No word as to the completion time but a friend of mine is "working" on a
graphical based, non-LP (definitely!!!) based mud. You'd have to write your
own clients though b/c it is designed for Unix machines (Suns I think).
But then, this could be like his other projects that he starts and then
doesn't finish so who knows...
Jeff = yyrkoon
Actually, there are at least two graphic interface MUDs that I know of: the Battletech game and the Fighter command (name?) that run on GEnie. I suppose Compu$erve might have one or two as well...
--
Jim Foster [ ]
jim...@matt.ksu.ksu.edu [ "We need bigger guns! Bigger f***ing guns!" ]
Kansas State University [ ]
It is an LPMUD style game. It requires the use of graphics clients.
There are clients for the Amiga, OpenWindows(Unix), and ibm. They are
ftpable from ftp.lysator.liu.se(130.236.254.1). Also in that directory
is the ftp site of the mud.
-- James
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#include <disclaimer.h>
>There is one that I know of: BsxMud.
>It is an LPMUD style game. It requires the use of graphics clients.
Thanks, I found the mud and successfully played it a while.
My conclusion is that while a good idea, the thing needs work.
Other MUDS could pick up the graphic interface, it looks easy
enough to handle. What are the general opinions of MUD admins
out there - are graphics considered an interesting expansion for
your future?
- Ryan Grant
>Other MUDS could pick up the graphic interface, it looks easy
>enough to handle. What are the general opinions of MUD admins
>out there - are graphics considered an interesting expansion for
>your future?
It's a nice idea, unfortunately it is a Small Matter Of Programming(tm),
as well as, IMHO, eating a _lot_ of bandwidth which just make MUDs more
unpopular with the powers that be networkwise.
Chris
--
Christopher Samuel, c/o Computer Unit, UCW Aberystwyth, Aberystwyth, WALES
RFC: c...@aber.ac.uk UUCP: *!mcsun!uknet!aber!ccs JNT: c...@uk.ac.aber
Deddf Iaith Newydd i Gymru | New Language Act for Wales
I believe BSX-mud manages to do graphics without eating up huge amounts
of bandwidth. There's a graphical MUD-style game under development at Penn,
as well, which uses tile graphics (old "Ultima" style); the client end caches
tiles both in memory and on disk, so it doesn't (theoretically) eat more
bandwidth than a traditional text MUD.
There are no true "powers that be networkwise", anyway. I'd worry a bit
more about finding a sysadmin who'd be willing to allow a game to saturate
his network. :)
/~\______________________________________________________________________/~\
|n| Lydia Leong | If there is anyone here that I have not |n|
|~| l...@eniac.seas.upenn.edu _| offended, I deeply apologize. -- Brahms |~|
|_|_________________________|#|__________________________________________|_|
I think the ability of players to modify their personas' appearances
would be important. Perhaps they could specify an 'identikit' of
themselves.
BSX doesn't seem too bandwidth-hungry and as Bram admits, "The cache
has a lousy replacement algorithm" so it could doubtless be made even
less hungry.
Hmm... What about Tektronix? I've been trying to learn about it
recently (with some help from Alan Krantz -- thanks!), and I've managed
to do some interesting things with it. Tektronix is a system of
control codes (compatible with most computers I've seen) that
allows you to do things like drawing lines on the screen. I'll
probably put together a nice library of Tektronix-oriented functions
for MUDs soon... The only main problem is lack of ideas... I
still want to keep the text-based MUD system, but with actual
graphics in some places. If you have any ideas mail me please. ;)
-Jhalavar-
*****************************************************************************
Rick Parker | Earendil@Flesh & Blood
rpa...@demeter.calpoly.edu | Earendil@TMI (weep for it be gone)
--
rpa...@blackbird.calpoly.edu || Do you wanna get rocked?
Earendil @ Flesh & Blood || -Def Leppard
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