Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

[BT] Mole Super Tank

9 views
Skip to first unread message

HERO Chip

unread,
Oct 22, 1999, 3:00:00 AM10/22/99
to

Mole Super Tank -- it's 200 tons and armed with 40 small lasers (each divided
into 2 groups of 20 on sponson turrets), plenty of heavy ferro-fibrous armor,
and a Super Drill for super drilling holes. Great for making tunnels using
Tactical Handbook's crater rules (I say that anything that can do 40 points of
damage to crater a hex -- 80 points of damage used with a Super Drill
should be
able to blast the hex and another apart). Note that I calculated the 160
points of damage as: 40 small lasers multiplied by 3 multiplied by (4 damage
points at adjacent hex range) /3=160

Tempest

unread,
Oct 22, 1999, 3:00:00 AM10/22/99
to
HERO Chip wrote:

You're kidding me, right? Please tell me you're either a troll or kidding.

-T

Peter La Casse

unread,
Oct 25, 1999, 3:00:00 AM10/25/99
to
On 22 Oct 1999 22:32:55 GMT, Tempest <tem...@mail.clarityconnect.com>
wrote:

>HERO Chip wrote:
>
>> Mole Super Tank -- it's 200 tons and armed with 40 small lasers

> You're kidding me, right? Please tell me you're either a troll or kidding.

Why would that be a troll? If he's joking, then ha ha ha - whatever.
If he's not he's obviously on crack. It's not like there's any
controversy over the utility of a 200 ton tank with 40 small lasers.

Peter

Brad Carletti

unread,
Oct 30, 1999, 3:00:00 AM10/30/99
to
>Mole Super Tank -- it's 200 tons and armed with 40 small lasers (each divided

I bid a motorized infantryman with an SRM launcher. :)

Brad Carletti
"... the complete game rules, . . ." - BMR blurb
"True aircraft... are beyond the scope of these rules." - BMR pg. 54
--
"When a unit jumps, it can move 1 hex for every available Jump MP"
Hrmm, not only can you jump 0 hexes, but ANYTHING can jump 0 hexes ;)
--
Hey, I can nitpick if I want. I have a company of Unseen.
--
"Only half the heatsinks on mine have been upgraded!"
- Karl Villiers, Knight of the Inner Sphere.
--
Well on my way to having another mega .sig.

HERO Chip

unread,
Oct 30, 1999, 3:00:00 AM10/30/99
to
<I bid a motorized infantryman with an SRM launcher. :)
>
I accept your bid since we'll be using level 3 rules regarding fire. :)

Brad Carletti

unread,
Oct 31, 1999, 2:00:00 AM10/31/99
to
><I bid a motorized infantryman with an SRM launcher. :)
>>
>I accept your bid since we'll be using level 3 rules regarding fire. :)

Fine. My infantry drives in the opposite direction and fires SRMs at
you. SRMS outrange small lasers. You die the death of a thousand paper
cuts. :)

0 new messages