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[40k] chaos list for tournament

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Timo Nevalainen

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Oct 14, 2003, 6:43:16 PM10/14/03
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Ok. Guess I'm attending the capture the thunderhawk tournament after
all(assuming there's still free spot...1 remaining today, we'll see if I
managed to send message soon enough). For that price(and also to ensure fun,
some serious optimising of army to be expected. No fun to lose badly due to
less tournament-optimised list) I have opted to min-max list. Seriously. So
those who apreciate fluff over efficiency better not to take look :D This
one even violates fluff of my own army so it's definetly very unfluffy
army.However I'll make one exception this time. Thunderhawk is just too cool
to not even try to get it :D

Unnamed1500 Pts - Chaos Space Marines Army

1 Chaos Lieutenant (HQ) @ 91 Pts
Mark of Chaos Undivided; CC Weapon (x1)
Dark Blade [25]
Daemonic Mutation [15]

5 Chaos Space Marines (Troops) @ 95 Pts
Mark of Chaos Undivided; CC Weapon (x5); Bolter (x3); Autocannon (x1);
Plasma Gun (x1)

5 Chaos Space Marines (Troops) @ 95 Pts
Mark of Chaos Undivided; CC Weapon (x5); Bolter (x3); Autocannon (x1);
Plasma Gun (x1)

5 Chaos Space Marines (Troops) @ 95 Pts
Mark of Chaos Undivided; CC Weapon (x5); Bolter (x3); Missile Launcher
(x1); Plasma Gun (x1)

5 Chaos Space Marines (Troops) @ 95 Pts
Mark of Chaos Undivided; CC Weapon (x5); Bolter (x3); Missile Launcher
(x1); Plasma Gun (x1)

5 Chaos Space Marines (Troops) @ 100 Pts
Mark of Chaos Undivided; CC Weapon (x5); Bolter (x3); Lascannon (x1);
Plasma Gun (x1)

5 Chaos Space Marines (Troops) @ 100 Pts
Mark of Chaos Undivided; CC Weapon (x5); Bolter (x3); Lascannon (x1);
Plasma Gun (x1)

7 Possessed Marines (Elites) @ 254 Pts
Mark of Chaos Undivided
#Daemonic Strength [0]
#Daemonic Aura [0]
#Daemonic Talons [5]

1 Chaos Rhino @ [58] Pts
Combi-Bolter
Extra Armour [5]
Smoke Launcher [3]

1 Chaos Defiler (Heavy Support) @ 190 Pts
Front Armour: 12/13; Side Armour: 12/13; Rear Armour: 10/11; Battle
Cannon; Reaper Autocannon; Upgrade to Havoc ML
#Daemonic Possession [0]
#Havoc Launcher [0]
Mutated Hull [30]

1 Chaos Predator (Heavy Support) @ 195 Pts
TL Lascannons; Lascannon Sponsons
Daemonic Possession [20]
Mutated Hull [30]

1 Chaos Dreadnought (Heavy Support) @ 185 Pts
Front Armour: 12/13; Side Armour: 12/13; Rear Armour: 10/11; Missile
Launcher; TL Lascannons
Daemonic Possession [20]
Mutated Hull [30]

Models in Army: 42


Total Army Cost: 1495

Ok. Tactic is probably quite simple :D Shoot like hell. Rhino squad is there
to ensure mission objectives are archieved as the initial 3 need some
moving...First one is capturing quarters, nothing else I plan to have tac
squads close on flanks to neutral zone so they can move there in later turns
and rhino squad tries to enter opponent and then just shoot the enemy
offboard. Probably hardest scenario for me in first 3 round(remaining 3 are
mystery).

Second is effectively recon. I'll just rely on blasting enemy apart. Rhino
tries to sneak in to opponent zone and if terrain is suitable dreadnought as
well(should make there in time. But shooting is priority).

Third is oddball. Only troops start onboard initially, 6" deep deployment
zone for both(aka 36" between armies) with 500 pts objective on
center...I'll just need to try reach the objective with possessed's once
they get onboard and shoot anything aproaching it. Second toughest scenario.

After 3 round best 20(out of 80) gets to finals. 3 more games there. Scoring
is:

max 60 pts for games(in both days, 120 in total in otherwords), fair
play(not to be confused with composition score) max 6 per day, 12 in total,
same for painting in first day, max 19 in second day(other finalists give
you 0, 0.5 or 1 pts there) for total of 25 pts.

Marshall Dragoo

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Oct 17, 2003, 3:16:52 PM10/17/03
to
"Timo Nevalainen" <tn...@hotmal.com> wrote in message news:<bmhnmi$rh6$1...@phys-news1.kolumbus.fi>...
I also take small squads to shoot with(6 man units), but I also like
having 10 man units in Rhinos(at least 2).


> 7 Possessed Marines (Elites) @ 254 Pts
> Mark of Chaos Undivided
> #Daemonic Strength [0]
> #Daemonic Aura [0]
> #Daemonic Talons [5]
>
> 1 Chaos Rhino @ [58] Pts
> Combi-Bolter
> Extra Armour [5]
> Smoke Launcher [3]
>

I take it your LT is in the Rhino with the Possessed?

> 1 Chaos Defiler (Heavy Support) @ 190 Pts
> Front Armour: 12/13; Side Armour: 12/13; Rear Armour: 10/11; Battle
> Cannon; Reaper Autocannon; Upgrade to Havoc ML
> #Daemonic Possession [0]
> #Havoc Launcher [0]
> Mutated Hull [30]
>
> 1 Chaos Predator (Heavy Support) @ 195 Pts
> TL Lascannons; Lascannon Sponsons
> Daemonic Possession [20]
> Mutated Hull [30]
>
> 1 Chaos Dreadnought (Heavy Support) @ 185 Pts
> Front Armour: 12/13; Side Armour: 12/13; Rear Armour: 10/11; Missile
> Launcher; TL Lascannons
> Daemonic Possession [20]
> Mutated Hull [30]
>
> Models in Army: 42
>
>
> Total Army Cost: 1495
>
> Ok. Tactic is probably quite simple :D Shoot like hell. Rhino squad is there
> to ensure mission objectives are archieved as the initial 3 need some
> moving...First one is capturing quarters, nothing else I plan to have tac
> squads close on flanks to neutral zone so they can move there in later turns
> and rhino squad tries to enter opponent and then just shoot the enemy
> offboard. Probably hardest scenario for me in first 3 round(remaining 3 are
> mystery).

Your army's a little uninspiring, if you want some good shooting,
spend 210 points and take 3 Obliterators. The Possessed are fine, but
you have no big units to take damage. Of course, with CSM's, points
are at a strech for 1500 points. IMHO, you'd be better off with a
straight loyalist marine army than a traitor one. Of course, the big
problem I have with your list is the 3 heavy support. Defiler's ok,
but I have found out indirect fire is the only worthwhile upgrade to
take. The other toys you have on there seem to waste points, even
though they are nice to have, IMHO.

1 Rhino on it's lonesome will not survive long against a competent
opponent.
I'd say get 2 or 3, and give them some friends to distract them.

Your army's set up for killing tanks and power armor armies. I do see
problems, though, as a strong 'Nid, Orc, or Biel-tan Eldar army can
give you lots of problems. Your number count is low, for 1500, and
that, too, is a problem. Try to get some bigger units, drop some of
the heavies, wargear, and you'll see what I mean, Timo.

Of course the rest of you think I'm talking to a brick wall, and Timo
has shown in the past his stubborness for things stupid. Maybe a voice
of reason will show him different. We'll see.

Marshall Dragoo
RGMW regular

Timo Nevalainen

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Oct 18, 2003, 3:28:19 PM10/18/03
to
> Your army's a little uninspiring, if you want some good shooting,

I have yet to find armylist that is both intended to do well in tournament
AND is inspiring.

> spend 210 points and take 3 Obliterators. The Possessed are fine, but

Oblits are too risky for tournament setting since their fix. If you want to
have good chance of winning games big time at tournament(required if you
hope to get the throphy) it's best to minimise risks.

> problem I have with your list is the 3 heavy support. Defiler's ok,
> but I have found out indirect fire is the only worthwhile upgrade to

I never, EVER take indirect fire. He's there precicely to soak up enemy
firepower. When in hull down(easy enough) he effectively has 4+ save, 3+ if
I don't mind immobilisation. With AV13 and battlecannon threatening opponent
I would wager opponent is interested in silencing it. Which require bloody
lot of lascannon shots at him in average(albeit it could go on first shot
but that's always with vechiles). That saves rest of army from those nasty
lascannons. In particular the possessed rhino which would have been crucial
to plan(would since I didn't quite make it, places got filled too quickly).

> take. The other toys you have on there seem to waste points, even
> though they are nice to have, IMHO.

Mutated hull makes him pretty tough, which means he is fulfilling his
mission. 175 for indirect battlecannon is too much for my taste, especially
as you are wasting his resilience. Havoc launcher is cheap upgrade giving
him 2 usefull long range gun incase big gun gets blown apart. Albeit if I
would be in need of points I might drop it but 10 pts isn't crucial.

> 1 Rhino on it's lonesome will not survive long against a competent
> opponent.

True. I'm counting on shooty vechiles(which all posses 4+ inv save
equilavent) to draw fire or having suitable forrest to hide it 'till time is
right(in most scenarios I don't need to hop all the way to other side to
win, center of board is enough. Thus even one move from rhino fulfils his
goal. All I need to ensure he gets the goal).

> Your army's set up for killing tanks and power armor armies. I do see
> problems, though, as a strong 'Nid, Orc, or Biel-tan Eldar army can

Biel-tan=wave serpent lunatics. Albeit the troops inside might prove problem
but if I get the transports down quick enough the troops inside shouldn't
prove too much trouble. Nids and orks aren't too common(especially orks) so
odds of facing one is slight. I do know I'm screwed against orks if I go for
fair fight. Thus if I face foot slogga orks I'll avoid combat like plague.
If I face speed freaks I'm screwed if I don't get transports soon enough.
And for nids. I have nice amount of AP2 weapons to kill the big bugs. Small
bugs will be dealt with basic marines. Hormagaunt is no match for marine
w/bolter in h2h point to point, that much I have calculated. So I would aim
to kill the big bugs and then get to combat with multiple squads.

But concidering tournament is heavy with similar army lists(including all
the ones that can be expected to win the tournaments) odds are I should face
army it's designed to kill. Looking at lists people intend to take I have
seen lots of power armour, lots of similar shooty death and very little
horde armies...


Marshall Dragoo

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Oct 19, 2003, 12:35:56 AM10/19/03
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"Timo Nevalainen" <tn...@hotmal.com> wrote in message news:<bmrtfj$3ak$1...@phys-news1.kolumbus.fi>...

> > Your army's a little uninspiring, if you want some good shooting,
>
> I have yet to find armylist that is both intended to do well in tournament
> AND is inspiring.
>
> > spend 210 points and take 3 Obliterators. The Possessed are fine, but
>
> Oblits are too risky for tournament setting since their fix. If you want to
> have good chance of winning games big time at tournament(required if you
> hope to get the throphy) it's best to minimise risks.

They still gotta shoot 'em, though. And since when is anything in a
tournament not a risk? Nothing ventured, nothing gained, IMHO.

According to Murphy, expect to face a 'Nid or Ork force. You never
know some guy pops out with some crazy force for giggles.....Any 'Nid
player knows he'll lose some bugs, but the ones that reach will ruin
your day. With only 5 man units, your force is still fragile. Hell, an
IG player can wear you down if his army's mostly troops.

> But concidering tournament is heavy with similar army lists(including all
> the ones that can be expected to win the tournaments) odds are I should face
> army it's designed to kill. Looking at lists people intend to take I have
> seen lots of power armour, lots of similar shooty death and very little
> horde armies...


It's 'considering'. Though you do have some valid points, you still
never know who you're going to face, and how the dice will fall.

Marshall Dragoo
RGMW regular

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