I've been playing my Orc / Goblin Army for several months now, and have
got a vast amount of it painted. It's even started winning a few games
vs my wife's dwarf army. I fancy a bit of a change to painting
greenskins and fancied trying my hand at the undead.
I've been wondering what figures to buy and playing around a bit with
army builder to get an army list together. I've come up with the
following.
I wanted to be able to cast spells, (Hence the 2 necromancers) which is
something my Orcs never manage against my wife's dwarfs as she always
has 6 Dispel dice, 4+2 from Runesmiths.
I'd like any Vampire Count players to look through this and let me know
if I'm seriously lacking in any places.
Also, as my skeletons want the light armour choice - do I have to find
models with armour, or are the plastic GW models OK as far as WYSIWYG
goes for light armour?
Thanks!
Vampire Counts Army - 2000pts
=============================
Lords/Heroes
-------------------
1 Master Necromancer @ 260 Pts
General; Magic Level 4; Necromancy
Power Stone [25]
Spell Familiar [15]
1 Necromancer @ 115 Pts
Magic Level 2; Necromancy
Black Periapt [15]
1 Von Carstein Vampire Thrall @ 115 Pts
Von Carstein
Tomb Blade [35]
Core Troops (4 units)
-------------------------------
25 Skeleton Warriors @ 290 Pts
Spear; Light Armour; Shield; Standard; Musician
25 Skeleton Warriors @ 265 Pts
Light Armour; Shield; Standard; Musician
10 Dire Wolves @ 100 Pts
11 Ghouls @ 106 Pts
1 Ghast @ [10] Pts
Special Troops (3 units)
-----------------------------------
10 Black Knights @ 250 Pts
Barding; Lance; Heavy Armour; Shield
10 Nightmare @ [0] Pts
20 Grave Guard @ 298 Pts
Halberd; Heavy Armour; Standard; Musician
3 Spirit Hosts @ 195 Pts
Summary:
Casting Pool: 8
Dispel Pool: 5
Models in Army: 108
Total Army Cost: 1994 pts
Thanks for looking this far...
--
Geoff
> I'd like any Vampire Count players to look through this and let me know
> if I'm seriously lacking in any places.
>
> Also, as my skeletons want the light armour choice - do I have to find
> models with armour, or are the plastic GW models OK as far as WYSIWYG
> goes for light armour?
>
> Thanks!
>
> Vampire Counts Army - 2000pts
> =============================
>
> Lords/Heroes
> -------------------
> 1 Master Necromancer @ 260 Pts
> General; Magic Level 4; Necromancy
> Power Stone [25]
> Spell Familiar [15]
>
> 1 Necromancer @ 115 Pts
> Magic Level 2; Necromancy
> Black Periapt [15]
>
> 1 Von Carstein Vampire Thrall @ 115 Pts
> Von Carstein
> Tomb Blade [35]
I suppose this Thrall will be with a Skeleton unit. Good choice. Where
were you planning on putting the Necromancers? I'd advise against
putting them in a unit that will see combat because the last thing you
want is for them to get chopped up.
> Core Troops (4 units)
> -------------------------------
> 25 Skeleton Warriors @ 290 Pts
> Spear; Light Armour; Shield; Standard; Musician
>
> 25 Skeleton Warriors @ 265 Pts
> Light Armour; Shield; Standard; Musician
>
> 10 Dire Wolves @ 100 Pts
>
> 11 Ghouls @ 106 Pts
> 1 Ghast @ [10] Pts
Good, solid troop choices. I'd find a way to put Champions in each
Skeleton unit. Perhaps dropping them down to 20 models each and
creating a 10 Skeleton 'bodyguard' for your Necromancers. Be sure to
protect it with the two larger units. You should then raise as many
skeletons as you can in those larger units.
> Special Troops (3 units)
> -----------------------------------
> 10 Black Knights @ 250 Pts
> Barding; Lance; Heavy Armour; Shield
> 10 Nightmare @ [0] Pts
>
> 20 Grave Guard @ 298 Pts
> Halberd; Heavy Armour; Standard; Musician
>
> 3 Spirit Hosts @ 195 Pts
I'm not so keen on most of the VC Special Troops. Personally, I'd drop
at least one of these in favor of adding another Core Troop unit or
two.
Other than that your list looks pretty solid. Nothing totally
unbalanced or out of character.
Be seeing you-
Qrab
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How come you still haven't replied to my rational discussion message?
>Attention new poster:
Really?
>You have asked a question regarding Warhammer with out first reading the
>FAQ. To find the FAQ please use Google to search for it.
Why don't you use Google to see that I've posted around 100 messages
this group in since around Easter 2001 when I started playing GW games.
Tell you what, instead of searching google for my posts, why don't you
"piss off" instead.
Oh. I nearly forgot....
PLONK
--
Geoff
> I wanted to be able to cast spells, (Hence the 2 necromancers) which is
> something my Orcs never manage against my wife's dwarfs as she always
> has 6 Dispel dice, 4+2 from Runesmiths.
For an even greater magical punch you could switch from Von Carsteins to
Necrachs. They could throw enough spells to torment even fully loaded
dwarves. Aside from that, I don't have much input. I haven't seen the VS
played.
Sweden 10.0
UK 10.0
Japan 10.0
USA 10.0
Russia 10.0
Germany 10.0
France 5.0 (and they surrender to Germany)
Damn, you almost got a perfect score...
--
Jim M
j...@hnjcomics.com
http://www.hnjcomics.com
Still looking to sell or trade that box of Eldar Guardians...
The plastics do have some bits of armor on them, basically just
enough to pass as light armor. If someone says differently, tell them
"Fottiti!"
> Vampire Counts Army - 2000pts
> =============================
>
> Lords/Heroes
> -------------------
> 1 Master Necromancer @ 260 Pts
> General; Magic Level 4; Necromancy
> Power Stone [25]
> Spell Familiar [15]
>
> 1 Necromancer @ 115 Pts
> Magic Level 2; Necromancy
> Black Periapt [15]
>
> 1 Von Carstein Vampire Thrall @ 115 Pts
> Von Carstein
> Tomb Blade [35]
>
>
> Core Troops (4 units)
> -------------------------------
> 25 Skeleton Warriors @ 290 Pts
> Spear; Light Armour; Shield; Standard; Musician
>
> 25 Skeleton Warriors @ 265 Pts
> Light Armour; Shield; Standard; Musician
>
> 10 Dire Wolves @ 100 Pts
>
> 11 Ghouls @ 106 Pts
> 1 Ghast @ [10] Pts
Drop the Ghast, unless you just have 10 pts to throw away.
>
>
> Special Troops (3 units)
> -----------------------------------
> 10 Black Knights @ 250 Pts
> Barding; Lance; Heavy Armour; Shield
> 10 Nightmare @ [0] Pts
These guys are tough, but the key to using them is timing. Don't let
them charge unsupported!
>
> 20 Grave Guard @ 298 Pts
> Halberd; Heavy Armour; Standard; Musician
I still need to get a unit of these...
>
> 3 Spirit Hosts @ 195 Pts
Drives opponents crazy, often getting them to waste their magic on
them.
>
>
> Summary:
> Casting Pool: 8
> Dispel Pool: 5
> Models in Army: 108
> Total Army Cost: 1994 pts
>
>
> Thanks for looking this far...
Looks good, though you didn't say what you were going to do with your
heroes. Ideally, you should put the necromancers in units that may not
make it into combat. I put mine in a smallish unit of skellie
spearman, letting him cast Invocation on the units in front. The Vamp
needs to go in the unite of regular skellies;get him into combat ASAP,
then keep replenishing his unit with more skeletons.
Also, never, never, NEVER take an undead force into battle without
dispel scrolls, unless the only opponent you'll ever play is dwarves.
Then you might be okay.
Pat
9.5. We missed the asterisks around the PLONK.
/Anton
--
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--Durgak da Fat, Orc Big Boss
I've always favored a *HWANG*, but then I just think it sounds better.
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I bet that French judge would have given him a 10 too if he had spelled it
PLONQUE.
--
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6th generation convict transportee ancestor,
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and Troll Skinner
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This is the ugly man that is either flaming you worthless hide, being nice
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Why? The -que ending allows a regular verb to be formed without changes.
Like this:
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French sympathiser?
Moi?
When you Van Helsing up skeletons do they come with light armour? Does it
matter if you put them in a group that does have light armour?
> "Geoff Blakey" <ge...@gtblakey.demon.co.uk> wrote in message
> news:QdcG3uAz...@gtblakey.demon.co.uk...
>>
>> PLONK
>>
> Looks to judges
>
> Sweden 10.0
> UK 10.0
> Japan 10.0
> USA 10.0
> Russia 10.0
> Germany 10.0
> France 5.0 (and they surrender to Germany)
>
> Damn, you almost got a perfect score...
>
Bretonnians: 9.5 (and they liberate the French)
[you lost .5 for acknowledging the irritants]
> When you Van Helsing up skeletons do they come with light armour? Does it
> matter if you put them in a group that does have light armour?
I think they rise equipped identically to the rest of the unit.
If created as a new group: No armour, Hand Weapons and Shields
If added to an existing group: Same armour and weapons as group.
IIRC.
On another note - the skelly sprue comes with 4 figures but with extra
heads and weapon arms. Are the 'coming-out-the-ground' figures that
consist of a poking out head and weapon arm count as full figures if put
on a 20mm base? If so, I can eek a few more figures out of each sprue.
:-)
--
Geoff
> > Also, as my skeletons want the light armour choice
> >
> Why? You can buy more skeletons with those points. It's not much of a
> armour save but more skeletons means if your opponent loses the combat he
> must break without testing.
That used to be the case but with the v6 limitation on undead unit sizes
you're limited by the amount of extra skellies you can buy with those saved
points. Giving them armour has a similar effect of helping to outnumber the
enemy through increased survivability of the unit.
Light armor isn't that expensive, and the +1 armor save can mean the
difference between losing a round of combat (and losing more skellies)
or winning and forcing a break test.
>
> When you Van Helsing up skeletons do they come with light armour? Does it
> matter if you put them in a group that does have light armour?
When you add to an existing unit, the added skellies are equipped the
same as the unit they joined. When you raise a new unit, they only
have hand weapons.
Pat
<sing>Allons enfants de la patrie...</sing> nah, screw that.
You're the one who plays Bretonnia, right?