James Morrow
Traitor Legions army list
CHARACTERS
up to d8 characters per company
1 Captain 97 points
M WS BS S T W I A LD
4 7 7 5 5 3 7 3 10
A Traitor captain has a strategy rating of 5. Armed with Chaos Armor
(save 3+), Bolt pistol, Frag grenades. The Captain may have up to 3
WARGEAR cards and any combination of additional WARGEAR allowed from the
Traitor army WARGEAR list. the Captain may have up to D4 chaos attribute
at no point cost and up to one Chaos Reward.
0-6 Traitor Liberians
Lexicanian 60 points
codices 100 points
epistolary 140 points
librarian 200 points
profile M WS BS S T W I A LD
Lexicanian 4 4 4 4 4 1 4 1 8
codiceie 4 5 4 4 4 2 4 1 9
epistolary 4 5 5 4 4 3 5 2 10
Liberian 4 6 6 4 4 4 6 3 10
A Traitor Liberian is Armed with Chaos Armor (save 3+), Bolt pistol,
Frag grenades. The Liberian may have up to 2 WARGEAR cards and any
combination of additional WARGEAR allowed from the Traitor army WARGEAR
list. the Liberian may have up to D4 chaos attribute at no point cost
and up to one Chaos Reward.
0-2 Medics 40 points
M WS BS S T W I A LD
4 5 5 4 4 1 5 1 10
A Traitor medic is armed with Chaos Armor (save 3+), Bolt pistol, Frag
grenades and a med pack. The medic may have up to 1 WARGEAR cards and
any combination of additional WARGEAR allowed from the Traitor army
WARGEAR list. the medic may have up to D4 chaos attribute at no point
cost and up to one Chaos Reward.
0-1 Lieutenant 66 points
M WS BS S T W I A LD
4 6 6 5 5 2 6 2 9
A Traitor Lieutenant has a strategy rating of 4. Armed with Chaos Armor
(save 3+), Bolt pistol, Frag grenades. The Lieutenant may have up to 3
WARGEAR cards and any combination of additional WARGEAR allowed from the
Traitor army WARGEAR list. the lieutenant may have up to D4 chaos
attribute at no point cost and up to one Chaos Reward.
0-2 Traitor chaos space marine Chaplains
Chaplain champion 60 points
chaplain hero 100 points
Chaplain mighty hero 125 points
profile M WS BS S T W I A LD
Champion4 5 5 4 5 1 5 1 9
Hero 4 6 6 5 5 2 6 2 9
MHERO 4 7 7 5 5 3 7 4 10
A Traitor Chaplain has a strategy rating of 3. Chaplains are Armed with
Chaos Armor (save 3+), Bolt pistol, Frag grenades. The Chaplain may have
up to 3 WARGEAR cards and any combination of additional WARGEAR allowed
from the Traitor army WARGEAR list. The Chaplain may have up to D4 chaos
attribute at no point cost and up to one Chaos Reward. A Traitor
Chaplain may replace any squads Sergeant for 20 points less the cost of
the Chaplain. the Chaplain the become the squads leader and may not act
alone like a normal character model.
0 -d6 Traitor Techmarines 40 points
M WS BS S T W I A LD
4 5 5 4 4 1 5 1 10
A Traitor Techmarine Armed with Chaos Armor (save 3+), Bolt pistol, Frag
grenades and a tool kit. The Techmarine may have up to 3 WARGEAR cards
and any combination of additional WARGEAR allowed from the Traitor army
WARGEAR list. the Techmarine may have up to D4 chaos attribute at no
point cost a techmarine can repair like a normal techmarine
SQUADS
Up to 6d6 squads per company.
0-2 Traitor terminator squads 325 points
M WS BS S T W I A LD
4 5 5 4 5 1 5 1 9
A squad consists of 5 traitor space marines in Terminator armor (save 3+
2d6) with storm Bolter and a power glove. up to one model may be
equipped with a terminator heavy weapons from the traitor WARGEAR list.
Any model may replace there storm Bolter and power glove with thunder
and storm shield or a pair of lighting claws at no point cost. The
entire squad may be given up to 1 chaos attribute at no point cost.
0-10 traitor marine tactical squads 150 points
M WS BS S T W I A LD
4 4 4 4 4 1 4 1 8
5 traitor Spacemarine armed with Chaos Armor (save 3+), bolt pistol ,
Bolter, Frag grenades, and jump packs. up to 1 traitor may be armed with
a special weapon from the traitor WARGEAR list each model may be armed
with a add-on assault weapon from the traitor WARGEAR list.
0-10 traitor marine devastation squad 150 points
M WS BS S T W I A LD
4 4 4 4 4 1 4 1 9
5 traitors armed with Chaos Armor (save 3+), Bolter bolt pistol, Frag
grenades and jump packs. up to 3 traitors may be armed with heavy
weapons from the traitor space marine WARGEAR list. up to 2 traders may
be armed with special weapons from the traitor war gear list. the entire
squad may receive up to one chaos attributes.
0-10 Traitor marine Assault squads 160 points.
M WS BS S T W I A LD
4 4 4 4 4 1 4 1 9
5 marine armed with Chaos Armor (save 3+), bolt pistol, Frag + Krack
grenades and jump packs. each trader may be equipped with additional
assault weapon and grenades, up to one may be armed with a special
weapon from the trader WARGEAR list. the entire squad may be armed with
up to 2 chaos attribute.
0-10 Traitor noise Marines 150 points
M WS BS S T W I A LD
4 4 4 4 4 1 4 1 9
5 marines armed with Chaos Armor (save 3+), Stormbolter psychic Noise
combi weapon. The noise marines combi weapon emits a psychic energy that
is hostile to psykers. Any psyker with in 24" of a noisemarine that uses
a psychic power is killed on a 4 or better on a d6. The psyker may
modify that roll with warp card. Each warp card increases his chance of
survival. For example if a psychic uses a power with in 24" of a noise
marine and spends 1 warp card and he has 2 warp cards left if he uses
them to augment the noiseweapon he would be killed on a 6 instead of a
4,5 or 6.
0-# of TECHMARINES. chaos hound packs 15 per model.
M WS BS S T W I A LD
4 6 0 4 4 2 4 2 6
A chaos hound pack consists of 5 to 20 chaos hounds. each pack must have
a Techmarine on the table top. a pack may have up to 3 chaos attributes.
Daemons
all Daemons have a demoniac save (4+ unmodified) unless other wise
stated
Khorne Daemons
each daemon may receive up to 3 chaos attribute for no cost.
Bloodthurster 275 points
M WS BS S T W I A LD
6 10 10 8 7 10 8 10 10
no demoniac save. chaos armor 3+.
may fly, Ax of Khorne causes d3 wounds and has a chance of sucking the
soul form a mortal opponent. the victim must roll 2d6 Vs its LD or be
killed regardless of wounds.
Bloodletter 35 points per model.
M WS BS S T W I A LD
4 5 5 4 3 1 6 2 10
5-10 models per unit each model may be armed with a assault weapon and
armor from the chaos WARGEAR list. the bloodletter also carries a
hellblade. a hit from a hellblade causes not one but d3 wounds.
Flesh hounds 35 points per model
M WS BS S T W I A LD
10 5 0 5 4 2 6 1 10
5 -10 models per unit each Flesh hound has a Collar of Khorne making it
immune to psychic attacks.
Juggernauts 36 points
M WS BS S T W I A LD
7 3 0 5 6 3 2 2 10
5- 10 models per unit, juggers may be bought for separately for charters
as mounts. Juggernauts have a Crush attack: If the Juggernaut charges
into close combat then its attacks count as crush for that round. if the
Juggernauts wins it automatically causes one wound for each hit struck
regardless of the enemy’s toughness or armor. A crush may be used vs.
vehicles also. armor penetration = 3d6 +5.
Slannesh Daemons
each daemon may receive up to 3 chaos attribute for no cost.
Keeper of secrets 200 points
M WS BS S T W I A LD
6 9 10 7 7 8 7 6 10
Aura of Slaanesh: In any HtoH combat fighting angst the keeper of
secrets, Enemies become entrances by the Daemons seductive power and
must roll 2d6 VS LD or fore fit there attack dice. A Keeper of secrets
may have up to 3 chaos relic cards.
Daemonette 27 points
M WS BS S T W I A LD
4 6 5 4 3 1 6 3 10
5-10 models per unit each model may be armed with an assault weapon and
armor from the chaos WARGEAR list. if a Daemonette uses no armor it may
Flip out of close combat like a harlequin.
Fiend 19 points
M WS BS S T W I A LD
6 3 0 3 3 1 6 1 8
5-10 models per unit. A fiend has a Soporific Musk aura. any foe in HtoH
combat fumbles count double i.e.- not +1 but +2.
Steed 19 points
M WS BS S T W I A LD
12 3 0 4 5 1 6 1 10
5-10 models per unit. a charter model may be mounted with a steed. The
steed has a Ensnaring Tongue. A steeds tongue attack is added to the
models normal cavalry attack. the tongue is represented by a different
colored die. if the Tongue is the higher then the victims WS then the
victim has its WS reduced by D3. The combat score are then compared as
normal with the riders highest sore compared to the victims modified
score.
Nurgle Daemons
each daemon may receive up to 3 chaos attribute for no cost.
Grate unclean one 205 points
M WS BS S T W I A LD
4 7 7 7 8 10 4 7 10
Vomit attack: use a Flamer template and usual template rules. The Vomit
causes a S:4 -1 save. no armor penetration. Biting Tongue: when the
Grate Unclean one charges into close combat its aloud a single hit with
its biting tongue angst a victim with a S:7 hit.-3 save mod. a uncleen
one may have up to 3 chaos relics
Nurglinge base 33 points
M WS BS S T W I A LD
4 3 3 3 3 3 4 3 7
3-5 bases per unit
Pleagbarrers 27 points
M WS BS S T W I A LD
4 5 5 4 3 1 6 2 10
5-10 models per unit each model may be armed with an assault weapon and
armor from the chaos WARGEAR list. each Pleagberrer is armed with a
pleagesword witch drips venomous slime. for a single wound roll a d6 4+
the victim is killed oughtwright, regardless of how many wounds it has.
and a Pleagbarrer is surrounded by a cloud of flies. any model in HtoH
combat with a Pleagbarrer must subtract 1 from there combat score.
Beast of Nurgle 320 points
M WS BS S T W I A LD
3 3 0 3 5 3 3 d6 6
sucker attack For every 2 attacks a beast of Nurgle may attempt to
sucker a victim with is face tentacles. A normal to hit roll is all that
is needed to attach its self to a victim. No other attack be performed
by the Beast for that round. If the Beast attaches its self to a
opponent the WS is increased by 2 and the victims WS is decreased by 2.
Any wound will cause the Beast to let the victim go., It my detach its
self at any time. Slime discharge. the beast discharges large amounts of
slime making it impossible for a large number of foes to attack with out
becoming covered in slime, there fore multiple attackers lose there
bonuses when attacking the beast: they do not attack receive the +1
extra attack for each opponent after the first.
Tzeentch Daemons
each daemon may receive up to 3 chaos attribute for no cost.
Lord of Change 245 points
M WS BS S T W I A LD
8 9 10 7 7 7 10 6 10
a lord of change my fly.
A lord of change once per turn may use its Withering Gaze ( a more
powerful version than the reward) at any model with in 12”. The model
must roll 3d6 under its LD or be paralyzed. a Paralyzed may not move or
shoot or use any powers until the lord of change uses its gaze on
another model or is killed. A loard of change may have up to 3 chaos
relic cards.
Horrors of Tzeentch 32 points
M WS BS S T W I A LD
4 5 5 4 3 1 6 2 10
5-10 models per unit each model may be armed with an assault weapon and
armor from the chaos WARGEAR list. Pink Horrors may split into two blue
horrors
Flames 44 points
M WS BS S T W I A LD
9 3 5 5 4 2 4 2 10
5-10 unit per unit. A Flamer has 2 flame attacks and may either fire 4
S:5 -2 save mod fire balls at up to 3 targets within 2” of each other OR
use a 2 Flamer template at S:4 -1 save. burn 2+.
discs of Tzeentch 16 points
M WS BS S T W I A LD
12 3 0 3 3 1 3 1 10
5-10 unit per unit may be bought for a charter models singly. A disk
gets a single fly by attack as a skimmer.
Support weapons
captured servitor 10 points
M WS BS S T W I A LD
4 3 4 3 4 1 4 1 7
up to 3 captured servitors may be purchased for each Techmarine in a
traitor company. each captured servitor or Techmarine may control a
support weapon from the traitor WARGEAR list. Each Captured servitor is
armed with a Bolt pistol, Flack armor. A servitor may repair a piece of
damaged equipment on a 6 on a d6 and destroys it on a 1. A captured
servitor must have 1 chaos attribute.
Mole mortar 50 points
Multi laser 55 points
Rapier laser Destroyer 65 points
Thudd Gun 40 points
D cannon 45 points
Traitor army vehicle list
Blood Slaughterer no data fax!!! its free!!!;)
Chaos Dreadnought: Varies
Land raider: 220 points each
Rhino and Rhino variants: varies
MK XIII Jet bikes: 25 points each.
Land speeder
TRAITOR SPACE MARINE WARGEAR LIST.
Armor cost
one item per model.
1. Terminator armor with storm Bolter, powerglove, Targeter (3+ 2d6)
50
2. Refractor field (5+ save unmodified) 6
3. Conversion Field (4+ save unmodified) 14
4. Chaos Armor (3+ save) 14
5. Carapace armor (4+ save) 7
6. power shield (+2 save pip) 5
Assault weapons cost
any number per model
Chain sword 2
Power ax two or one handed 7
Powerglove 10
Power sword 5
Sword 1
Autopistol 1
Bolt pistol 2
Hand Flamer 5
Las pistol 1
Plasma pistol 5
Basic weapons cost
one per model.
Autogun 1
Boltgun 3
Lazgun 2
Heavy stubbgun 1
Shotgun 2
Special weapons cost
One per model.
Flamer 7
Meltagun 8
Plasma gun 8
Shrunken catapult 8
Grenade luncher 8
Heavy Bolter 15
Heavy weapons cost
one per model may not be chosen for charter models.
Autocannon 15
Lascannon 45
Heavy plasma gun (H.P.G) 45
Mutimelta 65
Missile luncher w/Frag, Krack 45
Terminator weapons cost
one per model. may not be chosen for charter models.
Assault cannon 45
Cyclone missile luncher 55
heavy Flamer 25
Power glove for Chain fist free
Power glove and storm Bolter for thunder hammer and storm shield.
Free
Power glove for a pair of lightning claws. Free
Additional missiles or Grenades for GL cost
any number per weapon. Must be bought for each model.
Melta missile 6
Anti-plant missile 2
Plasma missile (each) 1 per
Blind grenades 2
Choke grenades 2
Smoke grenades 1
Hand grenades cost
any per model. may only be chosen for charter models.
Blind 2
Frag 2
Krack 3
Melta Bomb 5
Photon flash 2
Plasma 3
TRAITOR SPACEMARINE RANDOM WARGEAR LIST
armor cost per roll: 30
one roll per model.
00 - 10 Flack armor save 6+
11 - 20 Mesh armor save 5+
21 - 30 Carapace armor save 4+
31 - 40 Chaos Armor save 3+
41 - 50 Tactical Dreadnought Armor save 3+ on 2d6
51 - 60 Chaos armor 3+
61 - 70 Refractor field 5+ unmodified
71 - 80 Conversion field 4+ unmodified
90 - 99 Suppression shield +2 save pips unmodified.
Assault weapon cost per roll: 6
up to 2 rolls per model.
00 - 05 harlequin kiss
06 - 10 power ax
11 - 20 power fist
21 - 30 power maul
31 - 40 power sword
41 - 45 power shield
46 - 50 stubb gun
51 - 55 chainsword
56 - 60 sword, ax, or mace
61 -65 laspistol
66 - 70 Autopistol
71 - 75 handflamer
76 - 80 plasma pistol
81 - 85 Shrunken pistol
86 - 90 needle pistol
91 - 96 Melta bomb
97 - 99 chaos relic card.
Basic weapons cost per roll: 5
one per model.
00 - 10 Autogun
11 - 20 Bolter
21 - 30 Las gun
31 - 40 Bolter w/ aux. GL.
41 - 50 Cross bow
51 - 60 flesh borer
61 - 70 stormbolter
71 - 80 shotgun
90 - 99 shrunken catapult
Special weapons cost per roll: 10
one per model.
00 - 25 Flamer
26 - 45 Meltagun
46 - 60 Grenade luncher
61 - 75 Kustom blasta
76 - 80 Plasma gun
81 - 90 Sniper Needle rifle
91 - 95 Deathspitter
96 - 99 Heavy webber.
Heavy weapons cost per roll:
one per model. not for charter models.
00 - 10 Autocannon
11 - 20 Heavy Bolter
21 - 30 Lascannon
31 - 40 Missile luncher w/ Frag & Krack
41 - 45 Multimelta
46 - 50 Noisemarine combiweapon
51 - 55 Heavy plasma gun
56 - 60 Lasblaster
61 - 70 Kustom Blasta
71 - 80 Shrunken shrieker cannon
90 - 99 Muti laser.
Hand Grenades cost per roll: 8
for charter models only.
00 - 10 Blind grenades
11 - 20 Choke
21 - 30 Frag
31 - 40 Hallucinogen
41 - 50 Krack
51 - 60 Photon
61 - 70 Plasma
71 - 80 RAD
90 - 94 Tangle foot
95 - 99 Squigbuzza bombs
00 vortex
/**********************************************************************/
/* Shotguns are strongly made, simple weapons ideally suited to */
/* brave or not very intelligent troops. */
/* -like adeptus arbites */
/* :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P :P */
/**********************************************************************/
: James Morrow
There will be a seperate ng soon... if people vote for it.
GW'ers have nothing to lose from a split, they can only gain, so expect a
custom kitbashed newsgroup rec.games.miniatures.warhammer with chaos
spikey bits in about six weeks.