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[40k] SW painting ideas, suggestions, and a list to tinker with.

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incrdbil

unread,
Aug 24, 2002, 11:54:14 PM8/24/02
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Ok, here isd the challenge--20 days to assemble and paint an army for
a RTT. I've decided to go with Space Wolves, for the ease of
transportation instead of my IG, and my Chaos simpy needs to
development.

Decided to do a mostly new force for the tourney, so I opened up my
box of unassembled figures, stuff won on the cheap from ebay auctions
or trading. I'm using two models from my current force for painting
ease, but everythign else is being doen from the ground up. (Even the
Whirlwind, I removed the metal bits and will transplant them onto an
old Rhino frame I got for cheap from GW on my last bitz order. (Hey,
ten dollar rhino...)

Anyway, I want a different color cheme from the one I have had up till
now--recently I've decided though it did look weathered, and 'cold' it
was a tad too blue. This new force will exist as a seperate warband
from my current ones.

Anyway, I've been looking at various SW sites with painting styles and
suggestions--seeking out decent looking styles that go quickly. Dr.
Fausts site had some nice SW suggestion, but the 'scrubbing' method of
applying another shadow grey coat after inking seemed far too
intensive and timeconsuming.

I'm going to test a fw schemes out as soon as assemby/conversion phase
ends. I ordered a few extra chaos accessory and SW accessory sprues,
shoulderpads, and some archive marines (some of the older armor types)
to make some conversions as well.

Anyway, my plan is

Assemble everyhting except weapons that cross chest and shoulder pads.
prime white.
Basecoat shadow grey (since I don't have an airbrish, I'm thinking of
buying a few cans of Shadow grey if I can find it).
Ink black.
Now I either drybrush or lightly paint to restore the shadow grey
color after inking where needed.
Highlight with SHadow Grey mixed with Space Wolf Grey (3-1)
Highlight edges of armor again with a Shhadow grey/SW grey (mixed at
2-1 or 1-1 ratio)

Paint eagles, badges, shoulderpads weapons as needed. Apply
weapons/backpacks over paint job once they are through. I'll be using
a strong red color color scheme on pack symbols and certain weapons
appearance, with the tradiitonal yellow background/company marking on
the other shoulderpads.

Do bases. (I'm thinking of simply using glue and very fine
talus/gravel on black bases.)

Scouts will get some extra work for a more rugged look--They are all
conversions or the base model of the various old Sw scout sergeants.
Once regualr scout will be used, although with a Middenheimer head
added and wolf pely tacked on. I've used some parts from my Mordheim
bits, so a few of my marines are wielding hammers. Boerrowing from a
Khorne beserker box to mix in some of the running legs, and a few
Chaos Close combat weapons.

Anyway, add in improvements or alternatives to the above painting
plan.

as for the list itself, here is the probably final version. It's not
the most efficient or effective one--aimed at making WYSIWYG easy,
keeping the model count reasonable (not too high or low)--but It's
something I'll have fun playing. I'll worry more about
uber-effectiveness after getting in my first RTT.


1 Wolf Lord (HQ) @ 114 Pts
Bolt Pistol (x1); Thunder Hammer (x1)
Melta Bombs [5]
Wolf Pelt [3]

(Wanted to see how the T-hammer would work under the new assault
rules)

9 Blood Claws Pack (Troops) @ 205 Pts
Bolt Pistol & CCWep. (x7); Bolt Pistol / Power Fist (x1); Bolt
Pistol /
Power Wep. (x1); Frag Grenades

1 Rhino APC @ [59] Pts
Storm Bolter
Smoke Launchers [3]
Extra Armour [5]
Searchlight [1]

1 Wolf Priest (HQ) @ 143 Pts
Plasma Pistol (x1); Power Weapon (x1); Iron Wolf Amulet
Frag Grenades [1]
Wolf Pelt [3]
Melta Bombs [5]

2 Fenrisian Wolves @ [24] Pts

(plasma pistol is due to WYSIWYG--Wolves are for the heck of it)

7 Grey Hunter Pack (Troops) @ 230 Pts
Bolt Pistol & CCWep. (x3); Bolt Pistol / Power Fist (x1); Bolt
Pistol /
Power Wep. (x1); Plasma Pistol / CCW (x1); Meltagun (x1); Frag
Grenades

1 Rhino APC @ [59] Pts
Storm Bolter
Smoke Launchers [3]
Extra Armour [5]
Searchlight [1]

1 Wolf Guard Battle Leader (HQ) @ 85 Pts
Bolt Pistol (x1); Frost Blade (x1)
Frag Grenades [1]
Wolf Pelt [3]

9 Blood Claws Pack (Troops) @ 204 Pts
Bolt Pistol & CCWep. (x7); Bolt Pistol / Power Fist (x1); Bolt
Pistol /
Power Wep. (x1); Frag Grenades

1 Rhino APC @ [58] Pts
Storm Bolter
Smoke Launchers [3]
Extra Armour [5]

6 Wolf Scouts (Elites) @ 144 Pts
Bolt Pistol & CCWep. (x3); Bolt Pistol / Power Wep. (x2);
Meltagun (x1);
Frag Grenades; Melta-Bombs

(Hope the meltas earn their keep.)

10 Grey Hunter Pack (Troops) @ 274 Pts
Bolt Pistol & CCWep. (x7); Bolt Pistol / Power Fist (x1); Bolt
Pistol /
Power Wep. (x1); Meltagun (x1); Frag Grenades

1 Rhino APC @ [59] Pts
Storm Bolter
Smoke Launchers [3]
Extra Armour [5]
Searchlight [1]

1 Predator 'Annihilator' (Heavy Support) @ 153 Pts
2 Sponson Lascannon; Turret Linked Lascannons
Smoke Launchers [3]
Extra Armour [5]

(Hve to have at least token ranged anti-armor support)

1 Whirlwind Battery (Heavy Support) @ 83 Pts
Multirocket Launcher
Smoke Launchers [3]
Extra Armour [5]

(Whirlwind--there's always somethign good a WW can do for you)

1 Land Speeder (Fast Attack) @ 65 Pts
Multi-Melta (x1)
(Distraction, armor threat, last minute quarter/objective grabber)

Models in Army: 53


Total Army Cost: 1700

Jack and Co.

unread,
Aug 24, 2002, 10:28:08 PM8/24/02
to
Perhaps drybrushing a slightly lighter or darker shade of grey or light
blue over the shadow grey. Might give and icy look to the minis. Might
look gawdawful...

Again, a cold blue might look nice on the backpacks, as might white. I'm
afraid I don't really understand what your current force looks like,
tho...

Octavulg

Qrab

unread,
Aug 26, 2002, 3:06:33 AM8/26/02
to
In article <3d684fe6...@usenet.flinthills.com>,
incr...@flinthills.com (incrdbil) wrote:


>
> Anyway, I've been looking at various SW sites with painting styles
> and suggestions--seeking out decent looking styles that go quickly.
> Dr. Fausts site had some nice SW suggestion, but the 'scrubbing'
> method of applying another shadow grey coat after inking seemed far
> too intensive and timeconsuming.
>
> I'm going to test a fw schemes out as soon as assemby/conversion
> phase ends. I ordered a few extra chaos accessory and SW accessory
> sprues, shoulderpads, and some archive marines (some of the older
> armor types) to make some conversions as well.
>
> Anyway, my plan is
>
> Assemble everyhting except weapons that cross chest and shoulder
> pads.
> prime white.
> Basecoat shadow grey (since I don't have an airbrish, I'm thinking
> of buying a few cans of Shadow grey if I can find it).
> Ink black.

Just the crevices or are you going to wash the entire model?

> Now I either drybrush or lightly paint to restore the shadow grey
> color after inking where needed.
> Highlight with SHadow Grey mixed with Space Wolf Grey (3-1)
> Highlight edges of armor again with a Shhadow grey/SW grey (mixed at
> 2-1 or 1-1 ratio)

I don't really have much to say because I've never tried painting SWs
before. In my minds eye, your plan looks good, although the ink may
result in the armor looking kind of dirty. Looking at the GW models,
it's not an army that's suited to my technique/style. (Which is why
I've contemplated doing a SW army - for the challenge).

Another option is to go with a completely different color. White would
be both a challenge and an eye catching scheme. I'd suggest using SW
grey in the recesses to tie the models into the SW theme.

> Paint eagles, badges, shoulderpads weapons as needed. Apply
> weapons/backpacks over paint job once they are through. I'll be
> using a strong red color color scheme on pack symbols and certain
> weapons appearance, with the tradiitonal yellow background/company
> marking on the other shoulderpads.
>
> Do bases. (I'm thinking of simply using glue and very fine
> talus/gravel on black bases.)

simple is good. You might want to mix a little larger sized gravel in
with the fine stuff just to break it up a little bit.

> Scouts will get some extra work for a more rugged look--They are
> all conversions or the base model of the various old Sw scout
> sergeants. Once regualr scout will be used, although with a
> Middenheimer head added and wolf pely tacked on. I've used some
> parts from my Mordheim bits, so a few of my marines are wielding
> hammers. Boerrowing from a Khorne beserker box to mix in some of
> the running legs, and a few Chaos Close combat weapons.

Cool. I used a bunch of SW sprues for my Chaos army, so I guess
turnabout is fair play. It's a shame that GW hasn't produced a decent
set of SW Scouts yet. Perhaps it's punishment for how good they are.
If I were to do a SW army, I'd make my own SW Scouts from plastic
(I've seen somebody else do this to good effect).

> Anyway, add in improvements or alternatives to the above painting
> plan.
>
> as for the list itself, here is the probably final version. It's
> not the most efficient or effective one--aimed at making WYSIWYG
> easy, keeping the model count reasonable (not too high or low)--but
> It's something I'll have fun playing. I'll worry more about
> uber-effectiveness after getting in my first RTT.
>
>
> 1 Wolf Lord (HQ) @ 114 Pts
> Bolt Pistol (x1); Thunder Hammer (x1) Melta Bombs [5] Wolf
> Pelt [3]
>
> (Wanted to see how the T-hammer would work under the new assault
> rules)

If you really want to see how the T-Hammer works in the new assault
rules, take a regular Wolf Guard Leader and give it to him. Since the
WGL isn't an IC, he can't be singled out in HtH, which makes the
T-Hammer invisible. Good stuff. Of course, this will require you to
shuffle points around. Sucks to have to work around fielding 3 HQs in
1700 points.*

Yeah, I'm seeing a lot of horde armies lately, the WW should do well.

> 1 Land Speeder (Fast Attack) @ 65 Pts
> Multi-Melta (x1) (Distraction, armor threat, last minute
> quarter/objective grabber)

*Speaking of which, in the last RTT I played in, I don't believe the
cheating Space Wolf kid *had* 3 HQs, even though the games were 1700
points a side. This could be because he thought the games were going
to be 1500 points (as I mentioned a couple other people did). Still,
for RTTs, 1700 points makes it tough to field a composition friendly
SW army.

Good luck with the building & painting!
--
Be seeing you-
Qrab

remove yourhead to reply

incrdbil

unread,
Aug 26, 2002, 10:01:01 PM8/26/02
to
On Mon, 26 Aug 2002 07:06:33 GMT, Qrab <qr...@san.rr.yourhead.com>
wrote:


>> Basecoat shadow grey (since I don't have an airbrish, I'm thinking
>> of buying a few cans of Shadow grey if I can find it).
>> Ink black.
>
>Just the crevices or are you going to wash the entire model?

crevices mainly.
>

>Cool. I used a bunch of SW sprues for my Chaos army, so I guess
>turnabout is fair play. It's a shame that GW hasn't produced a decent
>set of SW Scouts yet. Perhaps it's punishment for how good they are.
>If I were to do a SW army, I'd make my own SW Scouts from plastic
>(I've seen somebody else do this to good effect).

well, I've got old metal SW scout sergeants from 2e or ealrier days,
and regular scouts now have SW or Mordheim heads, and SW/Chaos
weapons..
>

>>
>> 6 Wolf Scouts (Elites) @ 144 Pts
>> Bolt Pistol & CCWep. (x3); Bolt Pistol / Power Wep. (x2);
>> Meltagun (x1); Frag Grenades; Melta-Bombs
>>
>> (Hope the meltas earn their keep.)

Same here. 24 points isn't exactly cheap, but heck, one Russ or Land
Raider and..woohoo!
>>

>*Speaking of which, in the last RTT I played in, I don't believe the
>cheating Space Wolf kid *had* 3 HQs, even though the games were 1700
>points a side. This could be because he thought the games were going
>to be 1500 points (as I mentioned a couple other people did). Still,
>for RTTs, 1700 points makes it tough to field a composition friendly
>SW army.

did he have a venerable dread fielded as an HQ? I contemplated that,
but dismissed it as to easy, and it took away points for the troop
selections I wanted.


>
>Good luck with the building & painting!

thanks.

Qrab

unread,
Aug 26, 2002, 9:33:01 PM8/26/02
to
In article <3d6adc40...@usenet.flinthills.com>,
incr...@flinthills.com (incrdbil) wrote:

> On Mon, 26 Aug 2002 07:06:33 GMT, Qrab <qr...@san.rr.yourhead.com>
> wrote:
>
>
> >> Basecoat shadow grey (since I don't have an airbrish, I'm thinking
> >> of buying a few cans of Shadow grey if I can find it).
> >> Ink black.
> >
> >Just the crevices or are you going to wash the entire model?
>
> crevices mainly.

OK, not something I do with my army ('cuz it's black), but looks good
on grey armies.

> >Cool. I used a bunch of SW sprues for my Chaos army, so I guess
> >turnabout is fair play. It's a shame that GW hasn't produced a decent
> >set of SW Scouts yet. Perhaps it's punishment for how good they are.
> >If I were to do a SW army, I'd make my own SW Scouts from plastic
> >(I've seen somebody else do this to good effect).
>
> well, I've got old metal SW scout sergeants from 2e or ealrier days,
> and regular scouts now have SW or Mordheim heads, and SW/Chaos
> weapons..

I know which ones you mean now. Did you lop off the awful hair from
the one holding a grenade? Must've used an entire can of hairspray to
get it to stand up like that.

I like the new scouts with Mordheim or SW heads idea.



> >*Speaking of which, in the last RTT I played in, I don't believe the
> >cheating Space Wolf kid *had* 3 HQs, even though the games were 1700
> >points a side. This could be because he thought the games were going
> >to be 1500 points (as I mentioned a couple other people did). Still,
> >for RTTs, 1700 points makes it tough to field a composition friendly
> >SW army.
>
> did he have a venerable dread fielded as an HQ? I contemplated that,
> but dismissed it as to easy, and it took away points for the troop
> selections I wanted.

He had a Venerable Dread as HQ and a tooled up Wolf Lord. No other HQs
that I saw. Probably becaus his army was designed for 1500 points.

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