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1500pts. Space Marine Army to Tweek

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Jeff Kwon

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May 23, 2000, 3:00:00 AM5/23/00
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I was going through some of the US Army mech books and I thought it would be
fun to make a mechanized rifle unit. I immediately chose Space marines
(their abilities to pick rhinos and razorbacks are essential) and went on to
create a small but mobile force.

1 Space Marine Leader with Master Crafted Plasma Pistol, Power weapon,
Artificer Armor and Terminator Honors (110pts)

Retinue of:
Veteran Sergeant with Master crafted Plasma Pistol, close combat weapon,
auspex and terminator honors
Apothecary with reductor and boltgun
Techmarine with Servo-arm, signum and boltgun
Standard bearer with boltgun
Body Guard with Boltgun (191pts)

Mounted in Razorback with:
Lascannon with twin linked plasma guns, Dozer blades, extra armor,
searchlights and smoke grenades (99pts)

One Veteran Squad of:
Sergeant with boltgun
4 x Veteran Marines with boltguns
Veteran Marine with Flamer (114pts)

Mounted in Razorback with:
Lascannon with twin linked plasma guns, Dozer blades, extra armor,
searchlights and smoke grenades (99pts)

2 x Tactical Squads of
6 x Marines with boltguns (90pts each)

Mounted in Razorback with:
Lascannon with twin linked plasma guns, Dozer blades, extra armor,
searchlights and smoke grenades (99pts each)

One Bike Squadron with:
Space Marine Sergeant Biker
2 x Space Marine Bikers
Attack Bike with Multi-melta (172pts)

Devastator Squad of
Space Marine Sergeant with Boltgun
Space Marine with Boltgun
4 x Space Marines with Lascannons (230pts)

Mounted in Razorback with:
Twin linked Lascannons, Dozer blades, extra armor, searchlights and smoke
grenades (104pts)


1496pts

Granted, only 24 shooty and 4 long range marines, 5 razorbacks and 4 bikes,
this army is pretty small. Im going to have to rely on speed and attacking
on my terms, not on the enemies.

So what do you think?

Dirk Vormann

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May 23, 2000, 3:00:00 AM5/23/00
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> 1 Space Marine Leader with Master Crafted Plasma Pistol, Power weapon,
> Artificer Armor and Terminator Honors (110pts)

A commander costs as much as Leader + Honours and has better stats.

> Retinue of:
> Veteran Sergeant with Master crafted Plasma Pistol, close combat weapon,
> auspex and terminator honors

No power weapon? He's not worth the cost then. Drop him and give the
pistol to any of the other characters.

> One Veteran Squad of:
> Sergeant with boltgun
> 4 x Veteran Marines with boltguns
> Veteran Marine with Flamer (114pts)

Veterans with Bolters?
Either replace all bolters with pistols or use tacticals instead.
Give one of them a heavy weapons.


> 2 x Tactical Squads of
> 6 x Marines with boltguns (90pts each)
>
> Mounted in Razorback with:
> Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> searchlights and smoke grenades (99pts each)

Heavy weapon and plasma gun for each squad. They are worth it.


> Devastator Squad of
> Space Marine Sergeant with Boltgun
> Space Marine with Boltgun
> 4 x Space Marines with Lascannons (230pts)

Drop one lascannon as it cannot shoot out of the transport anyway.


DV


It is theoretically impossible; they did it.

Kurt

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May 23, 2000, 3:00:00 AM5/23/00
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Jeff Kwon wrote upon it "Return to sender, address unknown. No such
number, no such phone".
>I was going through some of the US Army mech books and I thought it
>would be fun to make a mechanized rifle unit. I immediately chose Space
>marines (their abilities to pick rhinos and razorbacks are essential)
>and went on to create a small but mobile force.
>
>1 Space Marine Leader with Master Crafted Plasma Pistol, Power weapon,
>Artificer Armor and Terminator Honors (110pts)
>
With only one wound, this guy will go down like a sack of shit to a lucky
shot. Try a Leader with Storm Bolter for 35 points, and spend the other
75 on a few marines.

>Retinue of:
>Veteran Sergeant with Master crafted Plasma Pistol, close combat weapon,
>auspex and terminator honors

>Apothecary with reductor and boltgun
>Techmarine with Servo-arm, signum and boltgun
>Standard bearer with boltgun
>Body Guard with Boltgun (191pts)
>

An incredibly huge waste of points if you want a shooty army. Try giving
the Medic, Tech and Standard a Storm bolter and go for two special or heavy
weapons of your choice. For the most part the specialist wargear is crap.

>Mounted in Razorback with:
>Lascannon with twin linked plasma guns, Dozer blades, extra armor,

>searchlights and smoke grenades (99pts)
>
Dump the dozer and searchlights and you have a very good vehicle.

>One Veteran Squad of:
>Sergeant with boltgun
>4 x Veteran Marines with boltguns
>Veteran Marine with Flamer (114pts)
>

>Mounted in Razorback with:
>Lascannon with twin linked plasma guns, Dozer blades, extra armor,

>searchlights and smoke grenades (99pts)
>
Ditto. Vets make nice combat squads when in a Razorback, too.

>2 x Tactical Squads of
>6 x Marines with boltguns (90pts each)
>
>Mounted in Razorback with:
>Lascannon with twin linked plasma guns, Dozer blades, extra armor,
>searchlights and smoke grenades (99pts each)
>

At the very least get a plasma or melta gun into each squad.

>One Bike Squadron with:
>Space Marine Sergeant Biker
>2 x Space Marine Bikers
>Attack Bike with Multi-melta (172pts)
>

You can get melta/plasma guns for your bikes too. Never forget that, but
always have a bike or two spare for soaking up casualties.

>Devastator Squad of
>Space Marine Sergeant with Boltgun
>Space Marine with Boltgun
>4 x Space Marines with Lascannons (230pts)
>

Yuk, far too expensive. Go with Missile Launchers and put the Lascannons
in tac squads. It isn't like you're short of lascannons in your vehicles
anyway.

>Mounted in Razorback with:
>Twin linked Lascannons, Dozer blades, extra armor, searchlights and
>smoke grenades (104pts)
>
Dump the Dozer and light again.

>
>1496pts
>
>Granted, only 24 shooty and 4 long range marines, 5 razorbacks and 4
>bikes, this army is pretty small. Im going to have to rely on speed and
>attacking on my terms, not on the enemies.
>
>So what do you think?
>

You don't have the numbers to tackle any army that can crack open your
tanks (I'm thinking Dark Eldar would have a field day with you). You need
to drop the funky but useless options and do what Marines do best - field a
large amount of good shooters. Rhinos and Razorbacks are excellent, but
won't do you a jot of good if you don't have enough troops to do the bulk
of the work.

--
K *Kill the nospam to reply*

I still want to see Hollywood Hogan run for Prez, and then get it.
Then you'd all truly get what you deserve.
-- RGMW outtake


Rob Fungsang

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May 23, 2000, 3:00:00 AM5/23/00
to

Jeff Kwon <JEFF...@prodigy.net> wrote in message
news:8gdjbv$5gm6$1...@newssvr04-int.news.prodigy.com...

>
> I was going through some of the US Army mech books and I thought it would
be
> fun to make a mechanized rifle unit. I immediately chose Space marines
> (their abilities to pick rhinos and razorbacks are essential) and went on
to
> create a small but mobile force.
>
> 1 Space Marine Leader with Master Crafted Plasma Pistol, Power weapon,
> Artificer Armor and Terminator Honors (110pts)
>
Way too much stuff on a low stats model. There's no way in hell a MC-plasma
pistol is 30x better than a 1 point bolt pistol. A-armor is redundant by
the presence of a command squad, and Terminator honors is stupid for a
Leader. Upgrading to a commander costs the same 15 points, gets the +1
Attack AND +1 to four other stats. (And from this point, a chaplain is even
better than a commander with a power weapon) Either keep the Leader dirt
cheap (< 40 pts), or use a better HQ.

> Retinue of:
> Veteran Sergeant with Master crafted Plasma Pistol, close combat weapon,
> auspex and terminator honors

Never, ever use a veteran sgt in a command squad. Other characters can take
the wargear for free. Of course, MC plasma pistols and the auspex generally
suck, so you shouldn't use them in the first place.

> Apothecary with reductor and boltgun
> Techmarine with Servo-arm, signum and boltgun
> Standard bearer with boltgun

All three should use stormbolters, or bolt pistol/power weapon, depending on
the squad's battlefield role. The servo-arm sucks and should be dropped
either way.

> Body Guard with Boltgun (191pts)
>

> Mounted in Razorback with:
> Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> searchlights and smoke grenades (99pts)
>

Only use dozer blade if you're playing on boards with _extensive_
jungle/forest terrain.

> One Veteran Squad of:
> Sergeant with boltgun
> 4 x Veteran Marines with boltguns
> Veteran Marine with Flamer (114pts)
>

You paid the extra cost of veterans for no reason. Either take a second
flamer or make this a tac squad.

> Mounted in Razorback with:
> Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> searchlights and smoke grenades (99pts)
>

As above.

> 2 x Tactical Squads of
> 6 x Marines with boltguns (90pts each)
>

Needs special and hvy weapons. Otherwise, they're no threat to other marine
forces.

> Mounted in Razorback with:
> Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> searchlights and smoke grenades (99pts each)
>

> One Bike Squadron with:
> Space Marine Sergeant Biker
> 2 x Space Marine Bikers
> Attack Bike with Multi-melta (172pts)
>

Take advantage of your special weapon options; the two meltaguns triple the
squad's anti-tank power.

> Devastator Squad of
> Space Marine Sergeant with Boltgun
> Space Marine with Boltgun
> 4 x Space Marines with Lascannons (230pts)
>

> Mounted in Razorback with:
> Twin linked Lascannons, Dozer blades, extra armor, searchlights and smoke
> grenades (104pts)
>

Too expensive. MLs are just as solid against 90% of lascannon targets and
15 points cheaper. Also, since only half the squad may fire from inside a
transport, taking the 4th weapon is pointless.


>
> 1496pts
>
> Granted, only 24 shooty and 4 long range marines, 5 razorbacks and 4
bikes,
> this army is pretty small. Im going to have to rely on speed and
attacking
> on my terms, not on the enemies.
>
> So what do you think?
>

Lots of points wasted in the wrong places, and not enough spent on good,
cheap weapons. You can trim enough waste to field an extra landspeeder or
two.

Rob Fungsang

Paul Chappell

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May 23, 2000, 3:00:00 AM5/23/00
to

Jeff Kwon wrote:

> I was going through some of the US Army mech books and I thought it would be
> fun to make a mechanized rifle unit. I immediately chose Space marines
> (their abilities to pick rhinos and razorbacks are essential) and went on to
> create a small but mobile force.
>
> 1 Space Marine Leader with Master Crafted Plasma Pistol, Power weapon,
> Artificer Armor and Terminator Honors (110pts)

Just a personal preference... I'd go with storm bolters (dropping the MC option
as well) for him and the "minor heros" in the command group.

>
>
> Retinue of:
> Veteran Sergeant with Master crafted Plasma Pistol, close combat weapon,
> auspex and terminator honors

> Apothecary with reductor and boltgun

No med kit? Has always more than paid for itself for me...

>
> Techmarine with Servo-arm, signum and boltgun
> Standard bearer with boltgun

> Body Guard with Boltgun (191pts)

Also, I'd give the standard bearer (if I took him at all... probably not for
me) and the other marine plasma rifles... Combined with the tech marine it
gives you a very good punch (shooting) from this squad...

>
>
> Mounted in Razorback with:
> Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> searchlights and smoke grenades (99pts)
>

> One Veteran Squad of:
> Sergeant with boltgun
> 4 x Veteran Marines with boltguns
> Veteran Marine with Flamer (114pts)

Never much went for the Vet squads myself... Seems that you would be better off
with a standard squad here...

>
>
> Mounted in Razorback with:
> Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> searchlights and smoke grenades (99pts)
>

> 2 x Tactical Squads of
> 6 x Marines with boltguns (90pts each)

No heavy weapons? Las cannon are 15 points, and the special weapons are nice
here as well...

>
>
> Mounted in Razorback with:
> Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> searchlights and smoke grenades (99pts each)
>
> One Bike Squadron with:
> Space Marine Sergeant Biker
> 2 x Space Marine Bikers
> Attack Bike with Multi-melta (172pts)
>

> Devastator Squad of
> Space Marine Sergeant with Boltgun
> Space Marine with Boltgun
> 4 x Space Marines with Lascannons (230pts)
>
> Mounted in Razorback with:
> Twin linked Lascannons, Dozer blades, extra armor, searchlights and smoke
> grenades (104pts)

Drop the razorback, make it a Rhino, or drop one of the HW troopers... Also,
the LC is a bit pricey here, ML is nice in this squad...

Riboflavin

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May 24, 2000, 3:00:00 AM5/24/00
to
Jeff Kwon wrote in message <8gdjbv$5gm6$1...@newssvr04-int.news.prodigy.com>...

>
>I was going through some of the US Army mech books and I thought it would
be
>fun to make a mechanized rifle unit. I immediately chose Space marines
>(their abilities to pick rhinos and razorbacks are essential) and went on
to
>create a small but mobile force.
>
>1 Space Marine Leader with Master Crafted Plasma Pistol, Power weapon,
>Artificer Armor and Terminator Honors (110pts)


Sorry, but this is just an absurd 110 point character. Terminator honors on
a Leader makes no sense, you can upgrade him to a commander instead and get
+1 on every stat but Ld and T. Character plasma pistols aren't worth it,
especially not MC - that's 30 pts you don't need, and Artificer armor is not
needed since he's got a squad with him - Iron Halo is much better and costs
the same. The leader is only good if you just give him a stormbolter and
keep him cheap, otherwise the better characters do a lot more for the same
points. A veteran sergeant with a power weapon and bolt pistol (30 pts) will
probably manage to kill him in HtH, although the vet will die in the
exchange.

1 space marine commander (45) w/PW(15), Iron Halo(25), Term Honors (15), BP
(1), Frag (1) costs 8 points less and deals out 2 more attacks at one higher
WS and I, while getting an invulnerable save and an extra wound. You could
also save another 15 pts by taking a chaplain instead of this guy (who
doesn't need to buy a Halo or PW).

>Retinue of:
>Veteran Sergeant with Master crafted Plasma Pistol, close combat weapon,
>auspex and terminator honors


This is just goofy - there's no reason for a veteran sarge since the leader
will run the squad, and you don't need the additional set of wargear since
you haven't maxed out the other characters, and taking an MC PP and no PW is
just silly. Also, it looks like you paid twice for terminator honors
(they're included in becoming a vet), but terminator honors are worthless on
a character who lacks a PW.

>Apothecary with reductor and boltgun

>Techmarine with Servo-arm, signum and boltgun


OK, I'm trying to figure this out. You're paying 25 points for a servo arm
that does 1 PF attack a round but not getting any PWs for these guys? You
may as well just get him a PF and BP, then you get 2 PF attacks, 3 on the
charge. Also, why would you bother with a signum in this squad config - the
only good weapons you've got are MC plasma pistols which reroll misses
anyway? It just seems odd that you're willing to pay 30 points for a single
MC PP for your leader, but unwilling to pay 32 pts for 2 plasma guns and 2
missile launchers for your tac squads. Character PPs are nice to throw in
occasionally for flavor, but MCing them is wasteful and they're not an
efficient use of points.

>Standard bearer with boltgun
>Body Guard with Boltgun (191pts)


Drop some of those insanely expensive PPs, make the standard bearer a
regular body guard, and give both of the body guards plasma guns. For 12
points (assuming you keep the reductor), you've got 2 guns almost as good as
the 60 points of MC PP at less than half the cost.

>Mounted in Razorback with:
>Lascannon with twin linked plasma guns, Dozer blades, extra armor,
>searchlights and smoke grenades (99pts)


These dozer blades are adding up on your razorbacks. Do you really need all
of them?

>One Veteran Squad of:
>Sergeant with boltgun
>4 x Veteran Marines with boltguns
>Veteran Marine with Flamer (114pts)


What's the point of this squad? Veterans with boltguns just cost extra
compared to regular marines, they're not really any better. They're only
worthwhile if you give them BP&CCW for hand to hand.

>Mounted in Razorback with:
>Lascannon with twin linked plasma guns, Dozer blades, extra armor,
>searchlights and smoke grenades (99pts)
>
>2 x Tactical Squads of
>6 x Marines with boltguns (90pts each)


You seem to be treating your marines as a burden that you have to purchase
to get razorbacks, when they're really the best troops in 40k. If you really
want to stick with all of these razorbacks, at least get these guys some
heavy bolters for anti-horde work (this would also fit quite well if you're
trying to emulate a US mech infantry force, as each squad would have their
squad MG).

>Mounted in Razorback with:
>Lascannon with twin linked plasma guns, Dozer blades, extra armor,
>searchlights and smoke grenades (99pts each)
>
>One Bike Squadron with:
>Space Marine Sergeant Biker
>2 x Space Marine Bikers
>Attack Bike with Multi-melta (172pts)


This is a good unit, but the multi-melta seems unneccessary with the huge
numbers of LCs floating around.

>Devastator Squad of
>Space Marine Sergeant with Boltgun
>Space Marine with Boltgun
>4 x Space Marines with Lascannons (230pts)


Why take 4 lascannons here? You can't shoot one of them unless the razorback
is destroyed, and they're expensive enough in a dev squad that having one
'just in case' is rather hopeless.

>Mounted in Razorback with:
>Twin linked Lascannons, Dozer blades, extra armor, searchlights and smoke
>grenades (104pts)
>

>1496pts


>
>Granted, only 24 shooty and 4 long range marines, 5 razorbacks and 4 bikes,
>this army is pretty small. Im going to have to rely on speed and attacking
>on my terms, not on the enemies.


What are 'your terms', though? You're pretty much screwed against Orks or
infantry-heavy guard because you don't have anything but single-target
weapons. You'll have a hard time with guard tanks, since once your
transports are dead you don't have any real firepower. Similarly, Eldar and
DE will probably be able to peel off your armor rather quickly, and you're
stuck with no good weapons again. This army can do well against some other
marine armies, but even then something like the anti-BA army I wrote up
would probably crack this easily - you have to kill a rhino and 4 marines to
cut down its HW fire, while it only has to kill a razorback to cut down your
HW fire.

Marines should be the backbone of a marine force, not razorbacks. Your force
has a lot of firepower on lightly armored vehicles and nothing once those
vehicles die off, essentially no HtH capability (a stock 71pt Chaplain or
even a Guard colonel with PW/PF & refractor field at 95-100pts will take
apart your 110pt leader, and none of your squads are HtH oriented), and few
marines, almost none of whom have any heavy firepower.
--
Kevin Allegood ribotr...@mindspring.pants.com
Remove the pants from my email address to reply
"I once met a person with a billion point IQ. Her father taught
politics and she was a practice subject for people studying
unsupported anecdotes." -Jim Balter

Jeff Kwon

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May 24, 2000, 3:00:00 AM5/24/00
to

"Paul Chappell" <pcha...@uiuc.edu> wrote in message
news:392AD454...@uiuc.edu...


>
> > 1 Space Marine Leader with Master Crafted Plasma Pistol, Power weapon,
> > Artificer Armor and Terminator Honors (110pts)
>

> Just a personal preference... I'd go with storm bolters (dropping the MC
option
> as well) for him and the "minor heros" in the command group.

Good point. might have to do that.

>
> >
> >
> > Retinue of:
> > Veteran Sergeant with Master crafted Plasma Pistol, close combat weapon,
> > auspex and terminator honors

> > Apothecary with reductor and boltgun
>

> No med kit? Has always more than paid for itself for me...

Must have missed that somewhere. He does have a kit (what medic/CLS
qualified personnel dont have one...)

>
> >
> > Techmarine with Servo-arm, signum and boltgun

> > Standard bearer with boltgun
> > Body Guard with Boltgun (191pts)
>

> Also, I'd give the standard bearer (if I took him at all... probably not
for
> me) and the other marine plasma rifles... Combined with the tech marine
it
> gives you a very good punch (shooting) from this squad...

Sounds a little cheesy...and considering that fact that a plasma weapon is
unstable, after a good long campaign, the guns are gone (and probably the
gunner too!).

>
> >
> >
> > Mounted in Razorback with:
> > Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> > searchlights and smoke grenades (99pts)
> >

> > One Veteran Squad of:
> > Sergeant with boltgun
> > 4 x Veteran Marines with boltguns
> > Veteran Marine with Flamer (114pts)
>

> Never much went for the Vet squads myself... Seems that you would be
better off
> with a standard squad here...

That sounds more and more common every day....


> > Mounted in Razorback with:
> > Lascannon with twin linked plasma guns, Dozer blades, extra armor,
> > searchlights and smoke grenades (99pts)
> >
> > 2 x Tactical Squads of
> > 6 x Marines with boltguns (90pts each)
>

> No heavy weapons? Las cannon are 15 points, and the special weapons are
nice
> here as well...
>

Thought about it, but if I had to, then I would get Heavy bolters here.

> > Devastator Squad of
> > Space Marine Sergeant with Boltgun
> > Space Marine with Boltgun
> > 4 x Space Marines with Lascannons (230pts)
> >

> > Mounted in Razorback with:
> > Twin linked Lascannons, Dozer blades, extra armor, searchlights and
smoke
> > grenades (104pts)
>

> Drop the razorback, make it a Rhino, or drop one of the HW troopers...
Also,
> the LC is a bit pricey here, ML is nice in this squad...

Good point. about the Rhino. I was never a fan of the missile launcher, but
I might replace the devastator squad with a squad of ten, and spreading out
the heavy weapons out to the other squads.
>
>

James Mackay

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May 24, 2000, 3:00:00 AM5/24/00
to
>"Riboflavin"

wrote:

(SNIP excellent dissection of a SM Army List.....)

>Marines should be the backbone of a marine force, not razorbacks. Your force
>has a lot of firepower on lightly armored vehicles and nothing once those
>vehicles die off, essentially no HtH capability (a stock 71pt Chaplain or
>even a Guard colonel with PW/PF & refractor field at 95-100pts will take
>apart your 110pt leader, and none of your squads are HtH oriented), and few
>marines, almost none of whom have any heavy firepower.
>

Other than that, Mrs. Lincoln, how was the play?

James Mackay
Jsma...@aol.com
ICQ #6662780

Riboflavin

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May 24, 2000, 3:00:00 AM5/24/00
to
Jeff Kwon wrote in message <8gdjbv$5gm6$1...@newssvr04-int.news.prodigy.com>...

BTW, just a helpful hint for anyone responding to this guy in the future. If
you offer comments on improving his army, expect a long rant from him about
how you're some sort of evil powergamer in your email. He'll probably also
go on about how suggesting that he base his army around his marines instead
of his razorbacks means that you think he shouldn't use transports, and
explain how the techmarine has a servo arm because he is a techmarine but
will neglect to explain why the medic doesn't have a Med-Pak (ooops, sorry,
Narthecium). My favorite was when he went on about how he didn't think
terminators or assault marines belonged in the force, when I never
recommended he take them.

Riboflavin

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May 24, 2000, 3:00:00 AM5/24/00
to

James Mackay wrote in message
<20000524195716...@ng-bh1.aol.com>...

>>"Riboflavin"
>
>wrote:
>
>(SNIP excellent dissection of a SM Army List.....)
>
>Other than that, Mrs. Lincoln, how was the play?
>
"I'll certainly pay more attention next time they ask if we want a private
booth!"

Riboflavin

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May 24, 2000, 3:00:00 AM5/24/00
to
Riboflavin wrote in message <8ghsca$832$1...@slb0.atl.mindspring.net>...

>Jeff Kwon wrote in message
<8gdjbv$5gm6$1...@newssvr04-int.news.prodigy.com>...
>
>BTW, just a helpful hint for anyone responding to this guy in the future.
If
>you offer comments on improving his army, expect a long rant from him about
>how you're some sort of evil powergamer in your email. He'll probably also
>go on about how suggesting that he base his army around his marines instead
>of his razorbacks means that you think he shouldn't use transports, and
>explain how the techmarine has a servo arm because he is a techmarine but
>will neglect to explain why the medic doesn't have a Med-Pak (ooops, sorry,
>Narthecium). My favorite was when he went on about how he didn't think
>terminators or assault marines belonged in the force, when I never
>recommended he take them.

Oh yeah, 2 other humorous points - he kept referring to this as a small,
unimportant force when it's equipped with a quarter as many razorbacks as
the entire Ultramarines chapter can field, and he went on one of those 'I
was in the army' bits about why the sarge was a veteran but had no PW.

Riboflavin

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May 24, 2000, 3:00:00 AM5/24/00
to
Rob Fungsang wrote in message ...

>Jeff Kwon <JEFF...@prodigy.net> wrote in message
>> One Veteran Squad of:
>> Sergeant with boltgun
>> 4 x Veteran Marines with boltguns
>> Veteran Marine with Flamer (114pts)
>>
>You paid the extra cost of veterans for no reason. Either take a second
>flamer or make this a tac squad.

BTW (not that I care about assisting little Jeffy any more), this isn't a
valid option. Only command squads can take 2 heavies or 2 specials, vets can
only get one heavy and one special. Their kick is that they can get BP&CCW
for the squad, and/or get terminator honors (overpriced).

Riboflavin

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May 24, 2000, 3:00:00 AM5/24/00
to

Rob Fungsang wrote in message ...
>
>Riboflavin <ri...@mindspring.com> wrote in message
>news:8gi16k$54r$3...@nntp9.atl.mindspring.net...

>> Rob Fungsang wrote in message ...
>> >Jeff Kwon <JEFF...@prodigy.net> wrote in message
>> >> One Veteran Squad of:
>> >> Sergeant with boltgun
>> >> 4 x Veteran Marines with boltguns
>> >> Veteran Marine with Flamer (114pts)
>> >>
>> >You paid the extra cost of veterans for no reason. Either take a second
>> >flamer or make this a tac squad.
>>
>> BTW (not that I care about assisting little Jeffy any more), this isn't a
>> valid option. Only command squads can take 2 heavies or 2 specials, vets
>can
>> only get one heavy and one special. Their kick is that they can get
BP&CCW
>> for the squad, and/or get terminator honors (overpriced).
>
>That's really fucking weak. I assumed vets had that option because the
>Chaos vets can take 2 specials. Loyal veterans suck more than I thought.
>
Yup. Their only real point is to be an assault squad in a rhino/razorback
(which is useful), to be a 313pt combination of a tac/assault squad (Term H
& bolters) without jump packs, or to be a 303pt assault squad with 3 normal
attacks/marine (BP/CCW & TH) instead of two (those last 2 include a PW for
the sarge). I do like them as assault marines with a transport (did I
mention that I love rhinos?), but the other two are just too mind-numbingly
expensive - for just a few points more, you can get 2 full tac squads.

Rob Fungsang

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May 24, 2000, 3:00:00 AM5/24/00
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Riboflavin <ri...@mindspring.com> wrote in message
news:8gi16k$54r$3...@nntp9.atl.mindspring.net...
> Rob Fungsang wrote in message ...
> >Jeff Kwon <JEFF...@prodigy.net> wrote in message
> >> One Veteran Squad of:
> >> Sergeant with boltgun
> >> 4 x Veteran Marines with boltguns
> >> Veteran Marine with Flamer (114pts)
> >>
> >You paid the extra cost of veterans for no reason. Either take a second
> >flamer or make this a tac squad.
>
> BTW (not that I care about assisting little Jeffy any more), this isn't a
> valid option. Only command squads can take 2 heavies or 2 specials, vets
can
> only get one heavy and one special. Their kick is that they can get BP&CCW
> for the squad, and/or get terminator honors (overpriced).

That's really fucking weak. I assumed vets had that option because the
Chaos vets can take 2 specials. Loyal veterans suck more than I thought.

Rob Fungsang

Rob Fungsang

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May 24, 2000, 3:00:00 AM5/24/00
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Riboflavin <ri...@mindspring.com> wrote in message
news:8ghsca$832$1...@slb0.atl.mindspring.net...

> Jeff Kwon wrote in message
<8gdjbv$5gm6$1...@newssvr04-int.news.prodigy.com>...
>
> BTW, just a helpful hint for anyone responding to this guy in the future.
If
> you offer comments on improving his army, expect a long rant from him
about
> how you're some sort of evil powergamer in your email. He'll probably also
> go on about how suggesting that he base his army around his marines
instead
> of his razorbacks means that you think he shouldn't use transports, and
> explain how the techmarine has a servo arm because he is a techmarine but
> will neglect to explain why the medic doesn't have a Med-Pak (ooops,
sorry,
> Narthecium). My favorite was when he went on about how he didn't think
> terminators or assault marines belonged in the force, when I never
> recommended he take them.

ROFLMAO! I made almost the exact same criticisms of the army as you, and
haven't received any such nonsense. I guess you were the straw that broke
the camel's back, since everyone noticed the army was totally weak.

Rob Fungsang

Riboflavin

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May 24, 2000, 3:00:00 AM5/24/00
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Rob Fungsang wrote in message ...
>ROFLMAO! I made almost the exact same criticisms of the army as
>you, and haven't received any such nonsense. I guess you were the
>straw that broke the camel's back, since everyone noticed the army was
>totally weak.
>
Well, what's really funny is that I'd generally consider your criticisms a
bit less diplomatic than mine, with your frequent 'no way in Hell's and 'do
this or this's. I figured if I was getting nasty emails, surely you would be
too. It must have been either the math in my post that got him. That or my
comment "What are 'your terms', though?" where I pointed out that his army
doesn't really have terms to engage people on.

La Grief

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May 25, 2000, 3:00:00 AM5/25/00
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Riboflavin <ri...@mindspring.com> wrote in message
news:8ghsca$832$1...@slb0.atl.mindspring.net...
| Jeff Kwon wrote in message <8gdjbv$5gm6$1...@newssvr04-int.news.prodigy.com>...
|
| BTW, just a helpful hint for anyone responding to this guy in the future. If
| you offer comments on improving his army, expect a long rant from him about
| how you're some sort of evil powergamer in your email. He'll probably also
| go on about how suggesting that he base his army around his marines instead
| of his razorbacks means that you think he shouldn't use transports, and
| explain how the techmarine has a servo arm because he is a techmarine but
| will neglect to explain why the medic doesn't have a Med-Pak (ooops, sorry,
| Narthecium). My favorite was when he went on about how he didn't think
| terminators or assault marines belonged in the force, when I never
| recommended he take them.

Oh! post his private message.

--
-Son of Poldark
(AKA Lee)

You're SOOO Cheesy, using super slick teflon trainers of terror...
http://www.blackrat999.freeserve.co.uk/lee/warhammer/
ICQ#:30319689

Arthur Whyte

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May 25, 2000, 3:00:00 AM5/25/00
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Riboflavin <ri...@mindspring.com> wrote in message
news:8ghvr1$bfc$1...@slb7.atl.mindspring.net...

>
> James Mackay wrote in message
> <20000524195716...@ng-bh1.aol.com>...
> >>"Riboflavin"
> >
> >wrote:
> >
> >(SNIP excellent dissection of a SM Army List.....)
> >
> >Other than that, Mrs. Lincoln, how was the play?
> >
> "I'll certainly pay more attention next time they ask if we want a private
> booth!"
> --
"And I wish I'd ordered Abe the duck(!) as well."

--
Arthur Whyte
Uncle_...@bigpond.nospam.com

"Fifteen seconds later he was out of the house
and lying in front of a bug yellow bulldozer
that was advancing up his garden path."

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