building looms brightly at the center of downtown, but not far away the
seedier aspects of life hide in run-down apartment buildings and shadowy
alleyways. Street gangs stake out territory, and are always looking for more
cannon fodder like you to join their ranks. Just remember, it's a war out
there, and you never know when you might get caught in the crossfire. Crime
is on the rise, and netriders are the wave of the future, becoming the
backbone of the crime scene with their intimate knowledge of the Net. Safety
has become a thing of the past; you may find yourself assaulted by a street kid
with a switchblade or an irate shopowner with a sawed-off shotgun. But with
a little luck and some smarts, you might fight your way to the top -- even into
a corporate job. And then you'll only have one thing to worry about, your
CredCard -- never leave home without it. Welcome to the street. Welcome to
Sanity's Edge...
-----------------------------------------------
Mud : Santuario ELITE MUD
Code Base : Circle MUD, updated to ELITE-MUD code
Telnet : santuario.del.ufrj.br 4000 [146.164.70.196]
WWW : None
Description :
This is simply the BEST ELITE MUD on Brazil!!!
Here you will find great and interesting things
never seen before! There is an average of 25-30
people connected all day and sometimes all night!
These people will be able to help you on whatever
you may need. There is always an implementor
on-line to keep helping you with bugs, making
new ideas to grow and so on!
STAY AWHILE! STAY FOREVER!
-----------------------------------------------
Mud : SchMOOze University
Code Base : MOO
Telnet : schmooze.hunter.cuny.edu 8888 [146.95.128.7]
WWW : http://schmooze.hunter.cuny.edu:8888/
Description :
SchMOOze U. was established in 1994 as a place where people studying
English as a second or foreign language could practice English while sharing
experiences with other learners and practicers of English. Although schMOOze
was founded with the ESL/EFL student in mind, it welcomes all people interested
in cross-cultural communication.
-----------------------------------------------
Mud : Scimitar
Code Base : custom
Telnet : drscape.com
WWW : http://www.drscape.com
Description :
Scimitar is a long-running multi-user adventure game. Your goals in Scimitar
are to attain higher levels of experience in your field, participate in quests
to rid Boldhome of evil, and most importantly, to have fun.
-----------------------------------------------
Mud : Secret Of ATLAS
Code Base : Mordor 3.0
Telnet : csiway.com 4040 [206.171.108.193]
WWW : http://www.csiway.com/~mordor/
Description :
Suddenly without warning the God 'Atlas' who holds the world
on his mighty shoulders disappears and the world plunges into
the abyss of chaos. Its up to you to find the 'Secret Of Atlas'
and solve the game in time to save the world. The elder of your
race sends you as an emmisary to a small town on an Island
called 'Hope' where you find yourself in a small town called
'Newhaven'. Its up to you to learn from and join a guild, learn
new skills and find the clues to solving the 'Secret Of Atlas'..
25 levels of play, 25 quests PER CLASS, to find CLUES!
NEW Enhancements
Guilds / Skills / Subraces / Kits / User Descriptions /
Gambling (poker-bj) / A new Module-Plot based world /
Chat Lounge / Gangs / Bulletins (not ready) /
Curses (Werewolf - Vampire) / 15 New skills /
spells are divided into skills
Of course you cant do everything all at once being a new player,
but ya know.. Why dont you play?
COMING SOON: Telnet APP with SOUND & .JPG Pictures!
-Frumph (The Platinum Dragon)
-----------------------------------------------
Mud : Seifenblase
Code Base : LP Amylaar 3.2.1
Telnet : 141.7.1.39 3333
WWW : http://hermes.stud.fh-heilbronn.de/Online/Seifenblase/
Description :
Note from the Connector Admin: I do not speak German so please do
not ask me to translate this for you.
Seifenblase is a German MUD that has been under construction
since July 1995 and still is. Since Seifenblase's language is German,
I shall continue in German:
Seifenblase wird aus voneinander unabh0xe4ngigen Welten (Seifenblasen)
wie z.B. einer Schlumpfwelt, einer Toon-Welt, Lummerland bestehen.
Das Tr0xe4umen wird eine gro0xdfe Rolle spielen, es wird kaum Kampf
geben, vor allem nicht so, wie man es von anderen MUDs her kennt.
Jeder Spieler wird bei seinen Abenteuern von einem Pl0xfcschtier begleitet.
Im Moment gibt es in Seifenblase noch nicht sehr viel zu bewundern.
Wir sind noch sehr stark an begeisterungsf0xe4higen Programmierern
interessiert.
-----------------------------------------------
Mud : SentinelsMUSH
Code Base : TinyMUSH 2.2.2 #2
Telnet : zor.com 7626 [205.147.201.235]
WWW : http://www.pathcom.com/~onghio/homepage.htm
Description :
This MUSH is based on Palladium Games Robotech Sentinels RPG
book. The players have crash landed on an alien world, along
with a group of Invid. Both are trying to figh for dominence over
the other and the battle rages on strongly. There are hidden
aspects to the plot the characters are now just starting to
learn about. Come check it out!
-----------------------------------------------
Mud : Shades
Code Base : Custom
Telnet : games.world.co.uk 18088 [194.205.58.227]
WWW : http://games.world.co.uk/games/
Description :
Shades is a traditional MUD along the lines of the original
Essex MUD, and is now 11 years old. For a long time it was
the most sucessfull commerical MUD ever, although it is
now running for free. Its sucess was often credited to its
easy to learn game-play and strong social atmosphere.
-----------------------------------------------
Mud : Shades of Evil
Code Base : Ack!Mud 3.0 (beta)
Telnet : soe.nuc.net 6666 [204.49.61.14]
WWW : http://www.nuc.net/~shadeweb/
Description :
Shades of Evil is an incredible new mud running Ack!Mud 3.0
(beta),a brand new merc derivative. With only 6 months in
existence, we are already averaging 35+ players, 24 hours a day,
peaking near 70. We offer an incredibly fair and dedicated IMM
staff, constantly updated code, and continually poll our users
for changes THEY want to see. Come check us out!
CURRENT ADDITIONS: Note--with over 20 code additions/mods per week,
I am only listing the MAJOR ones. Full Vampyre code. 80 multi-player
levels, 11 classes, fully original areas (except midgaard and the
chess board), connectable items, dozens of fully unique skills and
spells, AI driven NPCs (NOT mobprogs), fully implemented clan code,
including diplomacy, Highly modified fighting system. You won't
regret checking us out!
NOTE: Secondary port for AOL users, or those with connect problems to
the primary port: <a href="telnet://soe.nuc.net:9000">Alternative Port</a>.
See who is on now: <a href="ftp://soe.nuc.net/pub/soewholist.html">Shades of Evil who list</a>
-----------------------------------------------
Mud : Shades of the Past
Code Base : Rom 2.4
Telnet : shade.midgaard.com 5626 [152.160.87.32]
WWW : None
Description :
Shades is a fairly new mud based loosely on the Rom 2.4 beta
code that has been heavily modified. Right now we have the
normal 4 classes plus druid, but we also offer various races
not normally seen with their own special abilities. For those
that prove they can RP we also offer Shade and Dragon races.
We are also continually working on upgrading and add-ons.
-----------------------------------------------
Mud : Shadow
Code Base : ROM
Telnet : dark.x.dtu.dk 4000 [130.225.92.246]
WWW : http://dark.x.dtu.dk/shadow/index.html
Description :
Welcome wanderer. Join me on a fabulous voyage to the unknown, where
heroes and mortals roam the vast planes of fantastic worlds, where mages
and fighters join each other in the battle against evil, where only the
bravest will survive.
As you embark on this voyage, you will encounter new people, monsters and
strange artifacts. Your fate is in your own hands wanderer, as your actions
towards all these encounters can determine your destiny. Most people in the
Shadow world are very friendly, willing to help you on you hard journey
through imagination. But don't let yourself be decieved by the friendlyness
of the surroundings. Some characters and monster will always be able to kill
you bare handed.
-----------------------------------------------
Mud : Shadow of the Eclipse
Code Base : ROM 2.4 MERC 2.1
Telnet : m21.sail.leon.k12.fl.us 4000 [205.223.221.21]
WWW : http://m21.sail.leon.k12.fl.us/~mud/
Description :
Shadow of the Eclipse is a new MUD that welcomes roleplayers.
If you would like to grow with our MUD and help us with ideas
stop by and check us out! We are just adding clans.
-----------------------------------------------
Mud : ShadowGate
Code Base : LP
Telnet : firedragon.cyberhighway.net 6969 [205.139.62.169]
WWW : None
Description :
ShadowGate is sticking heavily onto the AD&D® handbook.
So this guarantees a great time when you are playing
ShadowGate while you solve quests, cast spells and
do all the wonderfull things in this huge world.
Due to heavy maintance we've locked her up for the moment
but around July 4th we'll be open again!
-----------------------------------------------
Mud : Shadow Gate
Code Base : Lp, Amylaar 3.2.1 : 2.4.5 Lib
Telnet : shadowgate.oregon.com 2000 [205.238.1.170]
WWW : http://www.oregon.com/shadowgate/
Description :
Shadow Gate is a very new MUD in need of dedicated players
who who like to help exapnd the MUD. We have gotten many
good areas up as well as some guilds. Testing the guild
backbone is needed, alas players/player testers are needed.
We want to invite all creative minds (code/build/mortal) to
try an help us better our MUD. We are also in need of very
competant coders who have the time to spend in our
hirearchy. We have all spots from elder to arch open.
We also offer newbie coders an insta-wizzing program
if they 1) know 'ed' (mud editor) 2) can spend 12+ hours
a week at the MUD 3) Have some kind of programming
background.
If you are interested in any of this fill out an application
at the web page and stop by. Also We are working on a LpMud
Info Center. If you are interedted in helping in that see
the Admin at ShadowGate Center Html: http://www.oregon.com/lpc/
-----------------------------------------------
Mud : Shadowlands
Code Base : Enhanced Envy
Telnet : 208.194.220.12 4000
WWW : http://www.shadow-lands.com/
Description :
Why Shadowlands? Here's a few reasons:
Features:
o Play Shadowlands With your Web Browser.
o Original Story, RP oriented, but not mandatory.
o 14 races, including monster races, & 12 classes.
o Over 7000 rooms, more than 30 non-stock areas.
o Extensive Clan System with Guild Halls & limited PK.
o Configurable Ansi color.
o Complete help files, with extensive skills and spells help.
o Automated Arena & Auction
o Original home city, and world layout.
o Mob and obj-progs.
o Extensive poison skills for thief classes.
o Trivia points to buy wishes & scattered temple cities.
o Reimbursement as insurance against crashes.
o OLC for easier area-building.
o 99 player levels, 1 Hero level, and 5 Immortal levels.
o Growing player base, with an average of 20 players.
We hope you decide to venture into our dark realm....
-----------------------------------------------
Mud : ShadowLands
Code Base : ABERMUD
Telnet : stock.vtek.chalmers.se 9999 [129.16.188.17]
WWW : http://www.vtek.chalmers.se/~v94tylan/shadow/shadow.html
Description :
Shadowlands is the second Swedish Aberdmud.
The powers are mostly from Sweden and USA, and therefore
there is always somebody on =).
Shadowlands is developing quickly right now, and we are
working on alot of new features, ie. reward for the
player with most time on, most kills etc every month.
The best quality of Shadowlands is that it's a players mud,
if you want it, we add it!
/EAZY - god on SL
-----------------------------------------------
Mud : Shadow of Despair
Code Base : Envy 2.0
Telnet : despair.envy.com 2001 [207.105.6.129]
WWW : None
Description :
Shadow of Despair Mud Features:
- 100 levels
- 5 classes and 12 player races.
- New areas added weekly-Lots of good equipment for
your perusal
- Pkilling/Pstealing allowed, limited.
- Chatting and talking encouraged
- Friendly Immortals that won't mess with your affairs.
- Mob programs, making monsters look more alive.
- Automated Quest System! Quest points for quest equipment.
- Ability to brew/scribe spells into potions and scrolls.
- Automated Auctioning System.
- CLANS are supported.
- Hide objects so you can retrieve them later
- Multiple Language System for different races
- **** NEW **** Remort for HEROS!
- Much more features, come and see for yourself.
- New skills/spells added weekly.
-----------------------------------------------
Mud : Shadow of Terror
Code Base : Merc
Telnet : zeus.initco.net 4000 [205.162.172.3]
WWW : None
Description :
Shadow of Terror is a medieval mud with
over 11000 new and original rooms (no stock
areas) and growing. There are both an extended
number of races and professions, clans, group
and specific quests, color options, helpful
immortals, constantly updated help files, many
cool socials, totally new geography, an
automated arena where you can bet on
combatants, an automated auction system,
a great plot, and lotsa other great stuff.
New and coming attractions include an
economy implementation,region wars and total
wars, full medieval campaigns, all sorts of
brand new races, spells, objects, natural
disasters, and many other diabolical traps.
-----------------------------------------------
Mud : The Shadow Realms
Code Base : Rom 2.4
Telnet : tsr.org 8000 [205.147.201.237]
WWW : http://www.tsr.org/
Description :
TSR is a new Fantasy/Medieval MUD. We stress
roleplaying at all times. We have an OOC channel for out
of character talking. We are still in beta testing right
now but you will be allowed to keep your character if you
start now.
We have been up for almost a year. We are working
hard on it to make it one of the best. We have a vision
of what the MUD will look like and we won't stop until
that vision is complete. Here is a list of all the code we
have in currently:
* Fully functional OLC for ROM2.4 Including MOBProg OLC.
* Full customizable COLOR. * 151 Mortal levels.
* Automated Quest Code. * Dual Wield. * Banks.
* Class specific recall points. * Sect Portals.
* sacrificing to sect god. * Hunting Mobs.
* Over 100 New spells & skills. * Underwater Code.
* Donation Code. * Mob Guardian Code. * MOBPrograms.
* Mob Memory.
AND MUCH MUCH MORE!!!! SO COME CHECK US OUT! SEE WHAT
TSR HAS TO OFFER FOR YOU!
-----------------------------------------------
Mud : Shadowrun MUSH
Code Base : TinyMUSH 2.2.1
Telnet : shadowrun.dnaco.net 4201 [206.150.232.50]
WWW : http://www.dnaco.net/~shadow/
Description :
Enter the vibrant world of 2055 Seattle on ShadowrunMUSH,
based on the outstanding RPG from FASA. Deck the matrix,
wield the arcane powers of the Sixth World, or lock and load
your UZI-III's as you prepare to take on the megacorporations
that run the Sprawl. Or, you can be a corper - pulling the
strings that make Shadowrunners jump. Or a media, reporting
on the glitz of this futuristic time.
The possibilities are endless. Roleplaying is hot, fast, and
some of the best you'll find. A dedicated staff of 9 wizards,
34 wizards, 11 dedicated judges, and a mass of some of the most
creative builders in MU*dom today have teamed up to give YOU a
roleplaying experience beyond compare. Twinks and powergamers
need NOT apply - this is a ROLEPLAYING MUSH!
-----------------------------------------------
Mud : The Shadows
Code Base : Envy2
Telnet : 207.227.89.67 4000
WWW : http://www.execpc.com/~shadows/
Description :
This mud is based upon the Medieval times. You will find
many great adventures, filled with different enemies, and
many different kinds of equipment. Along this journey, you
will also find many different friends to aid you in this
journey. Tired of those 'stupid' monsters? Most of the
monsters here will actually talk to you and not act stupid.
Currently, we are in beta testing, so our players will get
special treatment from the gods in order to find bugs and
whatnot. We also have complete Online Coding (building),
so the areas that we have, rapidly grows. In order to
become a builder, you must prove your devotion to me, and
be a playtester for a while. This mud has complete color,
and is user configurable. Right now, there is 10 races,
and 5 classes, with many more going to be added. Please
come and check us out.
-----------------------------------------------
Mud : Shadows of the Mind
Code Base : Merc 2.1
Telnet : infobahn.icubed.com 4444 [208.0.145.2]
WWW : http://www.icubed.com/users/allereb/shadows/
Description :
* Five class multiclass system. Maximum levels are 75-35-25-25-25.
Level gain & spells/skills depend on guild order preference.* 8 player
races, 29 mob races. Many spells/skills depend on player race & mob
race.* Very unique equipment loading scheme. No more standard diku
loading. Equipment randomly loads throughout the world depending on
object level, mob level, alignemnt restrictions, race restrictions (no
swords on clerics, no elven boots on giants).* Over 175 spells & skills
which are improved through their use.* 95+ areas, 55+ of which are
original, including a 400+ room main city. Over 8500 rooms and 3000
objs and always growing.* Pkilling/Pthieving optional.* ANSI color*
Autoassist, autoloot, autosplit, autoexit and other options.* No rent,
just shack down in any old inn.* Equipment damage & repair.* Real air
rooms that connect the world!* VERY extensive help files.* Friendly
players and Gods.* Great web site with help and maps!* The mud is NOT
for the weak and weary!
-----------------------------------------------
Mud : Shadow's Wreath
Code Base : Smaug
Telnet : skynet.csn.ul.ie 4000 [136.201.105.2]
WWW : None
Description :
Long ago, before time began, there existed a being. This
being was alone in all existence and so it created a toy
for it's amusement. First of all, he created time and set it
in motion and then he created the world of Shadow's Wreath.
As time went by, the being began to get bored, and eventually
sank into despair. His mind began to weaken and eventually
eroded completely. From the fragments of its failing mind
came forces of unknowable power. Three of these fragments
were self aware and styled themselves as gods of the world
of Shadow's Wreath. Other forces roam the world with no
comprehension of the meaning of their existence.
-----------------------------------------------
Mud : Shattered Dreams
Code Base : Rom 2.4
Telnet : hub.eden.com 7272 [199.171.21.21]
WWW : None
Description :
Shattered Dreams is a Wheel of Time based
MUD. For those familiar with the series of books,
it is oriented to be as close to the position
of the final book (to date) Crown of Swords.
There is a great deal of player killing. We
are returning to the 4 stock races and classes
in order to add a sense of Class/Race balance
within the lines of PK. There is an automated
questmaster, and quests run by Immortals (which
include player killing quests <no eq lost in these
quest>) Come visit. Stay a while...
-----------------------------------------------
Mud : Shattered Kingdoms
Code Base : SKMUD 2.01 (based on ROM 2.3)
Telnet : mud.vividnet.com 1996 [206.149.144.4]
WWW : http://mud.vividnet.com/~mud/
Description :
Shattered Kingdoms (SKMUD) is a fantasy themed world
for roleplay and action. The code is excellent and is well
tested before changes are made so as to cause
very few crashes. Recently the 2.01 update added a law
feature that allows (npc) citizens to report crimes to the
local guards. The incidence of casual murder has gone down
considerably and outlaws are now feeling the cost
of their actions. There are multiple hometowns and training
centers for the newbie adventurer. The search for the far flung
trainers of various skills and spells adds to the the role play
atmosphere yet is still fully enjoyable for combat afficianados.
The implementors of SK are fair to a fault, and choose to
elevate players to immortality based on role play ability and
knowledge of the SK world. Higher immortals may accept
followers and are chosen to sponsor cabals dedicated to
in-character causes or acticivities (cabals will later confer special
abilities) Admission to a cabal is not automatic and is limited to
players who achieve the twentieth level of mastery and above.
-----------------------------------------------
Mud : Shattered World
Code Base : Shattered World Mudlib
Telnet : ip1.cs.monash.edu.au 2666 [130.194.64.102]
WWW : None
Description :
Shattered was created in 1990, originally using LPmud 1.3.
The mudlib retains some of the flavour of the original,
but it, and the driver, have been considerably extended.
There are about 8 races, and a similar number of guilds.
The theme is vaguely medieval. Players can own shops and
homes, and can set buy and sell prices on their shops.
There is a legal system based on the game `nomic', which
players can use to change the rules under which the MUD
operates. There is a hierachy of lords (up to the king),
the leaders of which can form cults which players can join;
one becomes a lord by completing some percentage of the
quests, and advances up the lord hierachy in competition
with other lords. The guild system is rather rich and
interesting. There is no experience per se; Shattered is
an entirely skill-based mud (note that several other sites
are running our driver and mudlib, and some of them have decided
to reintroduce experience). The mud relies on an economic
system proposed by one of the professors here. NPCs are
rather intelligent here, but still at a disadvantage.
In short, Shattered is a very old, rich, intricate and interesting game.
-----------------------------------------------
Mud : Silke
Code Base : MudOS (LP)
Telnet : silke.math.uni-hamburg.de 5555 [134.100.220.101]
WWW : None
Description :
Silke is an up and coming Medieval Fantasy MUD that is still
under heavy construction. However, we are looking for test-
players who are interested in giving input and helping us to
guide our coding. New and creative ideas are welcome!
Some of Silke's current features include:
* A wide variety of player races, including subraces;
* Special abilities granted to certain races, such as magic
resistance, infravision, regeneration, and more;
* Saving throws and magic resistance;
* A large selection of weapons and armor, including magical
versions and special magical weapons;
* A detailed combat system with hit points assigned to
specific body parts, possible stuns with each hit, and a
critical hit and critical fumble system;
* Drink, food, and movement points.
* Items are recovered from crashes!
Guilds are being coded, and will include a variety of
standard and non-standard guilds. Areas are also under
construction, but there are already some to explore! Give
Silke a try, and tell us what you think. Ideas are welcome.
-----------------------------------------------
Mud : SillyMud Phoenix Server
Code Base : Diku - Silly Code V2.0
Telnet : phoenix.piedmont.net 4000 [204.245.76.2]
WWW : http://www.slonet.org/~pblauvel/phoenix.html
Description :
This is the original SillyMud with a new site, new face, new areas
and all the old familar places. The code has been revamped and
updated. We think the new changes are an exciting addition to the
traditional DIKU format. Highly skill oriented, your character
must earn and learn to advance. Visit our web site for information,
history and other links.
Silly was off line for a year, but is back and ready for new
adventure. Many new classes, new areas in place and more in the works
Unlimited levels, interesting new areas and classes. Have you ever
wanted to have a level 200 warrior or mage? Now it is possible.
Many new classes including the brand new JOAT [Jack Of All Trades].
The JOAT can be difficult, but rewarding if you have the skill and
patience to build him up. Multi-charactering allowed, role play not
required. Come take a look if you are up to the new challenges.
-----------------------------------------------
Mud : SimpMUD
Code Base : CircleMUD 3.0
Telnet : liszt.eng.ox.ac.uk 4000 [163.1.5.170]
WWW : http://www-pnp.physics.ox.ac.uk/~hill/page/
Description :
This MUD is based on the town of Springfield from the TV
show 'The Simpsons'. It is currently under construction.
The aim will eventually be to recover Bart's Slingshot from
the evil Principal Skinner.
Zones to beat include:
* The Haunted House
* Space Station Alpha
* The Graveyard
* The Woods
Plus many more to come. There are a number of 'city' zones
which provide the links between the real game zones plus
facilities such as a Post Office, a Bank, Guild Rooms, an
Inn (to store equipment between sessions) and shops/bars
etc.
-----------------------------------------------
Mud : Sleepless Nights
Code Base : aber
Telnet : sleepless.cheese.org 6789 [194.159.1.20]
WWW : http://sleepless.cheese.org/
Description :
Sleepless Nights is a now well established mud. It is based on
blizzard.uni which is the classic Aber5 source. The code however has
been extensively modified and expanded to improve the game. In the past
few months a couple of new administrators have taken over and improved
the mud beyond recognition. As well as a number of new areas there has
also been a web page produced which tells you more about the game.
The important features of the mud are the following :-
* Player Killing and Stealing are allowed.
* There are 6 different guilds to join, which are -
+ Mage
+ Dark Priest
+ Nature Priest
+ Assassin
+ Barbarian
+ Thieves
In addition there are also a number of quests to be solved before
anybody can reach the hallowed rank of wizard.
-----------------------------------------------
Mud : SlothMUD II
Code Base : DikuMUD
Telnet : ai.eecs.ukans.edu 6101
WWW : http://www.speedsoft.com/sloth/
Description :
SlothMUD II DikuMUD
One of the oldest and most popular muds ever is back up and running.
With new management, new and old players, and at a stable site.
Features:
* 40 possible mortal levels in Warrior, Thief, Cleric, and Mage.
* A new and growing world, based on the old Sloth, but with new areas coming
in monthly thanks to on-line world creation, and a friendly staff of
immortals.
* Highly group oriented, no restrictions on grouping.
* Many new skills, including demon bind, rope trick, shadow walk, and
lloyd's beacon.
* Quests and the infamous "Chaos" nights, where all characters are placed
in a temporary mud to fight each other while competing for prizes and glory
* Open 24 hours a day, 7 days a week.
SlothMUD II is currently running at:
ai.eecs.ukans.edu 6101
129.237.80.113 6101
Stop by and take a look!
If you have further questions, ideas, or comments, feel free to mail
me at: sn...@kuhub.cc.ukans.edu
Hope to see you there,
Jake
-----------------------------------------------
Mud : SneezyMUD
Code Base : Sneezy
Telnet : sneezy.stanford.edu 7900 [171.64.12.242]
WWW : http://sneezy.stanford.edu/
Description :
SneezyMUD is an advanced game beginning it's 6th year of
existance in 1997. It is coded completely in C++ and
provides the user with many unique features. Implemented
and programmed by professional network and system programmers,
sneezyMUD will be the pinnacle of your MUDDING experience!
-----------------------------------------------
Mud : Sociopolitical Ramifications
Code Base : Fuzzball MUCK 5.x
Telnet : svansmoj.ctrl-c.liu.se 23 [130.236.252.42]
WWW : http://tigerden.com/~unci/spr.html
Description :
SPR is a freestyle furry-oriented MUCK. It does not have a
single theme, and there are very few restrictions to what
players can do. Building (no quota) and programming is easy.
SPR has quite a lot of exclusive programs that make it unique
and more user-friendly. To get a character, you can either
contact any connected wizard or send e-mail to the addresses
given in the intro screen. This is not a combat-oriented MU*,
the emphasis is on friendly roleplaying. There are SPR users
around the world, so at any time of the day you will find some
action there.
-----------------------------------------------
Mud : SOLARealms MUX
Code Base : TinyMUX
Telnet : fantasy.yab.com 7777 [204.94.255.9]
WWW : http://www.interactive.net/~vermin/solar.html
Description :
Solar Realms is a MUX mainly devoted to political intrigue
between Noble/Corporate Houses, and the use of starships to
enforce their powers. We offer a huge space system with 4000
sectors, and over 10000 planetary objects to explore. A
complete trade system with 20 Trade Outposts scattered
around the galaxy and over 45 commodities to trade. Stop
by and check us out!
-----------------------------------------------
Mud : Somerton Circlemud
Code Base : CircleMud
Telnet : dao.early.com 4000 [204.170.83.8]
WWW : http://dao.early.com/somerton/mud.html
Description :
Somerton CircleMUD is a quiet, peaceful MUD where friends
can gather and chat, or participate in the usual MUD-type
adventures. Originally based on CircleMUD 2.20, the code
base has been substantially changed and upgraded to include
new classes, new spells, and new abilities. Most of the
bugs fixed in CircleMUD 3 have also been fixed in Somerton.
Much of the original CircleMUD map remains, in addition
to some new zones. This MUD recently migrated from a
12-line dialup BBS (Somerton BBS, in the Philadelpha PA
region), so it is enjoying freedom from limits on
simultaneous connections and online time restrictions.
This MUD is dedicated to the memory of Harris Scott Mednick,
and the memory of Somerton BBS.
-----------------------------------------------
Mud : South of Heaven
Code Base : ROM 2.3/SOH 2.00
Telnet : libcam.cc.uky.edu 2000 [128.163.9.44]
WWW : http://www.armory.com/~whiplash/
Description :
South of Heaven is the original 'No Smurfs MUD' We have
no stock areas in the MUD. No player classes, and loads of
new features including:
[] Player-led guilds.
[] Chaos reward/mutations/temptations
[] Racial hatred/apathy
[] New magic system.
[] Limb-based combat, 8 armor locations
[] multiple magic types: spells, and prayers.
[] Player configurable ANSI color.
[] Guild control of areas.
[] PK active for all players. (no safety level restrictions)
[] Mobs that don't sit and wait for you to heal and kill them.
[] Room glyphs, secret rooms, hidden rooms, many room types.
[] Multiple planes to adventure on.
[] Many new skills, and spells.
If you are looking for a challenging MUD, with many new and
original features and changes, check us out. If you want a
nice safe, easy, boring, disgusting stock MUD with other
people's code pasted in... keep looking.
-----------------------------------------------
Mud : SpaceMUSH
Code Base : Pennmush
Telnet : lucky.umd.edu 6666 [128.8.198.34]
WWW : http://www.geocities.com/TimesSquare/Arcade/7683/SpaceMUSH.html
Description :
A new mush, with Star Trek-based ships. The timeline is based sometime
after first contact. The borg, nearly destroyed, has caused all known empires
to collapse. In the Great Collapse, ship captains claim ownership of ships both
new and old. Basically, SpaceMUSH will be space-combat oriented, with a little
RP and hand-to-hand combat for fun.
-----------------------------------------------
Mud : Sprawl
Code Base : MOO???
Telnet : sprawl.sensemedia.net 7777
WWW : http://sprawl.sensemedia.net/sprawl/
Description :
William Gibson/Cyberpunk, completely web accessable.
-----------------------------------------------
Mud : Starbase II
Code Base : HOLOmud 2.0, Circle 1.2
Telnet : bbo.memphis.edu 7733 [141.225.1.41]
WWW : None
Description :
Finally, you've gotten some vacation time away from your job
mining corobite ore in the Dovian Asteroid Belt. Now, what
to do with it? One of your colleagues brings up the newly
opened station on the third moon of Astar. 'This station,'
he says, 'is full of entertainment opportunities and adventure.'
'You can enjoy several simulations or take a quick shuttle to
the planet Argon, and if you want to test your strength against
others, there's even an arena!' 'Best of all,' he said, 'It's
free!' 'That sounds pretty good.' you think to yourself. Of
course, you don't know what you're getting into....
You pack your bags and catch the next shuttle and your
adventure begins.
Starbase II
Running on bbo.memphis.edu 7733
Code base - modified HOLOmud 2.0
Administrator - Aramina
New, a little different, with a friendly staff and open to
ideas.
-----------------------------------------------
Mud : Stargate
Code Base : ABER
Telnet : mud.erols.com 5000 [205.252.116.63]
WWW : None
Description :
A standard ABERmud with new zones and quests. We are in
the process of converting to a larger layout including
skills, races, guilds, etc in an attempt to make the mud
more 'world-like' instead of just the usual 'patchwork'
sprawl of the usual abermuds.
-----------------------------------------------
Mud : StarMud
Code Base : LPmud
Telnet : starmud.solace.mh.se 4000 [193.10.118.149]
WWW : http://www.solace.mh.se/~starmud/
Description :
A futuristic MUD, over two years old. Neat features:
* Half a dozen professions (guilds)
* Over a dozen alien races, most with special features (not just
different vital stats)
* Newbie assistant droids
* Player killing and all-player wars (both optional)
* Several planets of varying levels of technology
* Equipment storage lockers and player-owned houses
-----------------------------------------------
Mud : Stellar Frontier
Code Base : HUB
Telnet : sf.roy.org 9500 [206.25.121.53]
WWW : http://sf.roy.org/
Description :
Stellar Frontier is an experimental game. Mainly useful for chat
at this point, and to get input from prospective players about what
features they would like to see in later versions.
Some Features:
* Ansi Color Support
* Inventory Saved
* Unix like command set
* BRAND SPANKING NEW base code
Stellar comes directly from the creator of these promising
games: Stellar Universe (1992), Stellar Genesis (1994)
Player suggestions welcome AND considered. Non-coding builders
welcome!
-----------------------------------------------
Mud : Stick in the MUD
Code Base : ROM
Telnet : mud.stick.org 9000 [128.100.13.111]
WWW : None
Description :
Stick in the MUD is an ideal place for new players and other
MUDders who are interested in a friendly social atmosphere.
If you are looking for a MUD where you can systematically
hunt down and kill other players, look elsewhere--Stick is
not a pk MUD.
What we are is an established ROM 2.3 derivative that has
been going strong for over two years. We are continuing to
add new features and areas as you read this and are sure
to please anyone who has managed to remember that MUDs are
games and that games are supposed to be fun.
-----------------------------------------------
Mud : StickMUD
Code Base : LPMUD 3.1.2, heavily modified
Telnet : stick.jyu.fi 7680 [130.234.16.21]
WWW : http://www.jyu.fi/~np/stickmud.html
Description :
StickMUD has been online from June 17th, 1991. We have over 50
player levels, and the main reason for playing is to have fun
and keep playing, since we don't have automagic coderhood.
Actually we were one of the very first to introduce continued
player levels, we started it in about August, 1991.
We have many non-standard (in LPMUDs) features:
* Sitting and resting heal you like in DikuMUDS.
* Except for the main city and some sanctuaries the whole mud
is a player killing area. If killed by a player, one loses only
a fraction of experience compared to monster kills and no
stats.
* We have some minor quests that players have to complete
before advancing to certain levels. Typically these are far
more easier than normal quests and may have some "mud
educational" purposes like introducing areas etc.
There are many more features that differ StickMUD from other
muds. Perhaps the biggest difference is that we have very "old"
players, so that players that have been over 50 days logged in
are not rare. Players do enjoy playing StickMUD.
At the moment we have six guilds: Fighters, Thieves, Priests,
Mages, Necromancers and Ninjas.
-----------------------------------------------
Mud : Stonia (The Cruel and Lost World of Stonia)
Code Base : VUM: Diku - Rivers of Mud v2.3 - recodings 40-60%
Telnet : stonia.ut.ee 4000 [193.40.5.125]
WWW : http://www.cs.ut.ee/mud/
Description :
This mud has different races, all fighting for their future - The
Black versus White, Dark against the Light. There are many interesting
things in this mud: you can ride with horses; playerkillings are saved
in your own trophy list; you can gain these skills and spells what you
want; on level 40 (52 mortal levels and 8 immortal levels) you must
choose, do you want to be an immortal or a legelnd player; and many
other things...
Just now the mud bases on J.R.R.Tolkien's books, but in nearest future
ther'll be new version of code: VUM v2.0, totally new world and
Stonia will be rest on new story:
"The Story of Ilmarine": http://www.cs.ut.ee/mud/text/ilmarine.txt
-----------------------------------------------
Mud : Storm
Code Base : Circle 3.0
Telnet : xanadu.pet.cam.ac.uk 4000 [131.111.209.69]
WWW : http://131.111.209.69/~mudadmin/
Description :
We are a young, friendly developing mud that has been
running for about 2 weeks. Our object is to produce a mud
whose ideals and outlook have been designed by the players.
Thus we take a lot of notice of what our players think and
what they want! We even implement player zones for any
level player (once they are passed by the immortals).
We have 6 classes available currently and another 2 coming
soon. We also have a monorail that connects some of our
zones, to save all the move points!
If you want to know more, and be part of a friendly group,
then come along and try us!
-----------------------------------------------
Mud : StormWORLD
Code Base : PennMUSH 1.6.9
Telnet : horus.anth.utep.edu 6969 [129.108.63.11]
WWW : http://horus.anth.utep.edu/~chaos/
Description :
StormWORLD is based on the writing of Michael Moorcock and
the gaming system of Chaosium's Elric. More or less based
in the fantasy setting of the Young Kingdoms where Elric of
Melnibonae wanders the land for new experiences. This world
is to simulate RP/Social atmosphere.
-----------------------------------------------
Mud : Strange New Worlds TrekMUSH
Code Base : PennMUSH 1.50 p18
Telnet : tsb.weschke.com 4201 [204.91.224.2]
WWW : None
Description :
Strange New Worlds TrekMUSH picks up where the original Star Trek
movies left off. Here, in the gap between the StarTrek Movies
and Star Trek:The Next Generation, empires struggle to
enhance their position by intelligence, deceit, and out-right
violence.
This MUSH boasts ANSI color and a very RP oriented atmosphere.
Bloodletting P-killers need not bother.
-----------------------------------------------
Mud : Straylight
Code Base : LP
Telnet : 199.80.240.200 2020
WWW : http://userwww.sfsu.edu/~schubert/straylight/
Description :
Straylight is a futuristic MUD based on the writings of
William Gibson, the film Blade Runner, and R. Talsorian
Games' Cyberpunk. It is running off a modified version
of the CD-4.01 Driver and CD-.31 Mudlib. The current
Maintainers for the mud are Tron and Elegy.
-----------------------------------------------
Mud : Stuph
Code Base : CircleMUD (modified)
Telnet : ra3.randomc.com 2112 [205.160.29.21]
WWW : http://www.prairienet.org/~mjohns/entrance.html
Description :
Welcome to Stuph, a gathering place for travellers
on the internet everywhere, where you can meet friendly
people from all over the world and play in a fantasy world
of monsters and sorcery with them.
Stuph is based on CircleMUD 3.0 beta patch level 8.
It has been heavily modified over the course of
approximately two years. We offer a variety of class and
race options including eight classes and nine different
races. There are some roleplaying elements in the game
including a well developed clan system. For immortals,
we offer online creation (OLC) so that zones may be
created online. There are several original areas including
the City of Rivendale which takes the place of Midgaard.
Our mud is still in the developing stages to some degree
but compared to most muds is fairly developed. New code
is being written and implemented all the time, so share
your ideas with us and become a part of the StuphMUD
experience today.
-----------------------------------------------
Mud : STYX
Code Base : LP
Telnet : dollar.daimi.aau.dk 3000 [130.225.16.10]
WWW : http://www.daimi.aau.dk/~clemen/styx.html
Description :
STYX was based at New Mexico State University till May 1996.
By that time the original creator/administrator was getting
tired of administrating, so the mud was moved to a European
location. The link is very fast so american players can log
on without worrying about lag.
STYX is a fantasy based game with all the relevant classes
and guilds. Player killing is allowed with level restrictions
It is niether encouraged nor discouraged...it happens, so
watch your back!
Play STYX and experience the thrill of surviving in a
harsh and brutal world... IF you are able to survive.
The game is rated R, so dont play it if you are looking
for family entertainment... you definitely wont find it
here.
-----------------------------------------------
Mud : The Sundered Realms
Code Base : LP
Telnet : jigger.landis.fsu.edu 2001 [128.186.96.13]
WWW : http://garnet.acns.fsu.edu/~jgr7113/
Description :
The Sundered Realms is an LP-MUD based on the best selling
series, the 'Death Gate Cycle' by Margaret Weis and Tracy
Hickman. The player can select from Humans, Elves, Dwarves,
Patryn and Sartan. The required experience for advancement
has been adjusted to compensate for the natural magical
abilities of the Sartan and the Patryn. Players will begin
their character lives on Arianus, the Realm of Air.
Implemented features currently include advanced combat, code
to enable flying vessels and aerial combat, dozens of class
based skills/spells, and an immortal hierarchy. In progress
we have, rune magic, and of course various quests, NPCs,
spells, weapons, and items. We are planning to add code for
many more class skills/spells, more quests, and code to hold
OMIQs (online multiuser interactive quests). We are
currently looking for Builders and playtesters to create and
test the islands of Arianus, and weapons, quests, NPCs, and
perhaps a few areas in some of the other Realms of the Death
Gate Cycle. As this MUD grows, all four of the major Realms
will be made available to the player, but for the time
being, we would like to concentrate our efforts into Arianus.
-----------------------------------------------
Mud : SuperHero MUX
Code Base : TinyMUX Beta version 1.3 #5
Telnet : shmux.org 9889 [198.209.250.150]
WWW : http://www.shmux.org/
Description :
SuperheroMUX takes place immediately after the events of Zero
Hour in the DC Universe with one key exception. Parallax
succeeded in his goal of remaking the universe and the timeline
as he saw fit, and he made it precisely how SuperheroMUX unfolds.
When Parallax rebuilt the world, including Coast City, he rebuilt
Metropolis as the players build their homes. When he was
considering what heroes and villains to place in the world, he
decided on whatever characters are created by the players. And
when he decided what backgrounds and histories these characters
would have, he made them precisely how the players here have
decided to make them. Do you want Superman not to have died?
Fine, Parallax remade history such that it never happened. Do
you want to Spider-Man and hang out with Batman? Fine, when
Parallax remade the universe, he included characters from other
places too. The players of SuperheroMUX will not be penalized
just because the rights of some characters are owned by different
companies, making interaction between these characters rare and quick.
-----------------------------------------------
Mud : Sushi
Code Base : lp
Telnet : rsushi.swan.ac.uk 5500 [137.44.102.20]
WWW : http://rsazure.swan.ac.uk/~rsjames/sushi/sushi.html
Description :
Sushi is a mulit-realm/time based mud which has been
running for the last 6 years. At present the realms are
Stone, Fantasy, Modern, Cyberpunk, Sci-Fi and Newbie.
Each realm has it's own time-frame and characteristics,
so if you want to buy a spaceship and fly to different
planets, no problem, just make sure you have enough money!
Anyway.. Enough of the sales pitch.. Feel free to pop in
and have a look around, most of the current players are
friendly(ish) and would be glad of an new victim.. I mean
face!
Regards
Alvin
-----------------------------------------------
Mud : The Sword of the Dawn
Code Base : Rom 2.3 (Highly Customized)
Telnet : mud.ime.net 4444 [204.97.248.7]
WWW : http://www.ime.net/~algo/
Description :
The Sword of the Dawn is an excellent mud, with
expert coding from professional programmers. We code here
to get away from coding the boring stuff at work. We
offer intelligent mobs (NOT mob Programs), pay channels,
bleeding players, an ID and record keeping system,
multiple mail areas, perm spell eq, quests, ebola,
morphing, guilds, fog, blinding light, resurrections
and quite a bit more. Come, have some fun and bring
your friends. Our site has a DEDICATED computer
with 2 t1's directly to the backbone.
Come check us out, you WON'T be dissapointed!!!
-----------------------------------------------
Mud : Synergy
Code Base : LPMud
Telnet : synergy.sigmasoft.com 2000 [204.94.181.12]
WWW : http://synergy.sigmasoft.com/
Description :
If you are looking for a MUD with a friendly atmosphere,
then Synergy is the place for you. The admin are very much
involved and we seek out the opinions and ideas of everyone
that visits. I won't bore you with a long list of the
things we offer in the way of guilds and other perks.
The theme of the mud is medieval fantasy, although we have
a group of coders working on a space station, and we will
soon be able to allow our mortals to travel to other
planets! For one more bit of detail...we use the CD mudlib
and driver. For those that don't know, this is the mudlib
developed by Genesis. We have made a 'few' changes
however. :) Please visit and give us your comments!
o=======================================================================o
Muds Beginning With: T
o=======================================================================o
Mud : t@p chat
Code Base : diku / circle
Telnet : bird.taponline.com 4000
WWW : http://www.taponline.com/
Description :
t@p chat is a chat line where people can log on and shoot the
breeze with others. It is associated with the t@p online web
page, which is one of the largest internet zines devoted to
college students.
-----------------------------------------------
Mud : Tales of Ta'veren MUSH
Code Base : TinyMUSH 2.2
Telnet : trouble.ccs.yorku.ca 4201 [130.63.166.43]
WWW : http://fly.ccs.yorku.ca/mush/tav.html
Description :
Tales of Ta'veren is a role-playing MUSH based on the Wheel of Time
series created by Robert Jordan. The first novel in this series is "The
Eye of the World". The setting of the MUSH is faithful to the novels, but
we create and explore our own unique characters and plotlines. The MUSH
has been running since January 1995.
Learning materials are provided on our Web pages and on the MUSH itself to
help those unfamiliar with MUSH learn how to use the game. Extensive
information on the setting is also available. Please log on as Guest to
have a look around, or email to: rho...@fly.ccs.yorku.ca for a permanent
character. New characters are normally created within 24 hours.
Tales of Ta'veren is not a MUD, people who enjoy that atmosphere
can find other Wheel of Time MUDs on the Connector.
-----------------------------------------------
Mud : TAPPMud
Code Base : LPMud Amylaar 3.2.1
Telnet : 134.96.68.11 6510
WWW : http://www.rbg.informatik.th-darmstadt.de/cgi-bin/test/~iksworbm/
Description :
TAPPMud is a purely fantasy based Mud with many different styles
ranging from Forgotten Realms upto Prattchet influenced scenarios.
Friendly players, helpful wizards, huge areas with nasty monsters,
shops, banks, several really different guilds and races and
much more.
-----------------------------------------------
Mud : Tavern From Hell
Code Base : rom 2.4b4
Telnet : tavern.telmaron.com 5000 [206.246.120.5]
WWW : None
Description :
Come on in and visit us.... The code isn't rom
anymore, It's a new code called Rot. It's just
like rom but better, Well Drop by!
-----------------------------------------------
Mud : Tazmania
Code Base : Circle
Telnet : ah.net 7000 [203.21.205.1]
WWW : http://www.geocities.com/SiliconValley/Park/2370/
Description :
Tazmania MUD is very unique. The way it works is like this:
You come to have fun, mess around, talk to your friends, kill
some mobs, gain some levels. It's not a real RPG where you
'have' to do this or that. It's a place where you can hang out
and just have some plain ol' fun!
-----------------------------------------------
Mud : TDome ][
Code Base : Tdome base code 1
Telnet : tdome.montana.com 5555 [199.2.139.13]
WWW : http://pearl.montana.com:80/tdome/tdome2.html
Description :
ThunderDome ][ is one possible future of the planet earth.
The mud has been around for over 3 years and boasts many
'firsts' to diku style muds. There are high tech weapons,
cybernetic implants, performance enhancing drugs, and built
in quests. Magic and technology clash in this fast paced
chaotic future, and a good deal of humor is thrown in.
Tdome ][ has a very adult theme and feel, play at your own
risk.
-----------------------------------------------
Mud : TechMud
Code Base : 3.2.1 Amylaar (Tubmud) Lib
Telnet : techmud.parsons.edu 7680 [149.31.1.12]
WWW : None
Description :
TechMud is a futuristic based MUD. It has been worked on since
last June, and we hope to open this month for players, but that
may not occur until April. You can set PK at level 5. You can
join 1 guild at level 5, and 3 guilds at level 30. Player levels
go up to 50. Wizard applications are generally not being taken
due to the closeness of opening. Multi-playing is not allowed
except for logged in wizards wishing to play the mud. The mud
runs off a Sparc 20 with 160 megs of ram from NYC.
-----------------------------------------------
Mud : Teenagers From Outer Space MUX
Code Base : TinyMux 1.3
Telnet : harker.dnaco.net 2511 [206.150.232.50]
WWW : http://chips.luther.edu/hughesjo/TFOS.htm
Description :
Teenagers From Outer Space is an RPG by R. Talsorian Games.
Try taking Leave it to Beaver, Ferris Bueller's Day Off,
and Galaxy High and mixing them all togther! TFOS MUX is
a humor based MUX relying on a extreme amount of RP from
the Players. You can play 3 types of Aliens or the Ultra-
Cool Humans. You can't die here, you can't lose here. Simple
rules and a lot of looney toon stuff as well. Might as
well log in and have fun. It is a free MUX! No pay per play!
-----------------------------------------------
Mud : Tempered Steel
Code Base : Derived CircleMUD
Telnet : newton.whit.org 7000 [205.238.84.11]
WWW : http://www.csun.edu/~pstecker/
Description :
Tempered Steel is based in medieval times. All unique areas
and no 'stock' areas. Role playing mud with features such
as no-tank combat, 100 levels, all attributes have an affect
in the game, town healer (for a price), enhanced mobprogs,
weapon proficiencies, new spells, new skills, 5 basic races,
fully automated auction system, designated player killing
areas, and much more. Tempered Steel strives to be less
hack and slash and more interactive where roleplaying is
encouraged. Friendly Gods and Players.
-----------------------------------------------
Mud : Tempest
Code Base : Original Code
Telnet : homeworld.net 23 [205.161.105.3]
WWW : None
Description :
Tempest is a totally new MUD unlike anything you've ever
played on the internet before! It currently features:
* Over 30 Classes
* 20 Unique Races
* Over 30 Guilds
* 8000+ Rooms, expanding constantly!
* 10 Rolled Stat based system
* Over 40 Special Skills and Abilities to train in!
* A timer based player intensive combat system! No more just
<kill monster>!
* Monster intelligence - They move freely and hunt you down!
* Persistent Inventory - No more losing that sword you found
before Reboot!
* No Reboot! The Quests and special items reset themselves!
* Over 1200 Spells!
Telnet to homeworld.net, 205.161.105.3 and sign up for an account
(enter 'new' for the login and no password), you will be validated
within the next several hours!
-----------------------------------------------
Mud : The Temple of Eternal Death
Code Base : Rom2.3/Ember.025
Telnet : morn.telmaron.com 4000 [204.183.173.3]
WWW : None
Description :
Our mud just recently found a home at morn.telmaron.com.
Now that we have a home we need to fill a few staff positions.
We are looking for 2 solid coders and as many builders as we
can find.
Our current staff consists of:
1 World admin Ghan
1 Coder Trice ( the originator )
2 members learning how to code Galen & Time
1 builder Shadowdancer
We would like to see our world populated with around 250 - 300
solid areas. And are looking to add mulitclass/race code and
also to add MOBProgs to OLC.
If you are interested drop us a line at mo...@telmaron.com
or da...@jaxnet.com
-----------------------------------------------
Mud : Tempus
Code Base : Circle 3.0 (modified)
Telnet : 129.59.205.171 2020
WWW : http://129.59.205.171/~realm/
Description :
Tempus MUD -- "Welcome, traveller, to the land we call
Tempus. Perhaps you will sit a spell as I explain to
you the bounties of our homeland," the elder manages
to whisper as he climbs out of his even more ancient
wooden chair. "For many generations, there was a great
calm that set upon our peoples, that is of course until
the magicians and scholars discovered in the depths of
their books and dusty relics a way to control the planes.
To be able to shift between time, between dimensions,
to travel into another era filled with amazing inventions.
Can you imagine?" His voice grows with excitment then
quickly fades, "But I am too old. But you, young spirit,
can venture there -- to see the wonder that is called
'technology'" Rampant thoughts fill your head, a battle
between age old magic and futuristic technology? Can it
be true?
Come visit Tempus with: Over 100 original areas,
many unique spells and skills, new races/classes,
vehicles, mounts, friendly atmosphere, much more!
"You want ORIGINAL? You want Tempus!"
-----------------------------------------------
Mud : Terabithia
Code Base : LPMud
Telnet : terabithia.heron.org 7680 [207.227.89.69]
WWW : http://www.terabithia.heron.org/terabithia/
Description :
Terabithia is currently under development. We are looking
for people to test and code (preferrably coders who are
experienced with LP Muds).
-----------------------------------------------
Mud : Tera Mud
Code Base : Original
Telnet : tera.winternet.com 4000
WWW : http://tera.teralink.com/~mud/
Description :
Tera Mud is an original mud. The code is still growing as is
the world. There are multiple classes and races to choose
from. There are numerous special things that sets this mud
apart from the rest. The best way to really understand how
great a mud this is, is to try it out. tera.winternet.com 4k,
(199.199.122.9 4k).
-----------------------------------------------
Mud : TerraFirmA
Code Base : Terra Code (Aber)
Telnet : 158.125.135.27 2222
WWW : http://143.117.17.30/TerraFirmA/
Description :
TerraFirmA offers a unique experience in the Aber community. A heavily
re-written code engine offers a substantial set of unique features. These
include : a full monetary system (banks, stores, pubs, + more), mobiles with
intelligence, substantial interaction, newbie friendly admin with a custom
written newbie area, over 25 unique quests found nowhere else, degradable
equipment, sliding attitude scales, plus plenty more!!
We also offer a monthly Ezine, two web sites, Zone Editors in DOS, UNIX and
Windows for the builder types. Give us a try, you won't be dissappointed.
-----------------------------------------------
Mud : TerraFrore
Code Base : MUCK
Telnet : tf.otterspace.com 8765 [198.182.207.40]
WWW : None
Description :
Take on the persona of a powerful lone feline hunter or join the ranks
of a wolfpack or soar free on the wings of a great bird of prey in the
fully working skies of Terra Frore.
TerraFrore is a FuzzBall MUCK in which the characters are 'real' animals
living in what is roughly the continent of Asia. Any animal that lives
there is allowed, but no humans or human interactions. These animals
are not entirely real, of course...they can communicate with each other
and different species, though some of the more common species do have
their own language in addition to the universal one. The terrain is vast
and varried. There are mountains, forests and meadows, something to
suit everyone's liking.
-----------------------------------------------
Mud : Thanatos MUD
Code Base : Rom 2.4
Telnet : thanatos.soark.net 5555 [206.153.26.1]
WWW : None
Description :
Thanatos MUD is a second generation entry.. Originally
Thanatos was a free for all pkill mud. Now it is based around
the concepts of good and evil.. Thanatos being the god of death
watches over all just waiting for his next victim. This mud is
in its 1st week of the 2nd generation(Sept 29). Multiple classes
and races will be prevailant and multi classing is in the works
We are designing an OLC code for this mud with ease of use..
Area builders are needed and cal mail or...@soark.net to submit
your app. We welcome you to join Thanatos MUD and bring your
friends.. We always have a clan or career for every character.
-----------------------------------------------
Mud : Three Kingdoms
Code Base : LPMud
Telnet : marble.dcr.net 5000 [206.240.130.5]
WWW : http://marble.dcr.net/
Description :
3-Kingdoms is one of the oldest and largest muds around, and
features areas for the complete novice or the more sophisticated
high-end player. The atmosphere of the mud is friendly, and the
emphasis of play is one of partying and questing. It is at times
a noisy and raucous place to be, and has a very loyal following
with over 3000 active players, and an average of 130 players
online at any given time. The game has three broad thematic areas
fantasy, science, and chaos (hence the name 3-Kingdoms),
approximately 20 guilds, and hundreds of larger areas (and
thousands of smaller ones) that are designed to satisfy even the
most jaded of players. It has an active wizard community that
continually endevours to keep the game both fresh and challenging.
-----------------------------------------------
Mud : Threshold
Code Base : Custom
Telnet : mud.chelmsford.com 23 [199.103.186.2]
WWW : None
Description :
Venture Beyond the Threshold!
* 7 Guilds - fighter, mage, cleric, thief, psion,
alchemist, shapeshifter
* CLANS! - Highly developed player formed and run clans
* MISSILE/RANGED combat!
* Player run LEGAL/JUSTICE system
* 13 Deities and Religions each with its own theme and
system of goals and motivations. Clerics runs the
religions and convert followers from among the players.
* Player run ECONOMY/BUSINESSES
* KINGDOMS and NOBILITY system run by players.
* Tons of areas, all completely unique to this mud. Each
has a purpose and all areas are linked to larger plots.
* Intense role playing, player controlled atmosphere.
* Totally OPTIONAL quests provided for challenge!
* Dedicated site and machine (Sparc with 64 megs RAM)
* VERY long uptimes and ABSOLUTELY NO local lag!
* No Minors allowed. Must be over 18!
Once you journey Beyong the Threshold, you will never
want to return...
-----------------------------------------------
Mud : Threshold MUD
Code Base : Rom
Telnet : kleene.une.edu.au 6969 [129.180.11.20]
WWW : None
Description :
Threshold is a heavily customized Room 2.4 mud with many new levels
added, new classes as well as new races. Based loosely on the D&D® world
and a few other favourite novels of various gods we offer a diverse
range of worlds to explore.
Threshold is a Pkilling mud with player killing allowed after level 25
and encouraged after level 190 with a unique Hero system that allows you
to take the rank of the person you just killed.
Skills and weapons abound in this mud and we really discourage nosy gods
so your mudding time should be trouble free and fun! We encourage all
and welcome new players to the realm of Threshold.
-----------------------------------------------
Mud : Tietgen
Code Base : diku/merc/silly
Telnet : mud.calweb.com 4711 [208.131.56.51]
WWW : None
Description :
TietgenMud has undergone some site changes, but is back
and stablized now. Come check us out, we boast a very large
zone base, some stock some custom. Our atmosphere is very
relaxed and friendly, the few resident high level players
are friendly and helpful to newbies, and verterans alike.
Churches are available for membership, and allow members
to quest for the priests to obtain eq. Available now is
the black church, with white church in the works.
The Imms are very friendly, and helpfull when needed. Player
killing is presently limited to warring between clans Azash,
and Sparhawk. Our clans each provide clanskills, and private
clan halls, for you and your clanmates. Houses are
purchasable, so we beckon you to come, adventure, explore,
work towards Lichhood, or become a creature of the night,
and work towards a vampire. Those who seek higher knowledge
may make their way as avatars. Build a house and become a
permanent resident.
-----------------------------------------------
Mud : Time of the Shadows
Code Base : Circle 3.0
Telnet : shadow.csc.edu 4000 [160.102.24.36]
WWW : http://shadow.csc.edu/shadows/
Description :
The Time of the Shadows is based on Circle 3.0, but we have done
a lot of modification. We offer quests which require role-playing,
races, non-stock classes, remort classes, and a large number of original
areas. An Emperor from the world of Zandor has begun overthrowing the
lands, spreading his dark influence even through Midgaard. The power
of the shadows has grown in strength, and chaos seems to have become
the law. Whispers are heard of "wild surges" and "wild magic". Users
of the Arcane Arts are hunted throughout many parts of the world. Come
join us in the Time of the Shadows.
-----------------------------------------------
Mud : TimeMUSE
Code Base : TinyMUSE version 1.9f3
Telnet : time.oceana.org 4201 [205.233.219.3]
WWW : None
Description :
If you could fit a host of nifty people, several pop-culture
references with jaunty hats, and five monkeys on LSD, you might
have yourself a mess. But you'd really have TimeMUSE. Visit Don,
the cranky bathrobe-wearing fanatic. Have a cup of tea and
discuss english with The Grammar Lady. Spit at the many citizens
from atop the clock tower, then slide down the twisty slide into
a pile of fun. Add your own areas, if you're up to it, and talk
to the colorful MUSE persons. We gaurantee a laugh. Well, maybe
a chuckle. Okay, at least we don't cause constipation, okay?
Just visit.
The Lego catapult has been fired 3500 times. It has been
accurate for 1796 of those times, giving it a 51.314300%
accuracy rating. Did I mention that we have vivaciously yummy
citizens? Come see for yourself, or e-mail ti...@time.oceana.org
for a character. Current projects include: Medieval times, 1930's
Hollywood, Feudal Japan, Ancient Greece, Post-Nuclear war-zone,
Old West Denton, Original History (Modern Egypt as it could have
been), Space, Victorian London, Ancient China, 1920's Denton,
French Revolution, Time Patrol (to prevent time paradoxes) and
more.
-----------------------------------------------
Mud : Times of Chaos
Code Base : ROM 2.3
Telnet : times.ofchaos.com 9000 [208.195.108.233]
WWW : http://times.ofchaos.com/
Description :
Heavily modified ROM based MUD. RP is the main theme, but
not strictly enforced. Optional pKill, meaning either choose to
participate (permanent decision) or not (also permanent). Modified
multiclass system and friendly atmosphere. Veryoriginal coding,
which is changing virtually every day. 80+areas, and more added
on a regular basis.Come on by and you won't be sorry.. and certainly
not assorry as I am for this lousy description of a terrific MUD.
Soul.
-----------------------------------------------
Mud : TinyCWRU
Code Base : TinyMUSH 2.2
Telnet : tinycwru.chaco.com 4201 [205.226.195.5]
WWW : http://nimbus.cwru.edu/~glenn/web2mush.html
Description :
TinyCWRU is an ancient MUSH with no theme. You can do whatever
you want there and not worry about Wizards hassling you about
not having a name that's "In Theme". TinyCWRU is probably
the biggest TinyMUSH ever, at about 127,000 objects.
-----------------------------------------------
Mud : TinyTIM
Code Base : TIM MUSH Code
Telnet : yay.tim.org 5440 [155.37.1.251]
WWW : http://yay.tim.org/
Description :
TinyTIM is the world's oldest continual MU* in existance. We have a
blistering social scene with frequent headache-producing events and various
other things that make your stomach hurt. Most people never live through
the experience, but that doesn't stop them. Our wizards are utterly arbitrary,
and we've been known to turn people into lawn chairs for using the letter
'o' in their name.
We have a Pern Weyr that's really nice, except the carpeting is very ugly.
Come on down and hang out in the TinyTIM Main Area Place (the Nexus), which
we stole from TinyHell and they can't have it back, the bastards. It likes
us better anyhow.
We're run by a cow and a fish and some Klingons and a few dragonriders and an
ancient Native American god and a guy who's really both a guy and a girl, plus
some others. Sometimes it gets confusing, and often frightening. But hey, you
only live once. h! Nearly forgot. We're not just a big game; we're a REALLY
big game.
-----------------------------------------------
Mud : Tirn Aill
Code Base : Circle3
Telnet : falcon.cy-net.net 4000 [206.28.15.2]
WWW : http://falcon.cy-net.net/~ta/
Description :
Tirn Aill has a completely original world, a good admin team,
and many code enhancements. We run on a dedicated machine...
P150. We're in the beta-testing phase right now. Come by
and check us out!
-----------------------------------------------
Mud : TNT
Code Base : Envy 2.0
Telnet : mudhole.ehche.ac.uk 4000 [193.62.8.220]
WWW : http://mudhole.ehche.ac.uk/~tnt/
Description :
Tell you about TNT in as little space as possible, oh dear, where to
begin... TNT is primarily a MUD but also a fully featured talker: all your
spodding requirements at one site! Here are Ten Reasons for Playing TNT:
* Highly modified Envy 2.0 code base
* 100% original areas
* 60 Levels, NINE CLASSES and lots of races
* Customisable characters
* Unique style of multiclassing
* CONFIGURABLE ANSI COLOUR
* TALKER-STYLE LISTS AND HOME ROOMS
* Guarantee of privacy for players.
* The game doesn't stop when you reach Hero -- go for Knight!
* Powerful command alias system, a bank and lots more...
-----------------------------------------------
Mud : TooMUSH
Code Base : TinyMUSH
Telnet : cesium.clock.org 6666
WWW : http://www.clock.org/too/
Description :
TooMUSH is a small social MUD. Most of the residents are
professionals rather than students. People looking for
engaging talk with interesting people are encouraged to
visit. To acquire a character on TooMUSH, simply send email
to: edm...@cmf.nrl.navy.mil.
-----------------------------------------------
Mud : Toontown
Code Base : Rom 2.4b4
Telnet : athena.asms.state.k12.al.us 4001 [199.20.31.3]
WWW : http://199.20.31.3/~realm/
Description :
This MUD has just started so it has mostly stock rom areas but soon
it should have many new areas based on many different cartoons. It is
a very unusual MUD so please stop by and check it out.
-----------------------------------------------
Mud : Toril: the Journey Continues
Code Base : Sequent
Telnet : torilmud.com 9999 [199.177.127.88]
WWW : http://www.torilmud.com/
Description :
Toril: the Journey Continues is an off-shoot of the famous
SojournMUD. This MUD will continue along the same lines and
plan as SojournMUD did (more role-playing) and is run by the
majority of the original Sojourn Gods. This MUD averages
between 200 and 250 players during peak hours of operation,
and caters to both role-playing and hack n' slash crowds.
Toril Features: extensive guild systems, classes, races,
skills, 95% all original areas, limited duplicate room descs
(if any), non-mana system, event driven timing system (NO ticks)
Coming to Toril: ranged weapons, trade and economy,
drow, race wars, new combat system, new mob AI and much,
much more!
-----------------------------------------------
Mud : Tory II: Fulcrum
Code Base : Moo
Telnet : tory.adsnet.com 8888 [206.158.2.2]
WWW : http://tory.adsnet.com/
Description :
Tory, A land ravaged by the effects of magical war and an attempted
conquering, is now shattered into thousands of tiny islands spread across
the land. The Torans: Tory's original occupants fight to reclaim what was
once theirs. The She Shen, the slaves of a master race, sent to conquer the
world but left behind when the world shattered. They wish to claim Tory as
their own. Tory II is a unique blend of RP and combat. There are no classes,
just skills, and you can pick and choose exactly what your character is good
at. Both races are unique, and have different strengths and weaknesses. A
full coordinate sea system and an economy that works like the real thing,
totally driven by the players! Come be a charter member of this now beta
testing site.
-----------------------------------------------
Mud : TOS TrekMUSE
Code Base : TOS Trek 3.0
Telnet : tos.tos.net 1701
WWW : http://tos-www.tos.net/
Description :
TOS TrekMUSE is an environment in which people who love the Original Star
Trek television series and the movies (I - VI) can come together to have a
little fun together.
TOS TrekMUSE takes place just after the events of Star Trek
VI: The Undiscovered Country. Some people refer to TOS as a 'mud' or as a
'game', but we like to think of it as neither. The goal on TOS is to create an
environment where people can interact and role play, unlike some other
places which appear to be much more like arcade games. That's not to say
that TOS lacks action -- in fact, we have an excellent Space and Economy
system that is, quite frankly, the best that's out there. Don't take our
word on that -- try it yourself!
-----------------------------------------------
Mud : Transformers 2005
Code Base : PennMUSH
Telnet : tf2005.gw.com 5555 [204.80.150.3]
WWW : http://aptlabta.wpi.edu/~tf2005/
Description :
Transformers 2005 is a faction-based roleplaying MUSH set in a
fictional universe derived from the cartoons/movie/comics created
around the Transformers robot toy line.
The MUSH timeline begins in the year 2005, after the events of
Transformers: The Movie have taken place. Players take on the
roles of established feature characters or original characters
within several different factions and species.
The MUSH policies emphasize cooperative storytelling and
consensual RP in a friendly social environment. We've got nifty
coded systems *:), but they're just enhancements to RP, not
substitues for it. We're currently a mid-sized MUSH, with average
nightly attendance of 40-50 people. Drop by and take a look!
-----------------------------------------------
Mud : Transia
Code Base : Circle 3.0
Telnet : jedi.transient.net 4000 [206.28.135.71]
WWW : None
Description :
Transia is a Mud that is in perpetual Beta. Don't get us wrong, the mud
is up and working, it just means that we have sworn to never stop adding
areas and creatures. We pride ourselves on having a friendly staff that
is willing to assist. All comments and ideas for improvement are welcome.
If you are tired of all the other MUD's give us a try, we believe you will
enjoy it... :)
-----------------------------------------------
Mud : Trash
Code Base : MUGICK
Telnet : games.world.co.uk 23 [194.205.58.227]
WWW : http://games.world.co.uk/games/
Description :
Well .... strange ....Where else could you grow your own spaceship,
meet fire breathing cabbages, teach machinery to hum in tune, cause
pink blancmange to rain from the sky, clamber through a giant
statue and drive around in an inflatable hovercar while clearing up
rubbish?
-----------------------------------------------
Mud : TrekMUSE
Code Base : MUSE
Telnet : trekmuse.org 1701
WWW : http://www.trekmuse.org/
Description :
Role Playing based on Star Trek: The Next Generation.
-----------------------------------------------
Mud : TronPK
Code Base : AmyLaar
Telnet : tron.mudservices.com 3000 [205.147.201.242]
WWW : None
Description :
Greetings Programs... Master Control Program (MCP) invites
you to join the ongoing battles within The Games Grid. TRON
is a PURE Player-Killing Mud based upon the movie Tron. We
offer a vast range of weapons that were used in the movie.
The Shockrod, ID Disc, Recognizer Ship, Guardian Tank,
Energy Thrower, Electro Spider, Remote Probe... and these
are just a few. We even have real time Cycle Wars (where
your objective is till run people into your cycle walls),
and Thrower Wars (where you must protect your platform from
incoming balls, while trying to destroy your opponent's
grid). Tron offers fast gameplay as well as strategic
elements of destruction. Unlike other PK muds where you
must learn areas and collect all of your items, Tron throws
all of the Programs into the war with equal attributes. The
only thing you must learn are the weapons and how to use
them. If you've tried PK muds before, TRON is a must, and
if you haven't... you should come experience for yourself
how it feels to kill your first Program.
-----------------------------------------------
Mud : Tsunami
Code Base : LPMud Custom Lib
Telnet : tsunami.netusa.net 23 [204.141.0.40]
WWW : http://tsunami.netusa.net/index.html
Description :
Tsunami is one of the oldest LP-MUDs still in existence. And
constantly we've been the innovators of the genre. The first
to bring you the PKing war system, the first to bring you an
arena. Come visit what others try to immitate but pale in
comparison to.
-----------------------------------------------
Mud : TubMud
Code Base : LPMud
Telnet : morgen.cs.tu-berlin.de 7680 [130.149.19.20]
WWW : http://autos.cs.tu-berlin.de/~tubmud/
Description :
TubMud is Germany's first (and thus the oldest) MUD. Its
main aspect is the social interactivity among the
community's members.
For playing TubMud offers some dozen quests and scenarios,
an exploring system, but up to now no distinguished
character design. No guilds either. We are working on this.
The setting is placed in the long distant past (whatever
this means). No technical stuff available, rather dragons
and magicians.
Its language is English though many players and wizards are
from Germany and speak German.
For people who do not want to become wizards when they
have reached the final level, a Peerage system exists
which allows to take a leading role in a clan comprised
of players, or they can stay normal players.
-----------------------------------------------
Mud : Tunfaire
Code Base : Rom2.4
Telnet : tunfaire.acad.humberc.on.ca 7979 [142.214.110.23]
WWW : None
Description :
We promote friendly play here. Many races are available
and soon more classes will be added. Multi-classing is a
future addition also. We feature Vassago's quest code and
OLC, with many other mods. Players are required to fully
customize their characters at creation. RP is STRONGLY
encouraged. As we are still in development you play at
your own risk... your character may lose or gain things
overnight.
-----------------------------------------------
Mud : Turf
Code Base : Merc 2.2, heavily modified
Telnet : imeid.com 4000 [204.27.210.179]
WWW : http://www.imeid.com/~turf/
Description :
Turf aims to provide the most fun and friendly MUD
environment around, while also having other features more
common in Talkers, most notably our guarantee of complete
privacy, and our advanced player communication and home
facilities. Turf has been operational for around 18 months
without problems, and improvements and expansions are being
implemented at a continuous pace.
Turf's playing environment is aimed at being the highest
quality available, with all our areas completely new, and
written to standards unknown elsewhere. We don't have long
dull corridors, endlessly repeated rooms or mobiles, or
poorly-written one-line location descriptions. What we do
have is a wide variety of exciting, challenging, original,
and sometimes humorous areas to explore. Multi-playing is
allowed, swearing on public channels is not.
Above all, Turf is a place where you will enjoy adventuring,
fighting and chatting together with otherplayers, untroubled
by excessive numbers of over-powerful immortals, continual
crashes and bugs, or other such inconveniences.
Come to Turf and find out what a MUD should be like!
-----------------------------------------------
Mud : Twilight
Code Base : PennMUSH 1.6.10
Telnet : moo.idea-inc.com 4201 [207.230.38.193]
WWW : None
Description :
A cooperative/consent-based roleplaying game based on
Margaret Weis' and Tracy Hickman's 'Dragonlance' novels,
a spinoff of the AD&D® playing system. Meant as a game
for players interested in social RP as well as players
interested in conflict-based RP, Twilight endeavours to
allow everyone to RP in their own style, and encourages
player contribution to plot lines and to the MUSH in
general.
-----------------------------------------------
Mud : Twilight Mud
Code Base : Merc
Telnet : twilight.telmaron.com 1234 [206.246.120.3]
WWW : http://www.telmaron.com/~twilight/
Description :
Twilight Mud is a heavily modified Merc 2.2 with many
advanced features such as a rather unique guild/clan system
and a totally automatic quest system. There are far too
many features to list here so stop by and give us a try!
-----------------------------------------------
Mud : TwiLIGHT ONE
Code Base : MERC/TwiLIGHT
Telnet : sand.it.bond.edu.au 7777 [131.244.8.21]
WWW : http://www.geocities.com/TimesSquare/7127/
Description :
TwiLIGHT ONE offers an all-in-one virtual meeting place for
socialisation as well as serious collaborative work. It offers
real navigation over the landscape, personal chambers,
internal mail as well as a unique support for anonymity.
It is open to all and rated 'G'.
-----------------------------------------------
Mud : Twist of Fate MUX
Code Base : TinyMUX 1.1.1
Telnet : fate.telmaron.com 9250 [204.180.173.5]
WWW : http://www.kensco.net/~wyldsyde/twist/
Description :
Twist of Fate is a World of Darkness MUX set in the fictional town of
Lafayette VA. Lafayette is a town with a dark past, and turmoil bubbling
just beneath the surface. Each year, people come from around the world to
participate in the "Black October" festival, which is similar to Mardi Gras,
and lasts the entire month. However, Black October also serves as a grim
reminder to the people of Lafayette, who can never forget the town's dark
past. Do you have what it takes, to survive the Twist of Fate?
-----------------------------------------------
Mud : The Two Towers
Code Base : Highly customized TMI-2 1.1.1 mudlib on MudOS v21
Telnet : towers.angband.com 9999 [199.1.22.173]
WWW : http://www.angband.com/towers/
Description :
The Two Towers is the only full featured LPmud based upon the works of
J.R.R. Tolkien. Dedicated to an exciting and challenging roleplaying
experience for the discriminating mudder and Tolkien afficianado, The
Two Towers offers adventure, excitement, dangerous foes and rich rewards.
With over 16,000 rooms, The Two Towers is massive in size and rich in
content. A dynamic skill/profession system, along with 6 races, languages,
guilds, and unique abilities, allows the player plenty of room for
self-expression and variation. Do stop in and give us a try!
o=======================================================================o
Muds Beginning With: U
o=======================================================================o
Mud : U.F.P. MUD
Code Base : Rom 2.4
Telnet : ufp.webbernet.net 7779 [206.137.184.16]
WWW : None
Description :
Here is a cool mud to play, it is a modified Rom 2.4 base. This mud has
many added areas. If you like Trek and you also like muds, you will love
this mud. In addition to the familiar items and areas you may be used to,
there are new trek mobs, items and races for you to choose, you can go
where no mud has gone before. You are given the choice of pk or non-pk
right from the start of your adventure. You can form your own clans or
join existing ones. This mud is loaded with color which can be turned off
for those emulations which don't support it. Check us out you wont be
dissapointed.
-----------------------------------------------
Mud : UglyMug
Code Base : Heavily customised Tiny
Telnet : wyrm.compsoc.man.ac.uk 6239 [192.84.78.147]
WWW : http://mrbounce.compsoc.man.ac.uk/~alluveai/ugly/index.html
Description :
UglyMUG is one of the longest-established talkers in the
UK (up since 1990). It's seen thousands of players over the
years, and much building. The structure is free-form: no
role-playing is required and anyone is allowed to build.
We have large adventuring areas available, created and
extended over many years, and everyone is free to extend them
further.
No registration is required: simply connect and create a new
character. We have several friendly admin who are on
throughout the day to help newcomers, and full online
documentation for all the game commands and areas,
including many programming examples.
-----------------------------------------------
Mud : Under Dragons' Wings MUSH
Code Base : PennMUSH 1.6.9
Telnet : haven.idyllmtn.com 8888 [206.16.238.104]
WWW : http://www.radix.net/~klyon/udw/
Description :
We are a roleplay oriented MUSH based around a series
of books written by Anne McCaffrey. We are currently
accepting crafters and holders who are willing and able
to build small halls and holds and we have ONE active
weyr that is about to lay a large clutch of eggs so
there is the opportunity to impress a dragon of your
very own! The Management is new and friendly, we're
honest, open, and everyone gets 20 quota to start,
builders get more if their needs are justifiable.
We'd love to have you with us, all we ask is that you
respect Ms. McCaffrey's creation, obey the simple rules
and remember to remain in character when in public rooms.
Come Join the Fun and help propagate what has become
a great Net trend... keep Pern Alive! Fight Thread!
Impress firelizards and maybe even a dragon! Learn a
craft! Open a Hold! Become Pernese and let the worries
of reality fall back for a while!! See you there!
-----------------------------------------------
Mud : The UnderWorld
Code Base : Sands Merc2.2
Telnet : marauder.wnyric.org 1234 [168.169.120.23]
WWW : None
Description :
The UnderWorld is a NEW MUD based on SANDS_MERC22.
Some of the features it offers are:
* Classes: Magic-user, cleric, warrior, necromancer, druid,
ranger, and paladin
* Color System
* Clan system
* Automated quests and manual quests
* Enhanced character creation system which follows the AD&D®
Rules. (stat rolling, race bonuses, class requistes, etc)
* 101 Possible Mortal levels (with 101 being Hero)
-----------------------------------------------
Mud : UnderWorldMUSH
Code Base : Tinymush 2.2.2
Telnet : underworld.suburbia.com.au 4201 [203.24.247.1]
WWW : http://www.suburbia.com.au/underworld/
Description :
Excepting when Nib666 is on, the UnderWorldMUSH has a
reasonably friendly atmosphere. The wizards try their
hardest to produce an environment in which people of all
corners of the IRL world can show up and enjoy a relaxed
MUSHing time.
The UnderWorldMUSH was first started in late October. There
is no set theme allowing people to build what they like.
Free character creation is available but all characters must be
registered at an email address before they can communicate
or build. We desparately need people to come on and start
building. The database is only small and although it is
growing steadily, it is a slow and steady growth.
-----------------------------------------------
Mud : Undying Lands
Code Base : Circle MUD 3.0
Telnet : undying.bios.net 4000 [206.62.103.44]
WWW : None
Description :
A fantasy MUD currently in beta testing. Running modified
circle 3.0bpl11 with many new rooms, skills, spells, and
other code being created constantly. This is NOT a stock
mud, though it does have almost all the features of stock
Circle. It also has many many new features! Please,
come check it out! We think you'll enjoy it! And bring
a friend, too! The more, the merrier!
-----------------------------------------------
Mud : Unholy Lands
Code Base : Circle
Telnet : onysd.wednet.edu 4000 [164.116.34.2]
WWW : None
Description :
Unholy Lands is an under-construction MUD with a lot to offer.
We have a class-race system, 31 mortal levels, Many worlds to explore.
We also have a dual-wield system for some of the classes, Full ansi-color
support. And brand new meter-bars! These show in a ascii graphic way
just how much life, mana, and move you have left. They change colors when
they go down also. We are looking for beta-testers and players
to come down and check us out!
-----------------------------------------------
Mud : UNItopia
Code Base : lpmud amylaar 3.2.1 unilib
Telnet : unitopia.uni-stuttgart.de 3333 [129.69.221.130]
WWW : http://unitopia.uni-stuttgart.de/
Description :
UNItopia is the first german native language,
multi-genre fantasy mud, located in Stuttgart, Germany.
UNItopia consists of two parts, a virtual implementation
of the University of Stuttgart campus, the serious part
and the fantasy world Magyra, the fun part.
Magyra itself consists of many different continents,
featuring different genres: Tolkien's Middle-Earth,
antique Celts, Greek mythology...
Between these continents players may travel with own,
self designed vessels or be transported by said so reliable
ferry crafts. Long playing species may ascend to angel or
god status, to add to our dimensions, to be Lord of stormy
waters and harsh lands... Come and have fun.
-----------------------------------------------
Mud : U of D High MUD
Code Base : ROM 2.4
Telnet : server.uofdhigh.k12.mi.us 3643 [199.179.41.2]
WWW : None
Description :
A MUD run by Feta and Canegor. Playerkilling is available
and a walk in arena is in existance. Color is coming and the
IMPs are active in improving the quality of this young MUD.
Which offers the opportunity for anyone to become a power
player. Areas offer a wide variety of available experience
which you can explore to your hearts desire. Come and Join Us.
-----------------------------------------------
Mud : Urban Legends
Code Base : TinyMUSH 2.2.1
Telnet : origin.alinc.com 4444
WWW : None
Description :
Urban Legends is a new MUSH inspired by the modern fantasy
genre as expressed by such writers as Charles deLint, Emma
Bull, Will Shetterly, Mercedes Lackey, Pamela Dean, Steven
Brust, and many, many more. We use a unique Tarot storytelling
system and focus on mortals touched by the magic that lies
just out of sight; unless you know where to look! :)
o=======================================================================o
Muds Beginning With: V
o=======================================================================o
Mud : Valhalla
Code Base : LP-derivative
Telnet : hal-alt.hal.com 2444 [192.88.244.34]
WWW : http://rokk.princeton.edu/val/
Description :
Valhalla has offered some of the finest dark fantasy
adventure on the internet since 1989 and continues to
do so to this day. Players will experience a depth of
detail, intrigue, and adventure as they explore a
richly-evolved world of magic and strife. If you want
a land that will provide you with the chance to learn,
struggle, grow, and finally triumph, then Valhalla
is your ideal challenging ground. Take the first step
upon the path now!
-----------------------------------------------
Mud : Valhalla MUD
Code Base : Diku Mud II
Telnet : valhalla-usa.com 4242 [205.217.32.194]
WWW : http://valhalla-usa.com/
Description :
This is Dikumud II by the original Diku Mud creators!
Come join us in a medievial setting, battle the Norse
Gods, or the ancient dragons of the misty northern
mountains.
We offer hundreds of quests, familiars, custom channels,
banks...
Check out our home page!
-----------------------------------------------
Mud : Vampire Wars
Code Base : Merc 2.1 + diku
Telnet : vampire.flirble.org.uk 4000 [195.40.6.19]
WWW : http://easyweb.easynet.co.uk/~joker/index.html
Description :
Vampire Wars - where you don't have to worry about
class or race, and just get down to the killing. Fair
immortals, good players, and a large area make this one
of the best muds around. Try it, you might like it.
-----------------------------------------------
Mud : Vandal MUD
Code Base : ROM 2.3
Telnet : cdrom.lincolnsquare.com 9000 [205.198.248.242]
WWW : http://www.prairienet.org/~sliker/vandal/
Description :
It's VANDAL-MUD! It's FUN! And it's *NOT* about *LEVELLING*
or *PLAYING AROUND IN THE SAND*! Kill, destroy, maim, and
mangle to your heart's content. Roleplay if you must, but
remember: Homicidal killers roleplay too! That's right!
Being a homicidal killer is considered *GOOD* RPing here!
For those of you who care, it's also based on the old
anti.nourlink.com 6969. Come and play, and have a nice day!
The Staff
-----------------------------------------------
Mud : Vanishing Point
Code Base : MUX 1.2.0
Telnet : fantasy.yab.com 2000 [204.94.255.9]
WWW : http://www.yab.com/~kansas/vpoint.html
Description :
NEWS FLASH!!!! We have moved to a NEW DEDICATED GAME SERVER! Find
us now at our new address, fantasy.yab.com 2000 (204.94.255.9:2000)
The Vanishing Point Mux is a Social/Light Rp Mux with a warm social
environment. Our theme is based around a world lost from time, yet
shadowing and stealing parts of the real world. We have a softcoded ocean
system featuring more than 20 islands, motorboats, trade, and IC cash.
Player building and coding of areas is encouraged by the staff and we will
help you as much as we can. Character creation is open, and our theme allow
quite a bit of leeway in the types of characters which may be created.
Current players range from Shapeshifters, Timetravelers, Vampires, Mages,
Dragons, to characters. Stop in and see what we've got to offer or check
out our web page for more info...
-----------------------------------------------
Mud : VCR MUSH
Code Base : TinyMUSH
Telnet : risky1.ssg.comp.uvic.ca 6250 [142.104.57.240]
WWW : None
Description :
VCR MUSH (Virtual Class Rooms) was set up as a space for
teachers of foreign languages to bring their students. It
was originally hoped that native speakers of many different
languages would come and relax at VCR MUSH, but, this hasn't
been the case.
Primarily instructors bring their classes in with specific
games or exercises in mind. This means that most of the time
the MUSH is either booming busy or dead quiet. I would like
to welcome people to come and play in our world. Bring your
ideas, languages (Yes, I'd even be willing to host a Klingon
area *grin*), and your text based games to VCR MUSH. Send
email to Susan, s...@uvic.ca if you need help or a place to
call home!
-----------------------------------------------
Mud : Victory MUSH
Code Base : PennMUSH
Telnet : ruulch.let.ruu.nl 4201 [131.211.194.40]
WWW : http://user.itl.net/~adam/vmush/vmush.html
Description :
We, the staff of Victory MUSH, are proud to present to you
a new sci-fi RP MUSH. This MUSH, sited in the Netherlands,
is based on the tv series 'V', recently shown in the US on
the sci-fi channel and in a few countries across Europe as
well. The MUSH is a social MUSH concentrated on RolePlay.
We are not quite ready for RP but hope to start end of
january 1997. Come join us!
-----------------------------------------------
Mud : VieMud
Code Base : VieMud (Diku)
Telnet : viemud.org 4000 [205.138.26.27]
WWW : http://cspo.queensu.ca/~fletcher/VieMud/
Description :
At first glance, Gae (the planet of Vie) is a fairly
standard Earth-Like planet. Gae is anything but ordinary
however, having a higher level of intelligence. Gae
engineered the bringing of the myriad races to VieMud, for
reasons unknown to any but itself. VieMud is a constantly
changing landscape, uniquely coherant and quite original.
There are many options and settings to make the players'
lives easier, including name completion, nicknames, aliases,
prompts, and so on. In addition to all of this, there is
a totally new style of 'professions' where you can learn
skills and spells from other professions, even from other
players. You can even choose to change professions along
the way. The help files for VieMud are complete and well
written, explaining everything that the player needs.
Players are strongly encouraged to try and fit in with what
exists already rather than making up their own 'special'
people in 'special' circumstances. How many un-heard-of or
lost people can you have before it just sounds stupid?
So how do you fit in? You tell us.
-----------------------------------------------
Mud : ViKaR
Code Base : LP
Telnet : vikar.unix-ag.uni-kl.de 9999
WWW : http://www.unix-ag.uni-kl.de/~europa/vikar_uk.html
Description :
ViKaR is both a communication and information server and
a mud for 'just playing'.
Communication/information features:
* Communication projects: Disability information, conferences,...
* ViKaR implements Kaiserslautern, Germany as a virtual town,
with the possibility to inform yourself about Kaiserslautern
* Implemented quests mirror reality. Inform yourself by playing.
Playing Features:
* Usual quality mud features: unique rooms and areas,
extensively used, expansible skill system, hierarchies, ...
* No playerkilling, almost no hack'n'slay. Use your brain.
* Easy beginning, no races, no classes.
* Financial system, economy simulation, Mudopoly on the way.
* Democratic structures (will be expanded): Users may elect
speakers who get seats in the elder conference.
* One area of ViKaR is a strategic conquest game (like Risk).
We are still beta-testing and expanding heavily, always looking for new
ideas. Join now to participate in this process, we highly appreciate
feedback. Users who sincerely wish to participate in our projects can
apply for coder status.
-----------------------------------------------
Mud : Vilaross Mud
Code Base : Rom 2.4
Telnet : baby.indstate.edu 4000 [139.102.70.207]
WWW : http://jessi.indstate.edu/users/ryouga/
Description :
Vilaross Mud:
In the lands of Vilaross, strange and wonderful things
happen everyday, and now that the Clans have come close
to taking up arms against one another, things are about
to get even more so! With the threat of the Darkheart
ever looming, and the Imagica practicing their mystical
rites, the Guardians batting the corruption, and the
Drifters seeking to cleanse the world of all 'wrong doing',
Vilaross could be on the edge of dire peril. Of course,
there is also the power of Entropy, which threatens to
destroy all the universe. Can the Humans, Elves, Dwarves,
Giants, Avariels, Mephits, Oni, Gnolls and Phalynxes live
together in piece, or will there be an Apocolyptic clash
that will rend the world, as a whole, asunder?
-----------------------------------------------
Mud : VildaMYST
Code Base : Myst0.1a1
Telnet : grinch.csl.uiuc.edu 4201 [128.174.153.213]
WWW : http://geisel.csl.uiuc.edu/~reed/VildaMYST/
Description :
VildaMYST is, in essence, two different types of worlds combined
into one. VildaMYST combines a real-life virtual environment
(a.k.a. Mure Mode), similar in many respects to a MUSE. VildaMYST
also has it's own world (a.k.a. Sup Mode), in which a player is
on his or her own in different worlds and tries to advance by
solving hidden puzzles. Sup mode is similar to the well-known
computer game 'MYST' by Cyan.
Mure mode also simulates real-life with such added features as
a weather system and health system. VildaMYST has a centralized
located on the left bank of Monak, VidaMYST's Capital. Additions
(under construction) to VildaMYST include gas costs, electric
bills, hospital charges and much more. VildaMYST would love to
have you come join us and make VildaMYST a better place!
-----------------------------------------------
Mud : Vincent's Hollow
Code Base : Unknown
Telnet : Use Homepage
WWW : http://keely.isca.uiowa.edu/
Description :
Description Not Available
-----------------------------------------------
Mud : Virrel
Code Base : LP Amylaar 3.2.1
Telnet : virrel.rz.uni-karlsruhe.de 20001 [129.13.97.10]
WWW : http://www.uni-karlsruhe.de/~virrel/
Description :
First of all, Virrel is a German speaking MUD.
The main region represents the campus of the University of
Karlsruhe, Germany, where lots of quests, games, fun-tools
etc wait for the ones seeking adventure (e.g. students ;-).
But there are other regions like the 'Wildpark' that look
like reality on the first spot, but if you take a closer
look...
-----------------------------------------------
Mud : VirtualChicago
Code Base : MUSE
Telnet : vchicago.org 4201
WWW : http://www.vchicago.org/
Description :
A virtual copy of present-day Chicago with full ansi graphics,
an economy system, and a sea/naval system. Always looking for
enthusiastic and knowledgeable administrators and C programmers
-----------------------------------------------
Mud : Virtua Pern
Code Base : MOO
Telnet : mycle.resnet.ubc.ca 9999 [142.103.37.38]
WWW : http://www.virtuapern.txk.com/
Description :
After the death of Robinton, things took a rather morose turn. With such
tragedy hanging over Landing, people gradually drew away from AIVAS
and its knowledge. Pern never reaches the level of technology that the
Colonists had originally set up.
The Weyrs, having fulfilled the plan to erradicate Thread, fight out the
rest of the Pass, but with the eventual death of F'lar and the greatly
decreasing sizes of dragon clutches, the Weyrs only made a partial
attempt to settle in the South at Honshu and Eastern Weyr. Over the next 680
turns the Weyrs diminish as the number of new dragons never exceeded the
number of existing dragons, to the point where now in the present
only two Weyrs are still open, the rest moving to Fort and Benden to make
full sized Weyrs.
The Holds spread out. Many minor Holds grew in size to the point where
they are almost as large as the old major Holds. But the Red Star still
hovers over the horizon, each turn drawing closer and closer. Rumors that
the clutches at the Weyrs are growing in number as riders once again fly
out to Search outside the Weyr and that Thread might fall again. Only time
will tell...
-----------------------------------------------
Mud : Virtual Surreality
Code Base : MUCK
Telnet : jaguar.velox.com 8888 [204.157.47.2]
WWW : http://www1.allware.com/~taulbee/VS.html
Description :
It has been said that Virtual Surreality captures the best of both
worlds - where country life, city life and the world of dreams intertwine.
The serenity of natural beauty, the contemporary convenience of a suburb,
friendliness of a small town and surreality of REM sleep walk hand in hand
within this quaint community. Virtual Surreality is a smallish, fun place,
with a family atmosphere. In the intrest of fun, we strive to live together
peacefully and avoid as much strife as possible. Virtual Surreality prides
itself on the tradition of providing its residents with the best in MUCK
living. Our community offers warm furries and lush landscaping as well as an
outstanding location.
-----------------------------------------------
Mud : Virtuelle Stadt Weiden
Code Base : nuts3.1
Telnet : www.weiden.de 7000 [194.77.186.3]
WWW : http://www.weiden.de/vsw/
Description :
Virtuelle Stadt Weiden is a german talker. Especially
for people living in the region of Weiden i.d.Opf, but
certainly guests are always welcome.
-----------------------------------------------
Mud : Vistala
Code Base : tmi-1.4
Telnet : bentley.ccia.com 5555 [207.18.92.101]
WWW : http://bentley.ccia.com/~jbussard/
Description :
Vistala is a mud of multiple planets which are connected by
teleporters. There are 3 main systems. One is of ancient
times, another of future, and a third of fantasy which has a
mixture of both. We are currently in playtesting mode, and
we ask you to help us get this mud open for real. We are
having such features as player created guilds. If you don't
like any of the premade guilds pay to have one created.
-----------------------------------------------
Mud : The Vortex
Code Base : ROM2.4
Telnet : vortex.isp.net 8888 [204.153.195.74]
WWW : http://www.freenet.edmonton.ab.ca/~dparko/
Description :
Long ago, the known World was Sundered into fragments,
this episode is generally known as 'The Sundering'. The
fragmented worlds are; the Nexus, the Labyrinth, Arianus,
Pryan, Chelestra, Abarrach and most importantly...
The Vortex. It has been said that whoever rules
The Vortex...will rule Supreme. So, now all creatures
have gathered in The Vortex for the final struggle of
Ultimate Power.
Let the Blood of the Many flow through the land...
The struggle for Domination has begun...
Player races include:
* Patryn
* Sartan
* Mensch (Human, Elves and Dwarves)
* Chaodyn
* more soon...
o=======================================================================o
Muds Beginning With: W
o=======================================================================o
Mud : The Weave
Code Base : ROM 2.3/2.4
Telnet : weave.mdn.com 6060 [199.89.235.49]
WWW : http://weave.mdn.com/
Description :
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age
by some, an Age yet to come, an Age long past, a mud rose on the internet.
The mud was not the beginning. There are neither beginnings nor endings
to the turning of the Wheel of Time. But it was a beginning.
** We are an RP mud, but still have hack/slash for those who wish to do so.
** All original zones from the books, no stock non Wheel of Time ones. We
are currently small but are still under major construction and adding
more zones all the time.
** A channeling system based on the books, spells have real power.
** An ability to burn yourself out if you overchannel.
** An innovative fight system with a combat timer, faster people get more
attacks.
** Random talents, everything from dreamwalking to wolfbrother to foretelling.
** Random channeling strengths, not everyone can create to be as strong as
the Forsaken.
** Playability of book characters, we have many still left open including
Thom, Egwene, Loial, and several Forsaken.
** Coded insanities for male channelers, you will really start going bonkers
** Online reboots, so you dont get kicked off if we do.
** Coded leashing of channelers for seanchan, capturing of darkfriends for
whitecloaks, linking of channelers.
-----------------------------------------------
Mud : The Web of Deception
Code Base : Smaug/Merc mix
Telnet : dm.mudservices.com 3000 [205.147.201.212]
WWW : http://dm.mudservices.com/
Description :
Do you yearn to have a face to face encounter with a fire-
breathing dragon? Dabble in the Arcane Art of Magic? Explore hidden
trails and solve mysteries? Quest for honor and glory? You'll
find all that and MORE on The Web of Deception MUD. The timeless
story of good vs. evil continues on the Web. NEW classes, spells,
and skills are available as well as a few surprises you'll HAVE to
come and check out for yourself.
In the words of the Black Widow, 'Step into my parlor'
>>> Pvp: Join a clan, order, or guild
<<< Buy your own home: Butler, maid, pet dragon? It can all be yours
>>> Find other towns & live in other towns
>>> Full pvp zones: Walk in, either walk out, or get closer to god
<<< More races, more classes, more 'worlds', more everything!
>>> Come on over, tell them Xinu sent you!
-----------------------------------------------
Mud : Web of Destiny
Code Base : Icebase/ROM
Telnet : www.diracware.com 9000 [38.225.157.2]
WWW : http://zorak.diracware.com/web/
Description :
The Web of Destiny offers an exciting environment to challenge to
both seasoned and novice MUDders, with an entirely unique collection
of areas the represent Robert Jordan's Wheel of Time landscape. A
highly customizable creation process, ANSI color, 100 mortal levels,
banking, "smart" mobs, loads of channels, a concealed identity minion
system, 32 guilds, complete with individual subguilds and triguilds,
and a special channel for those "darker types" out there, complete
with codenames to protect your identity add to the enjoyment of our
players. Other popular features include many player toggles including
battlecry messages, a fully customizable alias system, extended wear
locations, a critical strike system, subdue mode, the ability to "pump"
spellcasting, a complex money system complete with "smart" shopkeepers,
guild skills and equipment, mortal guild leaders (and tons of leadership
positions available), an outstanding note system, and a staff of
friendly and helpful immortals make the Web of Destiny a nice place to
call home. We pride ourselves on responding to player ideas and interests
that will assist roleplay in the Wheel of Time environment. We're a MUD
for the players, continuously in development, so if you like a popular
place where you can have a voice in the future of the MUD, give us a try. :)
-----------------------------------------------
Mud : WELLmuse
Code Base : tiny
Telnet : well.com 4201
WWW : http://www.well.com/conf/musers/
Description :
The WELLmuse serves the subscribers to The WELL (The Whole
Earth 'Lectronic Link). If you are interested in meeting many
of the interesting artists, writers and professionals on The
WELL, drop by the WELLmuse, introduce yourself, and take a look
at what they've built. You need not become a subscriber to The
WELL to participate in the WELLmuse.
-----------------------------------------------
Mud : Weyrmount
Code Base : MOO
Telnet : weyrmount.sensemedia.net 9020 [204.188.85.3]
WWW : http://sensemedia.net/weyrmount/
Description :
The Sensemedia/Weyrmount is based on the worlds of the Ultima
computer games produced by Origin Systems, Inc. Only members of the
Ultima Dragons - Internet Chapter (UDIC) are eligible to request
characters. However, almost anyone can join UDIC and if you're a
fan of Ultima, you should be a member too! Visit http://www.udic.org/
for more information.
-----------------------------------------------
Mud : Whispers and Dark Secrets
Code Base : MUSH
Telnet : madant.med.wayne.edu 6250 [146.9.3.251]
WWW : http://www.dfw.net/~hollow1/whispers/whispers.html
Description :
Whispers and Dark Secrets is a World of Darkness MUSH centered around
White Wolf's Vampire: The Masquarade, Werewolf: The Apocolypse, Mage: The
Ascension, Changeling: The Dreaming and Wraith: The Oblivion books. We are
dedicated to making the MUSH different from other 'normal White Wolf MUSHs'
by keeping a friendly and hard working staff as well as a dedicated player
base. Registration is required, but only viewable by Staff. All applications
are looked over for approval online, no emailing applications. The MUSH is
set in Chicago, present day, and deep in the World of Darkness/Storyteller
Theme.
-----------------------------------------------
Mud : Whispers Hill
Code Base : TinyMUX
Telnet : Heorot.ResNet.ubc.ca 4001 [142.103.39.37]
WWW : None
Description :
Whispers Hill is a new MUX centered on a fractured Empire
that is frought with strife. Various factions vie for power,
thirsting for the throne and the privilidges that come with
it. Their main obstacle is the Emperor, a man who is no less
competent than his adversaries.
The MUX isn't up for RP yet so we need builders and coders
to help out. Lots of positions are available so come visit
us at: Heorot.ResNet.ubc.ca 4001
'And they danced with Death.. with slow crimson chant of
swords. Danced to a bedevilled rhythm, with the music of
torn corpses. And they danced ever faster without ever
growing tired. Crossed blades.. Sharp cries brought on by
suffocating agony. The dance of ichor and undeserved death.
Till the end of Night, till the heart of Fury be reached.'
-----------------------------------------------
Mud : Whitesands MUD
Code Base : Merc2.2
Telnet : whitesands.kelt.com 4000 [157.22.191.66]
WWW : None
Description :
Whitesands MUD is a gothic/medieval realm, where you won't
find muppets or smurfs. We have a number of original areas
and are adding them weekly. Currently we feature:
* no rent
* 9 races
* 7 classes (including ranger, paladin, & monk)
* guild channels for each class
* automated auction
* multi-characters are permitted
* enhanced consider command
* private notes to other players
* our own dedicated host server
Give us a look, our immortal staff is friendly and helpful
and aren't there to play mudcop. The imps are usually
around to help and field questions as well.
-----------------------------------------------
Mud : WildSide
Code Base : Envy 1.0 (You wouldn't recognize it, though)
Telnet : mogul.kinger.com 1234 [207.98.167.3]
WWW : http://www.nfinity.com/~qwerty/ws/
Description :
Wildside is a modified MERC mud. We don't recognizethe typical
fantasy/SF/reality conventions, preferring tolet the areas stand on
their own. If you're looking forsomething unique, you can probably
find it here. We have a selection of classes, races, and clans,
and a wide variety of players and imms from all walks of life. Try us
out, if you want something a little different fromany other MUDding
experience...Take a walk on the WILDSIDE!!
-----------------------------------------------
Mud : WileyMUD III
Code Base : DiKu
Telnet : yakko.cs.wmich.edu 3000 [141.218.40.78]
WWW : http://yakko.cs.wmich.edu/~wiley/
Description :
'Get out of MY town you bastard!' The sorry excuse that is
Shylar's only cityguard runs up and starts beating on the
villager... blissfully unaware that the fool elf started the
fightin the first place. You know that after 12 days of playing
time, you could walk out and slaughter ALMOST everything in the
room... but it's more fun to watch the newbie get pummeled as Eli
starts healing the villager.
We have a relatively quiet mud here. We have only recently
started to advertise our presence again, because only now have I
decided that the game is stable and finished enough to show to
any but the most dedicated. We were once known as one of the
hardest, yet well balanced, DikuMUD's on the planet. After trying
several other muds recently, I have to say this is still true.
So, if you would like to see an ALL original world that is NOT a
cakewalk... Please stop on by!
-----------------------------------------------
Mud : Winds of Change
Code Base : Rom 2.4 (modified)
Telnet : sentry.k12.ar.us 9001 [165.29.1.143]
WWW : http://www.nesc.k12.ar.us/woc/
Description :
Winds of Change is an exciting adventure where
Role-playing is encouraged, and rewared. Visit one
of the more friendly muds on the net. We have a
dedicated builders that are constantly expanding
and changing the world. There are currently 8 races
and 4 classes (more are underconstruction though).
We are still starting out, but you are welcome to
come in and check things out.
Features:
* 11 Mortal clans
* Automated auction system
* New skills and spells available (and in the works)
* No loss PK arena
* Player usable ansi color
* Players may dream while they sleep
-----------------------------------------------
Mud : Wintermute
Code Base : DIKU
Telnet : 134.53.112.1 6666
WWW : http://castaway.cc.uwf.edu/~snovota/winter.html
Description :
Wintermute, a mud with over 100 zones (8700+ rooms), more than 220
spells and skills, at least 7 races, 7 classes, multi-play, p-killing, a
noble structure, clans, guilds, and cool gods, there is never any time
where you will have nothing to do.
If you think that's not enough, wait until you see what we have planned!
Included are more races, classes, zones and areas that will blow your mind
in description, difficulty, and entertainment. So come on by
(mute.mhv.net 6666)and check it out!
-----------------------------------------------
Mud : Wisney World
Code Base : Circle 3.0
Telnet : wisney.cadvision.com 5000 [207.34.96.3]
WWW : http://www.cadvision.com/wisney/
Description :
Wisney has been in existence for several years with
various code bases. The current mud is a modified
(surprise) Circle 3.0. The overall feel is that of a very
social mud although limited PK and Clans are available. The
player-base is divided between good and evil, each with
their own cities. There is a neutral 'non-rpg' social
area so everyone can mingle without any monsters or game
events intruding.
Wisney runs on its own machine with its own builder port
and administration. The gods are helpful and the mud
continues to expand both in areas and game features.
See you there!
-----------------------------------------------
Mud : Wonderland
Code Base : lpc 2.4.5
Telnet : mud.netpower.no 3287 [194.19.24.20]
WWW : None
Description :
Wonderland has been around for approximately five
years now. We have experienced downtime and site changes
but are now up and running at a permanent site (the mud
god owns the machine AND the site). Wonderland has a
lot to offer players and wizards who enjoy the smaller,
original style lpmud. We also have the capability and
room to grow. Right now we have 10-15 open areas, 5
quests, and 4 guilds (with a few others being coded).
We need more players and are also looking for experienced
coders who will be active. If you are interested in
helping make Wonderland a funner place to play, mail
Meecham on the mud. Come and check us out :)
-----------------------------------------------
Mud : World's End
Code Base : R02
Telnet : cyberwizards.com 9000 [199.171.21.21]
WWW : http://www.eden.com/~wiz/mud.html
Description :
A mud for people wishing to rp. It isn't too fun if you just
want to come and level. Highest player level is 900. We
have about 10-12 guilds, 15 races, 20 classes, and many
other things. It is original, we have some merc and diku areas
but most are created for us alone.
-----------------------------------------------
Mud : World's Finest MUSH
Code Base : TinyMUSH 2.2
Telnet : muds.idyllmtn.com 3333 [206.16.238.1]
WWW : http://www.jdhancock2.com/wfm/
Description :
World's Finest MUSH (WF), named after DC Comics' two icons, Batman
and Superman,is now open for IC play. Telnet to muds.idyllmtn.com or
206.16.238.1, port 3333, and type 'connect present guest' at the login
screen. Once online, type +news to read the information you'll need to
know to apply for a character.
WF is set in the present-day DC Universe, and loosely follows the
current comic continuity. MUSH events are said to come between comic
events, so no character will be taken out-of-play due to the events
in the character's book. Continuity is followed to make the MUSH more
more accessible to new players.
Player applications are being accepted. Many of the DCU's 'major'
characters, such as Superman, Green Lantern, and Flash are still
available. To see which characters are currently being played, type
+features while online.
World's Finest is Pueblo-enhanced, meaning that images, sounds, and
VRML can be (and have been) incorporated into the MUSH. Using the Pueblo
client allows one to add a web-like interface to your MUSH expereince.
Thank you for your interest in World's Finest MUSH!
--Andy, Co-Head and Continuity Admin for World's Finest
-----------------------------------------------
Mud : Wormhole MUD
Code Base : Circle
Telnet : moo.innotts.co.uk 3000 [194.176.128.30]
WWW : http://www.innotts.co.uk/~starstuff/wormhole.html
Description :
Bored of the standard Dungeons and Dragons® style MUDs?
Ever thought that a MUD based completely on Science Fiction
themes would be cool, but you've never been able to find one?
Well, now The Wormhole MUD is here. It is based loosely on
many poplular science fiction shows and books, including
the Star Trek shows, Star Wars, Bladerunner and the Cyberpunk
genre. There are 16 Races and 14 classes. Also, there are
many enchancements, such as a great ansi colour system,
weapons such as grenades, landmines, sniper's rifles which
can shoot into other rooms, speeder bikes and much more.
* 110 mortal levels + remorting with special remort skills/races.
* Bounty Hunter Mobs, hire mobs to hunt down players.
* Player toggleable PKOK flag. PK when you want, where you want.
* Exits: Hidden, Push, Pull, Slide, Normal, Voice Activated and Small.
* Good experience system.
* Off-line and On-line editors for area builders.
We're always trying to improve the MUD so why not come see what you
and maybe offer us some fresh, innovative ideas?
o=======================================================================o
Muds Beginning With: X
o=======================================================================o
Mud : XTC
Code Base : AberMUD (Dyrt 1.2 to be specific)
Telnet : xtc.tsa.net 6969 [208.129.19.6]
WWW : http://xtc.tsa.net/~xtc/
Description :
XTC is a very colorful, highly modified AberMUD (aren't they
all? :P). As a mortal the main goal is to kill mobiles and
complete quests in order to obtain immortal status. Besides
going around and killing everything, one can converse with
other players, throw frisbees, plant bombs, play trivia, and
many other fun things.
-----------------------------------------------
Mud : Xyllomer
Code Base : lpmud / dgd / own
Telnet : xyllomer.uni-paderborn.de 3000 [131.234.10.45]
WWW : http://www.uni-paderborn.de/~xyllomer/
Description :
Xyllomer, formerly Padermud, is one of the largest muds around.
It exists for over 6 years and is run by a Club on an own dedicated
machine. It offers a huge complex world in a fantasy setting, players
can choose between many races, join guilds to learn, be everything from
a Magician to a Mercant, own houses and ships, fight wars or
be a farmer. Everything is possible, see the web pages for more information.
Xyllomer has a very active Wizard and Player community that meets
frequently for real life parties. Xyllomer governs itself through
the player community, where players elect judges, create the law and
actively life the role. Wizards frequently take action into the
world by playing life-quests, unique one-time campaigns.
Be a part of this! Join us on Xyllomer.
-----------------------------------------------
Mud : XystMUSH
Code Base : Tinymush 2.2
Telnet : art_next.calstatela.edu 4201 [130.182.151.10]
WWW : http://design.calstatela.edu/xyst/
Description :
XystMUSH is a small, multi-themed MUSH which is run by two
teenagers, krumm and Logan5. We are very open to new ideas
and different themes. We curently have no noicable lag and
we do not have tons of players connected at once. XystMUSH
has been online for near to two and a half years, originaly
designed for a small school to use. We are very open to
ideas and have no problem with players making changes to
the main areas of the MUSH. Tinymush lets players build and
code as they want and allows the buying and selling of
items. We are also a very strong hacking and phreaking MUSH
and appericate hackers/phreaks to join us and stuff. Logan5
is ex-LOD and krumm belongs to 'Da fish'. Curently we do
not have many players and encourage new people to check us
out and do some building. XystMUSH was also displayed at
the '94 SIGGRAPH.
o=======================================================================o
Muds Beginning With: Y
o=======================================================================o
Mud : YAMud
Code Base : YAMud
Telnet : heather.greatbasin.com 6789 [140.174.194.41]
WWW : http://www.greatbasin.net/~yamud/
Description :
YAMud has finally moved to it's new US-site!
YAMud isn't an LPmud,or a Diku, or a MOO, or a MUSH, or any other
type of mud you get by the dozens. YAMud is YAMud! Original, and
Unique.
We've got a whole lot of stuff that you don't see in other places,
and we need players to help us try out all this stuff, and point
out ideas and bugs for us. This also gives you the chance to get
in quick with a mud that is hoping to grow with players. :)
We think we have a number of features which make us a good choice.
Skill based - You improve skills through training and practice.
Spells - Spells can be learnt and improved the same way.
No Classes - You describe your character through your actions
and how you build up your skills.
Created items - Through experience and questing, you can earn the
ability to create you own items, which you name
and describe, and which stay with you when you
log out and log in.
And lots of more nifty things that add to the atmosphere of the
place, pets, quests, customizable aliases, descriptions, colour,
languges, ...
-----------------------------------------------
Mud : YAMud-Europe
Code Base : YAMud
Telnet : DA2015.a20.sbg.ac.at 6789 [141.201.23.15]
WWW : http://heather.greatbasin.com/~yamud/
Description :
Basically YAMud-Europe is a clone of the YAMud running
on a US site. This version is located in Austria and may
be interesting for mudders in Europe. Also this site is
used for the developement of new ideas and is most times
ahead of the other version
A few informations on our mud:
o Skill based: No levels, no classes
o Races: The race you choose affects how easy you
can learn certain skills.
o Created Objects: Create and describe your own equipment.
o Lord ranks: Special areas and ranks for high players.
o Combat: Advanced combat system with special
attack and defence types.
o Sound, Vision: Special forms of vision and sound.
o Elements: See how lightning goes crazy in water.
o And much more: customizable aliasas, languages, law,
pets, mounts, ganing up, ...
-----------------------------------------------
Mud : Yggdrasil MUCK
Code Base : TinyMUCK 2.2fb5.43
Telnet : moral.addiction.com 4201 [207.238.138.2]
WWW : http://www.addiction.com/~yggadmin/
Description :
Yggdrasil, created in 1994, is a social MUCK with something
for everyone. Five differently themed areas, Old West, Arboretum
(nature/outdoors) Lorham(medieval) Space and Chaos. Building
bits are available on request. JT's muf version of Cyan's
MYST is now up and running. It's something to see!
Some other highlights of Yggdrasil are:
* Yahtzee, Whack-a-Wiz and other games
* Bungee jumping
* Many surprising and occasionally irreverant global actions
-----------------------------------------------
Mud : Youth Engineering and Science Camps of Canada MUD
Code Base : CircleMUD 3.0
Telnet : vaav.carleton.ca 4000 [134.117.96.18]
WWW : http://www.ualberta.ca/~discover/homepage.html
Description :
This MUD is being offered to children to try out MUDs for the first time.
Discover E Science Camp campers visit the site at least twice a week. The
site is currently being modified to make it as appropriate as possible for
kids aged 10 - 14.
o=======================================================================o
Muds Beginning With: Z
o=======================================================================o
-----------------------------------------------
Mud : Zee MUD
Code Base : Diku
Telnet : zee.pcnet.com 4000 [206.105.21.12]
WWW : http://www.pcnet.com/~stenor/mp/mphome.html
Description :
Zee MUD is based on the old favorite 'Mudde Pathetique',
and is run by old M.P. staff. Our world is predominantly
original sections, though we do have some areas that are
'golden oldies'. While many Dikumuds emphasize the hack-
and-slash approach to playing, many of our newer sections
emphasize rich descriptions and puzzles to solve, that the
careful, observant player will enjoy.
-----------------------------------------------
Mud : ZenMOO
Code Base : MOO
Telnet : zenmoo.zennet.com 7777 [206.138.5.134]
WWW : http://www.zennet.com/
Description :
ZenMOO is a virtual meditation facility. Non-Zenists
are welcome, however. The MOO features a dojo, a meditation
hall, a cool-down and warm-up room, several showers and
bath areas, a downtown Paris mock-up, a Clue (tm) game(!),
different seasons, including spring, summer, and autumn,
several Quest areas (where wits and calmness of spirit are
equally as important as bashing the bejeesus out of monsters),
a player-killing-and-rebirth free-for-all area, several
motels, hotels, and brothels (of lesser and greater seediness,
depending on what one prefers and likes), a wild plethora
of different races, monsters, guilds, and such-like. The
only limitation on ZenMOO seems to be the indecency act, which
forced us to shut down our download area (ZenMOO is also, or
used to be, connected to an Adult BBS).
There is no player registration or confirmation. Characters are
totally free. Multi-playing is allowed as long as everyone
has fun. It's when the fun stops that we have to intervene.
-----------------------------------------------
Mud : ZombieMUD
Code Base : LP amylaar driver, zombielib
Telnet : poro.oulu.fi 3000 [130.231.96.144]
WWW : http://stekt.oulu.fi/~per/zombie/
Description :
* Many guilds:
Thief, Bard, Cleric, Abjurer, Necromancer, Paladin, Fighter,
Mage, Sorcerers, Healer, Psionicist, Samurai, Ranger
+ lotsa sub-guilds
* Multiclassing
* Item saving (player castles and rent)
* Automatic crash recovery
* Devoted host, fast
* Full featured party system
* Advanced spell / skill system
* Outworld size 100 x 100 rooms, many different areas
* Over 100 players at peak hours
-----------------------------------------------
Mud : Zombie MUD
Code Base : Circle 3.0b pl8
Telnet : zombie.iglou.com 2150
WWW : None
Description :
This is a MUD devoted to having fun. We have just finished
adding many new areas and are currently adding new classes,
objects, races, areas, and mobs. If you would like to get in
on the ground floor of a spectacular MUD then this is one you
will definitely want to check out. We have modified a Circle
MUD to be a 100 level game, with each level becoming harder
(of course). However there is a twist... If you want to know
what it is then come on by and check us out.
Tell 'em Rolfour sent ya...
Rolfour (from ZombieMUD)
o=======================================================================o
o=======================================================================o